References to this File
  • Material/Frac_Rock_Scree_C2_Tileable_Snow_Light_Shell.mat
  • Material/Frac_Buildings_House_Addon_08_Snow.mat
  • Material/Skybox_FracturedPeaks_cloudDome_hemi.mat
  • Material/Cave_Lava_Obsidian_01.mat
  • Material/Scosglen_POI_Skybox_cloudDome_hemi_Test.mat
  • Material/cloudDome_kehj_reel.mat
  • Material/DefaultHeightFieldWaterMaterial_Calm.mat
  • Material/Frac_Rock_Scree_C2_Tileable_Snow_Medium_Shell.mat
  • Material/Step_HeightFieldWaterMaterial_Calm.mat
  • Material/Frac_Buildings_House_05_B_Snow.mat
  • Material/DefaultHeightFieldWaterMaterial.mat
  • Material/Skybox_TempleTriune_cloudDome_hemi.mat
  • Material/Skybox_POI_FracturedPeaks_Cave_cloudDome_hemi.mat
  • Material/IGC_Pfvsidewindows_Glass__Dark_mat.mat
  • Material/Frac_Rock_Scree_C2_Tileable_Snow_Blend_Shell.mat
  • Material/offHandsDruid_stor019_blood_mat.mat
  • Material/Skybox_Encounter_Astaroth_cloudDome_hemi.mat
  • Material/Skybox_DrySteppes_cloudDome_hemi.mat
  • Material/Frac_Rock_Scree_C2_Tileable_Snow_Frost_Shell.mat
  • Material/IGC_Pfvsidewindows_Glass_mat.mat
  • Material/Frac_Buildings_House_Addon_04_Snow.mat
  • Material/water_black_lake_bioluminescent.mat
  • Material/cloudDome_hemi.mat
  • Material/Frac_Rock_Scree_C2_Tileable_Snow_Heavy_Shell.mat
  • Material/Frac_Rock_Scree_C2_Tileable_Ice_Shell.mat
  • Material/Frac_Rock_Scree_C2_Tileable_Snow_Max_Shell.mat
  • Material/Frac_Buildings_Glass_Window_A.mat
  • Material/Frac_Buildings_Wood_Roof_2x1m_A_Snow_Heavy_Shell.mat
  • Material/Cave_Sand_Sand_Shell_A.mat
  • Material/Frac_Buildings_Wood_Roof_2x1m_A_Snow_Max_Shell.mat
  • Material/Frac_Buildings_House_02_Snow.mat
  • Material/water_black_lake_bioluminescent_B.mat
  • Material/Frac_WaterHeightField_IceChunksEdges_WithWaterfall.mat
  • Material/IGC_Pfvsidewindows_Glass__Dark_Original_mat.mat
  • Material/Frac_HeightFieldWaterMaterial.mat
  • Material/Frac_Buildings_Snow_Shell_04.mat
  • Material/Frac_Buildings_Snow_Shell_03.mat
  • Material/Kehj_Rock_Large_A_Sand_Shell.mat
  • Material/Frac_Icy_HeightFieldWaterMaterial.mat
  • Shader/height_field_water_pbr.shd
  • Shader/scene_def_gbuff_glass_simple.shd
  • Shader/height_field_water_pbr_low_quality.shd
  • Shader/scene_fwd_trans_fresnelControl.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink.shd
  • Shader/scene_def_gsoft_glass_simple.shd
  • Shader/cloud_2d_blizzcon2019.shd
  • Shader/prop_def_gsoft_glass_wigglyHighlight.shd
  • Shader/height_field_water_pbr_bioluminescent.shd
  • Shader/cloud_2d_dynamic_nofade.shd
  • Shader/scene_def_gbuff_triplanar.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink_narrowAlpha.shd
  • Shader/scene_def_gbuff_triplanar_noAlbedo_dirShrink.shd
  • Shader/scene_def_gsoft_triplanar.shd
  • Shader/druid_human_gsoft_glass_wigglyHighlight.shd
  • Shader/scene_def_gsoft_triplanar_noAlbedo_dirShrink.shd
  • 392623
    { "__fileName__": "base/meta/MaterialValue/Env Normal Intensity.mtv" }