幸运一击几率:10%
巨虫现身,对一条直线上的敌人发动猛击,造成 0*100% 点伤害;同时对其他敌人喷吐毒液,造成 *100% 点伤害。持续 15 秒。
你受到的治疗加成可增加吞噬者的伤害,数值相当于该加成的 x150%,最高可达 x200%。。
当前加成: [0 * 100|1%x|]
升级:
猛击伤害 0*100%
喷吐伤害 *100%
冷却时间 0 秒
级别 5:
吞噬者的伤害提高,数值相当于你受到的治疗加成的 x150%,最高可达 x200%
喷吐伤害 *100%
冷却时间 0 秒
级别 5:
吞噬者的伤害提高,数值相当于你受到的治疗加成的 x150%,最高可达 x200%
- (PH) Ultimate Centipede: (PH) Ultimate Centipede
The Centipede emerges and Knocks Down enemies, dealing 15% Poison damage and applying 199.95% Poisoning over 15 seconds. Non-Boss enemies are instantly consumed if their entire remaining Life becomes Poisoned while in the area. - 祥和吞噬者: 吞噬者出现时会喷射出 10 团剧毒唾液,在命中目标后的 [6] 秒内对其造成 [6*]*100% 点毒素伤害。被剧毒唾液影响的敌人受到的毒素伤害增加 x50%。
- :
词缀 /2
暗金 剑刃戟
800 物品强度
1,838 每秒伤害
- 每次命中伤害[1,470 – 2,206]
- 每秒攻击次数:1.00
你的每项终极技能还会额外获得一个技能类别:
寻迹者将被视为念力技能。
追猎者将被视为机动技能。
吞噬者将被视为增威技能。
保护者将被视为防御技能。
“不要畏惧肉体的桎梏,灵巫!正如先人所说:Wūshe Nak Pa!因此,努力超越自我吧!”——马卡
灵巫
Info /57
| name | desc |
|---|---|
| SF_0 | 3.25 |
| SF_1 | 2 / 15 |
| SF_2 | 0.15 |
| SF_3 | 15 |
| SF_4 | 45 * ([1/0.95/0.9/0.86/0.82]) |
| SF_5 | Mod.SoilRuler_B |
| SF_6 | PowerTag.SystemsTuningGlobals."Script Formula 0" |
| SF_7 | 5 |
| SF_8 | PowerTag.SystemsTuningGlobals."Script Formula 0"/5 |
| SF_9 | 6 |
| SF_10 | (SF_33 == 0)? (0.35 * [1/1.1/1.2/1.3/1.4]) : (0.35 * [1/1.1/1.2/1.3/1.4]*(1+( SF_32))) * 6 * 0.5 |
| SF_11 | ((Floor((sLevel)/5))? 1 : 0 == 0)? (0.35 * [1/1.1/1.2/1.3/1.4]) : (0.35 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_34, ((1+Bonus_Healing_Received_Percent)+(Core_Stat_Bonus_Healing_Received_Percent)-1)*(SF_31))))) |
| SF_12 | 18 |
| SF_13 | ((Floor((sLevel)/5))? 1 : 0 == 0)? (0.35 * [1/1.1/1.2/1.3/1.4]) : (0.35 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_34, ((1+Bonus_Healing_Received_Percent)+(Core_Stat_Bonus_Healing_Received_Percent)-1)*(SF_31))))) |
| SF_14 | 12 |
| SF_15 | 0.1 |
| SF_16 | 3 |
| SF_17 | 5 |
| SF_18 | ((Floor((sLevel)/5))? 1 : 0 == 0)? (0.4 * [1/1.1/1.2/1.3/1.4]) : (0.4 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_34, ((1+Bonus_Healing_Received_Percent)+(Core_Stat_Bonus_Healing_Received_Percent)-1)*(SF_31))))) |
| SF_19 | 12 |
| SF_20 | 18/12 |
| SF_21 | 18 |
| SF_22 | 2 |
| SF_23 | 10 |
| SF_24 | PowerTag.Spiritborn_Talent_Ultimate_2."Script Formula 1" |
| SF_25 | PowerTag.Spiritborn_Talent_Ultimate_2."Script Formula 0" |
| SF_26 | 0.3 * [1/1.1/1.2/1.3/1.4] |
| SF_27 | Bonus_Percent_Per_Power#Spiritborn_Centipede_Ultimate |
| SF_28 | 10 |
| SF_29 | (1-POW(1-10/100,1/2))*100 |
| SF_30 | (1-POW(1-(1-POW(1-10/100,1/2))*100/100,1/(6*2)))*100 |
| SF_31 | 1.5 |
| SF_32 | min(2, ((1+Bonus_Healing_Received_Percent)+(Core_Stat_Bonus_Healing_Received_Percent)-1)*(1.5)) |
| SF_33 | (Floor((sLevel)/5))? 1 : 0 |
| SF_34 | 2 |
| SF_35 | 0.5 |
| name | 吞噬者 |
| desc | 冷却时间:{Cooldown Time} 秒 幸运一击几率:{Combat Effect Chance}% 巨虫现身,对一条直线上的敌人发动猛击,造成 {payload:SPIT_PAYLOAD_TOOLTIP} 点伤害;同时对其他敌人喷吐毒液,造成 {payload:PROJ_PAYLOAD_TOOLTIP} 点伤害。持续 {buffduration:ULT_TIMER} 秒。 你受到的治疗加成可增加吞噬者的伤害,数值相当于该加成的 [{SF_31}*100|x%|],最高可达 [{SF_34}*100|x%|]。。 当前加成: [{SF_32} * 100|1%x|] |
| rankup_desc | 猛击伤害 {payload:SPIT_PAYLOAD_TOOLTIP} 喷吐伤害 {payload:PROJ_PAYLOAD_TOOLTIP} 冷却时间 {Cooldown Time} 秒 级别 5: 吞噬者的伤害提高,数值相当于你受到的治疗加成的 [{SF_31}*100|x%|],最高可达 [{SF_34}*100|x%|] |
| Mod8_Description | (PH) Ultimate Centipede The Centipede emerges and Knocks Down enemies, dealing {payload:SOIL_EMERGE_DAMAGE} Poison damage and applying {dot:SOIL_POISON} Poisoning over {buffduration:SOIL_POISON} seconds. Non-Boss enemies are instantly consumed if their entire remaining Life becomes Poisoned while in the area. |
| Mod8_Name | (PH) Ultimate Centipede |
| Mod9_Description | 吞噬者出现时会喷射出 {SF_23} 团剧毒唾液,在命中目标后的 [{buffduration:UPGRADE_POISON_DOT}] 秒内对其造成 {dot:UPGRADE_POISON_DOT} 点毒素伤害。被剧毒唾液影响的敌人受到的毒素伤害增加 [{SF_35}*100|%x|]。 |
| Mod9_Name | 祥和吞噬者 |
| Mod10_Description | 吞噬者激活时,如果非首领敌人的剩余生命全部变成中毒状态,它们将立即被消灭。同时,会释放出染疫虫群,对其穿过的敌人每次造成 {payload:UPGRADE_PAYLOAD} 点伤害。 |
| Mod10_Name | 高贵吞噬者 |
| {buffduration:ULT_TIMER} | 15 |
| {buffduration:SOIL_POISON} | 15 |
| {buffduration:UPGRADE_POISON_DOT} | 6 |
| {dot:SOIL_POISON} | [15*2 / 15]*100% |
| {dot:UPGRADE_POISON_DOT} | [6*((Floor((sLevel)/5))? 1 : 0 == 0)? (0.35 * [1/1.1/1.2/1.3/1.4]) : (0.35 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_34, ((1+Bonus_Healing_Received_Percent)+(Core_Stat_Bonus_Healing_Received_Percent)-1)*(SF_31)))))]*100% |
| {payload:SPIT_PAYLOAD_TOOLTIP} | ((Floor((sLevel)/5))? 1 : 0 == 0)? (0.35 * [1/1.1/1.2/1.3/1.4]) : (0.35 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_34, ((1+Bonus_Healing_Received_Percent)+(Core_Stat_Bonus_Healing_Received_Percent)-1)*(SF_31))))) * 4*100% |
| {payload:PROJ_PAYLOAD_TOOLTIP} | ((Floor((sLevel)/5))? 1 : 0 == 0)? (0.4 * [1/1.1/1.2/1.3/1.4]) : (0.4 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_34, ((1+Bonus_Healing_Received_Percent)+(Core_Stat_Bonus_Healing_Received_Percent)-1)*(SF_31)))))*100% |
| {payload:SOIL_EMERGE_DAMAGE} | 0.15*100% |
| {payload:UPGRADE_PAYLOAD} | 0.3 * [1/1.1/1.2/1.3/1.4]*100% |
| {Combat Effect Chance} | 10 |
| {Cooldown Time} | 0 |
| {Recharge Time} |