Info /7
| name | desc |
|---|---|
| SF_0 | 0.3 |
| SF_1 | 4 |
| name | 恐惧 |
| desc | 奥德金的追魂命中时有 [{SF_0}*100|%|] 几率对敌人施加易伤,持续{SF_1} 秒。 |
| {Combat Effect Chance} | 100 |
| {Cooldown Time} | 0 |
| {Recharge Time} | 0 |
Info /7
| name | desc |
|---|---|
| SF_0 | 0.3 |
| SF_1 | 4 |
| name | 恐惧 |
| desc | 奥德金的追魂命中时有 [{SF_0}*100|%|] 几率对敌人施加易伤,持续{SF_1} 秒。 |
| {Combat Effect Chance} | 100 |
| {Cooldown Time} | 0 |
| {Recharge Time} | 0 |
Info /7
| name | desc |
|---|---|
| SF_0 | 0.3 |
| SF_1 | 4 |
| name | 恐惧 |
| desc | 奥德金的追魂命中时有 [{SF_0}*100|%|] 几率对敌人施加易伤,持续{SF_1} 秒。 |
| {Combat Effect Chance} | 100 |
| {Cooldown Time} | 0 |
| {Recharge Time} | 0 |
Info /7
| name | desc |
|---|---|
| SF_0 | 0.3 |
| SF_1 | 4 |
| name | 恐惧 |
| desc | 奥德金的追魂命中时有 [{SF_0}*100|%|] 几率对敌人施加易伤,持续{SF_1} 秒。 |
| {Combat Effect Chance} | 100 |
| {Cooldown Time} | 0 |
| {Recharge Time} | 0 |
Info /7
| name | desc |
|---|---|
| SF_0 | 0.3 |
| SF_1 | 4 |
| name | 恐惧 |
| desc | 奥德金的追魂命中时有 [{SF_0}*100|%|] 几率对敌人施加易伤,持续{SF_1} 秒。 |
| {Combat Effect Chance} | 100 |
| {Cooldown Time} | 0 |
| {Recharge Time} | 0 |
Info /7
| name | desc |
|---|---|
| SF_0 | 0.3 |
| SF_1 | 4 |
| name | 恐惧 |
| desc | 奥德金的追魂命中时有 [{SF_0}*100|%|] 几率对敌人施加易伤,持续{SF_1} 秒。 |
| {Combat Effect Chance} | 100 |
| {Cooldown Time} | 0 |
| {Recharge Time} | 0 |
Info /7
| name | desc |
|---|---|
| SF_0 | 0.3 |
| SF_1 | 4 |
| name | 恐惧 |
| desc | 奥德金的追魂命中时有 [{SF_0}*100|%|] 几率对敌人施加易伤,持续{SF_1} 秒。 |
| {Combat Effect Chance} | 100 |
| {Cooldown Time} | 0 |
| {Recharge Time} | 0 |
Info /7
| name | desc |
|---|---|
| SF_0 | 0.3 |
| SF_1 | 4 |
| name | 恐惧 |
| desc | 奥德金的追魂命中时有 [{SF_0}*100|%|] 几率对敌人施加易伤,持续{SF_1} 秒。 |
| {Combat Effect Chance} | 100 |
| {Cooldown Time} | 0 |
| {Recharge Time} | 0 |