References to this File
  • Material/Hawe_Giant_Snake_Skin_Stationary_A.mat
  • Material/Barb_Kick_Impact_Ancient_Energy_Plane.mat
  • Material/vampire_caster_proj_globs.mat
  • Material/vampire_boss_mat_veinAttack_in.mat
  • Material/druM_stor183_TRS_fxMesh_back.mat
  • Material/mnt_stor008_trophy_TPY_fxMeshMat.mat
  • Material/sorM_stor176_TRS_decorFire.mat
  • Material/barF_stor177_HLM_mouthMist.mat
  • Material/vampire_boss_lilith_mat_projectile_L.mat
  • Material/sorcerer_meteor_proj_trail.mat
  • Material/IGC_inariusWings_sinew.mat
  • Material/vampire_caster_forming_bloodCocoon_core.mat
  • Material/mnt_stor186_trophy_fire_geo_blueLarge.mat
  • Material/fxkit_buff_damage_fireLine.mat
  • Material/fxKit_projectile_actor_blood_globs.mat
  • Material/sorF_stor176_HLM_fire.mat
  • Material/townPortalMain_flat_horadric_mat.mat
  • Material/barbarianM_wrath_hair.mat
  • Material/IGC_inariusWings_large_1110_orange.mat
  • Material/legendary_barb_024_shockwave_leadMesh.mat
  • Material/vampire_boss_mat_projectile_R.mat
  • Material/townPortalMain_flat_magehall_mat.mat
  • Material/ElementalTotem_fxKit_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/fx_fly_host_maggotFallMat.mat
  • Material/IGC_inariusWings_large_1070.mat
  • Material/fxkit_buff_damage_blueCylinder.mat
  • Material/environmentFX_fire_geo_blueLarge.mat
  • Material/sorc_selectScreen_fireMesh_core_activeBlue_stillFrame.mat
  • Material/vampire_boss_lilith_mat_veinAttack_out.mat
  • Material/IGC_inariusWings_echo_huge_1250.mat
  • Material/sorc_selectScreen_fireMesh_core_active.mat
  • Material/IGC_cleanedEx_inariusWings_glow_huge.mat
  • Material/vampire_boss_mat_multishot_in.mat
  • Material/vampire_boss_mat_projectile_L.mat
  • Material/emote_S4_ABP_EmoteWings00_LargeMain.mat
  • Material/temp_owPvP_hostile_buff_mesh.mat
  • Material/vampire_boss_lilith_mat_veinAttack_in.mat
  • Material/Vampire_boss_sacks_mat_dead.mat
  • Material/burstAttractor_water_core_mat.mat
  • Material/IGC_inariusWings_large_1210.mat
  • Material/emote_nec007_skull_01.mat
  • Material/WorldBoss_AbyssLord_mat.mat
  • Material/S02_boss_bloodpool_Attractor_proj_meshCore.mat
  • Material/IGC_inariusWings_large_softAlpha.mat
  • Material/Vampire_boss_sacks_mat.mat
  • Material/vampire_caster_proj_impact_meshCore.mat
  • Material/mount_horse_ghost_01_body_mat.mat
  • Material/MonsterAffix_FireOrbs_impact_flame_base_mesh.mat
  • Material/Web_Mat_1.mat
  • Material/Web_Mat_3_noEmissive.mat
  • Material/mnt_stor027_horse_fxMeshLightningEye.mat
  • Material/mnt_stor002_horse_eyeFire_mat.mat
  • Material/S02_boss_bloodpool_coagulate_projectile_meshCore.mat
  • Material/environmentVFX_fire_ancientsBrazier_actor.mat
  • Material/IGC_inariusWings_large_1190.mat
  • Material/fxKit_damaging_burstLine_demonic_waveMesh_large.mat
  • Material/necro_skeletonWarrior_spawnPillar.mat
  • Material/lilith_p2_boss_coagulate_projectile_meshCore.mat
  • Material/IGC_inariusWings_large_1210_orange.mat
  • Material/IGC_inariusWings_large_1210_orange_detailedVersion.mat
  • Material/mnt_stor012_horse_goldTier_eye_mat_1.mat
  • Material/treasuregoblin_portal_rays_attached.mat
  • Material/sorM_stor176_GLV_fire.mat
  • Material/actor_dot_fire_flameTube.mat
  • Material/barb_wrathOfTheBerserker_buff_flameTube.mat
  • Material/s01_malginantAffix_blue_mesh02_Sheen.mat
  • Material/IGC_inariusWings_glow_huge_1220_orange.mat
  • Material/mnt_stor002_horse_hoofFire_mat.mat
  • Material/IGC_inariusWings_large_1250_orange.mat
  • Material/IGC_inariusWings_sinew_1110.mat
  • Material/Hawe_Giant_Snake_Small_Skin_A.mat
  • Material/Barb_Kick_Ancient_Torus.mat
  • Material/allClasses_ascendentArmor_HLM_fxMeshWispsBackLeft.mat
  • Material/IGC_inariusWings_large_1190_orange.mat
  • Material/vampire_boss_variant_mat.mat
  • Material/mnt_dlux002_horse_BDY_fxShell_hooves_mat.mat
  • Material/classFxKit_buff_damage_activation_waveUp.mat
  • Material/sorF_stor176_TRS_decorFire.mat
  • Material/mnt_stor012_horse_goldTier_eye_mat_2.mat
  • Material/vampire_boss_lilith_mat_impale_out.mat
  • Material/sorc_firewall_tallFlames.mat
  • Material/vampire_boss_variant_tendril_swipe_warmUp_mat.mat
  • Material/summonScroll_portal_mainFlat_noZBuffer.mat
  • Material/allClasses_ascendentArmor_GLV_fxMeshWisps.mat
  • Material/allClasses_ascendentArmor_HLM_fxMeshWispsLeft.mat
  • Material/IGC_inariusWings_echo_huge_v3.mat
  • Material/IGC_inariusWings_glow_huge_1210_orange.mat
  • Material/sorcerer_hydra_idleFlame_blueAccent.mat
  • Material/mnt_stor015_horse_meshWisps_footRear1_mat.mat
  • Material/S03_Boss_damaging_burstWarning_poison_volume2.mat
  • Material/vampire_boss_mat_impale_out.mat
  • Material/vampire_boss_mat_impale.mat
  • Material/RitualOfHatred_Bubble.mat
  • Material/pvp_volcano_projectile_mesh.mat
  • Material/IGC_inariusWings_echo_huge_1220_orange.mat
  • Material/IGC_inariusWings_echo_huge_softAlpha.mat
  • Material/IGC_inariusWings_large_1170_orange.mat
  • Material/vampire_caster_proj_meshCore.mat
  • Material/Web_Mat_3.mat
  • Material/MonsterAffix_FireOrbs_core_active.mat
  • Material/IGC_inariusWings_large_1220_orange_detailedVersion.mat
  • Material/mnt_stor012_horse_goldTier_eyeClose_mat_2.mat
  • Material/legendary_druid_077_buff_mesh.mat
  • Material/Web_Mat_2_noEmissive.mat
  • Material/sorc_selectScreen_fireMesh_core_active_stillFrame.mat
  • Material/sorcerer_hydra_idleFlame_blue.mat
  • Material/igc_sightlesseye_holy_rays.mat
  • Material/IGC_inariusWings_echo_huge.mat
  • Material/s02_bloodwell_liquidCascade_opening.mat
  • Material/vfxBarb_IronSkin_Cast_GroundWave.mat
  • Material/S02_boss_bloodpool_bloodBlister_projectile_meshCore.mat
  • Material/Web_Mat_1_noEmissive.mat
  • Material/IGC_inariusWings_echo_huge_1190_orange.mat
  • Material/IGC_cleanedEx_inariusWings_sinew.mat
  • Material/IGC_inariusWings_echo_huge_1110_orange.mat
  • Material/mnt_amor133_horse_stor_meshWisps_crown_mat.mat
  • Material/nightmareDungeon_bloodBlister_blister_mat.mat
  • Material/monsterAffix_fireEnchanted_warning_coreOuter.mat
  • Material/vampire_boss_lilith_mat_multishot_out.mat
  • Material/IGC_inariusWings_echo_huge_1070.mat
  • Material/vampire_boss_lilith_mat_death.mat
  • Material/barb_rallyingCry_buff_mesh.mat
  • Material/WorldBoss_AbyssLord_mat_spawn.mat
  • Material/vampire_boss_lilith_mat_multishot_in.mat
  • Material/VFX_Alchemist_MixPotions_liquid.mat
  • Material/andariel_wraith_projectile_trail_mesh.mat
  • Material/vampire_boss_variant_tendril_mat.mat
  • Material/Mal_Pod_A_02.mat
  • Material/barb_callOffTheAncients_groundWave.mat
  • Material/sorcerer_hydra_idleFlame.mat
  • Material/rog_stor156_Trs_Irridescentt_fxShell_mat.mat
  • Material/summonScroll_portal_mainFlat.mat
  • Material/druF_stor183_TRS_fxMesh_back.mat
  • Material/IGC_SLA_environmentFX_fire_geo_blueLarge.mat
  • Material/mnt_stor012_horse_goldTier_eyeClose_mat_1.mat
  • Material/ghostCaster_soulfireNova_buff_mesh.mat
  • Material/IGC_cleanedEx_inariusWings_echo_huge.mat
  • Material/legendary_barb_024_impactTransition.mat
  • Material/s01_boss_body_uber.mat
  • Material/sorc_icefall_activation_waveUp.mat
  • Material/fxkit_buff_damage_fireCylinder.mat
  • Material/sorM_stor176_HLM_fire.mat
  • Material/IGC_inariusWings_echo_huge_1070_orange.mat
  • Material/townPortal_paralax.mat
  • Material/s01_boss_body.mat
  • Material/sorM_stor176_TRS_fire.mat
  • Material/druM_stor183_TRS_fxMesh_front.mat
  • Material/S02_BP_AllClasses_GoldArmor_fxBloodSmokeNoVertAnim_mat_ds.mat
  • Material/fxkit_buff_damage_frenzyfireLine.mat
  • Material/vampire_boss_variant_worms_swipe_warmUp_mat.mat
  • Material/fxKit_damaging_burstLine_demonic_waveMesh.mat
  • Material/Hawe_Giant_Snake_Skin_A.mat
  • Material/sorF_stor176_GLV_fire.mat
  • Material/mnt_stor184_trophy_fire_geo_blueLarge.mat
  • Material/treasuregoblin_main_flat_ds.mat
  • Material/nightmareDungeon_bloodBlister_projectile_meshCore.mat
  • Material/barb_frenzy_fireCylinder.mat
  • Material/vfxNecro_BoneStorm_AOE_GravePit_EnergyPuff.mat
  • Material/IGC_cleanedEx_inariusWings_large.mat
  • Material/vampire_boss_variant_mat_death.mat
  • Material/druF_stor183_TRS_fxMesh_front.mat
  • Material/Shield_016_stor_actor_flameTube.mat
  • Material/vampire_boss_lilith_mat_impale.mat
  • Material/fxkit_buff_damage_frenzyfireCylinder.mat
  • Material/IGC_inariusWings_echo_huge_1210_orange.mat
  • Material/allClasses_ascendentArmor_HLM_fxMeshWispsBackRight.mat
  • Material/S02_boss_proj_meshCore.mat
  • Material/IGC_inariusWings_large_1250.mat
  • Material/IGC_inariusWings_glow_huge.mat
  • Material/emote_rog005_armGhostMat.mat
  • Material/astaroth_boss_meteorstorm_proj_flame.mat
  • Material/EmoteWings00_FXwing_LargeMain.mat
  • Material/qstVFX_megaDemon_bloodMesh.mat
  • Material/vampire_boss_mat_veinAttack_out.mat
  • Material/mnt_dlux003_horse_eyeMist.mat
  • Material/mnt_stor002_horse_tailFire_mat.mat
  • Material/pvp_volcano_projectile_mesh2.mat
  • Material/IGC_inariusWings_sinew_1250.mat
  • Material/fxKit_damaging_burstCylindricalWave_cold_geoEdgeIntro.mat
  • Material/s02_bloodwell_liquidCascade_neutral.mat
  • Material/IGC_inariusWings_large.mat
  • Material/allClasses_ascendentArmor_HLM_fxMeshWispsRight.mat
  • Material/nightmareDungeon_volcanicFlame.mat
  • Material/Web_Mat_2.mat
  • Material/portalCos_alternate_swipe.mat
  • Material/necro_bloodMist_persistent_bloodBlobs.mat
  • Material/S02_BP_AllClasses_GoldArmor_TRS_bloodWispMesh.mat
  • Material/mnt_amor157_horse_store_fxmesh_bloodDrop.mat
  • Material/IGC_inariusWings_glow_huge_1070.mat
  • Material/IGC_inariusWings_large_1060_orange.mat
  • Material/vampire_boss_mat_death.mat
  • Material/IGC_inariusWings_large_1170.mat
  • Material/portal_glo005_stor_ringEnergyWind.mat
  • Material/IGC_inariusWings_large_1070_orange_detailedVersion.mat
  • Material/vampire_boss_mat_multishot_out.mat
  • Material/IGC_inariusWings_coloredDebug.mat
  • Material/vampire_boss_variant_horns_mat.mat
  • Material/andariel_darkFire_aoe_impact_flame_base_mesh.mat
  • Material/VFX_Harvest_Ritual_Node_Opening_flameBurst.mat
  • Material/IGC_inariusWings_large_1070_orange.mat
  • Material/IGC_inariusWings_sinew_1070.mat
  • Material/sorc_selectScreen_fireMesh_core.mat
  • Material/sorcerer_meteor_proj_trail_Ring_Unique_Sorc_005.mat
  • Material/IGC_inariusWings_large_1120.mat
  • Material/nightmareDungeon_bloodBlister_blister_anticipation_mat.mat
  • Material/legendary_sorc_043_projectile_trail_Mat.mat
  • Material/environmentFX_fire_cauldronGeo.mat
  • Material/barb_frenzy_fireLine.mat
  • Material/vampire_boss_variant_worms_mat.mat
  • Material/IGC_inariusWings_large_1120_orange.mat
  • Material/MonsterAffix_FireOrbs_core_active_stillFrame.mat
  • Material/portal_inariusWings_echo.mat
  • Material/IGC_inariusWings_large_orange.mat
  • Material/mnt_stor015_horse_meshWisps_footRear2_mat.mat
  • Material/mnt_amor133_horse_stor_meshWisps_chest_mat.mat
  • Material/barb_frenzy_blueCylinder.mat
  • Material/fallen_shaman_fireBall_trail.mat
  • Material/vampire_boss_lilith_mat_projectile_R.mat
  • Material/IGC_inariusWings_large_1230_orange.mat
  • Material/IGC_inariusWings_large_noise.mat
  • Shader/worldboss_wanderingDeath.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_In_366565.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim_instanced.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/IGC_actor_water_pbr_blood_static.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_Out_1509391.shd
  • Shader/cookie_prop_vertAnim_noise.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/vfx_actor_shadowCookie_blend_uber_vertexAnim.shd
  • Shader/vfx_actor_weaponTrail_vertexAnim.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/boss_vampire_vertAnim_highlight.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/IGC_actor_gbuff_pbr_blood_static.shd
  • Shader/store_vfx_actor_shadowCookie_blend_uber_vertexAnim_01.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/vfx_actor_unique_worldSpaceLiquid.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/vfx_actor_opaque_uber_lit_pbr_vertexAnim.shd
  • Shader/armor_hair.shd
  • Shader/vfx_actor_unique_druid_storm.shd
  • Shader/IGC_cookie_water_pbr_blood_static.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/cookie_prop_vertAnim_noise_dissolve.shd
  • Shader/IGC_actor_water_pbr_blood_glob_FBX.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_In_1442623.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Demonic_In_1509391.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_In_374556.shd
  • Shader/vampire_boss_vertanim_cookie.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_Out_366565.shd
  • Shader/Hair_pbr_rnd.shd
  • Shader/vfx_actor_shadowCookie_vertexAnim.shd
  • Shader/cookie_scene_vertAnim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Demonic_In_366565.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Demonic_Out_1442623.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/cookie_prop_vertAnim_noise_ws_radial_dissolve.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/cookie_prop_gbuff_basic_ws_vertex_noise.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/vfx_actor_unique_bloodWave.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Demonic_Out_225802.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_Out_374556.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Demonic_In_225802.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_In_374556.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Demonic_In_1442623.shd
  • Shader/vfx_actor_transparent_uber_noiseAdditive_vertexAnim_shadowCookie.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Bloody_In_225802.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/prop_def_gbuff_basic_ws_vertex_noise.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_Out_1442623.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_noDOF.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_Out_1509391.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_Out_366565.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Demonic_Out_374556.shd
  • Shader/hero_hair_barbarianWrath.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_In_1509391.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Bloody_Out_225802.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise.shd
  • Shader/cookie_scene_vertAnim_noise.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • 281837
    { "__fileName__": "base/meta/MaterialValue/Wind Direction Offset (Meters) - Vertex Anim.mtv" }