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1560802
{
"__fileName__": "base/meta/AnimSet/NPC_Raheir_1HSSHD_Combat.ans",
"ptWeaponClasses": [
14
],
"eAnimsetType": 0,
"eActorMountType": -1,
"ptPowerEntryList": [
{
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},
{
"snoPower": "Power/",
"snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_attk_basic"
},
{
"snoPower": "Power/AnimKey_Walk",
"snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_nav_walk"
},
{
"snoPower": "Power/AnimKey_Backpedal",
"snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_nav_walk_B"
},
{
"snoPower": "Power/GetHit",
"snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_reac_flinch_F"
},
{
"snoPower": "Power/GetHit_Back",
"snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_reac_Flinch_B"
},
{
"snoPower": "Power/AnimKey_Sprint",
"snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_nav_run"
},
{
"snoPower": "Power/AnimKey_Neutral",
"snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_nav_idle"
},
{
"snoPower": "Power/AnimKey_Run",
"snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_nav_run"
},
{
"snoPower": "Power/GetHit_Left",
"snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_reac_flinch_L"
},
{
"snoPower": "Power/AnimKey_Flinch_Back",
"snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_reac_Flinch_B"
},
{
"snoPower": "Power/AnimKey_Flinch_Forward",
"snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_reac_flinch_F"
},
{
"snoPower": "Power/AnimKey_Flinch_Left",
"snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_reac_flinch_L"
},
{
"snoPower": "Power/GetHit_Right",
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},
{
"snoPower": "Power/AnimKey_Flinch_Right",
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},
{
"snoPower": "Power/Generic_NPC_Attack_Magic_Projectile",
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},
{
"snoPower": "Power/AnimKey_WalkToIdle",
"snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_nav_walkStop"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnLeft",
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},
{
"snoPower": "Power/AnimKey_Neutral_TurnRight",
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},
{
"snoPower": "Power/AnimKey_OmniChannel",
"snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_attk_basic"
},
{
"snoPower": "Power/AnimKey_Run_Left",
"snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_nav_run_L"
},
{
"snoPower": "Power/AnimKey_Run_Right",
"snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_nav_run_R"
},
{
"snoPower": "Power/AnimKey_Sprint_Left",
"snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_nav_run_L"
},
{
"snoPower": "Power/AnimKey_Sprint_Right",
"snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_nav_run_R"
},
{
"snoPower": "Power/AnimKey_Walk_Left",
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},
{
"snoPower": "Power/AnimKey_Walk_Right",
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},
{
"snoPower": "Power/CrowdControl_Knockdown",
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},
{
"snoPower": "Power/CrowdControl_StunWithIntro",
"snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_reac_stunned_phased"
},
{
"snoPower": "Power/Death",
"snoAnim": "Animation/MERC_Shieldbearer_oneArm_SHD_attk_death"
},
{
"snoPower": "Power/Knockback",
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},
{
"snoPower": "Power/Knockback_Pull",
"snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_reac_pullToward"
},
{
"snoPower": "Power/AnimKey_RunToIdle",
"snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_nav_runStop"
},
{
"snoPower": "Power/AnimKey_SprintToIdle",
"snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_nav_runStop"
},
{
"snoPower": "Power/AnimKey_Stunned",
"snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_reac_stunned_phased"
},
{
"snoPower": "Power/Sheath_Weapons",
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},
{
"snoPower": "Power/Unsheath_Weapons",
"snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_unSheathe"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnBase_Left",
"snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_nav_turn_l"
},
{
"snoPower": "Power/AnimKey_Neutral_TurnBase_Right",
"snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_nav_turn_R"
},
{
"snoPower": "Power/NPC_Mercenary_ShieldBearer_ShieldStrike",
"snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_attk_PrimarySkill"
},
{
"snoPower": "Power/Mercenary_ShieldBearer_MineOre",
"snoAnim": "Animation/MERC_Shieldbearer_oneArm_SHD_attk_collect"
},
{
"snoPower": "Power/NPC_Mercenary_ShieldBearer_ShieldBash",
"snoAnim": "Animation/MERC_Shieldbearer_oneArm_SHD_attk_BasicBash"
},
{
"snoPower": "Power/NPC_Mercenary_ShieldBearer_BasicAttack",
"snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_attk_basic"
},
{
"snoPower": "Power/AnimKey_Idle_ADD_BasePose",
"snoAnim": "Animation/MERC_Shieldbearer_oneArm_SHD_nav_ADD_BasePose"
},
{
"snoPower": "Power/AnimKey_Nav_ADD_BasePose",
"snoAnim": "Animation/MERC_Shieldbearer_oneArm_SHD_nav_ADD_BasePose"
},
{
"snoPower": "Power/AnimKey_Talk",
"snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_event_talk"
},
{
"snoPower": "Power/Mercenary_ShieldBearer_DecreaseTargetting",
"snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_unSheathe"
},
{
"snoPower": "Power/Unstoppable_Monster",
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},
{
"snoPower": "Power/AnimKey_Neutral_TurnBase",
"snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_nav_walk"
},
{
"snoPower": "Power/NPC_Mercenary_ShieldBearer_GroundSlam",
"snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_attk_GroundSlam"
},
{
"snoPower": "Power/NPC_Mercenary_ShieldBearer_Hammer_BasicAttack",
"snoAnim": "Animation/MERC_Shieldbearer_1HSSHD_attk_hammer_basic"
},
{
"snoPower": "Power/NPC_Mercenary_ShieldBearer_ShieldThrow",
"snoAnim": "Animation/MERC_Shieldbearer_oneArm_SHD_attk_ShieldThrow"
}
],
"ptPowersOverrideList": [],
"ptPowersToMovementOverrideList": []
}