References to this File
  • Material/Hawe_Giant_Snake_Skin_Stationary_A.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_ground.mat
  • Material/monsterAffix_plagueBearer_aoeExplosion_bubble_v2.mat
  • Material/KnightCaster_HolyStrike_Caster_pillarGlow.mat
  • Material/S02_Bloodseekers_damaging_persistentCylindrical_blood_fountain_static.mat
  • Material/knightCaster_attk_special_heal_aoeSphere.mat
  • Material/knightCaster_holyStrike_pillarCore.mat
  • Material/mnt_armor201_horse_sprinting_initialBurstMesh.mat
  • Material/fxKit_damaging_projectileStrongDirectional_fire_front.mat
  • Material/fxKit_damaging_burstCone_spirits_waveMesh_glow.mat
  • Material/VFX_waterFloodingHawezar_waterfall_wide_streaks.mat
  • Material/fxKit_damaging_persistentCylindrical_fire_geoFireEdgeIntro.mat
  • Material/donan_ranged_binding_debuff_ring_runes.mat
  • Material/environmentVFX_water_smallWaterfall_tube.mat
  • Material/environmentVFX_water_smallWaterfall_fresnel_Cyl_sparse.mat
  • Material/lilith_p2_spawn_transition_veins_01b_mat.mat
  • Material/fxKit_damaging_burstCylindrical_shadow_geoEdgeRedCenter.mat
  • Material/druM_stor183_TRS_fxMesh_back.mat
  • Material/VFX_Conv_QST_CHC_liquidSurface.mat
  • Material/druid_trample_leadingEdge_head.mat
  • Material/lilith_p2_coagulate_warning_veinsMesh_01_mat.mat
  • Material/monsterAffix_fireEnchanted_cast_flame.mat
  • Material/mnt_stor008_trophy_TPY_fxMeshMat.mat
  • Material/sorM_stor176_TRS_decorFire.mat
  • Material/vigo_knight_brute_godray_pillar_light.mat
  • Material/barF_stor177_HLM_mouthMist.mat
  • Material/sorcerer_firebolt_proj_tip_mat.mat
  • Material/S03_Boss_damaging_Cone_Cold_directional_XY.mat
  • Material/astaroth_boss_meteorstorm_pool_rimMesh.mat
  • Material/IGC_inariusWings_sinew.mat
  • Material/mnt_stor186_trophy_fire_geo_blueLarge.mat
  • Material/fxKit_harmless_persistentBarrier_water.mat
  • Material/portalCos_vampBlood_bloodSplash.mat
  • Material/skeleton_boss_variant_torso_dissolveOut_m.mat
  • Material/lilith_p2_subjugate_aoe_veinsMesh_02_mat.mat
  • Material/mnt_holo_BDY_fxShell_legs.mat
  • Material/sorF_stor176_HLM_fire.mat
  • Material/s01_malignant_tentacles.mat
  • Material/rog_stor156_HLM_vfx_smokeMesh.mat
  • Material/vfx_doorsigil_evil_raymesh_ring_mat.mat
  • Material/townPortal_persistentOpen_horizontalBeam_glo004_stor.mat
  • Material/IGC_inariusWings_large_1110_orange.mat
  • Material/s4_bp_platinumArmor_prismaticShell.mat
  • Material/portal_glo005_stor_outerShell.mat
  • Material/S03_portal_zoltun_mega_sandskirt.mat
  • Material/environmentVFX_waterDirty_smallWaterfall_sparse.mat
  • Material/legendary_barb_024_shockwave_leadMesh.mat
  • Material/FXKit_damaging_burstCast_wind.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/fxKit_damaging_burstRope_spirits_face.mat
  • Material/mnt_stor008_sprinting_initialBurstMesh.mat
  • Material/fx_fly_host_maggotFallMat.mat
  • Material/necro_boneSpear_tip.mat
  • Material/IGC_inariusWings_large_1070.mat
  • Material/skeleton_boss_variant_cloth_dissolveOut_m.mat
  • Material/mnt_stor015_horse_meshWisps_footFront2_mat.mat
  • Material/environmentFX_fire_geo_blueLarge.mat
  • Material/andariel_attk_darkBeam_ground_fire_mesh.mat
  • Material/IGC_inariusWings_echo_huge_1250.mat
  • Material/FrontEnd_CharacterCreate_Campfire_campfire_logShell_mat.mat
  • Material/mnt_stor020_horse_sprinting_initialBurstMesh.mat
  • Material/wanderingdeath_chestbeam_tube_mat.mat
  • Material/fxKit_damaging_persistentLine_demonic_subSh_waveMesh_front.mat
  • Material/IGC_cleanedEx_inariusWings_glow_huge.mat
  • Material/environmentFX_fire_geo_blueFlare.mat
  • Material/mnt_dlux002_horse_BDY_fxShell_maneHot_mat.mat
  • Material/fxKit_damaging_burstAttractor_poison_coreMesh.mat
  • Material/Hell_Fort_Tumor_A_Emissive_Animated.mat
  • Material/lilith_p2_coagulate_bloodAOEMesh.mat
  • Material/mnt_stor002_horse_sprinting_initialBurstMesh.mat
  • Material/fxKit_damaging_projectileStrong_fire_front.mat
  • Material/IGC_inariusWings_large_1210.mat
  • Material/emote_nec007_skull_01.mat
  • Material/WorldBoss_AbyssLord_mat.mat
  • Material/mnt_stor038_sprinting_initialBurstMesh.mat
  • Material/lilith_p1_heartCrucible_handVeins_02.mat
  • Material/rogue_shadowStep_cast_arrow.mat
  • Material/S04_helltideBossSpawn_EggOuter_mat.mat
  • Material/IGC_inariusWings_large_softAlpha.mat
  • Material/vfx_DemonButcher_shoulderCharge_leadedge_mat.mat
  • Material/Web_Mat_1.mat
  • Material/environmentVFX_waterDirty_smallWaterfall_wide.mat
  • Material/Web_Mat_3_noEmissive.mat
  • Material/mnt_stor027_horse_fxMeshLightningEye.mat
  • Material/mnt_stor002_horse_eyeFire_mat.mat
  • Material/airidah_Windvortex_waveDomeIntro.mat
  • Material/knightMelee_pbaoe_explosion_aoeSphere.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_ground_intro.mat
  • Material/ghostCaster_circileOfDeath_projectile_cast_sphere.mat
  • Material/fxKit_damaging_burstCone_fire_directional.mat
  • Material/necro_skeletonMage_cast_shadow_swirls.mat
  • Material/monsterAffix_plagueBearer_aoeExplosion_bubble.mat
  • Material/KnightCaster_HolyStrike_Caster_pillarGlow_coreGlow.mat
  • Material/lilith_p2_spawn_transition_veins_01_mat.mat
  • Material/IGC_inariusWings_large_1190.mat
  • Material/Elias_rainChaos_bloodSphere.mat
  • Material/barM_stor216_HLM_eyeSmoke_smokeMesh.mat
  • Material/mnt_amor133_horse_stor_meshWisps_hornLeft_mat.mat
  • Material/global_state_staggered_meshOuter.mat
  • Material/fxKit_damaging_burstLine_demonic_waveMesh_large.mat
  • Material/fxKit_damaging_burstCone_poison_directional.mat
  • Material/fxKit_damaging_persistentCylindrical_wind_waveDome.mat
  • Material/skeleton_boss_cloth_dissolveOut_m_Spectral.mat
  • Material/Barb_Kick_Impact_StreakMesh_Look1.mat
  • Material/lilith_p2_cascade_veinMesh_01_mat.mat
  • Material/vfx_harmlessbarrier_perpendicular.mat
  • Material/sorcerer_firebolt_proj_shell_02_mat.mat
  • Material/sorcerer_hydra_proj_shell_mat.mat
  • Material/Barb_Kick_Impact_StreakMesh_Look3.mat
  • Material/lilith_p2_subjugate_aoe_veinsMesh_03_mat.mat
  • Material/QST_FX_PravaBlessing_pillarGlow.mat
  • Material/demon_butcher_escapeBloodCylinder_mat.mat
  • Material/IGC_inariusWings_large_1210_orange.mat
  • Material/lilith_p1_death_transition_veins_mat.mat
  • Material/IGC_inariusWings_large_1210_orange_detailedVersion.mat
  • Material/mnt_stor012_horse_goldTier_eye_mat_1.mat
  • Material/mnt_amor129_horse_stor_chestSmokeMesh.mat
  • Material/skeleton_necropolisGuardian_cloth_dissolveOut_m.mat
  • Material/sorcerer_hydra_proj_tip_mat.mat
  • Material/mnt_holo_BDY_fxShell_maneWisps_mat.mat
  • Material/skeleton_necropolisGuardian_torso_dissolveOut_m.mat
  • Material/astaroth_boss_meteorstorm_pool_fireMesh.mat
  • Material/monsterAffix_FireOrbs_fuelsphere.mat
  • Material/fxKit_damaging_persistentCylindrical_wind_waveDomeIntro.mat
  • Material/druid_grizzlyRage_overrun_leadingEdge_back.mat
  • Material/sorM_stor176_GLV_fire.mat
  • Material/lilith_p2_coagulate_bloodAOEMesh_child03.mat
  • Material/necro_summonPersistent.mat
  • Material/QST_FX_PravasBlessing_pillar_light.mat
  • Material/portal_inariusWing_center.mat
  • Material/environmentVFX_water_mediumWaterslope_transparent.mat
  • Material/s01_malginantAffix_blue_mesh02_Sheen.mat
  • Material/S02_boss_SpawnIntro_BloodBurst_cylinder.mat
  • Material/fxKit_damaging_persistentRope_spirits_hand.mat
  • Material/mnt_stor123_trophy_eyeMist.mat
  • Material/lilith_p2_spawn_transition_veins_05_mat.mat
  • Material/IGC_inariusWings_glow_huge_1220_orange.mat
  • Material/rogue_dash_arrowhead_mat.mat
  • Material/necro_bloodSurge_cast_veins_mat.mat
  • Material/mnt_stor002_horse_hoofFire_mat.mat
  • Material/IGC_inariusWings_large_1250_orange.mat
  • Material/astaroth_boss_meteorstorm_proj_leadingEdge.mat
  • Material/IGC_inariusWings_sinew_1110.mat
  • Material/Hawe_Giant_Snake_Small_Skin_A.mat
  • Material/legendary_sorc_139_incinerate_beam_actor.mat
  • Material/KnightCaster_HolyStrike_Caster_pillarGlow_corrupt.mat
  • Material/environmentVFX_blood_mediumWaterfall_transparent.mat
  • Material/monster_stateChanged_trail_head_mat1.mat
  • Material/emote_sor030_stor_battlepass_outerShell.mat
  • Material/lilith_p2_coagulate_warning_veinsMesh_02_mat.mat
  • Material/MonsterAffix_FireEnchanted_projectile_cast_sphere.mat
  • Material/allClasses_ascendentArmor_HLM_fxMeshWispsBackLeft.mat
  • Material/vfx_harmlessbarrier_parallel_mesh_mat.mat
  • Material/IGC_inariusWings_large_1190_orange.mat
  • Material/vampire_boss_variant_mat.mat
  • Material/mnt_dlux002_horse_BDY_fxShell_hooves_mat.mat
  • Material/sorF_stor176_TRS_decorFire.mat
  • Material/dagger_stor047_fireShell.mat
  • Material/mnt_dlux003_horse_sprinting_initialBurstMesh.mat
  • Material/mnt_stor012_horse_goldTier_eye_mat_2.mat
  • Material/elias_mortal_damaging_persistentCone_shadow_geoRingRed.mat
  • Material/vampire_boss_variant_tendril_swipe_warmUp_mat.mat
  • Material/allClasses_ascendentArmor_GLV_fxMeshWisps.mat
  • Material/allClasses_ascendentArmor_HLM_fxMeshWispsLeft.mat
  • Material/sorcerer_hydra_proj_core_mat.mat
  • Material/IGC_inariusWings_echo_huge_v3.mat
  • Material/IGC_inariusWings_glow_huge_1210_orange.mat
  • Material/mnt_stor015_horse_meshWisps_footRear1_mat.mat
  • Material/S03_Boss_damaging_burstWarning_poison_volume2.mat
  • Material/necro_bloodSurge_aoe_veins_rig_mat.mat
  • Material/fxKit_damaging_persistentCone_fire_directionalSource.mat
  • Material/astaroth_boss_meteorstorm_pool_fireMesh_front.mat
  • Material/RitualOfHatred_Bubble.mat
  • Material/dungeon_affix_driftingShade_projectile_shellMesh.mat
  • Material/pvp_volcano_projectile_mesh.mat
  • Material/mnt_amor133_horse_stor_meshWisps_plates3_mat.mat
  • Material/S02_bloodseeker_boneSpear_tip.mat
  • Material/npc_tyrantking_attk_charge_coronaMesh.mat
  • Material/IGC_inariusWings_echo_huge_1220_orange.mat
  • Material/IGC_inariusWings_echo_huge_softAlpha.mat
  • Material/IGC_inariusWings_large_1170_orange.mat
  • Material/QST_FX_Ancients_Ressurect_GlowLight.mat
  • Material/Web_Mat_3.mat
  • Material/environmentVFX_waterDirty_smallWaterfall_tube.mat
  • Material/mnt_stor184_trophy_fire_geo_blueFlare.mat
  • Material/IGC_inariusWings_large_1220_orange_detailedVersion.mat
  • Material/lilith_p2_coagulate_bloodAOEMesh_child02.mat
  • Material/mnt_stor012_horse_goldTier_eyeClose_mat_2.mat
  • Material/townPortal_persistentOpen_glo006_stor_funnel.mat
  • Material/elias_mortal_damaging_persistentCone_shadow_geoAccent.mat
  • Material/Web_Mat_2_noEmissive.mat
  • Material/twoHandAxe_stor004_fireShell.mat
  • Material/lilith_p2_coagulate_warning_veinsMesh_03_mat.mat
  • Material/fxKit_damaging_projectileLobbed_fire_front.mat
  • Material/lilith_p2_cascade_veinMesh_03_mat.mat
  • Material/S04_helltideBossSpawn_Egg_mat.mat
  • Material/fxKit_damaging_persistentCylindrical_blood_fountain_static.mat
  • Material/sorcerer_hydra_idleFlame_blue.mat
  • Material/mnt_stor164_sprinting_initialBurstMesh.mat
  • Material/environmentVFX_water_smallWaterfall.mat
  • Material/IGC_inariusWings_echo_huge.mat
  • Material/lilith_p1_death_transition_veins_02_mat.mat
  • Material/mnt_stor123_trophy_outerMist.mat
  • Material/fxKit_damaging_persistentCylindrical_fire_geoFireEdge.mat
  • Material/mnt_stor026_sprinting_initialBurstMesh.mat
  • Material/druid_boulder_intensity_wind.mat
  • Material/mnt_dlux002_horse_sprinting_inariusWingRigInner.mat
  • Material/NPC_Follower_Vigo_holyBarrier_chromAberration.mat
  • Material/environmentVFX_water_mediumWaterfall_transparent.mat
  • Material/Web_Mat_1_noEmissive.mat
  • Material/yorin_godray_pillar.mat
  • Material/IGC_inariusWings_echo_huge_1190_orange.mat
  • Material/IGC_cleanedEx_inariusWings_sinew.mat
  • Material/lilith_p2_coagulate_bloodShrinkingAOEMesh.mat
  • Material/sorcerer_firebolt_proj_shell_mat.mat
  • Material/rog_stor156_eye_vfx_smokeMesh.mat
  • Material/IGC_inariusWings_echo_huge_1110_orange.mat
  • Material/emote_nec018_stor_godRay_store.mat
  • Material/environmentVFX_waterSlimy_smallWaterfall_tube.mat
  • Material/mnt_stor015_sprinting_initialBurstMesh.mat
  • Material/mnt_amor133_horse_stor_meshWisps_crown_mat.mat
  • Material/mnt_dlux002_horse_sprinting_initialBurstMesh.mat
  • Material/portalCos_vampBlood_funnel_mat.mat
  • Material/monsterAffix_fireEnchanted_warning_coreOuter.mat
  • Material/lilith_p2_spawn_transition_veins_mat_04.mat
  • Material/andariel_attk_darkBeam_leadingCore_smoke_mesh.mat
  • Material/sorcerer_fireball_proj_tip_mat.mat
  • Material/IGC_inariusWings_echo_huge_1070.mat
  • Material/fxKit_damaging_projectile_fire_front.mat
  • Material/barF_stor177_TRS_shoulderMist.mat
  • Material/S02_Bloodseeker_Tornado__damaging_persistentCylindrical_blood_fountain_static.mat
  • Material/fxKit_damaging_persistentCone_fire_directional.mat
  • Material/mnt_stor124_trophy_eyeMist.mat
  • Material/WorldBoss_AbyssLord_mat_spawn.mat
  • Material/mnt_stor036_sprinting_initialBurstMesh_NoColor.mat
  • Material/spectralmount_sprinting_initialBurst_mesh.mat
  • Material/VFX_Alchemist_MixPotions_liquid.mat
  • Material/vampire_boss_variant_tendril_mat.mat
  • Material/Mal_Pod_A_02.mat
  • Material/IGC_SLA_environmentFX_fire_geo_blueFlare.mat
  • Material/lilith_p2_cascade_veinMesh_02_mat.mat
  • Material/sorcerer_hydra_idleFlame.mat
  • Material/rog_stor156_Trs_Irridescentt_fxShell_mat.mat
  • Material/mnt_dlux002_horse_sprinting_inariusWingRigOuter.mat
  • Material/druF_stor183_TRS_fxMesh_back.mat
  • Material/mnt_amor133_horse_stor_meshWisps_plates1_mat.mat
  • Material/fxKit_projectile_actor_necroblood_bloodsphere.mat
  • Material/IGC_SLA_environmentFX_fire_geo_blueLarge.mat
  • Material/mnt_stor012_horse_goldTier_eyeClose_mat_1.mat
  • Material/fxKit_damaging_persistentCylindrical_spirits_geoEdgeSouls.mat
  • Material/sorcerer_fireball_proj_shell_mat.mat
  • Material/IGC_cleanedEx_inariusWings_echo_huge.mat
  • Material/legendary_barb_024_impactTransition.mat
  • Material/mnt_stor124_trophy_noseMist.mat
  • Material/trophy_dru004_stor_mat_pulse.mat
  • Material/s01_boss_body_uber.mat
  • Material/lilith_p2_coagulate_warning_bloodMesh.mat
  • Material/elias_mortal_damaging_persistentCone_shadow_geoEdgeRed.mat
  • Material/sorM_stor176_HLM_fire.mat
  • Material/IGC_inariusWings_echo_huge_1070_orange.mat
  • Material/QST_FX_Ancients_Ressurect_Glow.mat
  • Material/sorM_stor176_TRS_fire.mat
  • Material/druM_stor183_TRS_fxMesh_front.mat
  • Material/skeleton_boss_torso_dissolveOut_m_Spectral.mat
  • Material/S02_BP_AllClasses_GoldArmor_fxBloodSmokeNoVertAnim_mat_ds.mat
  • Material/rog_stor156_TRS_vfx_smokeMesh.mat
  • Material/fxKit_damaging_burstCylindrical_shadow_geoEdgeRed.mat
  • Material/fxKit_damaging_persistentLine_spirits_hand.mat
  • Material/VFX_WaterFloodingHawezar_waterfall_tube.mat
  • Material/mnt_stor027_horse_sprinting_initialBurstMesh.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils.mat
  • Material/vfx_scorpion_summoned_geo_sand.mat
  • Material/necro_armyOfTheDead_exploder_leadingEdge_mat.mat
  • Material/vampire_boss_variant_worms_swipe_warmUp_mat.mat
  • Material/VFX_waterFloodingHawezar_waterfall.mat
  • Material/fxKit_damaging_projectile_holy_energy.mat
  • Material/fxKit_damaging_burstLine_demonic_waveMesh.mat
  • Material/druid_grizzlyRage_overrun_leadingEdge_head.mat
  • Material/Hawe_Giant_Snake_Skin_A.mat
  • Material/emote_nec018_stor_godRay.mat
  • Material/portal_bar002_stor_headFire.mat
  • Material/druid_trample_leadingEdge_back.mat
  • Material/Knights_Lightning_Variant_aoeSphere.mat
  • Material/airidah_Windvortex_waveDome.mat
  • Material/sorF_stor176_GLV_fire.mat
  • Material/NPC_Follower_Vigo_pillarGlow_coreGlow.mat
  • Material/S01_boss_questDeath_heartTransform_attractor_coreMesh.mat
  • Material/mnt_stor184_trophy_fire_geo_blueLarge.mat
  • Material/classFxKit_burstCylindrical_necro_shadow_goopRingMesh.mat
  • Material/camp_snakecultist_boss_sacrifice_pool_geoFountain_MAT.mat
  • Material/fxKit_damaging_burstCone_spirits_waveMesh_01.mat
  • Material/lilith_p1_heartCrucible_groundVeins2.mat
  • Material/IGC_cleanedEx_inariusWings_large.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdge.mat
  • Material/mnt_stor039_sprinting_initialBurstMesh.mat
  • Material/lilith_p2_coagulate_ActorToActor_veinsMesh_02_mat.mat
  • Material/lilith_p2_spawn_transition_veins_mat_03.mat
  • Material/lilith_p2_coagulate_bloodAOEMesh_child05.mat
  • Material/druF_stor183_TRS_fxMesh_front.mat
  • Material/skeleton_boss_cloth_dissolveOut_m.mat
  • Material/S01_Malignant_death_gibs.mat
  • Material/IGC_inariusWings_echo_huge_1210_orange.mat
  • Material/yorin_godray_pillar_light.mat
  • Material/allClasses_ascendentArmor_HLM_fxMeshWispsBackRight.mat
  • Material/fxKit_damaging_persistentLine_spirits_halfCapsule.mat
  • Material/mnt_stor019_horse_sprinting_initialBurstMesh.mat
  • Material/IGC_inariusWings_large_1250.mat
  • Material/IGC_inariusWings_glow_huge.mat
  • Material/horadric_harmless_barrierDoor_sigilRift_mat.mat
  • Material/fxKit_damaging_persistentCone_poison_directional_XY.mat
  • Material/emote_rog005_armGhostMat.mat
  • Material/vigo_knight_brute_godray_pillar.mat
  • Material/rogue_forcefulArrow_impact_arrow.mat
  • Material/mnt_amor129_horse_stor_spineSmokeMesh.mat
  • Material/mnt_stor124_trophy_runeMist.mat
  • Material/qstVFX_megaDemon_bloodMesh.mat
  • Material/twoHandMace_stor005_fireShell.mat
  • Material/lilith_p2_subjugate_aoe_veinsMesh_01_mat.mat
  • Material/mnt_stor025_sprinting_initialBurst_mesh.mat
  • Material/VFX_WaterFloodingHawezar_waterfall_sparse.mat
  • Material/fxKit_projectile_actor_blood_bloodsphere.mat
  • Material/mnt_dlux003_horse_eyeMist.mat
  • Material/QST_FX_CBM_GlowLight.mat
  • Material/lilith_p2_coagulate_bloodAOEMesh_child04.mat
  • Material/knightCaster_attk_special_heal_aoeSphere_corruption.mat
  • Material/mnt_stor002_horse_tailFire_mat.mat
  • Material/pvp_volcano_projectile_mesh2.mat
  • Material/IGC_inariusWings_sinew_1250.mat
  • Material/horadric_harmless_barrierDoor_bgDisc_mat.mat
  • Material/fxKit_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/interactiveVFX_destructible_waterStream_mesh.mat
  • Material/lilith_p2_spawn_transition_veins_mat_02.mat
  • Material/environmentVFX_waterSlimy_smallWaterfall_wide.mat
  • Material/IGC_inariusWings_large.mat
  • Material/mnt_stor186_trophy_fire_geo_blueFlare.mat
  • Material/allClasses_ascendentArmor_HLM_fxMeshWispsRight.mat
  • Material/skeleton_boss_torso_dissolveOut_m.mat
  • Material/Web_Mat_2.mat
  • Material/lilith_p2_coagulate_bloodAOEMesh_master.mat
  • Material/portalCos_alternate_swipe.mat
  • Material/VFX_waterFloodingHawezar_waterfall_wide.mat
  • Material/knightMelee_shieldSlam_3dSwipe_mat.mat
  • Material/vfx_scorpion_summoned_geo_dirt.mat
  • Material/fxkit_burstCone_lightning_arc.mat
  • Material/environmentVFX_waterDirty_smallWaterfall.mat
  • Material/pvp_openWorld_ritualState_crawlingBloodSwirlPlane.mat
  • Material/necro_bloodMist_persistent_bloodBlobs.mat
  • Material/S02_BP_AllClasses_GoldArmor_TRS_bloodWispMesh.mat
  • Material/environmentVFX_water_mediumWaterfall_transparent_large.mat
  • Material/lilith_p2_coagulate_ActorToActor_veinsMesh_01_mat.mat
  • Material/mnt_amor157_horse_store_fxmesh_bloodDrop.mat
  • Material/fxKit_damaging_persistentLine_spirits_intro_hand.mat
  • Material/environmentVFX_waterSlimy_smallWaterfall_ExtraWide.mat
  • Material/lilith_p1_death_transition_veins_03_mat.mat
  • Material/mnt_amor133_horse_stor_meshWisps_plates2_mat.mat
  • Material/IGC_inariusWings_glow_huge_1070.mat
  • Material/IGC_inariusWings_large_1060_orange.mat
  • Material/IGC_inariusWings_large_1170.mat
  • Material/portal_glo005_stor_ringEnergyWind.mat
  • Material/IGC_inariusWings_large_1070_orange_detailedVersion.mat
  • Material/KnightCaster_HolyStrike_Caster_pillarGlow_subtle.mat
  • Material/lilith_p1_heartCrucible_handVeins.mat
  • Material/IGC_inariusWings_coloredDebug.mat
  • Material/vampire_boss_variant_horns_mat.mat
  • Material/fxKit_damaging_burstCone_wind_directional.mat
  • Material/igc_necground_mtl.mat
  • Material/environmentVFX_water_smallWaterfall_sparse.mat
  • Material/IGC_inariusWings_large_1070_orange.mat
  • Material/mnt_stor049_horse_sprinting_initialBurstMesh.mat
  • Material/fxKit_damaging_persistentCylindrical_shadow_geoEdgeRedSimple.mat
  • Material/IGC_inariusWings_sinew_1070.mat
  • Material/vfx_boss_duriel_unburrow_dirtMesh.mat
  • Material/lilith_p1_heartCrucible_handVeins_03.mat
  • Material/mount_sprinting_initialBurst_mesh.mat
  • Material/IGC_inariusWings_large_1120.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_intro.mat
  • Material/knightBrute_attk_360Sweep_3dSwipe_corrupt.mat
  • Material/environmentFX_fire_cauldronGeo.mat
  • Material/QST_FX_CBM_Glow.mat
  • Material/vampire_boss_variant_worms_mat.mat
  • Material/fxKit_damaging_burstCylindrical_wind_waveIntro.mat
  • Material/barM_stor177_hairr.mat
  • Material/mnt_amor129_horse_stor_hoofSmokeMesh.mat
  • Material/IGC_inariusWings_large_1120_orange.mat
  • Material/necro_bloodSurge_aoe_veins_mat.mat
  • Material/portal_inariusWings_echo.mat
  • Material/sorcerer_fireball_proj_core_mat.mat
  • Material/mnt_stor123_trophy_innerMist.mat
  • Material/IGC_inariusWings_large_orange.mat
  • Material/mnt_stor015_horse_meshWisps_footRear2_mat.mat
  • Material/mnt_amor133_horse_stor_meshWisps_chest_mat.mat
  • Material/lilith_p2_coagulate_ActorToActor_veinsMesh_03_mat.mat
  • Material/mnt_holo_BDY_fxShell_tailWisps.mat
  • Material/mnt_stor015_horse_meshWisps_footFront1_mat.mat
  • Material/mnt_amor133_horse_stor_meshWisps_hornRight_mat.mat
  • Material/IGC_inariusWings_large_1230_orange.mat
  • Material/IGC_inariusWings_large_noise.mat
  • Material/mnt_dlux002_horse_BDY_fxShell_maneWisps_mat.mat
  • Shader/worldboss_wanderingDeath.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_In_366565.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_instanced.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/IGC_actor_water_pbr_blood_static.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_Out_1509391.shd
  • Shader/cookie_prop_vertAnim_noise.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim.shd
  • Shader/vfx_actor_weaponTrail_vertexAnim.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/boss_vampire_vertAnim_highlight.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/IGC_actor_gbuff_pbr_blood_static.shd
  • Shader/store_vfx_actor_shadowCookie_blend_uber_vertexAnim_01.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/vfx_actor_unique_worldSpaceLiquid.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_actor_opaque_uber_lit_pbr_vertexAnim.shd
  • Shader/armor_hair.shd
  • Shader/vfx_actor_unique_druid_storm.shd
  • Shader/IGC_cookie_water_pbr_blood_static.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/cookie_prop_vertAnim_noise_dissolve.shd
  • Shader/IGC_actor_water_pbr_blood_glob_FBX.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_In_1442623.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_In_1509391.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_In_374556.shd
  • Shader/vampire_boss_vertanim_cookie.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_Out_366565.shd
  • Shader/Hair_pbr_rnd.shd
  • Shader/vfx_actor_shadowCookie_vertexAnim.shd
  • Shader/cookie_scene_vertAnim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_In_366565.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Demonic_Out_1442623.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/cookie_prop_vertAnim_noise_ws_radial_dissolve.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/cookie_prop_gbuff_basic_ws_vertex_noise.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/vfx_actor_unique_bloodWave.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Demonic_Out_225802.shd
  • Shader/actor_postDist_liquidReflection_B.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_Out_374556.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Demonic_In_225802.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_In_374556.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Demonic_In_1442623.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_vertexAnim_shadowCookie.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Bloody_In_225802.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/prop_def_gbuff_basic_ws_vertex_noise.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_Out_1442623.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_noDOF.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_Out_1509391.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_Out_366565.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_Out_374556.shd
  • Shader/hero_hair_barbarianWrath.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_In_1509391.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Bloody_Out_225802.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise.shd
  • Shader/cookie_scene_vertAnim_noise.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • 444176
    { "__fileName__": "base/meta/MaterialValue/zSwitch Actor Offset Space.mtv" }