幸运一击几率:45%
被动:召唤 1 + (Mod.UpgradeB ? 2 : 0) + 0 + SkillRank(SNO.Power.X1_Druid_Talent_Hybrid_T5_N6) * PowerTag.X1_Druid_Talent_Hybrid_T5_N6."0.9 * [1/1.1/1.2/1.3/1.4] * 1 * (Mod.UpgradeB ?1.4: 1)" 只渡鸦从你的头顶飞过并攻击敌人,每 5 秒对敌人造成 *100% 点伤害。
主动:目标区域渡鸦成群,在 6 秒内造成 *100% 点伤害。
升级:
被动伤害 *100%
主动伤害 *100%
主动伤害 *100%
- 强化渡鸦: 你对被渡鸦命中的敌人造成暴击的几率提高 +8%, 持续 6 秒。
- 残暴渡鸦: 技能激活后, 位于渡鸦群内的敌人将陷入易伤状态, 持续 3 秒。
- 残忍渡鸦: 额外有 2 只渡鸦周期性地攻击敌人。渡鸦的被动伤害提高 x40%。
词缀 /6
巅峰雕文
额外加成:{c_important}同伴{/c}技能的被动效果造成的伤害提高 {c_number}x130%{/c}。 要求: (在范围内购买)+25 点智力
额外加成:
德鲁伊, 攻击, 能量法典
允许物品类型: 手套, 副手, 单手武器, 双手武器 [+100%], 戒指, 护符 [+50%]
德鲁伊, 攻击, 能量法典
允许物品类型: 手套, 副手, 单手武器, 双手武器 [+100%], 戒指, 护符 [+50%]
Info /46
| name | desc |
|---|---|
| SF_0 | 0.9 * [1/1.1/1.2/1.3/1.4] * ParagonGlyphAffixIsActive(SNO.ParagonGlyphAffix.Power_041_Intelligence_Side) ? (1 + PowerTag.ParagonGlyph_041."0.9 * [1/1.1/1.2/1.3/1.4] * SF_13 * (Mod.UpgradeB ? (1+SF_23) : 1)") : 1 * (Mod.UpgradeB ? (1+0.4) : 1) |
| SF_1 | 1 + (Mod.UpgradeB ? 2 : 0) + AffixIsEquipped(SNO.Affix.Legendary_Druid_117) ? 1 : 0 + SkillRank(SNO.Power.X1_Druid_Talent_Hybrid_T5_N6) * PowerTag.X1_Druid_Talent_Hybrid_T5_N6."0.9 * [1/1.1/1.2/1.3/1.4] * ParagonGlyphAffixIsActive(SNO.ParagonGlyphAffix.Power_041_Intelligence_Side) ? (1 + PowerTag.ParagonGlyph_041."0.9 * [1/1.1/1.2/1.3/1.4] * SF_13 * (Mod.UpgradeB ? (1+SF_23) : 1)") : 1 * (Mod.UpgradeB ? (1+0.4) : 1)" |
| SF_2 | 5 * (1 / (1+Attack_Speed_Percent_Bonus_For_Power#Druid_Ravens)) |
| SF_3 | 3 * [1/1.1/1.2/1.3/1.4] |
| SF_4 | 6 * AffixIsEquipped(SNO.Affix.x1_legendary_druid_126) ? 0.5 : 1 |
| SF_5 | 0.5 |
| SF_6 | 0.5 |
| SF_7 | 3 * [1/1.1/1.2/1.3/1.4]*(0.5/6 * AffixIsEquipped(SNO.Affix.x1_legendary_druid_126) ? 0.5 : 1) |
| SF_8 | 2.5 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Druid_Ravens / 2)) |
| SF_9 | 0.08 |
| SF_10 | 6 |
| SF_11 | 3 |
| SF_12 | 15 |
| SF_13 | ParagonGlyphAffixIsActive(SNO.ParagonGlyphAffix.Power_041_Intelligence_Side) ? (1 + PowerTag.ParagonGlyph_041."0.9 * [1/1.1/1.2/1.3/1.4] * ParagonGlyphAffixIsActive(SNO.ParagonGlyphAffix.Power_041_Intelligence_Side) ? (1 + PowerTag.ParagonGlyph_041."0.9 * [1/1.1/1.2/1.3/1.4] * SF_13 * (Mod.UpgradeB ? (1+SF_23) : 1)") : 1 * (Mod.UpgradeB ? (1+0.4) : 1)") : 1 |
| SF_14 | 2 |
| SF_15 | sLevel |
| SF_16 | AffixIsEquipped(SNO.Affix.Legendary_Druid_117) ? 1 : 0 |
| SF_17 | 0 |
| SF_18 | 45 |
| SF_19 | (1-Pow((1-45/100),1/2))*100 |
| SF_20 | (1-Pow((1-(1-Pow((1-45/100),1/2))*100/100),1/(6 * AffixIsEquipped(SNO.Affix.x1_legendary_druid_126) ? 0.5 : 1/0.5)))*100 |
| SF_21 | 1 + (Mod.UpgradeB ? 2 : 0) + AffixIsEquipped(SNO.Affix.Legendary_Druid_117) ? 1 : 0 + SkillRank(SNO.Power.X1_Druid_Talent_Hybrid_T5_N6) * PowerTag.X1_Druid_Talent_Hybrid_T5_N6."0.9 * [1/1.1/1.2/1.3/1.4] * ParagonGlyphAffixIsActive(SNO.ParagonGlyphAffix.Power_041_Intelligence_Side) ? (1 + PowerTag.ParagonGlyph_041."0.9 * [1/1.1/1.2/1.3/1.4] * SF_13 * (Mod.UpgradeB ? (1+SF_23) : 1)") : 1 * (Mod.UpgradeB ? (1+0.4) : 1)" > 1 |
| SF_22 | PowerTag.SystemsTuningGlobals."Script Formula 1" |
| SF_23 | 0.4 |
| SF_24 | AffixIsEquipped(SNO.Affix.x1_legendary_druid_126) ? 1 : 0 |
| SF_25 | AffixIsEquipped(SNO.Affix.x1_legendary_druid_126) ? 0.5 : 1 |
| SF_26 | Affix_Value_1#x1_legendary_druid_126 |
| SF_27 | Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Druid_Ravens / 2)) |
| SF_28 | Attack_Speed_Percent_Bonus_For_Power#Druid_Ravens |
| SF_29 | PowerTag.Druid_Talent_Hybrid_T5_N1."Script Formula 2" |
| SF_30 | SkillRank(SNO.Power.X1_Druid_Talent_Hybrid_T5_N6) * PowerTag.X1_Druid_Talent_Hybrid_T5_N6."0.9 * [1/1.1/1.2/1.3/1.4] * ParagonGlyphAffixIsActive(SNO.ParagonGlyphAffix.Power_041_Intelligence_Side) ? (1 + PowerTag.ParagonGlyph_041."0.9 * [1/1.1/1.2/1.3/1.4] * SF_13 * (Mod.UpgradeB ? (1+SF_23) : 1)") : 1 * (Mod.UpgradeB ? (1+0.4) : 1)" |
| SF_31 | Chance_For_Double_Damage_Per_Power#Druid_Ravens |
| name | 渡鸦 |
| desc | 冷却时间:{Cooldown Time} 秒 幸运一击几率:[{Combat_Effect_Chance_Script_Formula_Override:18}|%|] 被动:召唤 {SF_1} 只渡鸦从你的头顶飞过并攻击敌人,每 {SF_2} 秒对敌人造成 {payload:TOOLTIP_DAMAGE} 点伤害。 主动:目标区域渡鸦成群,在 {SF_4} 秒内造成 {payload:POOL_TOOLTIP_DAMAGE} 点伤害。 |
| rankup_desc | 被动伤害 {payload:TOOLTIP_DAMAGE} 主动伤害 {payload:POOL_TOOLTIP_DAMAGE} |
| Mod2_Description | 你对被渡鸦命中的敌人造成暴击的几率提高 [{SF_9}*100|%+|], 持续 {SF_10} 秒。 |
| Mod2_Name | 强化渡鸦 |
| Mod0_Description | 技能激活后, 位于渡鸦群内的敌人将陷入易伤状态, 持续 {SF_11} 秒。 |
| Mod0_Name | 残暴渡鸦 |
| Mod3_Description | 额外有 {SF_14} 只渡鸦周期性地攻击敌人。渡鸦的被动伤害提高 [SF_23 * 100|%x|]。 |
| Mod3_Name | 残忍渡鸦 |
| {payload:TOOLTIP_DAMAGE} | 0.9 * [1/1.1/1.2/1.3/1.4] * ParagonGlyphAffixIsActive(SNO.ParagonGlyphAffix.Power_041_Intelligence_Side) ? (1 + PowerTag.ParagonGlyph_041."0.9 * [1/1.1/1.2/1.3/1.4] * SF_13 * (Mod.UpgradeB ? (1+SF_23) : 1)") : 1 * (Mod.UpgradeB ? (1+0.4) : 1)*100% |
| {payload:POOL_TOOLTIP_DAMAGE} | 3 * [1/1.1/1.2/1.3/1.4]*100% |
| {Combat Effect Chance} | 2.4602 |
| {Cooldown Time} | 0 |
| {Recharge Time} | 15 |