References to other File
  • ShaderMap/vfx_decal_uber_unlit_emissive_worldSpace_2distortion
  • Texture/fxKit_damaging_lightning_secondary_ColorGradient
  • Texture/fxKit_damaging_persistentLine_areaArcs_edgeMask_Alpha
  • Texture/fxKit_damaging_persistentLine_fire_intro_decalStatic_swipe
  • Texture/environmentVFX_dust_Noise3
  • Texture/environmentVFX_dust_Noise2
  • Texture/fxKit_damaging_lightning_dense_noise2
  • Texture/fxKit_lightning_UVDistortion
  • Texture/lightningDist_UVDistortion
  • MaterialValue/Color Intensity
  • MaterialValue/Alpha Dissolve Power Max
  • MaterialValue/UV Distortion Global Strength
  • MaterialValue/Alpha Brightness Global
  • MaterialValue/UV Distortion 1 U Strength
  • MaterialValue/UV Distortion 1 V Strength
  • MaterialValue/UV Distortion 2 V Strength
  • MaterialValue/UV Distortion 2 U Strength
  • MaterialValue/Alpha Shape-Noise Multiplier
  • MaterialValue/UV Distortion Shape Strength
  • MaterialValue/Color Dissolve Influence
  • MaterialValue/UV Distortion Color Strength
  • MaterialValue/zSwitch Decal Distortion Method
  • MaterialValue/zSwitch Decal Color Method SingleTextureOptions
  • MaterialValue/Noise 1 - Alpha lerp to white
  • MaterialValue/UV Distortion Dissolve Strength
  • MaterialValue/UV Distortion Noise1 Strength
  • MaterialValue/UV Distortion Emissive Map Strength
  • MaterialValue/Alpha Swipe Falloff Max
  • MaterialValue/World Space Texture Scale
  • MaterialValue/Dissolve Mask UV Type
  • MaterialValue/Alpha 3 UV Type
  • MaterialValue/Emissive UV Type
  • MaterialValue/Low EV Alpha
  • MaterialValue/High EV Alpha
  • MaterialValue/Distortion UV Type
  • MaterialValue/Alpha Test Treshold
  • MaterialValue/Alpha Dissolve Harshness
  • MaterialValue/Distortion 2 UV Type
  • Surface/Stone
  • 1497593
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