References to other File
  • Power/AnimKey_Nav_Run_DownHill
  • Animation/necM_STF_attk_run_down
  • Power/AnimKey_Nav_Run_UpHill
  • Animation/necM_STF_attk_run_up
  • Power/AnimKey_Nav_Sprint_UpHill
  • Animation/necM_STF_nav_sprint_up
  • Power/AnimKey_Nav_Walk_DownHill
  • Animation/necM_STF_nav_walk_down
  • Power/AnimKey_Nav_Walk_UpHill
  • Animation/necM_STF_nav_walk_up
  • Power/AnimKey_Neutral
  • Animation/necM_STF_attk_Idle
  • Power/AnimKey_Run
  • Animation/necM_STF_attk_run
  • Power/AnimKey_RunToIdle
  • Animation/necM_STF_attk_runstop
  • Power/AnimKey_Sprint
  • Animation/necM_STF_nav_sprint
  • Power/AnimKey_Walk
  • Animation/necM_STF_nav_walk
  • Power/Necromancer_BoneSpear
  • Animation/necM_STF_attk_bonespear
  • Power/Knockback
  • Animation/necM_STF_reac_knockback
  • Power/Necromancer_BonePrison
  • Animation/necM_STF_attk_boneWall
  • Power/AnimKey_Nav_Run_Turn180_Right
  • Animation/necM_stf_attk_additve_turnright
  • Power/AnimKey_Nav_Run_Turn180_Left
  • Animation/necM_stf_attk_additive_turnleft
  • Power/
  • Animation/necM_stf_attk_additve_runpose
  • Power/AnimKey_Idle_ADD_BasePose
  • Animation/necM_STF_reac_Additive_BasePose
  • Power/
  • Power/AnimKey_Nav_Walk_Turn180_Left
  • Power/AnimKey_Nav_Walk_Turn180_Right
  • Power/AnimKey_Channel_AimDown
  • Animation/necM_STF_attk_decompose_AIM_down
  • Power/AnimKey_Channel_AimForward
  • Animation/necM_STF_attk_decompose_AIM_forward
  • Power/AnimKey_Channel_AimLeft
  • Animation/necM_STF_attk_decompose_AIM_left
  • Power/AnimKey_Channel_AimRight
  • Animation/necM_STF_attk_decompose_AIM_right
  • Power/AnimKey_Channel_AimUp
  • Animation/necM_STF_attk_decompose_AIM_up
  • Power/AnimKey_Walk_Right
  • Animation/necM_STF_nav_walk_right
  • Power/AnimKey_Walk_Strafe_Left
  • Animation/S02_BloodSeeker_NecM_strafe_left
  • Power/AnimKey_Walk_Strafe_Right
  • Animation/S02_BloodSeeker_NecM_strafe_right
  • Power/AnimKey_Walk_Left
  • Animation/necM_STF_nav_walk_left
  • Power/AnimKey_Run_Left
  • Animation/necM_STF_attk_run_left
  • Power/AnimKey_Run_Right
  • Animation/necM_STF_attk_run_right
  • Power/AnimKey_Run_Strafe_Left
  • Power/AnimKey_Run_Strafe_Right
  • Power/AnimKey_Flinch_Back
  • Animation/necM_STF_reac_flinch_B
  • Power/AnimKey_Flinch_Forward
  • Animation/necM_STF_reac_flinch_F
  • Power/AnimKey_Flinch_Left
  • Animation/necM_STF_reac_flinch_L
  • Power/AnimKey_Flinch_Right
  • Animation/necM_STF_reac_flinch_R
  • Power/AnimKey_Nav_ADD_BasePose
  • Power/AnimKey_AimingTurnInPlace_Right90
  • Animation/necM_STF_attk_decompose_AIM_right_counter_90
  • Power/AnimKey_AimingTurnInPlace_Left90
  • Animation/necM_STF_attk_decompose_AIM_left_counter_90
  • Power/Sheath_Weapons
  • Animation/necM_STF_nav_sheathe
  • Power/Unsheath_Weapons
  • Animation/necM_STF_nav_unsheathe
  • Power/GetHit
  • Animation/necM_STF_reac_gethit_fwd
  • Power/GetHit_Back
  • Animation/necM_STF_reac_gethit_bwd
  • Power/GetHit_Left
  • Animation/necM_STF_reac_gethit_left
  • Power/GetHit_Right
  • Animation/necM_STF_reac_gethit_right
  • Power/Knockback_Pull
  • Animation/necM_STF_reac_pulltoward
  • Power/CrowdControl_Knockdown
  • Animation/necM_STF_reac_knockdown
  • Power/
  • Power/CrowdControl_StunWithIntro
  • Animation/necM_STF_reac_stunned
  • Power/Necromancer_Decrepify
  • Animation/necM_STF_attk_commandSkel
  • Power/AnimKey_Neutral_TurnBase
  • Animation/necM_STF_nav_turn_base
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/necM_STF_nav_turn_L
  • Power/AnimKey_Neutral_TurnRight
  • Animation/necM_STF_nav_turn_R
  • Power/AnimKey_Nav_WalkStop
  • Animation/necM_STF_nav_walk_stop
  • Power/
  • Power/
  • Power/AnimKey_Neutral_TurnBase_Left
  • Animation/necM_STF_nav_turn_L_180
  • Power/AnimKey_Neutral_TurnBase_Right
  • Animation/necM_STF_nav_turn_R_180
  • Power/AnimKey_Backpedal
  • Animation/S02_BloodSeeker_NecM_Backpedal
  • Power/AnimKey_Sprint_Strafe_Left
  • Power/AnimKey_Sprint_Strafe_Right
  • Power/AnimKey_MonsterAffix_Cast
  • Animation/S02_BloodSeeker_necM_STF_affix
  • Power/Summoned_Animating_FadeIdle
  • Animation/S02_BloodSeeker_necM_summoned_fadeIdle
  • Power/Death
  • Animation/s02_bloodseeker_necro_reac_death
  • Power/AnimKey_Sprint_Left
  • Power/AnimKey_Sprint_Right
  • Power/S02_BloodSeeker_Ambusher_Retreat
  • Animation/S02_BloodSeeker_necM_ambusher_retreat
  • Power/Generic_Stagger
  • Animation/necM_STF_reac_stagger
  • Power/Unstoppable_Monster
  • Power/Generic_Taunt
  • Animation/necM_HTH_emote_taunt
  • Animation/necF_HTH_emote_taunt
  • 1497294
    { "__fileName__": "base/meta/AnimSet/S02_BloodSeeker_necM_Skills_STF.ans", "ptWeaponClasses": [], "eAnimsetType": 0, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Nav_Run_DownHill", "snoAnim": "Animation/necM_STF_attk_run_down" }, { "snoPower": "Power/AnimKey_Nav_Run_UpHill", "snoAnim": "Animation/necM_STF_attk_run_up" }, { "snoPower": "Power/AnimKey_Nav_Sprint_UpHill", "snoAnim": "Animation/necM_STF_nav_sprint_up" }, { "snoPower": "Power/AnimKey_Nav_Walk_DownHill", "snoAnim": "Animation/necM_STF_nav_walk_down" }, { "snoPower": "Power/AnimKey_Nav_Walk_UpHill", "snoAnim": "Animation/necM_STF_nav_walk_up" }, { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/necM_STF_attk_Idle" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/necM_STF_attk_run" }, { "snoPower": "Power/AnimKey_RunToIdle", "snoAnim": "Animation/necM_STF_attk_runstop" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/necM_STF_nav_sprint" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/necM_STF_nav_walk" }, { "snoPower": "Power/Necromancer_BoneSpear", "snoAnim": "Animation/necM_STF_attk_bonespear" }, { "snoPower": "Power/Knockback", "snoAnim": "Animation/necM_STF_reac_knockback" }, { "snoPower": "Power/Necromancer_BonePrison", "snoAnim": "Animation/necM_STF_attk_boneWall" }, { "snoPower": "Power/AnimKey_Nav_Run_Turn180_Right", "snoAnim": "Animation/necM_stf_attk_additve_turnright" }, { "snoPower": "Power/AnimKey_Nav_Run_Turn180_Left", "snoAnim": "Animation/necM_stf_attk_additive_turnleft" }, { "snoPower": "Power/", "snoAnim": "Animation/necM_stf_attk_additve_runpose" }, { "snoPower": "Power/AnimKey_Idle_ADD_BasePose", "snoAnim": "Animation/necM_STF_reac_Additive_BasePose" }, { "snoPower": "Power/", "snoAnim": "Animation/necM_stf_attk_additve_runpose" }, { "snoPower": "Power/AnimKey_Nav_Walk_Turn180_Left", "snoAnim": "Animation/necM_stf_attk_additve_runpose" }, { "snoPower": "Power/AnimKey_Nav_Walk_Turn180_Right", "snoAnim": "Animation/necM_stf_attk_additve_runpose" }, { "snoPower": "Power/AnimKey_Channel_AimDown", "snoAnim": "Animation/necM_STF_attk_decompose_AIM_down" }, { "snoPower": "Power/AnimKey_Channel_AimForward", "snoAnim": "Animation/necM_STF_attk_decompose_AIM_forward" }, { "snoPower": "Power/AnimKey_Channel_AimLeft", "snoAnim": "Animation/necM_STF_attk_decompose_AIM_left" }, { "snoPower": "Power/AnimKey_Channel_AimRight", "snoAnim": "Animation/necM_STF_attk_decompose_AIM_right" }, { "snoPower": "Power/AnimKey_Channel_AimUp", "snoAnim": "Animation/necM_STF_attk_decompose_AIM_up" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/necM_STF_nav_walk_right" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Left", "snoAnim": "Animation/S02_BloodSeeker_NecM_strafe_left" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Right", "snoAnim": "Animation/S02_BloodSeeker_NecM_strafe_right" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/necM_STF_nav_walk_left" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/necM_STF_attk_run_left" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/necM_STF_attk_run_right" }, { "snoPower": "Power/AnimKey_Run_Strafe_Left", "snoAnim": "Animation/S02_BloodSeeker_NecM_strafe_left" }, { "snoPower": "Power/AnimKey_Run_Strafe_Right", "snoAnim": "Animation/S02_BloodSeeker_NecM_strafe_right" }, { "snoPower": "Power/AnimKey_Flinch_Back", "snoAnim": "Animation/necM_STF_reac_flinch_B" }, { "snoPower": "Power/AnimKey_Flinch_Forward", "snoAnim": "Animation/necM_STF_reac_flinch_F" }, { "snoPower": "Power/AnimKey_Flinch_Left", "snoAnim": "Animation/necM_STF_reac_flinch_L" }, { "snoPower": "Power/AnimKey_Flinch_Right", "snoAnim": "Animation/necM_STF_reac_flinch_R" }, { "snoPower": "Power/AnimKey_Nav_ADD_BasePose", "snoAnim": "Animation/necM_STF_reac_Additive_BasePose" }, { "snoPower": "Power/AnimKey_AimingTurnInPlace_Right90", "snoAnim": "Animation/necM_STF_attk_decompose_AIM_right_counter_90" }, { "snoPower": "Power/AnimKey_AimingTurnInPlace_Left90", "snoAnim": "Animation/necM_STF_attk_decompose_AIM_left_counter_90" }, { "snoPower": "Power/Sheath_Weapons", "snoAnim": "Animation/necM_STF_nav_sheathe" }, { "snoPower": "Power/Unsheath_Weapons", "snoAnim": "Animation/necM_STF_nav_unsheathe" }, { "snoPower": "Power/GetHit", "snoAnim": "Animation/necM_STF_reac_gethit_fwd" }, { "snoPower": "Power/GetHit_Back", "snoAnim": "Animation/necM_STF_reac_gethit_bwd" }, { "snoPower": "Power/GetHit_Left", "snoAnim": "Animation/necM_STF_reac_gethit_left" }, { "snoPower": "Power/GetHit_Right", "snoAnim": "Animation/necM_STF_reac_gethit_right" }, { "snoPower": "Power/Knockback_Pull", "snoAnim": "Animation/necM_STF_reac_pulltoward" }, { "snoPower": "Power/CrowdControl_Knockdown", "snoAnim": "Animation/necM_STF_reac_knockdown" }, { "snoPower": "Power/", "snoAnim": "Animation/necM_STF_reac_knockdown" }, { "snoPower": "Power/CrowdControl_StunWithIntro", "snoAnim": "Animation/necM_STF_reac_stunned" }, { "snoPower": "Power/Necromancer_Decrepify", "snoAnim": "Animation/necM_STF_attk_commandSkel" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/necM_STF_nav_turn_base" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/necM_STF_nav_turn_L" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/necM_STF_nav_turn_R" }, { "snoPower": "Power/AnimKey_Nav_WalkStop", "snoAnim": "Animation/necM_STF_nav_walk_stop" }, { "snoPower": "Power/", "snoAnim": "Animation/necM_stf_attk_additve_runpose" }, { "snoPower": "Power/", "snoAnim": "Animation/necM_stf_attk_additve_runpose" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Left", "snoAnim": "Animation/necM_STF_nav_turn_L_180" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Right", "snoAnim": "Animation/necM_STF_nav_turn_R_180" }, { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/S02_BloodSeeker_NecM_Backpedal" }, { "snoPower": "Power/AnimKey_Sprint_Strafe_Left", "snoAnim": "Animation/S02_BloodSeeker_NecM_strafe_left" }, { "snoPower": "Power/AnimKey_Sprint_Strafe_Right", "snoAnim": "Animation/S02_BloodSeeker_NecM_strafe_right" }, { "snoPower": "Power/AnimKey_MonsterAffix_Cast", "snoAnim": "Animation/S02_BloodSeeker_necM_STF_affix" }, { "snoPower": "Power/Summoned_Animating_FadeIdle", "snoAnim": "Animation/S02_BloodSeeker_necM_summoned_fadeIdle" }, { "snoPower": "Power/Death", "snoAnim": "Animation/s02_bloodseeker_necro_reac_death" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/necM_STF_attk_run_left" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/necM_STF_attk_run_right" }, { "snoPower": "Power/S02_BloodSeeker_Ambusher_Retreat", "snoAnim": "Animation/S02_BloodSeeker_necM_ambusher_retreat" }, { "snoPower": "Power/Generic_Stagger", "snoAnim": "Animation/necM_STF_reac_stagger" }, { "snoPower": "Power/Unstoppable_Monster", "snoAnim": "Animation/S02_BloodSeeker_necM_ambusher_retreat" }, { "snoPower": "Power/Generic_Taunt", "snoAnim": "Animation/necM_HTH_emote_taunt", "snoFemaleOverrideAnim": "Animation/necF_HTH_emote_taunt" } ], "ptPowersOverrideList": [], "ptPowersToMovementOverrideList": [] }