References to this File
  • Material/fxKit_damaging_burstLine_blood_wave02.mat
  • Material/fxKit_damaging_persistentLine_poison_intro_waveEdge.mat
  • Material/fxKit_damaging_burstLine_blood_waveBase.mat
  • Material/Triune_BloodWax_MultiMat.mat
  • Material/fxKit_damaging_projectile_poison_liquid_static_mat.mat
  • Material/Helmet_flippy_mat_ItemDrop.mat
  • Material/emote_bar022_stor_tornadoMain.mat
  • Material/VFX_Conv_QST_CHC_liquidSurface.mat
  • Material/andariel_attk_darkBeam_leadingCore_smoke_base_02_mesh.mat
  • Material/vfx_bloodseal_levelup_bloodfountainLip.mat
  • Material/Drown_RockCoral_gsoft.mat
  • Material/vfxSchool_mmoseley_bloodBubble.mat
  • Material/fxKit_damaging_projectileLobbed_blood_core_MAT.mat
  • Material/Triune_BloodWax_MultiMat_Emissive.mat
  • Material/vfx_treasurebeast_oreVomit_puddle_bubbles.mat
  • Material/Temple_Triune_MeltedWax_MultiMat_Emissive_Dyn.mat
  • Material/Drown_SeaWeed_Dyn.mat
  • Material/environmentVFX_smoke_chimney.mat
  • Material/Drown_Metal_HF.mat
  • Material/drowned_brute_paoe_weaponFX_cold.mat
  • Material/S01_boss_questDeath_heartTransform_attractor_lobbed_static_mat.mat
  • Material/tarBubble.mat
  • Material/ProtoDun_MetalProps.mat
  • Material/s01_boss_absorb_barrierMat_intro.mat
  • Material/Snake_Cultist_Hawe_MeltedWax_MultiMat.mat
  • Material/g_GoldPile.mat
  • Material/fxKit_damaging_projectileStrong_blood_leading_mesh.mat
  • Material/Hawe_Zakfort_Tapestry_Banner_Pole_A.mat
  • Material/environmentVFX_bloodOverlay.mat
  • Material/s02_bloodwell_liquidOverflow_neutral.mat
  • Material/environmentVFX_lavaFlow.mat
  • Material/Cultist_DemonSkull_MultiMat.mat
  • Material/Zakarum_MeltedWax_MultiMat.mat
  • Material/sorc_iceshard_cast.mat
  • Material/ProtoDun_ClothBanners_Anim.mat
  • Material/demon_butcher_escapeblood_lip_mat.mat
  • Material/S04_helltidebossSpawn_tendril_mat.mat
  • Material/environmentVFX_liquidSurface_blackOil.mat
  • Material/Barb_Kick_Impact_StreakMesh_Look1.mat
  • Material/fxKit_damaging_projectile_blood_tip_mesh.mat
  • Material/ProtoDun_Prop_MetalAdds_Anim.mat
  • Material/s02_bloodwell_liquidPlane_vertAnim.mat
  • Material/demon_butcher_escapeBloodCylinder_mat.mat
  • Material/IGC_inariusWings_large_1210_orange.mat
  • Material/IGC_inariusWings_large_1210_orange_detailedVersion.mat
  • Material/ProtoDun_Prop_MetalAdds.mat
  • Material/Snake_Cultist_Hawe_MeltedWax_MultiMat_Emissive_Dyn.mat
  • Material/s02_bloodwell_liquidOverflow_opening.mat
  • Material/Snake_Cultist_Hawe_MeltedWax_MultiMat_Emissive.mat
  • Material/vfx_resplendentChest_coins.mat
  • Material/Drown_Metal_Dyn_GooVer.mat
  • Material/Drown_Metal_Dyn.mat
  • Material/portal_inariusWing_center.mat
  • Material/s01_malginantAffix_blue_mesh02_Sheen.mat
  • Material/S02_boss_SpawnIntro_BloodBurst_cylinder.mat
  • Material/environmentVFX_blood_smallWaterfall_nafain_edit.mat
  • Material/Drown_RockCoral_Dissolve_Dyn.mat
  • Material/Zakarum_MeltedWax_MultiMat_Emissive_Red.mat
  • Material/Spawned_Light_Object.mat
  • Material/Drown_SeaWeed_gsoft.mat
  • Material/ProtoDun_ClothBanners.mat
  • Material/Zakarum_MeltedWax_MultiMat_Emissive_Purple.mat
  • Material/environmentVFX_blood_smallWaterfall_sparse.mat
  • Material/Zak_Dark_BannerLantern_MultiMat.mat
  • Material/necro_bloodSurge_aoe_veins_rig_mat.mat
  • Material/Barb_Kick_LegFocus_Mesh_Mat.mat
  • Material/fxKit_damaging_projectile_poison_lobbed_static_mat.mat
  • Material/s02_bloodwell_liquidPlane_vertAnim_opening.mat
  • Material/Cultist_TrepanMummy_MultiMat_Dyn.mat
  • Material/S04_helltidebossSpawn_tendrilouter_mat.mat
  • Material/IGC_inariusWings_large_1220_orange_detailedVersion.mat
  • Material/environmentVFX_blood_smallWaterfall_thick.mat
  • Material/interactiveVFX_ivy_actor.mat
  • Material/S04_helltideBossSpawn_Egg_mat.mat
  • Material/Zakarum_MeltedWax_MultiMat_Emissive_Dyn.mat
  • Material/environmentVFX_lavaFlow_B.mat
  • Material/s01_boss_alternate_barrierMat_intro.mat
  • Material/Zak_Dark_BlackWax_MultiMat_Emissive.mat
  • Material/s02_bloodwell_liquidCascade_opening.mat
  • Material/drowned_seaHag_wave01.mat
  • Material/Snake_Cultist_Hawe_MeltedWax_MultiMat_Dyn.mat
  • Material/fxKit_damaging_persistentLine_blood_geoPlane.mat
  • Material/fxKit_damaging_persistentLine_blood_vertexAnim_Test.mat
  • Material/Cultist_Candleabra_MultiMat_Dyn.mat
  • Material/S03_fxKit_damaging_burstLine_blood_wave02.mat
  • Material/_ccenvironmentVFX_blood_smallWaterfall_thick.mat
  • Material/Zakarum_BannerLanternWorn_MultiMat.mat
  • Material/environmentVFX_smoke_wispyPillar.mat
  • Material/portalCos_vampBlood_funnel_mat.mat
  • Material/emote_sor006_stor_waterSwirl_mesh.mat
  • Material/environmentVFX_lavaFlow_B_wide.mat
  • Material/DrownStatues.mat
  • Material/drowned_seaHag_wave_cast.mat
  • Material/environmentVFX_smoke_wispyPillar_B.mat
  • Material/DrownStatues_Dyn_HF.mat
  • Material/drowned_seaHag_wave_Top.mat
  • Material/S03_lilthsLament_waveTop.mat
  • Material/VFX_Alchemist_MixPotions_liquid.mat
  • Material/environmentVFX_lavaFlow_lrg.mat
  • Material/Zakarum_BannerLantern_MultiMat.mat
  • Material/fxKit_damaging_projectileStrong_blood_core_mesh.mat
  • Material/Temple_Triune_MeltedWax.mat
  • Material/_ccenvironmentVFX_blood_smallWaterfall_nafain_edit.mat
  • Material/DB_escape_torusFX_mat.mat
  • Material/mnt_dlux002_horse_sprinting_inariusWingRigOuter.mat
  • Material/s01_malginantAffix_blue_mesh.mat
  • Material/S03_fxKit_damaging_burstLine_blood_waveEdge.mat
  • Material/ProtoDun_MetalProps_Anim.mat
  • Material/Flippy_Amulet_01_Dyn.mat
  • Material/Zakarum_MeltedWax_MultiMat_Dyn.mat
  • Material/S03_fxKit_damaging_burstLine_blood_waveBase.mat
  • Material/S02_boss_SpawnIntro_BloodBurst_torusFX_mat.mat
  • Material/fallen_shaman_resTarget_grunt_spiral_02.mat
  • Material/Temple_Triune_MeltedWax_Dyn.mat
  • Material/S02_boss_SpawnIntro_blooddome_torusFX_mat.mat
  • Material/vfx_scorpion_summoned_geo_sand.mat
  • Material/S03_lilithLament_wave_bottom.mat
  • Material/S02_boss_SpawnIntro_BloodBurst_lip_mat.mat
  • Material/emote_sor006_stor_WaterElement_core_mesh_02_mat.mat
  • Material/goatman_Abom_puddle_small_mesh.mat
  • Material/fxKit_damaging_burstLine_blood_waveTop.mat
  • Material/lilithLament_wave_bottom.mat
  • Material/s02_bloodwell_liquidPlane_static.mat
  • Material/windVotexNado_mat.mat
  • Material/Drown_Metal_Dyn_HF.mat
  • Material/fxKit_damaging_persistentCylindrical_blood_fountain_vertexAnim.mat
  • Material/fxKit_damaging_projectileStrong_blood_tip_mesh.mat
  • Material/_ccenvironmentVFX_bloodOverlay.mat
  • Material/DrownStatues_Dyn.mat
  • Material/goatman_Abom_puddle_poison_bubbles.mat
  • Material/environmentVFX_bloodPetal_actor.mat
  • Material/Drown_RockCoral_Dyn.mat
  • Material/S01_Malignant_death_gibs.mat
  • Material/drowned_brute_paoe_weaponFX.mat
  • Material/Cultist_Candleabra_MultiMat.mat
  • Material/Drown_Metal_Dyn_GooVer_HF.mat
  • Material/Drown_DarkGoo_Coral_Dyn.mat
  • Material/Drown_RockCoral_Dyn_HF.mat
  • Material/qstVFX_megaDemon_bloodMesh.mat
  • Material/fxKit_damaging_persistentLine_poison_intro_waveBase.mat
  • Material/Drown_Metal.mat
  • Material/S03_fxKit_damaging_burstLine_blood_waveTop.mat
  • Material/s02_bloodwell_liquidCascade_neutral.mat
  • Material/DrownStatues_HF.mat
  • Material/lilthsLament_waveTop.mat
  • Material/portalCos_alternate_swipe.mat
  • Material/vfx_scorpion_summoned_geo_dirt.mat
  • Material/Zakarum_Chandelier_MultiMat.mat
  • Material/Drown_SeaWeed_Dyn_HF.mat
  • Material/fxKit_damaging_projectile_blood_core_mesh.mat
  • Material/necro_bloodMist_persistent_bloodBlobs.mat
  • Material/Cultist_TrepanMummy_MultiMat.mat
  • Material/interactiveVFX_hair.mat
  • Material/s02_bloodwell_liquidPlane_staticOpening.mat
  • Material/S02_Bloodseeker_Tornado__damaging_persistentCylindrical_blood_fountain_vertexAnim.mat
  • Material/IGC_inariusWings_large_1070_orange_detailedVersion.mat
  • Material/Triune_BloodWax_MultiMat_Dyn.mat
  • Material/environmentVFX_lavaFlow_B_lrg.mat
  • Material/vfx_boss_duriel_unburrow_dirtMesh.mat
  • Material/interactiveVFX_straw_actor.mat
  • Material/propVFX_liquidSurface_blackOil.mat
  • Material/Zakarum_MeltedWax_MultiMat_Emissive.mat
  • Material/necro_bloodSurge_aoe_veins_mat.mat
  • Material/fxKit_damaging_burstLine_blood_waveEdge.mat
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noise_directional_skinEnabled.shd
  • Shader/prop_def_gbuff_multimat_va_sub.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/scene_def_gbuff_multimat_translucent.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/OVERRIDE_scene_def_gbuff_multimat_Default_Medium_VFX_Highlight_156761.shd
  • Shader/scene_def_gbuff_multimat.shd
  • Shader/prop_def_gbuff_multimat_emissive_translucent.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_unique_worldSpaceLiquid.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_actor_opaque_uber_lit_pbr_vertexAnim.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/scene_def_gbuff_multimat_emissive_translucent.shd
  • Shader/prop_def_gbuff_multimat.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled_tornado.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/scene_def_gbuff_multimat_masking_nearMask.shd
  • Shader/vfx_actor_unique_bloodWave.shd
  • Shader/prop_def_gbuff_goldtest_multimat.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_noDOF.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/prop_def_gbuff_multimat_translucent.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • 147511
    { "__fileName__": "base/meta/MaterialValue/MultiMat_Metallic_00.mtv" }