References to this File
  • Material/mnt_chal003_trophy_mat.mat
  • Material/S03_BP_AllClassesFemale_GoldArmor_HLM_mat.mat
  • Material/S03_BP_Druid_GoldArmor_HLM_mat.mat
  • Material/mnt_amor179_horse_stor_BDY_mat.mat
  • Material/S03_BP_AllClasses_GoldArmor_HLM_mat.mat
  • Material/S03_BP_AllClasses_GoldArmor_LEG_mat.mat
  • Material/S03_BP_Rogue_GoldArmor_TRS_mat.mat
  • Material/shield_stor016_mat.mat
  • Material/S03_BP_Druid_GoldArmor_TRS_mat.mat
  • Material/S03_BP_Rogue_GoldArmor_LEG_mat.mat
  • Material/mnt_stor032_horse_flow_mat.mat
  • Material/S03_BP_DruidFemale_GoldArmor_HLM_mat.mat
  • Material/S03_BP_Druid_GoldArmor_LEG_mat.mat
  • Material/S03_BP_AllClasses_GoldArmor_GLV_mat.mat
  • Material/S03_BP_Druid_GoldArmor_GLV_mat.mat
  • Material/S03_BP_AllClasses_GoldArmor_TRS_mat.mat
  • Shader/item_opaque_emissiveFlow.shd
  • Shader/OVERRIDE_mount_opaque_emissiveFlow_pbr_Default_Medium_Chr_Bloody_In_1804379.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Bloody_In_1791553.shd
  • Shader/OVERRIDE_mount_opaque_emissiveFlow_pbr_Default_Medium_Chr_Demonic_In_1804379.shd
  • Shader/OVERRIDE_druid_human_opaque_emissiveFlow_Default_Medium_Chr_Demonic_In_1791542.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Bloody_Out_1825643.shd
  • Shader/druid_human_opaque_emissiveFlow.shd
  • Shader/OVERRIDE_druid_human_opaque_emissiveFlow_Default_Medium_Chr_Bloody_Out_1791542.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Demonic_Out_1791553.shd
  • Shader/OVERRIDE_druid_human_opaque_emissiveFlow_Default_Medium_Chr_Bloody_In_1791542.shd
  • Shader/OVERRIDE_druid_human_opaque_emissiveFlow_Default_Medium_Chr_Demonic_Out_1791542.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Demonic_In_1791553.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Demonic_Out_1825643.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Bloody_Out_1825643.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Demonic_In_1825643.shd
  • Shader/mount_opaque_emissiveFlow_pbr.shd
  • Shader/OVERRIDE_mount_opaque_emissiveFlow_pbr_Default_Medium_Chr_Bloody_Out_1804379.shd
  • Shader/OVERRIDE_mount_opaque_emissiveFlow_pbr_Default_Medium_Chr_Demonic_Out_1804379.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Bloody_In_1825643.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Bloody_In_1825643.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Demonic_In_1825643.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Bloody_Out_1791553.shd
  • Shader/GENERATED_item_opaque_emissiveFlow_Default_Low_Base_1825643.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Demonic_Out_1825643.shd
  • Shader/hero_opaque_emissiveFlow.shd
  • 1791260
    { "__fileName__": "base/meta/MaterialValue/Emissive Distortion.mtv" }