References to this File
References to other File
  • ShaderMap/hero_opaque_cloth_bloodFlow
  • Texture/necM_stor160_TRS_Color
  • Texture/necM_stor160_TRS_Normal
  • Texture/necM_stor154_emissiveColor
  • Texture/tileableGoop_Normal
  • Texture/necM_stor160_TRS_DyeMask
  • Texture/necM_stor160_TRS_DyeRamp
  • Texture/necM_stor160_TRS_Rough
  • Texture/necM_stor160_TRS_Metal
  • Texture/necM_stor160_TRS_AO
  • Texture/necM_Stor160_TRS_emissive
  • Texture/necM_stor160_TRS_FurMask
  • Texture/environmentVFX_fogSwirl_UVDistortion
  • Texture/necM_Stor160_TRS_ClothMask
  • Texture/Metal_battered_magnesium_DM_Normal
  • Texture/Fabric_linen_woven_DM_Normal
  • Texture/Fabric_satin_DM_Normal
  • Texture/Metal_battered_magnesium_DM_rough
  • Texture/Fabric_linen_woven_DM_Rough
  • Texture/Fabric_satin_DM_Rough
  • Texture/necM_Stor160_TRS_bloodMask_VFX
  • MaterialValue/emissive multiplier
  • MaterialValue/Fresnel Slope
  • MaterialValue/Alpha Brightness Global
  • MaterialValue/emissive color lerp
  • MaterialValue/Fresnel Strength
  • MaterialValue/Fresnel Power Emissive
  • MaterialValue/Fresnel Slope Emissive
  • MaterialValue/Fresnel Inverse Emissive
  • MaterialValue/Normal Intensity - Detail Map 1
  • MaterialValue/Normal Intensity - Detail Map 2
  • MaterialValue/Normal Intensity - Detail Map 3
  • MaterialValue/Roughness Intensity - Detail Map 1
  • MaterialValue/Roughness Intensity - Detail Map 2
  • MaterialValue/Roughness Intensity - Detail Map 3
  • MaterialValue/Roughness Offset - Detail Map 1
  • MaterialValue/Roughness Offset - Detail Map 3
  • MaterialValue/Normal Intensity
  • MaterialValue/Fuzzy Shading Effect
  • MaterialValue/Fuzzy Shading Power
  • MaterialValue/Emissive Color Source
  • MaterialValue/Character Fresnel Toggle
  • MaterialValue/Emissive Texture Multiplier
  • MaterialValue/Iridescence Intensity
  • MaterialValue/Blood Metalness Blend
  • MaterialValue/Blood Flow Scroll Speed - Secondary
  • MaterialValue/UV Distortion Global Strength Blood
  • MaterialValue/Blood Flow Normal Intensity
  • MaterialValue/Blood Metalness
  • MaterialValue/Blood Roughness Blend
  • MaterialValue/Blood Roughness
  • MaterialValue/Blood Flow Scroll Speed - Main
  • MaterialValue/UV Distortion Blood Speed
  • MaterialValue/Blood Normal Edge Blend Thickness
  • MaterialValue/emissive color
  • Surface/Stone
  • 1195299
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