References to this File
  • Sound/Stop_Class_FxKit_Necro_Shadow_Rope_Loop_2ch.snd
  • Sound/Play_Class_FxKit_Rogue_Shadow_Projectile_Loop_1ch.snd
  • Sound/Play_Class_FxKit_Necro_Shadow_Rope_Start_2ch_3P_Friendly.snd
  • Sound/Play_Class_FxKit_Rogue_Shadow_BurstCylindrical_2ch.snd
  • Sound/Play_Class_FxKit_Rogue_Shadow_Projectile_Impact_Target_1ch_3P_Enemy.snd
  • Sound/Play_Class_FxKit_Necro_Shadow_Rope_Loop_2ch.snd
  • Sound/Play_Class_FxKit_Necro_Shadow_Projectile_Loop_1ch.snd
  • Sound/Stop_Class_FxKit_Rogue_Shadow_Projectile_Loop_1ch_3P_Enemy.snd
  • Sound/Play_Class_FxKit_Necro_Shadow_BurstCylindrical_2ch_3P_Enemy.snd
  • Sound/Stop_Class_FxKit_Necro_Shadow_Rope_Loop_2ch_3P_Enemy.snd
  • Sound/Play_Class_FxKit_Necro_Shadow_Rope_Loop_2ch_3P_Friendly.snd
  • Sound/Play_Class_FxKit_Rogue_Shadow_Persistent_Cylindrical_Loop_2ch_3P_Enemy.snd
  • Sound/Play_Class_FxKit_Necro_Shadow_Projectile_Loop_1ch_3P_Enemy.snd
  • Sound/Play_Class_FxKit_Necro_Shadow_Rope_Start_2ch.snd
  • Sound/Stop_Class_FxKit_Rogue_Shadow_Persistent_Cylindrical_Loop_2ch_3P_Friendly.snd
  • Sound/Play_Class_FxKit_Rogue_Shadow_BurstCylindrical_2ch_3P_Friendly.snd
  • Sound/Play_Class_FxKit_Rogue_Shadow_BurstCylindrical_2ch_3P_Enemy.snd
  • Sound/Play_Class_FxKit_Necro_Shadow_Rope_Start_2ch_3P_Enemy.snd
  • Sound/Play_Class_FxKit_Rogue_Shadow_Persistent_Cylindrical_Loop_2ch_3P_Friendly.snd
  • Sound/Stop_Class_FxKit_Rogue_Shadow_Persistent_Cylindrical_Loop_2ch.snd
  • Sound/Stop_Class_FxKit_Rogue_Shadow_Projectile_Loop_1ch.snd
  • Sound/Play_Class_FxKit_Necro_Shadow_Burst_Cast_2ch.snd
  • Sound/Play_Class_FxKit_Rogue_Shadow_Projectile_Loop_1ch_3P_Enemy.snd
  • Sound/Play_Class_FxKit_Rogue_Shadow_Projectile_Impact_Target_1ch.snd
  • Sound/Play_Class_FxKit_Necro_Shadow_BurstCylindrical_2ch.snd
  • Sound/Play_Class_FxKit_Necro_Shadow_Projectile_Loop_1ch_3P_Friendly.snd
  • Sound/Stop_Class_FxKit_Rogue_Shadow_Persistent_Cylindrical_Loop_2ch_3P_Enemy.snd
  • Sound/Stop_Class_FxKit_Necro_Shadow_Rope_Loop_2ch_3P_Friendly.snd
  • Sound/Play_Class_FxKit_Rogue_Shadow_Persistent_Cylindrical_Loop_2ch.snd
  • Sound/Play_Class_FxKit_Rogue_Shadow_Projectile_Loop_1ch_3P_Friendly.snd
  • Sound/Stop_Class_FxKit_Necro_Shadow_Projectile_Loop_1ch_3P_Enemy.snd
  • Sound/Play_Class_FxKit_Necro_Shadow_BurstCylindrical_2ch_3P_Friendly.snd
  • Sound/Stop_Class_FxKit_Rogue_Shadow_Projectile_Loop_1ch_3P_Friendly.snd
  • Sound/Play_Class_FxKit_Necro_Shadow_Rope_Loop_2ch_3P_Enemy.snd
  • Sound/Stop_Class_FxKit_Necro_Shadow_Projectile_Loop_1ch_3P_Friendly.snd
  • Sound/Play_Class_FxKit_Rogue_Shadow_Projectile_Impact_Target_1ch_3P_Friendly.snd
  • Sound/Stop_Class_FxKit_Necro_Shadow_Projectile_Loop_1ch.snd
  • 1650652
    { "__fileName__": "base/meta/wWiseSoundBank/Class_FxKit_Shadow.wsb", "ptContent": [ { "dwType": 826038293, "dwPad": 0, "ptStreamedSounds": [], "ptWWiseBank": { "value": { "dataOffset": 2048, "dataSize": 55836 } }, "arMusicSegments": [] } ] }