References to this File
  • Material/ProtoDun_South_Blocker_Dyn_Opening.mat
  • Material/IGC_POP_5520_torchFire_optimized_gen8.mat
  • Material/ProtoDun_Crypt_Blocker_Dyn_Open.mat
  • Material/IGC_POP_6530_torchFire_optimized_gen8.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_C_Dmg_E_VAT.mat
  • Material/IGC_POP_6560_vatFire_optimized_gen8.mat
  • Material/ProtoDun_Keep_Blocker_Dyn_Closed.mat
  • Material/ProtoDun_Jail_Blocker_Dyn_Open.mat
  • Material/ProtoDun_Keep_Blocker_Dyn_Opening.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_C_symbols_VAT.mat
  • Material/igc_lilith_wing_mtl_Stone_rbd.mat
  • Material/Cave_Mine_Blocker_Dyn_Open.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_B_VAT.mat
  • Material/ProtoDun_Crypt_Blocker_Dyn_Opening.mat
  • Material/IGC_POP_5510_torchFire_optimized.mat
  • Material/igc_lilithbld_head_mat_stone_1001_rbd.mat
  • Material/IGC_POP_5530_torchFire_optimized_gen8.mat
  • Material/Vampire_Blocker_Opening.mat
  • Material/igc_lilithbld_head_mat_stone_1003_rbd.mat
  • Material/ProtoDun_Flooded_Blocker_Dyn_Open.mat
  • Material/ProtoDun_Keep_Blocker_Dyn_Open.mat
  • Material/Step_City_Blocker_Dyn_Closed.mat
  • Material/IGC_POP_6550_torchFire_optimized_gen8.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_C_VAT.mat
  • Material/ProtoDun_South_Blocker_Dyn_Open.mat
  • Material/ProtoDun_Flooded_Blocker_Dyn_Opening.mat
  • Material/IGC_POP_5600_torchFire_optimized_gen8.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_C_Dmg_D_VAT.mat
  • Material/IGC_POP_5610_torchFire_optimized_gen8.mat
  • Material/Cave_Mine_Blocker_Dyn_Opening.mat
  • Material/Cave_Mine_Blocker_Dyn_Closed.mat
  • Material/igc_lilithbld_head_mat_stone_1002_rbd.mat
  • Material/igc_lilithbld_head_mat_stone_1004_rbd.mat
  • Material/Step_City_Blocker_Dyn_Opening.mat
  • Material/igc_lilithbld_head_mat_stone_1005_rbd.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_B_symbols_VAT.mat
  • Material/ProtoDun_Jail_Blocker_Dyn_Closed.mat
  • Material/Step_City_Blocker_Dyn_Open.mat
  • Material/ProtoDun_Root_Blocker_Dyn_Open.mat
  • Material/lilith_UpperBody_Mtl_Stone_rbd.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_A_symbols_VAT.mat
  • Material/ProtoDun_Crypt_Blocker_Dyn_Closed.mat
  • Material/ProtoDun_Jail_Blocker_Dyn_Opening.mat
  • Material/IGC_POP_5590_torchFire_optimized_gen8.mat
  • Material/Hell_Cath_ThroneRoom_Arch_PillarBase_A_01_VAT.mat
  • Material/igc_lilith_inside_mtl_Stone_rbd.mat
  • Material/lilith_UpperCloth_Mtl_Stone_rbd.mat
  • Material/IGC_POP_6540_torchFire_optimized.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_A_VAT.mat
  • Material/IGC_POP_6510_torchFire_optimized_gen8.mat
  • Material/igc_lilith_hardsurface_mtl_Stone_rbd.mat
  • Material/igc_lilith_body_mtl_Stone_rbd.mat
  • Material/ProtoDun_South_Blocker_Dyn_Closed.mat
  • Material/IGC_POP_5560_torchFire_optimized_gen8.mat
  • Material/ProtoDun_Flooded_Blocker_Dyn_Closed.mat
  • Material/Arena_Lilith_Phase2_BreakingFloor_B_Dmg_VAT.mat
  • Material/IGC_POP_6540_torchFire_optimized_gen8.mat
  • Material/seeds_of_hate_400_count_vat_end.mat
  • Material/IGC_POP_5550_torchFire_optimized_gen8.mat
  • Shader/IGC_actor_water_pbr_blood_VAT3_cookie.shd
  • Shader/igc_character_gbuff_lit_pbr_vat.shd
  • Shader/prop_highlight_skin_ztest_vertAnim_vat_dynamic_remeshing.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/IGC_cookie_prop_gbuff_distancePrecision_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_cookie_mephisto_bubble_vat3_sbd.shd
  • Shader/IGC_actor_blood_mbVAT3.shd
  • Shader/scene_def_gsoft_parallaxocclusion_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/IGC_actor_water_pbr_blood_VAT3.shd
  • Shader/IGC_BLB_FX_neyrelle_sleeve_vertAnim_vat_soft_body_gbuff_dissolve_doublesided.shd
  • Shader/igc_prop_def_gbuff_basic_ws_vertex_noise_vat.shd
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/vfx_cookie_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/prop_def_gbuff_gem_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/prop_highlight_skin_ztest_vertAnim_vat_soft_body_deformation.shd
  • Shader/IGC_actor_gbuff_pbr_blood_VAT3.shd
  • Shader/IGC_opaque_subsurface_pbr_vat.shd
  • Shader/cookie_prop_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/IGC_actor_blood_gBuffer_vertexAnim_lit_VAT3.shd
  • Shader/scene_def_gsoft_parallaxocclusion_low_quality_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_lilith_arena.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/cookie_vertanim_vat_rigid_body_dynamics.shd
  • Shader/IGC_POP_VAT_fire.shd
  • Shader/prop_highlight_skin_ztest_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_layered_directional_blend.shd
  • Shader/IGC_opaque_pbr_rbd_vat.shd
  • Shader/cookie_prop_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_Subsurface_vat.shd
  • Shader/cookie_prop_gbuff_basic_vertAnim_vat_dynamic_remeshing.shd
  • EffectGroup/IGC_BLD_1210.efg
  • 1080988
    { "__fileName__": "base/meta/MaterialValue/Vert Anim VAT Use Auto Playback.mtv" }