References to this File
References to other File
  • ShaderMap/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided
  • Texture/Druid_stormLightning_ColorGradient
  • Texture/act1boss_swipe_mask_Mask
  • Texture/fxKit_damaging_lineWarning_template_centerGlow_decalEmissiveMask
  • Texture/mystical_wispy
  • Texture/witch_primary_lightningBall_rope_Alpha2
  • Texture/vfx_flameShapes_UVDistortion
  • Texture/flame_candleDistortion_UVDistortion
  • Texture/uvDist_gaussianNoise_UVDistortion
  • Texture/druid_m_shapeshift_dissolveGradientOut_Mask
  • MaterialValue/Color Intensity
  • MaterialValue/emissive multiplier
  • MaterialValue/Alpha Dissolve Power Max
  • MaterialValue/UV Distortion Global Strength
  • MaterialValue/Color Gradient V
  • MaterialValue/Fresnel Inverse
  • MaterialValue/Alpha Brightness Global
  • MaterialValue/Alpha Noise Multiplier
  • MaterialValue/UV Distortion 1 U Strength
  • MaterialValue/UV Distortion 1 V Strength
  • MaterialValue/Alpha Shape-Noise Multiplier
  • MaterialValue/UV Distortion Shape Strength
  • MaterialValue/Color Dissolve Influence
  • MaterialValue/Alpha Dissolve
  • MaterialValue/Alpha Soft Distance
  • MaterialValue/UV Distortion Color Strength
  • MaterialValue/zSwitch Actor Noise Method
  • MaterialValue/zSwitch Actor Distortion Method
  • MaterialValue/zSwitch Actor Fresnel Alpha Method
  • MaterialValue/zSwitch Actor Color Method
  • MaterialValue/Vertex Normal Offset Intensity - Vertex Animation
  • MaterialValue/Noise Multiply Contrast Factor - Vertex Animation
  • MaterialValue/Noise 1 - Alpha lerp to white
  • MaterialValue/Noise 2 - Alpha lerp to white
  • MaterialValue/UV Distortion Dissolve Strength
  • MaterialValue/Wind Direction Offset (Meters) - Vertex Anim
  • MaterialValue/Fresnel Power Color
  • MaterialValue/Fresnel Slope Color
  • MaterialValue/UV Distortion Noise1 Strength
  • MaterialValue/UV Distortion Noise2 Strength
  • MaterialValue/zSwitch Actor Fresnel Emissive Method
  • MaterialValue/UV Distortion Normal 1 Strength
  • MaterialValue/zSwitch Actor Offset Space
  • MaterialValue/Fresnel Double Sided
  • MaterialValue/Invert Soft Alpha
  • MaterialValue/Low EV Alpha
  • MaterialValue/High EV Alpha
  • MaterialValue/Alpha 2 Soft Distance
  • MaterialValue/Use Alpha 2 Soft Distance
  • MaterialValue/Alpha Dissolve Harshness
  • MaterialValue/Use Vertex Alpha
  • MaterialValue/Use Vertex Color
  • MaterialValue/Shape Mask Color Gradient Influence
  • MaterialValue/Color Global Tint
  • Surface/Stone
  • 1653167
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