References to this File
  • Material/S03_environmentVFX_fire_flameBillboards_large.mat
  • Material/environmentVFX_fire_flameBillboards_large_CHN_edit.mat
  • Material/environmentVFX_fire_smolderArea.mat
  • Material/HellPortal_flames.mat
  • Material/environmentVFX_fire_wild_medium_centerFlip_large.mat
  • Material/environmentVFX_oil_flame_torch_torchFlip.mat
  • Material/environmentVFX_fire_torchFlip_blue.mat
  • Material/environmentVFX_fire_flameBillboards_small.mat
  • Material/VFX_Zakarum_BurningScrolls_fire_debris.mat
  • Material/mnt_stor201_trophy_fire_Flip.mat
  • Material/mnt_stor050_horse_fire_eyes.mat
  • Material/fxKit_harmless_burst_ignite_whisper_billboard_mat.mat
  • Material/campfire_v2_characterCreation_campfire_mainflame.mat
  • Material/environmentVFX_oil_flame_torch_torchFlip_blue.mat
  • Material/environmentVFX_fire_flameBillboards_large.mat
  • Material/environmentVFX_fire_flameBillboards_large_blue.mat
  • Material/environmentVFX_fire_torchFlip.mat
  • Material/knightBrute_360sweep_flames_weapon_fire.mat
  • Material/FrontEnd_CharacterCreate_Campfire_FrontEnd_CharacterCreate_Campfire_campfire_flameFlip.mat
  • Material/vfx_mnt_stor050_horse_fire_mane.mat
  • Material/environmentVFX_fire_wild_medium_centerFlip.mat
  • Material/hellgate_new_flameSmall.mat
  • Material/environmentVFX_fire_flameBillboards_large_Tainted_CHN_edit.mat
  • Material/environmentVFX_fire_smolderArea_blacksmith_sign.mat
  • Material/vfxWorld_portal_nightmareStronghold_flames.mat
  • Material/hellgate_loading_smokeFlip_center.mat
  • Material/vfx_mnt_stor050_horse_fire_eyes.mat
  • Material/mnt_stor184_trophy_fire_torchFlip.mat
  • Material/Waypoint_fire_torchFlip_blue.mat
  • Material/vfx_mnt_stor051_horse_fire_mane_mat.mat
  • Material/twoHandDruidStaff_stor038_torchFlip.mat
  • Material/X1_Undercity_spiritFire_large.mat
  • Material/mnt_stor184_trophy_fire_torchFlip_dyn.mat
  • Material/RealmWalker_portal_flames.mat
  • Material/environmentVFX_mageHalls_volumetricCube.mat
  • Shader/vfx_actor_unique_volumetric_gradient_mesh.shd
  • Shader/particle_blend_flipbookBlend_unlit_alphaSoftErode.shd
  • 677847
    { "__fileName__": "base/meta/MaterialValue/Depth-Fade Power.mtv" }