References to this File
  • Material/necro_bloodSurge_aoe_decal_shockwaves.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_ground.mat
  • Material/legendary_necro_016_aoe_sharpTendrils.mat
  • Material/necro_hellbentCommander_cast_burst_chest_dark.mat
  • Material/necro_ironMaiden_persistent_lines.mat
  • Material/necro_ironMaiden_cast_specks.mat
  • Material/emote_nec001_stor_soulTrail.mat
  • Material/necro_boneSpikes_upMesh.mat
  • Material/necro_corpseExplosion_confirmation_sigilGlowSuccess.mat
  • Material/rogue_penetratingShot_arrowTrail_darkBG.mat
  • Material/skeleton_boss_storm_aoe_tornado.mat
  • Material/necro_corpse_outro_essence.mat
  • Material/necro_boneSpirit_aoeRadius.mat
  • Material/Healing_Well_Blood_Bubbles.mat
  • Material/s02_bloodSeals_major_bloodBlister_burst_bloodLiquid.mat
  • Material/nec_stor151_TRS_vfx_essence.mat
  • Material/druid_emote_taunt_smokeRing.mat
  • Material/necro_hemorrhage_projectile_rope_blood.mat
  • Material/necro_skeletonMage_atk_proj_cold_mist.mat
  • Material/legendary_necro_038_explosion_volume_inward.mat
  • Material/worldboss_abysslord_portal_escapeSplash.mat
  • Material/environmentVFX_dirt_gusts.mat
  • Material/necro_bloodSurge_aoe_billboard_shockwaves_02.mat
  • Material/necro_017_aoe_sharpTendrils.mat
  • Material/Orb_Rare_Generic_002_AOE_DecalFill_Mat.mat
  • Material/skeleton_boss_storm_aoe_tornado02_monkboss_recolor.mat
  • Material/lilith_p2_spawn_transition_veins_01b_mat.mat
  • Material/fxKit_damaging_projectileStrong_poison_trail.mat
  • Material/legendary_necro_038_boneWall_spawn_essenceSmoke.mat
  • Material/emote_nec020_stor_blood_centerglow.mat
  • Material/necro_skeleton_death_essence.mat
  • Material/necro_boneSpear_targetIndicator.mat
  • Material/fxKit_aoe_persistent_ghosts_groundDecal.mat
  • Material/fallen_lunatic_suicide_prep_ringMesh.mat
  • Material/necro_blight_aoe_moldPatch.mat
  • Material/lilith_p2_coagulate_warning_veinsMesh_01_mat.mat
  • Material/trophy_nec009_stor_radial.mat
  • Material/necro_bloodLance_impactEcho_quickFlash.mat
  • Material/necro_corpse_spawn_burst.mat
  • Material/s02_bloodSeals_major_bloodBlister_burst_aoeMain.mat
  • Material/fallen_lunatic_explosion_blood.mat
  • Material/necF_taunt_weapon_spawn_smoke.mat
  • Material/lilith_p1_teleport_start_centerGlow.mat
  • Material/necro_raiseSkeletons_cast_flash.mat
  • Material/necro_bloodWave_waveCrashesInnerMat.mat
  • Material/necro_decompose_rope_blood.mat
  • Material/S02_Bloodseeker_necro_decrepify_cast_handTrail.mat
  • Material/necro_bloodSurge_aoe_billboard_fill.mat
  • Material/ghostRange_attk_projectile_trail_lightning.mat
  • Material/hydra_decal_emissive_blue.mat
  • Material/worldboss_abysslord_portal_summonSplash_left.mat
  • Material/barb_rupture_pullOut_directionalBlood.mat
  • Material/global_blood_omni_splash_CFD.mat
  • Material/s02_bloodSkeleton_blisterOrb_burst_ring.mat
  • Material/necro_skeletonPriest_target_halo.mat
  • Material/Orb_Rare_Generic_002_AOE_Shockwave_01_Mat.mat
  • Material/necro_raiseSkeletons_target_success_essence.mat
  • Material/necro_bloodWave_wave_bloodSplashes.mat
  • Material/necro_miasma_core.mat
  • Material/necro_corpseExplosion_bloodMist.mat
  • Material/legendary_necro_022_aoe_edges.mat
  • Material/environmentVFX_sand_blowing_drifts.mat
  • Material/necro_selectionScreen_hover_weaponTrail_intro.mat
  • Material/promo_inariusWings_pebbles.mat
  • Material/necro_selectionScreen_hover_skeleTrail.mat
  • Material/fxKit_impact_actor_ghosts_glow.mat
  • Material/necro_boneSpirit_impactSkull.mat
  • Material/necro_golem_bone_active_ripplestreaks.mat
  • Material/necro_decrepify_cast_radial.mat
  • Material/pvp_openWorld_ritualState_groundCircle_aoe.mat
  • Material/lilith_p2_subjugate_aoe_veinsMesh_02_mat.mat
  • Material/worldboss_abysslord_portal_escapeSplash_right.mat
  • Material/fxkit_blood_spurt_billboard_a.mat
  • Material/IGC_PFV_bloodSplash_dissolve_3160.mat
  • Material/necro_decompose_corpseTravel_blood.mat
  • Material/necro_bloodMist_cast_omniSplash.mat
  • Material/snake_caster_petrify_eyeSummon_smoke.mat
  • Material/necro_taunt_weapon_spawn_smoke_outro.mat
  • Material/weatherVFX_snow_flurries.mat
  • Material/sor024_emote_stor_FollowerOfLight_volume.mat
  • Material/fxKit_aoe_persistent_ghosts_clutterCut.mat
  • Material/necro_skeletonMage_atk_cast_shadow_smoke.mat
  • Material/necro_raiseSkeletons_cast_trail.mat
  • Material/nec_stor021_Wand_vfx_essence.mat
  • Material/ghostRange_attk_projectile_trail.mat
  • Material/necro_boneSpirit_cast_directionalDark.mat
  • Material/necro_bloodLance_persistent_glow.mat
  • Material/necro_miasma_shadowEdge.mat
  • Material/townPoral_glo006_base_mist.mat
  • Material/fxKit_blood_slash_billboard_c.mat
  • Material/legendary_barb_024_shockwave_leadMesh.mat
  • Material/wanderingdeath_warmup_dust.mat
  • Material/witch_firewall_largeFlames_intensity.mat
  • Material/necro_boneStrom_cast_castMesh_mat_shadow.mat
  • Material/necro_boneStorm_aoe_windMesh_01_pet_mat.mat
  • Material/necro_skeletonPriest_target_pillar.mat
  • Material/necro_hemorrhage_clickConfirm_success_smoke.mat
  • Material/necro_hemorrhage_clickConfirm_decal.mat
  • Material/emote_nec034_stor_heartBeatingBlast.mat
  • Material/necro_ironMaiden_aoe_radial.mat
  • Material/necro_boneSpear_tip.mat
  • Material/S02_Bloodseeker_necro_decrepify_cast_specks.mat
  • Material/necro_ironMaiden_cast_bladeRope.mat
  • Material/actor_dot_shadow_sludgeTendrils.mat
  • Material/necHLMM_stor183_HLM_volume.mat
  • Material/necro_boneSplinters_projectileTip.mat
  • Material/S02_bloodseeker_boneSpear_impact_bones_low.mat
  • Material/necro_corpseExplosion_chargeLine.mat
  • Material/fxKit_damaging_impactScene_blood_directional_slash_string.mat
  • Material/andariel_death_flame_burst_mat.mat
  • Material/vfxVampireCaster_Healing_BloodSteam.mat
  • Material/fxKit_burstCylindrical_necro_shadow_shockwave.mat
  • Material/fxKit_aoe_persistent_necroUndead_groundDecalDark.mat
  • Material/necro_bloodWave_wave_bloodPoolMat.mat
  • Material/necro_bloodLance_cast_bloodstreams.mat
  • Material/portal_nec001_stor_persistentOpen_energyDecal.mat
  • Material/skeleton_boss_ethereal_smoke_alphaTest_monkboss_recolor.mat
  • Material/necro_armyOfTheDead_cast_energyWave_dark.mat
  • Material/sorc_firewall_aoeExpand.mat
  • Material/necro_golem_bone_spawn_dirt_falling.mat
  • Material/hydra_decal_emissive.mat
  • Material/necro_hemorrhage_blood_smoke.mat
  • Material/necro_golem_bone_active_ripple_In.mat
  • Material/emote_bar022_stor_axeDissolve.mat
  • Material/promo_inariusWings_dustLiftoff.mat
  • Material/necro_skeletonMage_atk_cast_bone_smoke.mat
  • Material/sword_stor029_mist_magic.mat
  • Material/Spectralhorse_mountsoulMedTrail.mat
  • Material/necro_blight_impact_backdrop.mat
  • Material/global_blood_directional_slash_string.mat
  • Material/fxKit_burstCylindrical_barb_blood_shockwave.mat
  • Material/necro_genericCast_glow.mat
  • Material/legendary_necro_022_aoe_sharpTendrils.mat
  • Material/fxKit_burstCylindrical_necro_shadow_shockwave_fill.mat
  • Material/S02_Bloodseeker_necro_decrepify_application_cloud.mat
  • Material/emote_nec001_stor_castTrail.mat
  • Material/weatherVFX_snow_prologue_flurries.mat
  • Material/necro_bloodLance_impactEcho_flash.mat
  • Material/necro_boneSpirit_impact_smokeCurl.mat
  • Material/S04_npc_harmless_persistentRopeArcing_demonic_volumeSource.mat
  • Material/Legendary_Necro_121_wave_bloodSplashes.mat
  • Material/nec_stor014_offHandsNecro_mist_magic.mat
  • Material/VFX_Conv_QST_CBW_blood_directional_slashString.mat
  • Material/knightCaster_attk_special_heal_aoeDecal.mat
  • Material/global_blood_directional_slash_string_nafain_edit.mat
  • Material/necro_golem_bone_active_flash.mat
  • Material/emote_nec034_dustSoulTrail.mat
  • Material/necro_skeletonMage_shadow_smoke.mat
  • Material/lilith_p2_spawn_transition_bloodMist.mat
  • Material/Lorath_Hex_damage_essence.mat
  • Material/S02_bloodseeker_boneSpear_cast_dust.mat
  • Material/necro_corpse_base.mat
  • Material/skeleton_boss_ethereal_smoke_monkboss_recolor.mat
  • Material/goatman_sorcerer_infection_aoe_splashes_v2.mat
  • Material/necro_hellbentCommander_cast_burst_chest.mat
  • Material/sorcerer_meteor_impact_fumTube_blueFlame.mat
  • Material/necro_boneSpear_cast_essenceSwipe.mat
  • Material/fxKit_projectile_cone_necroUndead.mat
  • Material/witch_firewall_largeFlames_burst.mat
  • Material/S04_HelltideBoss_spawnBurst_crushed_bloodMist.mat
  • Material/necro_bloodSurge_cast_downEnergy_light.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_ground_intro.mat
  • Material/S02_Bloodseeker_necro_boneWall_cast_essenceSwipe.mat
  • Material/legendary_necro_126_skeletonPriest_buff_specksOutro.mat
  • Material/necro_decompose_rope_burst.mat
  • Material/skeleton_boss_ethereal_smoke_02.mat
  • Material/necro_skeletonMage_cast_shadow_swirls.mat
  • Material/global_mudSplash_directional_slash_string.mat
  • Material/fxKit_projectile_cone_ghosts.mat
  • Material/emote_nec033_stor_handSumonCut.mat
  • Material/surface_all_ascendedBattlePass_bloodFootstep_bloodSplash.mat
  • Material/portal_nec001_stor_cast_proxyToPlayer_ellipseSmoke.mat
  • Material/lilith_p2_spawn_transition_veins_01_mat.mat
  • Material/necro_blight_projectileTrailOuter.mat
  • Material/necro_bloodLance_projectile_softTrail.mat
  • Material/wanderingdeath_ghost_wispy_mat.mat
  • Material/necro_skeletonWarrior_spawnPillar.mat
  • Material/necro_skeletonPriest_buff_introFlare.mat
  • Material/necro_corpse_outro_blood.mat
  • Material/fxKit_projectile_actor_necroUndead_halo.mat
  • Material/necro_skeletonPriest_buff_specksOutro.mat
  • Material/Andariel_attack_chain_sweep_mesh.mat
  • Material/global_blood_directional_slash_string_CFD.mat
  • Material/necro_bloodLance_projectile_bloodTrail.mat
  • Material/fallen_lunatic_suicide_prep_ringMesh_cold.mat
  • Material/emote_nec001_stor_volume2.mat
  • Material/necro_bloodWave_waveCrashesMat3.mat
  • Material/lilith_p2_cascade_veinMesh_01_mat.mat
  • Material/environmentVFX_fire_beamCracks.mat
  • Material/necro_golem_bone_active_clutterCut.mat
  • Material/lilith_p2_subjugate_aoe_veinsMesh_03_mat.mat
  • Material/necro_ironMaiden_persistent_radial_cloud.mat
  • Material/necro_corpseExplosion_aoe.mat
  • Material/necro_blight_projectileTrailTip.mat
  • Material/nec_stor045_Dagger_vfx_essence.mat
  • Material/fxKit_impact_actor_necroUndead_directional.mat
  • Material/lilith_p1_death_transition_veins_mat.mat
  • Material/necro_boneStorm_shadow_cast_essenceBurst.mat
  • Material/vfx_snake_caster_cone_attk_burst_tell.mat
  • Material/fxKit_aoe_persistent_necroUndead_burst.mat
  • Material/necro_bloodWave_waveCrashesMat.mat
  • Material/necro_skeletonMage_persistent_cold_mist.mat
  • Material/vfx_demonbutcher_shouldercharge_trail_mat.mat
  • Material/necro_boneStorm_aoe_windMesh_02_mat_shadow.mat
  • Material/fxKit_damaging_unique_projectileLine_physical_proj_flash.mat
  • Material/necromancer_bloodMist_perisistent_centerGlow.mat
  • Material/necro_boneStorm_aoe_windMesh_01_mat.mat
  • Material/necro_armyOfTheDead_soulTrail_trail.mat
  • Material/rogue_imbueCold_buff_trail.mat
  • Material/necro_decrepify_application_cloud.mat
  • Material/necro_decrepify_application_radial.mat
  • Material/S02_bloodseeker_boneSpear_backdrop.mat
  • Material/S02_Bloodseeker_rogue_penetratingShot_projectile_rippleTrail.mat
  • Material/rogue_rainOfArrows_contact_decal.mat
  • Material/global_blood_omni_splash_nafain_edit.mat
  • Material/necro_summonPersistent.mat
  • Material/necro_boneSpear_rippleTrail.mat
  • Material/legendary_necro_017_WarningAttractingDarkWaves.mat
  • Material/necro_boneSpirit_aoeRadiusDark.mat
  • Material/necro_bloodWave_cast_tell_redMist.mat
  • Material/S02_bloodseeker_boneSpear_trailBase.mat
  • Material/s02_bloodwell_bloodSplash.mat
  • Material/fallen_lunatic_suicide_explosion_blood_directional_lightning.mat
  • Material/Legendary_Necro_121_wave_bloodMist.mat
  • Material/fxKit_impact_actor_ghosts_directional.mat
  • Material/necro_hemorrhage_cast_trailSoft.mat
  • Material/s04_doomsayer_global_blood_omni_splash.mat
  • Material/flyWarrior_weaponTrail_attack_basic_edge.mat
  • Material/necro_skeletonWarrior_scythe_melee.mat
  • Material/portal_nec001_stor_cast_proxyToPlayer_startSkull_translucent.mat
  • Material/necro_corpse_spawn_bloodSplash.mat
  • Material/VFX_QST_Conv_target_success_essence.mat
  • Material/fxKit_damaging_projectile_poison_trail.mat
  • Material/emote_nec001_stor_volume.mat
  • Material/necro_boneStorm_shadowcast_essenceBurst.mat
  • Material/emote_nec004_stor_bonecaster_bones.mat
  • Material/sorc_emote_stor_008_eyeSmokeSummon.mat
  • Material/legendary_necro_016_aoe_softTendrils.mat
  • Material/necro_boneSpirit_projectile_smokesmokeCloud.mat
  • Material/sword_stor029_mist_magic_bright.mat
  • Material/rogue_penetratingShot_projectile_trail_imbued.mat
  • Material/necro_boneStrom_aoe_windSpirals_mat_shadow.mat
  • Material/S02_Bloodseeker_necro_decrepify_application_radial.mat
  • Material/environmentVFX_snow_edgeStreaks.mat
  • Material/necro_skeletonPriest_target_specks.mat
  • Material/fxKit_damaging_unique_projectileLine_physical_burst_flash.mat
  • Material/necro_sever_cast_essenceTube.mat
  • Material/snake_caster_petrify_buildUp_smoke.mat
  • Material/fxKit_impact_actor_necroUndead_glow.mat
  • Material/necro_skeletonPriest_buff_aura.mat
  • Material/flyWarrior_weaponTrail_attack_basic_leftToRight.mat
  • Material/lilith_p2_coagulate_warning_veinsMesh_02_mat.mat
  • Material/necro_boneStorm_shadow_aoe_boneBillboards.mat
  • Material/necro_decompose_blood_spread.mat
  • Material/S02_Bloodseeker_necro_boneSpear_impact_dark.mat
  • Material/environmentVFX_sand_gusts.mat
  • Material/necro_boneSplinters_cast_groundessenceTell.mat
  • Material/EGB_Andariel_Echo_andariel_screamBeam_face_wispySmoke.mat
  • Material/necro_hemorrhage_projectile_rope_blood_spider.mat
  • Material/necro_ironMaiden_aoe_softSplash.mat
  • Material/necro_golem_blood_active_lifesteal_cloud.mat
  • Material/necro_skeletonPriest_shadowLegendary_buff_introFlare.mat
  • Material/necro_hemorrhage_cast_weaponCloud.mat
  • Material/S02_Bloodseeker_necro_boneSpear_impact_bones_low.mat
  • Material/necro_decrepify_aoe_sigilPillar.mat
  • Material/emote_sor030_stor_ringEnergyWind.mat
  • Material/necro_boneSpirit_cast_flash.mat
  • Material/fxKit_burstCylindrical_rogue_poison_BurstDecal.mat
  • Material/necro_boneStorm_shadow_aoe_essenceDecal.mat
  • Material/necro_bloodLance_persistent_glow_skeleton.mat
  • Material/necro_hemorrhage_blood_smoke_spider.mat
  • Material/vfxVampireCaster_Healing_BloodFastSteam.mat
  • Material/emote_nec023_stor_groundPossession.mat
  • Material/necro_sever_smoke.mat
  • Material/necro_boneSpirit_projectile_smokeStreaks.mat
  • Material/necro_dismount_bs_whispyEnergy_quickBig.mat
  • Material/fxKit_impact_actor_necroUndead_streakDark.mat
  • Material/necro_armyOfTheDead_cast_energyWave_light.mat
  • Material/necro_boneStrom_cast_castMesh_mat.mat
  • Material/necro_decrepify_cast_specks.mat
  • Material/necro_skeletonWarrior_funnelDark.mat
  • Material/s01_boss_varshanRitual_initiation_cast_flash.mat
  • Material/necro_skeletonPriest_target_soul.mat
  • Material/vfxDungeon_Affix_HellPortal_BloodChannel.mat
  • Material/necro_boneSpear_impact_bones_low.mat
  • Material/S02_Bloodseeker_necro_boneWall_spawn_essenceSmoke.mat
  • Material/nec_stor151_HLM_vfx_essence.mat
  • Material/fxkit_blood_spurt_billboard_c.mat
  • Material/classFxKit_burstCylindrical_necro_shadow_softTendrils.mat
  • Material/VFX_Conv_QST_CBW_blood_directional_slashString_zombie.mat
  • Material/necro_hemorrhage_blood_skeleton_directional.mat
  • Material/necro_skeletonWarrior_scythe_melee_overhead_dark.mat
  • Material/ghostCaster_circleOfDeath_muzzleFlash_impactShapes.mat
  • Material/mount_spectralHorse_essence_body.mat
  • Material/wanderingdeath_warmup_snowDust.mat
  • Material/emote_nec034_stor_shockwave.mat
  • Material/S02_global_blood_omni_splash.mat
  • Material/necro_corpseExplosion_target_specks.mat
  • Material/necro_bloodOrb_flippy_blobs.mat
  • Material/S02_bloodseekerAura_bloodMist_persistent_centerGlow.mat
  • Material/S02_bloodseeker_boneSpear_tip.mat
  • Material/s02_bloodSeals_major_bloodBlister_burst_aoe_dark.mat
  • Material/emote_sor006_stor_WaterElement_pillar.mat
  • Material/global_blood_omni_splash_nafain_edit_cc.mat
  • Material/necro_miasma_burst_impact_backdrop.mat
  • Material/emote_nec020_stor_blood_cast.mat
  • Material/necro_boneSpirit_burst_directional.mat
  • Material/legendary_rogue_029_splash.mat
  • Material/fxKit_projectile_actor_ghosts_halo.mat
  • Material/worldboss_abysslord_portal_summonSplash_right.mat
  • Material/legendary_necro_126_skeletonPriest_buff_outro.mat
  • Material/portal_nec001_stor_departWorld_dispersion_softShapes.mat
  • Material/mnt_stor008_horse_volume.mat
  • Material/necro_decompose_rope_ground.mat
  • Material/S03_buddy_autodefense_dynamo_rays.mat
  • Material/DRLG_Trap_Mine_Warning_Poison_ClientEffect_VFX.mat
  • Material/portal_nec001_endScrollMesh_glowingNoise.mat
  • Material/legendary_necro_022_aoe_softTendrils.mat
  • Material/sorc_emote_stor_008_eyeSmoke.mat
  • Material/s02_bloodSeals_major_bloodBlister_burst_bloodMist.mat
  • Material/lilith_p2_coagulate_warning_veinsMesh_03_mat.mat
  • Material/lilith_p2_cascade_veinMesh_03_mat.mat
  • Material/global_blood_omni_splash.mat
  • Material/necro_commandSkeletons_confirm_pulse.mat
  • Material/necro_hemorrhage_cast_weaponTrail_blood.mat
  • Material/necro_boneSpirit_aoeDark.mat
  • Material/S03_buddy_communication_rays.mat
  • Material/necro_hemorrhage_clickConfirm_bloodMist.mat
  • Material/emote_nec001_stor_soulLGTrail.mat
  • Material/necro_bloodLance_persistent_droplets.mat
  • Material/nec_stor014_offHandsNecro_mist_dynamic_magic.mat
  • Material/S01_boss_varshan_Ritual_Decal_glow_Decal_Red_01.mat
  • Material/global_blood_insect_omni_splash.mat
  • Material/wanderingdeath_ghost_wispy_mat_b.mat
  • Material/fxKit_aoe_persistent_necroUndead_spiralDark.mat
  • Material/classFxKit_projectile_nec_shadow_mainTrail.mat
  • Material/emote_nec020_stor_blood_connector.mat
  • Material/necro_sever_skeleton_attk_trail_mat.mat
  • Material/fxkit_blood_spurt_billboard_b.mat
  • Material/S02_bloodseeker_boneSpear_impact_dark.mat
  • Material/lilith_p1_death_transition_veins_02_mat.mat
  • Material/necro_boneSpirit_projectile_trailBlack.mat
  • Material/fxKit_impact_actor_ghosts_streakBright.mat
  • Material/legendary_Necro_100_aoe_sharpTendrils_t2.mat
  • Material/fxKit_damaging_persistentRope_spirits_volume.mat
  • Material/classFxKit_burstCylindrical_necro_shadow_sharpTendrils.mat
  • Material/S02_boss_shadowRealm_player_persistent_glow.mat
  • Material/drowned_special_dive_water.mat
  • Material/emote_nec033_stor_handBlast.mat
  • Material/necro_skeletonWarrior_essence.mat
  • Material/necro_taunt_weapon_spawn_smoke.mat
  • Material/necro_bloodWave_wave_bloodPoolNoShadow.mat
  • Material/necro_decrepify_cast_handTrail.mat
  • Material/portal_nec001_stor_persistentOpen_soulerCoaster_01_loop.mat
  • Material/ashava_Death_blood_omni_splash.mat
  • Material/fxKit_aoe_persistent_ghosts_snowDrift.mat
  • Material/necro_bonestorm_aoe_softTendrils.mat
  • Material/necro_corpseExplosion_detonate_bloodSplash.mat
  • Material/andariel_death_fireMesh_mat.mat
  • Material/necro_golem_bone_active_distortion.mat
  • Material/Lorath_Magic_projectileTrailTip.mat
  • Material/emote_nec002_stor_volume.mat
  • Material/necro_bloodWave_cast_blackMist.mat
  • Material/necro_commandSkeletons_confirm.mat
  • Material/emote_nec010_stor_twoHandScythe.mat
  • Material/necro_ironMaiden_aoe_sigilNormal.mat
  • Material/druid_shred_slash_smallHit_blood_strings.mat
  • Material/necro_decrepify_aoe_specks.mat
  • Material/sorc_emote_stor_008_directionalBloodSplash.mat
  • Material/sorc_incinerate_upgrade_aoe_clutterCut.mat
  • Material/necro_skeletonPriest_target_wave.mat
  • Material/necro_boneStorm_aoe_boneBillboards.mat
  • Material/legendary_necro_121_trail_aoe_veinDecal.mat
  • Material/necro_boneStorm_aoe_windSkirt_mat_shadow.mat
  • Material/offHandsNecro_stor003_radial.mat
  • Material/andariel_death_firefunnel_mat.mat
  • Material/portal_nec001_stor_proxyToPlayer_soulerCoaster_intro.mat
  • Material/necro_bloodLance_impact_splash.mat
  • Material/lilith_p2_spawn_transition_veins_mat_04.mat
  • Material/wanderingdeath_spawn_dust.mat
  • Material/necro_armyOfTheDead_exploder_spawn_essence.mat
  • Material/snake_caster_petrify_eyeTrail.mat
  • Material/fxKit_aoe_persistent_necroUndead_backdrop.mat
  • Material/necro_overwhelmingDarkness_buff_radial.mat
  • Material/portal_nec001_stor_Outro_smoke_ring.mat
  • Material/fxKit_harmless_persistentRopeArcing_poison_sludge.mat
  • Material/worldboss_abysslord_portal_summonSplash.mat
  • Material/necro_ironMaiden_aoe_funnelDown.mat
  • Material/necro_bloodWave_wave_bloodMist.mat
  • Material/sorcerer_meteor_impact_fumTube.mat
  • Material/mnt_stor131_trophy_wraithLord_essence.mat
  • Material/necro_boneSpirit_aoeGlow.mat
  • Material/Orb_Rare_Generic_002_AOE_DarkWave_01_Mat.mat
  • Material/necro_skeletonMage_atk_cast_shadow_smokey.mat
  • Material/necro_dismount_bs_spikyEnergy.mat
  • Material/legendary_necro_016_aoe_edges.mat
  • Material/necro_commandSkeletons_trail.mat
  • Material/andariel_wraith_projectile_trail_mesh.mat
  • Material/skeleton_boss_curator_weaponTrail.mat
  • Material/interactiveVFX_destructible_bloodBurst_directional.mat
  • Material/legendary_necro_032_buff_frozenGround_trail.mat
  • Material/necro_decompose_caster_pulse.mat
  • Material/Pants_Unique_Druid_001_lingeringSmoke.mat
  • Material/neyrelle_magic_projectileTrailTip.mat
  • Material/necropolis_guardian_weaponTrail.mat
  • Material/VFX_Conv_CHE_blood_directional_slashString.mat
  • Material/necro_decompose_rope_bloodDroplets.mat
  • Material/necro_bloodLance_persistent_heartbeat.mat
  • Material/monsterAffix_mortar_burstRingMat.mat
  • Material/lilith_p2_cascade_veinMesh_02_mat.mat
  • Material/snake_queen_venomousStream_impactSplash_directional.mat
  • Material/necro_hemorrhage_clickConfirm_target_mat.mat
  • Material/ashava_Deathpoison_omni_splash.mat
  • Material/VFX_QST_CFB_raiseSkeletons_cast_flash.mat
  • Material/necF_taunt_weapon_spawn_smoke_outro.mat
  • Material/fxKit_burstCylindrical_rogue_shadow_curledSmoke.mat
  • Material/S02_Bloodseeker_necro_decrepify_aoe_sigilPillar.mat
  • Material/sor_stor152_TRS_volume.mat
  • Material/andariel_death_demonfire_footMesh_mat.mat
  • Material/necro_armyOfTheDead_shockwaveFill.mat
  • Material/necro_bloodWave_cast_tell_blackMist.mat
  • Material/necro_bloodOrb_spawnTrail.mat
  • Material/necro_genericCast_trail.mat
  • Material/sorc_firewall_igniteDecal.mat
  • Material/legendary_necro_038_explosion_volume.mat
  • Material/worldboss_abysslord_portal_openSplash.mat
  • Material/necro_corpseExplosion_detonate_centerBlood.mat
  • Material/fxKit_projectile_actor_necroblood_bloodsphere.mat
  • Material/necro_boneStorm_shadow_aoe_vortexDecal.mat
  • Material/emote_nec034_stor_shockwavePostLarge.mat
  • Material/skeleton_boss_ethereal_smoke_02_monkboss_recolor.mat
  • Material/rogue_deathTrap_curledSmoke.mat
  • Material/IGC_BLB_HellPortal_solarTrail.mat
  • Material/legendary_barb_024_impactTransition.mat
  • Material/emote_nec003_ethereal_smoke.mat
  • Material/orb_defensive_rogue_001_cloneGlow_Mat.mat
  • Material/fxKit_impact_actor_necroUndead_streakBright.mat
  • Material/global_blood_omni_splash_insect.mat
  • Material/portal_nec001_stor_persistentOpen_soulMedTrail.mat
  • Material/rogue_penetratingShot_projectile_rippleTrail.mat
  • Material/necro_decompose_corpseSmokeClouds.mat
  • Material/S03_buddy_firefly_cast_flame.mat
  • Material/vfx_duriel_blood.mat
  • Material/wanderingdeath_spawn_snowDust.mat
  • Material/necro_skeletonWarrior_funnel.mat
  • Material/necro_skeletonMage_projectileTrail_shadow_sludge.mat
  • Material/s01_boss_attk_slash_dash_trail.mat
  • Material/global_insectBlood_omni_splash.mat
  • Material/necro_skeletonMage_bone_projectileGlow.mat
  • Material/environmentVFX_fire_beamCracks_smolder.mat
  • Material/S02_Bloodseeker_necro_decrepify_cast_radial.mat
  • Material/necro_bloodGolem_active_bloodMist.mat
  • Material/necro_bloodOrb_pickup_droplets.mat
  • Material/necro_armyOfTheDead_exploder_payload_essenceBurst.mat
  • Material/emote_nec026_stor_wisp_Trail.mat
  • Material/necro_boneStorm_aoe_windMesh_02_mat.mat
  • Material/portal_nec001_stor_townPortal_onPlayer_cast_animatedScroll_endDissolve.mat
  • Material/necro_skeletonPriest_target_haloDark.mat
  • Material/necro_dismount_bs_whispyEnergy.mat
  • Material/fxKit_harmless_burstAttractor_spirits_hotPoint.mat
  • Material/portal_nec001_stor_Outro_outer_ring.mat
  • Material/mnt_amor164_horse_stor_essence.mat
  • Material/necro_boneStorm_aoe_essenceDecal.mat
  • Material/necro_boneSpirit_cast_ripple.mat
  • Material/fxKit_damaging_burstAttractor_spirits_hotPoint.mat
  • Material/S02_bloodseeker_boneSpear_cast_essenceSwipe.mat
  • Material/weatherVFX_sand_EliasPalace_Sandstorm_groundGusts.mat
  • Material/necro_boneSpikes_slashMesh.mat
  • Material/skeleton_boss_ethereal_smoke_alphaTest.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils.mat
  • Material/witch_firewall_clutter.mat
  • Material/Legendary_Necro_121_wave_decalBloodLead.mat
  • Material/necro_armyOfTheDead_exploder_leadingEdge_mat.mat
  • Material/necro_decrepify_aoe_funnelDown.mat
  • Material/necro_commandSkeletons_confirm_pillar.mat
  • Material/necro_ironMaiden_cast_handTrail.mat
  • Material/necro_skeletonWarrior_scythe_melee_overhead.mat
  • Material/nec_stor010_2hScythe_vfx_essence.mat
  • Material/necro_skeletonWarrior_glow.mat
  • Material/necro_bloodLance_impactEcho_haloBloodless.mat
  • Material/UI_ParagonBoard_Background_FrameInactive_Mesh_Mat.mat
  • Material/fallen_lunatic_explosion_blood_cold.mat
  • Material/necro_hemorrhage_projectile_rope_ghost.mat
  • Material/barb_rupture_pullOut_directionalBlood_spider.mat
  • Material/necro_boneSpear_cast_wholeBones.mat
  • Material/vfxRogue_InvigoratingStrike_ShadowEnergyProjectileTrail.mat
  • Material/portal_nec001_stor_cast_proxyToPlayer_funnelSmoke.mat
  • Material/necro_hemorrhage_projectile_rope_skeleton.mat
  • Material/necro_golem_bone_spawn_pillar.mat
  • Material/follower_taissa_attack_projectile_trail_tip.mat
  • Material/fxkit_blood_slash_billboard_a.mat
  • Material/necro_corpse_spawn_bloodSplatter.mat
  • Material/necro_miasma_corpseBurstDecal.mat
  • Material/portal_dru002_stor_persistentOpen_funnel.mat
  • Material/follower_taissa_attack_projectile_trail_sludge.mat
  • Material/emote_bar005_stor_twoHandMace_mat.mat
  • Material/fxKit_damaging_projectile_spirits_trailLight.mat
  • Material/nec_stor151_GLV_vfx_essence.mat
  • Material/necro_decompose_corpseTravel.mat
  • Material/emote_nec023_stor_castEssence.mat
  • Material/lilith_p1_heartCrucible_groundVeins2.mat
  • Material/vfxNecro_BoneStorm_AOE_GravePit_EnergyPuff.mat
  • Material/fxKit_aoe_persistent_necroUndead_groundDecal.mat
  • Material/necro_golem_bone_active_specks.mat
  • Material/necro_boneSpirit_impact_tendrils.mat
  • Material/necro_skeleton_death_spiritTrail.mat
  • Material/portal_nec001_stor_persistentOpen_funnel.mat
  • Material/vfx_demonbutcher_shouldercharge_AirDistortion_mat.mat
  • Material/necro_boneWall_spawn_essenceSmoke.mat
  • Material/necro_skeletonWarrior_scythe_melee_dark.mat
  • Material/Andariel_attk_knockback_cone_edge_fire_mesh.mat
  • Material/lilith_p2_coagulate_ActorToActor_veinsMesh_02_mat.mat
  • Material/lilith_p2_spawn_transition_veins_mat_03.mat
  • Material/emote_rog026_stor_Dagger_Trail_Smoke.mat
  • Material/vfx_duriel_maggot_projectile_goo.mat
  • Material/necro_selectionScreen_hover_weaponTrail.mat
  • Material/emote_nec003_coneWarning_spirits_motes_trail2.mat
  • Material/necro_reap_weaponTrail.mat
  • Material/fxkit_blood_pierce_billboard_a.mat
  • Material/emote_nec033_stor_absorptionChest.mat
  • Material/necro_skeletonMage_essence.mat
  • Material/fallen_lunatic_lightning_explosion_blood.mat
  • Material/S02_Bloodseeker_rogue_penetratingShot_arrowTrail_darkBG.mat
  • Material/necro_decompose_cast_ripples.mat
  • Material/barb_rupture_pullOut_directionalBlood_ghost.mat
  • Material/necro_blight_aoe_softTendrils.mat
  • Material/necro_skeletonMage_command_shadow_rope.mat
  • Material/necro_ironMaiden_cast_radial.mat
  • Material/necro_bloodWave_cast_bloodSplash.mat
  • Material/skeleton_boss_storm_aoe_tornado02.mat
  • Material/S02_Bloodseeker_fxKit_damaging_impactScene_blood_directional_slash_string.mat
  • Material/worldboss_abysslord_portal_summonSplash_head.mat
  • Material/necro_bloodOrb_backdrop.mat
  • Material/portal_nec001_stor_persistentOpen_soulerCoaster_02_loop.mat
  • Material/andariel_death_demonfire_legsMesh_mat.mat
  • Material/nec_stor020_offHands_vfx_essence.mat
  • Material/necro_boneSpear_trailBase.mat
  • Material/legendary_necro_022_veinDecal.mat
  • Material/necro_decrepify_aoe_edgeDecals.mat
  • Material/necro_raiseSkeletons_target_failure_essenceDecal.mat
  • Material/necro_corpse_outro_corpseTendrils.mat
  • Material/necro_bloodWave_cast_bloodMist.mat
  • Material/necro_blight_aoe_sharpTendrils.mat
  • Material/necro_overwhelmingDarkness_buff_backdrop.mat
  • Material/lilith_p2_subjugate_aoe_veinsMesh_01_mat.mat
  • Material/necro_raiseSkeleton_confirmation_sigilGlow.mat
  • Material/necro_corpseExplosion_detonate_aoe.mat
  • Material/rogue_poisonTrap_BurstDecal.mat
  • Material/necro_bloodSurge_aoe_decal_fill.mat
  • Material/fxKit_projectile_actor_blood_bloodsphere.mat
  • Material/necro_boneStorm_cast_blurParticle.mat
  • Material/necro_golem_bone_active_rippleOut.mat
  • Material/townPortal_warpSuckIn_nec001_stor.mat
  • Material/necro_bloodOrb_pickup_mist.mat
  • Material/emote_nec026_stor_wisp_toElbows_Trail.mat
  • Material/S03_buddy_reconstruct_healthcast_centerglow.mat
  • Material/barb_rupture_pullOut_blood_omniSplash_spider.mat
  • Material/rogue_shadowRealm_player_persistent_glow.mat
  • Material/necro_boneStorm_aoe_windMesh_shadow.mat
  • Material/necro_skeletonPriest_buff_outro.mat
  • Material/vfx_portalCos_bloodmist.mat
  • Material/necro_sever_skeleton_attk_trail_dark_mat.mat
  • Material/IGC_PFV_bloodSplash_dissolve_3240.mat
  • Material/surface_blood_footstep_splash.mat
  • Material/necro_miasma_burst_strings.mat
  • Material/necro_bloodOrb_glow.mat
  • Material/necro_skeletonMage_cast_bone_swirls.mat
  • Material/necro_reap_weaponTrail_dark.mat
  • Material/dungeon_affix_driftingShade_payload_persistent_ringMesh.mat
  • Material/lilith_p2_spawn_transition_veins_mat_02.mat
  • Material/necro_bloodLance_projectile_dropDecals.mat
  • Material/necro_ironMaiden_persistent_radial_radial.mat
  • Material/necro_bonestorm_aoe_boneRig.mat
  • Material/snake_caster_petrify_eyeSmoke.mat
  • Material/portal_nec001_stor_cast_proxyToPlayer_startSkull.mat
  • Material/necro_boneSpear_cast_dust.mat
  • Material/necro_boneSpirit_cast_darkSmoke.mat
  • Material/necro_armyOfTheDead_exploder_spawn_essenceDecal.mat
  • Material/emote_nec023_stor_goatPossession.mat
  • Material/necro_golem_bone_active_gather.mat
  • Material/necro_skeletonWarrior_linesIn.mat
  • Material/hoardric_portal_altar_funnelUp.mat
  • Material/necro_bloodLance_connector.mat
  • Material/rogue_penetratingShot_projectile_mainTrail_imbued.mat
  • Material/interactiveVFX_destructible_gooYellowBurst_directional.mat
  • Material/boots_unique_necro_100_trail.mat
  • Material/S02_bloodseeker_boneSpear_projectile_spawnSpiral.mat
  • Material/necro_boneSpear_projectile_spawnSpiral.mat
  • Material/ghostCaster_soulfireNova_buff_ghostEnergy_greenPurple.mat
  • Material/global_insectBlood_directional.mat
  • Material/necro_boneStorm_aoe_intro_essenceSmoke.mat
  • Material/skeleton_boss_storm_aoe_tornado_monkboss_recolor.mat
  • Material/sorc_enchantment_incinerate_decal_burnt.mat
  • Material/2HSword_Unique_barb_002_aoeWarning_Slash.mat
  • Material/necro_boneSpirit_projectile_bones.mat
  • Material/necro_golem_bone_death_flash.mat
  • Material/necro_blight_projectileTrailSludge.mat
  • Material/lilith_p2_coagulate_ActorToActor_veinsMesh_01_mat.mat
  • Material/necro_boneSpirit_cast_sinew.mat
  • Material/S02_Bloodseeker_necro_decrepify_aoe_specks.mat
  • Material/fxKit_damaging_persistentLine_poison_edgeDecal.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_tail.mat
  • Material/lilith_p1_death_transition_veins_03_mat.mat
  • Material/Spectralhorse_spectralLGTrail.mat
  • Material/necro_bloodOrb_pickup_burst.mat
  • Material/ghostCaster_circleOfDeath_muzzleFlash_flash.mat
  • Material/mnt_amor164_horse_stor_essence_cloth.mat
  • Material/S02_bloodseeker_boneSpear_cast_wholeBones.mat
  • Material/fxKit_aoe_persistent_necroUndead_snowDrift.mat
  • Material/rogue_rainOfArrows_aoe_decal.mat
  • Material/InteractiveVFX_BloodPool_rising_mesh_mat.mat
  • Material/legendary_Necro_100_aoe_veinDecal.mat
  • Material/ghostCaster_circleOfDeath_projectile_coreActor_tail_purple.mat
  • Material/igc_necro_corpse_base.mat
  • Material/necro_golem_clickConfirmation_flash.mat
  • Material/ghostCaster_circleOfDeath_muzzleFlash_filler.mat
  • Material/necro_hemorrhage_blood_skeleton_splash.mat
  • Material/trophy_nec031_stor_vfx_essenceWispBody.mat
  • Material/necro_boneSpirit_projectile_fragments.mat
  • Material/sorc_firewall_cast_handTrails.mat
  • Material/actor_dot_shadow_thinBackdrop.mat
  • Material/emote_nec001_stor_soulMedTrail.mat
  • Material/necro_armyOfTheDead_exploder_trail.mat
  • Material/fxKit_harmless_projectile_spirits_core.mat
  • Material/emote_nec023_stor_soulsCastl.mat
  • Material/necro_boneStorm_cast_essenceBurst.mat
  • Material/necro_ironMaiden_application_radial.mat
  • Material/necro_sever_skeleton_chargePose_trail.mat
  • Material/vfxRogue_DeathTrap_AOE_WarningAttractingDarkWaves.mat
  • Material/legendary_necro_032_trail_aoe_veinDecal.mat
  • Material/ghostCaster_circleOfDeath_impact_impactShapes_strong.mat
  • Material/necro_boneStorm_aoe_windSkirt_mat.mat
  • Material/necro_bloodWave_waveCrashesMat2.mat
  • Material/necro_ironMaiden_application_cloud.mat
  • Material/nec_stor014_twoHandSword_vfx_essence.mat
  • Material/emote_nec007_stor_wispTrail.mat
  • Material/S02_Bloodseeker_necro_decrepify_aoe_edgeDecals.mat
  • Material/mnt_stor185_trophy_candle_smoke_wispy.mat
  • Material/necro_corpseExplosion_cast_backdrop.mat
  • Material/necro_boneSpirit_cast_directional.mat
  • Material/necro_boneSpirit_projectile_glowPlane.mat
  • Material/necro_blight_cast_darkStrand.mat
  • Material/fxKit_aoe_persistent_necroUndead_spiral.mat
  • Material/nec_stor011_Scythe_vfx_essence.mat
  • Material/necro_blight_aoe_edges.mat
  • Material/Boots_Unique_Necro_100_trail_aoe_veinDecal.mat
  • Material/sorc_emote_stor_008_bloodSplashBurst.mat
  • Material/townPortal_persistent_glo007_stor_portalTendrils_intro.mat
  • Material/necro_ironMaiden_aoe_specks.mat
  • Material/fxKit_impact_actor_ghosts_streakDark.mat
  • Material/global_bloodOmni_splash_blunt.mat
  • Material/promo_inariusWings_snowDisplace.mat
  • Material/vfxRogue_Puncture_Weapon_TrailSmoke.mat
  • Material/S02_Bloodseeker_necro_decrepify_aoe_funnelDown.mat
  • Material/emote_nec026_stor_wisp_toHands_Trail.mat
  • Material/necro_skeletonPriest_target_streaks.mat
  • Material/HellPortal_solarTrail.mat
  • Material/S02_bloodseeker_boneSpear_rippleTrail.mat
  • Material/rogue_darkShroud_cast_glow.mat
  • Material/trophy_nec031_stor_vfx_essenceWisp.mat
  • Material/necro_boneWall_cast_essenceSwipe.mat
  • Material/necro_corpseExplosion_confirmation_sigilGlow.mat
  • Material/rogue_darkShroud_shadows_death_trail.mat
  • Material/necro_skeletonMage_trail_bone.mat
  • Material/fxKit_aoe_persistent_necroUndead_clutterCut.mat
  • Material/fxkit_blood_pierce_billboard_b.mat
  • Material/skeleton_boss_ethereal_smoke.mat
  • Material/necro_blight_aoe_veinDecal.mat
  • Material/skeleton_boss_curator_weaponTrail_dark.mat
  • Material/fxKit_damaging_impactTarget_blood_directional_slash_string.mat
  • Material/global_bloodOmni_splash.mat
  • Material/classFxKit_projectile_nec_shadow_frontTrail.mat
  • Material/UI_ParagonBoard_Background_Frame_Mesh_Mat.mat
  • Material/necro_boneStrom_aoe_windSpirals_mat.mat
  • Material/necro_decompose_cast_loop_shadow.mat
  • Material/snake_queen_venomousStream_impactSplash_omni.mat
  • Material/townPortal_glo007_fluid_volumes.mat
  • Material/S02_Bloodfont_BloodPool_Dyn.mat
  • Material/townPortal_glo007_fluid_splashes.mat
  • Material/witch_firewall_largeFlames.mat
  • Material/necromancer_bloodMist_perisistent_centerGlow_03.mat
  • Material/lilith_p2_coagulate_ActorToActor_veinsMesh_03_mat.mat
  • Material/portal_nec001_stor_cast_proxyToPlayer_energyDecal.mat
  • Material/witch_Meteor_largeFlames.mat
  • Material/necro_commandSkeletons_confirm_flash.mat
  • Material/drowned_special_stun_splash.mat
  • Material/necro_boneSpear_impact_dark.mat
  • Shader/bright_highlight_ztest_rev_vertAnim_sub.shd
  • Shader/treasuregoblin_portal_mesh_ring.shd
  • Shader/OVERRIDE_boss_butcher_Default_Medium_Chr_Bloody_In_1061621.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_unique_resurrect_godRay_actor_cameraFade.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_sub_normalized.shd
  • Shader/worldboss_wanderingDeath.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Shadowblight_1572499.shd
  • Shader/OVERRIDE_druid_wereform_opaque_skin_Default_Medium_Chr_Bloody_Out_371290.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noise_directional_skinEnabled.shd
  • Shader/igc_character_gbuff_lit_pbr_vat.shd
  • Shader/prop_def_gbuff_multimat_va_sub.shd
  • Shader/monster_fur_skin_new.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Bloody_Out_1656606.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_UVSet1_Default_Medium_Chr_Bloody_In_514203.shd
  • Shader/druid_wereform_fur_skin.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Medium_Chr_Bloody_In_1635002.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_In_1746149.shd
  • Shader/mm_vfx_actor_blend_alphaSwipe_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_noUVDist.shd
  • Shader/OVERRIDE_item_fur_skin_Fur_Chr_Bloody_In_287065.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/OVERRIDE_monster_opaque_skin_randomVariation_Default_Medium_Chr_Bloody_Out_440352.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Medium_Chr_Bloody_Out_287065.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_dithered_Default_Medium_Chr_Bloody_Out_1674194.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_Default_Medium_Chr_Bloody_Out_363332.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Medium_Chr_Bloody_Out_1657475.shd
  • Shader/OVERRIDE_hero_opaque_skin_Default_Medium_Chr_Bloody_In_50984.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Bloody_Out_1656263.shd
  • Shader/OVERRIDE_hero_fur_skin_Fur_Chr_Bloody_In.shd
  • Shader/OVERRIDE_druid_wereform_fur_skin_Fur_Chr_Bloody_Out_371290.shd
  • Shader/vfx_actor_unique_townPortal.shd
  • Shader/OVERRIDE_item_opaque_vertanim_pulse_Default_Medium_Chr_Bloody_Out_1635002.shd
  • Shader/scene_def_gbuff_basic_vertAnim_worldpivotswing.shd
  • Shader/item_opaque_vertanim_pulse.shd
  • Shader/OVERRIDE_mount_opaque_pbr_parallax_iridescent_Default_Medium_Chr_Bloody_In_1839901.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_Default_Medium_Chr_Bloody_In_363332.shd
  • Shader/prop_def_gsoft_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/actor_gBuffer_lit_vertexAnimation_additiveMask.shd
  • Shader/OVERRIDE_druid_human_hair_Default_Medium_Chr_Bloody_In_355220.shd
  • Shader/OVERRIDE_mount_opaque_emissiveFlow_pbr_Default_Medium_Chr_Bloody_In_1804379.shd
  • Shader/OVERRIDE_monster_opaque_iridescent_Default_Medium_Chr_Bloody_Out_289598.shd
  • Shader/OVERRIDE_mount_opaque_pbr_waterFlow_Default_Medium_Chr_Bloody_In_1328948.shd
  • Shader/GLOBAL_ShadowEnchanted.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Shadowblight_1657475.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Medium_Chr_Bloody_In_1330323.shd
  • Shader/fur_skin_ghost2.shd
  • Shader/OVERRIDE_monster_hair_Default_Medium_Chr_Bloody_Out_787441.shd
  • Shader/OVERRIDE_mount_opaque_pbr_Default_Medium_Chr_Bloody_In_585352.shd
  • Shader/mount_ghost_armor.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Bloody_In.shd
  • Shader/debug_wireframe_overlay_vertanim_worms.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Medium_Chr_Bloody_In_1667361.shd
  • Shader/Fur_Blockout.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_twoSided.shd
  • Shader/OVERRIDE_Hero_Eye_Default_Medium_Chr_Bloody_Out_390676.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Bloody_In_1497319.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Bloody_In_1308343.shd
  • Shader/OVERRIDE_druid_human_opaque_skin_Default_Medium_Chr_Bloody_Out_355189.shd
  • Shader/OVERRIDE_item_ghost_Default_Medium_Chr_Bloody_Out_1066141.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Bloody_In_1791553.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Bloody_Out_1824120.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_In_366565.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Bloody_Out_340537.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Bloody_In_1824120.shd
  • Shader/OVERRIDE_hero_opaque_dithered_Default_Medium_Chr_Bloody_Out_440782.shd
  • Shader/item_fur_skin.shd
  • Shader/vfx_bossPortal_shader.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_doubleSided_alphatest_masking_nearMask.shd
  • Shader/prop_opaque_scale_wipe_vertAnim.shd
  • Shader/IGC_actor_blood_mbVAT3.shd
  • Shader/depth_complexity_vertAnim_flutter_instanceSafe.shd
  • Shader/OVERRIDE_mount_opaque_pbr_crystal_Default_Medium_Chr_Bloody_Out_1672431.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/OVERRIDE_necro_corpse_opaque_subsurface_pbr_layeredDissolve_Default_Medium_Chr_Bloody_Out_455501.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/OVERRIDE_hero_opaque_cloth_Default_Medium_Chr_Bloody_Out_505702.shd
  • Shader/OVERRIDE_boss_butcher_Default_Medium_Chr_Bloody_Out_1061621.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/vfx_houdiniVAT_gBuffer_gradient_lit.shd
  • Shader/OVERRIDE_druid_human_opaque_vertanim_vrig_directional_Default_Medium_Chr_Bloody_Out_1768374.shd
  • Shader/vfx_actor_transparent_uber_pbr_lit_noiseAdditive_vertexAnim.shd
  • Shader/prop_def_gbuff_layered_directional_blend_vertanim_vrig_erratic.shd
  • Shader/vfx_actor_unique_hellPortal.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Bloody_In_50982.shd
  • Shader/vfx_actor_blend_uber_lit_pbr_vertexAnim.shd
  • Shader/item_opaque_pbr_vertanim_vrig_directional.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_dissolve.shd
  • Shader/OVERRIDE_druid_human_opaque_waterFlow_Default_Medium_Chr_Bloody_Out_1308343.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Bloody_In_1657475.shd
  • Shader/scene_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/vfx_actor_unique_mephisto_bubble.shd
  • Shader/OVERRIDE_hero_hair_Default_Medium_Chr_Bloody_Out_290837.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertanim_worms.shd
  • Shader/scene_def_gsoft_parallaxocclusion_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/OVERRIDE_duriel_body_intro_Default_Medium_Chr_Bloody_Out_345855.shd
  • Shader/OVERRIDE_druid_human_opaque_Default_Medium_Chr_Bloody_Out_355192.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim.shd
  • Shader/resurrect_playerGhost.shd
  • Shader/scene_fwd_emis_ghost.shd
  • Shader/scene_def_gbuff_layered_directional_blend_edgeTranslucency_linearBloat.shd
  • Shader/vfx_actor_blend_simulation_lit_pbr.shd
  • Shader/OVERRIDE_mount_opaque_pbr_Default_Medium_Chr_Bloody_Out_585352.shd
  • Shader/OVERRIDE_monster_opaque_randomVariation_Default_Medium_Chr_Bloody_Out_440525.shd
  • Shader/OVERRIDE_npc_opaque_skin_Default_Medium_Chr_Bloody_In_287229.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/OVERRIDE_monster_transparent_Default_Medium_Chr_Bloody_In_290882.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_bloodMask_Default_Medium_Chr_Bloody_Out_521588.shd
  • Shader/OVERRIDE_chr_opaque_skin_noCustomization_Default_Medium_Chr_Bloody_In_1845527.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_Out_1277025.shd
  • Shader/seahag_hair_pbr_vertexAnimation.shd
  • Shader/OVERRIDE_pet_opaque_necroSkeleton_Default_Medium_Chr_Bloody_In_1436104.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Bloody_Out_1825643.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_Default_Medium_Chr_Bloody_In_1029696.shd
  • Shader/OVERRIDE_npc_opaque_Default_Medium_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_necro_corpse_opaque_subsurface_pbr_layeredDissolve_Default_Medium_Chr_Bloody_In_455501.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise.shd
  • Shader/mount_fur_skin.shd
  • Shader/IGC_BLB_FX_neyrelle_sleeve_vertAnim_vat_soft_body_gbuff_dissolve_doublesided.shd
  • Shader/OVERRIDE_boss_duriel_abdomen_Default_Medium_Chr_Bloody_Out_346331.shd
  • Shader/igc_prop_def_gbuff_basic_ws_vertex_noise_vat.shd
  • Shader/OVERRIDE_druid_human_opaque_skin_Default_Medium_Chr_Bloody_In_355189.shd
  • Shader/vfx_actor_weaponTrail_vertexAnim.shd
  • Shader/OVERRIDE_pet_opaque_necroSkeleton_Default_Medium_Chr_Bloody_Out_1436104.shd
  • Shader/boss_vampire_vertAnim.shd
  • Shader/OVERRIDE_monster_opaque_skin_doubleSided_Default_Medium_Chr_Bloody_Out_354795.shd
  • Shader/scene_fwd_editModeGizmo.shd
  • Shader/prop_def_gbuff_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/scene_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/OVERRIDE_druid_human_opaque_cloth_Default_Medium_Chr_Bloody_In_1039985.shd
  • Shader/IGC_doublesided_pbr_erode_vat.shd
  • Shader/OVERRIDE_mount_opaque_pbr_lightning_Default_Medium_Chr_Bloody_In_1703390.shd
  • Shader/OVERRIDE_prop_chest_resplendent_Default_Medium_Chr_Bloody_Out_268818.shd
  • Shader/OVERRIDE_mount_hair_Default_Medium_Chr_Bloody_Out_585659.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_Default_Medium_Chr_Bloody_In_454551.shd
  • Shader/OVERRIDE_mount_opaque_subsurface_pbr_Default_Medium_Chr_Bloody_In_1111982.shd
  • Shader/scene_editModeGizmo_highlight.shd
  • Shader/triangle_overlay_vertAnim_flutter_instanceSafe.shd
  • Shader/npc_druid_rep_spirit.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_Out_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Bloody_In_1773910.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_colorGradient_pbrTex_vertexAnim.shd
  • Shader/OVERRIDE_actor_opaque_pbr_Default_Medium_Chr_Bloody_Out_38341.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Bloody_In_1863036.shd
  • Shader/scene_def_gbuff_basic_vertanim_worms_doublesided.shd
  • Shader/OVERRIDE_monster_opaque_Default_Medium_Chr_Bloody_Out_121857.shd
  • Shader/OVERRIDE_monster_opaque_dissolve_Default_Medium_Chr_Bloody_Out_363330.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_Default_Medium_Chr_Bloody_Out_454551.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse_proximity.shd
  • Shader/hero_fur_skin.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest.shd
  • Shader/OVERRIDE_monster_opaque_dissolve_Default_Medium_Chr_Bloody_In_363330.shd
  • Shader/fur_skin_npc_ghost.shd
  • Shader/OVERRIDE_mount_hair_Default_Medium_Chr_Bloody_In_585659.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/prop_fwd_trans_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/OVERRIDE_hero_opaque_cloth_twitch_Default_Medium_Chr_Bloody_In_1391581.shd
  • Shader/scene_def_gbuff_layered_directional_blend_vertAnim_worldpivotswing.shd
  • Shader/OVERRIDE_item_gsoft_Default_Medium_Chr_Bloody_In_1572499.shd
  • Shader/prop_def_gbuff_gem_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/OVERRIDE_hero_opaque_dithered_Default_Medium_Chr_Bloody_In_440782.shd
  • Shader/OVERRIDE_hero_opaque_cloth_crystal_Default_Medium_Chr_Bloody_Out_1856302.shd
  • Shader/OVERRIDE_hero_opaque_skin_Default_Medium_Chr_Bloody_Out_50984.shd
  • Shader/scene_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_vertanim_pivotMove_Breathe_Default_Medium_Chr_Bloody_Out_1246808.shd
  • Shader/boss_vampire_vertAnim_dissolve.shd
  • Shader/item_opaque_pbr_flowGem.shd
  • Shader/prop_def_gbuff_basic_vertanim_breathing.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest.shd
  • Shader/OVERRIDE_hero_opaque_cloth_twitch_Default_Medium_Chr_Bloody_Out_1391581.shd
  • Shader/OVERRIDE_monster_hair_Default_Medium_Chr_Bloody_In_787441.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/worldBoss_abyssLord_spawnCrack_goo.shd
  • Shader/OVERRIDE_druid_human_opaque_emissiveFlow_Default_Medium_Chr_Bloody_Out_1791542.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_vertexAnim.shd
  • Shader/shadowProxyIndent_debug.shd
  • Shader/npc_fur_skin.shd
  • Shader/OVERRIDE_monster_opaque_doubleSided_Default_Medium_Chr_Bloody_Out_346209.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/prop_def_gbuff_va_sub_normalized.shd
  • Shader/prop_def_gbuff_basic_bluenoise_vertanim_banner_doublesided_alphatest.shd
  • Shader/vfx_actor_opaque_uber_lit_pbr_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_doublesided_eyelid_movement.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/armor_hair.shd
  • Shader/scene_def_gbuff_basic_vertAnim_wobble.shd
  • Shader/OVERRIDE_item_opaque_twitch_Default_Medium_Chr_Bloody_Out_1667361.shd
  • Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Bloody_In.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_banner_alphatest.shd
  • Shader/prop_def_gsoft_basic_alphablend_doublesided_vertanim_banner.shd
  • Shader/OVERRIDE_npc_transparent_Default_Medium_Chr_Bloody_Out_383210.shd
  • Shader/prop_def_gbuff_va_flat.shd
  • Shader/OVERRIDE_monster_opaque_doubleSided_Default_Medium_Chr_Bloody_In_346209.shd
  • Shader/OVERRIDE_pet_opaque_Default_Medium_Chr_Bloody_Out_580005.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink.shd
  • Shader/OVERRIDE_druid_human_opaque_emissiveFlow_Default_Medium_Chr_Bloody_In_1791542.shd
  • Shader/scene_def_gbuff_basic_fuzzy_vertanim_banner_masking_nearMask.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1746149.shd
  • Shader/scene_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/vfx_actor_unique_druid_storm.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Bloody_Out_1657806.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject_low_quality.shd
  • Shader/OVERRIDE_pet_fur_skin_Fur_Chr_Bloody_Out.shd
  • Shader/GLOBAL_frozen_fur.shd
  • Shader/malignant_tube_vertex_offset_opaque_pbr.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_In_1277025.shd
  • Shader/OVERRIDE_npc_hair_Default_Medium_Chr_Bloody_Out_312179.shd
  • Shader/OVERRIDE_druid_human_opaque_vertanim_vrig_directional_Default_Medium_Chr_Bloody_In_1768374.shd
  • Shader/OVERRIDE_mount_opaque_subsurface_pbr_Default_Medium_Chr_Bloody_Out_1111982.shd
  • Shader/IGC_BLB_vfx_actor_unique_hellPortal_topper.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest.shd
  • Shader/OVERRIDE_druid_wereform_fur_skin_Fur_Chr_Bloody_In_371290.shd
  • Shader/OVERRIDE_hero_opaque_cloth_Default_Medium_Chr_Bloody_In_505702.shd
  • Shader/OVERRIDE_item_opaque_waterFlow_Default_Medium_Chr_Bloody_Out_1330323.shd
  • Shader/OVERRIDE_boss_duriel_abdomen_Default_Medium_Chr_Bloody_In_346331.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled_twoSided.shd
  • Shader/OVERRIDE_npc_opaque_skin_Default_Medium_Chr_Bloody_Out_287229.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z_alphatest_doublesided.shd
  • Shader/actor_opaque_transmissive_fresnel_mask.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_vertanim_pivotMove_Breathe_Default_Medium_Chr_Bloody_In_1246808.shd
  • Shader/vfx_actor_unique_batPlume.shd
  • Shader/OVERRIDE_pet_fur_skin_Fur_Chr_Bloody_In.shd
  • Shader/IGC_genericMote.shd
  • Shader/IGC_inarius_debug_pbr.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_In_1442623.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Bloody_In_1572499.shd
  • Shader/OVERRIDE_hero_opaque_bloodFlow_Default_Medium_Chr_Bloody_Out_1497319.shd
  • Shader/hero_opaque_twoEmissive_vertanim_pivotMove_Breathe.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/hero_fur_skin_dualNoise.shd
  • Shader/vfx_actor_uber_portal.shd
  • Shader/prop_def_gbuff_gem_chargeable.shd
  • Shader/OVERRIDE_monster_opaque_skin_Default_Medium_Chr_Bloody_Out_121859.shd
  • Shader/OVERRIDE_druid_human_opaque_veinPulsing_Default_Medium_Chr_Bloody_In_1657806.shd
  • Shader/scene_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/igc_fur_skin.shd
  • Shader/OVERRIDE_npc_hair_Default_Medium_Chr_Bloody_In_312179.shd
  • Shader/vfx_actor_gbuffer_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_vertAnim_noise_directional.shd
  • Shader/IGC_opaque_subsurface_pbr_vat.shd
  • Shader/OVERRIDE_item_gsoft_Default_Medium_Chr_Bloody_Out_1572499.shd
  • Shader/vfx_actor_gbuffer_uber_lit_dithered.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided.shd
  • Shader/prop_def_gbuff_basic_vertanim_pivotswing_alphatest.shd
  • Shader/mount_ghost.shd
  • Shader/vfx_actor_gSoft_uber_lit_pbr_vertexAnim.shd
  • Shader/OVERRIDE_actor_opaque_pbr_Default_Medium_Chr_Bloody_In_38341.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Bloody_In_1619813.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/boss_malignantTube_vertanim_opaque.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_doublesided_vertAnim_noise_directional.shd
  • Shader/vfx_actor_unique_blend_unlit_vertexAnimation_ANDARIEL.shd
  • Shader/IGC_actor_blood_gBuffer_vertexAnim_lit_VAT3.shd
  • Shader/scene_def_gbuff_basic_emissive_vertanim_breathing.shd
  • Shader/OVERRIDE_druid_wereform_deathMesh_opaque_skin_Default_Medium_Chr_Bloody_Out_358410.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest_doublesided.shd
  • Shader/OVERRIDE_monster_opaque_emissiveUV1_Default_Medium_Chr_Bloody_Out_623857.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Shadowblight_1656263.shd
  • Shader/OVERRIDE_druid_human_deathMesh_opaque_skin_Default_Medium_Chr_Bloody_In_358050.shd
  • Shader/bright_highlight_ztest_rev_vertAnim_Flat.shd
  • Shader/IGC_footage_plane_procedural_noise_transparent_uber_pbr_lit_cam_facing.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_In_1656263.shd
  • Shader/item_opaque_pbr_vertexanim_noise_directional.shd
  • Shader/SLY_fxRnd_IGC_fur_skin.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_Default_Medium_Chr_Bloody_In_1610782.shd
  • Shader/GLOBAL_frozen.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_Default_Medium_Chr_Bloody_Out_1610782.shd
  • Shader/OVERRIDE_monster_fur_skin_dissolve_Fur_Chr_Bloody_In_363330.shd
  • Shader/Hair_pbr_rnd.shd
  • Shader/OVERRIDE_mount_opaque_emissiveFlow_pbr_Default_Medium_Chr_Bloody_Out_1804379.shd
  • Shader/fur_skin_ghost.shd
  • Shader/OVERRIDE_mount_opaque_pbr_holographic_ditherBlur_Default_Medium_Chr_Bloody_Out_1871265.shd
  • Shader/scene_def_gbuff_basic_vertanim_breathing.shd
  • Shader/vfx_actor_gBuffer_simulation_lit_pbr.shd
  • Shader/triangle_overlay_vertAnim_banner_alphatest_doubleSided.shd
  • Shader/OVERRIDE_monster_opaque_effectOverlay_Default_Medium_Chr_Bloody_In_340537.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_emissive_pulsing_vertanim_breathing.shd
  • Shader/scene_def_gsoft_basic_emissive_vertanim_breathing.shd
  • Shader/prop_def_gbuff_basic_bluenoise_alphatest_hellcloth.shd
  • Shader/OVERRIDE_pet_opaque_skin_Default_Medium_Chr_Bloody_In_1111976.shd
  • Shader/scene_def_gbuff_emissive_pulsing_vertAnim_banner_alphatest.shd
  • Shader/scene_def_gsoft_parallaxocclusion_low_quality_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/vfx_actor_gBuffer_uber_lit_pbr_pbrTex_vertexAnim.shd
  • Shader/vfx_maskedNoise_vertAnim.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_buoyancy.shd
  • Shader/OVERRIDE_npc_fur_skin_Fur_Chr_Bloody_In.shd
  • Shader/depth_complexity_vertAnim_banner_alphatest_doublesided.shd
  • Shader/actor_blend_flipbookBlend_unlit_vertexAnim.shd
  • Shader/prop_fur.shd
  • Shader/prop_def_gbuff_layered_2_mask_blend_subobject.shd
  • Shader/OVERRIDE_monster_opaque_skin_doubleSided_Default_Medium_Chr_Bloody_In_354795.shd
  • Shader/vfx_actor_unique_blend_pbr_lit_vertexAnim_clampNoise_emissiveFresnel.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_albedoOnly_vertAnim_wobble_low_quality.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Bloody_Out_1920341.shd
  • Shader/prop_def_gbuff_basic_vertanim_vrig_flutter.shd
  • Shader/Inarius_Tendril_Glow_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim_skinEnabled.shd
  • Shader/OVERRIDE_monster_fur_skin_new_Fur_Chr_Bloody_Out.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_lilith_arena.shd
  • Shader/OVERRIDE_mount_opaque_pbr_holographic_ditherBlur_Default_Medium_Chr_Bloody_In_1871265.shd
  • Shader/OVERRIDE_hero_opaque_cloth_crystal_Default_Medium_Chr_Bloody_In_1856302.shd
  • Shader/player_ghost_fur.shd
  • Shader/OVERRIDE_mount_hair_holographic_Default_Medium_Chr_Bloody_In_1879499.shd
  • Shader/store_vfx_actor_blend_uber_unlit_vertexAnim_01.shd
  • Shader/prop_def_gbuff_va_sub.shd
  • Shader/IGC_trans_pbr_world_position_opacity_eyelid_movement.shd
  • Shader/OVERRIDE_monster_opaque_iridescent_Default_Medium_Chr_Bloody_In_289598.shd
  • Shader/OVERRIDE_hero_opaque_cloth_bloodFlow_Default_Medium_Chr_Bloody_Out_1619813.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled_tornado.shd
  • Shader/OVERRIDE_druid_wereform_opaque_skin_Default_Medium_Chr_Bloody_In_371290.shd
  • Shader/prop_def_gbuff_basic_fuzzy_vertanim_banner.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Bloody_In_1825643.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Medium_Chr_Bloody_In_1657475.shd
  • Shader/OVERRIDE_monster_opaque_twoEmissive_Default_Medium_Chr_Bloody_In_1023114.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal.shd
  • Shader/monster_fur_skin_dissolve.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/scene_def_gbuff_basic_vertAnim_sway.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Bloody_Out_1791553.shd
  • Shader/monster_ghost2.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_vertanim_breathing.shd
  • Shader/OVERRIDE_item_gsoft_Default_Low_Chr_Bloody_Out_1572499.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1752140.shd
  • Shader/OVERRIDE_monster_opaque_Default_Medium_Chr_Bloody_In_121857.shd
  • Shader/vfx_actor_unique_gBuffer_vertexOffset_growth_hellPortal.shd
  • Shader/OVERRIDE_chr_opaque_skin_noCustomization_Default_Medium_Chr_Bloody_Out_1845527.shd
  • Shader/actor_postDist_liquidReflection_B.shd
  • Shader/scene_def_gbuff_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/npc_ghost.shd
  • Shader/scene_def_gsoft_layered_directional_blend_vertAnim.shd
  • Shader/prop_def_gbuff_blenddir_vertanim_banner_alphatest_doubleSided.shd
  • Shader/OVERRIDE_prop_chest_resplendent_Default_Medium_Chr_Bloody_In_268818.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Bloody_In_1871259.shd
  • Shader/OVERRIDE_hero_hair_Default_Medium_Chr_Bloody_In_290837.shd
  • Shader/vfx_actor_unique_treasureGoblin_portal_noZBuffer.shd
  • Shader/OVERRIDE_mount_gsoft_colorNoise_emissive_Default_Medium_Chr_Bloody_In_1920341.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_Out_374556.shd
  • Shader/OVERRIDE_druid_human_opaque_crystal_Default_Medium_Chr_Bloody_Out_1879279.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim.shd
  • Shader/OVERRIDE_hero_opaque_twoEmissive_Default_Medium_Chr_Bloody_Out_1029696.shd
  • Shader/OVERRIDE_Hero_Eye_Default_Medium_Chr_Bloody_In_390676.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Bloody_In_287065.shd
  • Shader/IGC_actor_blood_mbVAT.shd
  • Shader/prop_def_gbuff_va_soft_doublesided.shd
  • Shader/prop_def_gsoft_emissive_pulsing_vertanim_banner_alphatest_doublesided.shd
  • Shader/boss_duriel_abdomen.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Low_Chr_Bloody_In_287065.shd
  • Shader/OVERRIDE_mount_opaque_pbr_crystal_Default_Medium_Chr_Bloody_In_1672431.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_soft_body_deformation.shd
  • Shader/scene_def_gbuff_basic_vertexAnim_multipivot_flutter.shd
  • Shader/OVERRIDE_item_opaque_subsurface_Default_Medium_Chr_Bloody_Out_1871259.shd
  • Shader/scene_def_gbuff_basic_vertanim_banner_forcesim_alphatest.shd
  • Shader/OVERRIDE_mount_ghost_Default_Medium_Chr_Bloody_Out_501311.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic.shd
  • Shader/scene_def_gsoft_triplanar_dirShrink_narrowAlpha.shd
  • Shader/OVERRIDE_mount_fur_skin_Fur_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_npc_fur_skin_Fur_Chr_Bloody_Out.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Low_Chr_Bloody_Out_287065.shd
  • Shader/OVERRIDE_druid_human_hair_Default_Medium_Chr_Bloody_Out_355220.shd
  • Shader/prop_def_gbuff_basic_vertexAnim_multipivot.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_dissolve_Default_Medium_Chr_Bloody_In_374556.shd
  • Shader/scene_def_gbuff_triplanar_noAlbedo_dirShrink.shd
  • Shader/item_ghost.shd
  • Shader/prop_def_gbuff_basic_vertAnim_vat_rigid_body_dynamic_layered_directional_blend.shd
  • Shader/OVERRIDE_druid_human_opaque_Default_Medium_Chr_Bloody_In_355192.shd
  • Shader/OVERRIDE_mount_opaque_pbr_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1839901.shd
  • Shader/OVERRIDE_item_fur_skin_Fur_Chr_Bloody_Out_287065.shd
  • Shader/monster_fur_skin_layeredDissolve.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_vertAnim_wobble_low_quality.shd
  • Shader/OVERRIDE_monster_opaque_skin_randomVariation_Default_Medium_Chr_Bloody_In_440352.shd
  • Shader/IGC_opaque_pbr_rbd_vat.shd
  • Shader/worldBoss_abyssLord_spawnPool_blackunder.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Bloody_In_225802.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Bloody_In_1656263.shd
  • Shader/vfx_andariel_stormDamage.shd
  • Shader/IGC_BLB_vfx_bossPortal_shader.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise.shd
  • Shader/ghost_earlyZ.shd
  • Shader/vfx_actor_playerProximityBarrier.shd
  • Shader/prop_def_gbuff_basic_ws_vertex_noise.shd
  • Shader/druid_fur_skin.shd
  • Shader/prop_def_gbuff_aniso_va_sub_normalized.shd
  • Shader/OVERRIDE_item_opaque_pbr_Default_Medium_Chr_Bloody_In_287065.shd
  • Shader/OVERRIDE_malignant_tube_vertex_offset_opaque_pbr_Default_Medium_Chr_Bloody_Out_1442623.shd
  • Shader/scene_def_gbuff_layered_directional_blend_alphattest_vertAnim.shd
  • Shader/scene_def_gsoft_parallaxocclusion.shd
  • Shader/MM_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/npc_mirage.shd
  • Shader/OVERRIDE_mount_hair_holographic_Default_Medium_Chr_Bloody_Out_1879499.shd
  • Shader/vfx_actor_blend_uber_lit_simpleLighting_vertexAnim_skinEnabled.shd
  • Shader/OVERRIDE_druid_human_deathMesh_opaque_skin_Default_Medium_Chr_Bloody_Out_358050.shd
  • Shader/OVERRIDE_hero_fur_skin_Fur_Chr_Bloody_Out.shd
  • Shader/IGC_Footage_CamFacing.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_In_1752140.shd
  • Shader/triangle_overlay_vertAnim_worms.shd
  • Shader/DEPRECATED_vfx_actor_transparent_vertexAnimation_twoSided_2UVs.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Bloody_Out_1330361.shd
  • Shader/OVERRIDE_monster_opaque_emissiveUV1_Default_Medium_Chr_Bloody_In_623857.shd
  • Shader/OVERRIDE_monster_fur_skin_dissolve_Fur_Chr_Bloody_Out_363330.shd
  • Shader/OVERRIDE_pet_opaque_Default_Medium_Chr_Bloody_In_580005.shd
  • Shader/pet_fur_motionBlur.shd
  • Shader/OVERRIDE_druid_wereform_deathMesh_opaque_skin_Default_Medium_Chr_Bloody_In_358410.shd
  • Shader/OVERRIDE_NPC_Eye_Default_Medium_Chr_Bloody_In_454140.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_Out_1509391.shd
  • Shader/OVERRIDE_hero_opaque_Default_Medium_Chr_Bloody_Out_50982.shd
  • Shader/vfx_andariel_stormDamage_power.shd
  • Shader/OVERRIDE_pet_opaque_skin_Default_Medium_Chr_Bloody_Out_1111976.shd
  • Shader/OVERRIDE_hero_opaque_veinPulsing_Default_Medium_Chr_Bloody_In_1656606.shd
  • Shader/OVERRIDE_npc_transparent_Default_Medium_Chr_Bloody_In_383210.shd
  • Shader/vfx_actor_unique_lilithCascade.shd
  • Shader/OVERRIDE_monster_opaque_randomVariation_Default_Medium_Chr_Bloody_In_440525.shd
  • Shader/MM_inarius_uvScale_3noise_vfx_actor_blend_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/vfx_actor_blend_uber_unlit_vertexAnim.shd
  • Shader/scene_def_gsoft_triplanar_noAlbedo_dirShrink.shd
  • Shader/OVERRIDE_item_opaque_dithered_Default_Medium_Chr_Bloody_Out_1863036.shd
  • Shader/OVERRIDE_item_ghost_Default_Medium_Chr_Bloody_In_1066141.shd
  • Shader/scene_def_gbuff_basic_vertanim_rotate_z.shd
  • Shader/OVERRIDE_mount_fur_skin_Fur_Chr_Bloody_In.shd
  • Shader/scene_def_gbuff_basic_bluenoise_vertanim_banner_alphatest_doubleSided_fresnel.shd
  • Shader/OVERRIDE_NPC_Eye_Default_Medium_Chr_Bloody_Out_454140.shd
  • Shader/scene_def_gsoft_layered_2_directional_blend_alphatest_vertAnim.shd
  • Shader/OVERRIDE_mount_ghost_Default_Medium_Chr_Bloody_In_501311.shd
  • Shader/OVERRIDE_hero_opaque_waterFlow_Default_Medium_Chr_Bloody_In_1330361.shd
  • Shader/debug_wireframe_overlay_vertAnim_banner_alphatest_doublesided.shd
  • Shader/OVERRIDE_boss_vampire_vertAnim_Default_Medium_Chr_Bloody_Out_366565.shd
  • Shader/vfx_actor_playerProximityBarrier_lit.shd
  • Shader/igc_actor_gbuff_lit_pbr_2sided_Subsurface_vat.shd
  • Shader/OVERRIDE_mount_opaque_pbr_waterFlow_Default_Medium_Chr_Bloody_Out_1328948.shd
  • Shader/hero_hair_barbarianWrath.shd
  • Shader/fur_skin_dissolve.shd
  • Shader/OVERRIDE_monster_opaque_skin_Default_Medium_Chr_Bloody_In_121859.shd
  • Shader/OVERRIDE_mount_opaque_pbr_lightning_Default_Medium_Chr_Bloody_Out_1703390.shd
  • Shader/OVERRIDE_monster_transparent_Default_Medium_Chr_Bloody_Out_290882.shd
  • Shader/OVERRIDE_boss_malignantTube_vertanim_opaque_Default_Medium_Chr_Bloody_In_1509391.shd
  • Shader/prop_def_gbuff_va_soft.shd
  • Shader/OVERRIDE_duriel_body_intro_Default_Medium_Chr_Bloody_In_345855.shd
  • Shader/pet_fur_faded.shd
  • Shader/OVERRIDE_monster_opaque_skin_dissolve_UVSet1_Default_Medium_Chr_Bloody_Out_514203.shd
  • Shader/OVERRIDE_seahag_hair_pbr_vertexAnimation_Default_Medium_Chr_Bloody_Out_225802.shd
  • Shader/OVERRIDE_item_opaque_pbr_emissiveFlicker_Default_Low_Chr_Bloody_Out_1657475.shd
  • Shader/prop_def_gsoft_basic_vertanim_noise_ws_radial_dissolve.shd
  • Shader/druid_human_opaque_vertanim_vrig_directional.shd
  • Shader/scene_def_gbuff_layered_directional_blend_low_quality_vertAnim_worldpivotswing.shd
  • Shader/OVERRIDE_item_opaque_pbr_vertanim_vrig_directional_Default_Medium_Chr_Bloody_Out_1773910.shd
  • Shader/IGC_vfx_actor_transparent_paint_vertexAnim_lit.shd
  • Shader/OVERRIDE_druid_human_opaque_cloth_Default_Medium_Chr_Bloody_Out_1039985.shd
  • Shader/OVERRIDE_monster_opaque_twoEmissive_Default_Medium_Chr_Bloody_Out_1023114.shd
  • Shader/vfx_actor_transparent_uber_pbr_unlit_noiseAdditive_vertexAnim.shd
  • Shader/prop_def_gbuff_basic_vertanim_banner_alphatest.shd
  • Shader/OVERRIDE_monster_opaque_skin_layeredDissolve_bloodMask_Default_Medium_Chr_Bloody_In_521588.shd
  • Shader/scene_def_gbuff_layered_2_directional_blend_albedoOnly_vertAnim_wobble.shd
  • Shader/prop_def_gbuff_basic_vertanim_noise.shd
  • Shader/OVERRIDE_hero_opaque_cloth_iridescent_dithered_Default_Medium_Chr_Bloody_In_1674194.shd
  • Shader/prop_def_gbuff_basic_vertanim_pulse.shd
  • Shader/prop_opaque_scale_vertAnim.shd
  • Shader/vfx_actor_gBufferWater_uber_lit_pbr_vertexAnim_skinEnabled.shd
  • Shader/scene_def_gsoft_basic_fuzzy_vertanim_banner_alphaControl.shd
  • Shader/pet_fur_skin.shd
  • Shader/fur_skin.shd
  • Shader/OVERRIDE_druid_human_opaque_crystal_Default_Medium_Chr_Bloody_In_1879279.shd
  • Shader/ShaderFX_Chr_Shadowblight.shd
  • Shader/OVERRIDE_item_opaque_Default_Medium_Chr_Bloody_Out_287065.shd
  • 450883
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