冷却时间:0
幸运一击几率:10%
巨虫现身,对一条直线上的敌人发动猛击,造成 0*100% 点伤害;同时对其他敌人喷吐毒液,造成 *100% 点伤害。持续 15 秒。

你受到的治疗加成可增加吞噬者的伤害,数值相当于该加成的 x150%,最高可达 x200%。。

当前加成: [0 * 100|1%x|]
升级:
猛击伤害 0*100%
喷吐伤害 *100%
冷却时间 0
级别 5:
吞噬者的伤害提高,数值相当于你受到的治疗加成的 x150%,最高可达 x200%

  • (PH) Ultimate Centipede: (PH) Ultimate Centipede
    The Centipede emerges and Knocks Down enemies, dealing 15% Poison damage and applying 199.95% Poisoning over 15 seconds. Non-Boss enemies are instantly consumed if their entire remaining Life becomes Poisoned while in the area.
  • 祥和吞噬者: 吞噬者出现时会喷射出 10 团剧毒唾液,在命中目标后的 [6] 秒内对其造成 [6*]*100% 点毒素伤害。被剧毒唾液影响的敌人受到的毒素伤害增加 x50%
  • :
词缀 /2
施放终极技能使你变得不可阻挡,持续 2 秒。
升级:
持续时间 2
暗金 剑刃戟
800 物品强度

1,838 每秒伤害
  • 每次命中伤害[1,470 – 2,206]
  • 每秒攻击次数:1.00
  • UNIQUE_INHERENT_Generic_Special_AttacksReduceUltimateCooldown

  • +[[1.135 – 1.45]*100|1%|] 终极技能伤害
  • +[80 – 94] 点敏捷
  • +[[3056.69 – 3291.82]] 生命上限
  • +Y至尊
  • 施放终极技能将提供或增强与其对应的主要众灵之厅加成,强度为 [[2 – 3]*100|%+|],持续 15 秒。

    你的每项终极技能还会额外获得一个技能类别:
    寻迹者将被视为念力技能。
    追猎者将被视为机动技能。
    吞噬者将被视为增威技能。
    保护者将被视为防御技能。
  • “不要畏惧肉体的桎梏,灵巫!正如先人所说:Wūshe Nak Pa!因此,努力超越自我吧!”——马卡
    灵巫
    Info /57
    name desc
    SF_03.25
    SF_12 / 15
    SF_20.15
    SF_315
    SF_445 * ([1/0.95/0.9/0.86/0.82])
    SF_5Mod.SoilRuler_B
    SF_6PowerTag.SystemsTuningGlobals."Script Formula 0"
    SF_75
    SF_8PowerTag.SystemsTuningGlobals."Script Formula 0"/5
    SF_96
    SF_10(SF_33 == 0)? (0.35 * [1/1.1/1.2/1.3/1.4]) : (0.35 * [1/1.1/1.2/1.3/1.4]*(1+( SF_32))) * 6 * 0.5
    SF_11((Floor((sLevel)/5))? 1 : 0 == 0)? (0.35 * [1/1.1/1.2/1.3/1.4]) : (0.35 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_34, ((1+Bonus_Healing_Received_Percent)+(Core_Stat_Bonus_Healing_Received_Percent)-1)*(SF_31)))))
    SF_1218
    SF_13((Floor((sLevel)/5))? 1 : 0 == 0)? (0.35 * [1/1.1/1.2/1.3/1.4]) : (0.35 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_34, ((1+Bonus_Healing_Received_Percent)+(Core_Stat_Bonus_Healing_Received_Percent)-1)*(SF_31)))))
    SF_1412
    SF_150.1
    SF_163
    SF_175
    SF_18((Floor((sLevel)/5))? 1 : 0 == 0)? (0.4 * [1/1.1/1.2/1.3/1.4]) : (0.4 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_34, ((1+Bonus_Healing_Received_Percent)+(Core_Stat_Bonus_Healing_Received_Percent)-1)*(SF_31)))))
    SF_1912
    SF_2018/12
    SF_2118
    SF_222
    SF_2310
    SF_24PowerTag.Spiritborn_Talent_Ultimate_2."Script Formula 1"
    SF_25PowerTag.Spiritborn_Talent_Ultimate_2."Script Formula 0"
    SF_260.3 * [1/1.1/1.2/1.3/1.4]
    SF_27Bonus_Percent_Per_Power#Spiritborn_Centipede_Ultimate
    SF_2810
    SF_29(1-POW(1-10/100,1/2))*100
    SF_30(1-POW(1-(1-POW(1-10/100,1/2))*100/100,1/(6*2)))*100
    SF_311.5
    SF_32min(2, ((1+Bonus_Healing_Received_Percent)+(Core_Stat_Bonus_Healing_Received_Percent)-1)*(1.5))
    SF_33(Floor((sLevel)/5))? 1 : 0
    SF_342
    SF_350.5
    name吞噬者
    desc冷却时间:{Cooldown Time}
    幸运一击几率:{Combat Effect Chance}%
    巨虫现身,对一条直线上的敌人发动猛击,造成 {payload:SPIT_PAYLOAD_TOOLTIP} 点伤害;同时对其他敌人喷吐毒液,造成 {payload:PROJ_PAYLOAD_TOOLTIP} 点伤害。持续 {buffduration:ULT_TIMER} 秒。

    你受到的治疗加成可增加吞噬者的伤害,数值相当于该加成的 [{SF_31}*100|x%|],最高可达 [{SF_34}*100|x%|]。。

    当前加成: [{SF_32} * 100|1%x|]
    rankup_desc猛击伤害 {payload:SPIT_PAYLOAD_TOOLTIP}
    喷吐伤害 {payload:PROJ_PAYLOAD_TOOLTIP}
    冷却时间 {Cooldown Time}
    级别 5:
    吞噬者的伤害提高,数值相当于你受到的治疗加成的 [{SF_31}*100|x%|],最高可达 [{SF_34}*100|x%|]
    Mod8_Description(PH) Ultimate Centipede
    The Centipede emerges and Knocks Down enemies, dealing {payload:SOIL_EMERGE_DAMAGE} Poison damage and applying {dot:SOIL_POISON} Poisoning over {buffduration:SOIL_POISON} seconds. Non-Boss enemies are instantly consumed if their entire remaining Life becomes Poisoned while in the area.
    Mod8_Name(PH) Ultimate Centipede
    Mod9_Description吞噬者出现时会喷射出 {SF_23} 团剧毒唾液,在命中目标后的 [{buffduration:UPGRADE_POISON_DOT}] 秒内对其造成 {dot:UPGRADE_POISON_DOT} 点毒素伤害。被剧毒唾液影响的敌人受到的毒素伤害增加 [{SF_35}*100|%x|]
    Mod9_Name祥和吞噬者
    Mod10_Description吞噬者激活时,如果非首领敌人的剩余生命全部变成中毒状态,它们将立即被消灭。同时,会释放出染疫虫群,对其穿过的敌人每次造成 {payload:UPGRADE_PAYLOAD} 点伤害。
    Mod10_Name高贵吞噬者
    {buffduration:ULT_TIMER}15
    {buffduration:SOIL_POISON}15
    {buffduration:UPGRADE_POISON_DOT}6
    {dot:SOIL_POISON}[15*2 / 15]*100%
    {dot:UPGRADE_POISON_DOT}[6*((Floor((sLevel)/5))? 1 : 0 == 0)? (0.35 * [1/1.1/1.2/1.3/1.4]) : (0.35 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_34, ((1+Bonus_Healing_Received_Percent)+(Core_Stat_Bonus_Healing_Received_Percent)-1)*(SF_31)))))]*100%
    {payload:SPIT_PAYLOAD_TOOLTIP}((Floor((sLevel)/5))? 1 : 0 == 0)? (0.35 * [1/1.1/1.2/1.3/1.4]) : (0.35 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_34, ((1+Bonus_Healing_Received_Percent)+(Core_Stat_Bonus_Healing_Received_Percent)-1)*(SF_31))))) * 4*100%
    {payload:PROJ_PAYLOAD_TOOLTIP}((Floor((sLevel)/5))? 1 : 0 == 0)? (0.4 * [1/1.1/1.2/1.3/1.4]) : (0.4 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_34, ((1+Bonus_Healing_Received_Percent)+(Core_Stat_Bonus_Healing_Received_Percent)-1)*(SF_31)))))*100%
    {payload:SOIL_EMERGE_DAMAGE}0.15*100%
    {payload:UPGRADE_PAYLOAD}0.3 * [1/1.1/1.2/1.3/1.4]*100%
    {Combat Effect Chance}10
    {Cooldown Time}0
    {Recharge Time}