stl
{ "Desc": "{c_important}걸어다니는 무기고{/c} 핵심 지속 효과의 마지막 피해 보너스를 얻은 후, 자동으로 {c_important}발 구르기{/c}를 시전하고 분노를 {c_random}[Affix_Value_1]{/c} 얻습니다. 이 효과는 {c_number}[Affix_Value_2]{/c}초에 한 번씩만 발동합니다." }
References to other File
1210590
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