幸運觸發機率:10%
蜈蚣魂靈出現,衝擊一排敵人造成 0*100% 點傷害,並對其他敵人噴吐造成 *100% 點傷害,持續 15 秒。
吞噬者的傷害提高等同你治療接受效果加成的 x150%,最多提高 x200%。
目前加成:[0 * 100|1%x|]。
等級提升:
衝擊傷害 0*100%
噴吐傷害 *100%
冷卻時間 0 秒
等級 5 時:
吞噬者的傷害提高等同於你治療接受效果加成的 x150%,最多提高 x200%
噴吐傷害 *100%
冷卻時間 0 秒
等級 5 時:
吞噬者的傷害提高等同於你治療接受效果加成的 x150%,最多提高 x200%
- (PH) Ultimate Centipede: (PH) Ultimate Centipede
The Centipede emerges and Knocks Down enemies, dealing 15% Poison damage and applying 199.95% Poisoning over 15 seconds. Non-Boss enemies are instantly consumed if their entire remaining Life becomes Poisoned while in the area. - 和諧吞噬者: 吞噬者出現時,會噴射 10 顆劇毒球體,無論落在何處都會在 [6] 秒內造成 [6*]*100% 點中毒傷害。受到劇毒球體影響的敵人,受到的毒素傷害也會提高 x50%。
- :
屬性 /2
獨特 長砍刀
物品強度 800
1,838 點每秒傷害
- 每次擊中傷害 [1,470 – 2,206]
- 每秒攻擊 1.00 次
絕招技能各自獲得額外的技能類型:
追跡者也屬於專注技能。
獵殺者也屬於機動技能。
吞噬者也屬於潛力技能。
保衛者也屬於防禦技能。
「魂靈師,無須懼怕肉體的限制!我們的祖先曾說過:吾楔納克帕!超脫你的形體!」- 瑪卡
魂靈師
Info /57
| name | desc |
|---|---|
| SF_0 | 3.25 |
| SF_1 | 2 / 15 |
| SF_2 | 0.15 |
| SF_3 | 15 |
| SF_4 | 45 * ([1/0.95/0.9/0.86/0.82]) |
| SF_5 | Mod.SoilRuler_B |
| SF_6 | PowerTag.SystemsTuningGlobals."Script Formula 0" |
| SF_7 | 5 |
| SF_8 | PowerTag.SystemsTuningGlobals."Script Formula 0"/5 |
| SF_9 | 6 |
| SF_10 | (SF_33 == 0)? (0.35 * [1/1.1/1.2/1.3/1.4]) : (0.35 * [1/1.1/1.2/1.3/1.4]*(1+( SF_32))) * 6 * 0.5 |
| SF_11 | ((Floor((sLevel)/5))? 1 : 0 == 0)? (0.35 * [1/1.1/1.2/1.3/1.4]) : (0.35 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_34, ((1+Bonus_Healing_Received_Percent)+(Core_Stat_Bonus_Healing_Received_Percent)-1)*(SF_31))))) |
| SF_12 | 18 |
| SF_13 | ((Floor((sLevel)/5))? 1 : 0 == 0)? (0.35 * [1/1.1/1.2/1.3/1.4]) : (0.35 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_34, ((1+Bonus_Healing_Received_Percent)+(Core_Stat_Bonus_Healing_Received_Percent)-1)*(SF_31))))) |
| SF_14 | 12 |
| SF_15 | 0.1 |
| SF_16 | 3 |
| SF_17 | 5 |
| SF_18 | ((Floor((sLevel)/5))? 1 : 0 == 0)? (0.4 * [1/1.1/1.2/1.3/1.4]) : (0.4 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_34, ((1+Bonus_Healing_Received_Percent)+(Core_Stat_Bonus_Healing_Received_Percent)-1)*(SF_31))))) |
| SF_19 | 12 |
| SF_20 | 18/12 |
| SF_21 | 18 |
| SF_22 | 2 |
| SF_23 | 10 |
| SF_24 | PowerTag.Spiritborn_Talent_Ultimate_2."Script Formula 1" |
| SF_25 | PowerTag.Spiritborn_Talent_Ultimate_2."Script Formula 0" |
| SF_26 | 0.3 * [1/1.1/1.2/1.3/1.4] |
| SF_27 | Bonus_Percent_Per_Power#Spiritborn_Centipede_Ultimate |
| SF_28 | 10 |
| SF_29 | (1-POW(1-10/100,1/2))*100 |
| SF_30 | (1-POW(1-(1-POW(1-10/100,1/2))*100/100,1/(6*2)))*100 |
| SF_31 | 1.5 |
| SF_32 | min(2, ((1+Bonus_Healing_Received_Percent)+(Core_Stat_Bonus_Healing_Received_Percent)-1)*(1.5)) |
| SF_33 | (Floor((sLevel)/5))? 1 : 0 |
| SF_34 | 2 |
| SF_35 | 0.5 |
| name | 吞噬者 |
| desc | 冷卻時間:{Cooldown Time} 秒 幸運觸發機率:{Combat Effect Chance}% 蜈蚣魂靈出現,衝擊一排敵人造成 {payload:SPIT_PAYLOAD_TOOLTIP} 點傷害,並對其他敵人噴吐造成 {payload:PROJ_PAYLOAD_TOOLTIP} 點傷害,持續 {buffduration:ULT_TIMER} 秒。 吞噬者的傷害提高等同你治療接受效果加成的 [{SF_31}*100|x%|],最多提高 [{SF_34}*100|x%|]。 目前加成:[{SF_32} * 100|1%x|]。 |
| rankup_desc | 衝擊傷害 {payload:SPIT_PAYLOAD_TOOLTIP} 噴吐傷害 {payload:PROJ_PAYLOAD_TOOLTIP} 冷卻時間 {Cooldown Time} 秒 等級 5 時: 吞噬者的傷害提高等同於你治療接受效果加成的 [{SF_31}*100|x%|],最多提高 [{SF_34}*100|x%|] |
| Mod8_Description | (PH) Ultimate Centipede The Centipede emerges and Knocks Down enemies, dealing {payload:SOIL_EMERGE_DAMAGE} Poison damage and applying {dot:SOIL_POISON} Poisoning over {buffduration:SOIL_POISON} seconds. Non-Boss enemies are instantly consumed if their entire remaining Life becomes Poisoned while in the area. |
| Mod8_Name | (PH) Ultimate Centipede |
| Mod9_Description | 吞噬者出現時,會噴射 {SF_23} 顆劇毒球體,無論落在何處都會在 [{buffduration:UPGRADE_POISON_DOT}] 秒內造成 {dot:UPGRADE_POISON_DOT} 點中毒傷害。受到劇毒球體影響的敵人,受到的毒素傷害也會提高 [{SF_35}*100|%x|]。 |
| Mod9_Name | 和諧吞噬者 |
| Mod10_Description | 吞噬者啟動時,若非首領敵人的剩餘生命值全部受到中毒效果,他們會立即死亡,並釋放出瘟疫蟲群,對經過的敵人每次擊中造成 {payload:UPGRADE_PAYLOAD} 點傷害。 |
| Mod10_Name | 崇高吞噬者 |
| {buffduration:ULT_TIMER} | 15 |
| {buffduration:SOIL_POISON} | 15 |
| {buffduration:UPGRADE_POISON_DOT} | 6 |
| {dot:SOIL_POISON} | [15*2 / 15]*100% |
| {dot:UPGRADE_POISON_DOT} | [6*((Floor((sLevel)/5))? 1 : 0 == 0)? (0.35 * [1/1.1/1.2/1.3/1.4]) : (0.35 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_34, ((1+Bonus_Healing_Received_Percent)+(Core_Stat_Bonus_Healing_Received_Percent)-1)*(SF_31)))))]*100% |
| {payload:SPIT_PAYLOAD_TOOLTIP} | ((Floor((sLevel)/5))? 1 : 0 == 0)? (0.35 * [1/1.1/1.2/1.3/1.4]) : (0.35 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_34, ((1+Bonus_Healing_Received_Percent)+(Core_Stat_Bonus_Healing_Received_Percent)-1)*(SF_31))))) * 4*100% |
| {payload:PROJ_PAYLOAD_TOOLTIP} | ((Floor((sLevel)/5))? 1 : 0 == 0)? (0.4 * [1/1.1/1.2/1.3/1.4]) : (0.4 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_34, ((1+Bonus_Healing_Received_Percent)+(Core_Stat_Bonus_Healing_Received_Percent)-1)*(SF_31)))))*100% |
| {payload:SOIL_EMERGE_DAMAGE} | 0.15*100% |
| {payload:UPGRADE_PAYLOAD} | 0.3 * [1/1.1/1.2/1.3/1.4]*100% |
| {Combat Effect Chance} | 10 |
| {Cooldown Time} | 0 |
| {Recharge Time} |