References to this File
  • Material/rogM_stor202_BTS_mat.mat
  • Material/sorM_stor200_LEG_mat.mat
  • Material/rogM_stor202_GLV_mat.mat
  • Material/druM_stor199_TRS_cloth_mat.mat
  • Material/sorM_stor200_GLV_mat.mat
  • Material/druF_stor199_GLV_mat.mat
  • Material/barF_stor204_GLV_mat.mat
  • Material/trophy_nec027_stor_orb_mat.mat
  • Material/IGC_BLB_1240_FX_vein_Mephisto_BloodBubble_Bubble_static.mat
  • Material/mnt_amor162_horse_stor_BDY_mat.mat
  • Material/offHandFocus_stor025_GlowStone_mat.mat
  • Material/rogM_stor202_LEG_mat.mat
  • Material/Gem_Dyn1.mat
  • Material/IGC_BLB_FX_vein_Mephisto_BloodBubble_Bubble.mat
  • Material/rogM_stor184_TRS_mat.mat
  • Material/druF_stor199_LEG_mat.mat
  • Material/Item_Gemstone_Ruby_Flippy.mat
  • Material/rogM_stor202_TRS_mat_ds.mat
  • Material/sorF_stor200_HLM_mat.mat
  • Material/mnt_stor095_trophy_gem_mat.mat
  • Material/trophy_bar034_stor_mat.mat
  • Material/BloodStoneObeliskHatredShard_ritualState.mat
  • Material/barF_stor204_TRS_mat.mat
  • Material/necF_stor194_TRS_mat.mat
  • Material/druM_stor199_LEG_mat.mat
  • Material/rogM_stor184_HLM_mat.mat
  • Material/IGC_BLB_1250_fxBloodBubble.mat
  • Material/npc_cbmMephisto_BloodBubble_Bubble.mat
  • Material/offHandsSorc_stor011_mat.mat
  • Material/mnt_stor028_trophy_TPY_gem_mat.mat
  • Material/druM_stor199_HLM_cloth_mat.mat
  • Material/trophy_rog032_stor_mat.mat
  • Material/druM_stor199_TRS_mat.mat
  • Material/IGC_BLB_1260_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/Hawe_Marsh_Snake_Temple_blocker_Gem_A_Dyn.mat
  • Material/necM_stor194_TRS_mat.mat
  • Material/druM_stor199_GLV_cloth_mat.mat
  • Material/igc_Mephisto_BloodBubble_Bubble.mat
  • Material/barM_stor204_HLM_mat.mat
  • Material/barF_stor204_HLM_mat.mat
  • Material/Item_Gemstone_Diamond_Flippy.mat
  • Material/druF_stor199_TRS_mat.mat
  • Material/sorM_stor200_BTS_mat.mat
  • Material/druM_stor199_HLM_mat.mat
  • Material/trophy_nec030_stor_mat.mat
  • Material/IGC_BLB_1260_fxBloodBubble.mat
  • Material/sorF_stor200_GLV_mat.mat
  • Material/necM_stor194_LEG_mat.mat
  • Material/sorF_stor200_BTS_mat.mat
  • Material/sorM_stor200_TRS_mat_ds.mat
  • Material/necM_stor194_BTS_mat.mat
  • Material/Hawe_Marsh_Snake_Temple_blocker_Gem_A.mat
  • Material/necF_stor194_LEG_mat.mat
  • Material/sorF_stor200_TRS_mat_ds.mat
  • Material/IGC_BLB_1220_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/rogF_stor184_GLV_mat.mat
  • Material/barM_stor204_BTS_mat.mat
  • Material/Item_Gemstone_Sapphire_Flippy.mat
  • Material/rogM_stor202_TRS_mat.mat
  • Material/barF_stor204_BTS_mat.mat
  • Material/sorM_stor200_LEG_mat_ds.mat
  • Material/rogF_stor202_TRS_mat.mat
  • Material/Hawe_Marsh_Snake_Temple_blocker_Gem_B.mat
  • Material/sorF_stor200_LEG_mat_ds.mat
  • Material/mnt_stor127_trophy_TPY_mat.mat
  • Material/IGC_BLB_1180_fxBloodBubble.mat
  • Material/druM_stor199_GLV_mat.mat
  • Material/druF_stor199_BTS_mat.mat
  • Material/IGC_BLB_1250_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/Wand_stor023_glow_mat.mat
  • Material/trophy_dru030_stor_mat.mat
  • Material/IGC_BLB_1220_fxBloodBubble.mat
  • Material/mnt_stor126_trophy_TPY_mat.mat
  • Material/druF_stor199_HLM_mat.mat
  • Material/necF_stor194_GLV_mat.mat
  • Material/necM_stor194_GLV_mat.mat
  • Material/IGC_BLB_1140_fxBloodBubble.mat
  • Material/necF_stor194_BTS_mat.mat
  • Material/trophy_sor034_stor_mat.mat
  • Material/rogF_stor184_HLM_mat.mat
  • Material/barM_stor204_TRS_mat.mat
  • Material/necF_stor194_HLM_mat.mat
  • Material/sorF_stor200_TRS_mat.mat
  • Material/trophy_rog025_stor_mat.mat
  • Material/sorM_stor200_HLM_mat.mat
  • Material/sorF_stor200_LEG_mat.mat
  • Material/barF_stor204_LEG_mat.mat
  • Material/IGC_BLB_1270_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/IGC_BLB_1270_fxBloodBubble.mat
  • Material/Item_Gemstone_Topaz_Flippy.mat
  • Material/Item_Gemstone_Emerald_Flippy.mat
  • Material/Item_Gemstone_Amethyst_Flippy.mat
  • Material/barM_stor204_GLV_mat.mat
  • Material/IGC_BLB_1180_FX_vein_Mephisto_BloodBubble_Bubble_vat.mat
  • Material/rogM_stor202_HLM_mat.mat
  • Material/sword_stor036_mat.mat
  • Material/barM_stor204_LEG_mat.mat
  • Material/druM_stor199_LEG_cloth_mat.mat
  • Material/sorM_stor200_TRS_mat.mat
  • Material/rogF_stor184_TRS_mat.mat
  • Material/druM_stor199_BTS_mat.mat
  • Material/offHandsSorc_stor028_gem_mat.mat
  • Material/BloodStoneObeliskHatredShard_InactiveState.mat
  • Material/necM_stor194_HLM_mat.mat
  • Shader/druid_human_opaque_crystal.shd
  • Shader/OVERRIDE_hero_opaque_cloth_crystal_Default_Medium_Chr_Demonic_Out_1856302.shd
  • Shader/item_opaque_parallax_iridescent.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_In_1746149.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Petrify_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Bloody_Out_1656263.shd
  • Shader/mount_opaque_pbr_parallax_iridescent.shd
  • Shader/OVERRIDE_mount_opaque_pbr_parallax_iridescent_Default_Medium_Chr_Bloody_In_1839901.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_Out_1656263.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Bloody_Out_1824120.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_In_1746149.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Bloody_In_1824120.shd
  • Shader/prop_def_gbuff_gem.shd
  • Shader/OVERRIDE_mount_opaque_pbr_crystal_Default_Medium_Chr_Bloody_Out_1672431.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_In_1752140.shd
  • Shader/GENERATED_item_opaque_parallax_iridescent_Default_Low_Base_1746149.shd
  • Shader/vfx_actor_unique_mephisto_bubble.shd
  • Shader/mount_opaque_pbr_crystal.shd
  • Shader/hero_opaque_crystal.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_Out_1656263.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_Out_1277025.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Actor_ObjectiveHighlight_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_Out_1656263.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Demonic_In_1824120.shd
  • Shader/OVERRIDE_druid_human_opaque_crystal_Default_Medium_Chr_Demonic_In_1879279.shd
  • Shader/OVERRIDE_hero_opaque_cloth_crystal_Default_Medium_Chr_Bloody_Out_1856302.shd
  • Shader/OVERRIDE_druid_human_opaque_crystal_Default_Medium_Chr_Demonic_Out_1879279.shd
  • Shader/item_opaque_pbr_flowGem.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Demonic_In_1746149.shd
  • Shader/mount_opaque_pbr_flowGem.shd
  • Shader/OVERRIDE_hero_opaque_crystal_Default_Medium_Chr_Demonic_Out_1824120.shd
  • Shader/OVERRIDE_mount_opaque_pbr_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1839901.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1746149.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_In_1277025.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1746149.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_In_1277025.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Burning_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Holy_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Shadowblight_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Bloody_In_1656263.shd
  • Shader/hero_opaque_parallax_iridescent.shd
  • Shader/OVERRIDE_mount_opaque_pbr_crystal_Default_Medium_Chr_Demonic_Out_1672431.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Chilled_1656263.shd
  • Shader/IGC_BLB_FX_vein_actor_unique_mephisto_bubble_vat_static.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_ShadowInfected_1656263.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Bloody_Out_1746149.shd
  • Shader/OVERRIDE_hero_opaque_cloth_crystal_Default_Medium_Chr_Bloody_In_1856302.shd
  • Shader/scene_def_gbuff_gem.shd
  • Shader/GENERATED_item_opaque_pbr_flowGem_Default_Low_Base_1656263.shd
  • Shader/OVERRIDE_hero_opaque_cloth_crystal_Default_Medium_Chr_Demonic_In_1856302.shd
  • Shader/igc_blb_vfx_actor_unique_mephisto_bubble_vat3_sbd_udim.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Demonic_Out_1746149.shd
  • Shader/OVERRIDE_item_opaque_parallax_iridescent_Default_Low_Chr_Bloody_In_1746149.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1752140.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Demonic_Out_1752140.shd
  • Shader/OVERRIDE_druid_human_opaque_crystal_Default_Medium_Chr_Bloody_Out_1879279.shd
  • Shader/OVERRIDE_mount_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_Out_1277025.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_In_1656263.shd
  • Shader/OVERRIDE_mount_opaque_pbr_crystal_Default_Medium_Chr_Bloody_In_1672431.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Poisoned_1656263.shd
  • Shader/OVERRIDE_mount_opaque_pbr_parallax_iridescent_Default_Medium_Chr_Bloody_Out_1839901.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Demonic_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Bloody_In_1656263.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Low_Chr_Charred_1656263.shd
  • Shader/OVERRIDE_hero_opaque_parallax_iridescent_Default_Medium_Chr_Bloody_In_1752140.shd
  • Shader/OVERRIDE_mount_opaque_pbr_parallax_iridescent_Default_Medium_Chr_Demonic_In_1839901.shd
  • Shader/OVERRIDE_mount_opaque_pbr_crystal_Default_Medium_Chr_Demonic_In_1672431.shd
  • Shader/OVERRIDE_item_opaque_pbr_flowGem_Default_Medium_Chr_Demonic_In_1656263.shd
  • Shader/hero_opaque_cloth_crystal.shd
  • Shader/OVERRIDE_druid_human_opaque_crystal_Default_Medium_Chr_Bloody_In_1879279.shd
  • 1010028
    { "__fileName__": "base/meta/MaterialValue/Bump Height.mtv" }