References to this File
  • Material/Amalgam_deathmesh_mat.mat
  • Material/wildlife_bear_mat.mat
  • Material/lilith_p1_death_transition_lowerBody.mat
  • Material/Ancients_Ruins_NecroBones_Gold_01.mat
  • Material/lilith_capstone_p2_upper_mat.mat
  • Material/S03_Boss_Head_Mat_poison.mat
  • Material/vampire_boss_mat_veinAttack_in.mat
  • Material/S03_Boss_Head_Mat_fire.mat
  • Material/Kehj_Crucifix_Debris.mat
  • Material/lilith_p1_teleport_lowerBody_out.mat
  • Material/Fallen_Brute_lightning.mat
  • Material/lilith_p2_upper_mat.mat
  • Material/Ancients_Blood_NecroBones_A_01.mat
  • Material/S02_Boss_Wings_BlurFX.mat
  • Material/vampire_boss_lilith_mat_projectile_L.mat
  • Material/Lilith_UpperBody_mat.mat
  • Material/MOB_Raider_Brute_A_PillarExploration_mat.mat
  • Material/lilith_p1_teleport_in_bone.mat
  • Material/Lilith_Head_mat.mat
  • Material/lilith_p2_capstone_head_death_dissolve_mat.mat
  • Material/S03_Boss_Head_Mat_lightning.mat
  • Material/Amalgam_mat.mat
  • Material/lilith_p1_teleport_in_wings.mat
  • Material/Lilith_eyelashes_mat.mat
  • Material/Generic_Wagon_01_Sand_Light_Dyn.mat
  • Material/lilith_p2_spawn_transition_muscle_mat.mat
  • Material/wildlife_woodwraith_hawz.mat
  • Material/vampire_boss_mat_projectile_R.mat
  • Material/lilith_p2_eyelashes_mat.mat
  • Material/skeleton_necropolisguardian_helltide_cloth_mat_ds.mat
  • Material/lilith_p1_teleport_in_lowerBody.mat
  • Material/lilith_p1_teleport_in_head.mat
  • Material/lilith_p1_heartCrucible_spawn_megaDemon_veins.mat
  • Material/wildlife_bear_mat_Hawezar.mat
  • Material/ScosglenHU_Village_Wood_Set_01_Flooded.mat
  • Material/vampire_boss_lilith_mat_veinAttack_out.mat
  • Material/fallen_shaman_death_shadow.mat
  • Material/vampire_boss_mat_multishot_in.mat
  • Material/vampire_boss_mat_projectile_L.mat
  • Material/lilith_p1_death_transition_upperBody.mat
  • Material/vampire_boss_lilith_mat_veinAttack_in.mat
  • Material/Lilith_Capstone_P1_UpperBody_mat.mat
  • Material/drownedBrute_mat_Scosglen.mat
  • Material/lilith_p2_wings_death_dissolve_mat.mat
  • Material/lilith_p1_teleport_veins_out.mat
  • Material/lilith_p2_spawn_transition_bone_mat.mat
  • Material/wildlife_woodwraith.mat
  • Material/lilith_p2_head_spawn_transition_mat.mat
  • Material/Zak_Dark_Pillar_B_01_Base_Rebake.mat
  • Material/Ext_Triune_Stairs_A_03_Gold_Sand.mat
  • Material/Fallen_Brute_cold.mat
  • Material/lilith_p1_teleport_head_out.mat
  • Material/lilith_p2_mouth_mat.mat
  • Material/WorldBoss_AbyssLord_mat.mat
  • Material/lilith_p1_teleport_head.mat
  • Material/ProtoDunKeep_ScosglenHU_Container_Dyn_Flooded.mat
  • Material/Fallen_Shaman_Fenris_death.mat
  • Material/lilith_p2_eyeshadow_mat.mat
  • Material/Ext_Triune_Stairs_A_02_B_Gold_Sand.mat
  • Material/S02_Boss_UpperBody_blurfx.mat
  • Material/lilith_p2_capstone_lower_death_dissolve_mat.mat
  • Material/wildlife_bear_fur_mat_Hawezar.mat
  • Material/lilith_p2_upper_spawn_transition_mat.mat
  • Material/S03_Boss_Head_Mat.mat
  • Material/lilith_p2_capstone_upper_death_dissolve_mat.mat
  • Material/fallen_shaman_death_poison.mat
  • Material/ScosglenHU_WoodenCoffin_B_Flooded.mat
  • Material/Lilith_EyeL_mat.mat
  • Material/S02_Boss_Legs_blur_FX.mat
  • Material/skeletonboss_torso_m.mat
  • Material/Ext_Triune_Stairs_B_01_Gold_Sand.mat
  • Material/wildlife_bear_mat_Fractured Peaks.mat
  • Material/lilith_p2_lower_spawn_transition_mat.mat
  • Material/Amalgam_furcards_mat.mat
  • Material/lilith_p1_teleport_out_head.mat
  • Material/skeletonboss_cloth_m.mat
  • Material/S02_Boss_Torso_BlurDissolve.mat
  • Material/wildlife_bear_fur_mat_Fractured Peaks.mat
  • Material/Scos_Druid_Ruins_Charms_A_Blood.mat
  • Material/COH_RTC_Arena_Closeup_Skin.mat
  • Material/skeleton_necropolisguardian_helltide_torso_mat.mat
  • Material/Fallen_Brute_Fenris.mat
  • Material/lilith_p1_teleport_out_muscle.mat
  • Material/Cave_Mine_Rope_Sewer_A.mat
  • Material/Scos_VillageMixPropSet_Flooded.mat
  • Material/ScosglenHU_Village_Rope_01_Flooded.mat
  • Material/lilith_p1_teleport_veins_in.mat
  • Material/S02_Boss_Torso_blur_dissolveFX.mat
  • Material/CaveSand_DrySteppes_Rock_01_Dyn_HF.mat
  • Material/lilith_p2_spawn_transition_veins_mat.mat
  • Material/lilith_p1_teleport_in_upperBody.mat
  • Material/ScosglenHU_Village_Mixed_Set_01_Dyn_Flooded.mat
  • Material/S02_Boss_Wings_BlurDissolveFX02.mat
  • Material/vampire_boss_lilith_mat_impale_out.mat
  • Material/duriel_Wt4Boss_mat.mat
  • Material/lilith_p1_teleport_out_veins.mat
  • Material/lilith_p2_head_mat.mat
  • Material/MOB_Raider_Brute_A_PillarExploration_mat_elite.mat
  • Material/vampire_boss_mat_impale_out.mat
  • Material/wildlife_woodwraith_charred.mat
  • Material/vampire_boss_mat_impale.mat
  • Material/S03_Boss_Torso_Prop_Mat.mat
  • Material/lilith_p2_capstone_wings_collapse_mat.mat
  • Material/ScosglenHU_Village_Wood_Set_01_Dyn_Flooded.mat
  • Material/ScosglenHU_Village_Fire_Set_01_Flooded.mat
  • Material/Amalgam_fur_death_warmUp_mat.mat
  • Material/lilith_p1_teleport_out_lowerBody.mat
  • Material/lilith_p1_death_transition_bone.mat
  • Material/lilith_p2_capstone_wings_death_dissolve_mat.mat
  • Material/lilith_p1_teleport_out_bone.mat
  • Material/ScosHU_Farm_Kit_01_Base_mat_dyn_Flooded.mat
  • Material/fallen_shaman_A_death_lowerBody_default.mat
  • Material/S02_Boss_Legs.mat
  • Material/Lilith_Eyeshadow_mat.mat
  • Material/global_death_gib_flesh.mat
  • Material/Ext_Triune_Stairs_A_04_Gold_Sand.mat
  • Material/wildlife_woodwraith_miniboss_mat.mat
  • Material/Lilith_Capstone_P1_Head_mat.mat
  • Material/lilith_p1_death_transition_head.mat
  • Material/lilith_p2_death_dissolve_muscle_mat.mat
  • Material/lilith_p1_deathTransition_muscle.mat
  • Material/ScosHU_Farm_Kit_01_Base_mat_Flooded.mat
  • Material/lilith_capstone_p2_lower_mat.mat
  • Material/vampire_boss_lilith_mat_multishot_out.mat
  • Material/Amalgam_mouthflesh_mat.mat
  • Material/lilith_p2_upper_death_dissolve_mat.mat
  • Material/duriel_body_intro.mat
  • Material/Step_City_NecroBones_A_01.mat
  • Material/WorldBoss_AbyssLord_mat_spawn.mat
  • Material/vampire_boss_lilith_mat_multishot_in.mat
  • Material/lilith_p2_wings_spawn_transition_mat.mat
  • Material/wildlife_bear_fur_mat.mat
  • Material/Ext_Triune_Stairs_bottomCap_Gold_Sand.mat
  • Material/Duriel_Abdomen_mat.mat
  • Material/lilith_p2_lower_death_dissolve_mat.mat
  • Material/S03_Boss_Weapon_Mat.mat
  • Material/Lilith_LowerBody_mat.mat
  • Material/Lilith_EyeR_mat.mat
  • Material/lilith_p2_lower_mat.mat
  • Material/lilith_p2_death_dissolve_bone_mat.mat
  • Material/fallen_shaman_body_death_fire.mat
  • Material/wildlife_woodwraith_frac.mat
  • Material/ScosHU_Farm_Kit_01_Alpha_mat_Flooded.mat
  • Material/wildlife_woodwraith_elite.mat
  • Material/ScosglenHU_Village_Mixed_Set_01_Flooded.mat
  • Material/Ext_Triune_Stairs_A_01_Gold_Sand.mat
  • Material/S02_Boss_UpperBody_blur_FX.mat
  • Material/lilith_p2_eye_l_mat.mat
  • Material/Scos_VillageMixPropSet_Anim_Flooded.mat
  • Material/fallen_shaman_B_mat_death.mat
  • Material/Zak_Palace_BrickCap_A.mat
  • Material/S02_global_death_gib_flesh.mat
  • Material/Scos_Druid_Ruins_A_Blood.mat
  • Material/Ancients_Ruins_IronGate_A_02.mat
  • Material/vampire_boss_helltide_mat.mat
  • Material/ScosglenHU_Village_Fire_Set_01_Dyn_Flooded.mat
  • Material/Ext_Triune_Stairs_A_05_Gold_Sand.mat
  • Material/lilith_p1_teleport_in_veins.mat
  • Material/wildlife_bear_fur_mat_Poison.mat
  • Material/Amalgam_fur_fireBreathTell_mat.mat
  • Material/Lilith_Wings_mat.mat
  • Material/skeletonboss_staff_m.mat
  • Material/S03_Boss_Head_Mat_cold.mat
  • Material/lilith_p1_teleport_out_wings.mat
  • Material/ProtoDunKeep_ScosglenHU_Container_Flooded.mat
  • Material/Ext_Triune_Stairs_08_Gold_Sand.mat
  • Material/S03_Boss_Torso_Mat.mat
  • Material/Amalgam_deathmesh_parts_fur_mat.mat
  • Material/lilith_p1_teleport_lowerBody.mat
  • Material/S03_Boss_Leg_Mat.mat
  • Material/vampire_boss_lilith_mat_impale.mat
  • Material/Duriel_Body_mat.mat
  • Material/CaveSand_Base_StatueStone_A_01.mat
  • Material/Lilith_Capstone_P1_LowerBody_mat.mat
  • Material/lilith_p1_death_transition_veins.mat
  • Material/Kehj_Crucifix_B_01.mat
  • Material/lilith_capstone_p2_wings_mat.mat
  • Material/Ext_Triune_Stairs_A_06_Gold_Sand.mat
  • Material/lilith_p2_capstone_upper_subjugate_handGlow_mat.mat
  • Material/drownedBrute_variant_mat.mat
  • Material/S03_Boss_Leg_Prop_Mat.mat
  • Material/vampire_boss_mat_veinAttack_out.mat
  • Material/fallen_shaman_C_mat_death.mat
  • Material/S03_Prop_Main_Sign_08.mat
  • Material/drownedBrute_mat.mat
  • Material/Duriel_Abdomen_burst_mat.mat
  • Material/Lilith_InnerMouth_mat.mat
  • Material/ScosglenHU_Village_Rope_01_Dyn_Flooded.mat
  • Material/ProtoDunKeep_Container_Dyn_Flooded.mat
  • Material/lilith_p2_head_death_dissolve_mat.mat
  • Material/lilith_p2_eye_r_mat.mat
  • Material/S02_Boss_Wings_blur_FXDissolve.mat
  • Material/bar_emote_stor_004_bear.mat
  • Material/lilith_p1_teleport_out_upperBody.mat
  • Material/lilith_p2_death_dissolve_veins_mat.mat
  • Material/lilith_p2_capstone_lower_tailStab_mat.mat
  • Material/vampire_boss_mat_multishot_out.mat
  • Material/wildlife_bear_mat_Poison.mat
  • Material/lilith_p2_lower_tailStab_mat.mat
  • Material/ScosHU_Farm_Kit_01_Alpha_mat_dyn_Flooded.mat
  • Material/lilith_p2_wings_mat.mat
  • Material/Amalgam_fur_mat.mat
  • Material/Amalgam_death_warmUp_mat.mat
  • Material/astaroth_mat.mat
  • Material/lilith_p1_death_transition_wings.mat
  • Material/fallen_shaman_death_physical_default.mat
  • Material/S02_Boss_Wings.mat
  • Material/lilith_p2_upper_subjugate_handGlow_mat.mat
  • Material/drownedBrute_mat_Hawezar.mat
  • Material/lilith_p1_teleport_in_muscle.mat
  • Material/lilith_p2_wings_collapse_mat.mat
  • Material/Amalgam_deathmesh_fur_mat.mat
  • Material/Amalgam_deathmesh_parts_mat.mat
  • Material/ProtoDunKeep_Container_Dusty_Flooded.mat
  • Material/CaveSand_DrySteppes_Rock_01_Dyn.mat
  • Material/Ext_Triune_Stairs_Roundend_A_01_Gold_Sand.mat
  • Material/S02_Boss_Torso.mat
  • Material/duriel_Wt4Boss_abdomen_mat.mat
  • Material/vampire_boss_lilith_mat_projectile_R.mat
  • Material/lilith_capstone_p2_head_mat.mat
  • Shader/OVERRIDE_boss_butcher_Default_Medium_Chr_Bloody_In_1061621.shd
  • Shader/boss_butcher.shd
  • Shader/OVERRIDE_monster_opaque_twoEmissive_Default_Medium_Chr_Demonic_In_1023114.shd
  • Shader/monster_fur_skin_new.shd
  • Shader/OVERRIDE_monster_opaque_emissiveUV1_Default_Medium_Chr_Demonic_Out_623857.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_UVSet1_Default_Medium_Chr_Bloody_In_514203.shd
  • Shader/OVERRIDE_pet_opaque_necroSkeleton_Default_Medium_Chr_Demonic_In_1436104.shd
  • Shader/OVERRIDE_mount_opaque_subsurface_pbr_Default_Medium_Chr_Demonic_Out_1111982.shd
  • Shader/OVERRIDE_monster_hair_Default_Medium_Chr_Demonic_In_787441.shd
  • Shader/OVERRIDE_item_fur_skin_Fur_Chr_Bloody_In_287065.shd
  • Shader/npc_hair.shd
  • Shader/OVERRIDE_monster_opaque_skin_randomVariation_Default_Medium_Chr_Bloody_Out_440352.shd
  • Shader/OVERRIDE_monster_opaque_dissolve_Default_Medium_Chr_Demonic_Out_363330.shd
  • Shader/npc_opaque.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_Default_Medium_Chr_Bloody_Out_363332.shd
  • Shader/pet_opaque.shd
  • Shader/OVERRIDE_hero_fur_skin_Fur_Chr_Demonic_In.shd
  • Shader/OVERRIDE_hero_fur_skin_Fur_Chr_Bloody_In.shd
  • Shader/mount_opaque_pbr_parallax_iridescent.shd
  • Shader/OVERRIDE_mount_opaque_pbr_parallax_iridescent_Default_Medium_Chr_Bloody_In_1839901.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_Default_Medium_Chr_Bloody_In_363332.shd
  • Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Demonic_In.shd
  • Shader/OVERRIDE_mount_opaque_emissiveFlow_pbr_Default_Medium_Chr_Bloody_In_1804379.shd
  • Shader/OVERRIDE_monster_opaque_iridescent_Default_Medium_Chr_Bloody_Out_289598.shd
  • Shader/pet_opaque_necroSkeleton.shd
  • Shader/OVERRIDE_mount_opaque_pbr_waterFlow_Default_Medium_Chr_Bloody_In_1328948.shd
  • Shader/OVERRIDE_monster_hair_Default_Medium_Chr_Bloody_Out_787441.shd
  • Shader/OVERRIDE_mount_opaque_pbr_Default_Medium_Chr_Bloody_In_585352.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Bloody_In.shd
  • Shader/OVERRIDE_mount_opaque_emissiveFlow_pbr_Default_Medium_Chr_Demonic_In_1804379.shd
  • Shader/monster_opaque.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_In_366565.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Bloody_Out_340537.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_Default_Medium_Chr_Demonic_In_363332.shd
  • Shader/item_fur_skin.shd
  • Shader/OVERRIDE_mount_opaque_pbr_crystal_Default_Medium_Chr_Bloody_Out_1672431.shd
  • Shader/monster_opaque_doubleSided.shd
  • Shader/OVERRIDE_necro_corpse_opaque_subsurface_pbr_layeredDissolve_Default_Medium_Chr_Bloody_Out_455501.shd
  • Shader/OVERRIDE_boss_butcher_Default_Medium_Chr_Bloody_Out_1061621.shd
  • Shader/npc_hair_high.shd
  • Shader/IGC_BLB_1230_FX_opaque_subsurface_pbr_neyrelle.shd
  • Shader/mount_opaque_pbr_crystal.shd
  • Shader/mount_hair_holographic.shd
  • Shader/OVERRIDE_mount_opaque_pbr_Default_Medium_Chr_Bloody_Out_585352.shd
  • Shader/OVERRIDE_monster_opaque_randomVariation_Default_Medium_Chr_Bloody_Out_440525.shd
  • Shader/OVERRIDE_npc_opaque_skin_Default_Medium_Chr_Bloody_In_287229.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_Out_1509391.shd
  • Shader/OVERRIDE_monster_transparent_Default_Medium_Chr_Bloody_In_290882.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_bloodMask_Default_Medium_Chr_Bloody_Out_521588.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_Out_1277025.shd
  • Shader/OVERRIDE_monster_opaque_doubleSided_Default_Medium_Chr_Demonic_Out_346209.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_Default_Medium_Chr_Demonic_In_454551.shd
  • Shader/OVERRIDE_npc_opaque_skin_Default_Medium_Chr_Demonic_In_287229.shd
  • Shader/OVERRIDE_pet_opaque_necroSkeleton_Default_Medium_Chr_Bloody_In_1436104.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_necro_corpse_opaque_subsurface_pbr_layeredDissolve_Default_Medium_Chr_Bloody_In_455501.shd
  • Shader/OVERRIDE_mount_fur_skin_Fur_Chr_Demonic_In.shd
  • Shader/mount_fur_skin.shd
  • Shader/OVERRIDE_monster_opaque_skin_doubleSided_Default_Medium_Chr_Demonic_In_354795.shd
  • Shader/SLY_fxRnd_IGC_opaque_subsurface_pbr.shd
  • Shader/OVERRIDE_monster_opaque_randomVariation_Default_Medium_Chr_Demonic_Out_440525.shd
  • Shader/OVERRIDE_boss_duriel_abdomen_Default_Medium_Chr_Bloody_Out_346331.shd
  • Shader/OVERRIDE_pet_opaque_necroSkeleton_Default_Medium_Chr_Bloody_Out_1436104.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/OVERRIDE_monster_opaque_skin_doubleSided_Default_Medium_Chr_Bloody_Out_354795.shd
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/OVERRIDE_mount_opaque_pbr_lightning_Default_Medium_Chr_Bloody_In_1703390.shd
  • Shader/OVERRIDE_mount_hair_Default_Medium_Chr_Bloody_Out_585659.shd
  • Shader/mount_opaque_pbr_twitch.shd
  • Shader/OVERRIDE_pet_fur_skin_Fur_Chr_Demonic_In.shd
  • Shader/IGC_SLA_amalgam_monster_opaque_subsurface_pbr.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_Default_Medium_Chr_Bloody_In_454551.shd
  • Shader/OVERRIDE_mount_opaque_subsurface_pbr_Default_Medium_Chr_Bloody_In_1111982.shd
  • Shader/mount_opaque_subsurface_pbr_celestial.shd
  • Shader/npc_druid_rep_spirit.shd
  • Shader/monster_transparent.shd
  • Shader/mount_opaque_pbr_waterFlow.shd
  • Shader/OVERRIDE_monster_opaque_Default_Medium_Chr_Bloody_Out_121857.shd
  • Shader/OVERRIDE_monster_opaque_dissolve_Default_Medium_Chr_Bloody_Out_363330.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_Default_Medium_Chr_Bloody_Out_454551.shd
  • Shader/hero_fur_skin.shd
  • Shader/OVERRIDE_monster_opaque_dissolve_Default_Medium_Chr_Bloody_In_363330.shd
  • Shader/OVERRIDE_mount_hair_Default_Medium_Chr_Bloody_In_585659.shd
  • Shader/OVERRIDE_pet_opaque_Default_Medium_Chr_Demonic_Out_580005.shd
  • Shader/monster_opaque_skin_dissolve.shd
  • Shader/pet_opaque_motionBlur.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/OVERRIDE_pet_opaque_skin_Default_Medium_Chr_Demonic_In_1111976.shd
  • Shader/OVERRIDE_monster_opaque_skin_Default_Medium_Chr_Demonic_Out_121859.shd
  • Shader/OVERRIDE_monster_hair_Default_Medium_Chr_Bloody_In_787441.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_Default_Medium_Chr_Demonic_Out_363332.shd
  • Shader/OVERRIDE_monster_opaque_skin_Default_Medium_Chr_Demonic_In_121859.shd
  • Shader/IGC_opaque_subsurface_pbr_erode.shd
  • Shader/OVERRIDE_hero_fur_skin_Fur_Chr_Demonic_Out.shd
  • Shader/npc_fur_skin.shd
  • Shader/OVERRIDE_monster_opaque_doubleSided_Default_Medium_Chr_Bloody_Out_346209.shd
  • Shader/OVERRIDE_monster_opaque_iridescent_Default_Medium_Chr_Demonic_In_289598.shd
  • Shader/pet_opaque_faded.shd
  • Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Bloody_In.shd
  • Shader/IGC_opaque_pbr.shd
  • Shader/monster_opaque_emissiveUV1.shd
  • Shader/mount_opaque_pbr_flowGem.shd
  • Shader/OVERRIDE_monster_opaque_doubleSided_Default_Medium_Chr_Bloody_In_346209.shd
  • Shader/OVERRIDE_monster_opaque_skin_doubleSided_Default_Medium_Chr_Demonic_Out_354795.shd
  • Shader/OVERRIDE_pet_opaque_Default_Medium_Chr_Bloody_Out_580005.shd
  • Shader/OVERRIDE_mount_opaque_pbr_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1839901.shd
  • Shader/OVERRIDE_boss_butcher_Default_Medium_Chr_Demonic_In_1061621.shd
  • Shader/mount_opaque_pbr.shd
  • Shader/mount_gsoft_colorNoise_emissive.shd
  • Shader/IGC_opaque_pbr_FullPrecision.shd
  • Shader/IGC_doublesided_pbr_erode.shd
  • Shader/OVERRIDE_pet_fur_skin_Fur_Chr_Bloody_Out.shd
  • Shader/GLOBAL_frozen_fur.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_In_1277025.shd
  • Shader/OVERRIDE_npc_hair_Default_Medium_Chr_Bloody_Out_312179.shd
  • Shader/OVERRIDE_mount_opaque_subsurface_pbr_Default_Medium_Chr_Bloody_Out_1111982.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_In_1277025.shd
  • Shader/monster_opaque_effectOverlay.shd
  • Shader/OVERRIDE_boss_duriel_abdomen_Default_Medium_Chr_Bloody_In_346331.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Demonic_Out_340537.shd
  • Shader/OVERRIDE_npc_opaque_skin_Default_Medium_Chr_Bloody_Out_287229.shd
  • Shader/OVERRIDE_monster_opaque_Default_Medium_Chr_Demonic_Out_121857.shd
  • Shader/monster_opaque_skin.shd
  • Shader/IGC_opaque_subsurface_pbr_FullPrecision.shd
  • Shader/OVERRIDE_pet_fur_skin_Fur_Chr_Bloody_In.shd
  • Shader/OVERRIDE_monster_transparent_Default_Medium_Chr_Demonic_In_290882.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Demonic_In_340537.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_In_1442623.shd
  • Shader/hero_fur_skin_dualNoise.shd
  • Shader/OVERRIDE_monster_opaque_skin_randomVariation_Default_Medium_Chr_Demonic_Out_440352.shd
  • Shader/OVERRIDE_monster_opaque_skin_Default_Medium_Chr_Bloody_Out_121859.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_In_1509391.shd
  • Shader/mount_opaque_pbr_holographic_ditherBlur.shd
  • Shader/OVERRIDE_item_fur_skin_Fur_Chr_Demonic_In_287065.shd
  • Shader/pet_opaque_skin.shd
  • Shader/OVERRIDE_npc_hair_Default_Medium_Chr_Bloody_In_312179.shd
  • Shader/IGC_CERO_entrails_opaque_pbr.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_bloodMask_Default_Medium_Chr_Demonic_Out_521588.shd
  • Shader/OVERRIDE_monster_opaque_randomVariation_Default_Medium_Chr_Demonic_In_440525.shd
  • Shader/OVERRIDE_mount_opaque_pbr_waterFlow_Default_Medium_Chr_Demonic_Out_1328948.shd
  • Shader/IGC_opaque_subsurface_pbr_vat.shd
  • Shader/mount_opaque_pbr_cloth_fuzzy.shd
  • Shader/OVERRIDE_mount_opaque_pbr_Default_Medium_Chr_Demonic_In_585352.shd
  • Shader/OVERRIDE_mount_hair_Default_Medium_Chr_Demonic_In_585659.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_In_374556.shd
  • Shader/OVERRIDE_mount_opaque_pbr_Default_Medium_Chr_Demonic_Out_585352.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/mount_opaque_emissiveFlow_pbr.shd
  • Shader/OVERRIDE_monster_opaque_emissiveUV1_Default_Medium_Chr_Bloody_Out_623857.shd
  • Shader/monster_opaque_skin_layeredDissolve_bloodMask.shd
  • Shader/IGC_hero_opaque_subsurface_pbr_bloodLerp.shd
  • Shader/SLY_fxRnd_IGC_fur_skin.shd
  • Shader/pet_opaque_skin_faded.shd
  • Shader/OVERRIDE_monster_fur_skin_dissolve_Fur_Chr_Demonic_Out_363330.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_Out_366565.shd
  • Shader/OVERRIDE_pet_opaque_Default_Medium_Chr_Demonic_In_580005.shd
  • Shader/GLOBAL_frozen.shd
  • Shader/monster_opaque_skin_dissolve_UVSet1.shd
  • Shader/boss_seahagDeathSkin_opaque_skin_dissolveWipe.shd
  • Shader/OVERRIDE_monster_fur_skin_dissolve_Fur_Chr_Bloody_In_363330.shd
  • Shader/OVERRIDE_monster_opaque_iridescent_Default_Medium_Chr_Demonic_Out_289598.shd
  • Shader/OVERRIDE_mount_opaque_emissiveFlow_pbr_Default_Medium_Chr_Bloody_Out_1804379.shd
  • Shader/IGC_doublesided_pbr.shd
  • Shader/OVERRIDE_mount_hair_Default_Medium_Chr_Demonic_Out_585659.shd
  • Shader/OVERRIDE_mount_opaque_pbr_holographic_ditherBlur_Default_Medium_Chr_Bloody_Out_1871265.shd
  • Shader/OVERRIDE_monster_hair_Default_Medium_Chr_Demonic_Out_787441.shd
  • Shader/OVERRIDE_monster_transparent_Default_Medium_Chr_Demonic_Out_290882.shd
  • Shader/OVERRIDE_npc_opaque_skin_Default_Medium_Chr_Demonic_Out_287229.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Bloody_In_340537.shd
  • Shader/SLY_fxRnd_IGC_hero_opaque_subsurface_pbr.shd
  • Shader/monster_opaque_iridescent.shd
  • Shader/OVERRIDE_npc_fur_skin_Fur_Chr_Demonic_In.shd
  • Shader/OVERRIDE_mount_opaque_pbr_crystal_Default_Medium_Chr_Demonic_Out_1672431.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_In_366565.shd
  • Shader/OVERRIDE_mount_opaque_pbr_waterFlow_Default_Medium_Chr_Demonic_In_1328948.shd
  • Shader/vfx_actor_unique_mephisto.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Demonic_Out_1442623.shd
  • Shader/OVERRIDE_mount_opaque_pbr_holographic_ditherBlur_Default_Medium_Chr_Demonic_In_1871265.shd
  • Shader/OVERRIDE_pet_opaque_skin_Default_Medium_Chr_Bloody_In_1111976.shd
  • Shader/mount_opaque_pbr_lightning.shd
  • Shader/OVERRIDE_npc_fur_skin_Fur_Chr_Bloody_In.shd
  • Shader/OVERRIDE_monster_opaque_doubleSided_Default_Medium_Chr_Demonic_In_346209.shd
  • Shader/OVERRIDE_npc_fur_skin_Fur_Chr_Demonic_Out.shd
  • Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Demonic_Out.shd
  • Shader/OVERRIDE_monster_opaque_skin_doubleSided_Default_Medium_Chr_Bloody_In_354795.shd
  • Shader/OVERRIDE_mount_opaque_emissiveFlow_pbr_Default_Medium_Chr_Demonic_Out_1804379.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Bloody_Out_1920341.shd
  • Shader/OVERRIDE_mount_opaque_subsurface_pbr_Default_Medium_Chr_Demonic_In_1111982.shd
  • Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_mount_opaque_pbr_holographic_ditherBlur_Default_Medium_Chr_Bloody_In_1871265.shd
  • Shader/OVERRIDE_mount_opaque_pbr_lightning_Default_Medium_Chr_Demonic_In_1703390.shd
  • Shader/OVERRIDE_mount_hair_holographic_Default_Medium_Chr_Bloody_In_1879499.shd
  • Shader/OVERRIDE_mount_opaque_pbr_holographic_ditherBlur_Default_Medium_Chr_Demonic_Out_1871265.shd
  • Shader/IGC_trans_pbr_world_position_opacity_eyelid_movement.shd
  • Shader/OVERRIDE_mount_hair_holographic_Default_Medium_Chr_Demonic_In_1879499.shd
  • Shader/OVERRIDE_monster_opaque_iridescent_Default_Medium_Chr_Bloody_In_289598.shd
  • Shader/monster_opaque_dissolve.shd
  • Shader/OVERRIDE_monster_opaque_twoEmissive_Default_Medium_Chr_Bloody_In_1023114.shd
  • Shader/monster_opaque_skin_randomVariation.shd
  • Shader/monster_skin_frozenSwipe.shd
  • Shader/OVERRIDE_pet_opaque_necroSkeleton_Default_Medium_Chr_Demonic_Out_1436104.shd
  • Shader/monster_fur_skin_dissolve.shd
  • Shader/OVERRIDE_item_fur_skin_Fur_Chr_Demonic_Out_287065.shd
  • Shader/IGC_opaque_subsurface_pbr_doubleSided.shd
  • Shader/OVERRIDE_boss_duriel_abdomen_Default_Medium_Chr_Demonic_Out_346331.shd
  • Shader/OVERRIDE_monster_opaque_Default_Medium_Chr_Bloody_In_121857.shd
  • Shader/vfx_actor_unique_gBuffer_vertexOffset_growth_hellPortal.shd
  • Shader/OVERRIDE_necro_corpse_opaque_subsurface_pbr_layeredDissolve_Default_Medium_Chr_Demonic_In_455501.shd
  • Shader/OVERRIDE_pet_fur_skin_Fur_Chr_Demonic_Out.shd
  • Shader/OVERRIDE_monster_opaque_skin_randomVariation_Default_Medium_Chr_Demonic_In_440352.shd
  • Shader/IGC_POP_torch_cloth_opaque_pbr.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_bloodMask_Default_Medium_Chr_Demonic_In_521588.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Bloody_In_1920341.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_Out_374556.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_Out_1277025.shd
  • Shader/IGC_opaque_subsurface_pbr_eye_dilation.shd
  • Shader/OVERRIDE_npc_hair_Default_Medium_Chr_Demonic_In_312179.shd
  • Shader/OVERRIDE_monster_fur_skin_dissolve_Fur_Chr_Demonic_In_363330.shd
  • Shader/boss_duriel_abdomen.shd
  • Shader/OVERRIDE_monster_opaque_twoEmissive_Default_Medium_Chr_Demonic_Out_1023114.shd
  • Shader/OVERRIDE_mount_opaque_pbr_crystal_Default_Medium_Chr_Bloody_In_1672431.shd
  • Shader/monster_opaque_skin_doubleSided.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Demonic_Out_1920341.shd
  • Shader/OVERRIDE_mount_fur_skin_Fur_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Demonic_In.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_UVSet1_Default_Medium_Chr_Demonic_In_514203.shd
  • Shader/OVERRIDE_npc_fur_skin_Fur_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_In_374556.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Demonic_In_1442623.shd
  • Shader/OVERRIDE_mount_opaque_pbr_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1839901.shd
  • Shader/OVERRIDE_item_fur_skin_Fur_Chr_Bloody_Out_287065.shd
  • Shader/monster_fur_skin_layeredDissolve.shd
  • Shader/OVERRIDE_monster_opaque_skin_randomVariation_Default_Medium_Chr_Bloody_In_440352.shd
  • Shader/OVERRIDE_monster_opaque_emissiveUV1_Default_Medium_Chr_Demonic_In_623857.shd
  • Shader/OVERRIDE_monster_opaque_Default_Medium_Chr_Demonic_In_121857.shd
  • Shader/IGC_opaque_pbr_rbd_vat.shd
  • Shader/npc_opaque_skin.shd
  • Shader/OVERRIDE_monster_opaque_dissolve_Default_Medium_Chr_Demonic_In_363330.shd
  • Shader/druid_fur_skin.shd
  • Shader/monster_hair.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_Out_1442623.shd
  • Shader/OVERRIDE_necro_corpse_opaque_subsurface_pbr_layeredDissolve_Default_Medium_Chr_Demonic_Out_455501.shd
  • Shader/OVERRIDE_npc_hair_Default_Medium_Chr_Demonic_Out_312179.shd
  • Shader/OVERRIDE_mount_hair_holographic_Default_Medium_Chr_Bloody_Out_1879499.shd
  • Shader/OVERRIDE_hero_fur_skin_Fur_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Demonic_In_1920341.shd
  • Shader/OVERRIDE_monster_opaque_emissiveUV1_Default_Medium_Chr_Bloody_In_623857.shd
  • Shader/OVERRIDE_mount_opaque_pbr_parallax_iridescent_Default_Medium_Chr_Demonic_In_1839901.shd
  • Shader/OVERRIDE_monster_fur_skin_dissolve_Fur_Chr_Bloody_Out_363330.shd
  • Shader/OVERRIDE_pet_opaque_Default_Medium_Chr_Bloody_In_580005.shd
  • Shader/pet_fur_motionBlur.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_Out_1509391.shd
  • Shader/OVERRIDE_pet_opaque_skin_Default_Medium_Chr_Bloody_Out_1111976.shd
  • Shader/IGC_opaque_subsurface_pbr.shd
  • Shader/OVERRIDE_boss_butcher_Default_Medium_Chr_Demonic_Out_1061621.shd
  • Shader/SLY_fxRnd_IGC_hero_opaque_pbr.shd
  • Shader/OVERRIDE_monster_opaque_randomVariation_Default_Medium_Chr_Bloody_In_440525.shd
  • Shader/igc_SLY_fxRnD_monster_opaque_subsurface_pbr.shd
  • Shader/mount_hair.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_Default_Medium_Chr_Demonic_Out_454551.shd
  • Shader/OVERRIDE_mount_fur_skin_Fur_Chr_Bloody_In.shd
  • Shader/necro_corpse_opaque_subsurface_pbr_layeredDissolve.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_Out_366565.shd
  • Shader/OVERRIDE_mount_fur_skin_Fur_Chr_Demonic_Out.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Demonic_Out.shd
  • Shader/OVERRIDE_mount_hair_holographic_Default_Medium_Chr_Demonic_Out_1879499.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_Out_374556.shd
  • Shader/OVERRIDE_mount_opaque_pbr_waterFlow_Default_Medium_Chr_Bloody_Out_1328948.shd
  • Shader/fur_skin_dissolve.shd
  • Shader/OVERRIDE_monster_opaque_skin_Default_Medium_Chr_Bloody_In_121859.shd
  • Shader/OVERRIDE_mount_opaque_pbr_crystal_Default_Medium_Chr_Demonic_In_1672431.shd
  • Shader/OVERRIDE_mount_opaque_pbr_lightning_Default_Medium_Chr_Bloody_Out_1703390.shd
  • Shader/OVERRIDE_monster_transparent_Default_Medium_Chr_Bloody_Out_290882.shd
  • Shader/mount_opaque_subsurface_pbr_emissiveFlow.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_In_1509391.shd
  • Shader/mount_opaque_subsurface_pbr.shd
  • Shader/pet_fur_faded.shd
  • Shader/IGC_doublesided_pbr_FullPrecision.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_UVSet1_Default_Medium_Chr_Bloody_Out_514203.shd
  • Shader/ambient_opaque.shd
  • Shader/mount_opaque_pbr_glass.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_UVSet1_Default_Medium_Chr_Demonic_Out_514203.shd
  • Shader/monster_opaque_randomVariation.shd
  • Shader/OVERRIDE_monster_opaque_twoEmissive_Default_Medium_Chr_Bloody_Out_1023114.shd
  • Shader/OVERRIDE_boss_duriel_abdomen_Default_Medium_Chr_Demonic_In_346331.shd
  • Shader/monster_opaque_twoEmissive.shd
  • Shader/OVERRIDE_mount_opaque_pbr_lightning_Default_Medium_Chr_Demonic_Out_1703390.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_bloodMask_Default_Medium_Chr_Bloody_In_521588.shd
  • Shader/OVERRIDE_pet_opaque_skin_Default_Medium_Chr_Demonic_Out_1111976.shd
  • Shader/monster_opaque_skin_layeredDissolve.shd
  • Shader/pet_fur_skin.shd
  • Shader/IGC_opaque_pbr_erode.shd
  • Shader/fur_skin.shd
  • Shader/npc_opaque_mixed.shd
  • 1245681
    { "__fileName__": "base/meta/MaterialValue/Death Darken Multiplier.mtv" }