Kehjistan Region Progress /161
200
+ Bonus XP
+100 Gold
+100 Gold
1 Skill Points
500
+ Bonus XP
+1000 Gold
+1000 Gold
+1 Potion Capacity
850
+ Bonus XP
+10000 Gold
+10000 Gold
1 Skill Points
1250
+ Bonus XP
+100000 Gold
+100000 Gold
4 Paragon Points
1700
+ Bonus XP
+1000000 Gold
+1000000 Gold
+ 80 Max Obols
Waypoints
Renown Value: 20
Renown Value: 20
6
Areas Discovered
Renown Value: 5
Renown Value: 5
54
Strongholds
Renown Value: 100
Renown Value: 100
3
Side Dungeons
Renown Value: 30
Renown Value: 30
23
Side Quests
Renown Value: 20
Renown Value: 20
44
Altars of Lilith
Renown Value: 10
Renown Value: 10
31
type | name |
---|---|
Strongholds | A long-abandoned desert city with a terrible past Reward: Medical Notes |
Strongholds | Lost for centuries, legends speak of a malefic temple of great evil Reward: Ritual Chamber Keystone |
Strongholds | The stench of death and decay lingers heavily over this devastated battlefield |
Side Quests | Barez, an Iron Wolf at the Palace Library, may be interested in this recovered sword. Reward: Iron Wolf Sword |
Side Quests | I found a lost piece of Iron Wolf armor. The Iron Wolves never leave behind the armor of their fallen kin if they can help it. Their smith, Barez, will want to see this. Reward: Iron Wolf Armor |
Side Quests | Reward: Crumpled Note |
Side Quests | A book containing secrets of the city's defenses. |
Side Quests | Baraim has need of a special ingredient. Reward: Scorpion Venom Glands |
Side Quests | A hapless merchant can’t fulfill his next shipment. Reward: Khazra Glands |
Side Quests | Reward: Old Journal |
Side Quests | A Kehjistani guide is plagued by troubles. Reward: Ghost Palm Flower |
Side Quests | Mahjoob's "simple bite" has festered into something more. |
Side Quests | Mahjoob's affliction is worsening. A cure must be found quickly. Reward: Ghost Palm Flower |
Side Quests | A strange figure beckons for you to follow them through the desert. |
Side Quests | An acolyte of Akarat seeks to aid the Zakarum Chapel. |
Side Quests | A book with a message for the faithful. |
Side Quests | A Zakarum relic is coveted by unscrupulous collectors. Ensure it stays with the church. Reward: Zakarum Holy Relic, Handwritten Note |
Side Quests | I found a shipment addressed to the Innkeeper in Gea Kul. I should bring it to her. Reward: Battered Shipment |
Side Quests | A traveler has lost his companion. Reward: Bag of Oats |
Side Quests | This mysterious old shrine calls out for aid. Reward: Vizjerei Vessel |
Side Quests | Help Izel restore her human form. Reward: Izel, Magical Conduit |
Side Quests | A local fisherman has a tall tale to share. |
Side Quests | Reward: Sealed Khazra Offering, Death Mote |
Side Quests | Reward: Spotted Mushroom |
Side Quests | A man buried in the sand. A family slated for execution. Reward: Meshif's Sword |
Side Quests | An exhausted Zakarum novitiate wilts from thirst. Reward: Water-filled bottle |
Side Quests | An ill-fated expedition has left Asa with a difficult responsibility. Reward: Alim's Belongings, Tala's Belongings |
Side Quests | I found a letter addressed to the innkeeper in Gea Kul. I should bring it to her. Reward: Waterstained Letter |
Side Quests | The Iron Wolves are deficient in an unsavory medicinal ingredient. Reward: Digested Gutweed |
Side Quests | There is a growing threat in the Tar Pits. |
Side Quests | A traveling group has met an unfortunate fate while traveling to Dahlgur. Reward: Lost Supplies |
Side Quests | A rogue Iron Wolf hunts an elusive mark. |
Side Quests | The Iron Wolves' water supply has been poisoned. Reward: Cultist Trinket |
Side Quests | Asa and Dawood have a new lead on the bandits operating around the oasis. |
Side Quests | A moment of peace, but not without cost. |
Side Quests | Reward: Unusual Ore |
Side Quests | Aid a mysterious armed man and the group of refugees fleeing Caldeum. |
Side Quests | The mysterious Edgar suggested I find him in Gea Kul. Reward: Inquisitor's Insignia |
Side Quests | Edgar needs help at the Caldeum overlook. |
Side Quests | Edgar's former captain must be stopped. |
Side Quests | Stranded refugees are accosted by demons. |
Side Quests | After the Cathedral’s purge on Tarsarak, blood will have blood. |
Side Quests | Reward: Ravenous Necrolyte's Cache, Death Mote |
Side Quests | A destitute miner seeks a lost lockbox. Reward: Miners' Lockbox |
Side Quests | A man wants a debt repaid to the Iron Wolves. Reward: Jilan’s Family Heirloom |
Side Quests | Lighting these fires has unlocked a strange altar. |
Side Quests | The roads outside the Zakarum Chapel are overrun with cannibals. |
Waypoints | Gea Kul |
Waypoints | Tarsarak |
Waypoints | Iron Wolves Encampment |
Waypoints | Altar of Ruin |
Waypoints | Imperial Library |
Waypoints | Denshar |
Side Dungeons | A maze of tunnels, still walked by those who died here. |
Side Dungeons | In dead hands do these ancient treasures lie. |
Side Dungeons | Tales of profane rituals grip the people with fear. |
Side Dungeons | The forgotten dead languish under barren rock. |
Side Dungeons | A hate-infested catacomb of the Zakarum faith. |
Side Dungeons | Knights seized this temple and its undead warriors alike. |
Side Dungeons | A threat lurks in caves under the ruined Overlook. |
Side Dungeons | These ruins have become host to a growing army of demons. |
Side Dungeons | Serpents infest the bones of these forbidden mage halls. |
Side Dungeons | This one grand manor lies in ruins, festering with memories. |
Side Dungeons | Triune mages once pioneered strange magics here... |
Side Dungeons | A jail home to the corrupt and cruel. |
Side Dungeons | We have carved into the rock to seek Hell. |
Side Dungeons | Something wicked stirs in the prison. |
Side Dungeons | Death taints the water. |
Side Dungeons | Renegade knights reap the spoils of Inarius’ crusade. |
Side Dungeons | Evil stirs below the altar of Baal. |
Side Dungeons | The corruption in Alcarnus has bled into these ruins. |
Side Dungeons | A foul infestation has claimed these caverns. |
Side Dungeons | The dead guard secrets confined in the ancient vault. |
Side Dungeons | This barren tomb was once fat with gold. |
Side Dungeons | A den of murderers and carrion feeders. |
Side Dungeons | Cultists corrupt the ancient Sanctum. |
Areas Discovered | Central Plateau |
Areas Discovered | Gates of Caldeum |
Areas Discovered | Residential District |
Areas Discovered | Abandoned Market |
Areas Discovered | Abandoned Iron Wolves Garrison |
Areas Discovered | Gates to Hell |
Areas Discovered | Caldeum |
Areas Discovered | Forgotten Overlook |
Areas Discovered | Hallowed Descent |
Areas Discovered | Overlook Rise |
Areas Discovered | Foul Cistern |
Areas Discovered | Southern Gate |
Areas Discovered | Alcarnus: Lair of the Witch |
Areas Discovered | Altar of Ruin |
Areas Discovered | Omath's Redoubt |
Areas Discovered | Gea Kul |
Areas Discovered | Dunes of Despair |
Areas Discovered | Scorching Dunes |
Areas Discovered | Zakarum Chapel |
Areas Discovered | Forgotten Coastline |
Areas Discovered | Blistering Descent |
Areas Discovered | Lut Bahadur Outskirts |
Areas Discovered | Forsaken Gate |
Areas Discovered | Tar Pits |
Areas Discovered | Searing Expanse |
Areas Discovered | Pale Sands |
Areas Discovered | Eastern Basin |
Areas Discovered | Shrine of Terror |
Areas Discovered | The Sunless Holt |
Areas Discovered | Central Plateau |
Areas Discovered | Shipwreck Cove |
Areas Discovered | Scorched Gulch |
Areas Discovered | Uldur's Cave |
Areas Discovered | Jagged Coast |
Areas Discovered | Blistering Strand |
Areas Discovered | Ancient Waterway |
Areas Discovered | Forgotten Ruins |
Areas Discovered | Dimmed Grotto |
Areas Discovered | Iron Wolves Encampment |
Areas Discovered | Winding Canyons |
Areas Discovered | Scorched Plateau |
Areas Discovered | Howling Stronghold |
Areas Discovered | Withered Boneyard |
Areas Discovered | Forgotten Watch Post |
Areas Discovered | Forlorn Badlands |
Areas Discovered | Echoing Cavern |
Areas Discovered | Forsaken Chapel |
Areas Discovered | Rezam's Excavation |
Areas Discovered | Halls of the Damned |
Areas Discovered | Argentek Riverbank |
Areas Discovered | Central Rise |
Areas Discovered | Parched Wanderer Inn |
Areas Discovered | Seared Basin |
Areas Discovered | Southern Expanse |
Altars of Lilith | Dexterity +2 |
Altars of Lilith | Intelligence +2 |
Altars of Lilith | Willpower +2 |
Altars of Lilith | Dexterity +2 |
Altars of Lilith | Strength +2 |
Altars of Lilith | + 5 Max Obols |
Altars of Lilith | Dexterity +2 |
Altars of Lilith | Intelligence +2 |
Altars of Lilith | Strength +2 |
Altars of Lilith | Willpower +2 |
Altars of Lilith | + 5 Max Obols |
Altars of Lilith | + 5 Max Obols |
Altars of Lilith | Dexterity +2 |
Altars of Lilith | Intelligence +2 |
Altars of Lilith | Strength +2 |
Altars of Lilith | Willpower +2 |
Altars of Lilith | + 5 Max Obols |
Altars of Lilith | Dexterity +2 |
Altars of Lilith | Intelligence +2 |
Altars of Lilith | Strength +2 |
Altars of Lilith | Willpower +2 |
Altars of Lilith | + 5 Max Obols |
Altars of Lilith | Dexterity +2 |
Altars of Lilith | Intelligence +2 |
Altars of Lilith | Strength +2 |
Altars of Lilith | Willpower +2 |
Altars of Lilith | + 5 Max Obols |
Altars of Lilith | Dexterity +2 |
Altars of Lilith | Intelligence +2 |
Altars of Lilith | Strength +2 |
Altars of Lilith | Willpower +2 |
Kehjistan Map
Quest /64
type | name |
---|---|
CMP | The stench of death and decay lingers heavily over this devastated battlefield |
CMP | Lost for centuries, legends speak of a malefic temple of great evil Reward: Ritual Chamber Keystone |
QST | Meet Lorath in Tarsarak |
QST | Meet Meshif at the edge of the sandstorm |
QST | Infiltrate the Exalted Terrace |
QST | Enter the Exalted Terrace |
QST | Meet with Meshif in the Outer Gardens |
QST | Rendezvous with Horadrim in Kehjistan |
QST | Assist the Knights Penitent in Caldeum |
QST | Search for the Gates of Hell |
QST | Join Horadrim in Caldeum |
CMP | A long-abandoned desert city with a terrible past Reward: Medical Notes |
QST | A rogue Iron Wolf hunts an elusive mark. |
QST | A traveling group has met an unfortunate fate while traveling to Dahlgur. Reward: Lost Supplies |
QST | An acolyte of Akarat seeks to aid the Zakarum Chapel. |
QST | A man buried in the sand. A family slated for execution. Reward: Meshif's Sword |
QST | A Zakarum relic is coveted by unscrupulous collectors. Ensure it stays with the church. Reward: Zakarum Holy Relic, Handwritten Note |
QST | A strange figure beckons for you to follow them through the desert. |
QST | Face the darkness in Caldeum |
QST | A Kehjistani guide is plagued by troubles. Reward: Ghost Palm Flower |
QST | Mahjoob's "simple bite" has festered into something more. |
QST | Mahjoob's affliction is worsening. A cure must be found quickly. Reward: Ghost Palm Flower |
QST | A man wants a debt repaid to the Iron Wolves. Reward: Jilan’s Family Heirloom |
QST | A destitute miner seeks a lost lockbox. Reward: Miners' Lockbox |
QST | Aid a mysterious armed man and the group of refugees fleeing Caldeum. |
QST | An ill-fated expedition has left Asa with a difficult responsibility. Reward: Alim's Belongings, Tala's Belongings |
QST | The mysterious Edgar suggested I find him in Gea Kul. Reward: Inquisitor's Insignia |
QST | Edgar needs help at the Caldeum overlook. |
QST | An exhausted Zakarum novitiate wilts from thirst. Reward: Water-filled bottle |
QST | Reward: Crumpled Note |
QST | Edgar's former captain must be stopped. |
QST | Lighting these fires has unlocked a strange altar. |
QST | Baraim has need of a special ingredient. Reward: Scorpion Venom Glands |
QST | A traveler has lost his companion. Reward: Bag of Oats |
QST | |
QST | This mysterious old shrine calls out for aid. Reward: Vizjerei Vessel |
QST | A local fisherman has a tall tale to share. |
QST | Help Izel restore her human form. Reward: Izel, Magical Conduit |
QST | |
QST | Asa and Dawood have a new lead on the bandits operating around the oasis. |
QST | The Iron Wolves' water supply has been poisoned. Reward: Cultist Trinket |
QST | A moment of peace, but not without cost. |
QST | Reward: Sealed Khazra Offering, Death Mote |
QST | The roads outside the Zakarum Chapel are overrun with cannibals. |
QST | Reward: Ravenous Necrolyte's Cache, Death Mote |
QST | I found a shipment addressed to the Innkeeper in Gea Kul. I should bring it to her. Reward: Battered Shipment |
QST | I found a letter addressed to the innkeeper in Gea Kul. I should bring it to her. Reward: Waterstained Letter |
QST | The Iron Wolves are deficient in an unsavory medicinal ingredient. Reward: Digested Gutweed |
QST | There is a growing threat in the Tar Pits. |
QST | A book with a message for the faithful. |
QST | A book containing secrets of the city's defenses. |
QST | Reward: Unusual Ore |
QST | Reward: Spotted Mushroom |
QST | Stranded refugees are accosted by demons. |
QST | After the Cathedral’s purge on Tarsarak, blood will have blood. |
QST | Barez, an Iron Wolf at the Palace Library, may be interested in this recovered sword. Reward: Iron Wolf Sword |
QST | I found a lost piece of Iron Wolf armor. The Iron Wolves never leave behind the armor of their fallen kin if they can help it. Their smith, Barez, will want to see this. Reward: Iron Wolf Armor |
QST | A hapless merchant can’t fulfill his next shipment. Reward: Khazra Glands |
QST | Reward: Old Journal |
QST | Prevent Quest Overlap |
QST | Refugee Camp Visibility |
QST | Speak with Raheir in Gea Kul |
QST | Meet Raheir outside Gea Kul to curb the Hollow threat |
QST |
Kehjistan Quest /267
type | name |
---|---|
DPO | |
CMP | The stench of death and decay lingers heavily over this devastated battlefield |
CMP | Lost for centuries, legends speak of a malefic temple of great evil Reward: Ritual Chamber Keystone |
QST | Meet Lorath in Tarsarak |
QST | Meet Meshif at the edge of the sandstorm |
QST | Infiltrate the Exalted Terrace |
QST | Enter the Exalted Terrace |
QST | Meet with Meshif in the Outer Gardens |
QST | Rendezvous with Horadrim in Kehjistan |
QST | Assist the Knights Penitent in Caldeum |
QST | Search for the Gates of Hell |
DPO | |
QST | Join Horadrim in Caldeum |
Bounty | Ashava the Pestilent, Avarice the Gold-cursed, and the Wandering Death have occasionally been seen at this location. |
CMP | A long-abandoned desert city with a terrible past Reward: Medical Notes |
DPO | |
DPO | |
DPO | Reward: Treasure Room Key |
DPO | |
DPO | |
DPO | Reward: Pristine Key |
DPO | Reward: Animus, Maximum Security Key |
DPO | |
DPO | Reward: Laboratory Key |
DPO | Reward: Animus |
DPO | Reward: Animus |
DPO | Reward: Animus |
DPO | |
QST | A rogue Iron Wolf hunts an elusive mark. |
QST | A traveling group has met an unfortunate fate while traveling to Dahlgur. Reward: Lost Supplies |
DPO | Reward: Animus |
QST | |
QST | An acolyte of Akarat seeks to aid the Zakarum Chapel. |
QST | A man buried in the sand. A family slated for execution. Reward: Meshif's Sword |
DPO | Reward: Key of Yshari |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | The power of the Seeds of Hatred has intrigued the Tree of Whispers. |
QST | A Zakarum relic is coveted by unscrupulous collectors. Ensure it stays with the church. Reward: Zakarum Holy Relic, Handwritten Note |
QST | A strange figure beckons for you to follow them through the desert. |
DPO | Reward: Archive Key |
QST | A strange figure beckons for you to follow through the desert. |
QST | Face the darkness in Caldeum |
DPO | Reward: Warden's Key, Animus |
DPO | |
QST | A Kehjistani guide is plagued by troubles. Reward: Ghost Palm Flower |
DPO | |
DPO | |
QST | Mahjoob's "simple bite" has festered into something more. |
DPO | Reward: Animus |
Bounty | The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping. |
Bounty | The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping. |
QST | Mahjoob's affliction is worsening. A cure must be found quickly. Reward: Ghost Palm Flower |
Bounty | The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping. |
Bounty | The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping. |
QST | A man wants a debt repaid to the Iron Wolves. Reward: Jilan’s Family Heirloom |
Bounty | The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping. |
QST | A destitute miner seeks a lost lockbox. Reward: Miners' Lockbox |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
QST | Aid a mysterious armed man and the group of refugees fleeing Caldeum. |
QST | An ill-fated expedition has left Asa with a difficult responsibility. Reward: Alim's Belongings, Tala's Belongings |
QST | The mysterious Edgar suggested I find him in Gea Kul. Reward: Inquisitor's Insignia |
QST | Edgar needs help at the Caldeum overlook. |
QST | Knights Penitent are murdering innocents, stop them. |
QST | An exhausted Zakarum novitiate wilts from thirst. Reward: Water-filled bottle |
QST | Reward: Crumpled Note |
QST | |
QST | Edgar's former captain must be stopped. |
DSQ | Mahjoob's affliction is worsening. A cure must be found quickly. Reward: Ghost Palm Flower |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Dark forces threaten to overwhelm these lands. Uproot them from their positions of power and drive them out. |
QST | Lighting these fires has unlocked a strange altar. |
QST | Baraim has need of a special ingredient. Reward: Scorpion Venom Glands |
QST | A traveler has lost his companion. Reward: Bag of Oats |
QST | |
DPO | |
QST | This mysterious old shrine calls out for aid. Reward: Vizjerei Vessel |
QST | A local fisherman has a tall tale to share. |
QST | Help Izel restore her human form. Reward: Izel, Magical Conduit |
QST | Help Izel restore her human form. Reward: Izel, Magical Conduit |
QST | |
QST | Asa and Dawood have a new lead on the bandits operating around the oasis. |
QST | The Iron Wolves' water supply has been poisoned. Reward: Cultist Trinket |
DSQ | The Iron Wolves' water supply has been poisoned. Reward: Cultist Trinket |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite. |
Bounty | The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite. |
Bounty | The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite. |
Bounty | The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite. |
Bounty | The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite. |
Bounty | The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite. |
DSQ | Boss Fight for the end of the Lonely Wolf Questline |
QST | A moment of peace, but not without cost. |
Bounty | The Tree of Whisper's influence in this area has waned. Perform a series of rituals to put the land back under its gaze. |
Bounty | The Tree of Whisper's influence in this area has waned. Perform a series of rituals to put the land back under its gaze. |
QST | Reward: Sealed Khazra Offering, Death Mote |
QST | The roads outside the Zakarum Chapel are overrun with cannibals. |
QST | Reward: Ravenous Necrolyte's Cache, Death Mote |
QST | I found a shipment addressed to the Innkeeper in Gea Kul. I should bring it to her. Reward: Battered Shipment |
QST | I found a letter addressed to the innkeeper in Gea Kul. I should bring it to her. Reward: Waterstained Letter |
QST | The Iron Wolves are deficient in an unsavory medicinal ingredient. Reward: Digested Gutweed |
QST | There is a growing threat in the Tar Pits. |
QST | A book with a message for the faithful. |
QST | A book containing secrets of the city's defenses. |
QST | Reward: Unusual Ore |
QST | Reward: Spotted Mushroom |
QST | Stranded refugees are accosted by demons. |
QST | After the Cathedral’s purge on Tarsarak, blood will have blood. |
QST | Barez, an Iron Wolf at the Palace Library, may be interested in this recovered sword. Reward: Iron Wolf Sword |
QST | I found a lost piece of Iron Wolf armor. The Iron Wolves never leave behind the armor of their fallen kin if they can help it. Their smith, Barez, will want to see this. Reward: Iron Wolf Armor |
QST | A hapless merchant can’t fulfill his next shipment. Reward: Khazra Glands |
QST | Reward: Old Journal |
DSQ | |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Dark forces threaten to overwhelm these lands. Uproot them from their positions of power and drive them out. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
DSQ | |
QST | Prevent Quest Overlap |
QST | Lonely Wolf 02 - Bandit by the Shore |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite. |
Bounty | The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | The forces of evil are amassing at this location. Decimate their ranks before they can fully organize. |
Bounty | The forces of evil are amassing at this location. Decimate their ranks before they can fully organize. |
QST | Refugee Camp Visibility |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
QST | After the Cathedral’s purge on Tarsarak, blood will have blood. |
QST | Speak with Raheir in Gea Kul |
QST | Meet Raheir outside Gea Kul to curb the Hollow threat |
QST | |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
QST | |
QST | |
QST | |
QST | |
QST | |
S03 | |
S03 | |
Bounty | Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them. |
Bounty | Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them. |
Bounty | Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them. |
Bounty | Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them. |
Bounty | Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them. |
Bounty | Hordes of Triune cultists are drowning the land with their blood magic. Destroy them and the demons they have summoned. |
Bounty | Even the most stalwart mortals can easily succumb to the will of a demonic spirit. Find your deranged kin and relieve them of their unwelcome host. |
Bounty | Cultists threaten to overwhelm Sanctuary through shear numbers. Obliterate them before it's too late. |
Bounty | If you hope to stem the Helltides, you must destroy the powerful demons that lead the lesser hordes. Slay every Harbinger you find. |
Bounty | Unlike many mortals, the Ironwolves are not so craven as to wait quietly for death. Assist them in cleansing these lands of the demonic influence. |
Bounty | Greed itself has manifested in physical form as the grotesque Tortured Gifts scattered across the Helltide. Steal them and use its power against the demons. |
Bounty | Pure hatred bleeds from the demonic Aberrant Cinders, threatening to permanently taint Sanctuary's soils. Gather and dispose of them. |
Bounty | The endless waves of demons threaten to overwhelm Sanctuary's meager defenses. Obliterate them and drive back the tides of Hell. |
Bounty | Hell has sent its most powerful warriors to purge Sanctuary of all resistance. Hunt them down before they can. |
Bounty | The Demons seek to create a permanent presence in these lands. Destroy any grotesque fixtures they have erected. |
Bounty | Leading the Helltides is the fearsome Blood Maiden. Draw her out with Baneful Hearts and slay her. |
Bounty | Greed itself has manifested in physical form as the grotesque Tortured Gifts scattered across the Helltide. Steal them and use its power against the demons. |
Bounty | Pure hatred bleeds from the demonic Aberrant Cinders, threatening to permanently taint Sanctuary's soils. Gather and dispose of them. |
Bounty | The endless waves of demons threaten to overwhelm Sanctuary's meager defenses. Obliterate them and drive back the tides of Hell. |
Bounty | Hell has sent its most powerful warriors to purge Sanctuary of all resistance. Hunt them down before they can. |
Bounty | The Demons seek to create a permanent presence in these lands. Destroy any grotesque fixtures they have erected. |
Bounty | Leading the Helltides is the fearsome Blood Maiden. Draw her out with Baneful Hearts and slay her. |
Bounty | Greed itself has manifested in physical form as the grotesque Tortured Gifts scattered across the Helltide. Steal them and use its power against the demons. |
Bounty | Pure hatred bleeds from the demonic Aberrant Cinders, threatening to permanently taint Sanctuary's soils. Gather and dispose of them. |
Bounty | The endless waves of demons threaten to overwhelm Sanctuary's meager defenses. Obliterate them and drive back the tides of Hell. |
Bounty | Hell has sent its most powerful warriors to purge Sanctuary of all resistance. Hunt them down before they can. |
Bounty | The Demons seek to create a permanent presence in these lands. Destroy any grotesque fixtures they have erected. |
Bounty | Leading the Helltides is the fearsome Blood Maiden. Draw her out with Baneful Hearts and slay her. |
Bounty | Hordes of Triune cultists are drowning the land with their blood magic. Destroy them and the demons they have summoned. |
Bounty | Even the most stalwart mortals can easily succumb to the will of a demonic spirit. Find your deranged kin and relieve them of their unwelcome host. |
Bounty | Cultists threaten to overwhelm Sanctuary through shear numbers. Obliterate them before it's too late. |
Bounty | If you hope to stem the Helltides, you must destroy the powerful demons that lead the lesser hordes. Slay every Harbinger you find. |
Bounty | Unlike many mortals, the Ironwolves are not so craven as to wait quietly for death. Assist them in cleansing these lands of the demonic influence. |
Bounty | Hordes of Triune cultists are drowning the land with their blood magic. Destroy them and the demons they have summoned. |
Bounty | Even the most stalwart mortals can easily succumb to the will of a demonic spirit. Find your deranged kin and relieve them of their unwelcome host. |
Bounty | Cultists threaten to overwhelm Sanctuary through shear numbers. Obliterate them before it's too late. |
Bounty | If you hope to stem the Helltides, you must destroy the powerful demons that lead the lesser hordes. Slay every Harbinger you find. |
Bounty | Unlike many mortals, the Ironwolves are not so craven as to wait quietly for death. Assist them in cleansing these lands of the demonic influence. |
Bounty | Brave watchmen venture out to keep the headrotten away from their homes. They can't do it alone. |
S06 | The Realmwalker comes to spread hatred throughout Sanctuary. Cull the beast and prevent it from sowing its seeds across our lands. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite. |
S07 | Strange forces shroud this place from the Tree's sight. Whatever they hide must be revealed. |
Bounty | The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping. |
Bounty | Brave watchmen venture out to keep the headrotten away from their homes. They can't do it alone. |
S07 | "The headrotten are all suffering. Cut their souls free, gather as many as you can...and lay them to rest." -Gelena |
S07 | Innocents have been ensnared by the heads' rot. Kill their captors to set them free, before it is too late. |
S07 | Compelled by the Tree, the spirits of the swamp seek the worst of the rot. Follow them. |
S07 | "The animals are blameless in all of this. Would you lead them out of danger?" -Ouna |
S07 | "Gather the needful herbs, burn 'em in cauldrons, and scour away the rot. Can't see what's under it, otherwise." -Caidin |
S07 | Though finding the heads is paramount, the victims of their rot must be culled. |
S07 | Recover a head or destroy the husk they've left behind. The Tree demands it. |
S07 | Some victims of the heads' rot have gained terrible strength. They must be destroyed. |