冷卻時間:0
幸運觸發機率:10%
蜈蚣魂靈出現,衝擊一排敵人造成 0*100% 點傷害,並對其他敵人噴吐造成 *100% 點傷害,持續 15 秒。

吞噬者的傷害提高等同你治療接受效果加成的 x150%,最多提高 x200%

目前加成:[0 * 100|1%x|]
等級提升:
衝擊傷害 0*100%
噴吐傷害 *100%
冷卻時間 0
等級 5 時:
吞噬者的傷害提高等同於你治療接受效果加成的 x150%,最多提高 x200%

  • (PH) Ultimate Centipede: (PH) Ultimate Centipede
    The Centipede emerges and Knocks Down enemies, dealing 15% Poison damage and applying 199.95% Poisoning over 15 seconds. Non-Boss enemies are instantly consumed if their entire remaining Life becomes Poisoned while in the area.
  • 和諧吞噬者: 吞噬者出現時,會噴射 10 顆劇毒球體,無論落在何處都會在 [6] 秒內造成 [6*]*100% 點中毒傷害。受到劇毒球體影響的敵人,受到的毒素傷害也會提高 x50%
  • :
屬性 /2
施放絕招會使你獲得無阻,持續 2 秒。
等級提升:
持續時間 2
獨特 長砍刀
物品強度 800

1,838 點每秒傷害
  • 每次擊中傷害 [1,470 – 2,206]
  • 每秒攻擊 1.00 次
  • UNIQUE_INHERENT_Generic_Special_AttacksReduceUltimateCooldown

  • 絕招傷害 +[[1.135 – 1.45]*100|1%|]
  • 敏捷 +[80 – 94]
  • 生命值上限 +[[3056.69 – 3291.82]]
  • 卓絕 +Y
  • 施放絕招技能會賦予或強化你相符的主要魂靈殿堂加成,效果為 [[2 – 3]*100|%+|],持續 15 秒。

    絕招技能各自獲得額外的技能類型:
    追跡者也屬於專注技能。
    獵殺者也屬於機動技能。
    吞噬者也屬於潛力技能。
    保衛者也屬於防禦技能。
  • 「魂靈師,無須懼怕肉體的限制!我們的祖先曾說過:吾楔納克帕!超脫你的形體!」- 瑪卡
    魂靈師
    Info /57
    name desc
    SF_03.25
    SF_12 / 15
    SF_20.15
    SF_315
    SF_445 * ([1/0.95/0.9/0.86/0.82])
    SF_5Mod.SoilRuler_B
    SF_6PowerTag.SystemsTuningGlobals."Script Formula 0"
    SF_75
    SF_8PowerTag.SystemsTuningGlobals."Script Formula 0"/5
    SF_96
    SF_10(SF_33 == 0)? (0.35 * [1/1.1/1.2/1.3/1.4]) : (0.35 * [1/1.1/1.2/1.3/1.4]*(1+( SF_32))) * 6 * 0.5
    SF_11((Floor((sLevel)/5))? 1 : 0 == 0)? (0.35 * [1/1.1/1.2/1.3/1.4]) : (0.35 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_34, ((1+Bonus_Healing_Received_Percent)+(Core_Stat_Bonus_Healing_Received_Percent)-1)*(SF_31)))))
    SF_1218
    SF_13((Floor((sLevel)/5))? 1 : 0 == 0)? (0.35 * [1/1.1/1.2/1.3/1.4]) : (0.35 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_34, ((1+Bonus_Healing_Received_Percent)+(Core_Stat_Bonus_Healing_Received_Percent)-1)*(SF_31)))))
    SF_1412
    SF_150.1
    SF_163
    SF_175
    SF_18((Floor((sLevel)/5))? 1 : 0 == 0)? (0.4 * [1/1.1/1.2/1.3/1.4]) : (0.4 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_34, ((1+Bonus_Healing_Received_Percent)+(Core_Stat_Bonus_Healing_Received_Percent)-1)*(SF_31)))))
    SF_1912
    SF_2018/12
    SF_2118
    SF_222
    SF_2310
    SF_24PowerTag.Spiritborn_Talent_Ultimate_2."Script Formula 1"
    SF_25PowerTag.Spiritborn_Talent_Ultimate_2."Script Formula 0"
    SF_260.3 * [1/1.1/1.2/1.3/1.4]
    SF_27Bonus_Percent_Per_Power#Spiritborn_Centipede_Ultimate
    SF_2810
    SF_29(1-POW(1-10/100,1/2))*100
    SF_30(1-POW(1-(1-POW(1-10/100,1/2))*100/100,1/(6*2)))*100
    SF_311.5
    SF_32min(2, ((1+Bonus_Healing_Received_Percent)+(Core_Stat_Bonus_Healing_Received_Percent)-1)*(1.5))
    SF_33(Floor((sLevel)/5))? 1 : 0
    SF_342
    SF_350.5
    name吞噬者
    desc冷卻時間:{Cooldown Time}
    幸運觸發機率:{Combat Effect Chance}%
    蜈蚣魂靈出現,衝擊一排敵人造成 {payload:SPIT_PAYLOAD_TOOLTIP} 點傷害,並對其他敵人噴吐造成 {payload:PROJ_PAYLOAD_TOOLTIP} 點傷害,持續 {buffduration:ULT_TIMER} 秒。

    吞噬者的傷害提高等同你治療接受效果加成的 [{SF_31}*100|x%|],最多提高 [{SF_34}*100|x%|]

    目前加成:[{SF_32} * 100|1%x|]
    rankup_desc 衝擊傷害 {payload:SPIT_PAYLOAD_TOOLTIP}
    噴吐傷害 {payload:PROJ_PAYLOAD_TOOLTIP}
    冷卻時間 {Cooldown Time}
    等級 5 時:
    吞噬者的傷害提高等同於你治療接受效果加成的 [{SF_31}*100|x%|],最多提高 [{SF_34}*100|x%|]
    Mod8_Description(PH) Ultimate Centipede
    The Centipede emerges and Knocks Down enemies, dealing {payload:SOIL_EMERGE_DAMAGE} Poison damage and applying {dot:SOIL_POISON} Poisoning over {buffduration:SOIL_POISON} seconds. Non-Boss enemies are instantly consumed if their entire remaining Life becomes Poisoned while in the area.
    Mod8_Name(PH) Ultimate Centipede
    Mod9_Description吞噬者出現時,會噴射 {SF_23} 顆劇毒球體,無論落在何處都會在 [{buffduration:UPGRADE_POISON_DOT}] 秒內造成 {dot:UPGRADE_POISON_DOT} 點中毒傷害。受到劇毒球體影響的敵人,受到的毒素傷害也會提高 [{SF_35}*100|%x|]
    Mod9_Name和諧吞噬者
    Mod10_Description吞噬者啟動時,若非首領敵人的剩餘生命值全部受到中毒效果,他們會立即死亡,並釋放出瘟疫蟲群,對經過的敵人每次擊中造成 {payload:UPGRADE_PAYLOAD} 點傷害。
    Mod10_Name崇高吞噬者
    {buffduration:ULT_TIMER}15
    {buffduration:SOIL_POISON}15
    {buffduration:UPGRADE_POISON_DOT}6
    {dot:SOIL_POISON}[15*2 / 15]*100%
    {dot:UPGRADE_POISON_DOT}[6*((Floor((sLevel)/5))? 1 : 0 == 0)? (0.35 * [1/1.1/1.2/1.3/1.4]) : (0.35 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_34, ((1+Bonus_Healing_Received_Percent)+(Core_Stat_Bonus_Healing_Received_Percent)-1)*(SF_31)))))]*100%
    {payload:SPIT_PAYLOAD_TOOLTIP}((Floor((sLevel)/5))? 1 : 0 == 0)? (0.35 * [1/1.1/1.2/1.3/1.4]) : (0.35 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_34, ((1+Bonus_Healing_Received_Percent)+(Core_Stat_Bonus_Healing_Received_Percent)-1)*(SF_31))))) * 4*100%
    {payload:PROJ_PAYLOAD_TOOLTIP}((Floor((sLevel)/5))? 1 : 0 == 0)? (0.4 * [1/1.1/1.2/1.3/1.4]) : (0.4 * [1/1.1/1.2/1.3/1.4]*(1+( min(SF_34, ((1+Bonus_Healing_Received_Percent)+(Core_Stat_Bonus_Healing_Received_Percent)-1)*(SF_31)))))*100%
    {payload:SOIL_EMERGE_DAMAGE}0.15*100%
    {payload:UPGRADE_PAYLOAD}0.3 * [1/1.1/1.2/1.3/1.4]*100%
    {Combat Effect Chance}10
    {Cooldown Time}0
    {Recharge Time}