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  • MaterialValue/Color Intensity
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  • MaterialValue/MultiMat_Metallic_00
  • MaterialValue/Alpha Shape-Noise Multiplier
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  • MaterialValue/Vertex Normal Offset Intensity - Vertex Animation
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  • MaterialValue/Noise 1 - Alpha lerp to white
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  • MaterialValue/Vertex Normal Clamp Min to 0 - Vertex Anim
  • MaterialValue/UV Distortion Dissolve Strength
  • MaterialValue/World X Offset - Vertex Anim
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  • MaterialValue/Fresnel Power Color
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  • MaterialValue/Fresnel Inverse Color
  • MaterialValue/UV Distortion Noise1 Strength
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  • MaterialValue/Fresnel Power Emissive
  • MaterialValue/Fresnel Slope Emissive
  • MaterialValue/Fresnel Inverse Emissive
  • MaterialValue/zSwitch Actor Fresnel Emissive Method
  • MaterialValue/Fresnel Add Emissive
  • MaterialValue/zSwitch UVsets Noise 3
  • MaterialValue/zSwitch UVsets Noise 4
  • MaterialValue/zSwitch UVsets Mask 1
  • MaterialValue/zSwitch UVsets Alpha 1
  • MaterialValue/UV Distortion Normal 1 Strength
  • MaterialValue/zSwitch Actor Offset Space
  • MaterialValue/Fresnel Double Sided
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  • MaterialValue/Exposure Compensation Enabled
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  • MaterialValue/Invert Soft Alpha 2
  • MaterialValue/Inherit Armor Dye Color non static
  • MaterialValue/Druid Human Form Alpha
  • MaterialValue/Fresnel Emissive Blend Mode
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  • MaterialValue/VFX Dye Color Intensity
  • MaterialValue/Color Global Tint
  • MaterialValue/zSwitch Actor Noise Method
  • MaterialValue/zSwitch Actor Fresnel Alpha Method
  • MaterialValue/zSwitch Actor Color Method
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  • Texture/flat_NM
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  • Texture/black_blackalpha
  • Texture/solid_black
  • Texture/Flat_Normal
  • 1675807
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