stl
{ "Desc": "{c_important}피의 창에 꽂힌{/c} 상태가 됩니다. {c_important}피의 창{/c}으로부터 피해를 받는 대신 최대 생명력의 {c_random}[Affix_Value_1|1%|]{/c}만큼 {c_important}{u}보강{/u}{/c}되며, {c_number}[Affix.\"Static Value 1\"|%|]{/c} 확률로 {c_important}피의 구슬{/c}을 생성합니다.\r\n\r\n{c_important}피의 창{/c}의 피해가 {c_random}[Affix_Value_1 * Affix.\"Static Value 0\"|%x|]{/c} 증가합니다." }
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1713421
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