Unique /17
Unique Dagger
800 Item Power

1,838 Damage Per Second
  • [1,225 – 1,838] Damage per Hit
  • 1.20 Attacks per Second (Very Fast)
  • +50% Damage

  • +[16 – 25]% Basic Attack Speed
  • Lucky Hit: Up to a +[43.25 – 47.25]% Chance to Make Enemies Vulnerable for 2 Seconds
  • +[47 – 65]% Damage per Combo Point Spent
  • +[80 – 94] Dexterity
  • Your Core Skills deal x[20 – 40]% increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 50% chance to generate 3 Combo Points.(Rogue Only)
  • "I've never seen such ruthless butchery. He deserves to be be shipped off to die in the swamps with the rest of the godless murderers."
    - Witness to the murder of Sergeant Walcot
    Rogue
    Unique Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
  • +50% Damage

  • +X% Critical Strike Chance
  • +X% Lucky Hit Chance
  • +[[3056.69 – 3291.82]] Maximum Life
  • +[6.5 – 7.5] to Weapon Mastery
  • Hits with this weapon increase your Attack Speed by +[4 – 8]% for 4 seconds, up to [[0.2 – 0.4] * 100|1%+|].(Rogue Only)
  • When Caldeum's gates closed, Asheara led her Iron Wolves out of the city knowing full well they would never return. Instead they roamed Kehjistan pledging their blades to any who were in need.
    Rogue
    Unique Bow
    800 Item Power

    3,677 Damage Per Second
    • [2,674 – 4,011] Damage per Hit
    • 1.10 Attacks per Second (Fast)
  • +170% Critical Strike Damage

  • +[27 – 45]% Chance for Marksman Projectiles to Cast Twice
  • +[[1.96 – 2.5]*100|1%|] Critical Strike Damage
  • +[6 – 7] to Stutter Step
  • +[16.5 – 20]% Attack Speed
  • The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume stacks of Precision casting a Skill, that Skill gains x[20 – 60]% increased Critical Strike Damage and you gain [30 – 60] Energy.(Sorcerer Only)
  • "Genai took up her bow and aimed at the sun itself. The light burned her eyes, but her arrow flew true. Wounded, the sun hid, and brought forth the first night."
    - Fable of the Great Sky-Hunt
    Rogue
    Unique Bow
    800 Item Power

    3,677 Damage Per Second
    • [2,674 – 4,011] Damage per Hit
    • 1.10 Attacks per Second (Fast)
  • +130% Damage to Crowd Controlled Enemies

  • +[37 – 55]% Chance for Barrage Projectiles to Cast Twice
  • +[7 – 9] to Barrage
  • +[6 – 7] to Malice
  • +[14 – 18]% Movement Speed
  • Hits of Barrage have a [30 – 50]% chance to deal double damage and Knock Down enemies.(Sorcerer Only)
  • "There have been numerous world-shaping conflicts throughout history. This bow has been found on the battlefield of every one, and always in the hands of the victors."
    - Barrett's Book of Implements
    Rogue
    Unique Bow
    800 Item Power

    3,677 Damage Per Second
    • [2,674 – 4,011] Damage per Hit
    • 1.10 Attacks per Second (Fast)
  • +130% Vulnerable Damage

  • +[37 – 55]% Chance for Penetrating Shot Projectiles to Cast Twice
  • +[7 – 9] to Penetrating Shot
  • +[6 – 7] to Malice
  • +[16.5 – 20]% Attack Speed
  • Penetrating Shot makes enemies Vulnerable for 3 seconds.

    Every 4th cast of Penetrating Shot bounces off walls and deals x[50 – 150]% more damage.(Rogue Only)
  • "Scholars have been unable to decipher the runes carved into this bow, however all agree they are related to its uncanny ability to bend arrows towards their targets."
    - Barrett's Book of Implements
    Rogue
    Unique Amulet
    800 Item Power

  • +30% Resistance to All Elements

  • [29 – 42.5]% Rain of Arrows Cooldown Reduction
  • +[[2.19 – 3]*100|1%|] Ultimate Damage
  • +[16 – 25]% Chance for [0.16 – 0.25] to Deal Double Damage
  • +[14 – 16] to Imbuement Skills
  • Your Rain of Arrows is always Imbued with all Imbuements and receives your Arrow Storm benefits.(Rogue Only)
  • "Let the great gates of Caldeum be sealed. Let its proud walls stand fiercely defended. The rest of Kehjistan may suffer this plague, but my city, and my people, will not."
    - Proclamation of Hakan II
    Rogue
    Unique Boots
    800 Item Power

    400 Armor
  • +[3] Maximum Evade |4Charge:Charges;

  • +[9 – 11] to Agile
  • +[[13 – 21]] Maximum Resource
  • [8 – 12.5]% Ultimate Cooldown Reduction
  • +[10.5 – 17.5]% Movement Speed
  • When you cast an Ultimate Skill, your next Core Skill consumes all of your Energy and deals x[0.25 – 0.75]% increased damage per Energy consumed.

    Using a Cooldown restores 25 Energy.(Rogue Only)
  • "Genai grew proud and fond of boasting of her hunting prowess. She claimed she was fast enough to catch even the spirit Leraye, who cursed her for such an insult."
    - Fable of Genai's Twenty Trials
    Rogue
    Unique Chest Armor
    800 Item Power

    1,400 Armor
  • +[31.5 – 45]% Inner Sight Duration
  • +[26 – 35]% Movement Speed while the Inner Sight Gauge is Full
  • [10.5 – 15]% Damage Reduction from Enemies Affected by Trap Skills
  • +[[1.1375 – 1.225]] Maximum Life
  • While you have unlimited Energy from Inner Sight, casting a Core Skill has a [60 – 80]% chance to spawn Caltrops, Poison Trap, or Death Trap.(Rogue Only)
  • "Rumor has it he lost them in a game of Skull & Anchor, but the boss is a devil with the dice. I think he wanted to give the poor sod something to keep him warm without wounding his pride."
    - Elstir
    Rogue
    Unique Chest Armor
    800 Item Power

    1,400 Armor
  • Evade Grants +[16 – 25]% Movement Speed for 1.5 |4Second:Seconds;
  • +[57 – 75]% Non-Physical Damage
  • +[7.5 – 8.5] to Dark Shroud
  • +[46.5 – 60]% Shadow Resistance
  • Casting Dark Shroud makes you Immune for 2 seconds, but your Evade Cooldown is increased by [3 – 9] seconds.

    Evading while Dark Shroud is active leaves behind an explosion that deals [3700 * [3 – 9]] Shadow damage and Pulls In enemies.(Rogue Only)
  • "In fairer times, the Emperor gifted Prince Aidan a gilded shroud. Still a boy, not yet full height, it dwarfed poor Aiden. Briefly, Leoric's growing madness abated from laughter." -Deckard Cain
    Rogue
    Unique Gloves
    800 Item Power

    400 Armor
  • +[10.5 – 15]% Attack Speed
  • +X% Lucky Hit Chance
  • +[[1.135 – 1.45]*100|1%|] Ultimate Damage
  • +[7.5 – 8.5] to Core Skills
  • Lucky Hit: Damaging an enemy with a Marksman or Cutthroat Skill has up to a [24 – 44]% chance to summon a Shadow Clone that mimics that Skill.(Rogue Only)
  • Dark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night.
    Rogue
    Unique Helm
    800 Item Power

    1,000 Armor
  • +[6.5 – 7.5] to Unstable Elixirs
  • +[6 – 7] to Trick Attacks
  • +[6 – 7] to Rapid Gambits
  • +[41.5 – 55]% Crowd Control Duration
  • You gain x[20 – 40]% increased Lucky Hit Chance against Crowd Controlled enemies.(Rogue Only)
  • "He is banished from the Guild, his name stricken from the Book. His punishment is to never have been."
    - Excerpt from a burned parchment
    Rogue
    Unique Pants
    800 Item Power

    800 Armor
  • Traps Arm 1 |4Second:Seconds; Faster

  • +[[2.19 – 3]*100|1%|] Ultimate Damage
  • +[10 – 11] to Aftermath
  • +[[1.365 – 1.47]] Maximum Life
  • [10.5 – 15]% Damage Reduction from Enemies Affected by Trap Skills
  • Death Trap deals x[50 – 150]% increased damage and will rearm itself once after activating.(Rogue Only)
  • "And so, when the sun dipped behind the hills each night, he knew that Ashen Jack would soon be near. Watching, and waiting."
    - Greenslade's Tales, Chapter 2: "Each Long Night"
    Rogue
    Unique Ring
    800 Item Power

  • +12.5% Resistance to All Elements
  • +12.5% Shadow Resistance

  • +[107 – 121] Dexterity
  • [8 – 12.5]% Subterfuge Cooldown Reduction
  • +[[1.71 – 2.25]*100|1%|] Trap Damage
  • +[62.5 – 85]% Damage to Crowd Controlled Enemies
  • Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies. After 2 seconds, it explodes, dealing [Affix_Flat_Value_1] Shadow damage.

    This effect is treated as a Trap Skill and can only spawn one Decoy Trap every 6 seconds.(Rogue Only)
  • The ring shifts and spins on your finger as the forces within desperately attempt to escape.
    Rogue
    Unique Ring
    800 Item Power

  • +12.5% Resistance to All Elements
  • +12.5% Poison Resistance

  • +[2.5 – 4]% Critical Strike Chance to each Enhanced Rapid Fire Bonus
  • +[7.5 – 8.5] to Rapid Fire
  • +[15.5 – 20]% Chance for Rapid Fire Projectiles to Cast Twice
  • +[8.25 – 10]% Attack Speed
  • Rapid Fire now lobs exploding arrows that deal x[15 – 35]% increased damage.(Rogue Only)
  • "This'll blow your hair back."
    - Lyndon
    Rogue
    Unique Ring
    800 Item Power

  • +12.5% Resistance to All Elements
  • +12.5% Shadow Resistance

  • +[[2.03 – 2.75]*100|1%|] Grenade Damage
  • +[29 – 42.5]% Stun Grenade Size
  • +[6] Energy when a Stun Grenade Explodes
  • [8.1 – 8.8]% Cooldown Reduction
  • Casting a Core Skill has a [15 – 45]% chance to throw Stun Grenades that deal [3700 * [1.27 – 2]] Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"||] |4second:seconds;.

    Your Stun Grenades gain 5% Lucky Hit Chance.(Rogue Only)
  • "The element of surprise is the starting point. In this moment, be sure to finish it." - Kashya
    Rogue
    Unique Dagger
    800 Item Power

    1,838 Damage Per Second
    • [1,225 – 1,838] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
  • +50% Damage

  • +[107 – 121] Dexterity
  • +[40 – 50]% Vulnerable Damage
  • [7 – 9]% Subterfuge Cooldown Reduction
  • +[7.5 – 8.5] to Innervation
  • Your Subterfuge Skills create an attackable Shade Totem for [3 – 8] seconds. Any base damage it takes is replicated onto surrounding enemies at 20% effectiveness.

    This effect is treated as a Trap Skill. You may only have 1 |4Shade Totem:Shade Totems; active at a time.(Rogue Only)
  • One of a pair of twin daggers, forbidden from ever meeting. Bitter voices whisper from the blade.
    Rogue
    Unique Ring
    800 Item Power

  • +12.5% Shadow Resistance
  • +12.5% Resistance to All Elements

  • +[[3.08 – 4.25]*100|1%|] Damage on Next Attack After Entering Stealth
  • +[8 – 12.5]% Critical Strike Chance
  • [18.5 – 27.5]% Smoke Grenade Cooldown Reduction
  • +[6 – 7] to Mending Obscurity
  • Casting Smoke Grenade increases your Critical Strike Damage by 33% for [3 – 6] seconds and leaves behind a cloud of shadows. While within the cloud, you gain Stealth once per second.(Rogue Only)
  • "Ploughin' told you already! Hidden weapons are out – Yes, especially grenades! Behave yourself, or Morrick will skin you lot."- Purveyor of the Gea Kul fighting pits, on the eve of Morrick's murder
    Rogue
    Legendary /55
    Rogue, Offensive, Codex of Power
  • Rapid Fire has a 30% chance to ricochet to another target.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Defensive, Codex of Power
  • Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs damage for 5 seconds, absorbing up to a maximum of [ * 5] damage.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • You deal x70% increased Critical Strike Damage to enemies marked by Inner Sight. While Inner Sight is full, you gain x21.000000834465% increased damage.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Your Basic Skills are always Cold Imbued.

    You deal x5% increased damage to enemies who are Chilled or Frozen.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Gain +[Affix_Value_1] to Agility and Subterfuge Skills.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Your Shadow Clones also mimic the Imbuements applied to your Skills.
    Casting an Imbuement Skill grants your active Shadow Clone x5% increased damage for 9 seconds.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Defensive, Codex of Power
  • Using a Healing Potion makes a free Dark Shroud shadow. Each shadow grants 2.5% increased Damage Reduction.

    You may now drink your Healing Potion while at full Life.(Rogue Only)
  • Unlocked by completing Ghoa Ruins in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal 10% of Penetrating Shot's Base damage and do not split.(Rogue Only)
  • Unlocked by completing Bastion of Faith in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Flurry damages enemies in a circle around you and deals x35% increased damage.(Rogue Only)
  • Unlocked by completing Forsaken Quarry in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • When a Dark Shroud shadow is removed you trigger an explosion that deals [2775] Shadow damage and applies Shadow Imbuement to each enemy it hits.(Rogue Only)
  • Unlocked by completing Ancient's Lament in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Resource, Codex of Power
  • Damaging an Elite enemy with a Basic Skill generates 4 Energy.

    Gain 25 Energy after killing an Elite enemy with a Basic Skill.(Rogue Only)
  • Unlocked by completing Sanguine Chapel in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Rogue, Offensive, Codex of Power
  • When you Evade or Shadow Step, you drop a cluster of exploding Stun Grenades that deal [2220] total Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"|2|] second.

    Your Stun Grenades deal 25% increased damage.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Caltrops and Smoke Grenade receive your Stun Grenade benefits and throw Stun Grenades that deal [1924] Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"||] second.

    Your Stun Grenades deal 25% increased damage.(Rogue Only)
  • Unlocked by completing Guulrahn Canals in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • When casting an Imbuement Skill you trigger an explosion around yourself, applying the Imbuement effects and dealing [2035] damage of the same type.(Rogue Only)
  • Unlocked by completing Whispering Vault in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Twisting Blades orbit for a short time after they return to you, dealing 40% of Twisting Blades' return damage per hit.(Rogue Only)
  • Unlocked by completing Jalal's Vigil in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Lucky Hit: Shadow Imbued Skills have up to a 75% chance to create a toxic explosion that applies [1480] Poisoning damage over 5 seconds to the target and surrounding enemies. If they were already Poisoned, increase this damage by 100%.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Lucky Hit: Shadow Imbued Skills have up to a 75% chance to release an explosion that deals [3330] Cold damage to the target and surrounding enemies, Chilling them for 25%. If they were already Chilled or Frozen, increase this damage by 100%.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Dash spawns a Shadow Clone that also casts Dash, dealing 150% of the Base damage.(Rogue Only)
  • Unlocked by completing Twisted Hollow in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Lucky Hit: Your Marksman and Cutthroat Skills have up to a 25% chance to create an Arrow Storm at the enemy's location, dealing [3848] Physical damage over 3 seconds.

    Your Arrow Storms deal 45% increased damage.(Rogue Only)
  • Unlocked by completing Howling Warren in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Lucky Hit: Poison Imbued Skills have up to a 15% chance to create a toxic pool that deals [10360] Poisoning damage over 3 seconds to enemies within. While standing in the pool, your Poison Imbuement Skill has no Cooldown and no Charge limit.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Increase the damage of arrows that ricochet from Barrage from 40% to 50%. Barrage's arrows have a 30% chance to split into 2 arrows whenever they ricochet.(Rogue Only)
  • Unlocked by completing Shadowed Plunge in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Lucky Hit: Dealing damage to enemies affected by your Trap Skills has a 15% chance to cause an explosion that deals [1850] Shadow damage and applies Vulnerable for 2 seconds.(Rogue Only)
  • Unlocked by completing Kor Valar Ramparts in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Utility, Codex of Power
  • Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain +10% increased Movement Speed for 3 seconds.(Rogue Only)
  • Unlocked by completing Derelict Lodge in Fractured Peaks OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rogue, Defensive, Codex of Power
  • Dealing direct damage with a Non-Agility Skill after Casting an Agility Skill grants Stealth for 2 seconds.

    When Stealth breaks, you gain 10% Dodge Chance for 2 seconds.(Rogue Only)
  • Unlocked by completing Demon's Wake in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Defensive, Codex of Power
  • Explosions from the Victimize Key Passive Heal you for Life for each enemy damaged, up to a maximum of [ * 3] Life.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Lucky Hit: Damaging a Vulnerable enemy has up to a 25% chance to create an Arrow Storm at the enemy's location , dealing [3848] Physical damage over 3 seconds. 

    Your Arrow Storms deal 45% increased damage.(Rogue Only)
  • Unlocked by completing Inferno in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Resource, Codex of Power
  • Killing a Vulnerable enemy grants you x55% increased Energy Regeneration for 4 seconds.(Rogue Only)
  • Unlocked by completing Shifting City in Dry Steppes OR salvaging a Legendary item with {s3}
    Allowed Item Types: Ring
    Rogue, Defensive, Codex of Power
  • Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next 2 attacks within 5 seconds. Can only occur once every 10 seconds.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • While at maximum stacks of the Momentum Key Passive, your Cutthroat Skills deal 30% increased damage and you become Unstoppable for 3 seconds every 8 seconds.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • When you enter or break Stealth, you drop a cluster of exploding Stun Grenades around you that deal [4440] total Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"|2|] second.

    Your Stun Grenades deal 25% increased damage.(Rogue Only)
  • Unlocked by completing Prison of Caldeum in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Utility, Codex of Power
  • You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's Cooldown by 0.5 seconds for each enemy hit, up to 1.5 seconds.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rogue, Defensive, Codex of Power
  • You take 10% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain +15% Movement Speed for 2 seconds.(Rogue Only)
  • Unlocked by completing Luban's Rest in Scosglen OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Defensive, Codex of Power
  • Lucky Hit: Damaging a Vulnerable enemy with a Non-Basic Skill has a 5% chance to drop a Healing Potion.(Rogue Only)
  • Unlocked by completing Leviathan's Maw in Hawezar OR salvaging a Legendary item with {s3}
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Your Imbuement Skill effects have x25% increased potency against Vulnerable enemies.(Rogue Only)
  • Unlocked by completing Renegade's Retreat in Kehjistan OR salvaging a Legendary item with {s3}
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Utility, Codex of Power
  • Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 30% chance to Daze them for 2 seconds.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rogue, Defensive, Codex of Power
  • Lucky Hit: Critical Strikes have up to a 45% chance to grant a free Dark Shroud shadow.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Utility, Codex of Power
  • Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal x20% additional Poison damage to Frozen enemies.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rogue, Mobility, Codex of Power
  • Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by x4.5% for 2 seconds, up to x27%.(Rogue Only)
  • Allowed Item Types: Boots, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by x35%.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Defensive, Codex of Power
  • Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth Heals you for 10% of your Maximum Life.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Defensive, Codex of Power
  • While you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by 4% whenever you're hit by an enemy. Successfully Dodging resets this bonus.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap's Cooldown will be 8 seconds per trap placed.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Utility, Codex of Power
  • Enemies hit by your Stun Grenades have a chance equal to your Critical Strike Chance to be Frozen for 2 seconds.

    You deal x10% increased Critical Strike Damage against Frozen or Stunned enemies.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Every 3rd cast of Puncture is Poison Imbued with 105% of normal potency.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • When you spend 75 Energy you release a cluster of exploding Stun Grenades that deal [1924] total Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"|2|] seconds.

    Your Stun Grenades deal 25% increased damage.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Defensive, Codex of Power
  • Casting Concealment grants +10% Resistance and Maximum Resistance to All Elements for 6 seconds.

    Killing an Elite enemy reduces Concealment's Cooldown by 6 seconds.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Barrage arrows now pierce through 1 enemy.
    Barrage has +10% increased Attack Speed.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Mobility, Codex of Power
  • Using a Healing Potion grants +35% Movement Speed for 3 seconds, and you may now drink them while at full Life.

    Every 20 meters you travel, you spawn a Healing Potion.(Rogue Only)
  • Allowed Item Types: Boots, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Flurry deals [0.25|%x|*100] increased damage and has a 20% chance to Stun enemies for 3 seconds with each hit.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Resource, Codex of Power
  • Lucky Hit: Damaging an enemy with a Mobility Skill has up to a 15% chance to fully restore your Energy.

    Your Maximum Energy is increased by [15||].(Rogue Only)
  • Allowed Item Types: Ring
    Rogue, Offensive, Codex of Power
  • Smoke Grenade has a 80% chance to create an Arrow Storm where it explodes, dealing [2960] Physical damage over 3 seconds.

    Your Arrow Storms continuously apply Vulnerable.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Utility, Codex of Power
  • Caltrops is now also a Marksman Skill that also throws 5 piercing daggers over its duration, each dealing [370] Shadow damage and applying Vulnerable for 3 seconds.(Rogue Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • When entering Stealth, create a cloud that deals [22200] Poison damage over 6 seconds.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Lucky Hit: Up to a 100% chance when hitting or killing a Frozen enemy to create ice splinters that fires away from them dealing [925] Cold damage and Chilling for 20%.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Knives from Dance of Knives have a [Affix."Static Value 0*100"]% chance to shatter into 6 shards of metal on hit, dealing [3700] Physical damage.

    Dance of Knives now spends Combo Points, granting up to 3 additional Charges that can exceed the Maximum.(Rogue Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue Skills /24
    Energy Cost: 0
    Generate Combo Point: 1
    Lucky Hit Chance: 50%
    Fire an arrow that seeks an enemy, dealing 24% damage and increasing your Critical Strike Chance against them by +5% for 4 seconds, up to +15%.
    Rank Up:
    Damage 24%

    • Enhanced Heartseeker: When Heartseeker Critically Strikes, gain +8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable.
    • Fundamental Heartseeker: Heartseeker also increases the Critical Strike Damage the enemy takes from you by x5% for 4 seconds, up to x15%.
    • Primary Heartseeker: Heartseeker ricochets to an additional enemy, dealing 75% of the original damage.
    Energy Cost: 0
    Generate Combo Point: 1
    Lucky Hit Chance: 35%
    Throw blades a short distance, dealing 21% damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.
    Rank Up:
    Damage 21%

    • Enhanced Puncture: Gain 2 Energy when Puncture damages a Crowd Controlled enemy.
    • Fundamental Puncture: Puncture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.
    • Primary Puncture: Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.
    Energy Cost: 0
    Generate Combo Point: 1
    Lucky Hit Chance: 50%
    Melee attack an enemy, dealing 35% damage and increasing Energy Regeneration by x40% for 3 seconds.
    Rank Up:
    Damage 35%

    • Enhanced Invigorating Strike: Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x50%.
    • Fundamental Invigorating Strike: Hitting an enemy with Invigorating Strike while you are below 95% Energy makes them Vulnerable for 3 seconds.
    • Primary Invigorating Strike: Invigorating Strike additionally grants +8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to +32% Lucky Hit Chance.
    Energy Cost: 0
    Generate Combo Point: 1
    Lucky Hit Chance: 50%
    Fire a powerful arrow at an enemy, dealing 22% damage. Every 3rd cast makes enemies hit Vulnerable for 5 seconds.
    Rank Up:
    Damage 22%

    • Enhanced Forceful Arrow: Every 3rd cast of Forceful Arrow additionally has a +15% increased Critical Strike Chance.
    • Fundamental Forceful Arrow: Forceful Arrow Knocks Back Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down for 1.5 seconds.
    • Primary Forceful Arrow: Every 3rd cast of Forceful Arrow pierces through all enemies hit.
    Energy Cost: 0
    Generate Combo Point: 1
    Lucky Hit Chance: 50%
    Quickly stab your victim for 30% damage and shift, making you Unhindered for 4 seconds.
    Rank Up:
    Damage 30%

    • Primary Blade Shift: While Blade Shift is active you gain +15% Resistance to All Elements and reduce the duration of incoming Control Impairing Effects by 30% .
    • Enhanced Blade Shift: While Blade Shift is active you gain +20% Movement Speed and moving through enemies refreshes its duration.
    • Fundamental Blade Shift: Casting a Skill other than Blade Shift empowers your next Blade Shift to deal x100% increased damage.
    Energy Cost: 25
    Lucky Hit Chance: 20%
    Rapidly fire 5 arrows, each dealing 33% damage.

    Combo Points increase damage and arrows fired:
    1 Point: 36.3% damage, [6] arrows
    2 Points: 40.425% damage, [7] arrows
    3 Points: 46.2% damage, [8] arrows
    Rank Up:
    Damage 33%

    • Enhanced Rapid Fire: Each subsequent arrow from Rapid Fire has +5% increased Critical Strike Chance, up to +40% on the 8th arrow.
    • Improved Rapid Fire: Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.
    • Advanced Rapid Fire: Rapid Fire deals x30% increased Critical Strike Damage for 5 seconds after you Evade.
    Energy Cost: 25
    Lucky Hit Chance: 20%
    Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 130% damage to each.

    Combo Points increase damage and grant an Attack Speed bonus for 3 seconds.
    1 Point: 162.5% damage, +15% bonus
    2 Points: 195% damage, +30% bonus
    3 Points: 227.5% damage, +45% bonus
    Rank Up:
    Damage 130%

    • Enhanced Flurry: Casting Flurry has a 40% chance for it to apply Vulnerable for 3 seconds. Each time Flurry hits an enemy, it deals x1% increased damage for 8 seconds, up to x25}%.
    • Improved Flurry: Casting Flurry dashes you to the target and Heals 10% of your Maximum Life.
    • Advanced Flurry: Successive casts of Flurry increase its damage by x10% and reduce its Energy cost by 10%, up to 3 times.
    Energy Cost: 30
    Lucky Hit Chance: 16%
    Unleash a barrage of 5 arrows that expands outwards, each dealing 22% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's Base damage.

    Combo Points increase damage and arrows fired:
    1 Point: 26.4% damage, [6] arrows
    2 Points: 30.8% damage, [7] arrows
    3 Points: 35.2% damage, [8] arrows
    Rank Up:
    Damage 22%

    • Enhanced Barrage: Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.
    • Improved Barrage: Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.
    • Advanced Barrage: Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains +20% increased Critical Strike Chance.
    Energy Cost: 30
    Lucky Hit Chance: 33%
    Impale an enemy with your blades, dealing 54% damage and making them take x8% increased damage from you for 1.5 seconds. After 1.5 seconds the blades return to you, piercing enemies for 86.4% damage.

    Combo Points increase damage and grant a Movement Speed bonus for 3 seconds.
    1 Point: 70.2% damage, +20% movement
    2 Points: 86.4% damage, +40% movement
    3 Points: 102.6% damage, +60% movement
    Rank Up:
    Impact damage 54%
    Piercing damage 86.4%

    • Improved Twisting Blades: Enemies are Dazed for 1.5 seconds while impaled with Twisting Blades.
    • Advanced Twisting Blades: When your Twisting Blades return, your active Cooldowns are reduced by 0.1 seconds per enemy they passed through, up to [2] seconds.
    • Enhanced Twisting Blades: Twisting Blades deals x35% increased damage when returning.
    Energy Cost: 35
    Lucky Hit Chance: 50%
    Fire an arrow that pierces through all enemies in a line, dealing 70% damage, increased by x10% per enemy it pierces.

    Combo Points increase damage and improve Lucky Hit Chance:
    1 Point: 91% damage, +10% chance
    2 Points: 112% damage, +20% chance
    3 Points: 133% damage, +30% chance
    Rank Up:
    Damage 70%

    • Enhanced Penetrating Shot: Casting Penetrating Shot and hitting a Boss or Elite with it has a 25% chance to fire it an additional time for free.
    • Advanced Penetrating Shot: When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.
    • Improved Penetrating Shot: Penetrating Shot has a +10% increased Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, you gain +10% increased Critical Strike Chance for [5] seconds.
    Cooldown: 0 seconds
    Lucky Hit Chance: 25%
    Throw a smoky concoction at enemies that deals 45% damage and Dazes them for 4 seconds.
    Rank Up:
    Damage 45%{else}45%
    Cooldown 0 seconds.

    • Enhanced Smoke Grenade: Enemies hit by Smoke Grenade take x25% increased damage from you for 5 seconds.
    • Countering Smoke Grenade: Hitting an Elite or Boss with your Smoke Grenade reduces its Cooldown by 5 seconds.
    • Subverting Smoke Grenade: Smoke Grenade now deals Poison damage and applies another 45% Poisoning damage over 5 seconds.
    Charges: 2
    Charge Cooldown: 0.25 seconds
    Lucky Hit Chance: 25%
    Leap backwards and throw caltrops on the ground, dealing 45%{else}45% damage and Slowing enemies by 50%. Lasts 7 seconds.
    Rank Up:
    Damage 45%{else}45%
    Slow Amount 50%

    • Enhanced Caltrops: Enemies in Caltrops take x10% increased damage from you, increased by x5% each second, up to x45%
    • Disciplined Caltrops: You have +10% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.
    • Methodical Caltrops: Caltrops now deals Cold damage and Chills enemies for 25% per second.
    Cooldown: 0 seconds
    Lucky Hit Chance: 33%
    Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply 100/36% of their Base damage as additional Poisoning damage over 6 seconds.
    Rank Up:
    Poisoning Damage 100/36%

    • Enhanced Poison Imbuement: Casting Poison Imbuement generates 30 Energy, increased by 2 for each Nearby Poisoned enemy.
    • Mixed Poison Imbuement: Lucky Hit: Poison Imbued Skills have up to a 30% chance to reduce the cooldown of Poison Imbuement by [2] seconds.
    • Blended Poison Imbuement: Critical Strikes with Poison Imbued Skills deal x75% increased Poisoning damage.
    Cooldown: 0 seconds
    Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for 25% per hit.
    Rank Up:
    Chill Amount 25%

    • Enhanced Cold Imbuement: Lucky Hit: Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds.
    • Mixed Cold Imbuement: Cold Imbued Skills deal x20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies.
    • Blended Cold Imbuement: Lucky Hit: Cold Imbued Skills have up to a 35% chance to instantly Freeze enemies for 3 seconds.
    Cooldown: 0 seconds
    Lucky Hit Chance: 33%
    Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies.

    If the infection expires before the enemy dies, it will deal 40% damage to only that enemy.
    Rank Up:
    Explosion Damage 40%
    Expiration Damage 40%

    • Enhanced Shadow Imbuement: You have +15% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.
    • Mixed Shadow Imbuement: Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage from you for 8 seconds.
    • Blended Shadow Imbuement: Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds.
    Cooldown: 0 seconds
    Surround yourself with up to 5 protective shadows. Gain 8% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.
    Rank Up:
    Damage Reduction 8%.

    • Enhanced Dark Shroud: Each active Dark Shroud shadow grants you +5% Movement Speed and also has a 15% chance to not be consumed.
    • Countering Dark Shroud: While you have at least [1] active shadow from Dark Shroud, gain +10% Critical Strike Chance.
    • Subverting Dark Shroud: You Heal for 10% of your Maximum Life when a Dark Shroud shadow is removed.
    Charges: 2
    Charge Cooldown: 0.25 seconds
    Lucky Hit Chance: 25%
    Dash forward and slash enemies for 40.4% damage. Any enemies hit are Slowed by 30% for 3 seconds.
    Rank Up:
    Charge Cooldown 0.25 seconds
    Damage 40.4%

    • Enhanced Dash: Casting Dash increases your Critical Strike Chance by +10% for 5 seconds.
    • Disciplined Dash: At the end of Dash , Knock Down surrounding enemies for 2 seconds and deal x350% of its damage to them.
    • Methodical Dash: Dash has 1 additional Charge and its Charge Cooldown is reduced by 3 seconds.
    Charges: 2
    Charge Cooldown: 0.25 seconds
    Cooldown: 9 seconds
    Lucky Hit Chance: 100%
    Become Unstoppable and quickly move through the shadows to stab your victim from behind for 80% damage. Gain 50% increased Movement Speed for 2 seconds afterwards.
    Rank Up:
    Damage 80%

    • Enhanced Shadow Step: Damaging an enemy with Shadow Step Dazes and applies Vulnerable to them for 3 seconds.
    • Disciplined Shadow Step: Shadow Step deals x200% more damage. Casting Shadow Step reduces its Cooldown by 3 seconds.
    • Methodical Shadow Step: After Shadow Stepping, you gain 20% Damage Reduction for 3 seconds.
    Cooldown: 0 seconds
    Lucky Hit Chance: 20%
    Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying 540% Poisoning damage over 9 seconds to enemies in the area.

    You can have 4 armed traps out at once.
    Rank Up:
    Poisoning Damage 540%

    • Subverting Poison Trap: You deal x15% increased Poison damage to enemies standing inside your Poison Trap.
    • Countering Poison Trap: Poison Trap has a 40% chance to reset your Imbuement Skill Cooldowns when activated.
    • Enhanced Poison Trap: Poison Trap Knocks Down enemies for 1.5 seconds when it activates.
    Generates Energy: 40
    Cooldown: 0 seconds
    Vanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage.

    Concealment also makes you Unstoppable, grants +30% Movement Speed, and Unhindered for its duration.

    Using an attack Skill during Concealment will break Concealment.
    Rank Up:
    Cooldown 0 seconds.

    • Enhanced Concealment: You gain [40] Energy when you enter Concealment.
    • Countering Concealment: Casting Concealment grants 10% Dodge Chance and increases the Movement Speed bonus to +60% for [5] seconds.
    • Subverting Concealment: The Skill that breaks Concealment will always be a guaranteed Critical Strike and makes enemies Vulnerable for 6 seconds.
    Charges: 6
    Charge Cooldown: 1 seconds
    {/if}Lucky Hit Chance: 35%
    Channel to launch knives at surrounding enemies, consuming one Charge per second and each knife dealing 0*100% damage.

    You gain +20% Movement Speed and 10% Dodge Chance while Channeling Dance of Knives.

    Combo Points grant Charges that can exceed the Maximum and are spent when you stop Channeling:
    1 Point: 1 Charge
    2 Points: 2 Charges
    3 Points: 3 Charges
    Rank Up:
    Damage 0*100%

    • Disciplined Dance of Knives: Each Dance of Knives knife Slows enemies by 25% for 3 seconds and has a 20% chance to pierce.
    • Methodical Dance of Knives: When you stop Channeling Dance of Knives, drop up to [12] Stun Grenades, each dealing 20% damage. The Channeled duration determines how many are dropped.
    • Enhanced Dance of Knives: Every [30] meters you travel while Channeling Dance of Knives grants [4] |4Charge:Charges.
    Cooldown: 0 seconds
    Lucky Hit Chance: 4%
    Arrows rain down over a large area 2 times, each wave dealing 110% damage.

    Rain of Arrows' first wave Knocks Down enemies for 3 seconds.
    Rank Up:
    Damage 110%
    Cooldown 0 seconds

    • Supreme Rain of Arrows: Rain of Arrows deals x60% increased damage to Crowd Controlled enemies.
    • Prime Rain of Arrows: Imbuement Skill effects applied by Rain of Arrows have x50% increased potency.
    Cooldown: 0 seconds
    Lucky Hit Chance: 8%
    Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area.

    If Death Trap kills an enemy, its Cooldown is reduced by 10 seconds.
    Rank Up:
    Damage 250%
    Cooldown 0 seconds

    • Prime Death Trap: Enemies are Pulled into Death Trap when it activates.
    • Supreme Death Trap: Enemies that resist Death Traps' Pull In are hit again for x120% of Death Traps' damage.
    Cooldown: 0 seconds
    Your shadow mimicks your actions for 15 seconds. This Shadow Clone deals 60% of your damage.
    Rank Up:
    Damage 60%
    Cooldown 0 seconds

    • Prime Shadow Clone: You gain Stealth and Unstoppable for 5 seconds after casting Shadow Clone.
    • Supreme Shadow Clone: Your Shadow Clone deals an additional 20% of your damage.
    Rogue Skill Tree /138
    Flurry
    Energy Cost: 25
    Lucky Hit Chance: [20|%|]
    Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 130% damage to each.

    Combo Points increase damage and grant an Attack Speed bonus for 3 seconds.
    1 Point: 162.5% damage, [15|%+|] bonus
    2 Points: 195% damage, [30|%+|] bonus
    3 Points: 227.5% damage, [45|%+|] bonus
    Ranks: 5
    Heartseeker
    Energy Cost: 0
    Generate Combo Point: 1
    Lucky Hit Chance: [50|%|]
    Fire an arrow that seeks an enemy, dealing 24% damage and increasing your Critical Strike Chance against them by [5|%+|] for 4 seconds, up to [15|%+|].
    Ranks: 5
    Blade Shift
    Energy Cost: 0
    Generate Combo Point: 1
    Lucky Hit Chance: [50|%|]
    Quickly stab your victim for 30% damage and shift, making you Unhindered for 4 seconds.
    Ranks: 5
    Heartseeker
    Energy Cost: 0
    Generate Combo Point: 1
    Lucky Hit Chance: [50|%|]
    Fire an arrow that seeks an enemy, dealing 24% damage and increasing your Critical Strike Chance against them by [5|%+|] for 4 seconds, up to [15|%+|].
    Advanced Flurry
    Successive casts of Flurry increase its damage by [10|%x|] and reduce its Energy cost by [10|%|], up to 3 times.
    Improved Rapid Fire
    Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.
    Smoke Grenade
    Cooldown: 0 seconds
    Lucky Hit Chance: [25|%|]
    Throw a smoky concoction at enemies that deals 45% damage and Dazes them for 4 seconds.
    Ranks: 5
    Barrage
    Energy Cost: 30
    Lucky Hit Chance: [16|%|]
    Unleash a barrage of 5 arrows that expands outwards, each dealing 22% damage. Each arrow has a [20|%|] chance to ricochet off an enemy up to 1 time. Ricochets deal [40|%|] of the arrow's Base damage.

    Combo Points increase damage and arrows fired:
    1 Point: 26.4% damage, [6] arrows
    2 Points: 30.8% damage, [7] arrows
    3 Points: 35.2% damage, [8] arrows
    Ranks: 5
    Caltrops
    Charges: 2
    Charge Cooldown: 0.25 seconds
    Lucky Hit Chance: [25|%|]
    Leap backwards and throw caltrops on the ground, dealing 45%{else}45% damage and Slowing enemies by [50|%|]. Lasts 7 seconds.
    Ranks: 5
    Invigorating Strike
    Energy Cost: 0
    Generate Combo Point: 1
    Lucky Hit Chance: [50|%|]
    Melee attack an enemy, dealing 35% damage and increasing Energy Regeneration by [40|%x|] for 3 seconds.
    Ranks: 5
    Fundamental Blade Shift
    Casting a Skill other than Blade Shift empowers your next Blade Shift to deal [100|%x|] increased damage.
    Disciplined Caltrops
    You have [10|%+|] Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.
    Primary Invigorating Strike
    Invigorating Strike additionally grants [8|%+|] Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to [32|%+|] Lucky Hit Chance.
    Improved Flurry
    Casting Flurry dashes you to the target and Heals [10|%|] of your Maximum Life.
    Improved Barrage
    Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.
    Shadow Step
    Charges: 2
    Charge Cooldown: 0.25 seconds
    Cooldown: 9 seconds
    Lucky Hit Chance: [100|%|]
    Become Unstoppable and quickly move through the shadows to stab your victim from behind for 80% damage. Gain [50|%|] increased Movement Speed for 2 seconds afterwards.
    Ranks: 5
    Disciplined Shadow Step
    Shadow Step deals [200|%x|] more damage. Casting Shadow Step reduces its Cooldown by 3 seconds.
    Cold Imbuement
    Cooldown: 0 seconds
    Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for [25|%|] per hit.
    Ranks: 5
    Penetrating Shot
    Energy Cost: 35
    Lucky Hit Chance: 50%
    Fire an arrow that pierces through all enemies in a line, dealing 70% damage, increased by [10|%x|] per enemy it pierces.

    Combo Points increase damage and improve Lucky Hit Chance:
    1 Point: 91% damage, [10|%+|] chance
    2 Points: 112% damage, [20|%+|] chance
    3 Points: 133% damage, [30|%+|] chance
    Ranks: 5
    Poison Imbuement
    Cooldown: 0 seconds
    Lucky Hit Chance: [33|%|]
    Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply [100/36|%|] of their Base damage as additional Poisoning damage over 6 seconds.
    Ranks: 5
    Puncture
    Energy Cost: 0
    Generate Combo Point: 1
    Lucky Hit Chance: [35|%|]
    Throw blades a short distance, dealing 21% damage. Every 3rd cast Slows enemies by [20|%|] for 2 seconds. Critical Strikes will always Slow.
    Ranks: 5
    Dark Shroud
    Cooldown: 0 seconds
    Surround yourself with up to 5 protective shadows. Gain [8|1%|] Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.
    Ranks: 5
    Primary Puncture
    Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.
    Countering Dark Shroud
    While you have at least [1] active shadow from Dark Shroud, gain [10|%+|] Critical Strike Chance.
    Poison Trap
    Cooldown: 0 seconds
    Lucky Hit Chance: [20|%|]
    Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying 540% Poisoning damage over 9 seconds to enemies in the area.

    You can have 4 armed traps out at once.
    Ranks: 5
    Methodical Shadow Step
    After Shadow Stepping, you gain [20|%|] Damage Reduction for 3 seconds.
    Mixed Cold Imbuement
    Cold Imbued Skills deal [20|%x|] damage to Crowd Controlled enemies. Double this bonus against Frozen enemies.
    Subverting Poison Trap
    You deal [15|%x|] increased Poison damage to enemies standing inside your Poison Trap.
    Advanced Barrage
    Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains [20|%+|] increased Critical Strike Chance.
    Twisting Blades
    Energy Cost: 30
    Lucky Hit Chance: [33|%|]
    Impale an enemy with your blades, dealing 54% damage and making them take [8|%x|] increased damage from you for 1.5 seconds. After 1.5 seconds the blades return to you, piercing enemies for 86.4% damage.

    Combo Points increase damage and grant a Movement Speed bonus for 3 seconds.
    1 Point: 70.2% damage, [20|%+|] movement
    2 Points: 86.4% damage, [40|%+|] movement
    3 Points: 102.6% damage, [60|%+|] movement
    Ranks: 5
    Subverting Dark Shroud
    You Heal for [10|%|] of your Maximum Life when a Dark Shroud shadow is removed.
    Poison Imbuement
    Cooldown: 0 seconds
    Lucky Hit Chance: [33|%|]
    Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply [100/36|%|] of their Base damage as additional Poisoning damage over 6 seconds.
    Improved Twisting Blades
    Enemies are Dazed for 1.5 seconds while impaled with Twisting Blades.
    Dash
    Charges: 2
    Charge Cooldown: 0.25 seconds
    Lucky Hit Chance: [25|%|]
    Dash forward and slash enemies for 40.4% damage. Any enemies hit are Slowed by [30|%|] for 3 seconds.
    Dash
    Charges: 2
    Charge Cooldown: 0.25 seconds
    Lucky Hit Chance: [25|%|]
    Dash forward and slash enemies for 40.4% damage. Any enemies hit are Slowed by [30|%|] for 3 seconds.
    Ranks: 5
    Mixed Shadow Imbuement
    Enemies infected by Shadow Imbuement take [12|%x|] increased Non-Physical damage from you for 8 seconds.
    Shadow Imbuement
    Cooldown: 0 seconds
    Lucky Hit Chance: [33|%|]
    Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies.

    If the infection expires before the enemy dies, it will deal 40% damage to only that enemy.
    Ranks: 5
    Penetrating Shot
    Energy Cost: 35
    Lucky Hit Chance: 50%
    Fire an arrow that pierces through all enemies in a line, dealing 70% damage, increased by [10|%x|] per enemy it pierces.

    Combo Points increase damage and improve Lucky Hit Chance:
    1 Point: 91% damage, [10|%+|] chance
    2 Points: 112% damage, [20|%+|] chance
    3 Points: 133% damage, [30|%+|] chance
    Methodical Caltrops
    Caltrops now deals Cold damage and Chills enemies for 25% per second.
    Forceful Arrow
    Energy Cost: 0
    Generate Combo Point: 1
    Lucky Hit Chance: [50|%|]
    Fire a powerful arrow at an enemy, dealing 22% damage. Every 3rd cast makes enemies hit Vulnerable for 5 seconds.
    Ranks: 5
    Forceful Arrow
    Energy Cost: 0
    Generate Combo Point: 1
    Lucky Hit Chance: [50|%|]
    Fire a powerful arrow at an enemy, dealing 22% damage. Every 3rd cast makes enemies hit Vulnerable for 5 seconds.
    Methodical Dash
    Dash has 1 additional Charge and its Charge Cooldown is reduced by 3 seconds.
    Rain of Arrows
    Cooldown: 0 seconds
    Lucky Hit Chance: [4|%|]
    Arrows rain down over a large area 2 times, each wave dealing 110% damage.

    Rain of Arrows' first wave Knocks Down enemies for 3 seconds.
    Ranks: 5
    Shadow Clone
    Cooldown: 0 seconds
    Your shadow mimicks your actions for 15 seconds. This Shadow Clone deals [60|%|] of your damage.
    Ranks: 5
    Death Trap
    Cooldown: 0 seconds
    Lucky Hit Chance: [8|%|]
    Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area.

    If Death Trap kills an enemy, its Cooldown is reduced by 10 seconds.
    Ranks: 5
    Shadow Clone
    Cooldown: 0 seconds
    Your shadow mimicks your actions for 15 seconds. This Shadow Clone deals [60|%|] of your damage.
    Death Trap
    Cooldown: 0 seconds
    Lucky Hit Chance: [8|%|]
    Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area.

    If Death Trap kills an enemy, its Cooldown is reduced by 10 seconds.
    Supreme Shadow Clone
    Your Shadow Clone deals an additional 20% of your damage.
    Supreme Death Trap
    Enemies that resist Death Traps' Pull In are hit again for [120|%x|] of Death Traps' damage.
    Agile
    Using a Cooldown increases your Dodge Chance by [4|%|] for 3 seconds.
    Ranks: 3
    Weapon Mastery
    Gain a bonus to your Melee and Ranged Skills based on the weapons used in your attack:
    Daggers: [7|%x|] increased damage to Healthy and Injured enemies.
    Swords: [3|%x|] increased damage.
    Bows: [4|%x|] increased damage to Vulnerable enemies.
    Crossbows: [5|%x|] increased Critical Strike Damage.
    Ranks: 3
    Alchemist's Fortune
    Non-Physical damage you deal has a [5|%+|] increased Lucky Hit Chance.
    Ranks: 3
    Trap Mastery
    When Poison Trap or Death Trap activates, you gain [4|%+|] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.
    Ranks: 3
    Aftermath
    While an Ultimate is on your Action Bar, you Heal [0.5|1%|] Maximum Life every second. After using an Ultimate, restore [25] Energy.
    Ranks: 3
    Mending Obscurity
    When entering Stealth and every second while Stealthed, you Heal for [7|%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.07)]).
    Ranks: 3
    Frigid Finesse
    You deal [5|%x|] increased damage to Chilled enemies. This bonus increases to [10|%x|] against Frozen enemies.
    Ranks: 3
    Haste
    While at or above [50|%|] maximum Energy, gain [5|%+|] increased Movement Speed. While below [50|%|] maximum Energy, gain [5|%+|] increased Attack Speed.
    Ranks: 3
    Second Wind
    Every 100 Energy you spend grants [15|%|] of your Maximum Life ([PlayerHealthMax() * 0.15]) as a Barrier for 3 seconds.
    Ranks: 3
    Momentum
    Casting or Channeling a Cutthroat Skill grants a stack of Momentum. Casting a Marksman Skill removes a stack of Momentum.

    For each stack of Momentum, you gain:
    [3} * 100|%|] Damage Reduction
    [3} * 100|%|] Maximum Energy
    [3} * 100|%x|] Energy Regeneration
    [3} * 100|%+|] Movement Speed
    [5} * 100|%x|] Increased Damage

    Maximum of [10||] Stacks.
    Ranks: 1
    Exploit
    You deal [6|%x|] increased damage to Healthy and Injured enemies.
    Ranks: 3
    Malice
    You deal [3|%x|] increased damage to Vulnerable enemies and [3|%x|] increased damage to Knocked Down enemies. These bonuses can apply simultaneously.
    Ranks: 3
    Siphoning Strikes
    Lucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal you for [1|%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.01)]).
    Ranks: 3
    Adrenaline Rush
    While moving, you gain [7|%x|] increased Energy Regeneration.
    Ranks: 3
    Unstable Elixirs
    Using a Healing Potion Stuns surrounding enemies for [2||] seconds and increases your damage by [6|%x|] for [10||] seconds.

    You may now drink your Healing Potion while at full Life.
    Ranks: 3
    Sturdy
    You gain [6|%|] Close Damage Reduction.
    Ranks: 3
    Innervation
    Lucky Hit: Up to a 10% chance to gain 8 Energy.
    Ranks: 3
    Reactive Defense
    Gain [6|1%|] Damage Reduction while inflicted with Control Impairing Effects.
    Ranks: 3
    Deadly Venom
    You deal [3|%x|] increased Poisoning damage.
    Ranks: 3
    Shadow Crash
    Lucky Hit: Shadow damage has up to a 10% chance to Stun for 0.5 seconds.
    Ranks: 3
    Close Quarters Combat
    Damaging a Close enemy with Marksman or Cutthroat Skills each grant a [15|%+|] Attack Speed bonus for 8 seconds.

    While both Attack Speed bonuses are active, you deal increased damage equal to [15|x%|] of your Damage vs Close bonus.

    Current Damage Increase: [0 * 100|%x|]
    Ranks: 1
    Rapid Fire
    Energy Cost: 25
    Lucky Hit Chance: [20|%|]
    Rapidly fire 5 arrows, each dealing 33% damage.

    Combo Points increase damage and arrows fired:
    1 Point: 36.3% damage, [6] arrows
    2 Points: 40.425% damage, [7] arrows
    3 Points: 46.2% damage, [8] arrows
    Ranks: 5
    Countering Poison Trap
    Poison Trap has a [40|%|] chance to reset your Imbuement Skill Cooldowns when activated.
    Require Points: 33
    Fundamental Puncture
    Puncture now throws 3 blades in a spread, each dealing [35|%|] of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.
    Primary Forceful Arrow
    Every 3rd cast of Forceful Arrow pierces through all enemies hit.
    Fundamental Invigorating Strike
    Hitting an enemy with Invigorating Strike while you are below [95|%|] Energy makes them Vulnerable for 3 seconds.
    Primary Heartseeker
    Heartseeker ricochets to an additional enemy, dealing [75|%|] of the original damage.
    Blade Shift
    Energy Cost: 0
    Generate Combo Point: 1
    Lucky Hit Chance: [50|%|]
    Quickly stab your victim for 30% damage and shift, making you Unhindered for 4 seconds.
    Advanced Rapid Fire
    Rapid Fire deals [30|%x|] increased Critical Strike Damage for 5 seconds after you Evade.
    Advanced Twisting Blades
    When your Twisting Blades return, your active Cooldowns are reduced by [0.1|2|] seconds per enemy they passed through, up to [2] seconds.
    Subverting Smoke Grenade
    Smoke Grenade now deals Poison damage and applies another 45% Poisoning damage over 5 seconds.
    Countering Smoke Grenade
    Hitting an Elite or Boss with your Smoke Grenade reduces its Cooldown by 5 seconds.
    Advanced Penetrating Shot
    When cast with full Energy, Penetrating Shot will Slow all enemies it hits by [50|%|] for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.
    Prime Rain of Arrows
    Imbuement Skill effects applied by Rain of Arrows have [50|%x|] increased potency.
    Rain of Arrows
    Cooldown: 0 seconds
    Lucky Hit Chance: [4|%|]
    Arrows rain down over a large area 2 times, each wave dealing 110% damage.

    Rain of Arrows' first wave Knocks Down enemies for 3 seconds.
    Blended Poison Imbuement
    Critical Strikes with Poison Imbued Skills deal [75|%x|] increased Poisoning damage.
    Blended Cold Imbuement
    Lucky Hit: Cold Imbued Skills have up to a [35|%|] chance to instantly Freeze enemies for 3 seconds.
    Blended Shadow Imbuement
    Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds.
    Victimize
    Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing 60% damage of the same type to them and surrounding enemies.

    Victimize's damage is increased by [120|x%|] of your Vulnerable Damage Bonus.

    Current damage: [74.4%].
    Ranks: 1
    Exposure
    Lucky Hit: Dealing damage to an enemy affected by a Trap Skill has up to a 25% chance to:
    Reduce the active Cooldowns of your Trap Skills by [20|%|]
    Drop a cluster of exploding Stun Grenades that deal 40% total Physical damage and Stun enemies for [1|2|] seconds
    Ranks: 1
    Consuming Shadows
    Each time you kill an enemy with Shadow damage, you generate [10] Energy.
    Ranks: 3
    Chilling Weight
    Chilled enemies have their Movement Speed further reduced by up to [10|%|] and you gain [5|%x|] increased Chill effect.
    Ranks: 3
    Trick Attacks
    Dazing or Stunning an enemy increases your Critical Strike Chance by [2|%+|] and Critical Strike Damage by [2|%x|] for [5||] seconds, both up to [12|%|].
    Ranks: 3
    Debilitating Toxins
    Poisoned enemies deal [5|%|] less damage.
    Ranks: 3
    Alchemical Advantage
    Dealing Poison damage increases your Attack Speed and Lucky Hit Chance by [1|%+|] for 8 seconds, up to [5|%+|] .
    Ranks: 3
    Precision Imbuement
    Imbued Skills gain [3|%+|] increased Critical Strike Chance.
    Ranks: 3
    Rugged
    Gain [9|%|] Damage Reduction against Damage Over Time effects.
    Ranks: 3
    Impetus
    After moving 15 meters, your next Core or Ultimate Skill deals [8|%x|] increased damage.

    While this damage bonus is ready, your Basic, Agility, and Subterfuge Skills deal [5|%x|] increased damage.
    Ranks: 3
    Stutter Step
    Critically Striking an enemy grants [5|%+|] Movement Speed for 4 seconds.
    Ranks: 3
    Concealment
    Generates Energy: 40
    Cooldown: 0 seconds
    Vanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage.

    Concealment also makes you Unstoppable, grants [30|%+|] Movement Speed, and Unhindered for its duration.

    Using an attack Skill during Concealment will break Concealment.
    Ranks: 5
    Countering Concealment
    Casting Concealment grants [10|%|] Dodge Chance and increases the Movement Speed bonus to [60|%+|] for [5] seconds.
    Subverting Concealment
    The Skill that breaks Concealment will always be a guaranteed Critical Strike and makes enemies Vulnerable for 6 seconds.
    Require Points: 16
    Require Points: 6
    Require Points: 2
    Require Points: 23
    Require Points: 11
    Enhanced Blade Shift
    While Blade Shift is active you gain [20|%+|] Movement Speed and moving through enemies refreshes its duration.
    Enhanced Invigorating Strike
    Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to [50|%x|].
    Enhanced Puncture
    Gain 2 Energy when Puncture damages a Crowd Controlled enemy.
    Enhanced Heartseeker
    When Heartseeker Critically Strikes, gain [8|%+|] Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable.
    Enhanced Forceful Arrow
    Every 3rd cast of Forceful Arrow additionally has a [15|%+|] increased Critical Strike Chance.
    Enhanced Twisting Blades
    Twisting Blades deals [35|%x|] increased damage when returning.
    Flurry
    Energy Cost: 25
    Lucky Hit Chance: [20|%|]
    Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 130% damage to each.

    Combo Points increase damage and grant an Attack Speed bonus for 3 seconds.
    1 Point: 162.5% damage, [15|%+|] bonus
    2 Points: 195% damage, [30|%+|] bonus
    3 Points: 227.5% damage, [45|%+|] bonus
    Enhanced Penetrating Shot
    Casting Penetrating Shot and hitting a Boss or Elite with it has a [25|%|] chance to fire it an additional time for free.
    Enhanced Rapid Fire
    Each subsequent arrow from Rapid Fire has [5|%+|] increased Critical Strike Chance, up to [40|%+|] on the 8th arrow.
    Enhanced Barrage
    Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.
    Enhanced Shadow Step
    Damaging an enemy with Shadow Step Dazes and applies Vulnerable to them for 3 seconds.
    Enhanced Dash
    Casting Dash increases your Critical Strike Chance by [10|%+|] for 5 seconds.
    Enhanced Caltrops
    Enemies in Caltrops take [10|%x|] increased damage from you, increased by [5|%x|] each second, up to [45|%x|]
    Dark Shroud
    Cooldown: 0 seconds
    Surround yourself with up to 5 protective shadows. Gain [8|1%|] Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.
    Smoke Grenade
    Cooldown: 0 seconds
    Lucky Hit Chance: [25|%|]
    Throw a smoky concoction at enemies that deals 45% damage and Dazes them for 4 seconds.
    Enhanced Poison Trap
    Poison Trap Knocks Down enemies for 1.5 seconds when it activates.
    Concealment
    Generates Energy: 40
    Cooldown: 0 seconds
    Vanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage.

    Concealment also makes you Unstoppable, grants [30|%+|] Movement Speed, and Unhindered for its duration.

    Using an attack Skill during Concealment will break Concealment.
    Enhanced Poison Imbuement
    Casting Poison Imbuement generates 30 Energy, increased by 2 for each Nearby Poisoned enemy.
    Enhanced Shadow Imbuement
    You have [15|%+|] increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.
    Enhanced Cold Imbuement
    Lucky Hit: Cold Imbued Skills have up to a [40|%|] chance to make enemies Vulnerable for 3 seconds.
    Precision
    When you cast a Marksman Skill, you gain a stack of Precision. You gain an additional stack if that Skill Critically Strikes, once per cast.

    When you reach [4] stacks of Precision, your next Marksman Ultimate or Core Skill is a guaranteed Critical Strike and deals [4000|%x|] increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by [15|x%|] of your Critical Strike Damage bonus.

    Current Bonus: [57.5|1%x|]
    Ranks: 1
    Rapid Gambits
    Evading through an enemy Dazes them for [2||] seconds. Your Evade Cooldown is reduced by [0.25|2|] seconds when you Daze an enemy.
    Ranks: 3
    Alchemical Admixture
    Dealing [3] different types of Non-Physical damage increases the Potency of your Imbuement Skills by [40|%x|] for [5] seconds.

    This Potency is further increased by [20|%|] of the total amount of your Bonus damage to Poison, Shadow, and Cold.

    Current bonus: [40|%x|].
    Ranks: 1
    Dance of Knives
    Charges: 6
    Charge Cooldown: [1|1|] seconds
    {/if}Lucky Hit Chance: [35|%|]
    Channel to launch knives at surrounding enemies, consuming one Charge per second and each knife dealing 0*100% damage.

    You gain [20|%+|] Movement Speed and [10|%|] Dodge Chance while Channeling Dance of Knives.

    Combo Points grant Charges that can exceed the Maximum and are spent when you stop Channeling:
    1 Point: 1 Charge
    2 Points: 2 Charges
    3 Points: 3 Charges
    Ranks: 5
    Enhanced Dance of Knives
    Every [30] meters you travel while Channeling Dance of Knives grants [4] |4Charge:Charges.
    Methodical Dance of Knives
    When you stop Channeling Dance of Knives, drop up to [12] Stun Grenades, each dealing 20% damage. The Channeled duration determines how many are dropped.
    Dance of Knives
    Charges: 6
    Charge Cooldown: [1|1|] seconds
    {/if}Lucky Hit Chance: [35|%|]
    Channel to launch knives at surrounding enemies, consuming one Charge per second and each knife dealing 0*100% damage.

    You gain [20|%+|] Movement Speed and [10|%|] Dodge Chance while Channeling Dance of Knives.

    Combo Points grant Charges that can exceed the Maximum and are spent when you stop Channeling:
    1 Point: 1 Charge
    2 Points: 2 Charges
    3 Points: 3 Charges
    Evasive
    After Dodging an attack, gain [2|%|] Damage Reduction for [4] seconds.
    Ranks: 3
    Unto Dawn
    Your Ultimate skills deal [15|%x|] increased damage.
    Ranks: 3
    Target Practice
    Your Critical Strike Chance with Marksman and Cutthroat Skills is increased by [3|%+|].
    Ranks: 3
    Balestra
    Gain [4|%x|] increased damage for 4 seconds after Evading.
    Ranks: 3
    Specializations /34
    Agile

    Using a Cooldown increases your Dodge Chance by [4|%|] for 3 seconds.
    Sturdy

    You gain [6|%|] Close Damage Reduction.
    Evasive

    After Dodging an attack, gain [2|%|] Damage Reduction for [4] seconds.
    Alchemist's Fortune

    Non-Physical damage you deal has a [5|%+|] increased Lucky Hit Chance.
    Deadly Venom

    You deal [3|%x|] increased Poisoning damage.
    Exploit

    You deal [6|%x|] increased damage to Healthy and Injured enemies.
    Consuming Shadows

    Each time you kill an enemy with Shadow damage, you generate [10] Energy.
    Frigid Finesse

    You deal [5|%x|] increased damage to Chilled enemies. This bonus increases to [10|%x|] against Frozen enemies.
    Malice

    You deal [3|%x|] increased damage to Vulnerable enemies and [3|%x|] increased damage to Knocked Down enemies. These bonuses can apply simultaneously.
    Precision Imbuement

    Imbued Skills gain [3|%+|] increased Critical Strike Chance.
    Exposure

    Lucky Hit: Dealing damage to an enemy affected by a Trap Skill has up to a 25% chance to:
    Reduce the active Cooldowns of your Trap Skills by [20|%|]
    Drop a cluster of exploding Stun Grenades that deal 40% total Physical damage and Stun enemies for [1|2|] seconds
    Momentum

    Casting or Channeling a Cutthroat Skill grants a stack of Momentum. Casting a Marksman Skill removes a stack of Momentum.

    For each stack of Momentum, you gain:
    [3} * 100|%|] Damage Reduction
    [3} * 100|%|] Maximum Energy
    [3} * 100|%x|] Energy Regeneration
    [3} * 100|%+|] Movement Speed
    [5} * 100|%x|] Increased Damage

    Maximum of [10||] Stacks.
    Alchemical Admixture

    Dealing [3] different types of Non-Physical damage increases the Potency of your Imbuement Skills by [40|%x|] for [5] seconds.

    This Potency is further increased by [20|%|] of the total amount of your Bonus damage to Poison, Shadow, and Cold.

    Current bonus: [40|%x|].
    PH Build Around

    Not Yet Implemented
    Stutter Step

    Critically Striking an enemy grants [5|%+|] Movement Speed for 4 seconds.
    Mending Obscurity

    When entering Stealth and every second while Stealthed, you Heal for [7|%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.07)]).
    Weapon Mastery

    Gain a bonus to your Melee and Ranged Skills based on the weapons used in your attack:
    Daggers: [7|%x|] increased damage to Healthy and Injured enemies.
    Swords: [3|%x|] increased damage.
    Bows: [4|%x|] increased damage to Vulnerable enemies.
    Crossbows: [5|%x|] increased Critical Strike Damage.
    Rugged

    Gain [9|%|] Damage Reduction against Damage Over Time effects.
    Siphoning Strikes

    Lucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal you for [1|%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.01)]).
    Impetus

    After moving 15 meters, your next Core or Ultimate Skill deals [8|%x|] increased damage.

    While this damage bonus is ready, your Basic, Agility, and Subterfuge Skills deal [5|%x|] increased damage.
    Reactive Defense

    Gain [6|1%|] Damage Reduction while inflicted with Control Impairing Effects.
    Unstable Elixirs

    Using a Healing Potion Stuns surrounding enemies for [2||] seconds and increases your damage by [6|%x|] for [10||] seconds.

    You may now drink your Healing Potion while at full Life.
    Alchemical Advantage

    Dealing Poison damage increases your Attack Speed and Lucky Hit Chance by [1|%+|] for 8 seconds, up to [5|%+|] .
    Aftermath

    While an Ultimate is on your Action Bar, you Heal [0.5|1%|] Maximum Life every second. After using an Ultimate, restore [25] Energy.
    Unto Dawn

    Your Ultimate skills deal [15|%x|] increased damage.
    Close Quarters Combat

    Damaging a Close enemy with Marksman or Cutthroat Skills each grant a [15|%+|] Attack Speed bonus for 8 seconds.

    While both Attack Speed bonuses are active, you deal increased damage equal to [15|x%|] of your Damage vs Close bonus.

    Current Damage Increase: [0 * 100|%x|]
    Celerity

    Lucky Hit: 50% chance to decrease all active cooldowns by [20|%|] when you critically strike.

    You can only pick 1 talent in this tier.
    Victimize

    Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing 60% damage of the same type to them and surrounding enemies.

    Victimize's damage is increased by [120|x%|] of your Vulnerable Damage Bonus.

    Current damage: [74.4%].
    Endless Vigor

    You can store up to 3 charges of evade. 5 seconds recharge.
    Lightning Reflex

    You gain 100% dodge chance during evade.
    Relentless Pursuit

    You can immediately evade again after using a attack or skill.
    Inner Sight

    Attack enemies to fill your Inner Sight gauge. Marked enemies fill it faster. When full, gain unlimited Energy and [25|%+|] Critical Strike Chance for 4 seconds.
    Preparation

    Spend 75 Energy to reduce your Ultimate Skill's Cooldown by 5 seconds. Ultimate Skills reset other Cooldowns and grant [15|%|] Damage Reduction for 10 seconds.
    Combo Points

    Your Basic Skills now generate Combo Points. Core Skills consume Combo Points for additional effects.
    Paragon /111
    Legendary Node
    Eldritch Bounty

    When you attack with an Imbued Skill you gain +3% Maximum Resistance and x20% increased damage for that Imbuement’s element for 9 seconds.
    Glyph Socket: 15 Strength, 25 Intelligence, 10 Willpower, 60 Dexterity
    Legendary Node
    Tricks of the Trade

    Your Marksman Skills grant your Cutthroat Skills x25% increased damage for 8 seconds. Your Cutthroat Skills grant your Marksman Skills x25% increased damage for 8 seconds.
    Glyph Socket: 20 Strength, 20 Intelligence, 15 Willpower, 60 Dexterity
    Legendary Node
    Cheap Shot

    You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%. A Nearby Staggered Boss provides the maximum bonus.
    Glyph Socket: 20 Strength, 15 Intelligence, 5 Willpower, 40 Dexterity
    Legendary Node
    Deadly Ambush

    You deal x22.5% increased Critical Strike Damage to enemies affected by your Trap Skills.
    Glyph Socket: 25 Strength, 15 Intelligence, 5 Willpower, 55 Dexterity
    Legendary Node
    Leyrana's Instinct

    When Inner Sight's gauge becomes full, you gain +100% Dodge Chance for [{2|1|}] seconds. Your Core Skills deal increased damage equal to x25% of your Core Skill Damage Bonus while Inner Sight's gauge remains full, up to x35%.

    Current Bonus: [0 * 100|1%x|]
    Glyph Socket: 15 Strength, 25 Intelligence, 5 Willpower, 55 Dexterity
    Legendary Node
    No Witnesses

    Your Ultimate Skills gain an additional x10% damage from your Damage with Ultimate bonus and grant this bonus to all Skills for [10] seconds when cast.

    Current Bonus: [0 * 100|%x|]
    Maximum Bonus: x45%
    Glyph Socket: 25 Strength, 15 Intelligence, 10 Willpower, 50 Dexterity
    Legendary Node
    Exploit Weakness

    Lucky Hit: Hitting a Vulnerable enemy has up to a 60% chance to increase your damage by x1% for [25] seconds, up to x25%. At [25] stacks, this bonus remains for [6] seconds before expiring.
    Glyph Socket: 10 Strength, 30 Intelligence, 5 Willpower, 55 Dexterity
    Legendary Node
    Cunning Stratagem

    Your non-damage Combo Point bonuses are increased by 33.33% when you spend 3 Combo Points.
    Glyph Socket: 30 Strength, 15 Intelligence, 5 Willpower, 40 Dexterity
    Legendary Node
    Danse Macabre

    Casting a Mobility or Subterfuge Skill increases the damage of your next Skill by x50%.
    Glyph Socket: 25 Strength, 20 Intelligence, 10 Willpower, 25 Dexterity
    Rare Node
    Skillful

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Outlaw

  • +0.3*100% Damage to Elites
  • +10 Dexterity
  • Bonus: Another +0.3*100% Damage to Elites if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Rare Node
    Resilience

  • +0.03*100% Resistance to All Elements
  • 0.04*100% Maximum Life
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [700 + (455 * EquipIndex)] Strength
  • [190 + (70 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Rare Node
    Prime

  • +0.2*100% Damage
  • 0.04*100% Maximum Life
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Rare Node
    Potent

  • +0.4*100% Imbued Damage
  • +10 Dexterity
  • Bonus: Another +0.4*100% Imbued Damage if requirements met:
  • [230 + (75 * EquipIndex)] Strength
  • Rare Node
    Concoction

  • +[0.2 * 100|1%|] Non-Physical Damage
  • +10 Dexterity
  • Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Suffused Resilience

  • 0.05*100% Damage Reduction
  • +0.03*100% Resistance to All Elements
  • Bonus: Another 0.05*100% Damage Reduction if requirements met:
  • [700 + (455 * EquipIndex)] Intelligence
  • [190 + (70 * EquipIndex)] Willpower
  • Bonus: Another 0.05*100% Damage Reduction if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Bonus: Another 0.05*100% Damage Reduction if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Ready Supply

  • +[0.2 * 100|1%|] Non-Physical Damage
  • [0.03 * 100|1%|] Imbuement Cooldown Reduction
  • Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:
  • [890 + (455 * EquipIndex)] Dexterity
  • Rare Node
    Restorative

  • 0.04*100% Maximum Life
  • +0.06*100% Healing Received
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Imbuer

  • +0.03*100% Resistance to All Elements
  • +[30] Armor
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [190 + (70 * EquipIndex)] Strength
  • Rare Node
    Brawler

  • 0.06*100% Damage Reduction from Close Enemies
  • +0.24*100% Damage to Close Enemies
  • Bonus: Another 0.06*100% Damage Reduction from Close Enemies if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [190 + (70 * EquipIndex)] Strength
  • Rare Node
    Shadow Resilience

  • +0.1*100% Shadow Resistance
  • +0.02*100% Maximum Shadow Resistance
  • Bonus: Another +0.1*100% Shadow Resistance if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Shadow Resistance if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Surgical

  • +0.2*100% Cutthroat Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Cutthroat Damage if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Rare Node
    Focused

  • +0.2*100% Marksman Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Marksman Damage if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Ranger

  • 0.09*100% Damage Reduction from Distant Enemies
  • +0.4*100% Damage to Distant Enemies
  • Bonus: Another 0.09*100% Damage Reduction from Distant Enemies if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [190 + (70 * EquipIndex)] Intelligence
  • Rare Node
    Haven

  • 0.04*100% Maximum Life
  • +[30] Armor
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Calculated

  • +0.35*100% Damage to Crowd Controlled Enemies
  • +[30] Armor
  • Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Deviant

  • +0.03*100% Resistance to All Elements
  • 0.04*100% Maximum Life
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Devious

  • +0.35*100% Damage to Crowd Controlled Enemies
  • +10 Dexterity
  • Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Artifice

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [230 + (75 * EquipIndex)] Strength
  • Rare Node
    Safeguard

  • 0.065*100% Damage Reduction from Elites
  • +[30] Armor
  • Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:
  • [630 + (455 * EquipIndex)] Willpower
  • Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:
  • [760 + (455 * EquipIndex)] Intelligence
  • Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:
  • [760 + (455 * EquipIndex)] Dexterity
  • Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:
  • [630 + (455 * EquipIndex)] Strength
  • Rare Node
    Spearhead

  • +0.25*100% Damage to Healthy Enemies
  • 0.04*100% Maximum Life
  • Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Engineering

  • +0.2*100% Damage to Enemies Affected by Trap Skills
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage to Enemies Affected by Trap Skills if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Ensnarement

  • +0.3*100% Critical Strike Damage
  • +10 Dexterity
  • Bonus: Another +0.3*100% Critical Strike Damage if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Rare Node
    Poison Resilience

  • +0.1*100% Poison Resistance
  • +0.02*100% Maximum Poison Resistance
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Rare Node
    Spring-loaded

  • [0.03 * 100|1%|] Trap Cooldown Reduction
  • Traps Arm 0.5 |4Second:Seconds; Faster
  • Bonus: Another [0.03 * 100|1%|] Trap Cooldown Reduction if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Trapper

  • +0.4*100% Trap Damage
  • +0.02*100% Critical Strike Chance
  • Bonus: Another +0.4*100% Trap Damage if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [190 + (70 * EquipIndex)] Intelligence
  • Rare Node
    Cunning

  • [0.06 * 100|1%|] Damage Reduction from Enemies Affected by Trap Skills
  • +0.03*100% Resistance to All Elements
  • Bonus: Another [0.06 * 100|1%|] Damage Reduction from Enemies Affected by Trap Skills if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Rare Node
    Nimble

  • +[0.025 * 100|1%|] Attack Speed
  • +0.2*100% Damage
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [890 + (455 * EquipIndex)] Dexterity
  • Rare Node
    Essential

  • +0.28*100% Core Damage
  • +10 Dexterity
  • Bonus: Another +0.28*100% Core Damage if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Punishment

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Rare Node
    Recuperate

  • 0.04*100% Maximum Life
  • +[0.05*5] Life per 5 Seconds
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [230 + (75 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Culler

  • +[0.025 * 100|1%|] Attack Speed
  • +[0.2 * 100|1%|] Non-Physical Damage
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [700 + (455 * EquipIndex)] Strength
  • [190 + (70 * EquipIndex)] Dexterity
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [700 + (455 * EquipIndex)] Intelligence
  • [190 + (70 * EquipIndex)] Dexterity
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [230 + (75 * EquipIndex)] Strength
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [700 + (455 * EquipIndex)] Willpower
  • [190 + (70 * EquipIndex)] Intelligence
  • Rare Node
    Training

  • 0.04*100% Maximum Life
  • +0.03*100% Resistance to All Elements
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Rare Node
    Fleeting

  • 0.12*100% Impairment Reduction
  • [0.02 * 100|1%|] Dodge Chance
  • Bonus: Another 0.12*100% Impairment Reduction if requirements met:
  • [190 + (70 * EquipIndex)] Willpower
  • [185 + (70 * EquipIndex)] Dexterity
  • Bonus: Another 0.12*100% Impairment Reduction if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Bonus: Another 0.12*100% Impairment Reduction if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Rare Node
    Deliverance

  • +0.35*100% Ultimate Damage
  • +10 Dexterity
  • Bonus: Another +0.35*100% Ultimate Damage if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Rare Node
    Cold Resilience

  • +0.1*100% Cold Resistance
  • +0.02*100% Maximum Cold Resistance
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Rare Node
    Toughened

  • +[30] Armor
  • 0.04*100% Maximum Life
  • Bonus: Another +[30] Armor if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Bonus: Another +[30] Armor if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Unassailable

  • 0.06*100% Damage Reduction from Vulnerable Enemies
  • +[30] Armor
  • Bonus: Another 0.06*100% Damage Reduction from Vulnerable Enemies if requirements met:
  • [190 + (70 * EquipIndex)] Dexterity
  • [185 + (70 * EquipIndex)] Willpower
  • Bonus: Another 0.06*100% Damage Reduction from Vulnerable Enemies if requirements met:
  • [190 + (70 * EquipIndex)] Intelligence
  • [185 + (70 * EquipIndex)] Strength
  • Rare Node
    Exploit

  • +0.25*100% Vulnerable Damage
  • +0.05*100% Lucky Hit Chance
  • Bonus: Another +0.25*100% Vulnerable Damage if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [190 + (70 * EquipIndex)] Intelligence
  • Rare Node
    Misery

  • +0.3*100% Damage to Elites
  • +10 Dexterity
  • Bonus: Another +0.3*100% Damage to Elites if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Finisher

  • +0.28*100% Core Damage
  • +10 Dexterity
  • Bonus: Another +0.28*100% Core Damage if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Fundamentals

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Rare Node
    Dominant

  • +0.28*100% Core Damage
  • +[0.05 * 100|1%|] Basic Attack Speed
  • Bonus: Another +0.28*100% Core Damage if requirements met:
  • [190 + (70 * EquipIndex)] Intelligence
  • [185 + (70 * EquipIndex)] Strength
  • Rare Node
    Denial

  • +0.03*100% Resistance to All Elements
  • +[30] Armor
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Rare Node
    Slayer

  • +[30] Armor
  • 0.04*100% Maximum Life
  • Bonus: Another +[30] Armor if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Bonus: Another +[30] Armor if requirements met:
  • [190 + (70 * EquipIndex)] Dexterity
  • [185 + (70 * EquipIndex)] Willpower
  • Bonus: Another +[30] Armor if requirements met:
  • [700 + (455 * EquipIndex)] Strength
  • [190 + (70 * EquipIndex)] Willpower
  • Bonus: Another +[30] Armor if requirements met:
  • [700 + (455 * EquipIndex)] Willpower
  • [190 + (70 * EquipIndex)] Intelligence
  • Rare Node
    Giant Killer

  • +0.3*100% Damage to Elites
  • +10 Dexterity
  • Bonus: Another +0.3*100% Damage to Elites if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Assassin

  • +0.25*100% Damage to Healthy Enemies
  • +10 Dexterity
  • Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Rare Node
    Acrobat

  • [0.03 * 100|1%|] Mobility Cooldown Reduction
  • 0.04*100% Maximum Life
  • Bonus: Another [0.03 * 100|1%|] Mobility Cooldown Reduction if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Rare Node
    Skulker

  • [0.03 * 100|1%|] Subterfuge Cooldown Reduction
  • +0.03*100% Resistance to All Elements
  • Bonus: Another [0.03 * 100|1%|] Subterfuge Cooldown Reduction if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Magic Node
  • +7 Intelligence
  • Magic Node
  • +0.02*100% Damage
  • Magic Node
  • +0.03*100% Damage to Elites
  • Magic Node
  • +7 Strength
  • Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • +0.0075*100% Resistance to All Elements
  • Magic Node
  • +0.04*100% Imbued Damage
  • Magic Node
  • +[0.02 * 100|1%|] Non-Physical Damage
  • Magic Node
  • 0.0125*100% Damage Reduction
  • Magic Node
  • [0.0075 * 100|1%|] Imbuement Cooldown Reduction
  • Magic Node
  • +0.015*100% Healing Received
  • Magic Node
  • +[7.5] Armor
  • Magic Node
  • 0.015*100% Damage Reduction from Close Enemies
  • Magic Node
  • +0.024*100% Damage to Close Enemies
  • Magic Node
  • +0.025*100% Shadow Resistance
  • Magic Node
  • +0.005*100% Maximum Shadow Resistance
  • Magic Node
  • +0.02*100% Cutthroat Damage
  • Magic Node
  • +0.02*100% Marksman Damage
  • Magic Node
  • 0.0225*100% Damage Reduction from Distant Enemies
  • Magic Node
  • +0.04*100% Damage to Distant Enemies
  • Magic Node
  • +0.035*100% Damage to Crowd Controlled Enemies
  • Magic Node
  • 0.0163*100% Damage Reduction from Elites
  • Magic Node
  • +0.025*100% Damage to Healthy Enemies
  • Magic Node
  • +0.02*100% Damage to Enemies Affected by Trap Skills
  • Magic Node
  • +0.03*100% Critical Strike Damage
  • Magic Node
  • +0.025*100% Poison Resistance
  • Magic Node
  • +0.04*100% Trap Damage
  • Magic Node
  • [0.0075 * 100|1%|] Trap Cooldown Reduction
  • Magic Node
  • +0.01*100% Critical Strike Chance
  • Magic Node
  • [0.015 * 100|1%|] Damage Reduction from Enemies Affected by Trap Skills
  • Magic Node
  • +0.005*100% Maximum Poison Resistance
  • Magic Node
  • +[0.005 * 100|1%|] Attack Speed
  • Magic Node
  • +0.028*100% Core Damage
  • Magic Node
  • +[0.025*5] Life per 5 Seconds
  • Magic Node
  • +0.035*100% Ultimate Damage
  • Magic Node
  • 0.03*100% Impairment Reduction
  • Magic Node
  • [0.005 * 100|1%|] Dodge Chance
  • Magic Node
  • +0.025*100% Cold Resistance
  • Magic Node
  • +0.005*100% Maximum Cold Resistance
  • Magic Node
  • 0.015*100% Damage Reduction from Vulnerable Enemies
  • Magic Node
  • +0.025*100% Vulnerable Damage
  • Magic Node
  • +0.005*100% Lucky Hit Chance
  • Magic Node
  • +[0.005 * 100|1%|] Basic Attack Speed
  • Magic Node
  • [0.0075 * 100|1%|] Mobility Cooldown Reduction
  • Magic Node
  • [0.0075 * 100|1%|] Subterfuge Cooldown Reduction
  • Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Intelligence
  • Normal Node
    Glyph Socket

    Normal Node
    Paragon Starting Node

    Start Paragon /17
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Intelligence
  • Magic Node
  • +7 Intelligence
  • Magic Node
  • +0.02*100% Damage
  • Magic Node
  • +0.03*100% Damage to Elites
  • Magic Node
  • +7 Strength
  • Rare Node
    Skillful

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Outlaw

  • +0.3*100% Damage to Elites
  • +10 Dexterity
  • Bonus: Another +0.3*100% Damage to Elites if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Normal Node
    Glyph Socket

    Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • +0.0075*100% Resistance to All Elements
  • Rare Node
    Resilience

  • +0.03*100% Resistance to All Elements
  • 0.04*100% Maximum Life
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [700 + (455 * EquipIndex)] Strength
  • [190 + (70 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Rare Node
    Prime

  • +0.2*100% Damage
  • 0.04*100% Maximum Life
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Normal Node
    Paragon Starting Node

    Eldritch Bounty Paragon /23
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Intelligence
  • Magic Node
  • +7 Strength
  • Magic Node
  • +0.04*100% Imbued Damage
  • Rare Node
    Potent

  • +0.4*100% Imbued Damage
  • +10 Dexterity
  • Bonus: Another +0.4*100% Imbued Damage if requirements met:
  • [230 + (75 * EquipIndex)] Strength
  • Normal Node
  • +5 Willpower
  • Magic Node
  • +7 Intelligence
  • Normal Node
    Glyph Socket

    Magic Node
  • +[0.02 * 100|1%|] Non-Physical Damage
  • Rare Node
    Concoction

  • +[0.2 * 100|1%|] Non-Physical Damage
  • +10 Dexterity
  • Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Magic Node
  • 0.0125*100% Damage Reduction
  • Rare Node
    Suffused Resilience

  • 0.05*100% Damage Reduction
  • +0.03*100% Resistance to All Elements
  • Bonus: Another 0.05*100% Damage Reduction if requirements met:
  • [700 + (455 * EquipIndex)] Intelligence
  • [190 + (70 * EquipIndex)] Willpower
  • Bonus: Another 0.05*100% Damage Reduction if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Bonus: Another 0.05*100% Damage Reduction if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Magic Node
  • +0.0075*100% Resistance to All Elements
  • Magic Node
  • [0.0075 * 100|1%|] Imbuement Cooldown Reduction
  • Rare Node
    Ready Supply

  • +[0.2 * 100|1%|] Non-Physical Damage
  • [0.03 * 100|1%|] Imbuement Cooldown Reduction
  • Bonus: Another +[0.2 * 100|1%|] Non-Physical Damage if requirements met:
  • [890 + (455 * EquipIndex)] Dexterity
  • Magic Node
  • +0.015*100% Healing Received
  • Magic Node
  • 0.01*100% Maximum Life
  • Legendary Node
    Eldritch Bounty

    When you attack with an Imbued Skill you gain +3% Maximum Resistance and x20% increased damage for that Imbuement’s element for 9 seconds.
    Glyph Socket: 15 Strength, 25 Intelligence, 10 Willpower, 60 Dexterity
    Rare Node
    Restorative

  • 0.04*100% Maximum Life
  • +0.06*100% Healing Received
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Magic Node
  • +[7.5] Armor
  • Rare Node
    Imbuer

  • +0.03*100% Resistance to All Elements
  • +[30] Armor
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [190 + (70 * EquipIndex)] Strength
  • Tricks of the Trade Paragon /25
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Intelligence
  • Magic Node
  • 0.015*100% Damage Reduction from Close Enemies
  • Magic Node
  • +0.024*100% Damage to Close Enemies
  • Rare Node
    Brawler

  • 0.06*100% Damage Reduction from Close Enemies
  • +0.24*100% Damage to Close Enemies
  • Bonus: Another 0.06*100% Damage Reduction from Close Enemies if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [190 + (70 * EquipIndex)] Strength
  • Magic Node
  • +0.025*100% Shadow Resistance
  • Rare Node
    Shadow Resilience

  • +0.1*100% Shadow Resistance
  • +0.02*100% Maximum Shadow Resistance
  • Bonus: Another +0.1*100% Shadow Resistance if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Shadow Resistance if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Magic Node
  • +0.005*100% Maximum Shadow Resistance
  • Magic Node
  • +7 Strength
  • Magic Node
  • +0.02*100% Cutthroat Damage
  • Legendary Node
    Tricks of the Trade

    Your Marksman Skills grant your Cutthroat Skills x25% increased damage for 8 seconds. Your Cutthroat Skills grant your Marksman Skills x25% increased damage for 8 seconds.
    Glyph Socket: 20 Strength, 20 Intelligence, 15 Willpower, 60 Dexterity
    Rare Node
    Surgical

  • +0.2*100% Cutthroat Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Cutthroat Damage if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Magic Node
  • +7 Intelligence
  • Magic Node
  • +0.02*100% Marksman Damage
  • Rare Node
    Focused

  • +0.2*100% Marksman Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Marksman Damage if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Normal Node
    Glyph Socket

    Magic Node
  • 0.0225*100% Damage Reduction from Distant Enemies
  • Magic Node
  • +0.04*100% Damage to Distant Enemies
  • Rare Node
    Ranger

  • 0.09*100% Damage Reduction from Distant Enemies
  • +0.4*100% Damage to Distant Enemies
  • Bonus: Another 0.09*100% Damage Reduction from Distant Enemies if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [190 + (70 * EquipIndex)] Intelligence
  • Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • +[7.5] Armor
  • Rare Node
    Haven

  • 0.04*100% Maximum Life
  • +[30] Armor
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Cheap Shot Paragon /22
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Intelligence
  • Magic Node
  • +0.035*100% Damage to Crowd Controlled Enemies
  • Magic Node
  • +[7.5] Armor
  • Rare Node
    Calculated

  • +0.35*100% Damage to Crowd Controlled Enemies
  • +[30] Armor
  • Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Normal Node
  • +5 Willpower
  • Rare Node
    Deviant

  • +0.03*100% Resistance to All Elements
  • 0.04*100% Maximum Life
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • +0.0075*100% Resistance to All Elements
  • Magic Node
  • +7 Intelligence
  • Rare Node
    Devious

  • +0.35*100% Damage to Crowd Controlled Enemies
  • +10 Dexterity
  • Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Legendary Node
    Cheap Shot

    You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%. A Nearby Staggered Boss provides the maximum bonus.
    Glyph Socket: 20 Strength, 15 Intelligence, 5 Willpower, 40 Dexterity
    Normal Node
    Glyph Socket

    Magic Node
  • +7 Strength
  • Magic Node
  • +0.02*100% Damage
  • Magic Node
  • 0.0163*100% Damage Reduction from Elites
  • Rare Node
    Artifice

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [230 + (75 * EquipIndex)] Strength
  • Rare Node
    Safeguard

  • 0.065*100% Damage Reduction from Elites
  • +[30] Armor
  • Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:
  • [630 + (455 * EquipIndex)] Willpower
  • Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:
  • [760 + (455 * EquipIndex)] Intelligence
  • Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:
  • [760 + (455 * EquipIndex)] Dexterity
  • Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met:
  • [630 + (455 * EquipIndex)] Strength
  • Magic Node
  • +0.025*100% Damage to Healthy Enemies
  • Rare Node
    Spearhead

  • +0.25*100% Damage to Healthy Enemies
  • 0.04*100% Maximum Life
  • Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Deadly Ambush Paragon /24
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Intelligence
  • Magic Node
  • +7 Intelligence
  • Magic Node
  • +7 Strength
  • Magic Node
  • +0.02*100% Damage to Enemies Affected by Trap Skills
  • Rare Node
    Engineering

  • +0.2*100% Damage to Enemies Affected by Trap Skills
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage to Enemies Affected by Trap Skills if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Normal Node
    Glyph Socket

    Magic Node
  • +0.03*100% Critical Strike Damage
  • Rare Node
    Ensnarement

  • +0.3*100% Critical Strike Damage
  • +10 Dexterity
  • Bonus: Another +0.3*100% Critical Strike Damage if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Magic Node
  • +0.025*100% Poison Resistance
  • Magic Node
  • +0.04*100% Trap Damage
  • Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • [0.0075 * 100|1%|] Trap Cooldown Reduction
  • Rare Node
    Poison Resilience

  • +0.1*100% Poison Resistance
  • +0.02*100% Maximum Poison Resistance
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Rare Node
    Spring-loaded

  • [0.03 * 100|1%|] Trap Cooldown Reduction
  • Traps Arm 0.5 |4Second:Seconds; Faster
  • Bonus: Another [0.03 * 100|1%|] Trap Cooldown Reduction if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Magic Node
  • +0.01*100% Critical Strike Chance
  • Legendary Node
    Deadly Ambush

    You deal x22.5% increased Critical Strike Damage to enemies affected by your Trap Skills.
    Glyph Socket: 25 Strength, 15 Intelligence, 5 Willpower, 55 Dexterity
    Magic Node
  • +0.0075*100% Resistance to All Elements
  • Rare Node
    Trapper

  • +0.4*100% Trap Damage
  • +0.02*100% Critical Strike Chance
  • Bonus: Another +0.4*100% Trap Damage if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [190 + (70 * EquipIndex)] Intelligence
  • Rare Node
    Cunning

  • [0.06 * 100|1%|] Damage Reduction from Enemies Affected by Trap Skills
  • +0.03*100% Resistance to All Elements
  • Bonus: Another [0.06 * 100|1%|] Damage Reduction from Enemies Affected by Trap Skills if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Magic Node
  • [0.015 * 100|1%|] Damage Reduction from Enemies Affected by Trap Skills
  • Leyrana's Instinct Paragon /24
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Willpower
  • Legendary Node
    Leyrana's Instinct

    When Inner Sight's gauge becomes full, you gain +100% Dodge Chance for [{2|1|}] seconds. Your Core Skills deal increased damage equal to x25% of your Core Skill Damage Bonus while Inner Sight's gauge remains full, up to x35%.

    Current Bonus: [0 * 100|1%x|]
    Glyph Socket: 15 Strength, 25 Intelligence, 5 Willpower, 55 Dexterity
    Magic Node
  • 0.0125*100% Damage Reduction
  • Magic Node
  • +0.0075*100% Resistance to All Elements
  • Rare Node
    Suffused Resilience

  • 0.05*100% Damage Reduction
  • +0.03*100% Resistance to All Elements
  • Bonus: Another 0.05*100% Damage Reduction if requirements met:
  • [700 + (455 * EquipIndex)] Intelligence
  • [190 + (70 * EquipIndex)] Willpower
  • Bonus: Another 0.05*100% Damage Reduction if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Bonus: Another 0.05*100% Damage Reduction if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Poison Resilience

  • +0.1*100% Poison Resistance
  • +0.02*100% Maximum Poison Resistance
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [210 + (75 * EquipIndex)] Dexterity
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Magic Node
  • +0.025*100% Poison Resistance
  • Magic Node
  • +0.005*100% Maximum Poison Resistance
  • Magic Node
  • +[0.005 * 100|1%|] Attack Speed
  • Magic Node
  • +0.02*100% Damage
  • Rare Node
    Nimble

  • +[0.025 * 100|1%|] Attack Speed
  • +0.2*100% Damage
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [230 + (75 * EquipIndex)] Dexterity
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [890 + (455 * EquipIndex)] Dexterity
  • Magic Node
  • +0.015*100% Healing Received
  • Magic Node
  • 0.01*100% Maximum Life
  • Rare Node
    Restorative

  • 0.04*100% Maximum Life
  • +0.06*100% Healing Received
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Magic Node
  • +7 Intelligence
  • Magic Node
  • +0.028*100% Core Damage
  • Rare Node
    Essential

  • +0.28*100% Core Damage
  • +10 Dexterity
  • Bonus: Another +0.28*100% Core Damage if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Normal Node
    Glyph Socket

    Magic Node
  • +7 Strength
  • Rare Node
    Punishment

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • No Witnesses Paragon /23
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Intelligence
  • Magic Node
  • +[0.025*5] Life per 5 Seconds
  • Magic Node
  • 0.01*100% Maximum Life
  • Normal Node
  • +5 Willpower
  • Magic Node
  • +0.035*100% Ultimate Damage
  • Magic Node
  • +[0.005 * 100|1%|] Attack Speed
  • Rare Node
    Recuperate

  • 0.04*100% Maximum Life
  • +[0.05*5] Life per 5 Seconds
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [230 + (75 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Culler

  • +[0.025 * 100|1%|] Attack Speed
  • +[0.2 * 100|1%|] Non-Physical Damage
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [700 + (455 * EquipIndex)] Strength
  • [190 + (70 * EquipIndex)] Dexterity
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [700 + (455 * EquipIndex)] Intelligence
  • [190 + (70 * EquipIndex)] Dexterity
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [230 + (75 * EquipIndex)] Strength
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [230 + (75 * EquipIndex)] Willpower
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [700 + (455 * EquipIndex)] Willpower
  • [190 + (70 * EquipIndex)] Intelligence
  • Legendary Node
    No Witnesses

    Your Ultimate Skills gain an additional x10% damage from your Damage with Ultimate bonus and grant this bonus to all Skills for [10] seconds when cast.

    Current Bonus: [0 * 100|%x|]
    Maximum Bonus: x45%
    Glyph Socket: 25 Strength, 15 Intelligence, 10 Willpower, 50 Dexterity
    Magic Node
  • +0.0075*100% Resistance to All Elements
  • Rare Node
    Training

  • 0.04*100% Maximum Life
  • +0.03*100% Resistance to All Elements
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Rare Node
    Fleeting

  • 0.12*100% Impairment Reduction
  • [0.02 * 100|1%|] Dodge Chance
  • Bonus: Another 0.12*100% Impairment Reduction if requirements met:
  • [190 + (70 * EquipIndex)] Willpower
  • [185 + (70 * EquipIndex)] Dexterity
  • Bonus: Another 0.12*100% Impairment Reduction if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Bonus: Another 0.12*100% Impairment Reduction if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Magic Node
  • 0.03*100% Impairment Reduction
  • Magic Node
  • [0.005 * 100|1%|] Dodge Chance
  • Magic Node
  • +7 Intelligence
  • Magic Node
  • +0.02*100% Damage
  • Magic Node
  • +7 Strength
  • Rare Node
    Skillful

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Normal Node
    Glyph Socket

    Rare Node
    Deliverance

  • +0.35*100% Ultimate Damage
  • +10 Dexterity
  • Bonus: Another +0.35*100% Ultimate Damage if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Exploit Weakness Paragon /23
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Intelligence
  • Magic Node
  • +0.025*100% Cold Resistance
  • Magic Node
  • +0.005*100% Maximum Cold Resistance
  • Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • +[7.5] Armor
  • Rare Node
    Cold Resilience

  • +0.1*100% Cold Resistance
  • +0.02*100% Maximum Cold Resistance
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [190 + (75 * EquipIndex)] Willpower
  • Rare Node
    Toughened

  • +[30] Armor
  • 0.04*100% Maximum Life
  • Bonus: Another +[30] Armor if requirements met:
  • [210 + (75 * EquipIndex)] Willpower
  • Bonus: Another +[30] Armor if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Unassailable

  • 0.06*100% Damage Reduction from Vulnerable Enemies
  • +[30] Armor
  • Bonus: Another 0.06*100% Damage Reduction from Vulnerable Enemies if requirements met:
  • [190 + (70 * EquipIndex)] Dexterity
  • [185 + (70 * EquipIndex)] Willpower
  • Bonus: Another 0.06*100% Damage Reduction from Vulnerable Enemies if requirements met:
  • [190 + (70 * EquipIndex)] Intelligence
  • [185 + (70 * EquipIndex)] Strength
  • Magic Node
  • 0.015*100% Damage Reduction from Vulnerable Enemies
  • Legendary Node
    Exploit Weakness

    Lucky Hit: Hitting a Vulnerable enemy has up to a 60% chance to increase your damage by x1% for [25] seconds, up to x25%. At [25] stacks, this bonus remains for [6] seconds before expiring.
    Glyph Socket: 10 Strength, 30 Intelligence, 5 Willpower, 55 Dexterity
    Magic Node
  • +0.025*100% Vulnerable Damage
  • Magic Node
  • +7 Strength
  • Rare Node
    Exploit

  • +0.25*100% Vulnerable Damage
  • +0.05*100% Lucky Hit Chance
  • Bonus: Another +0.25*100% Vulnerable Damage if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [190 + (70 * EquipIndex)] Intelligence
  • Magic Node
  • +0.005*100% Lucky Hit Chance
  • Rare Node
    Artifice

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [230 + (75 * EquipIndex)] Strength
  • Normal Node
    Glyph Socket

    Magic Node
  • +0.03*100% Damage to Elites
  • Magic Node
  • +7 Intelligence
  • Rare Node
    Misery

  • +0.3*100% Damage to Elites
  • +10 Dexterity
  • Bonus: Another +0.3*100% Damage to Elites if requirements met:
  • [190 + (75 * EquipIndex)] Intelligence
  • Cunning Stratagem Paragon /21
    Normal Node
  • +5 Dexterity
  • Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Willpower
  • Magic Node
  • +7 Intelligence
  • Magic Node
  • +0.028*100% Core Damage
  • Rare Node
    Finisher

  • +0.28*100% Core Damage
  • +10 Dexterity
  • Bonus: Another +0.28*100% Core Damage if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Normal Node
    Glyph Socket

    Magic Node
  • +7 Strength
  • Magic Node
  • +0.02*100% Damage
  • Rare Node
    Fundamentals

  • +0.2*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.2*100% Damage if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Rare Node
    Dominant

  • +0.28*100% Core Damage
  • +[0.05 * 100|1%|] Basic Attack Speed
  • Bonus: Another +0.28*100% Core Damage if requirements met:
  • [190 + (70 * EquipIndex)] Intelligence
  • [185 + (70 * EquipIndex)] Strength
  • Magic Node
  • +[0.005 * 100|1%|] Basic Attack Speed
  • Magic Node
  • +0.0075*100% Resistance to All Elements
  • Rare Node
    Haven

  • 0.04*100% Maximum Life
  • +[30] Armor
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Magic Node
  • 0.01*100% Maximum Life
  • Rare Node
    Denial

  • +0.03*100% Resistance to All Elements
  • +[30] Armor
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [190 + (75 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Magic Node
  • +[7.5] Armor
  • Rare Node
    Slayer

  • +[30] Armor
  • 0.04*100% Maximum Life
  • Bonus: Another +[30] Armor if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Bonus: Another +[30] Armor if requirements met:
  • [190 + (70 * EquipIndex)] Dexterity
  • [185 + (70 * EquipIndex)] Willpower
  • Bonus: Another +[30] Armor if requirements met:
  • [700 + (455 * EquipIndex)] Strength
  • [190 + (70 * EquipIndex)] Willpower
  • Bonus: Another +[30] Armor if requirements met:
  • [700 + (455 * EquipIndex)] Willpower
  • [190 + (70 * EquipIndex)] Intelligence
  • Legendary Node
    Cunning Stratagem

    Your non-damage Combo Point bonuses are increased by 33.33% when you spend 3 Combo Points.
    Glyph Socket: 30 Strength, 15 Intelligence, 5 Willpower, 40 Dexterity
    Danse Macabre Paragon /25
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Willpower
  • Magic Node
  • +7 Intelligence
  • Magic Node
  • +0.03*100% Damage to Elites
  • Magic Node
  • +0.025*100% Damage to Healthy Enemies
  • Magic Node
  • +7 Strength
  • Rare Node
    Giant Killer

  • +0.3*100% Damage to Elites
  • +10 Dexterity
  • Bonus: Another +0.3*100% Damage to Elites if requirements met:
  • [210 + (75 * EquipIndex)] Intelligence
  • Rare Node
    Assassin

  • +0.25*100% Damage to Healthy Enemies
  • +10 Dexterity
  • Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:
  • [210 + (75 * EquipIndex)] Strength
  • Normal Node
    Glyph Socket

    Magic Node
  • 0.0225*100% Damage Reduction from Distant Enemies
  • Magic Node
  • +0.04*100% Damage to Distant Enemies
  • Magic Node
  • +0.024*100% Damage to Close Enemies
  • Rare Node
    Ranger

  • 0.09*100% Damage Reduction from Distant Enemies
  • +0.4*100% Damage to Distant Enemies
  • Bonus: Another 0.09*100% Damage Reduction from Distant Enemies if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [190 + (70 * EquipIndex)] Intelligence
  • Magic Node
  • 0.015*100% Damage Reduction from Close Enemies
  • Rare Node
    Brawler

  • 0.06*100% Damage Reduction from Close Enemies
  • +0.24*100% Damage to Close Enemies
  • Bonus: Another 0.06*100% Damage Reduction from Close Enemies if requirements met:
  • [700 + (455 * EquipIndex)] Dexterity
  • [190 + (70 * EquipIndex)] Strength
  • Legendary Node
    Danse Macabre

    Casting a Mobility or Subterfuge Skill increases the damage of your next Skill by x50%.
    Glyph Socket: 25 Strength, 20 Intelligence, 10 Willpower, 25 Dexterity
    Magic Node
  • [0.0075 * 100|1%|] Mobility Cooldown Reduction
  • Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • [0.0075 * 100|1%|] Subterfuge Cooldown Reduction
  • Rare Node
    Acrobat

  • [0.03 * 100|1%|] Mobility Cooldown Reduction
  • 0.04*100% Maximum Life
  • Bonus: Another [0.03 * 100|1%|] Mobility Cooldown Reduction if requirements met:
  • [190 + (75 * EquipIndex)] Strength
  • Rare Node
    Skulker

  • [0.03 * 100|1%|] Subterfuge Cooldown Reduction
  • +0.03*100% Resistance to All Elements
  • Bonus: Another [0.03 * 100|1%|] Subterfuge Cooldown Reduction if requirements met:
  • [230 + (75 * EquipIndex)] Intelligence
  • Magic Node
  • +0.0075*100% Resistance to All Elements