Unique /12
Unique ItemType/Dagger
725 Item Power

856 Damage Per Second
  • [570 – 856] Damage per Hit
  • 1.20 Attacks per Second (Very Fast)
  • INHERENT_Damage_to_Near

  • +[4.4 – 10]% Basic Skill Attack Speed
  • +[14 – 21]% Critical Strike Damage
  • +[10.5 – 17.5]% Damage with Dual-Wielded Weapons
  • +[12.5 – 19.5]% Core Skill Damage
  • Your Core Skills deal x[20 – 40]% increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 30% chance to generate 3 Combo Points.
  • "I've never seen such ruthless butchery. He deserves to be be shipped off to die in the swamps with the rest of the godless murderers."
    - Witness to the murder of Sergeant Walcot
    Requires Level 50
    Rogue
    Unique ItemType/Dagger
    725 Item Power

    856 Damage Per Second
    • [570 – 856] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
  • INHERENT_Damage_to_Near

  • +[18.5 – 39.5]% Basic Skill Damage
  • +[5 – 12]% Damage to [0.05 – 0.12] Enemies
  • Elite_Kill_Movement_Speed
  • +[5.4 – 11]% Lucky Hit Chance with TYPE4294967295 Damage
  • Hits with this weapon increase your Attack Speed by +[4 – 6]% for 4 seconds, up to [[0.2 – 0.3] * 100|1%+|].
  • When Caldeum's gates closed, Asheara led her Iron Wolves out of the city knowing full well they would never return. Instead they roamed Kehjistan pledging their blades to any who were in need.
    Requires Level 60
    Rogue
    Unique ItemType/Bow
    725 Item Power

    1,711 Damage Per Second
    • [1,244 – 1,867] Damage per Hit
    • 1.10 Attacks per Second (Fast)
  • +17.5% Critical Strike Damage

  • +[38 – 52] Dexterity
  • +[10.5 – 17.5]% Marksman Skill Damage
  • +[21 – 42]% Critical Strike Damage
  • PassiveRankBonus_Rogue_Cunning_T3_N2_Scaled2H
  • The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume stacks of Precision casting a Skill, that Skill gains x[10 – 30]% increased Critical Strike Damage and you gain [[10 – 30]10|1|] Energy.
  • "Genai took up her bow and aimed at the sun itself. The light burned her eyes, but her arrow flew true. Wounded, the sun hid, and brought forth the first night."
    - Fable of the Great Sky-Hunt
    Requires Level 60
    Rogue
    Unique ItemType/Bow
    725 Item Power

    1,711 Damage Per Second
    • [1,244 – 1,867] Damage per Hit
    • 1.10 Attacks per Second (Fast)
  • INHERENT_Damage_to_Far

  • Damage_to_Vulnerable
  • +[14 – 28]% Core Skill Damage
  • PassiveRankBonus_Rogue_Discipline_T3_N4_Scaled2H
  • PassiveRankBonus_Rogue_Discipline_T3_N3_Scaled2H
  • Lucky Hit: Hits with this weapon have up to a [30 – 40]% chance to deal double damage and Knock Back the target.
  • "There have been numerous world-shaping conflicts throughout history. This bow has been found on the battlefield of every one, and always in the hands of the victors."
    - Barrett's Book of Implements
    Requires Level 60
    Rogue
    Unique ItemType/Bow
    725 Item Power

    1,711 Damage Per Second
    • [1,244 – 1,867] Damage per Hit
    • 1.10 Attacks per Second (Fast)
  • INHERENT_Damage_to_Far

  • +[1.8 – 5]% Critical Strike Chance
  • +[10.5 – 17.5]% Physical Damage
  • Damage_to_Vulnerable
  • Damage_to_Elite
  • Penetrating Shot makes enemies hit Vulnerable for 3 seconds. Every 4 casts of Penetrating Shot will fire an arrow that bounces off walls and scenery and deals x[40 – 60]% more damage.
  • "Scholars have been unable to decipher the runes carved into this bow, however all agree they are related to its uncanny ability to bend arrows towards their targets."
    - Barrett's Book of Implements
    Requires Level 60
    Rogue
    Unique ItemType/Amulet
    725 Item Power

  • +X% Resistance to All Elements

  • [14 – 21]% Rain of Arrows Cooldown Reduction
  • +[42 – 63]% Ultimate Skill Damage
  • +[10.5 – 17.5]% Movement Speed
  • +[1.4 – 2] Ranks of All Skills
  • Your Rain of Arrows is always Imbued with all Imbuements at once.
  • "Let the great gates of Caldeum be sealed. Let its proud walls stand fiercely defended. The rest of Kehjistan may suffer this plague, but my city, and my people, will not."
    - Proclamation of Hakan II
    Requires Level 50
    Rogue
    Unique ItemType/Boots
    725 Item Power

    362 Armor
  • Attacks Reduce Evade's Cooldown by 2 |4Second:Seconds;

  • +[[12 – 20]] Maximum Energy
  • [3.1 – 7.3]% Damage Reduction while You Have a Barrier
  • [4.2 – 7]% Cooldown Reduction
  • +[10.5 – 17.5]% Movement Speed
  • When you cast an Ultimate Skill, your next Core Skill consumes all of your Energy and deals x[0.5 – 1.5]% increased damage per Energy consumed.

    Using a Cooldown restores 5 Energy.
  • " Genai grew proud and fond of boasting of her hunting prowess. She claimed she was fast enough to catch even the spirit Leraye, who cursed her for such an insult."
    - Fable of Genai's Twenty Trials
    Requires Level 60
    Rogue
    Unique Chest Armor
    725 Item Power

    1268 Armor
  • +[7 – 14]% Damage to Enemies Affected by Trap Skills
  • DamageReduction_Trapped_UNIQUE
  • +[42 – 70]% Trap Skill Damage
  • [3.1 – 7.3]% Dodge Chance
  • While you have unlimited Energy from Inner Sight, casting a Core Skill has a [60 – 80]% chance to spawn Caltrops, Poison Trap, or Death Trap.
  • "Rumor has it he lost them in a game of Skull & Anchor, but the boss is a devil with the dice. I think he wanted to give the poor sod something to keep him warm without wounding his pride."
    - Elstir
    Requires Level 60
    Rogue
    Unique ItemType/Gloves
    725 Item Power

    362 Armor
  • +[4.4 – 10]% Attack Speed
  • +[28 – 42] Dexterity
  • Damage_ShadowClone_UNIQUE_S2Rebalance
  • +[3 – 4] Ranks of All Skills
  • Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to a [24 – 34]% chance to summon a Shadow Clone that mimics your attack.
  • Dark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night.
    Requires Level 50
    Rogue
    Unique ItemType/Helm
    725 Item Power

    906 Armor
  • [7 – 14]% Damage Reduction from Distant Enemies
  • [4.2 – 7]% Cooldown Reduction
  • +[5 – 12]% Crowd Control Duration
  • +[2 – 3] Ranks of All Skills
  • You gain x[15 – 25]% increased Lucky Hit Chance against Crowd Controlled enemies.
  • "He is banished from the Guild, his name stricken from the Book. His punishment is to never have been."
    - Excerpt from a burned parchment
    Requires Level 60
    Rogue
    Unique Pants
    725 Item Power

    725 Armor
  • PotionGrantsMoveSpeed

  • [3.1 – 7.3]% Damage Reduction while You Have a Barrier
  • +[10.5 – 17.5]% Shadow Damage
  • +[[0.12 – 0.26]] Maximum Life
  • +[21 – 35]% Damage to Enemies Affected by Trap Skills
  • Death Trap deals x[50 – 70]% increased damage. Unless it hits a Boss or Player, Death Trap will continue to re-arm itself until it kills an enemy.
  • "And so, when the sun dipped behind the hills each night, he knew that Ashen Jack would soon be near. Watching, and waiting."
    - Greenslade's Tales, Chapter 2: "Each Long Night"
    Requires Level 50
    Rogue
    Unique ItemType/Ring
    725 Item Power

  • +X% Resistance to All Elements
  • +Y% Shadow Resistance

  • +[1.8 – 5]% Critical Strike Chance
  • +[[0.12 – 0.26]] Maximum Life
  • +[10.5 – 17.5]% Damage to [0.105 – 0.175] Enemies
  • +[14 – 21]% Critical Strike Damage
  • Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies. The Decoy Trap explodes after 3 seconds dealing [Affix_Flat_Value_1] Shadow damage. Can occur every 10 seconds.
  • The ring shifts and spins on your finger as the forces within desperately attempt to escape.
    Requires Level 50
    Rogue
    Legendary /47
    Repeating
    Rogue, Offensive
  • Rapid Fire has a [30 – 45]% chance to ricochet to another target.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Defensive, Codex of Power
  • Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs damage for 5 seconds, absorbing up to a maximum of [ * 5] damage.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Your Shadow Clones also mimic the Imbuements applied to your Skills.
    Casting an Imbuement Skill grants your active Shadow Clone x[8 – 16]% increased damage for 9 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Defensive, Codex of Power
  • Gain a free Dark Shroud shadow every 3 seconds when standing still. Each Dark Shroud shadow grants [2 – 4]% increased Damage Reduction.
  • Unlocked by completing Ghoa Ruins in Hawezar
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal [10 – 25]% of Penetrating Shot's Base damage and do not split.
  • Unlocked by completing Bastion of Faith in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Flurry damages enemies in a circle around you and deals x[15 – 22]% increased damage.
  • Unlocked by completing Forsaken Quarry in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • When a Dark Shroud shadow would be removed you trigger an explosion around yourself that deals [247.5 – 288.75] Shadow damage.
  • Unlocked by completing Ancient's Lament in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Resource, Codex of Power
  • Damaging an Elite enemy with a Basic Skill generates [5 – 9] Energy.
  • Unlocked by completing Sanguine Chapel in Fractured Peaks
    Allowed Item Types: Ring
    Rogue, Offensive, Codex of Power
  • When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal [82.5 – 165] total Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"|2|] seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Caltrops also throw a cluster of exploding Stun Grenades that deal [165 – 247.5] total Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"|2|] seconds.
  • Unlocked by completing Guulrahn Canals in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • When casting an Imbuement Skill you trigger an explosion around yourself, applying the Imbuement effects and dealing [231 – 453.75] damage of the same type.
  • Unlocked by completing Whispering Vault in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Twisting Blades orbit for a short time after they return to you, dealing [20 – 30]% of Twisting Blades' return damage per hit.
  • Unlocked by completing Jalal's Vigil in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Toxic Alchemist's
    Rogue, Offensive
  • Lucky Hit: Shadow Imbued Skills have up to a 75% chance to create a toxic explosion that applies [165 – 247.5] Poisoning damage over 5 seconds to the target and surrounding enemies. If they were already Poisoned, increase this damage by 100%.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Icy Alchemist's
    Rogue, Offensive
  • Lucky Hit: Shadow Imbued Skills have up to a 75% chance to release an explosion that deals [247.5 – 396] Cold damage to the target and surrounding enemies, Chilling them for 25%. If they were already Chilled or Frozen, increase this damage by 100%.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • When you cast Dash, a Shadow Clone is spawned at your location that also casts Dash, dealing [200 – 300]% of the Base damage.
  • Unlocked by completing Twisted Hollow in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the enemy's location, dealing [891 – 1113.75] Physical damage over 3 seconds. You can have up to 5 active arrow storms.
  • Unlocked by completing Howling Warren in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Bursting Venoms
    Rogue, Offensive
  • Lucky Hit: Poison Imbued Skills have up to a 15% chance to create a toxic pool that deals [1031.25 – 1254] Poisoning damage over 3 seconds to enemies within. While standing in the pool, your Poison Imbuement Skill has no Cooldown and no Charge limit.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Increase the damage of arrows that ricochet from Barrage from 40% to [60 – 80]%. Barrage's arrows have a [40 – 60]% chance to split into 2 arrows whenever they ricochet.
  • Unlocked by completing Shadowed Plunge in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Lucky Hit: Dealing direct damage to enemies affected by your Trap Skills has up to a [30 – 50]% chance to make them Vulnerable for 3 seconds.
  • Unlocked by completing Kor Valar Ramparts in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Utility, Codex of Power
  • Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain +[10 – 18]% increased Movement Speed for 3 seconds.
  • Unlocked by completing Derelict Lodge in Fractured Peaks
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rogue, Defensive, Codex of Power
  • Dealing direct damage to a Dazed Enemy with an Agility Skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [15 – 45]% Control Impaired Duration Reduction for 4 seconds.
  • Unlocked by completing Demon's Wake in Scosglen
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    of Cruel Sustenance
    Rogue, Defensive
  • Explosions from the Victimize Key Passive Heal you for Life for each enemy damaged, up to a maximum of [ * 3] Life.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Lucky Hit: Making an enemy Vulnerable has up to a [40 – 60]% chance to grant +3% increased Critical Strike Chance for 3 seconds, up to +9%.
  • Unlocked by completing Inferno in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Resource, Codex of Power
  • Killing a Vulnerable enemy grants you x[50 – 70]% increased Energy Regeneration for 4 seconds.
  • Unlocked by completing Shifting City in Dry Steppes
    Allowed Item Types: Ring
    Escape Artist's
    Rogue, Defensive
  • Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next [2 – 7] attacks within 10 seconds. This effect can only occur once every 45 seconds.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    of Stolen Vigor
    Rogue, Defensive
  • Each stack of the Momentum Key Passive Heals you for Life per second and grants you 5% Damage Reduction.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal [594 – 742.5] total Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"|2|] seconds.
  • Unlocked by completing Prison of Caldeum in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Utility, Codex of Power
  • You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's Cooldown by [0.4 – 0.6] seconds for each enemy hit, up to [2 – 3] seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rogue, Defensive, Codex of Power
  • You take [15 – 25]% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain +15% Movement Speed for 2 seconds.
  • Unlocked by completing Luban's Rest in Scosglen
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Defensive, Codex of Power
  • Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a [10 – 20]% chance to drop a Healing Potion.
  • Unlocked by completing Leviathan's Maw in Hawezar
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Your Imbuement Skill effects have x[20 – 40]% increased potency against Vulnerable enemies.
  • Unlocked by completing Renegade's Retreat in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Utility, Codex of Power
  • Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a [25 – 45]% chance to Daze them for 2 seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rogue, Defensive, Codex of Power
  • Lucky Hit: Critical Strikes with Marksman Skills have up to a [40 – 60]% chance to grant a free Dark Shroud shadow.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    of Noxious Ice
    Rogue, Utility
  • Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal x[14 – 29]% additional Poison damage to Frozen enemies.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rogue, Mobility, Codex of Power
  • Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by x[1 – 6]% for 2 seconds, up to [[1 – 6] * 5|%x|].
  • Allowed Item Types: Boots, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by x[30 – 50]%.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Lethal Dusk
    Rogue, Defensive
  • Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [1 – 5]% Maximum Life on Kill for 6 seconds.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    of Elusive Menace
    Rogue, Defensive
  • While you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by +[3 – 7]% whenever you're hit by an enemy. Successfully Dodging resets this bonus.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap’s Cooldown will be [5 – 8] seconds per trap placed.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Frostbitten
    Rogue, Utility
  • Chilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal x[10 – 25]% increased Critical Strike Damage against Frozen enemies.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • Every 3rd cast of Puncture is Poison Imbued with [100 – 150]% of normal potency.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Offensive, Codex of Power
  • When you spend 100 Energy you release a cluster of exploding Stun Grenades that deal [165 – 247.5] total Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"|2|] seconds.
    Your Grenade Skills deal x15% more damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Rogue, Defensive, Codex of Power
  • Breaking Concealment grants +10% Resistance and Maximum Resistance to All Elements for 4 seconds.

    Killing an Elite enemy reduces Concealment's Cooldown by [6 – 10] seconds.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    of Trickery
    Rogue, Resource
  • When you use a Subterfuge Skill, leave behind an unstable Shadow Decoy Trap that Taunts enemies. The Shadow Decoy Trap will explode after 6 seconds dealing [Affix_Flat_Value_1] Shadow damage. Cannot occur more than once every 5 seconds.
  • Allowed Item Types: Ring
    of Cluster Munitions
    Rogue, Resource
  • Lucky Hit: You have up to a 20% chance to launch 1 Stun Grenades that deal [Affix_Flat_Value_1] Physical damage and Stun enemies for [PowerTag.Rogue_Grenades."Script Formula 2"|2|] seconds.
  • Allowed Item Types: Ring
    of the Vile Apothecary
    Rogue, Resource
  • Your attacks have a [5 – 15]% chance to apply all Imbuement effects at x[40 – 50]% of normal potency.
  • Allowed Item Types: Ring
    of the Clipshot
    Rogue, Resource
  • Lucky Hit: Up to a [20 – 40]% chance for your Cutthroat Skills to Slow by 40% for [PowerTag.s01_orb_utility_rogue_001."Script Formula 3"] seconds and your Marksman Skills to Knock Back enemies.
  • Allowed Item Types: Ring
    Rogue Skills /23
    Generate Combo Point: 1
    Lucky Hit Chance: 50%
    Fire an arrow that seeks an enemy, dealing 24% damage and increasing your Critical Strike Chance against them by +5% for 4 seconds, up to +15%.
    Rank Up:
    Damage 24%

    • Enhanced Heartseeker: When Heartseeker Critically Strikes, gain +8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable.
    • Fundamental Heartseeker: Heartseeker also increases the Critical Strike Damage the enemy takes from you by x5% for 4 seconds, up to x15%.
    • Primary Heartseeker: Heartseeker ricochets to an additional enemy, dealing 75% of the original damage.
    Generate Combo Point: 1
    Lucky Hit Chance: 35%
    Throw blades a short distance, dealing 21% damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.
    Rank Up:
    Damage 21%

    • Enhanced Puncture: Gain 2 Energy when Puncture damages a Crowd Controlled enemy.
    • Fundamental Puncture: Puncture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.
    • Primary Puncture: Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.
    Generate Combo Point: 1
    Lucky Hit Chance: 50%
    Melee attack an enemy, dealing 25% damage and increasing Energy Regeneration by x20% for 3 seconds.
    Rank Up:
    Damage 25%

    • Enhanced Invigorating Strike: Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x30%.
    • Fundamental Invigorating Strike: Hitting an enemy with Invigorating Strike while you are below 85% Energy makes them Vulnerable for 3 seconds.
    • Primary Invigorating Strike: Invigorating Strike additionally grants +8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to +16% Lucky Hit Chance.
    Generate Combo Point: 1
    Lucky Hit Chance: 50%
    Fire a powerful arrow at an enemy, dealing 22% damage. Every 3rd cast makes enemies hit Vulnerable for 5 seconds.
    Rank Up:
    Damage 22%

    • Enhanced Forceful Arrow: Every 3rd cast of Forceful Arrow additionally has a +15% increased Critical Strike Chance.
    • Fundamental Forceful Arrow: Forceful Arrow Knocks Back Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down for 1.5 seconds.
    • Primary Forceful Arrow: Every 3rd cast of Forceful Arrow pierces through all enemies hit.
    Generate Combo Point: 1
    Lucky Hit Chance: 50%
    Quickly stab your victim for 20% damage and shift, allowing you to move freely through enemies for 4 seconds.
    Rank Up:
    Damage 20%

    • Primary Blade Shift: While Blade Shift is active you gain +15% Resistance to All Elements and reduce the duration of incoming Control Impairing Effects by 20% .
    • Enhanced Blade Shift: While Blade Shift is active you gain +20% Movement Speed.
    • Fundamental Blade Shift: Moving through enemies while Blade Shift is active refreshes its duration. After moving through enemies 5 times, your next Blade Shift will Daze enemies for 2 seconds.
    Energy Cost: 25
    Lucky Hit Chance: 20%
    Rapidly fire 5 arrows, each dealing 33% damage.

    Combo Points increase damage and arrows fired:
    1 Point: 36.3% damage, [6] arrows
    2 Points: 40.425% damage, [7] arrows
    3 Points: 46.2% damage, [8] arrows
    Rank Up:
    Damage 33%

    • Enhanced Rapid Fire: Each subsequent arrow from Rapid Fire has +5% increased Critical Strike Chance, up to +40% for the 8th arrow
    • Improved Rapid Fire: Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.
    • Advanced Rapid Fire: Rapid Fire deals x30% increased Critical Strike Damage for 5 seconds after you Evade.
    Energy Cost: 25
    Lucky Hit Chance: 10%
    Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 66% damage to each.

    Combo Points increase damage and grant an Attack Speed bonus for 3 seconds.
    1 Point: 82.5% damage, +15% bonus
    2 Points: 99% damage, +30% bonus
    3 Points: 115.5% damage, +45% bonus
    Rank Up:
    Damage 66%

    • Enhanced Flurry: Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.01)]), up to 12% Maximum Life ([PlayerHealthMax() * 0.01 * 12]) per cast.
    • Improved Flurry: Flurry deals x20% increased damage to Vulnerable enemies. If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.
    • Advanced Flurry: Evading through an enemy will cause your next Flurry to deal x30% increased damage and Stun enemies for 2.5 seconds.
    Energy Cost: 30
    Lucky Hit Chance: 16%
    Unleash a barrage of 5 arrows that expands outwards, each dealing 22% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's Base damage.

    Combo Points increase damage and arrows fired:
    1 Point: 26.4% damage, [6] arrows
    2 Points: 30.8% damage, [7] arrows
    3 Points: 35.2% damage, [8] arrows
    Rank Up:
    Damage 22%

    • Enhanced Barrage: Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.
    • Improved Barrage: Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.
    • Advanced Barrage: Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains +20% increased Critical Strike Chance.
    Energy Cost: 30
    Lucky Hit Chance: 33%
    Impale an enemy with your blades, dealing 45% damage and making them take x8% increased damage from you while impaled. After 1.5 seconds the blades return to you, piercing enemies for 72% damage.

    Combo Points increase damage and grant a Movement Speed bonus for 3 seconds.
    1 Point: 58.5% damage, +20% movement
    2 Points: 72% damage, +40% movement
    3 Points: 85.5% damage, +60% movement
    Rank Up:
    Impact damage 45%
    Piercing damage 72%

    • Improved Twisting Blades: Enemies are Dazed while impaled with Twisting Blades.
    • Advanced Twisting Blades: When your Twisting Blades return, your active Cooldowns are reduced by 0.1 seconds per enemy they passed through, up to [2] seconds.
    • Enhanced Twisting Blades: Twisting Blades deals x30% increased damage when returning.
    Energy Cost: 35
    Lucky Hit Chance: 50%
    Fire an arrow that pierces through all enemies in a line, dealing 70% damage.

    Combo Points increase damage and improve Lucky Hit Chance:
    1 Point: 91% damage, +10% chance
    2 Points: 112% damage, +20% chance
    3 Points: 133% damage, +30% chance
    Rank Up:
    Damage 70%

    • Enhanced Penetrating Shot: Penetrating Shot deals x10% increased damage per enemy it pierces.
    • Advanced Penetrating Shot: When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.
    • Improved Penetrating Shot: Penetrating Shot has a +10% increased Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, you gain +10% increased Critical Strike Chance for [5] seconds.
    Cooldown: 0 seconds
    Throw a smoky concoction at enemies that Dazes them for 4 seconds.
    Rank Up:
    Daze Duration 4 seconds

    • Enhanced Smoke Grenade: Enemies affected by Smoke Grenade take x25% increased damage from you.
    • Countering Smoke Grenade: Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable.
    • Subverting Smoke Grenade: If an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze them for x20% longer.
    Charges: 2
    Charge Cooldown: 0.25 seconds
    Lucky Hit Chance: 25%
    Leap backwards and throw caltrops on the ground, dealing 40% damage and Slowing enemies by 50%. Lasts 7 seconds.
    Rank Up:
    Damage 40%
    Slow Amount 50%

    • Enhanced Caltrops: Enemies in Caltrops take x10% increased damage from you, increased by x5% each second, up to x45%
    • Disciplined Caltrops: You have +5% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.
    • Methodical Caltrops: Caltrops now deals Cold damage and Chills enemies for 25% per second.
    Cooldown: 0 seconds
    Lucky Hit Chance: 33%
    Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply 100/25% of their Base damage as additional Poisoning damage over 5 seconds.
    Rank Up:
    Poisoning Damage 100/25%

    • Enhanced Poison Imbuement: Poison Imbuement’s Poisoning Duration is increased by 1 second.
    • Mixed Poison Imbuement: Lucky Hit: Poison Imbued Skills have up to a 30% chance to reduce the cooldown of Poison Imbuement by [2] seconds.
    • Blended Poison Imbuement: Critical Strikes with Poison Imbued Skills deal x75% increased Poisoning damage.
    Cooldown: 0 seconds
    Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for 25% per hit.
    Rank Up:
    Chill Amount 25%

    • Enhanced Cold Imbuement: Lucky Hit: Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds.
    • Mixed Cold Imbuement: Cold Imbued Skills deal x20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies.
    • Blended Cold Imbuement: Lucky Hit: Cold Imbued Skills have up to a 35% chance to instantly Freeze enemies for 3 seconds.
    Cooldown: 0 seconds
    Lucky Hit Chance: 33%
    Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies.

    If the infection expires before the enemy dies, it will deal 40% damage to only that enemy.
    Rank Up:
    Explosion Damage 40%
    Expiration Damage 40%

    • Enhanced Shadow Imbuement: You have +15% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.
    • Mixed Shadow Imbuement: Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage from you for 8 seconds.
    • Blended Shadow Imbuement: Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds.
    Cooldown: 0 seconds
    Surround yourself with up to 5 protective shadows. Gain 8% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.
    Rank Up:
    Damage Reduction 8%.

    • Enhanced Dark Shroud: Dark Shroud's shadows have a 14% chance to not be consumed.
    • Countering Dark Shroud: While you have at least [2] active shadows from Dark Shroud, gain +8% Critical Strike Chance.
    • Subverting Dark Shroud: Each active shadow from Dark Shroud grants you +4% increased Movement Speed.
    Charges: 2
    Charge Cooldown: 0.25 seconds
    Lucky Hit Chance: 25%
    Dash forward and slash enemies for 36.8% damage.
    Rank Up:
    Charge Cooldown 0.25 seconds
    Damage 36.8%

    • Enhanced Dash: Enemies damaged by Dash take x15% increased Critical Strike Damage from you for 5 seconds.
    • Disciplined Dash: Dash Slows enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds instead.
    • Methodical Dash: Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast.
    Charges: 2
    Charge Cooldown: 9 seconds
    Cooldown: 0 seconds
    Lucky Hit Chance: 100%
    Become Unstoppable and quickly move through the shadows to stab your victim from behind for 72% damage. Gain 50% increased Movement Speed for 2 seconds afterwards.
    Rank Up:
    Damage 72%

    • Enhanced Shadow Step: Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by +8% for 3 seconds.
    • Disciplined Shadow Step: Shadow Step's Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds.
    • Methodical Shadow Step: Enemies damaged by Shadow Step are Stunned for 2 seconds.
    Cooldown: 0 seconds
    Lucky Hit Chance: 20%
    Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying 396% Poisoning damage over 9 seconds to enemies in the area.

    You can have 4 armed traps out at once.
    Rank Up:
    Poisoning Damage 396%

    • Subverting Poison Trap: You deal x10% increased Poison damage to enemies standing inside your Poison Trap.
    • Countering Poison Trap: Poison Trap has a 30% chance to reset your Imbuement Skill Cooldowns when activated.
    • Enhanced Poison Trap: Poison Trap Knocks Down enemies for 1.5 seconds when it activates.
    Cooldown: 0 seconds
    Vanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage.

    Concealment also makes you Unstoppable, grants +30% Movement Speed, and allows you to move freely through enemies for its duration.

    Using an attack Skill during Concealment will break Concealment.
    Rank Up:
    Cooldown 0 seconds.

    • Enhanced Concealment: You gain [40] Energy when you enter Concealment.
    • Countering Concealment: The Skill that breaks Concealment will always be a guaranteed Critical Strike.
    • Subverting Concealment: The Skill that breaks Concealment always makes enemies Vulnerable for 6 seconds.
    Cooldown: 0 seconds
    Lucky Hit Chance: 2%
    Arrows rain down over a large area 2 times, each wave dealing 110% damage.
    • Supreme Rain of Arrows: Rain of Arrows' first wave Knocks Down enemies for 3 seconds.
    • Prime Rain of Arrows: Imbuement Skill effects applied by Rain of Arrows have x30% increased potency.
    Cooldown: 0 seconds
    Lucky Hit Chance: 8%
    Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area.
    • Prime Death Trap: Enemies are Pulled into Death Trap when it activates.
    • Supreme Death Trap: If Death Trap kills an enemy, its Cooldown is reduced by 12 seconds.
    Cooldown: 0 seconds
    Your shadow mimicks your actions for 15 seconds. This Shadow Clone deals 60% of your damage.
    • Prime Shadow Clone: You are Unstoppable for 5 seconds after casting Shadow Clone.
    • Supreme Shadow Clone: Your Shadow Clone deals an additional 20% of your damage.
    Rogue Skill Tree /129
    Flurry
    Energy Cost: 25
    Lucky Hit Chance: [10|%|]
    Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 66% damage to each.

    Combo Points increase damage and grant an Attack Speed bonus for 3 seconds.
    1 Point: 82.5% damage, [15|%+|] bonus
    2 Points: 99% damage, [30|%+|] bonus
    3 Points: 115.5% damage, [45|%+|] bonus
    Ranks: 5
    Heartseeker
    Generate Combo Point: 1
    Lucky Hit Chance: [50|%|]
    Fire an arrow that seeks an enemy, dealing 24% damage and increasing your Critical Strike Chance against them by [5|%+|] for 4 seconds, up to [15|%+|].
    Ranks: 5
    Blade Shift
    Generate Combo Point: 1
    Lucky Hit Chance: [50|%|]
    Quickly stab your victim for 20% damage and shift, allowing you to move freely through enemies for 4 seconds.
    Ranks: 5
    Heartseeker
    Generate Combo Point: 1
    Lucky Hit Chance: [50|%|]
    Fire an arrow that seeks an enemy, dealing 24% damage and increasing your Critical Strike Chance against them by [5|%+|] for 4 seconds, up to [15|%+|].
    Advanced Flurry
    Evading through an enemy will cause your next Flurry to deal [30|%x|] increased damage and Stun enemies for 2.5 seconds.
    Improved Rapid Fire
    Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.
    Smoke Grenade
    Cooldown: 0 seconds
    Throw a smoky concoction at enemies that Dazes them for 4 seconds.
    Ranks: 5
    Barrage
    Energy Cost: 30
    Lucky Hit Chance: [16|%|]
    Unleash a barrage of 5 arrows that expands outwards, each dealing 22% damage. Each arrow has a [20|%|] chance to ricochet off an enemy up to 1 time. Ricochets deal [40|%|] of the arrow's Base damage.

    Combo Points increase damage and arrows fired:
    1 Point: 26.4% damage, [6] arrows
    2 Points: 30.8% damage, [7] arrows
    3 Points: 35.2% damage, [8] arrows
    Ranks: 5
    Caltrops
    Charges: 2
    Charge Cooldown: 0.25 seconds
    Lucky Hit Chance: [25|%|]
    Leap backwards and throw caltrops on the ground, dealing 40% damage and Slowing enemies by [50|%|]. Lasts 7 seconds.
    Ranks: 5
    Invigorating Strike
    Generate Combo Point: 1
    Lucky Hit Chance: [50|%|]
    Melee attack an enemy, dealing 25% damage and increasing Energy Regeneration by [20|%x|] for 3 seconds.
    Ranks: 5
    Fundamental Blade Shift
    Moving through enemies while Blade Shift is active refreshes its duration. After moving through enemies 5 times, your next Blade Shift will Daze enemies for 2 seconds.
    Disciplined Caltrops
    You have [5|%+|] Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.
    Primary Invigorating Strike
    Invigorating Strike additionally grants [8|%+|] Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to [16|%+|] Lucky Hit Chance.
    Improved Flurry
    Flurry deals [20|%x|] increased damage to Vulnerable enemies. If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.
    Improved Barrage
    Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.
    Shadow Step
    Charges: 2
    Charge Cooldown: 9 seconds
    Cooldown: 0 seconds
    Lucky Hit Chance: [100|%|]
    Become Unstoppable and quickly move through the shadows to stab your victim from behind for 72% damage. Gain [50|%|] increased Movement Speed for 2 seconds afterwards.
    Ranks: 5
    Disciplined Shadow Step
    Shadow Step's Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds.
    Cold Imbuement
    Cooldown: 0 seconds
    Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for [25|%|] per hit.
    Ranks: 5
    Penetrating Shot
    Energy Cost: 35
    Lucky Hit Chance: 50%
    Fire an arrow that pierces through all enemies in a line, dealing 70% damage.

    Combo Points increase damage and improve Lucky Hit Chance:
    1 Point: 91% damage, [10|%+|] chance
    2 Points: 112% damage, [20|%+|] chance
    3 Points: 133% damage, [30|%+|] chance
    Ranks: 5
    Poison Imbuement
    Cooldown: 0 seconds
    Lucky Hit Chance: [33|%|]
    Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply [100/25|%|] of their Base damage as additional Poisoning damage over 5 seconds.
    Ranks: 5
    Puncture
    Generate Combo Point: 1
    Lucky Hit Chance: [35|%|]
    Throw blades a short distance, dealing 21% damage. Every 3rd cast Slows enemies by [20|%|] for 2 seconds. Critical Strikes will always Slow.
    Ranks: 5
    Dark Shroud
    Cooldown: 0 seconds
    Surround yourself with up to 5 protective shadows. Gain [8|1%|] Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.
    Ranks: 5
    Primary Puncture
    Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.
    Countering Dark Shroud
    While you have at least [2] active shadows from Dark Shroud, gain [8|%+|] Critical Strike Chance.
    Poison Trap
    Cooldown: 0 seconds
    Lucky Hit Chance: [20|%|]
    Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying 396% Poisoning damage over 9 seconds to enemies in the area.

    You can have 4 armed traps out at once.
    Ranks: 5
    Methodical Shadow Step
    Enemies damaged by Shadow Step are Stunned for 2 seconds.
    Mixed Cold Imbuement
    Cold Imbued Skills deal [20|%x|] damage to Crowd Controlled enemies. Double this bonus against Frozen enemies.
    Subverting Poison Trap
    You deal [10|%x|] increased Poison damage to enemies standing inside your Poison Trap.
    Advanced Barrage
    Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains [20|%+|] increased Critical Strike Chance.
    Twisting Blades
    Energy Cost: 30
    Lucky Hit Chance: [33|%|]
    Impale an enemy with your blades, dealing 45% damage and making them take [8|%x|] increased damage from you while impaled. After 1.5 seconds the blades return to you, piercing enemies for 72% damage.

    Combo Points increase damage and grant a Movement Speed bonus for 3 seconds.
    1 Point: 58.5% damage, [20|%+|] movement
    2 Points: 72% damage, [40|%+|] movement
    3 Points: 85.5% damage, [60|%+|] movement
    Ranks: 5
    Subverting Dark Shroud
    Each active shadow from Dark Shroud grants you [4|%+|] increased Movement Speed.
    Poison Imbuement
    Cooldown: 0 seconds
    Lucky Hit Chance: [33|%|]
    Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply [100/25|%|] of their Base damage as additional Poisoning damage over 5 seconds.
    Improved Twisting Blades
    Enemies are Dazed while impaled with Twisting Blades.
    Dash
    Charges: 2
    Charge Cooldown: 0.25 seconds
    Lucky Hit Chance: [25|%|]
    Dash forward and slash enemies for 36.8% damage.
    Dash
    Charges: 2
    Charge Cooldown: 0.25 seconds
    Lucky Hit Chance: [25|%|]
    Dash forward and slash enemies for 36.8% damage.
    Ranks: 5
    Mixed Shadow Imbuement
    Enemies infected by Shadow Imbuement take [12|%x|] increased Non-Physical damage from you for 8 seconds.
    Shadow Imbuement
    Cooldown: 0 seconds
    Lucky Hit Chance: [33|%|]
    Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing 40% damage to all surrounding enemies.

    If the infection expires before the enemy dies, it will deal 40% damage to only that enemy.
    Ranks: 5
    Penetrating Shot
    Energy Cost: 35
    Lucky Hit Chance: 50%
    Fire an arrow that pierces through all enemies in a line, dealing 70% damage.

    Combo Points increase damage and improve Lucky Hit Chance:
    1 Point: 91% damage, [10|%+|] chance
    2 Points: 112% damage, [20|%+|] chance
    3 Points: 133% damage, [30|%+|] chance
    Methodical Caltrops
    Caltrops now deals Cold damage and Chills enemies for 25% per second.
    Forceful Arrow
    Generate Combo Point: 1
    Lucky Hit Chance: [50|%|]
    Fire a powerful arrow at an enemy, dealing 22% damage. Every 3rd cast makes enemies hit Vulnerable for 5 seconds.
    Ranks: 5
    Forceful Arrow
    Generate Combo Point: 1
    Lucky Hit Chance: [50|%|]
    Fire a powerful arrow at an enemy, dealing 22% damage. Every 3rd cast makes enemies hit Vulnerable for 5 seconds.
    Methodical Dash
    Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by [0.5|1|] seconds, up to 4 seconds per cast.
    Rain of Arrows
    Cooldown: 0 seconds
    Lucky Hit Chance: [2|%|]
    Arrows rain down over a large area 2 times, each wave dealing 110% damage.
    Ranks: 5
    Shadow Clone
    Cooldown: 0 seconds
    Your shadow mimicks your actions for 15 seconds. This Shadow Clone deals [60|%|] of your damage.
    Ranks: 5
    Death Trap
    Cooldown: 0 seconds
    Lucky Hit Chance: [8|%|]
    Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area.
    Ranks: 5
    Shadow Clone
    Cooldown: 0 seconds
    Your shadow mimicks your actions for 15 seconds. This Shadow Clone deals [60|%|] of your damage.
    Death Trap
    Cooldown: 0 seconds
    Lucky Hit Chance: [8|%|]
    Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area.
    Supreme Shadow Clone
    Your Shadow Clone deals an additional 20% of your damage.
    Supreme Death Trap
    If Death Trap kills an enemy, its Cooldown is reduced by 12 seconds.
    Agile
    Using a Cooldown increases your Dodge Chance by [4|%|] for 3 seconds.
    Ranks: 3
    Weapon Mastery
    Gain a bonus when attacking based on weapon type:
    Daggers: [5|%x|] increased damage to Healthy enemies.
    Swords: [3|%x|] increased damage.
    Bows: [4|%x|] increased damage to Vulnerable enemies.
    Crossbows: [5|%x|] increased Critical Strike Damage.
    Ranks: 3
    Alchemist's Fortune
    Non-Physical damage you deal has a [5|%+|] increased Lucky Hit Chance.
    Ranks: 3
    Trap Mastery
    When Poison Trap or Death Trap activates, you gain [4|%+|] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.
    Ranks: 3
    Aftermath
    After using an Ultimate Skill, restore [30] Energy.
    Ranks: 3
    Mending Obscurity
    While Stealthed, you Heal for [4|%|] Maximum Life ([Max(1,PlayerHealthMax() * 0.04)]) per second.
    Ranks: 3
    Frigid Finesse
    You deal [5|%x|] increased damage to Chilled enemies. This bonus increases to [10|%x|] against Frozen enemies.
    Ranks: 3
    Haste
    While at or above [50|%|] maximum Energy, gain [5|%+|] increased Movement Speed. While below [50|%|] maximum Energy, gain [5|%+|] increased Attack Speed.
    Ranks: 3
    Second Wind
    Every 100 Energy you spend grants you [5|%+|] increased Lucky Hit Chance for 5 seconds.
    Ranks: 3
    Momentum
    Cutthroat Skills grant a stack of Momentum for 8 seconds if they either:
    Hit a Stunned, Dazed, or Frozen enemy
    Hit any enemy from behind

    While at 3 stacks of Momentum you gain:
    [20|%|] increased Damage Reduction
    [30|%x|] increased Energy Regeneration
    [15|%+|] increased Movement Speed
    Ranks: 1
    Exploit
    You deal [6|%x|] increased damage to Healthy and Injured enemies.
    Ranks: 3
    Malice
    You deal [3|%x|] increased damage to Vulnerable enemies.
    Ranks: 3
    Siphoning Strikes
    Lucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal you for [1|%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.01)]).
    Ranks: 3
    Adrenaline Rush
    While moving, you gain [5|%x|] increased Energy Regeneration.
    Ranks: 3
    Concussive
    After Knocking Back or Knocking Down an enemy, you gain [4|%+|] increased Critical Strike Chance for 4 seconds.
    Ranks: 3
    Sturdy
    You gain [4|%|] Close Damage Reduction.
    Ranks: 3
    Innervation
    Lucky Hit: Up to a 10% chance to gain 8 Energy.
    Ranks: 3
    Reactive Defense
    Gain [6|1%|] Damage Reduction while inflicted with Control Impairing Effects.
    Ranks: 3
    Deadly Venom
    You deal [3|%x|] increased Poisoning damage.
    Ranks: 3
    Shadow Crash
    Lucky Hit: Shadow damage has up to a 10% chance to Stun for 0.5 seconds.
    Ranks: 3
    Close Quarters Combat
    Damaging a Close enemy with Marksman or Cutthroat Skills each grant a [15|%+|] Attack Speed bonus for 8 seconds.

    While both Attack Speed bonuses are active, you deal increased damage equal to [10|x%|] of your Damage vs Crowd Controlled bonus.

    Current Damage Increase: [0 * 100|%x|]
    Ranks: 1
    Rapid Fire
    Energy Cost: 25
    Lucky Hit Chance: [20|%|]
    Rapidly fire 5 arrows, each dealing 33% damage.

    Combo Points increase damage and arrows fired:
    1 Point: 36.3% damage, [6] arrows
    2 Points: 40.425% damage, [7] arrows
    3 Points: 46.2% damage, [8] arrows
    Ranks: 5
    Countering Poison Trap
    Poison Trap has a [30|%|] chance to reset your Imbuement Skill Cooldowns when activated.
    Require Points: 33
    Fundamental Puncture
    Puncture now throws 3 blades in a spread, each dealing [35|%|] of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.
    Primary Forceful Arrow
    Every 3rd cast of Forceful Arrow pierces through all enemies hit.
    Fundamental Invigorating Strike
    Hitting an enemy with Invigorating Strike while you are below [85|%|] Energy makes them Vulnerable for 3 seconds.
    Primary Heartseeker
    Heartseeker ricochets to an additional enemy, dealing [75|%|] of the original damage.
    Blade Shift
    Generate Combo Point: 1
    Lucky Hit Chance: [50|%|]
    Quickly stab your victim for 20% damage and shift, allowing you to move freely through enemies for 4 seconds.
    Advanced Rapid Fire
    Rapid Fire deals [30|%x|] increased Critical Strike Damage for 5 seconds after you Evade.
    Advanced Twisting Blades
    When your Twisting Blades return, your active Cooldowns are reduced by [0.1|2|] seconds per enemy they passed through, up to [2] seconds.
    Subverting Smoke Grenade
    If an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze them for [20|%x|] longer.
    Countering Smoke Grenade
    Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable.
    Advanced Penetrating Shot
    When cast with full Energy, Penetrating Shot will Slow all enemies it hits by [50|%|] for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.
    Prime Rain of Arrows
    Imbuement Skill effects applied by Rain of Arrows have [30|%x|] increased potency.
    Rain of Arrows
    Cooldown: 0 seconds
    Lucky Hit Chance: [2|%|]
    Arrows rain down over a large area 2 times, each wave dealing 110% damage.
    Blended Poison Imbuement
    Critical Strikes with Poison Imbued Skills deal [75|%x|] increased Poisoning damage.
    Blended Cold Imbuement
    Lucky Hit: Cold Imbued Skills have up to a [35|%|] chance to instantly Freeze enemies for 3 seconds.
    Blended Shadow Imbuement
    Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds.
    Victimize
    Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 45% chance to cause an explosion, dealing [23|%|] of the original damage to them and surrounding enemies.

    Victimize's damage is increased by [120|x%|] of your Vulnerable Damage Bonus.

    Current Damage Increase: [((1 + Vulnerable_Health_Damage_Bonus)*(1+Multiplicative_Vulnerable_Health_Damage_Bonus)*(1+0.2) + (-1)) * 1.2 * 100|%x|]
    Ranks: 1
    Exposure
    Lucky Hit: Dealing direct damage to an enemy affected by a Trap Skill has up to a 25% chance to:
    Reduce the active Cooldowns of your Trap Skills by [20|%|]
    Drop a cluster of exploding Stun Grenades that deal 40% total Physical damage and Stun enemies for [0.5|2|] seconds
    Ranks: 1
    Consuming Shadows
    Each time you kill an enemy with Shadow damage, you generate [10] Energy.
    Ranks: 3
    Chilling Weight
    Chilled enemies have their Movement Speed further reduced by up to [10|%|] and you gain [5|%x|] increased Chill effect.
    Ranks: 3
    Trick Attacks
    When you Critically Strike a Dazed enemy they are Knocked Down for [0.5|1|] seconds.
    Ranks: 3
    Debilitating Toxins
    Poisoned enemies deal [5|%|] less damage.
    Ranks: 3
    Alchemical Advantage
    You gain [1|%+|] increased Attack Speed for each enemy you've Poisoned, up to [15|%+|].
    Ranks: 3
    Precision Imbuement
    Imbued Skills gain [3|%+|] increased Critical Strike Chance.
    Ranks: 3
    Rugged
    Gain [9|%|] Damage Reduction against Damage Over Time effects.
    Ranks: 3
    Impetus
    After moving 12 meters, your next non-Basic attack deals [7|%x|] increased damage.
    Ranks: 3
    Stutter Step
    Critically Striking an enemy grants [5|%+|] Movement Speed for 4 seconds.
    Ranks: 3
    Concealment
    Cooldown: 0 seconds
    Vanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage.

    Concealment also makes you Unstoppable, grants [30|%+|] Movement Speed, and allows you to move freely through enemies for its duration.

    Using an attack Skill during Concealment will break Concealment.
    Ranks: 5
    Countering Concealment
    The Skill that breaks Concealment will always be a guaranteed Critical Strike.
    Subverting Concealment
    The Skill that breaks Concealment always makes enemies Vulnerable for 6 seconds.
    Require Points: 16
    Require Points: 6
    Require Points: 2
    Require Points: 23
    Require Points: 11
    Enhanced Blade Shift
    While Blade Shift is active you gain [20|%+|] Movement Speed.
    Enhanced Invigorating Strike
    Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to [30|%x|].
    Enhanced Puncture
    Gain 2 Energy when Puncture damages a Crowd Controlled enemy.
    Enhanced Heartseeker
    When Heartseeker Critically Strikes, gain [8|%+|] Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable.
    Enhanced Forceful Arrow
    Every 3rd cast of Forceful Arrow additionally has a [15|%+|] increased Critical Strike Chance.
    Enhanced Twisting Blades
    Twisting Blades deals [30|%x|] increased damage when returning.
    Flurry
    Energy Cost: 25
    Lucky Hit Chance: [10|%|]
    Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 66% damage to each.

    Combo Points increase damage and grant an Attack Speed bonus for 3 seconds.
    1 Point: 82.5% damage, [15|%+|] bonus
    2 Points: 99% damage, [30|%+|] bonus
    3 Points: 115.5% damage, [45|%+|] bonus
    Enhanced Penetrating Shot
    Penetrating Shot deals [10|%x|] increased damage per enemy it pierces.
    Enhanced Rapid Fire
    Each subsequent arrow from Rapid Fire has [5|%+|] increased Critical Strike Chance, up to [40|%+|] for the 8th arrow
    Enhanced Barrage
    Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.
    Enhanced Shadow Step
    Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by [8|%+|] for 3 seconds.
    Enhanced Dash
    Enemies damaged by Dash take [15|%x|] increased Critical Strike Damage from you for 5 seconds.
    Enhanced Caltrops
    Enemies in Caltrops take [10|%x|] increased damage from you, increased by [5|%x|] each second, up to [45|%x|]
    Dark Shroud
    Cooldown: 0 seconds
    Surround yourself with up to 5 protective shadows. Gain [8|1%|] Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.
    Smoke Grenade
    Cooldown: 0 seconds
    Throw a smoky concoction at enemies that Dazes them for 4 seconds.
    Enhanced Poison Trap
    Poison Trap Knocks Down enemies for 1.5 seconds when it activates.
    Concealment
    Cooldown: 0 seconds
    Vanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage.

    Concealment also makes you Unstoppable, grants [30|%+|] Movement Speed, and allows you to move freely through enemies for its duration.

    Using an attack Skill during Concealment will break Concealment.
    Enhanced Poison Imbuement
    Poison Imbuement’s Poisoning Duration is increased by 1 second.
    Enhanced Shadow Imbuement
    You have [15|%+|] increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.
    Enhanced Cold Imbuement
    Lucky Hit: Cold Imbued Skills have up to a [40|%|] chance to make enemies Vulnerable for 3 seconds.
    Precision
    When you cast a Marksman Skill, you gain a stack of Precision. You gain an additional stack if that Skill Critically Strikes, once per cast.

    When you reach [4] stacks of Precision, your next Marksman Ultimate or Core Skill is a guaranteed Critical Strike and deals [4000|%x|] increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by [15|x%|] of your Critical Strike Damage bonus.

    Current Bonus: [50|1%x|]
    Ranks: 1
    Rapid Gambits
    Your Evade Cooldown is reduced by [0.5|1|] seconds when you Daze an enemy.
    Ranks: 3
    Specializations /30
    Agile

    Using a Cooldown increases your Dodge Chance by [4|%|] for 3 seconds.
    Sturdy

    You gain [4|%|] Close Damage Reduction.
    Alchemist's Fortune

    Non-Physical damage you deal has a [5|%+|] increased Lucky Hit Chance.
    Deadly Venom

    You deal [3|%x|] increased Poisoning damage.
    Exploit

    You deal [6|%x|] increased damage to Healthy and Injured enemies.
    Consuming Shadows

    Each time you kill an enemy with Shadow damage, you generate [10] Energy.
    Frigid Finesse

    You deal [5|%x|] increased damage to Chilled enemies. This bonus increases to [10|%x|] against Frozen enemies.
    Malice

    You deal [3|%x|] increased damage to Vulnerable enemies.
    Precision Imbuement

    Imbued Skills gain [3|%+|] increased Critical Strike Chance.
    Exposure

    Lucky Hit: Dealing direct damage to an enemy affected by a Trap Skill has up to a 25% chance to:
    Reduce the active Cooldowns of your Trap Skills by [20|%|]
    Drop a cluster of exploding Stun Grenades that deal 40% total Physical damage and Stun enemies for [0.5|2|] seconds
    Momentum

    Cutthroat Skills grant a stack of Momentum for 8 seconds if they either:
    Hit a Stunned, Dazed, or Frozen enemy
    Hit any enemy from behind

    While at 3 stacks of Momentum you gain:
    [20|%|] increased Damage Reduction
    [30|%x|] increased Energy Regeneration
    [15|%+|] increased Movement Speed
    Stutter Step

    Critically Striking an enemy grants [5|%+|] Movement Speed for 4 seconds.
    Mending Obscurity

    While Stealthed, you Heal for [4|%|] Maximum Life ([Max(1,PlayerHealthMax() * 0.04)]) per second.
    Weapon Mastery

    Gain a bonus when attacking based on weapon type:
    Daggers: [5|%x|] increased damage to Healthy enemies.
    Swords: [3|%x|] increased damage.
    Bows: [4|%x|] increased damage to Vulnerable enemies.
    Crossbows: [5|%x|] increased Critical Strike Damage.
    Rugged

    Gain [9|%|] Damage Reduction against Damage Over Time effects.
    Siphoning Strikes

    Lucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal you for [1|%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.01)]).
    Impetus

    After moving 12 meters, your next non-Basic attack deals [7|%x|] increased damage.
    Reactive Defense

    Gain [6|1%|] Damage Reduction while inflicted with Control Impairing Effects.
    Concussive

    After Knocking Back or Knocking Down an enemy, you gain [4|%+|] increased Critical Strike Chance for 4 seconds.
    Alchemical Advantage

    You gain [1|%+|] increased Attack Speed for each enemy you've Poisoned, up to [15|%+|].
    Aftermath

    After using an Ultimate Skill, restore [30] Energy.
    Close Quarters Combat

    Damaging a Close enemy with Marksman or Cutthroat Skills each grant a [15|%+|] Attack Speed bonus for 8 seconds.

    While both Attack Speed bonuses are active, you deal increased damage equal to [10|x%|] of your Damage vs Crowd Controlled bonus.

    Current Damage Increase: [0 * 100|%x|]
    Celerity

    Lucky Hit: 50% chance to decrease all active cooldowns by [20|%|] when you critically strike.

    You can only pick 1 talent in this tier.
    Victimize

    Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 45% chance to cause an explosion, dealing [23|%|] of the original damage to them and surrounding enemies.

    Victimize's damage is increased by [120|x%|] of your Vulnerable Damage Bonus.

    Current Damage Increase: [((1 + Vulnerable_Health_Damage_Bonus)*(1+Multiplicative_Vulnerable_Health_Damage_Bonus)*(1+0.2) + (-1)) * 1.2 * 100|%x|]
    Endless Vigor

    You can store up to 3 charges of evade. 5 seconds recharge.
    Lightning Reflex

    You gain 100% dodge chance during evade.
    Relentless Pursuit

    You can immediately evade again after using a attack or skill.
    INNER SIGHT

    Attack marked enemies to fill up your Inner Sight gauge. When it's full, gain unlimited Energy for 4 seconds.
    PREPARATION

    Every 100 Energy you spend reduces your Ultimate Skill's Cooldown by 5 seconds. Using an Ultimate Skill resets the Cooldowns of your other Skills.
    COMBO POINTS

    Your Basic Skills now generate Combo Points. Core Skills consume Combo Points for additional effects.
    Paragon /102
    Legendary Node
    Eldritch Bounty

    When you attack with an Imbued Skill you gain +3% Maximum Resistance and x20% increased damage for that Imbuement’s element for 9 seconds.
    Glyph Socket: 17 Strength, 27 Intelligence, 10 Willpower, 50 Dexterity
    Legendary Node
    Tricks of the Trade

    Your Marksman Skills grant your next Cutthroat Skill x25% increased damage. Your Cutthroat Skills grant your next Marksman Skill x25% increased damage.
    Glyph Socket: 15 Strength, 15 Intelligence, 10 Willpower, 50 Dexterity
    Legendary Node
    Cheap Shot

    You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%.
    Glyph Socket: 27 Strength, 22 Intelligence, 35 Dexterity
    Legendary Node
    Deadly Ambush

    You deal x22.5% increased Critical Strike Damage to enemies affected by your Trap Skills.
    Glyph Socket: 25 Strength, 10 Intelligence, 5 Willpower, 50 Dexterity
    Legendary Node
    Leyrana's Instinct

    When Inner Sight’s gauge becomes full, you gain +100% Dodge Chance for [{2|1|}] seconds. Your next [3] Core Skills deal increased damage equal to x25% of your Core Skill Damage Bonus.

    Current Bonus: [0 * 100|1%x|]
    Glyph Socket: 10 Strength, 25 Intelligence, 5 Willpower, 50 Dexterity
    Legendary Node
    No Witnesses

    Your Ultimate Skills gain an additional x10% damage from your Damage with Ultimate bonus, and grant this bonus to all Skills for [8] seconds when cast.

    Current Bonus: [0 * 100|%x|]
    Glyph Socket: 32 Strength, 27 Intelligence, 10 Willpower, 35 Dexterity
    Legendary Node
    Exploit Weakness

    Whenever you deal damage to a Vulnerable enemy, they take x1% increased damage from you for [6] seconds, up to x15%.
    Glyph Socket: 10 Strength, 25 Intelligence, 5 Willpower, 50 Dexterity
    Legendary Node
    Cunning Stratagem

    Your non-damage Combo Point bonuses are increased by 33.33% when you spend 3 Combo Points.
    Glyph Socket: 32 Strength, 12 Intelligence, 40 Dexterity
    Rare Node
    Skillful

  • +0.1*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Lawless

  • +[100] Armor
  • +10 Dexterity
  • Bonus: Another +[100] Armor if requirements met:
  • [160 + (90 * EquipIndex)] Strength
  • Rare Node
    Resilience

  • +0.03*100% Resistance to All Elements
  • 0.04*100% Maximum Life
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Rare Node
    Prime

  • +0.1*100% Damage
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Rare Node
    Potent

  • +0.15*100% Imbued Skill Damage
  • +10 Dexterity
  • Bonus: Another +0.15*100% Imbued Skill Damage if requirements met:
  • [180 + (90 * EquipIndex)] Strength
  • Rare Node
    Dosage

  • 0.04*100% Potion Cooldown Cooldown
  • +10 Dexterity
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Suffused Resilience

  • 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction
  • +0.03*100% Resistance to All Elements
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Ready Supply

  • +[0.1 * 100|1%|] Non-Physical Damage
  • [0.025 * 100|1%|] Imbuement Skill Cooldown Reduction
  • Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:
  • [230 + (130 * EquipIndex)] Dexterity
  • Rare Node
    Restorative

  • 0.04*100% Potion Cooldown Cooldown
  • 0.04*100% Maximum Life
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Imbuer

  • +0.15*100% Imbued Skill Damage
  • +[0.1 * 100|1%|] Non-Physical Damage
  • Bonus: Another +0.15*100% Imbued Skill Damage if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (90 * EquipIndex)] Strength
  • Rare Node
    Brawler

  • DamageBonusToNear_RareMajor
  • 0.045*100% Damage Reduction from Distant Enemies
  • Bonus: Another DamageBonusToNear_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (90 * EquipIndex)] Strength
  • Rare Node
    Shadow Resilience

  • +0.1*100% Shadow Resistance
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Shadow Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Shadow Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Focused

  • DamageBonusToElite_RareMajor
  • +10 Dexterity
  • Bonus: Another DamageBonusToElite_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Ranger

  • DamageBonusToFar_RareMajor
  • +0.06*100% Damage Taken from Close Enemies
  • Bonus: Another DamageBonusToFar_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Havoc

  • +0.15*100% Critical Strike Damage
  • +0.1*100% Physical Damage
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Calculated

  • +0.15*100% Damage to 0.15 Enemies
  • +[100] Armor
  • Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Oppress

  • +0.15*100% Damage to 0.15 Enemies
  • +0.15*100% Critical Strike Damage to Crowd Controlled Enemies
  • Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Devious

  • +0.15*100% Damage to 0.15 Enemies
  • +10 Dexterity
  • Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Wiles

  • DamageReductionFromCC_RareMajor
  • +10 Dexterity
  • Bonus: Another DamageReductionFromCC_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Rare Node
    Safeguard

  • +0.065*100% Damage to Elites
  • +[100] Armor
  • Bonus: Another +0.065*100% Damage to Elites if requirements met:
  • [200 + (130 * EquipIndex)] Willpower
  • Bonus: Another +0.065*100% Damage to Elites if requirements met:
  • [215 + (130 * EquipIndex)] Intelligence
  • Bonus: Another +0.065*100% Damage to Elites if requirements met:
  • [215 + (130 * EquipIndex)] Dexterity
  • Bonus: Another +0.065*100% Damage to Elites if requirements met:
  • [200 + (130 * EquipIndex)] Strength
  • Rare Node
    Spearhead

  • DamageBonusToHealthy_RareMajor
  • +[100] Armor
  • Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Engineering

  • +0.1*100% Damage to Enemies Affected by Trap Skills
  • +10 Dexterity
  • Bonus: Another +0.1*100% Damage to Enemies Affected by Trap Skills if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Cunning

  • DamageReductionFromTrapped_RareMajor
  • +10 Dexterity
  • Bonus: Another DamageReductionFromTrapped_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Rare Node
    Poison Resilience

  • +0.1*100% Poison Resistance
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Strength
  • Rare Node
    Spring-loaded

  • [0.025 * 100|1%|] Trap Skill Cooldown Reduction
  • Trap Skill Arm Time Reduced by 0.5 |4Second:Seconds;
  • Bonus: Another [0.025 * 100|1%|] Trap Skill Cooldown Reduction if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Trapper

  • +0.15*100% Trap Skill Damage
  • +0.1*100% Damage to Enemies Affected by Trap Skills
  • Bonus: Another +0.15*100% Trap Skill Damage if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Slayer

  • +[100] Armor
  • 0.04*100% Potion Cooldown Cooldown
  • Bonus: Another +[100] Armor if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Bonus: Another +[100] Armor if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another +[100] Armor if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +[100] Armor if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Nimble

  • +[0.025 * 100|1%|] Attack Speed
  • +0.1*100% Damage
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [230 + (130 * EquipIndex)] Dexterity
  • Rare Node
    Discerning

  • DamageBonusAfterDodge_RareMajor
  • DodgeDamageDuration
  • DamageBonusToElite_RareMinor
  • Bonus: Another DamageBonusAfterDodge_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Feint

  • DamageBonusAfterDodge_RareMajor
  • DodgeDamageDuration
  • +10 Dexterity
  • Bonus: Another DamageBonusAfterDodge_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Tolerance

  • +0.03*100% Resistance to All Elements
  • +10 Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Rare Node
    Recuperate

  • 0.04*100% Potion Cooldown Cooldown
  • HPRegen_RareMinor
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Culler

  • Execute_RareMajor
  • +[0.025 * 100|1%|] Attack Speed
  • Bonus: Another Execute_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another Execute_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another Execute_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Strength
  • Bonus: Another Execute_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Bonus: Another Execute_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Ruin

  • DamageBonusToHealthy_RareMajor
  • +0.15*100% Critical Strike Damage
  • Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Fleeting

  • 0.08*100% Control Impaired Duration Reduction
  • 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction
  • Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • [160 + (90 * EquipIndex)] Dexterity
  • Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Knowledge

  • +0.1*100% Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Training

  • 0.04*100% Maximum Life
  • +10 Dexterity
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Rare Node
    Cold Resilience

  • +0.1*100% Cold Resistance
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Rare Node
    Hunter Killer

  • DamageBonusToElite_RareMajor
  • MoveSpeedEliteKill_RareMinor
  • MoveSpeedEliteKillDuration
  • Bonus: Another DamageBonusToElite_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another DamageBonusToElite_RareMajor if requirements met:
  • [215 + (130 * EquipIndex)] Dexterity
  • Rare Node
    Unassailable

  • [0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills
  • +[100] Armor
  • Bonus: Another [0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another [0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • [160 + (90 * EquipIndex)] Strength
  • Rare Node
    Exploit

  • DamageBonusToVulnerable_RareMajor
  • DamageBonusToLowHP_RareMinor
  • Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Artifice

  • DamageBonusToVulnerable_RareMajor
  • +10 Dexterity
  • Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Strength
  • Rare Node
    Finisher

  • +0.14*100% Core Skill Damage
  • +10 Dexterity
  • Bonus: Another +0.14*100% Core Skill Damage if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Dominant

  • +0.14*100% Core Skill Damage
  • +0.35*100% Basic Skill Damage
  • Bonus: Another +0.14*100% Core Skill Damage if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • [160 + (90 * EquipIndex)] Strength
  • Rare Node
    Fundamentals

  • +0.35*100% Basic Skill Damage
  • +0.1*100% Damage
  • Bonus: Another +0.35*100% Basic Skill Damage if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Denial

  • +0.03*100% Resistance to All Elements
  • +[100] Armor
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [160 + (90 * EquipIndex)] Strength
  • Magic Node
  • +0.01*100% Damage
  • Magic Node
  • +[25] Armor
  • Magic Node
  • +7 Intelligence
  • Magic Node
  • +7 Strength
  • Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • +0.0075*100% Resistance to All Elements
  • Magic Node
  • +0.015*100% Imbued Skill Damage
  • Magic Node
  • 0.01*100% Potion Cooldown Cooldown
  • Magic Node
  • 0.0163*100% TYPE4294967295 Damage Taken Over Time Reduction
  • Magic Node
  • +[0.01 * 100|1%|] Non-Physical Damage
  • Magic Node
  • [0.0063 * 100|1%|] Imbuement Skill Cooldown Reduction
  • Magic Node
  • 0.0113*100% Damage Reduction from Distant Enemies
  • Magic Node
  • DamageBonusToNear_Magic
  • Magic Node
  • +0.025*100% Shadow Resistance
  • Magic Node
  • DamageBonusToElite_Magic
  • Magic Node
  • DamageBonusToFar_Magic
  • Magic Node
  • +0.015*100% Damage Taken from Close Enemies
  • Magic Node
  • +0.015*100% Critical Strike Damage
  • Magic Node
  • +0.01*100% Physical Damage
  • Magic Node
  • +0.015*100% Damage to 0.015 Enemies
  • Magic Node
  • +0.02*100% Critical Strike Damage to Crowd Controlled Enemies
  • Magic Node
  • DamageReductionFromCC_Magic
  • Magic Node
  • +0.0163*100% Damage to Elites
  • Magic Node
  • DamageBonusToHealthy_Magic
  • Magic Node
  • +0.01*100% Damage to Enemies Affected by Trap Skills
  • Magic Node
  • DamageReductionFromTrapped_Magic
  • Magic Node
  • +0.025*100% Poison Resistance
  • Magic Node
  • +0.01*100% Trap Skill Damage
  • Magic Node
  • [0.0063 * 100|1%|] Trap Skill Cooldown Reduction
  • Magic Node
  • +[0.0025 * 100|1%|] Attack Speed
  • Magic Node
  • DamageBonusAfterDodge_Magic
  • DodgeDamageDuration
  • Magic Node
  • HPRegen_Magic
  • Magic Node
  • Execute_Magic
  • Magic Node
  • 0.02*100% Control Impaired Duration Reduction
  • Magic Node
  • +0.025*100% Cold Resistance
  • Magic Node
  • MoveSpeedEliteKill_Magic
  • MoveSpeedEliteKillDuration
  • Magic Node
  • [0.01 * 100|1%|] Damage Reduction from Enemies Affected by 0.01 Skills
  • Magic Node
  • DamageBonusToVulnerable_Magic
  • Magic Node
  • DamageBonusToLowHP_Magic
  • Magic Node
  • +0.014*100% Core Skill Damage
  • Magic Node
  • +0.035*100% Basic Skill Damage
  • Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Intelligence
  • Normal Node
    Glyph Socket

    Normal Node
    Paragon Starting Node

    Start Paragon /17
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Intelligence
  • Magic Node
  • +0.01*100% Damage
  • Magic Node
  • +[25] Armor
  • Magic Node
  • +7 Intelligence
  • Rare Node
    Skillful

  • +0.1*100% Damage
  • +10 Dexterity
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Lawless

  • +[100] Armor
  • +10 Dexterity
  • Bonus: Another +[100] Armor if requirements met:
  • [160 + (90 * EquipIndex)] Strength
  • Magic Node
  • +7 Strength
  • Normal Node
    Glyph Socket

    Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • +0.0075*100% Resistance to All Elements
  • Rare Node
    Resilience

  • +0.03*100% Resistance to All Elements
  • 0.04*100% Maximum Life
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Rare Node
    Prime

  • +0.1*100% Damage
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Normal Node
    Paragon Starting Node

    Eldritch Bounty Paragon /22
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Intelligence
  • Magic Node
  • +0.015*100% Imbued Skill Damage
  • Rare Node
    Potent

  • +0.15*100% Imbued Skill Damage
  • +10 Dexterity
  • Bonus: Another +0.15*100% Imbued Skill Damage if requirements met:
  • [180 + (90 * EquipIndex)] Strength
  • Magic Node
  • +7 Strength
  • Normal Node
  • +5 Willpower
  • Magic Node
  • +7 Intelligence
  • Normal Node
    Glyph Socket

    Magic Node
  • 0.01*100% Potion Cooldown Cooldown
  • Rare Node
    Dosage

  • 0.04*100% Potion Cooldown Cooldown
  • +10 Dexterity
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • 0.0163*100% TYPE4294967295 Damage Taken Over Time Reduction
  • Rare Node
    Suffused Resilience

  • 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction
  • +0.03*100% Resistance to All Elements
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • +0.0075*100% Resistance to All Elements
  • Magic Node
  • +[0.01 * 100|1%|] Non-Physical Damage
  • Magic Node
  • [0.0063 * 100|1%|] Imbuement Skill Cooldown Reduction
  • Rare Node
    Ready Supply

  • +[0.1 * 100|1%|] Non-Physical Damage
  • [0.025 * 100|1%|] Imbuement Skill Cooldown Reduction
  • Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:
  • [230 + (130 * EquipIndex)] Dexterity
  • Magic Node
  • 0.01*100% Maximum Life
  • Legendary Node
    Eldritch Bounty

    When you attack with an Imbued Skill you gain +3% Maximum Resistance and x20% increased damage for that Imbuement’s element for 9 seconds.
    Glyph Socket: 17 Strength, 27 Intelligence, 10 Willpower, 50 Dexterity
    Rare Node
    Restorative

  • 0.04*100% Potion Cooldown Cooldown
  • 0.04*100% Maximum Life
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Imbuer

  • +0.15*100% Imbued Skill Damage
  • +[0.1 * 100|1%|] Non-Physical Damage
  • Bonus: Another +0.15*100% Imbued Skill Damage if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (90 * EquipIndex)] Strength
  • Tricks of the Trade Paragon /25
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Intelligence
  • Magic Node
  • 0.0113*100% Damage Reduction from Distant Enemies
  • Magic Node
  • DamageBonusToNear_Magic
  • Rare Node
    Brawler

  • DamageBonusToNear_RareMajor
  • 0.045*100% Damage Reduction from Distant Enemies
  • Bonus: Another DamageBonusToNear_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (90 * EquipIndex)] Strength
  • Magic Node
  • +0.025*100% Shadow Resistance
  • Rare Node
    Shadow Resilience

  • +0.1*100% Shadow Resistance
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Shadow Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Shadow Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • +[25] Armor
  • Legendary Node
    Tricks of the Trade

    Your Marksman Skills grant your next Cutthroat Skill x25% increased damage. Your Cutthroat Skills grant your next Marksman Skill x25% increased damage.
    Glyph Socket: 15 Strength, 15 Intelligence, 10 Willpower, 50 Dexterity
    Magic Node
  • +7 Strength
  • Rare Node
    Lawless

  • +[100] Armor
  • +10 Dexterity
  • Bonus: Another +[100] Armor if requirements met:
  • [160 + (90 * EquipIndex)] Strength
  • Magic Node
  • +7 Intelligence
  • Magic Node
  • DamageBonusToElite_Magic
  • Rare Node
    Focused

  • DamageBonusToElite_RareMajor
  • +10 Dexterity
  • Bonus: Another DamageBonusToElite_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Normal Node
    Glyph Socket

    Magic Node
  • DamageBonusToFar_Magic
  • Magic Node
  • +0.015*100% Damage Taken from Close Enemies
  • Rare Node
    Ranger

  • DamageBonusToFar_RareMajor
  • +0.06*100% Damage Taken from Close Enemies
  • Bonus: Another DamageBonusToFar_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • +0.015*100% Critical Strike Damage
  • Magic Node
  • +0.01*100% Physical Damage
  • Rare Node
    Havoc

  • +0.15*100% Critical Strike Damage
  • +0.1*100% Physical Damage
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Cheap Shot Paragon /21
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Intelligence
  • Magic Node
  • +0.015*100% Damage to 0.015 Enemies
  • Magic Node
  • +[25] Armor
  • Rare Node
    Calculated

  • +0.15*100% Damage to 0.15 Enemies
  • +[100] Armor
  • Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Normal Node
  • +5 Willpower
  • Rare Node
    Oppress

  • +0.15*100% Damage to 0.15 Enemies
  • +0.15*100% Critical Strike Damage to Crowd Controlled Enemies
  • Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • +0.02*100% Critical Strike Damage to Crowd Controlled Enemies
  • Rare Node
    Devious

  • +0.15*100% Damage to 0.15 Enemies
  • +10 Dexterity
  • Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • +7 Intelligence
  • Legendary Node
    Cheap Shot

    You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%.
    Glyph Socket: 27 Strength, 22 Intelligence, 35 Dexterity
    Normal Node
    Glyph Socket

    Magic Node
  • +7 Strength
  • Magic Node
  • DamageReductionFromCC_Magic
  • Magic Node
  • +0.0163*100% Damage to Elites
  • Rare Node
    Wiles

  • DamageReductionFromCC_RareMajor
  • +10 Dexterity
  • Bonus: Another DamageReductionFromCC_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Rare Node
    Safeguard

  • +0.065*100% Damage to Elites
  • +[100] Armor
  • Bonus: Another +0.065*100% Damage to Elites if requirements met:
  • [200 + (130 * EquipIndex)] Willpower
  • Bonus: Another +0.065*100% Damage to Elites if requirements met:
  • [215 + (130 * EquipIndex)] Intelligence
  • Bonus: Another +0.065*100% Damage to Elites if requirements met:
  • [215 + (130 * EquipIndex)] Dexterity
  • Bonus: Another +0.065*100% Damage to Elites if requirements met:
  • [200 + (130 * EquipIndex)] Strength
  • Magic Node
  • DamageBonusToHealthy_Magic
  • Rare Node
    Spearhead

  • DamageBonusToHealthy_RareMajor
  • +[100] Armor
  • Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Deadly Ambush Paragon /23
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Intelligence
  • Magic Node
  • +7 Intelligence
  • Magic Node
  • +0.01*100% Damage to Enemies Affected by Trap Skills
  • Magic Node
  • DamageReductionFromTrapped_Magic
  • Magic Node
  • +7 Strength
  • Rare Node
    Engineering

  • +0.1*100% Damage to Enemies Affected by Trap Skills
  • +10 Dexterity
  • Bonus: Another +0.1*100% Damage to Enemies Affected by Trap Skills if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Normal Node
    Glyph Socket

    Rare Node
    Cunning

  • DamageReductionFromTrapped_RareMajor
  • +10 Dexterity
  • Bonus: Another DamageReductionFromTrapped_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Magic Node
  • +0.025*100% Poison Resistance
  • Magic Node
  • +0.01*100% Trap Skill Damage
  • Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • [0.0063 * 100|1%|] Trap Skill Cooldown Reduction
  • Rare Node
    Poison Resilience

  • +0.1*100% Poison Resistance
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Strength
  • Rare Node
    Spring-loaded

  • [0.025 * 100|1%|] Trap Skill Cooldown Reduction
  • Trap Skill Arm Time Reduced by 0.5 |4Second:Seconds;
  • Bonus: Another [0.025 * 100|1%|] Trap Skill Cooldown Reduction if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Legendary Node
    Deadly Ambush

    You deal x22.5% increased Critical Strike Damage to enemies affected by your Trap Skills.
    Glyph Socket: 25 Strength, 10 Intelligence, 5 Willpower, 50 Dexterity
    Magic Node
  • 0.01*100% Potion Cooldown Cooldown
  • Rare Node
    Trapper

  • +0.15*100% Trap Skill Damage
  • +0.1*100% Damage to Enemies Affected by Trap Skills
  • Bonus: Another +0.15*100% Trap Skill Damage if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Slayer

  • +[100] Armor
  • 0.04*100% Potion Cooldown Cooldown
  • Bonus: Another +[100] Armor if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Bonus: Another +[100] Armor if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another +[100] Armor if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +[100] Armor if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • +[25] Armor
  • Leyrana's Instinct Paragon /23
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Willpower
  • Legendary Node
    Leyrana's Instinct

    When Inner Sight’s gauge becomes full, you gain +100% Dodge Chance for [{2|1|}] seconds. Your next [3] Core Skills deal increased damage equal to x25% of your Core Skill Damage Bonus.

    Current Bonus: [0 * 100|1%x|]
    Glyph Socket: 10 Strength, 25 Intelligence, 5 Willpower, 50 Dexterity
    Magic Node
  • 0.0163*100% TYPE4294967295 Damage Taken Over Time Reduction
  • Magic Node
  • +0.0075*100% Resistance to All Elements
  • Rare Node
    Suffused Resilience

  • 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction
  • +0.03*100% Resistance to All Elements
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Poison Resilience

  • +0.1*100% Poison Resistance
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Strength
  • Magic Node
  • +0.025*100% Poison Resistance
  • Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • +[0.0025 * 100|1%|] Attack Speed
  • Magic Node
  • +0.01*100% Damage
  • Rare Node
    Nimble

  • +[0.025 * 100|1%|] Attack Speed
  • +0.1*100% Damage
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [230 + (130 * EquipIndex)] Dexterity
  • Magic Node
  • DamageBonusToElite_Magic
  • Magic Node
  • DamageBonusAfterDodge_Magic
  • DodgeDamageDuration
  • Rare Node
    Discerning

  • DamageBonusAfterDodge_RareMajor
  • DodgeDamageDuration
  • DamageBonusToElite_RareMinor
  • Bonus: Another DamageBonusAfterDodge_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • +7 Intelligence
  • Rare Node
    Feint

  • DamageBonusAfterDodge_RareMajor
  • DodgeDamageDuration
  • +10 Dexterity
  • Bonus: Another DamageBonusAfterDodge_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Normal Node
    Glyph Socket

    Magic Node
  • +7 Strength
  • Rare Node
    Tolerance

  • +0.03*100% Resistance to All Elements
  • +10 Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • No Witnesses Paragon /25
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Intelligence
  • Magic Node
  • HPRegen_Magic
  • Magic Node
  • 0.01*100% Potion Cooldown Cooldown
  • Normal Node
  • +5 Willpower
  • Magic Node
  • Execute_Magic
  • Magic Node
  • +[0.0025 * 100|1%|] Attack Speed
  • Rare Node
    Recuperate

  • 0.04*100% Potion Cooldown Cooldown
  • HPRegen_RareMinor
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Culler

  • Execute_RareMajor
  • +[0.025 * 100|1%|] Attack Speed
  • Bonus: Another Execute_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another Execute_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another Execute_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Strength
  • Bonus: Another Execute_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Bonus: Another Execute_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • +0.015*100% Critical Strike Damage
  • Magic Node
  • DamageBonusToHealthy_Magic
  • Rare Node
    Ruin

  • DamageBonusToHealthy_RareMajor
  • +0.15*100% Critical Strike Damage
  • Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Legendary Node
    No Witnesses

    Your Ultimate Skills gain an additional x10% damage from your Damage with Ultimate bonus, and grant this bonus to all Skills for [8] seconds when cast.

    Current Bonus: [0 * 100|%x|]
    Glyph Socket: 32 Strength, 27 Intelligence, 10 Willpower, 35 Dexterity
    Rare Node
    Fleeting

  • 0.08*100% Control Impaired Duration Reduction
  • 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction
  • Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • [160 + (90 * EquipIndex)] Dexterity
  • Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Magic Node
  • 0.02*100% Control Impaired Duration Reduction
  • Magic Node
  • 0.0163*100% TYPE4294967295 Damage Taken Over Time Reduction
  • Magic Node
  • +0.01*100% Damage
  • Magic Node
  • +7 Intelligence
  • Magic Node
  • +7 Strength
  • Magic Node
  • 0.01*100% Maximum Life
  • Rare Node
    Knowledge

  • +0.1*100% Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Normal Node
    Glyph Socket

    Rare Node
    Training

  • 0.04*100% Maximum Life
  • +10 Dexterity
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Exploit Weakness Paragon /24
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Intelligence
  • Magic Node
  • +0.025*100% Cold Resistance
  • Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • MoveSpeedEliteKill_Magic
  • MoveSpeedEliteKillDuration
  • Magic Node
  • DamageBonusToElite_Magic
  • Rare Node
    Cold Resilience

  • +0.1*100% Cold Resistance
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Rare Node
    Hunter Killer

  • DamageBonusToElite_RareMajor
  • MoveSpeedEliteKill_RareMinor
  • MoveSpeedEliteKillDuration
  • Bonus: Another DamageBonusToElite_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another DamageBonusToElite_RareMajor if requirements met:
  • [215 + (130 * EquipIndex)] Dexterity
  • Rare Node
    Unassailable

  • [0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills
  • +[100] Armor
  • Bonus: Another [0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another [0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • [160 + (90 * EquipIndex)] Strength
  • Magic Node
  • +[25] Armor
  • Magic Node
  • [0.01 * 100|1%|] Damage Reduction from Enemies Affected by 0.01 Skills
  • Legendary Node
    Exploit Weakness

    Whenever you deal damage to a Vulnerable enemy, they take x1% increased damage from you for [6] seconds, up to x15%.
    Glyph Socket: 10 Strength, 25 Intelligence, 5 Willpower, 50 Dexterity
    Magic Node
  • DamageBonusToVulnerable_Magic
  • Rare Node
    Exploit

  • DamageBonusToVulnerable_RareMajor
  • DamageBonusToLowHP_RareMinor
  • Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • DamageBonusToLowHP_Magic
  • Magic Node
  • +7 Strength
  • Rare Node
    Artifice

  • DamageBonusToVulnerable_RareMajor
  • +10 Dexterity
  • Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Strength
  • Normal Node
    Glyph Socket

    Magic Node
  • 0.01*100% Potion Cooldown Cooldown
  • Magic Node
  • +7 Intelligence
  • Rare Node
    Dosage

  • 0.04*100% Potion Cooldown Cooldown
  • +10 Dexterity
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Cunning Stratagem Paragon /21
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Magic Node
  • +0.014*100% Core Skill Damage
  • Magic Node
  • +7 Intelligence
  • Rare Node
    Finisher

  • +0.14*100% Core Skill Damage
  • +10 Dexterity
  • Bonus: Another +0.14*100% Core Skill Damage if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Normal Node
    Glyph Socket

    Magic Node
  • +[25] Armor
  • Magic Node
  • +7 Strength
  • Rare Node
    Lawless

  • +[100] Armor
  • +10 Dexterity
  • Bonus: Another +[100] Armor if requirements met:
  • [160 + (90 * EquipIndex)] Strength
  • Rare Node
    Dominant

  • +0.14*100% Core Skill Damage
  • +0.35*100% Basic Skill Damage
  • Bonus: Another +0.14*100% Core Skill Damage if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • [160 + (90 * EquipIndex)] Strength
  • Magic Node
  • +0.035*100% Basic Skill Damage
  • Magic Node
  • +0.0075*100% Resistance to All Elements
  • Rare Node
    Fundamentals

  • +0.35*100% Basic Skill Damage
  • +0.1*100% Damage
  • Bonus: Another +0.35*100% Basic Skill Damage if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Denial

  • +0.03*100% Resistance to All Elements
  • +[100] Armor
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [160 + (90 * EquipIndex)] Strength
  • Magic Node
  • +0.01*100% Damage
  • Magic Node
  • 0.01*100% Potion Cooldown Cooldown
  • Rare Node
    Slayer

  • +[100] Armor
  • 0.04*100% Potion Cooldown Cooldown
  • Bonus: Another +[100] Armor if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Bonus: Another +[100] Armor if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another +[100] Armor if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +[100] Armor if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Intelligence
  • Legendary Node
    Cunning Stratagem

    Your non-damage Combo Point bonuses are increased by 33.33% when you spend 3 Combo Points.
    Glyph Socket: 32 Strength, 12 Intelligence, 40 Dexterity