References to other File
  • ShaderMap/vfx_actor_playerProximityBubbleBarrier
  • Texture/fxKit_bone_magic_gradient_v3_ColorGradient
  • Texture/druid_catastrophe_tornado_alpha
  • Texture/fxKit_barrierSoftAlpha_Mask
  • Texture/fxKit_bone_souls
  • Texture/flowNoise_Noise1
  • Texture/environmentVFX_dust_Noise3
  • Texture/fx_Gaussian_Noise1
  • Texture/flowNoise_UVDistortion2
  • MaterialValue/Color Intensity
  • MaterialValue/emissive multiplier
  • MaterialValue/UV Distortion Global Strength
  • MaterialValue/Fresnel Power
  • MaterialValue/Fresnel Slope
  • MaterialValue/Color Gradient V
  • MaterialValue/Fresnel Inverse
  • MaterialValue/Alpha Brightness Global
  • MaterialValue/Alpha Noise Multiplier
  • MaterialValue/UV Distortion 1 U Strength
  • MaterialValue/UV Distortion 1 V Strength
  • MaterialValue/Alpha Shape-Noise Multiplier
  • MaterialValue/UV Distortion Shape Strength
  • MaterialValue/Color Dissolve Influence
  • MaterialValue/Alpha Dissolve
  • MaterialValue/Alpha Soft Distance
  • MaterialValue/UV Distortion Color Strength
  • MaterialValue/zSwitch Actor Fresnel Alpha Method
  • MaterialValue/zSwitch Actor Color Method
  • MaterialValue/Vertex Normal Offset Intensity - Vertex Animation
  • MaterialValue/Noise 1 - Alpha lerp to white
  • MaterialValue/Noise 2 - Alpha lerp to white
  • MaterialValue/UV Distortion Dissolve Strength
  • MaterialValue/Fresnel Toggle
  • MaterialValue/Fresnel Power Color
  • MaterialValue/Fresnel Inverse Color
  • MaterialValue/UV Distortion Noise1 Strength
  • MaterialValue/UV Distortion Noise2 Strength
  • MaterialValue/Fresnel Inverse Emissive
  • MaterialValue/zSwitch Actor Fresnel Emissive Method
  • MaterialValue/Fresnel Add Emissive
  • MaterialValue/Noise 1 - Alpha Multiply
  • MaterialValue/Noise 2 - Alpha Multiply
  • MaterialValue/Player Proximity Distance
  • MaterialValue/Player Proximity Color Power
  • MaterialValue/Player Proximity Alpha Power
  • MaterialValue/Fresnel Inverse Power
  • MaterialValue/Fresnel Inverse Slope
  • MaterialValue/zSwitch Vertex Proximity
  • MaterialValue/Fresnel Double Sided
  • 685692
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