References to this File
  • Material/Kehj_Prop_Guard_Corpse_Leg_01_Dyn_Dissolve.mat
  • Material/Ubuntu_Prop_tega_miner_03_BOD_Dyn_Dissolve.mat
  • Material/Ubuntu_Prop_tega_miner_03_HED_Dyn_Dissolve.mat
  • Material/Kehj_Prop_Villager_F2_Corpse_HED_01_Dyn_Dissolve.mat
  • Material/Kehj_Prop_Guard_Corpse_HAR_01_Dyn_Dissolve.mat
  • Material/Kehj_Prop_Villager_F3_Corpse_HLM_01_Dyn_Dissolve.mat
  • Material/Kehj_Prop_Guard_Corpse_EYE_01_Dyn_Dissolve.mat
  • Material/Kehj_Prop_Villager_F2_Corpse_HAR_01_Dyn_Dissolve.mat
  • Material/Ubuntu_Prop_tega_miner_03_HED_Dyn.mat
  • Material/Kehj_Prop_Villager_M3_Corpse_TRS_01_Dyn_Dissolve.mat
  • Material/Kehj_Prop_Villager_F2_Corpse_HLM_01_Dyn_Dissolve.mat
  • Material/Kehj_Prop_Villager_M3_Corpse_HED_01_Dyn_Dissolve.mat
  • Material/Kehj_Prop_Villager_F3_Corpse_TRS_01_Dyn_Dissolve.mat
  • Material/Kehj_Prop_Guard_Corpse_BOD_01_Dyn_Dissolve.mat
  • Material/Ubuntu_Prop_tega_miner_03_HLM_01_Dyn_Dissolve.mat
  • Material/Kehj_Prop_Villager_M1_Corpse_TRS_01_Dyn_Dissolve.mat
  • Material/Kehj_Prop_Villager_M1_Corpse_LEG_01_Dyn_Dissolve.mat
  • Material/Kehj_Prop_Villager_F1_Corpse_TRS_01_Dyn_Dissolve.mat
  • Material/Ubuntu_Prop_tega_miner_03_TRS_Dyn_Dissolve.mat
  • Material/Kehj_Prop_Villager_F2_Corpse_BOD_01_Dyn_Dissolve.mat
  • Material/Kehj_Prop_Villager_F2_Corpse_LEG_01_Dyn_Dissolve.mat
  • Material/Generic_Human_Gore_Bodies_PG_Dyn_Dissolve.mat
  • Material/Kehj_Prop_Villager_F1_Corpse_LEG_01_Dyn_Dissolve.mat
  • Material/Kehj_Prop_Guard_Corpse_HED_01_Dyn_Dissolve.mat
  • Material/Kehj_Prop_Villager_M3_Corpse_LEG_01_Dyn_Dissolve.mat
  • Material/Kehj_Prop_Villager_M1_Corpse_HLM_01_Dyn_Dissolve.mat
  • Material/Kehj_Prop_Villager_M2_Corpse_TRS_01_Dyn_Dissolve.mat
  • Material/Kehj_Prop_Villager_M3_Corpse_BOD_01_Dyn_Dissolve.mat
  • Material/Kehj_Prop_Villager_F1_Corpse_BOD_01_Dyn_Dissolve.mat
  • Material/Kehj_Prop_Villager_F1_Corpse_HED_01_Dyn_Dissolve.mat
  • Material/Kehj_Prop_Villager_F1_Corpse_HLM_01_Dyn_Dissolve.mat
  • Material/Kehj_Prop_Guard_Corpse_TRS_01_Dyn_Dissolve.mat
  • Material/Kehj_Prop_Villager_M3_Corpse_HLM_01_Dyn_Dissolve.mat
  • Material/Generic_Clicky_Sand_Pile_01_Dyn.mat
  • Material/Kehj_Prop_Villager_M2_Corpse_LEG_01_Dyn_Dissolve.mat
  • Material/Ubuntu_Prop_tega_miner_03_LEG_Dyn_Dissolve.mat
  • Material/Kehj_Prop_Villager_M3_Corpse_HAR_01_Dyn_Dissolve.mat
  • Material/Kehj_Prop_Villager_M1_Corpse_HED_01_Dyn_Dissolve.mat
  • Material/Kehj_Prop_Villager_F3_Corpse_BOD_01_Dyn_Dissolve.mat
  • Material/Kehj_Prop_Villager_M1_Corpse_BOD_01_Dyn_Dissolve.mat
  • Material/Kehj_Prop_Villager_F3_Corpse_HED_01_Dyn_Dissolve.mat
  • Material/Kehj_Prop_Villager_F2_Corpse_TRS_01_Dyn_Dissolve.mat
  • Shader/cookie_basic_bluenoise_alphatest_dissolve.shd
  • Shader/prop_def_gbuff_blenddir_dissolve.shd
  • Shader/OVERRIDE_prop_def_gbuff_layered_2_directional_blend_dissolve_Default_Medium_Actor_BloodRain_1093933.shd
  • Shader/prop_def_gbuff_basic_dissolve.shd
  • Shader/prop_def_gsoft_layered_2_directional_blend_dissolve.shd
  • Shader/cookie_prop_def_gbuff_basic_dissolve.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_dissolve_doublesided.shd
  • Shader/cookie_prop_basic_fuzzy_alphaControl_dissolve.shd
  • Shader/OVERRIDE_prop_def_gbuff_basic_dissolve_Default_Medium_Actor_BloodRain_498603.shd
  • Shader/prop_def_gsoft_blenddir_dissolve.shd
  • Shader/prop_def_gsoft_basic_fuzzy_alphaControl_dissolve.shd
  • Shader/cookie_prop_dissolve.shd
  • Shader/prop_def_gsoft_basic_dissolve.shd
  • Shader/prop_def_gbuff_layered_2_directional_blend_dissolve.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_dissolve.shd
  • Shader/cookie_basic_bluenoise_alphatest_dissolve_doublesided.shd
  • 1973299
    { "__fileName__": "base/meta/MaterialValue/Directional Dissolve Space.mtv" }