Kehjistan Region Progress /161
200
+ Bonus XP
+100 Gold
+100 Gold
1 Skill Points
500
+ Bonus XP
+1000 Gold
+1000 Gold
+1 Potion Capacity
850
+ Bonus XP
+10000 Gold
+10000 Gold
1 Skill Points
1250
+ Bonus XP
+100000 Gold
+100000 Gold
4 Paragon Points
1700
+ Bonus XP
+1000000 Gold
+1000000 Gold
+ 80 Max Obols
Waypoints
Renown Value: 20
Renown Value: 20
6
Areas Discovered
Renown Value: 5
Renown Value: 5
54
Strongholds
Renown Value: 100
Renown Value: 100
3
Side Dungeons
Renown Value: 30
Renown Value: 30
23
Side Quests
Renown Value: 20
Renown Value: 20
44
Altars of Lilith
Renown Value: 10
Renown Value: 10
31
type | name |
---|---|
Strongholds | A long-abandoned desert city with a terrible past Reward: Medical Notes |
Strongholds | Lost for centuries, legends speak of a malefic temple of great evil Reward: Ritual Chamber Keystone |
Strongholds | The stench of death and decay lingers heavily over this devastated battlefield |
Side Quests | Barez, an Iron Wolf at the Palace Library, may be interested in this recovered sword. Reward: Iron Wolf Sword |
Side Quests | I found a lost piece of Iron Wolf armor. The Iron Wolves never leave behind the armor of their fallen kin if they can help it. Their smith, Barez, will want to see this. Reward: Iron Wolf Armor |
Side Quests | Reward: Crumpled Note |
Side Quests | A book containing secrets of the city's defenses. |
Side Quests | Baraim has need of a special ingredient. Reward: Scorpion Venom Glands |
Side Quests | A hapless merchant can’t fulfill his next shipment. Reward: Khazra Glands |
Side Quests | Reward: Old Journal |
Side Quests | A Kehjistani guide is plagued by troubles. Reward: Ghost Palm Flower |
Side Quests | Mahjoob's "simple bite" has festered into something more. |
Side Quests | Mahjoob's affliction is worsening. A cure must be found quickly. Reward: Ghost Palm Flower |
Side Quests | A strange figure beckons for you to follow them through the desert. |
Side Quests | An acolyte of Akarat seeks to aid the Zakarum Chapel. |
Side Quests | A book with a message for the faithful. |
Side Quests | A Zakarum relic is coveted by unscrupulous collectors. Ensure it stays with the church. Reward: Zakarum Holy Relic, Handwritten Note |
Side Quests | I found a shipment addressed to the Innkeeper in Gea Kul. I should bring it to her. Reward: Battered Shipment |
Side Quests | A traveler has lost his companion. Reward: Bag of Oats |
Side Quests | This mysterious old shrine calls out for aid. Reward: Vizjerei Vessel |
Side Quests | Help Izel restore her human form. Reward: Izel, Magical Conduit |
Side Quests | A local fisherman has a tall tale to share. |
Side Quests | Reward: Sealed Khazra Offering, Death Mote |
Side Quests | Reward: Spotted Mushroom |
Side Quests | A man buried in the sand. A family slated for execution. Reward: Meshif's Sword |
Side Quests | An exhausted Zakarum novitiate wilts from thirst. Reward: Water-filled bottle |
Side Quests | An ill-fated expedition has left Asa with a difficult responsibility. Reward: Alim's Belongings, Tala's Belongings |
Side Quests | I found a letter addressed to the innkeeper in Gea Kul. I should bring it to her. Reward: Waterstained Letter |
Side Quests | The Iron Wolves are deficient in an unsavory medicinal ingredient. Reward: Digested Gutweed |
Side Quests | There is a growing threat in the Tar Pits. |
Side Quests | A traveling group has met an unfortunate fate while traveling to Dahlgur. Reward: Lost Supplies |
Side Quests | A rogue Iron Wolf hunts an elusive mark. |
Side Quests | The Iron Wolves' water supply has been poisoned. Reward: Cultist Trinket |
Side Quests | Asa and Dawood have a new lead on the bandits operating around the oasis. |
Side Quests | A moment of peace, but not without cost. |
Side Quests | Reward: Unusual Ore |
Side Quests | Aid a mysterious armed man and the group of refugees fleeing Caldeum. |
Side Quests | The mysterious Edgar suggested I find him in Gea Kul. Reward: Inquisitor's Insignia |
Side Quests | Edgar needs help at the Caldeum overlook. |
Side Quests | Edgar's former captain must be stopped. |
Side Quests | Stranded refugees are accosted by demons. |
Side Quests | After the Cathedral’s purge on Tarsarak, blood will have blood. |
Side Quests | Reward: Ravenous Necrolyte's Cache, Death Mote |
Side Quests | A destitute miner seeks a lost lockbox. Reward: Miners' Lockbox |
Side Quests | A man wants a debt repaid to the Iron Wolves. Reward: Jilan’s Family Heirloom |
Side Quests | Lighting these fires has unlocked a strange altar. |
Side Quests | The roads outside the Zakarum Chapel are overrun with cannibals. |
Waypoints | Gea Kul |
Waypoints | Tarsarak |
Waypoints | Iron Wolves Encampment |
Waypoints | Altar of Ruin |
Waypoints | Imperial Library |
Waypoints | Denshar |
Side Dungeons | A maze of tunnels, still walked by those who died here. |
Side Dungeons | In dead hands do these ancient treasures lie. |
Side Dungeons | Tales of profane rituals grip the people with fear. |
Side Dungeons | The forgotten dead languish under barren rock. |
Side Dungeons | A hate-infested catacomb of the Zakarum faith. |
Side Dungeons | Knights seized this temple and its undead warriors alike. |
Side Dungeons | A threat lurks in caves under the ruined Overlook. |
Side Dungeons | These ruins have become host to a growing army of demons. |
Side Dungeons | Serpents infest the bones of these forbidden mage halls. |
Side Dungeons | This one grand manor lies in ruins, festering with memories. |
Side Dungeons | Triune mages once pioneered strange magics here... |
Side Dungeons | A jail home to the corrupt and cruel. |
Side Dungeons | We have carved into the rock to seek Hell. |
Side Dungeons | Something wicked stirs in the prison. |
Side Dungeons | Death taints the water. |
Side Dungeons | Renegade knights reap the spoils of Inarius’ crusade. |
Side Dungeons | Evil stirs below the altar of Baal. |
Side Dungeons | The corruption in Alcarnus has bled into these ruins. |
Side Dungeons | A foul infestation has claimed these caverns. |
Side Dungeons | The dead guard secrets confined in the ancient vault. |
Side Dungeons | This barren tomb was once fat with gold. |
Side Dungeons | A den of murderers and carrion feeders. |
Side Dungeons | Cultists corrupt the ancient Sanctum. |
Areas Discovered | Central Plateau |
Areas Discovered | Gates of Caldeum |
Areas Discovered | Residential District |
Areas Discovered | Abandoned Market |
Areas Discovered | Abandoned Iron Wolves Garrison |
Areas Discovered | Gates to Hell |
Areas Discovered | Caldeum |
Areas Discovered | Forgotten Overlook |
Areas Discovered | Imperial Library |
Areas Discovered | Road to Caldeum |
Areas Discovered | Foul Cistern |
Areas Discovered | Central Plateau |
Areas Discovered | Road to Alcarnus |
Areas Discovered | Altar of Ruin |
Areas Discovered | Omath's Redoubt |
Areas Discovered | Gea Kul |
Areas Discovered | Tamuur Hinterland |
Areas Discovered | Scorching Dunes |
Areas Discovered | Zakarum Chapel |
Areas Discovered | Forgotten Coastline |
Areas Discovered | Blistering Descent |
Areas Discovered | Lut Bahadur Outskirts |
Areas Discovered | Road to Alcarnus |
Areas Discovered | Tar Pits |
Areas Discovered | Searing Expanse |
Areas Discovered | Pale Sands |
Areas Discovered | Eastern Basin |
Areas Discovered | Shrine of Terror |
Areas Discovered | The Sunless Holt |
Areas Discovered | Central Plateau |
Areas Discovered | Shipwreck Cove |
Areas Discovered | Scorched Gulch |
Areas Discovered | Uldur's Cave |
Areas Discovered | Jagged Coast |
Areas Discovered | Blistering Strand |
Areas Discovered | Dahlgur Oasis |
Areas Discovered | Forgotten Ruins |
Areas Discovered | Dimmed Grotto |
Areas Discovered | Iron Wolves Encampment |
Areas Discovered | Winding Canyons |
Areas Discovered | Scorched Plateau |
Areas Discovered | Howling Stronghold |
Areas Discovered | Bleak Dunes |
Areas Discovered | Rusted Sands |
Areas Discovered | Forlorn Badlands |
Areas Discovered | Echoing Cavern |
Areas Discovered | Blasted Scarp |
Areas Discovered | Rusted Sands |
Areas Discovered | Halls of the Damned |
Areas Discovered | Argentek Riverbank |
Areas Discovered | Central Rise |
Areas Discovered | Parched Wanderer Inn |
Areas Discovered | Seared Basin |
Areas Discovered | Dilapidated Aqueducts |
Altars of Lilith | Dexterity +2 |
Altars of Lilith | Intelligence +2 |
Altars of Lilith | Willpower +2 |
Altars of Lilith | Dexterity +2 |
Altars of Lilith | Strength +2 |
Altars of Lilith | + 5 Max Obols |
Altars of Lilith | Dexterity +2 |
Altars of Lilith | Intelligence +2 |
Altars of Lilith | Strength +2 |
Altars of Lilith | Willpower +2 |
Altars of Lilith | + 5 Max Obols |
Altars of Lilith | + 5 Max Obols |
Altars of Lilith | Dexterity +2 |
Altars of Lilith | Intelligence +2 |
Altars of Lilith | Strength +2 |
Altars of Lilith | Willpower +2 |
Altars of Lilith | + 5 Max Obols |
Altars of Lilith | Dexterity +2 |
Altars of Lilith | Intelligence +2 |
Altars of Lilith | Strength +2 |
Altars of Lilith | Willpower +2 |
Altars of Lilith | + 5 Max Obols |
Altars of Lilith | Dexterity +2 |
Altars of Lilith | Intelligence +2 |
Altars of Lilith | Strength +2 |
Altars of Lilith | Willpower +2 |
Altars of Lilith | + 5 Max Obols |
Altars of Lilith | Dexterity +2 |
Altars of Lilith | Intelligence +2 |
Altars of Lilith | Strength +2 |
Altars of Lilith | Willpower +2 |
Kehjistan Map
Quest /64
type | name |
---|---|
CMP | A long-abandoned desert city with a terrible past Reward: Medical Notes |
CMP | Lost for centuries, legends speak of a malefic temple of great evil Reward: Ritual Chamber Keystone |
CMP | The stench of death and decay lingers heavily over this devastated battlefield |
QST | Join Horadrim in Caldeum |
QST | Assist the Knights Penitent in Caldeum |
QST | Face the darkness in Caldeum |
QST | Search for the Gates of Hell |
QST | Barez, an Iron Wolf at the Palace Library, may be interested in this recovered sword. Reward: Iron Wolf Sword |
QST | I found a lost piece of Iron Wolf armor. The Iron Wolves never leave behind the armor of their fallen kin if they can help it. Their smith, Barez, will want to see this. Reward: Iron Wolf Armor |
QST | Reward: Crumpled Note |
QST | A book containing secrets of the city's defenses. |
QST | Meet Lorath in Tarsarak |
QST | Meet Meshif at the edge of the sandstorm |
QST | Infiltrate the Exalted Terrace |
QST | Enter the Exalted Terrace |
QST | Meet with Meshif in the Outer Gardens |
QST | |
QST | Baraim has need of a special ingredient. Reward: Scorpion Venom Glands |
QST | A hapless merchant can’t fulfill his next shipment. Reward: Khazra Glands |
QST | Reward: Old Journal |
QST | A Kehjistani guide is plagued by troubles. Reward: Ghost Palm Flower |
QST | Mahjoob's "simple bite" has festered into something more. |
QST | Mahjoob's affliction is worsening. A cure must be found quickly. Reward: Ghost Palm Flower |
QST | A strange figure beckons for you to follow them through the desert. |
QST | An acolyte of Akarat seeks to aid the Zakarum Chapel. |
QST | A book with a message for the faithful. |
QST | A Zakarum relic is coveted by unscrupulous collectors. Ensure it stays with the church. Reward: Zakarum Holy Relic, Handwritten Note |
QST | Rendezvous with Horadrim in Kehjistan |
QST | I found a shipment addressed to the Innkeeper in Gea Kul. I should bring it to her. Reward: Battered Shipment |
QST | A traveler has lost his companion. Reward: Bag of Oats |
QST | This mysterious old shrine calls out for aid. Reward: Vizjerei Vessel |
QST | Help Izel restore her human form. Reward: Izel, Magical Conduit |
QST | A local fisherman has a tall tale to share. |
QST | Reward: Sealed Khazra Offering, Death Mote |
QST | Reward: Spotted Mushroom |
QST | A man buried in the sand. A family slated for execution. Reward: Meshif's Sword |
QST | An exhausted Zakarum novitiate wilts from thirst. Reward: Water-filled bottle |
QST | An ill-fated expedition has left Asa with a difficult responsibility. Reward: Alim's Belongings, Tala's Belongings |
QST | I found a letter addressed to the innkeeper in Gea Kul. I should bring it to her. Reward: Waterstained Letter |
QST | The Iron Wolves are deficient in an unsavory medicinal ingredient. Reward: Digested Gutweed |
QST | There is a growing threat in the Tar Pits. |
QST | |
QST | A traveling group has met an unfortunate fate while traveling to Dahlgur. Reward: Lost Supplies |
QST | Refugee Camp Visibility |
QST | A rogue Iron Wolf hunts an elusive mark. |
QST | Prevent Quest Overlap |
QST | The Iron Wolves' water supply has been poisoned. Reward: Cultist Trinket |
QST | Asa and Dawood have a new lead on the bandits operating around the oasis. |
QST | A moment of peace, but not without cost. |
QST | Reward: Unusual Ore |
QST | Aid a mysterious armed man and the group of refugees fleeing Caldeum. |
QST | The mysterious Edgar suggested I find him in Gea Kul. Reward: Inquisitor's Insignia |
QST | Edgar needs help at the Caldeum overlook. |
QST | Edgar's former captain must be stopped. |
QST | Stranded refugees are accosted by demons. |
QST | After the Cathedral’s purge on Tarsarak, blood will have blood. |
QST | Reward: Ravenous Necrolyte's Cache, Death Mote |
QST | A destitute miner seeks a lost lockbox. Reward: Miners' Lockbox |
QST | |
QST | A man wants a debt repaid to the Iron Wolves. Reward: Jilan’s Family Heirloom |
QST | Lighting these fires has unlocked a strange altar. |
QST | Speak with Raheir in Gea Kul |
QST | Meet Raheir outside Gea Kul to curb the Hollow threat |
QST | The roads outside the Zakarum Chapel are overrun with cannibals. |
Kehjistan Quest /254
type | name |
---|---|
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite. |
Bounty | The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite. |
Bounty | The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite. |
Bounty | The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite. |
Bounty | The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite. |
Bounty | The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite. |
Bounty | The wilds of Sanctuary resound with the din of countless lesser beings. Thin their numbers so the Tree may find respite. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping. |
Bounty | The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping. |
Bounty | The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping. |
Bounty | The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping. |
Bounty | The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping. |
Bounty | The Tree of Whispers thirsts, and asks another favor. Harvest Venous Motes from any slain foe and offer it to the Altar of Reaping. |
Bounty | Cultists threaten to overwhelm Sanctuary through shear numbers. Obliterate them before it's too late. |
Bounty | The endless waves of demons threaten to overwhelm Sanctuary's meager defenses. Obliterate them and drive back the tides of Hell. |
Bounty | Hordes of Triune cultists are drowning the land with their blood magic. Destroy them and the demons they have summoned. |
Bounty | Even the most stalwart mortals can easily succumb to the will of a demonic spirit. Find your deranged kin and relieve them of their unwelcome host. |
Bounty | If you hope to stem the Helltides, you must destroy the powerful demons that lead the lesser hordes. Slay every Harbinger you find. |
Bounty | Unlike many mortals, the Ironwolves are not so craven as to wait quietly for death. Assist them in cleansing these lands of the demonic influence. |
Bounty | Cultists threaten to overwhelm Sanctuary through shear numbers. Obliterate them before it's too late. |
Bounty | The endless waves of demons threaten to overwhelm Sanctuary's meager defenses. Obliterate them and drive back the tides of Hell. |
Bounty | Hordes of Triune cultists are drowning the land with their blood magic. Destroy them and the demons they have summoned. |
Bounty | Even the most stalwart mortals can easily succumb to the will of a demonic spirit. Find your deranged kin and relieve them of their unwelcome host. |
Bounty | If you hope to stem the Helltides, you must destroy the powerful demons that lead the lesser hordes. Slay every Harbinger you find. |
Bounty | Unlike many mortals, the Ironwolves are not so craven as to wait quietly for death. Assist them in cleansing these lands of the demonic influence. |
Bounty | Cultists threaten to overwhelm Sanctuary through shear numbers. Obliterate them before it's too late. |
Bounty | The endless waves of demons threaten to overwhelm Sanctuary's meager defenses. Obliterate them and drive back the tides of Hell. |
Bounty | Hordes of Triune cultists are drowning the land with their blood magic. Destroy them and the demons they have summoned. |
Bounty | Even the most stalwart mortals can easily succumb to the will of a demonic spirit. Find your deranged kin and relieve them of their unwelcome host. |
Bounty | If you hope to stem the Helltides, you must destroy the powerful demons that lead the lesser hordes. Slay every Harbinger you find. |
Bounty | Unlike many mortals, the Ironwolves are not so craven as to wait quietly for death. Assist them in cleansing these lands of the demonic influence. |
Bounty | Greed itself has manifested in physical form as the grotesque Tortured Gifts scattered across the Helltide. Steal them and use its power against the demons. |
Bounty | Pure hatred bleeds from the demonic Aberrant Cinders, threatening to permanently taint Sanctuary's soils. Gather and dispose of them. |
Bounty | Hell has sent its most powerful warriors to purge Sanctuary of all resistance. Hunt them down before they can. |
Bounty | The Demons seek to create a permanent presence in these lands. Destroy any grotesque fixtures they have erected. |
Bounty | Greed itself has manifested in physical form as the grotesque Tortured Gifts scattered across the Helltide. Steal them and use its power against the demons. |
Bounty | Pure hatred bleeds from the demonic Aberrant Cinders, threatening to permanently taint Sanctuary's soils. Gather and dispose of them. |
Bounty | Hell has sent its most powerful warriors to purge Sanctuary of all resistance. Hunt them down before they can. |
Bounty | The Demons seek to create a permanent presence in these lands. Destroy any grotesque fixtures they have erected. |
Bounty | Greed itself has manifested in physical form as the grotesque Tortured Gifts scattered across the Helltide. Steal them and use its power against the demons. |
Bounty | Pure hatred bleeds from the demonic Aberrant Cinders, threatening to permanently taint Sanctuary's soils. Gather and dispose of them. |
Bounty | Hell has sent its most powerful warriors to purge Sanctuary of all resistance. Hunt them down before they can. |
Bounty | The Demons seek to create a permanent presence in these lands. Destroy any grotesque fixtures they have erected. |
Bounty | Leading the Helltides is the fearsome Blood Maiden. Draw her out with Baneful Hearts and slay her. |
Bounty | Leading the Helltides is the fearsome Blood Maiden. Draw her out with Baneful Hearts and slay her. |
Bounty | Leading the Helltides is the fearsome Blood Maiden. Draw her out with Baneful Hearts and slay her. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Once a ley line harnessed by the Tree of Whispers, dark forces have taken hold of this place. |
Bounty | Dark forces threaten to overwhelm these lands. Uproot them from their positions of power and drive them out. |
Bounty | Dark forces threaten to overwhelm these lands. Uproot them from their positions of power and drive them out. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | Many lost souls are bound to the Tree by the echoes of their past sins. Returning to the site of transgression to cleanse it of evil may yet bring them penance. |
Bounty | The power of the Seeds of Hatred has intrigued the Tree of Whispers. |
Bounty | One who violates their pact with the Tree of Whispers will always pay the inevitable price. |
Bounty | The Tree of Whisper's influence in this area has waned. Perform a series of rituals to put the land back under its gaze. |
Bounty | The Tree of Whisper's influence in this area has waned. Perform a series of rituals to put the land back under its gaze. |
Bounty | Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them. |
Bounty | Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them. |
Bounty | Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them. |
Bounty | Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them. |
Bounty | Amongst the joyful chorus of honored ancestral travelers are the discordant wails of miserly spirits. Silence them. |
Bounty | Ashava the Pestilent, Avarice the Gold-cursed, and the Wandering Death have occasionally been seen at this location. |
Bounty | The forces of evil are amassing at this location. Decimate their ranks before they can fully organize. |
Bounty | The forces of evil are amassing at this location. Decimate their ranks before they can fully organize. |
CMP | A long-abandoned desert city with a terrible past Reward: Medical Notes |
CMP | Lost for centuries, legends speak of a malefic temple of great evil Reward: Ritual Chamber Keystone |
CMP | The stench of death and decay lingers heavily over this devastated battlefield |
DPO | |
DPO | |
DPO | |
DPO | Reward: Laboratory Key |
DPO | Reward: Animus |
DPO | |
DPO | Reward: Pristine Key |
DPO | |
DPO | Reward: Animus |
DPO | |
DPO | |
DPO | |
DPO | Reward: Animus, Maximum Security Key |
DPO | Reward: Animus |
DPO | Reward: Warden's Key, Animus |
DPO | Reward: Animus |
DPO | Reward: Treasure Room Key |
DPO | Reward: Animus |
DPO | |
DPO | |
DPO | Reward: Archive Key |
DPO | |
DPO | |
DPO | Reward: Key of Yshari |
DSQ | Mahjoob's affliction is worsening. A cure must be found quickly. Reward: Ghost Palm Flower |
DSQ | The Iron Wolves' water supply has been poisoned. Reward: Cultist Trinket |
DSQ | Boss Fight for the end of the Lonely Wolf Questline |
DSQ | |
DSQ | |
QST | Help Izel restore her human form. Reward: Izel, Magical Conduit |
QST | |
QST | Join Horadrim in Caldeum |
QST | Assist the Knights Penitent in Caldeum |
QST | Face the darkness in Caldeum |
QST | Search for the Gates of Hell |
QST | Barez, an Iron Wolf at the Palace Library, may be interested in this recovered sword. Reward: Iron Wolf Sword |
QST | I found a lost piece of Iron Wolf armor. The Iron Wolves never leave behind the armor of their fallen kin if they can help it. Their smith, Barez, will want to see this. Reward: Iron Wolf Armor |
QST | Reward: Crumpled Note |
QST | A book containing secrets of the city's defenses. |
QST | Meet Lorath in Tarsarak |
QST | Meet Meshif at the edge of the sandstorm |
QST | Infiltrate the Exalted Terrace |
QST | Enter the Exalted Terrace |
QST | Meet with Meshif in the Outer Gardens |
QST | |
QST | Baraim has need of a special ingredient. Reward: Scorpion Venom Glands |
QST | A hapless merchant can’t fulfill his next shipment. Reward: Khazra Glands |
QST | Reward: Old Journal |
QST | A Kehjistani guide is plagued by troubles. Reward: Ghost Palm Flower |
QST | Mahjoob's "simple bite" has festered into something more. |
QST | Mahjoob's affliction is worsening. A cure must be found quickly. Reward: Ghost Palm Flower |
QST | A strange figure beckons for you to follow them through the desert. |
QST | An acolyte of Akarat seeks to aid the Zakarum Chapel. |
QST | A book with a message for the faithful. |
QST | A Zakarum relic is coveted by unscrupulous collectors. Ensure it stays with the church. Reward: Zakarum Holy Relic, Handwritten Note |
QST | Rendezvous with Horadrim in Kehjistan |
QST | I found a shipment addressed to the Innkeeper in Gea Kul. I should bring it to her. Reward: Battered Shipment |
QST | A traveler has lost his companion. Reward: Bag of Oats |
QST | This mysterious old shrine calls out for aid. Reward: Vizjerei Vessel |
QST | Help Izel restore her human form. Reward: Izel, Magical Conduit |
QST | A local fisherman has a tall tale to share. |
QST | Reward: Sealed Khazra Offering, Death Mote |
QST | Reward: Spotted Mushroom |
QST | A man buried in the sand. A family slated for execution. Reward: Meshif's Sword |
QST | An exhausted Zakarum novitiate wilts from thirst. Reward: Water-filled bottle |
QST | An ill-fated expedition has left Asa with a difficult responsibility. Reward: Alim's Belongings, Tala's Belongings |
QST | I found a letter addressed to the innkeeper in Gea Kul. I should bring it to her. Reward: Waterstained Letter |
QST | The Iron Wolves are deficient in an unsavory medicinal ingredient. Reward: Digested Gutweed |
QST | There is a growing threat in the Tar Pits. |
QST | |
QST | A traveling group has met an unfortunate fate while traveling to Dahlgur. Reward: Lost Supplies |
QST | Refugee Camp Visibility |
QST | A rogue Iron Wolf hunts an elusive mark. |
QST | Prevent Quest Overlap |
QST | The Iron Wolves' water supply has been poisoned. Reward: Cultist Trinket |
QST | Asa and Dawood have a new lead on the bandits operating around the oasis. |
QST | A moment of peace, but not without cost. |
QST | Reward: Unusual Ore |
QST | Aid a mysterious armed man and the group of refugees fleeing Caldeum. |
QST | The mysterious Edgar suggested I find him in Gea Kul. Reward: Inquisitor's Insignia |
QST | Edgar needs help at the Caldeum overlook. |
QST | Edgar's former captain must be stopped. |
QST | Stranded refugees are accosted by demons. |
QST | After the Cathedral’s purge on Tarsarak, blood will have blood. |
QST | Reward: Ravenous Necrolyte's Cache, Death Mote |
QST | A destitute miner seeks a lost lockbox. Reward: Miners' Lockbox |
QST | |
QST | A man wants a debt repaid to the Iron Wolves. Reward: Jilan’s Family Heirloom |
QST | Lighting these fires has unlocked a strange altar. |
QST | Speak with Raheir in Gea Kul |
QST | Meet Raheir outside Gea Kul to curb the Hollow threat |
QST | The roads outside the Zakarum Chapel are overrun with cannibals. |
QST | |
QST | |
QST | |
QST | |
QST | |
QST | A strange figure beckons for you to follow through the desert. |
QST | |
QST | Lonely Wolf 02 - Bandit by the Shore |
QST | Knights Penitent are murdering innocents, stop them. |
QST | After the Cathedral’s purge on Tarsarak, blood will have blood. |
QST | |
S03 | |
S03 | |
S06 | The Realmwalker comes to spread hatred throughout Sanctuary. Cull the beast and prevent it from sowing its seeds across our lands. |