References to this File
  • Material/Blockout.mat
  • Material/DrownBarnacle_Rotten.mat
  • Material/ScosglenHU_Barnacle_RockCoral_gsoft_Rotten.mat
  • Material/Ideation_Frac_Buildings_Wood_Blocker_A_Lowlands_Moss.mat
  • Material/Ideation_Frac_Buildings_Wood_Blocker_A_Lowlands_Base.mat
  • Material/Ideation_Frac_Buildings_Wood_Blocker_A_Lowlands_VTEX.mat
  • Material/Drown_RockCoral_gsoft_Rotten.mat
  • Material/Drown_Ship_Splinter_Rotten.mat
  • Material/Scos_Wood_Carved_01_Moss.mat
  • Material/rogue_selectionScreen_imbuePoison_motes.mat
  • Material/rogue_selectionScreen_imbueIce_snowflakes.mat
  • Material/Generic_Environment_Static_Horse_02_Decay_Medium_Ash.mat
  • Material/rogue_selectionScreen_imbueIce_frostFractals.mat
  • Shader/item_opaque_emissiveFlow.shd
  • Shader/vfx_particle_post_motionBlur_uvDist_fullscreen.shd
  • Shader/actor_postDist_liquidReflection.shd
  • Shader/OVERRIDE_mount_opaque_emissiveFlow_pbr_Default_Medium_Chr_Bloody_In_1804379.shd
  • Shader/vfx_particle_post_distortion.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Bloody_In_1791553.shd
  • Shader/OVERRIDE_mount_opaque_emissiveFlow_pbr_Default_Medium_Chr_Demonic_In_1804379.shd
  • Shader/OVERRIDE_druid_human_opaque_emissiveFlow_Default_Medium_Chr_Demonic_In_1791542.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Bloody_Out_1825643.shd
  • Shader/druid_human_opaque_emissiveFlow.shd
  • Shader/actor_postDistortion_color.shd
  • Shader/OVERRIDE_druid_human_opaque_emissiveFlow_Default_Medium_Chr_Bloody_Out_1791542.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Demonic_Out_1791553.shd
  • Shader/vfx_particle_post_motionBlur_uvDist.shd
  • Shader/OVERRIDE_druid_human_opaque_emissiveFlow_Default_Medium_Chr_Bloody_In_1791542.shd
  • Shader/OVERRIDE_druid_human_opaque_emissiveFlow_Default_Medium_Chr_Demonic_Out_1791542.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Demonic_In_1791553.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Demonic_Out_1825643.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Bloody_Out_1825643.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Demonic_In_1825643.shd
  • Shader/mount_opaque_emissiveFlow_pbr.shd
  • Shader/OVERRIDE_mount_opaque_emissiveFlow_pbr_Default_Medium_Chr_Bloody_Out_1804379.shd
  • Shader/OVERRIDE_mount_opaque_emissiveFlow_pbr_Default_Medium_Chr_Demonic_Out_1804379.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Bloody_In_1825643.shd
  • Shader/vfx_actor_post_motionBlur_uvDist.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Bloody_In_1825643.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Low_Chr_Demonic_In_1825643.shd
  • Shader/OVERRIDE_hero_opaque_emissiveFlow_Default_Medium_Chr_Bloody_Out_1791553.shd
  • Shader/actor_postDist_liquidReflection_B.shd
  • Shader/GENERATED_item_opaque_emissiveFlow_Default_Low_Base_1825643.shd
  • Shader/vfx_particle_post_distortion_fullScreen.shd
  • Shader/OVERRIDE_item_opaque_emissiveFlow_Default_Medium_Chr_Demonic_Out_1825643.shd
  • Shader/IGC_vfx_particle_post_distortion.shd
  • Shader/hero_opaque_emissiveFlow.shd
  • Shader/vfx_particle_post_distortion_polar.shd
  • 688032
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