References to other File
  • Power/AnimKey_Neutral
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_event_idle
  • Power/AnimKey_Neutral_TurnBase
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_event_standGuard_turn_base
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_event_turn_L
  • Power/AnimKey_Neutral_TurnRight
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_event_turn_R
  • Power/AnimKey_Walk
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_event_standGuard_walk
  • Power/AnimKey_Walk_Left
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_event_standGuard_walk_L
  • Power/AnimKey_Walk_Right
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_event_standGuard_walk_R
  • Power/AnimKey_WalkToIdle
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_event_standGuard_walkStop
  • Power/Sheath_Weapons
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_event_sheathe
  • Power/Unsheath_Weapons
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_event_unsheathe
  • Power/AnimKey_Backpedal
  • Animation/NPC_Mercenary_Crone_DW_nav_walk_B
  • Power/AnimKey_Run
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_attk_run
  • Power/AnimKey_Run_Left
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_attk_runL
  • Power/AnimKey_Run_Right
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_attk_runR
  • Power/AnimKey_RunToIdle
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_attk_runstop
  • Power/AnimKey_Sprint
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_attk_sprint
  • Power/AnimKey_Sprint_Left
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_attk_sprint_L
  • Power/AnimKey_Sprint_Right
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_attk_sprint_R
  • Power/AnimKey_SprintToIdle
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_attk_sprintStop
  • Power/AnimKey_Flinch_Back
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_reac_flinch_B
  • Power/AnimKey_Flinch_Forward
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_reac_flinch_F
  • Power/AnimKey_Flinch_Left
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_reac_flinch_L
  • Power/AnimKey_Flinch_Right
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_reac_flinch_R
  • Power/AnimKey_Idle_ADD_BasePose
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_reac_idle_add_base
  • Power/AnimKey_MonsterAffix_Cast
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_attk_omniCast
  • Power/AnimKey_Nav_ADD_BasePose
  • Power/AnimKey_Stunned
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_attk_stunned
  • Power/CrowdControl_Knockdown
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_reac_knockDown
  • Power/CrowdControl_StunWithIntro
  • Power/Generic_Taunt
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_event_taunt
  • Power/Knockback
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_reac_knockback
  • Power/Knockback_Pull
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_reac_pullToward
  • Power/Summoned_Animating_Ceiling
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_event_summoned_fall
  • Power/Summoned_Animating_Ground
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_event_summoned_ground
  • Power/Summoned_Animating_Magical
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_event_summoned_magic
  • Power/Unstoppable_Monster
  • Animation/NPC_Mercenary_Crone_DW_reac_unstoppable
  • Power/AnimKey_Talk
  • Animation/NPC_Mercenary_Crone_DW_event_talk
  • Power/AnimKey_Neutral_TurnBase_Left
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_event_turn_base_L
  • Power/AnimKey_Neutral_TurnBase_Right
  • Animation/NPC_Mercenary_Crone_Noncombat_DW_event_turn_base_R
  • Power/Mercenary_BerserkerCrone_DecreaseTargetting
  • Power/GetHit
  • Animation/NPC_Mercenary_Crone_DW_reac_flinch_F
  • Power/GetHit_Back
  • Animation/NPC_Mercenary_Crone_DW_reac_flinch_B
  • Power/GetHit_Left
  • Animation/NPC_Mercenary_Crone_DW_reac_flinch_L
  • Power/GetHit_Right
  • Animation/NPC_Mercenary_Crone_DW_reac_flinch_R
  • Power/Mercenary_Death
  • Animation/NPC_Mercenary_Crone_DW_reac_death_phased
  • Power/Mercenary_Resurrect
  • Animation/NPC_Mercenary_Crone_DW_reac_resurrect
  • 1453934
    { "__fileName__": "base/meta/AnimSet/MERC_Crone_DW_Noncombat.ans", "ptWeaponClasses": [ 9 ], "eAnimsetType": 1, "eActorMountType": -1, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_event_idle" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_event_standGuard_turn_base" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_event_turn_L" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_event_turn_R" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_event_standGuard_walk" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_event_standGuard_walk_L" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_event_standGuard_walk_R" }, { "snoPower": "Power/AnimKey_WalkToIdle", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_event_standGuard_walkStop" }, { "snoPower": "Power/Sheath_Weapons", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_event_sheathe" }, { "snoPower": "Power/Unsheath_Weapons", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_event_unsheathe" }, { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_nav_walk_B" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_attk_run" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_attk_runL" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_attk_runR" }, { "snoPower": "Power/AnimKey_RunToIdle", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_attk_runstop" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_attk_sprint" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_attk_sprint_L" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_attk_sprint_R" }, { "snoPower": "Power/AnimKey_SprintToIdle", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_attk_sprintStop" }, { "snoPower": "Power/AnimKey_Flinch_Back", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_reac_flinch_B" }, { "snoPower": "Power/AnimKey_Flinch_Forward", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_reac_flinch_F" }, { "snoPower": "Power/AnimKey_Flinch_Left", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_reac_flinch_L" }, { "snoPower": "Power/AnimKey_Flinch_Right", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_reac_flinch_R" }, { "snoPower": "Power/AnimKey_Idle_ADD_BasePose", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_reac_idle_add_base" }, { "snoPower": "Power/AnimKey_MonsterAffix_Cast", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_attk_omniCast" }, { "snoPower": "Power/AnimKey_Nav_ADD_BasePose", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_reac_idle_add_base" }, { "snoPower": "Power/AnimKey_Stunned", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_attk_stunned" }, { "snoPower": "Power/CrowdControl_Knockdown", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_reac_knockDown" }, { "snoPower": "Power/CrowdControl_StunWithIntro", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_attk_stunned" }, { "snoPower": "Power/Generic_Taunt", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_event_taunt" }, { "snoPower": "Power/Knockback", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_reac_knockback" }, { "snoPower": "Power/Knockback_Pull", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_reac_pullToward" }, { "snoPower": "Power/Summoned_Animating_Ceiling", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_event_summoned_fall" }, { "snoPower": "Power/Summoned_Animating_Ground", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_event_summoned_ground" }, { "snoPower": "Power/Summoned_Animating_Magical", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_event_summoned_magic" }, { "snoPower": "Power/Unstoppable_Monster", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_reac_unstoppable" }, { "snoPower": "Power/AnimKey_Talk", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_event_talk" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Left", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_event_turn_base_L" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Right", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_event_turn_base_R" }, { "snoPower": "Power/Mercenary_BerserkerCrone_DecreaseTargetting", "snoAnim": "Animation/NPC_Mercenary_Crone_Noncombat_DW_attk_omniCast" }, { "snoPower": "Power/GetHit", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_reac_flinch_F" }, { "snoPower": "Power/GetHit_Back", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_reac_flinch_B" }, { "snoPower": "Power/GetHit_Left", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_reac_flinch_L" }, { "snoPower": "Power/GetHit_Right", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_reac_flinch_R" }, { "snoPower": "Power/Mercenary_Death", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_reac_death_phased" }, { "snoPower": "Power/Mercenary_Resurrect", "snoAnim": "Animation/NPC_Mercenary_Crone_DW_reac_resurrect" } ], "ptPowersOverrideList": [], "ptPowersToMovementOverrideList": [] }