stl
{ "Desc": "{c_label}Colpo fortunato:{/c} gli effetti dei tuoi danni periodici hanno fino al {c_number}[Affix.\"Static Value 0\"|%|]{/c} di probabilità di esplodere, infliggendo {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} danni dello stesso tipo ai nemici vicini." }
References to other File
1559737
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