References to other File
  • MaterialValue/emissive multiplier
  • MaterialValue/Fresnel Power
  • MaterialValue/emissive color lerp
  • MaterialValue/Fresnel Strength
  • MaterialValue/Fresnel Power Emissive
  • MaterialValue/Fresnel Slope Emissive
  • MaterialValue/Fresnel Inverse Emissive
  • MaterialValue/Wetness Bias
  • MaterialValue/Normal Intensity - Detail Map 1
  • MaterialValue/Normal Intensity - Detail Map 2
  • MaterialValue/Normal Intensity - Detail Map 3
  • MaterialValue/Roughness Intensity - Detail Map 1
  • MaterialValue/Roughness Intensity - Detail Map 2
  • MaterialValue/Roughness Intensity - Detail Map 3
  • MaterialValue/AO Multiplier
  • MaterialValue/Emissive Color Source
  • MaterialValue/Fresnel Double Sided
  • MaterialValue/Emissive Texture Multiplier
  • MaterialValue/Death Darken Multiplier
  • MaterialValue/Death Darken Duration
  • MaterialValue/Dye Ramp Levels Min
  • MaterialValue/Dye Ramp Levels Mid
  • MaterialValue/Dye Ramp Levels Max
  • MaterialValue/Gradient Noise Strength
  • MaterialValue/Gradient Shift Strength
  • MaterialValue/Fresnel Bias
  • MaterialValue/Color Saturation Multiplier
  • MaterialValue/Holographic Emissive Multiplier
  • MaterialValue/Fresnel Vertex Normal Influence
  • MaterialValue/Holographic Emissive Texture Multiplier
  • MaterialValue/emissive color
  • MaterialValue/Low Quality
  • Texture/000_black
  • Texture/CharacterSnow_Mask
  • Texture/solid_black
  • Texture/black
  • Texture/CharacterSnow_Normal
  • MaterialValue/Alpha Noise Multiplier
  • MaterialValue/UV Distortion 1 U Strength
  • MaterialValue/UV Distortion 1 V Strength
  • MaterialValue/Alpha Multipler
  • MaterialValue/Alpha Texture Influence
  • Texture/flat_NM
  • Texture/hero_blood_tiling
  • 1871184
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