References to other File
  • Power/AnimKey_Nav_Run_DownHill
  • Animation/necF_SHD_nav_run_down_RT
  • Power/AnimKey_Nav_Run_Turn180_Left
  • Animation/necF_SHD_nav_additive_turnleft_RT
  • Power/AnimKey_Nav_Run_Turn180_Right
  • Animation/necF_SHD_nav_additive_turnright_RT
  • Power/AnimKey_Nav_Run_UpHill
  • Animation/necF_SHD_nav_run_up_RT
  • Power/AnimKey_Nav_Sprint_DownHill
  • Power/AnimKey_Nav_Sprint_UpHill
  • Power/AnimKey_Nav_Walk_DownHill
  • Animation/necF_SHD_nav_walk_D_RT
  • Power/AnimKey_Nav_Walk_Turn180_Left
  • Power/AnimKey_Nav_Walk_Turn180_Right
  • Power/AnimKey_Nav_Walk_UpHill
  • Animation/necF_SHD_nav_walk_U_RT
  • Power/AnimKey_Neutral
  • Animation/necF_SHD_nav_Idle_RT
  • Power/AnimKey_Run
  • Animation/necF_SHD_nav_run
  • Power/AnimKey_RunToIdle
  • Animation/necF_SHD_nav_runstop_RT
  • Power/AnimKey_Sprint
  • Animation/necF_SHD_nav_run_RT
  • Power/AnimKey_Walk
  • Animation/necF_SHD_nav_walk
  • Power/Necromancer_BoneSpear
  • Animation/necF_SHD_attk_bonespear_RT
  • Power/AnimKey_Nav_ADD_BasePose
  • Animation/necF_SHD_reac_Additive_BasePose_RT
  • Power/
  • Power/
  • Power/AnimKey_Nav_RunStart
  • Power/
  • Power/
  • Power/Necromancer_BonePrison
  • Animation/necF_SHD_attk_boneWall_RT
  • Power/AnimKey_AimingTurnInPlace_Left90
  • Animation/necF_SHD_attk_decompose_AIM_left_counter_91_RT
  • Power/AnimKey_AimingTurnInPlace_Right90
  • Animation/necF_SHD_attk_decompose_AIM_right_counter_90_RT
  • Power/AnimKey_Channel_AimDown
  • Animation/necF_SHD_attk_decompose_AIM_down_RT
  • Power/AnimKey_Channel_AimForward
  • Animation/necF_SHD_attk_decompose_AIM_forward_RT
  • Power/AnimKey_Channel_AimLeft
  • Animation/necF_SHD_attk_decompose_AIM_left_RT
  • Power/AnimKey_Channel_AimRight
  • Animation/necF_SHD_attk_decompose_AIM_right_RT
  • Power/AnimKey_Channel_AimUp
  • Power/Sheath_Weapons
  • Animation/necF_SHD_event_sheathe_RT
  • Power/Unsheath_Weapons
  • Animation/necF_SHD_event_unsheathe_RT
  • Power/Evade
  • Animation/necF_SHD_nav_evade_RT
  • Power/AnimKey_Flinch_Back
  • Animation/necF_SHD_reac_flinch_B_RT
  • Power/AnimKey_Flinch_Forward
  • Animation/necF_SHD_reac_flinch_F_RT
  • Power/AnimKey_Flinch_Left
  • Animation/necF_SHD_reac_flinch_L_RT
  • Power/AnimKey_Flinch_Right
  • Animation/necF_SHD_reac_flinch_R_RT
  • Power/AnimKey_Idle_ADD_BasePose
  • Power/Necromancer_Decrepify
  • Animation/necF_SHD_attk_commandSkel_RT
  • Power/GetHit_Back
  • Animation/necF_SHD_reac_gethit_bwd_RT
  • Power/GetHit
  • Power/GetHit_Left
  • Power/GetHit_Right
  • Power/
  • Animation/necF_SHD_reac_knockdown_RT
  • Power/Knockback
  • Animation/necF_SHD_reac_knockback_RT
  • Power/Knockback_Pull
  • Animation/necF_SHD_reac_pulltoward_RT
  • Power/CrowdControl_StunWithIntro
  • Animation/necF_SHD_reac_stunned_RT
  • Power/CrowdControl_Knockdown
  • Power/AnimKey_Neutral_TurnBase
  • Animation/necF_SHD_nav_turn_base_RT
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/necF_SHD_nav_turn_l_RT
  • Power/AnimKey_Neutral_TurnRight
  • Animation/necF_SHD_nav_turn_r_RT
  • Power/AnimKey_Run_Left
  • Animation/necF_SHD_nav_run_l_RT
  • Power/AnimKey_Run_Right
  • Animation/necF_SHD_nav_run_r_RT
  • Power/AnimKey_Walk_Left
  • Animation/necF_SHD_nav_walk_left_RT
  • Power/AnimKey_Walk_Right
  • Animation/necF_SHD_nav_walk_right_RT
  • Power/Necromancer_WeaponAttack
  • Animation/necF_SHD_attk_weaponAttack_RT
  • Power/AnimKey_Nav_WalkStop
  • Animation/necF_SHD_nav_walkstop_RT
  • Power/AnimKey_Neutral_TurnBase_Left
  • Animation/necF_SHD_nav_turn_L_180_RT
  • Power/AnimKey_Neutral_TurnBase_Right
  • Animation/necF_SHD_nav_turn_R_180_RT
  • Power/AnimKey_Backpedal
  • Animation/S02_BloodSeeker_NecF_1HS_Backpedal
  • Power/AnimKey_Run_Strafe_Left
  • Animation/S02_BloodSeeker_NecF_1HS_strafe_Left
  • Power/AnimKey_Run_Strafe_Right
  • Animation/S02_BloodSeeker_NecF_1HS_strafe_Right
  • Power/AnimKey_Sprint_Strafe_Left
  • Power/AnimKey_Sprint_Strafe_Right
  • Power/AnimKey_Walk_Strafe_Left
  • Power/AnimKey_Walk_Strafe_Right
  • Power/Summoned_Animating_FadeIdle
  • Animation/S02_BloodSeeker_necF_summoned_fadeIdle
  • Power/Death
  • Animation/s02_bloodseeker_necro_reac_death
  • Power/AnimKey_Sprint_Left
  • Power/AnimKey_Sprint_Right
  • Power/AnimKey_MonsterAffix_Cast
  • Animation/S02_BloodSeeker_necM_STF_affix
  • Power/S02_BloodSeeker_Ambusher_Retreat
  • Animation/S02_BloodSeeker_necF_ambusher_retreat
  • Power/Generic_Stagger
  • Animation/necF_SHD_reac_stagger_RT
  • Power/Unstoppable_Monster
  • Power/Generic_Taunt
  • Animation/necM_HTH_emote_taunt
  • Animation/necF_HTH_emote_taunt
  • 1523566
    { "__fileName__": "base/meta/AnimSet/S02_BloodSeeker_necF_Skills_1HS_Shield.ans", "ptWeaponClasses": [], "eAnimsetType": 0, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Nav_Run_DownHill", "snoAnim": "Animation/necF_SHD_nav_run_down_RT" }, { "snoPower": "Power/AnimKey_Nav_Run_Turn180_Left", "snoAnim": "Animation/necF_SHD_nav_additive_turnleft_RT" }, { "snoPower": "Power/AnimKey_Nav_Run_Turn180_Right", "snoAnim": "Animation/necF_SHD_nav_additive_turnright_RT" }, { "snoPower": "Power/AnimKey_Nav_Run_UpHill", "snoAnim": "Animation/necF_SHD_nav_run_up_RT" }, { "snoPower": "Power/AnimKey_Nav_Sprint_DownHill", "snoAnim": "Animation/necF_SHD_nav_run_down_RT" }, { "snoPower": "Power/AnimKey_Nav_Sprint_UpHill", "snoAnim": "Animation/necF_SHD_nav_run_up_RT" }, { "snoPower": "Power/AnimKey_Nav_Walk_DownHill", "snoAnim": "Animation/necF_SHD_nav_walk_D_RT" }, { "snoPower": "Power/AnimKey_Nav_Walk_Turn180_Left", "snoAnim": "Animation/necF_SHD_nav_additive_turnleft_RT" }, { "snoPower": "Power/AnimKey_Nav_Walk_Turn180_Right", "snoAnim": "Animation/necF_SHD_nav_additive_turnright_RT" }, { "snoPower": "Power/AnimKey_Nav_Walk_UpHill", "snoAnim": "Animation/necF_SHD_nav_walk_U_RT" }, { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/necF_SHD_nav_Idle_RT" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/necF_SHD_nav_run" }, { "snoPower": "Power/AnimKey_RunToIdle", "snoAnim": "Animation/necF_SHD_nav_runstop_RT" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/necF_SHD_nav_run_RT" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/necF_SHD_nav_walk" }, { "snoPower": "Power/Necromancer_BoneSpear", "snoAnim": "Animation/necF_SHD_attk_bonespear_RT" }, { "snoPower": "Power/AnimKey_Nav_ADD_BasePose", "snoAnim": "Animation/necF_SHD_reac_Additive_BasePose_RT" }, { "snoPower": "Power/", "snoAnim": "Animation/necF_SHD_nav_additive_turnleft_RT" }, { "snoPower": "Power/", "snoAnim": "Animation/necF_SHD_nav_additive_turnright_RT" }, { "snoPower": "Power/AnimKey_Nav_RunStart", "snoAnim": "Animation/necF_SHD_nav_run_RT" }, { "snoPower": "Power/", "snoAnim": "Animation/necF_SHD_nav_run_down_RT" }, { "snoPower": "Power/", "snoAnim": "Animation/necF_SHD_nav_run_up_RT" }, { "snoPower": "Power/Necromancer_BonePrison", "snoAnim": "Animation/necF_SHD_attk_boneWall_RT" }, { "snoPower": "Power/AnimKey_AimingTurnInPlace_Left90", "snoAnim": "Animation/necF_SHD_attk_decompose_AIM_left_counter_91_RT" }, { "snoPower": "Power/AnimKey_AimingTurnInPlace_Right90", "snoAnim": "Animation/necF_SHD_attk_decompose_AIM_right_counter_90_RT" }, { "snoPower": "Power/AnimKey_Channel_AimDown", "snoAnim": "Animation/necF_SHD_attk_decompose_AIM_down_RT" }, { "snoPower": "Power/AnimKey_Channel_AimForward", "snoAnim": "Animation/necF_SHD_attk_decompose_AIM_forward_RT" }, { "snoPower": "Power/AnimKey_Channel_AimLeft", "snoAnim": "Animation/necF_SHD_attk_decompose_AIM_left_RT" }, { "snoPower": "Power/AnimKey_Channel_AimRight", "snoAnim": "Animation/necF_SHD_attk_decompose_AIM_right_RT" }, { "snoPower": "Power/AnimKey_Channel_AimUp", "snoAnim": "Animation/necF_SHD_attk_decompose_AIM_forward_RT" }, { "snoPower": "Power/Sheath_Weapons", "snoAnim": "Animation/necF_SHD_event_sheathe_RT" }, { "snoPower": "Power/Unsheath_Weapons", "snoAnim": "Animation/necF_SHD_event_unsheathe_RT" }, { "snoPower": "Power/Evade", "snoAnim": "Animation/necF_SHD_nav_evade_RT" }, { "snoPower": "Power/AnimKey_Flinch_Back", "snoAnim": "Animation/necF_SHD_reac_flinch_B_RT" }, { "snoPower": "Power/AnimKey_Flinch_Forward", "snoAnim": "Animation/necF_SHD_reac_flinch_F_RT" }, { "snoPower": "Power/AnimKey_Flinch_Left", "snoAnim": "Animation/necF_SHD_reac_flinch_L_RT" }, { "snoPower": "Power/AnimKey_Flinch_Right", "snoAnim": "Animation/necF_SHD_reac_flinch_R_RT" }, { "snoPower": "Power/AnimKey_Idle_ADD_BasePose", "snoAnim": "Animation/necF_SHD_reac_Additive_BasePose_RT" }, { "snoPower": "Power/Necromancer_Decrepify", "snoAnim": "Animation/necF_SHD_attk_commandSkel_RT" }, { "snoPower": "Power/GetHit_Back", "snoAnim": "Animation/necF_SHD_reac_gethit_bwd_RT" }, { "snoPower": "Power/GetHit", "snoAnim": "Animation/necF_SHD_reac_gethit_bwd_RT" }, { "snoPower": "Power/GetHit_Left", "snoAnim": "Animation/necF_SHD_reac_gethit_bwd_RT" }, { "snoPower": "Power/GetHit_Right", "snoAnim": "Animation/necF_SHD_reac_gethit_bwd_RT" }, { "snoPower": "Power/", "snoAnim": "Animation/necF_SHD_reac_knockdown_RT" }, { "snoPower": "Power/Knockback", "snoAnim": "Animation/necF_SHD_reac_knockback_RT" }, { "snoPower": "Power/Knockback_Pull", "snoAnim": "Animation/necF_SHD_reac_pulltoward_RT" }, { "snoPower": "Power/CrowdControl_StunWithIntro", "snoAnim": "Animation/necF_SHD_reac_stunned_RT" }, { "snoPower": "Power/CrowdControl_Knockdown", "snoAnim": "Animation/necF_SHD_reac_knockdown_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/necF_SHD_nav_turn_base_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/necF_SHD_nav_turn_l_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/necF_SHD_nav_turn_r_RT" }, { "snoPower": "Power/AnimKey_Run_Left", "snoAnim": "Animation/necF_SHD_nav_run_l_RT" }, { "snoPower": "Power/AnimKey_Run_Right", "snoAnim": "Animation/necF_SHD_nav_run_r_RT" }, { "snoPower": "Power/AnimKey_Walk_Left", "snoAnim": "Animation/necF_SHD_nav_walk_left_RT" }, { "snoPower": "Power/AnimKey_Walk_Right", "snoAnim": "Animation/necF_SHD_nav_walk_right_RT" }, { "snoPower": "Power/Necromancer_WeaponAttack", "snoAnim": "Animation/necF_SHD_attk_weaponAttack_RT" }, { "snoPower": "Power/AnimKey_Nav_WalkStop", "snoAnim": "Animation/necF_SHD_nav_walkstop_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Left", "snoAnim": "Animation/necF_SHD_nav_turn_L_180_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Right", "snoAnim": "Animation/necF_SHD_nav_turn_R_180_RT" }, { "snoPower": "Power/AnimKey_Backpedal", "snoAnim": "Animation/S02_BloodSeeker_NecF_1HS_Backpedal" }, { "snoPower": "Power/AnimKey_Run_Strafe_Left", "snoAnim": "Animation/S02_BloodSeeker_NecF_1HS_strafe_Left" }, { "snoPower": "Power/AnimKey_Run_Strafe_Right", "snoAnim": "Animation/S02_BloodSeeker_NecF_1HS_strafe_Right" }, { "snoPower": "Power/AnimKey_Sprint_Strafe_Left", "snoAnim": "Animation/S02_BloodSeeker_NecF_1HS_strafe_Left" }, { "snoPower": "Power/AnimKey_Sprint_Strafe_Right", "snoAnim": "Animation/S02_BloodSeeker_NecF_1HS_strafe_Right" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Left", "snoAnim": "Animation/S02_BloodSeeker_NecF_1HS_strafe_Left" }, { "snoPower": "Power/AnimKey_Walk_Strafe_Right", "snoAnim": "Animation/S02_BloodSeeker_NecF_1HS_strafe_Right" }, { "snoPower": "Power/Summoned_Animating_FadeIdle", "snoAnim": "Animation/S02_BloodSeeker_necF_summoned_fadeIdle" }, { "snoPower": "Power/Death", "snoAnim": "Animation/s02_bloodseeker_necro_reac_death" }, { "snoPower": "Power/AnimKey_Sprint_Left", "snoAnim": "Animation/necF_SHD_nav_run_l_RT" }, { "snoPower": "Power/AnimKey_Sprint_Right", "snoAnim": "Animation/necF_SHD_nav_run_r_RT" }, { "snoPower": "Power/AnimKey_MonsterAffix_Cast", "snoAnim": "Animation/S02_BloodSeeker_necM_STF_affix" }, { "snoPower": "Power/S02_BloodSeeker_Ambusher_Retreat", "snoAnim": "Animation/S02_BloodSeeker_necF_ambusher_retreat" }, { "snoPower": "Power/Generic_Stagger", "snoAnim": "Animation/necF_SHD_reac_stagger_RT" }, { "snoPower": "Power/Unstoppable_Monster", "snoAnim": "Animation/S02_BloodSeeker_necF_ambusher_retreat" }, { "snoPower": "Power/Generic_Taunt", "snoAnim": "Animation/necM_HTH_emote_taunt", "snoFemaleOverrideAnim": "Animation/necF_HTH_emote_taunt" } ], "ptPowersOverrideList": [], "ptPowersToMovementOverrideList": [] }