References to this File
  • Material/sorF_stor150_BTS_mat.mat
  • Material/sorF_stor150_HLM_mat.mat
  • Material/sorF_stor150_LEG_mat.mat
  • Material/sorM_stor150_GLV_mat.mat
  • Material/sorM_stor150_HLM_mat.mat
  • Material/trophy_sor004_stor.mat
  • Material/sorF_stor150_GLV_mat.mat
  • Material/sorF_stor150_TRS_mat.mat
  • Material/sorM_stor150_LEG_mat.mat
  • Material/sorM_stor150_TRS_mat.mat
  • Material/npc_lorath_WEP_a_mat_CHN_hot.mat
  • Material/sorM_stor150_BTS_mat.mat
  • Shader/OVERRIDE_boss_butcher_Default_Medium_Chr_Bloody_In_1061621.shd
  • Shader/boss_butcher.shd
  • Shader/OVERRIDE_monster_opaque_twoEmissive_Default_Medium_Chr_Demonic_In_1023114.shd
  • Shader/OVERRIDE_boss_butcher_Default_Medium_Chr_Bloody_Out_1061621.shd
  • Shader/hero_opaque_twoEmissive.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_Default_Medium_Chr_Bloody_In_1029696.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_vertanim_pivotMove_Breathe_Default_Medium_Chr_Bloody_Out_1246808.shd
  • Shader/OVERRIDE_boss_butcher_Default_Medium_Chr_Demonic_In_1061621.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_Default_Medium_Chr_Demonic_In_1029696.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_vertanim_pivotMove_Breathe_Default_Medium_Chr_Bloody_In_1246808.shd
  • Shader/hero_opaque_twoEmissive_vertanim_pivotMove_Breathe.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_vertanim_pivotMove_Breathe_Default_Medium_Chr_Demonic_In_1246808.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_Default_Medium_Chr_Demonic_Out_1029696.shd
  • Shader/OVERRIDE_monster_opaque_twoEmissive_Default_Medium_Chr_Bloody_In_1023114.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_Default_Medium_Chr_Bloody_Out_1029696.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_vertanim_pivotMove_Breathe_Default_Medium_Chr_Demonic_Out_1246808.shd
  • Shader/OVERRIDE_monster_opaque_twoEmissive_Default_Medium_Chr_Demonic_Out_1023114.shd
  • Shader/OVERRIDE_boss_butcher_Default_Medium_Chr_Demonic_Out_1061621.shd
  • Shader/OVERRIDE_monster_opaque_twoEmissive_Default_Medium_Chr_Bloody_Out_1023114.shd
  • Shader/monster_opaque_twoEmissive.shd
  • 1057339
    { "__fileName__": "base/meta/MaterialValue/Emissive Blend Mode.mtv" }