stl
{ "Name": "폭발성 그림자의", "Desc": "{c_important}어둠의 장막{/c}의 그림자가 사라지면 폭발이 일어나 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c}의 암흑 피해를 주고 적중한 적마다 {c_important}암흑 주입{/c}을 적용합니다.", "CodexDesc": "{c_important}어둠의 장막{/c} 그림자가 사라지면 자신 주위에 {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_1]{/c}의 암흑 피해를 주고 적중한 적에게 {c_important}암흑 주입{/c}을 적용합니다." }
References to other File
578854
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