References to this File
References to other File
  • Power/AnimKey_Nav_Run_DownHill
  • Animation/necF_STF_attk_run
  • Power/AnimKey_Nav_Run_UpHill
  • Power/AnimKey_Nav_Sprint_DownHill
  • Animation/necF_STF_nav_sprint_down_RT
  • Power/AnimKey_Nav_Sprint_UpHill
  • Animation/necF_STF_nav_sprint_up_RT
  • Power/AnimKey_Nav_Walk_DownHill
  • Animation/necF_STF_nav_walk_down_RT
  • Power/AnimKey_Nav_Walk_UpHill
  • Animation/necF_STF_nav_walk_up_RT
  • Power/AnimKey_Neutral
  • Animation/necF_STF_attk_Idle
  • Power/AnimKey_Run
  • Power/AnimKey_RunToIdle
  • Animation/necF_STF_attk_runstop
  • Power/AnimKey_Sprint
  • Animation/necF_STF_nav_sprint_RT
  • Power/AnimKey_Walk
  • Animation/necF_STF_nav_walk_RT
  • Power/
  • Animation/necF_STF_attk_raiseSkeleton_RT
  • Power/Necromancer_BoneSpear
  • Animation/necF_STF_attk_bonespear_RT
  • Power/Necromancer_CommandSkeletons
  • Animation/necF_STF_attk_commandSkel_RT
  • Power/Necromancer_CorpseExplosion
  • Animation/necF_STF_attk_corpseExplosion_RT
  • Power/
  • Power/Necromancer_CorpseTendrils
  • Animation/necF_STF_attk_corpseTendrils_RT
  • Power/Necromancer_Decompose
  • Animation/necF_STF_attk_decompose_phase_RT
  • Power/
  • Animation/necF_STF_attk_omnicast_RT
  • Power/Necromancer_Golem
  • Animation/necF_STF_attk_golem_RT
  • Power/Necromancer_Reap
  • Animation/necF_STF_attk_reap_v2_RT
  • Power/Necromancer_Miasma
  • Animation/necF_STF_attk_ironmaiden_RT
  • Power/Necromancer_SkeletonMage
  • Power/Necromancer_SkeletonPriest
  • Power/Necromancer_SkeletonWarrior
  • Power/Necromancer_Blight
  • Animation/necF_STF_attk_blight_RT
  • Power/Necromancer_Hemorrhage
  • Animation/necF_STF_attk_hemorrhage_RT
  • Power/Necromancer_Sever
  • Animation/necF_STF_attk_sever_cast_RT_02
  • Power/Necromancer_BloodMist
  • Animation/necM_Bloodmist_Cast
  • Power/Knockback
  • Animation/necF_STF_reac_knockback_RT_2
  • Power/Player_TownPortal
  • Animation/necM_HTH_event_use_scroll
  • Power/Necromancer_ArmyoftheDead
  • Animation/necF_STF_attk_armyOfTheDead_RT
  • Power/Necromancer_BoneSpirit
  • Animation/necF_STF_attk_bonespirit_RT
  • Power/Necromancer_BoneSplinters
  • Animation/necF_STF_attk_bonesplinters_RT
  • Power/Necromancer_BonePrison
  • Animation/necF_STF_attk_boneWall_RT
  • Power/Necromancer_BoneStorm
  • Animation/necF_STF_attk_boneStorm_RT
  • Power/AnimKey_Nav_Run_Turn180_Right
  • Animation/necF_STF_attk_additive_turn_right
  • Power/AnimKey_Nav_Run_Turn180_Left
  • Animation/necF_STF_attk_additive_turn_left
  • Power/
  • Power/AnimKey_Idle_ADD_BasePose
  • Animation/necF_STF_reac_ADD_Base
  • Power/
  • Power/AnimKey_Nav_Walk_Turn180_Left
  • Power/AnimKey_Nav_Walk_Turn180_Right
  • Power/AnimKey_Channel_AimDown
  • Animation/necF_STF_attk_decompose_AIM_down_RT
  • Power/AnimKey_Channel_AimForward
  • Animation/necF_STF_attk_decompose_AIM_forward_RT
  • Power/AnimKey_Channel_AimLeft
  • Animation/necF_STF_attk_decompose_AIM_left_RT
  • Power/AnimKey_Channel_AimRight
  • Animation/necF_STF_attk_decompose_AIM_right_RT
  • Power/AnimKey_Channel_AimUp
  • Animation/necF_STF_attk_decompose_AIM_up_RT
  • Power/Necromancer_BloodLance
  • Animation/necF_STF_attk_bloodlance_RT
  • Power/
  • Power/AnimKey_Walk_Right
  • Animation/necF_STF_nav_walk_right_RT
  • Power/AnimKey_Walk_Strafe_Left
  • Animation/necF_STF_nav_walk_left_RT
  • Power/AnimKey_Walk_Strafe_Right
  • Power/AnimKey_Walk_Left
  • Power/AnimKey_Run_Left
  • Animation/necF_STF_attk_run_left_RT
  • Power/AnimKey_Run_Right
  • Animation/necF_STF_attk_run_right_RT
  • Power/AnimKey_Run_Strafe_Left
  • Power/AnimKey_Run_Strafe_Right
  • Power/AnimKey_Flinch_Back
  • Animation/necF_STF_reac_Flinch_B
  • Power/AnimKey_Flinch_Forward
  • Animation/necF_STF_reac_Flinch_F
  • Power/AnimKey_Flinch_Left
  • Animation/necF_STF_reac_Flinch_L
  • Power/AnimKey_Flinch_Right
  • Animation/necF_STF_reac_Flinch_R
  • Power/AnimKey_Nav_ADD_BasePose
  • Animation/necF_STF_attk_additive_turn_base
  • Power/AnimKey_AimingTurnInPlace_Right90
  • Animation/necF_STF_attk_decompose_AIM_right_counter_90_RT
  • Power/AnimKey_AimingTurnInPlace_Left90
  • Animation/necF_STF_attk_decompose_AIM_left_counter_90_RT
  • Power/Sheath_Weapons
  • Animation/necF_STF_nav_sheathe_RT
  • Power/Unsheath_Weapons
  • Animation/necF_STF_nav_unsheathe_RT
  • Power/Necromancer_BloodSurge
  • Animation/necF_STF_attk_bloodsurge_RT
  • Power/Player_ScrollOfSummoning
  • Power/Evade
  • Animation/necF_STF_nav_evade_1_RT
  • Power/Necromancer_BloodWave
  • Animation/necF_STF_attk_bloodwave_RT
  • Power/Necromancer_IronMaiden
  • Power/Necromancer_Decrepify
  • Power/GetHit_Back
  • Animation/necF_STF_reac_gethit_bwd_RT
  • Power/GetHit
  • Animation/necF_STF_reac_gethit_fwd_RT
  • Power/GetHit_Left
  • Animation/necF_STF_reac_gethit_left_RT
  • Power/GetHit_Right
  • Animation/necF_STF_reac_gethit_right_RT
  • Power/
  • Animation/necF_STF_reac_knockdown_RT_2
  • Power/Knockback_Pull
  • Animation/necF_STF_reac_pulltoward_RT_2
  • Power/CrowdControl_StunWithIntro
  • Animation/necF_STF_reac_stunned_RT
  • Power/CrowdControl_Knockdown
  • Power/AnimKey_Neutral_TurnBase
  • Animation/necF_STF_nav_turn_base_RT
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/necF_STF_nav_turn_L_RT
  • Power/AnimKey_Neutral_TurnRight
  • Animation/necF_STF_nav_turn_R_RT
  • Power/Mount_Dismount_NECRO_BONESPIKES
  • Animation/necF_STF_attk_Dismount_bonespikes_RT
  • Power/Necromancer_RaiseSkeleton
  • Power/Necromancer_WeaponAttack
  • Animation/necF_STF_attk_weaponAttack_RT
  • Power/AnimKey_Nav_WalkStop
  • Animation/necF_STF_attk_walkstop
  • Power/AnimKey_Neutral_TurnBase_Left
  • Animation/necF_STF_nav_turn_L_180_RT
  • Power/AnimKey_Neutral_TurnBase_Right
  • Animation/necF_STF_nav_turn_R_180_RT
  • Power/BloodSeal_Major_001_Active
  • Animation/S02_necF_STF_Bat_Dash
  • 523790
    { "__fileName__": "base/meta/AnimSet/necF_Skills_STF.ans", "ptWeaponClasses": [ 5 ], "eAnimsetType": 0, "ptPowerEntryList": [ { "snoPower": "Power/AnimKey_Nav_Run_DownHill", "snoAnim": "Animation/necF_STF_attk_run" }, { "snoPower": "Power/AnimKey_Nav_Run_UpHill", "snoAnim": "Animation/necF_STF_attk_run" }, { "snoPower": "Power/AnimKey_Nav_Sprint_DownHill", "snoAnim": "Animation/necF_STF_nav_sprint_down_RT" }, { "snoPower": "Power/AnimKey_Nav_Sprint_UpHill", "snoAnim": "Animation/necF_STF_nav_sprint_up_RT" }, { "snoPower": "Power/AnimKey_Nav_Walk_DownHill", "snoAnim": "Animation/necF_STF_nav_walk_down_RT" }, { "snoPower": "Power/AnimKey_Nav_Walk_UpHill", "snoAnim": "Animation/necF_STF_nav_walk_up_RT" }, { "snoPower": "Power/AnimKey_Neutral", "snoAnim": "Animation/necF_STF_attk_Idle" }, { "snoPower": "Power/AnimKey_Run", "snoAnim": "Animation/necF_STF_attk_run" }, { "snoPower": "Power/AnimKey_RunToIdle", "snoAnim": "Animation/necF_STF_attk_runstop" }, { "snoPower": "Power/AnimKey_Sprint", "snoAnim": "Animation/necF_STF_nav_sprint_RT" }, { "snoPower": "Power/AnimKey_Walk", "snoAnim": "Animation/necF_STF_nav_walk_RT" }, { "snoPower": "Power/", "snoAnim": "Animation/necF_STF_attk_raiseSkeleton_RT" }, { "snoPower": "Power/Necromancer_BoneSpear", "snoAnim": "Animation/necF_STF_attk_bonespear_RT" }, { "snoPower": "Power/Necromancer_CommandSkeletons", "snoAnim": "Animation/necF_STF_attk_commandSkel_RT" }, { "snoPower": "Power/Necromancer_CorpseExplosion", "snoAnim": "Animation/necF_STF_attk_corpseExplosion_RT" }, { "snoPower": "Power/", "snoAnim": "Animation/necF_STF_attk_raiseSkeleton_RT" }, { "snoPower": "Power/Necromancer_CorpseTendrils", "snoAnim": "Animation/necF_STF_attk_corpseTendrils_RT" }, { "snoPower": "Power/Necromancer_Decompose", "snoAnim": "Animation/necF_STF_attk_decompose_phase_RT" }, { "snoPower": "Power/", "snoAnim": "Animation/necF_STF_attk_omnicast_RT" }, { "snoPower": "Power/Necromancer_Golem", "snoAnim": "Animation/necF_STF_attk_golem_RT" }, { "snoPower": "Power/Necromancer_Reap", "snoAnim": "Animation/necF_STF_attk_reap_v2_RT" }, { "snoPower": "Power/Necromancer_Miasma", "snoAnim": "Animation/necF_STF_attk_ironmaiden_RT" }, { "snoPower": "Power/Necromancer_SkeletonMage", "snoAnim": "Animation/necF_STF_attk_raiseSkeleton_RT" }, { "snoPower": "Power/Necromancer_SkeletonPriest", "snoAnim": "Animation/necF_STF_attk_raiseSkeleton_RT" }, { "snoPower": "Power/Necromancer_SkeletonWarrior", "snoAnim": "Animation/necF_STF_attk_raiseSkeleton_RT" }, { "snoPower": "Power/Necromancer_Blight", "snoAnim": "Animation/necF_STF_attk_blight_RT" }, { "snoPower": "Power/Necromancer_Hemorrhage", "snoAnim": "Animation/necF_STF_attk_hemorrhage_RT" }, { "snoPower": "Power/Necromancer_Sever", "snoAnim": "Animation/necF_STF_attk_sever_cast_RT_02" }, { "snoPower": "Power/Necromancer_BloodMist", "snoAnim": "Animation/necM_Bloodmist_Cast" }, { "snoPower": "Power/Knockback", "snoAnim": "Animation/necF_STF_reac_knockback_RT_2" }, { "snoPower": "Power/Player_TownPortal", "snoAnim": "Animation/necM_HTH_event_use_scroll" }, { "snoPower": "Power/Necromancer_ArmyoftheDead", "snoAnim": "Animation/necF_STF_attk_armyOfTheDead_RT" }, { "snoPower": "Power/Necromancer_BoneSpirit", "snoAnim": "Animation/necF_STF_attk_bonespirit_RT" }, { "snoPower": "Power/Necromancer_BoneSplinters", "snoAnim": "Animation/necF_STF_attk_bonesplinters_RT" }, { "snoPower": "Power/Necromancer_BonePrison", "snoAnim": "Animation/necF_STF_attk_boneWall_RT" }, { "snoPower": "Power/Necromancer_BoneStorm", "snoAnim": "Animation/necF_STF_attk_boneStorm_RT" }, { "snoPower": "Power/AnimKey_Nav_Run_Turn180_Right", "snoAnim": "Animation/necF_STF_attk_additive_turn_right" }, { "snoPower": "Power/AnimKey_Nav_Run_Turn180_Left", "snoAnim": "Animation/necF_STF_attk_additive_turn_left" }, { "snoPower": "Power/", "snoAnim": "Animation/necF_STF_attk_additive_turn_right" }, { "snoPower": "Power/AnimKey_Idle_ADD_BasePose", "snoAnim": "Animation/necF_STF_reac_ADD_Base" }, { "snoPower": "Power/", "snoAnim": "Animation/necF_STF_attk_additive_turn_left" }, { "snoPower": "Power/AnimKey_Nav_Walk_Turn180_Left", "snoAnim": "Animation/necF_STF_attk_additive_turn_left" }, { "snoPower": "Power/AnimKey_Nav_Walk_Turn180_Right", "snoAnim": "Animation/necF_STF_attk_additive_turn_right" }, { "snoPower": "Power/AnimKey_Channel_AimDown", "snoAnim": "Animation/necF_STF_attk_decompose_AIM_down_RT" }, { "snoPower": "Power/AnimKey_Channel_AimForward", "snoAnim": "Animation/necF_STF_attk_decompose_AIM_forward_RT" }, { "snoPower": "Power/AnimKey_Channel_AimLeft", "snoAnim": "Animation/necF_STF_attk_decompose_AIM_left_RT" }, { "snoPower": "Power/AnimKey_Channel_AimRight", "snoAnim": "Animation/necF_STF_attk_decompose_AIM_right_RT" }, { "snoPower": "Power/AnimKey_Channel_AimUp", "snoAnim": "Animation/necF_STF_attk_decompose_AIM_up_RT" }, { "snoPower": "Power/Necromancer_BloodLance", "snoAnim": 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"snoPower": "Power/AnimKey_Flinch_Forward", "snoAnim": "Animation/necF_STF_reac_Flinch_F" }, { "snoPower": "Power/AnimKey_Flinch_Left", "snoAnim": "Animation/necF_STF_reac_Flinch_L" }, { "snoPower": "Power/AnimKey_Flinch_Right", "snoAnim": "Animation/necF_STF_reac_Flinch_R" }, { "snoPower": "Power/AnimKey_Nav_ADD_BasePose", "snoAnim": "Animation/necF_STF_attk_additive_turn_base" }, { "snoPower": "Power/AnimKey_AimingTurnInPlace_Right90", "snoAnim": "Animation/necF_STF_attk_decompose_AIM_right_counter_90_RT" }, { "snoPower": "Power/AnimKey_AimingTurnInPlace_Left90", "snoAnim": "Animation/necF_STF_attk_decompose_AIM_left_counter_90_RT" }, { "snoPower": "Power/Sheath_Weapons", "snoAnim": "Animation/necF_STF_nav_sheathe_RT" }, { "snoPower": "Power/Unsheath_Weapons", "snoAnim": "Animation/necF_STF_nav_unsheathe_RT" }, { "snoPower": "Power/Necromancer_BloodSurge", "snoAnim": "Animation/necF_STF_attk_bloodsurge_RT" }, { "snoPower": "Power/Player_ScrollOfSummoning", "snoAnim": 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"snoAnim": "Animation/necF_STF_reac_stunned_RT" }, { "snoPower": "Power/CrowdControl_Knockdown", "snoAnim": "Animation/necF_STF_reac_knockdown_RT_2" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase", "snoAnim": "Animation/necF_STF_nav_turn_base_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnLeft", "snoAnim": "Animation/necF_STF_nav_turn_L_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnRight", "snoAnim": "Animation/necF_STF_nav_turn_R_RT" }, { "snoPower": "Power/Mount_Dismount_NECRO_BONESPIKES", "snoAnim": "Animation/necF_STF_attk_Dismount_bonespikes_RT" }, { "snoPower": "Power/Necromancer_RaiseSkeleton", "snoAnim": "Animation/necF_STF_attk_raiseSkeleton_RT" }, { "snoPower": "Power/Necromancer_WeaponAttack", "snoAnim": "Animation/necF_STF_attk_weaponAttack_RT" }, { "snoPower": "Power/AnimKey_Nav_WalkStop", "snoAnim": "Animation/necF_STF_attk_walkstop" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Left", "snoAnim": "Animation/necF_STF_nav_turn_L_180_RT" }, { "snoPower": "Power/AnimKey_Neutral_TurnBase_Right", "snoAnim": "Animation/necF_STF_nav_turn_R_180_RT" }, { "snoPower": "Power/BloodSeal_Major_001_Active", "snoAnim": "Animation/S02_necF_STF_Bat_Dash" } ], "ptPowersOverrideList": [], "ptPowersToMovementOverrideList": [] }