References to this File
References to other File
  • Power/AnimKey_Nav_Run_DownHill
  • Animation/necF_Offhand_nav_run_down_RT
  • Power/AnimKey_Nav_Run_Turn180_Left
  • Animation/necF_oh_nav_turn_L_add_RT
  • Power/AnimKey_Nav_Run_Turn180_Right
  • Animation/necF_oh_nav_turn_R_add_RT
  • Power/AnimKey_Nav_Run_UpHill
  • Animation/necF_Offhand_nav_run_up_RT
  • Power/AnimKey_Nav_Sprint_DownHill
  • Animation/necF_SHD_nav_run_down_RT
  • Power/AnimKey_Nav_Sprint_UpHill
  • Power/AnimKey_Nav_Walk_DownHill
  • Animation/necF_OH_nav_walk_D_RT
  • Power/AnimKey_Nav_Walk_Turn180_Left
  • Animation/necF_oh_nav_turn_add_zeroPose_RT
  • Power/AnimKey_Nav_Walk_Turn180_Right
  • Power/AnimKey_Nav_Walk_UpHill
  • Animation/necF_OH_nav_walk_U_RT
  • Power/AnimKey_Neutral
  • Animation/necF_Offhand_nav_idle_RT
  • Power/AnimKey_Run
  • Animation/necF_Offhand_nav_run
  • Power/AnimKey_RunToIdle
  • Animation/necF_Offhand_nav_runstop_RT
  • Power/AnimKey_Sprint
  • Animation/necF_SHD_nav_run_RT
  • Power/AnimKey_Walk
  • Animation/necF_OH_nav_walk_RT
  • Power/
  • Animation/necM_STF_attk_omnicast
  • Power/Necromancer_BoneSpear
  • Animation/necF_Offhand_attk_bonespear_RT
  • Power/Necromancer_CommandSkeletons
  • Animation/necF_Offhand_attk_commandSkel_RT
  • Power/Necromancer_CorpseExplosion
  • Animation/necF_SHD_attk_corpseExplosion_RT
  • Power/
  • Animation/necF_SHD_attk_raiseSkeleton_RT
  • Power/Necromancer_CorpseTendrils
  • Animation/necF_OH_attk_corpseTendrils_RT
  • Power/Necromancer_Decompose
  • Animation/necF_SHD_attk_decompose_phase_RT_1
  • Power/
  • Animation/necF_OH_attk_raiseSkeleton_RT
  • Power/
  • Power/Necromancer_Golem
  • Power/Necromancer_Reap
  • Animation/necF_SHD_attk_reap_v2_RT
  • Power/Necromancer_Miasma
  • Power/Necromancer_SkeletonMage
  • Power/Necromancer_SkeletonPriest
  • Power/Necromancer_SkeletonWarrior
  • Power/Necromancer_Blight
  • Animation/necF_OH_attk_blight_RT
  • Power/AnimKey_Nav_RunStart
  • Power/
  • Power/
  • Power/
  • Power/
  • Power/AnimKey_Nav_ADD_BasePose
  • Power/Necromancer_BoneSplinters
  • Animation/necF_SHD_attk_bonesplinters_RT
  • Power/Necromancer_BonePrison
  • Animation/necF_OH_attk_boneWall_RT
  • Power/Necromancer_BoneStorm
  • Animation/necF_Offhand_attk_boneStorm_RT
  • Power/Necromancer_ArmyoftheDead
  • Animation/necF_Offhand_attk_armyOfTheDead_RT
  • Power/Necromancer_BloodMist
  • Animation/necM_Bloodmist_Cast
  • Power/Necromancer_BoneSpirit
  • Animation/necF_OH_attk_bonespirit_RT
  • Power/Necromancer_Hemorrhage
  • Animation/necF_OH_attk_hemorrhage_RT
  • Power/Necromancer_Sever
  • Animation/necF_OH_attk_sever_cast_RT
  • Power/AnimKey_AimingTurnInPlace_Left90
  • Animation/necF_SHD_attk_decompose_AIM_left_counter_91_RT
  • Power/AnimKey_AimingTurnInPlace_Right90
  • Animation/necF_SHD_attk_decompose_AIM_right_counter_90_RT
  • Power/AnimKey_Channel_AimDown
  • Animation/necF_SHD_attk_decompose_AIM_down_RT
  • Power/AnimKey_Channel_AimForward
  • Animation/necF_SHD_attk_decompose_AIM_forward_RT
  • Power/AnimKey_Channel_AimLeft
  • Animation/necF_SHD_attk_decompose_AIM_left_RT
  • Power/AnimKey_Channel_AimRight
  • Animation/necF_SHD_attk_decompose_AIM_right_RT
  • Power/AnimKey_Channel_AimUp
  • Power/Necromancer_BloodLance
  • Animation/necF_OH_attk_bloodlance_RT
  • Power/Necromancer_BloodSurge
  • Animation/necF_SHD_attk_bloodsurge_RT
  • Power/Player_ScrollOfSummoning
  • Animation/necM_HTH_event_use_scroll
  • Power/Evade
  • Animation/necF_SHD_nav_evade_RT
  • Power/Sheath_Weapons
  • Animation/necF_SHD_event_sheathe_RT
  • Power/Unsheath_Weapons
  • Animation/necF_SHD_event_unsheathe_RT
  • Power/Necromancer_BloodWave
  • Animation/necF_SHD_attk_bloodwave_RT
  • Power/AnimKey_Flinch_Back
  • Animation/necF_SHD_reac_flinch_B_RT
  • Power/AnimKey_Flinch_Forward
  • Animation/necF_SHD_reac_flinch_F_RT
  • Power/AnimKey_Flinch_Left
  • Animation/necF_SHD_reac_flinch_L_RT
  • Power/AnimKey_Flinch_Right
  • Animation/necF_SHD_reac_flinch_R_RT
  • Power/AnimKey_Idle_ADD_BasePose
  • Animation/necF_SHD_reac_Additive_BasePose_RT
  • Power/Necromancer_IronMaiden
  • Animation/necF_SHD_attk_ironmaiden_RT
  • Power/Necromancer_Decrepify
  • Animation/necF_SHD_attk_commandSkel_RT
  • Power/GetHit_Back
  • Animation/necF_SHD_reac_gethit_bwd_RT
  • Power/GetHit
  • Power/GetHit_Left
  • Power/GetHit_Right
  • Power/
  • Animation/necF_SHD_reac_knockdown_RT
  • Power/Knockback
  • Animation/necF_SHD_reac_knockback_RT
  • Power/Knockback_Pull
  • Animation/necF_SHD_reac_pulltoward_RT
  • Power/CrowdControl_StunWithIntro
  • Animation/necF_SHD_reac_stunned_RT
  • Power/CrowdControl_Knockdown
  • Power/AnimKey_Neutral_TurnBase
  • Animation/necF_SHD_nav_turn_base_RT
  • Power/AnimKey_Neutral_TurnLeft
  • Animation/necF_SHD_nav_turn_l_RT
  • Power/AnimKey_Neutral_TurnRight
  • Animation/necF_SHD_nav_turn_r_RT
  • Power/AnimKey_Run_Left
  • Animation/necF_SHD_nav_run_l_RT
  • Power/AnimKey_Run_Right
  • Animation/necF_SHD_nav_run_r_RT
  • Power/AnimKey_Walk_Left
  • Animation/necF_OH_nav_walk_left_RT
  • Power/AnimKey_Walk_Right
  • Animation/necF_OH_nav_walk_right_RT
  • Power/Mount_Dismount_NECRO_BONESPIKES
  • Animation/necF_SHD_attk_Dismount_bonespikes_RT
  • Power/Necromancer_RaiseSkeleton
  • Power/Necromancer_WeaponAttack
  • Animation/necF_SHD_attk_weaponAttack_RT
  • Power/AnimKey_Nav_WalkStop
  • Animation/necF_OH_nav_walkstop_RT
  • Power/AnimKey_Neutral_TurnBase_Left
  • Animation/necF_OFF_nav_turn_L_180_RT
  • Power/AnimKey_Neutral_TurnBase_Right
  • Animation/necF_OFF_nav_turn_R_180_RT
  • Power/BloodSeal_Major_001_Active
  • Animation/S02_necF_Offhand_Bat_Dash
  • 715176
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