References to this File
  • Material/druF_stor152_LEG_mat.mat
  • Material/barM_stor150_TRS_fur_mat.mat
  • Material/barM_stor150_LEG_mat.mat
  • Material/barF_stor150_LEG_mat.mat
  • Material/barM_stor150_TRS_mat.mat
  • Material/barF_stor150_GLV_mat.mat
  • Material/barM_stor150_GLV_mat.mat
  • Shader/OVERRIDE_mount_opaque_pbr_waterFlow_Default_Medium_Chr_Bloody_In_1328948.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Medium_Chr_Bloody_In_1330323.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Bloody_In_1308343.shd
  • Shader/item_opaque_waterFlow.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Bloody_Out_1308343.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Low_Chr_Demonic_In_1330323.shd
  • Shader/mount_opaque_pbr_waterFlow.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Demonic_In_1308343.shd
  • Shader/hero_opaque_waterFlow.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Demonic_Out_1330361.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Medium_Chr_Bloody_Out_1330323.shd
  • Shader/OVERRIDE_mount_opaque_pbr_waterFlow_Default_Medium_Chr_Demonic_Out_1328948.shd
  • Shader/OVERRIDE_mount_opaque_pbr_waterFlow_Default_Medium_Chr_Demonic_In_1328948.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Low_Chr_Demonic_Out_1330323.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Low_Chr_Bloody_In_1330323.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Demonic_Out_1308343.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Medium_Chr_Demonic_Out_1330323.shd
  • Shader/GENERATED_item_opaque_waterFlow_Default_Low_Base_1330323.shd
  • Shader/druid_human_opaque_waterFlow.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Bloody_Out_1330361.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Demonic_In_1330361.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Bloody_In_1330361.shd
  • Shader/OVERRIDE_mount_opaque_pbr_waterFlow_Default_Medium_Chr_Bloody_Out_1328948.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Low_Chr_Bloody_Out_1330323.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Medium_Chr_Demonic_In_1330323.shd
  • 1308407
    { "__fileName__": "base/meta/MaterialValue/Water Roughness Blend.mtv" }