幸运一击几率:18%
召唤利爪,耙击你面前的敌人,造成 *100% 点伤害;随后,利爪爆炸,额外造成 *100% 点伤害。
升级:
伤害 *100%
爆炸伤害 *100%
爆炸伤害 *100%
- 强化耙击: 施放耙击会获得一层残暴。
- 优势耙击: 使用耙击命中至少一名敌人可使你最长的主动冷却时间缩短 0.5 秒。
- 肆虐耙击: 每拥有一层残暴,耙击的精力消耗便会降低 [2] 点。
- (PH) Plains Core Upgrade C:
- (PH) Plains Spirit: (PH) Activates Plains Core Empowerment
词缀 /2
Info /38
| name | desc |
|---|---|
| SF_0 | 30 |
| SF_1 | 0.3 * [1/1.1/1.2/1.3/1.4] |
| SF_2 | 0.3 |
| SF_3 | (3.5 * Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Jaguar_Core / 2), PowerTag.SystemsTuningGlobals."(3.5 * SF_18) - SF_6")) - 0.5 |
| SF_4 | 65 |
| SF_5 | 2.25 |
| SF_6 | 0.5 |
| SF_7 | 2 |
| SF_8 | 0.3 * [1/1.1/1.2/1.3/1.4] * 1.5 |
| SF_9 | 0.05 |
| SF_10 | 0.05 |
| SF_11 | 0.15 |
| SF_13 | PowerTag.Spiritborn_Plains_Passive."Script Formula 0" |
| SF_14 | 0.5 |
| SF_15 | 2 |
| SF_16 | Mod.UpgradeB |
| SF_17 | Bonus_Percent_Per_Power#Spiritborn_Jaguar_Core + Generic_Chance_For_Hit_Twice_Per_SkillTag#Skill_Primary_Core |
| SF_18 | Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Jaguar_Core / 2), PowerTag.SystemsTuningGlobals."(3.5 * Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Jaguar_Core / 2), PowerTag.SystemsTuningGlobals."(3.5 * SF_18) - SF_6")) - 0.5") |
| SF_19 | Affix_Value_1#legendary_spiritborn_004_x1 |
| SF_20 | Generic_Chance_For_Hit_Twice_Per_SkillTag#Skill_Primary_Core |
| name | 耙击 |
| desc | 精力消耗:{Resource Cost} 幸运一击几率:{Combat Effect Chance}% 召唤利爪,耙击你面前的敌人,造成 {payload:IMPACT} 点伤害;随后,利爪爆炸,额外造成 {payload:CLAW_DAMAGE} 点伤害。 |
| rankup_desc | 伤害 {payload:IMPACT} 爆炸伤害 {payload:CLAW_DAMAGE} |
| Mod0_Description | 施放耙击会获得一层残暴。 |
| Mod0_Name | 强化耙击 |
| Mod1_Description | 使用耙击命中至少一名敌人可使你最长的主动冷却时间缩短 [{SF_14}|1|] 秒。 |
| Mod1_Name | 优势耙击 |
| Mod2_Description | 每拥有一层残暴,耙击的精力消耗便会降低 [{SF_15}] 点。 |
| Mod2_Name | 肆虐耙击 |
| Mod3_Name | (PH) Plains Core Upgrade C |
| Mod4_Description | (PH) Activates Plains Core Empowerment |
| Mod4_Name | (PH) Plains Spirit |
| {payload:IMPACT} | 0.3 * [1/1.1/1.2/1.3/1.4]*100% |
| {payload:CLAW_DAMAGE} | 0.3 * [1/1.1/1.2/1.3/1.4] * 1.5*100% |
| {Combat Effect Chance} | 18 |
| {Cooldown Time} | 0 |
| {Recharge Time} | 0 |
| {Resource Cost} | 30 |