stl
{ "Name": "早すぎる死の", "Desc": "回復量が自身のライフ最大値の{c_number}[Affix.\"Static Value 0\"|%|]{/c}を超えると、余剰1%ごとに次に与えるクリティカルヒットダメージが{c_number}[Affix.\"Static Value 1\" * 100|1%x|]{/c}増加する。このボーナスは最大で{c_random}[Affix_Value_1|%x|]{/c}。\r\n\r\nライフ最大値の状態でもライフ・ポーションを飲めるようになる。", "CodexDesc": "回復量が自身のライフ最大値の{c_number}[Affix.\"Static Value 0\"|%|]{/c}を超えると、余剰1%ごとに次に与えるクリティカルヒットのダメージが{c_number}[Affix.\"Static Value 1\" * 100|1%x|]{/c}増加する。" }
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1221707
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