Unique /13
Unique ItemType/Sword
725 Item Power
856 Damage Per Second
- [622 – 933] Damage per Hit
- 1.10 Attacks per Second (Fast)
"Without him the wine is less sweet, the hearth less warm, and our blades less keen. Our blood brother is gone, but Bul-Kathos willing, we will meet again one day."
- Sorrowsong for Ramaladni
- Sorrowsong for Ramaladni
Requires Level 50
Barbarian
Unique ItemType/Sword
725 Item Power
856 Damage Per Second
- [622 – 933] Damage per Hit
- 1.10 Attacks per Second (Fast)
The ancient runeblade of the angel Izual, Azurewrath was miraculously spared the corruption that consumed its master.
Requires Level 60
Barbarian
Unique Two-Handed Axe
725 Item Power
1,711 Damage Per Second
- [1,521 – 2,281] Damage per Hit
- 0.90 Attacks per Second (Slow)
"Weapons wielded by the fiercest warriors often catch the eye of the Ancient spirits. If the wielder is worthy, the spirits may bless the steel with their strength."
- Gerti, Oxen Tribe Forgemaster
- Gerti, Oxen Tribe Forgemaster
Requires Level 60
Barbarian
Unique Two-Handed Mace
725 Item Power
1,711 Damage Per Second
- [1,521 – 2,281] Damage per Hit
- 0.90 Attacks per Second (Slow)
The demon prince Ikonoth slew hundreds of the Heavenly Host with this infernal hammer before falling to none other than the Archangel Imperius himself.
Requires Level 60
Barbarian
Unique Two-Handed Mace
725 Item Power
1,711 Damage Per Second
- [1,521 – 2,281] Damage per Hit
- 0.90 Attacks per Second (Slow)
The malformed snake creatures that live in the swamps are not content with simply killing their prey. They seem to take a malicious pleasure from inflicting as much suffering as possible before death.
Requires Level 60
Barbarian
Unique Two-Handed Sword
725 Item Power
1,711 Damage Per Second
- [1,369 – 2,053] Damage per Hit
- 1.00 Attacks per Second
"We've been fighting these flesh-eaters for so long, been soaked in so much blood, that after a while it's difficult to tell what side you're truly on."
- Daelyr, Crane Tribe warrior
- Daelyr, Crane Tribe warrior
Requires Level 50
Barbarian
Unique ItemType/Amulet
725 Item Power
"The change that overtook my brother in battle was terrifying. His eyes turned hard like diamonds, and the way he moved... it was like he was dancing to music only he could hear."
- Captain Dervin
- Captain Dervin
Requires Level 60
Barbarian
Unique ItemType/Boots
725 Item Power
362 Armor
"While many Barbarians remained in the Dreadlands, small groups from the Oxen, Crane and Bear tribes instead chose to search the land for a new home."
- A History of the Children of Bul-Kathos
- A History of the Children of Bul-Kathos
Requires Level 50
Barbarian
Unique Chest Armor
725 Item Power
1268 Armor
Harrogath, the final bastion of resistance against Baal's assault on Mt. Arreat was destroyed along with the Worldstone. The survivors never forgave the betrayal that led to the loss of their home.
Requires Level 50
Barbarian
Unique ItemType/Gloves
725 Item Power
362 Armor
"The brutish construction of these gloves belies the strength they bestow. Gohr was clearly no craftsman, but it would be foolish to ignore the triumph of his work."
- Barrett's Book of Implements
- Barrett's Book of Implements
Requires Level 60
Barbarian
Unique ItemType/Helm
725 Item Power
906 Armor
As he fought with side by side with Raekor to liberate the labor camp, Joritz claimed this dented helm from a fallen foe. As his legend grew, its unique shape became synonymous with his great deeds.
Requires Level 60
Barbarian
Unique ItemType/Ring
725 Item Power
"Anger brings strength but clouds the mind. You must learn to focus your fury, direct it with purpose. Keep our sacred duty at the forefront of your mind, always."
- Talic, to Madawc
- Talic, to Madawc
Requires Level 50
Barbarian
Unique ItemType/Ring
725 Item Power
Damaging enemies with your Brawling Skills applies 2 stacks of Rend's Bleed. This can only affect each enemy once every 4 seconds.
"The hunger, it starts so small, like a tickle in the back of your mind. You believe the lie that you still have control until you're so far gone you can't even recognize yourself."
- Varyana
- Varyana
Requires Level 60
Barbarian
Legendary /45
of Burning Rage
Barbarian, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
of Hammering
Barbarian, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Unlocked by completing Mournfield in Dry Steppes
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Skullbreaker's
Barbarian, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Weapon Master's
Barbarian, Utility
Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a [37 – 55]% chance to Stun them for 2 seconds.
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Barbarian, Defensive, Codex of Power
Unlocked by completing Forgotten Ruins in Kehjistan
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Battle-Mad
Barbarian
Barbarian, Resource, Codex of Power
Unlocked by completing Sirocco Caverns in Kehjistan
Allowed Item Types: Ring
Barbarian, Defensive, Codex of Power
Unlocked by completing Carrion Fields in Dry Steppes
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
of Giant Strides
Barbarian, Resource
Allowed Item Types: Ring
Barbarian, Utility, Codex of Power
Unlocked by completing Hakan's Refuge in Kehjistan
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Barbarian, Resource, Codex of Power
Unlocked by completing Hallowed Ossuary in Fractured Peaks
Allowed Item Types: Ring
Barbarian, Offensive, Codex of Power
Unlocked by completing Ancient Reservoir in Hawezar
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Defensive, Codex of Power
Unlocked by completing Heathen's Keep in Hawezar
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Unlocked by completing Haunted Refuge in Hawezar
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Dust Devil's
Barbarian, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Resource, Codex of Power
Unlocked by completing Calibel's Mine in Scosglen
Allowed Item Types: Ring
Barbarian, Resource, Codex of Power
Allowed Item Types: Ring
Barbarian, Offensive, Codex of Power
Unlocked by completing Penitent Cairns in Scosglen
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Unlocked by completing Garan Hold in Scosglen
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Defensive, Codex of Power
Unlocked by completing Light's Refuge in Hawezar
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Windlasher
Barbarian, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Unlocked by completing Heretics Asylum in Kehjistan
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Unlocked by completing Sunken Ruins in Scosglen
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
of Grasping Whirlwind
Barbarian, Utility
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Steadfast Berserker's
Barbarian, Defensive
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Barbarian, Resource, Codex of Power
Allowed Item Types: Ring
Barbarian, Mobility, Codex of Power
Unlocked by completing Charnel House in Dry Steppes
Allowed Item Types: Boots, Amulet [+50%]
Barbarian, Utility, Codex of Power
Unlocked by completing Kor Dragan Barracks in Fractured Peaks
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Barbarian, Resource, Codex of Power
Unlocked by completing Maulwood in Fractured Peaks
Allowed Item Types: Ring
Barbarian, Offensive, Codex of Power
Unlocked by completing Maugan's Works in Hawezar
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Defensive, Codex of Power
Unlocked by completing Defiled Catacomb in Fractured Peaks
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Barbarian, Utility, Codex of Power
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Bear Clan Berserker's
Barbarian, Resource
Allowed Item Types: Ring
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
of Resurgent Life
Barbarian, Resource
Allowed Item Types: Ring
of Focused Rage
Barbarian, Resource
Allowed Item Types: Ring
of Ignoring Pain
Barbarian, Resource
Allowed Item Types: Ring
of Punishing Speed
Barbarian, Resource
Allowed Item Types: Ring
Barbarian Skills /23
Lucky Hit Chance: 50%
Bash the enemy with your weapon, dealing 33% damage. After bashing enemies [4] times, your next Bash will Stun for 1.25 seconds, this increases to [2] seconds if using a Two-Handed weapon.
Rank Up:
Damage 33%
- Battle Bash: Increases Bash's stun duration to 1.5 seconds, or to 2 seconds if using a two-handed weapon.
- Enhanced Bash: Damaging a Stunned enemy with Bash grants you 20% Maximum Life (Max(1,0.2)) as Fortify. Double this amount when using a Two-Handed weapon.
- Battle Bash: Damaging a Stunned enemy with Bash generates an additional [5] Fury, or [10] Fury if using a Two-Handed weapon.
- Combat Bash: After Critically Striking [4] times with Bash using a Two-Handed weapon, your next Core or Weapon Mastery Skill will Overpower.
Lucky Hit Chance: 50%
Flay the enemy, dealing 5.5% damage and inflicting 44% Bleeding damage over 5 seconds.
Rank Up:
Impact Damage 5.5%
Bleeding Damage 44%
Bleeding Damage 44%
- Enhanced Flay: Flay has a 15% chance to make the enemy Vulnerable for [3] seconds. Double this chance when using a Two-Handed weapon.
- Battle Flay: When Flay deals direct damage to an enemy, they take x10% increased Bleeding damage from you for the next 3 seconds.
- Combat Flay: When Flay deals direct damage to an enemy, you gain [3]% Damage Reduction and [0.1] Thorns for [3] seconds. This stacks up to [4] times.
Lucky Hit Chance: 30%
Unleash a rapid flurry of blows, dealing 24% damage with each pair of hits.
If Frenzy hits an enemy, its Attack Speed is increased by +20% for 3 seconds, up to +60%.
Rank Up:
Damage 24%
- Enhanced Frenzy: While Frenzy is granting +60% bonus Attack Speed, it also generates [3] additional Fury.
- Battle Frenzy: While Berserking, your other skills gain +5}% Attack Speed for each stack of Frenzy you have.
- Combat Frenzy: You gain 8% Damage Reduction for each stack of Frenzy you currently have.
Lucky Hit Chance: 50%
Lunge forward and strike an enemy for 33% damage.
Rank Up:
Damage 33%
- Enhanced Lunging Strike: Lunging Strike deals x30% increased damage and Heals you for 2% Maximum Life ([PlayerHealthMax() * 0.02]) when it damages a Healthy enemy.
- Battle Lunging Strike: Lunging Strike also inflicts 20% Bleeding damage over 5 seconds.
- Combat Lunging Strike: Critical Strikes with Lunging Strike grant you Berserking for 1.5 seconds.
Lucky Hit Chance: 50%
Slam your hammer down with the fury of the Ancients, dealing 50% damage to a concentrated area.
Rank Up:
Damage 50%
- Enhanced Hammer of the Ancients: Gain x3% more Fury for [5] seconds for each enemy damaged by Hammer of the Ancients, stacking up to [10] times.
- Violent Hammer of the Ancients: After Overpowering with Hammer of the Ancients, you deal x30% more damage for 5 seconds.
- Furious Hammer of the Ancients: Hammer of the Ancients deals x1% additional damage for each point of Fury you had when using it.
Lucky Hit Chance: 33%
Cleave enemies in front of you, dealing 12% damage and inflicting 96% Bleeding damage over 5 seconds.
Rank Up:
Impact Damage 12%
Bleeding Damage 96%
Bleeding Damage 96%
- Enhanced Rend: Dealing direct damage with Rend extends the duration of Vulnerable on enemies by 2 seconds.
- Violent Rend: Rend deals x12% increased damage to Vulnerable enemies.
- Furious Rend: Direct damage with Rend grants 4 Fury per enemy hit, up to a maximum of 20 Fury.
Lucky Hit Chance: 30%
Sweep your weapons from opposite directions, dealing 50% damage with each weapon. Enemies caught in the center are damaged by both.
Rank Up:
Damage 50%
- Enhanced Double Swing: If Double Swing damages a Stunned or Knocked Down enemy, gain 25 Fury.
- Violent Double Swing: Hitting an enemy with both hits of Double Swing makes them Vulnerable for [2] seconds.
- Furious Double Swing: Casting Double Swing while Berserking grants 2 additional seconds of Berserking.
Lucky Hit Chance: 25%
Tear into the ground with your weapon and fling debris forward, dealing 77% damage.
Rank Up:
Damage 77%
- Enhanced Upheaval: Upheaval has a 20% chance to Stun all enemies it damages for 2.5 seconds.
- Violent Upheaval: If Upheaval damages at least [2] enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.
- Furious Upheaval: Dealing direct damage to an enemy with a Skill that is not Upheaval causes your next cast of Upheaval to deal x12% increased damage, stacking up to 6 times.
Lucky Hit Chance: 20%
Rapidly attack surrounding enemies for 0*100% damage.
Rank Up:
Damage 0*100%
- Enhanced Whirlwind: Gain 1 Fury each time Whirlwind deals direct damage to an enemy, or 4 Fury against Elite enemies.
- Violent Whirlwind: After using Whirlwind for 2 seconds, Whirlwind deals x30% increased damage until it is cancelled.
- Furious Whirlwind: While using a Slashing weapon, Whirlwind also inflicts 40% of its Base damage as Bleeding damage over 5 seconds.
Cooldown: 0 seconds
Lucky Hit Chance: 33%
Smash the ground, dealing 9.5% damage and Stunning surrounding enemies for 3 seconds.
Rank Up:
Damage 9.5%
Cooldown 0 seconds
Cooldown 0 seconds
- Enhanced Ground Stomp: Increase Ground Stomp’s duration by 1 second.
- Tactical Ground Stomp: Ground Stomp generates 40 Fury.
- Strategic Ground Stomp: Reduce the Cooldown of your Ultimate Skill by 2 second for each enemy damaged by Ground Stomp.
Cooldown: 0 seconds
Bellow a rallying cry, increasing your Movement Speed by +30% and Resource Generation by x40% for [{6.48|1|}] seconds, and Nearby allies for [{3.24|1|}] seconds.
Rank Up:
Resource Generation Bonus x40%
- Enhanced Rallying Cry: Rallying Cry grants you Unstoppable while active.
- Tactical Rallying Cry: Rallying Cry generates 20 Fury and grants you an additional x20% Resource Generation.
- Strategic Rallying Cry: Rallying Cry grants you 10% Maximum Life (Max(1,6.484)) as Fortify. While Rallying Cry is active, you gain an additional 2% Maximum Life (Max(1,6.485)) as Fortify each time you take or deal direct damage.
Steel yourself, gaining a Barrier that absorbs 50% of your missing Life for 5 seconds.
Rank Up:
Barrier Absorption 50%
- Enhanced Iron Skin: Iron Skin's Barrier absorbs [0 * 100|%|] more of your Maximum Life.
- Tactical Iron Skin: While Iron Skin is active, Heal for 10% of the Barrier's original amount as Life per second.
- Strategic Iron Skin: Iron Skin also grants 20% Maximum Life (0.2) as Fortify. Double this amount if cast while below 50% Life.
Taunt Nearby enemies and gain 40% Damage Reduction for 6.48 seconds.
Rank Up:
Damage Reduction 40%
- Enhanced Challenging Shout: While Challenging Shout is active, gain x20% bonus Maximum Life.
- Tactical Challenging Shout: While Challenging Shout is active, you gain 3 Fury each time you take damage.
- Strategic Challenging Shout: While Challenging Shout is active, gain Thorns equal to 30% of your Maximum Life.
Charge Cooldown: 0.25 seconds
Lucky Hit Chance: 40%
Throw a powerful kick that deals 18% damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 70% damage and are Stunned for 3 seconds.
Rank Up:
Charge Cooldown 0.25 seconds
- Enhanced Kick: Damaging enemies with Kick makes them Vulnerable for 4 seconds.
- Power Kick: If Kick damages an enemy, it consumes all of your Fury and deals an additional 20% damage per 10 Fury spent. Kick no longer Knocks Back enemies.
- Mighty Kick: Kicked enemies deal 54% damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down for 2 seconds.
Bellow a mighty war cry, increasing your damage dealt by x15% for 6.48 seconds, and Nearby allies for 3.24 seconds.
Rank Up:
Damage Bonus x15%
- Enhanced War Cry: War Cry grants you Berserking for 4 seconds.
- Power War Cry: If at least 6 enemies are Nearby when you cast War Cry, your damage bonus is increased by an additional x10%.
- Mighty War Cry: War Cry grants you 15% Maximum Life (Max(1,0.15)) as Fortify.
Lucky Hit Chance: 66%
Leap forward and then slam down, dealing 42.25% damage and Knocking Back surrounding enemies on impact.
Rank Up:
Damage 42.25%
Cooldown 0 seconds
Cooldown 0 seconds
- Enhanced Leap: If Leap doesn't damage any enemies, its Cooldown is reduced by 4 seconds.
- Power Leap: If Leap damages at least one enemy, gain 40 Fury.
- Mighty Leap: Enemies damaged by Leap are Slowed by 70% for 5 seconds.
Lucky Hit Chance: 33%
Become Unstoppable and rush forward, pushing enemies with you then swinging through them for 250% damage and Knocking them Back.
Rank Up:
Damage 250%
Cooldown 0 seconds
Cooldown 0 seconds
- Enhanced Charge: Enemies who are Knocked Back into terrain by Charge take 150% damage and are Stunned for 3 seconds.
- Power Charge: Reduce Charge's Cooldown by 3 seconds for each enemy it hits, up to 9 seconds. Charging a Boss reduces the Cooldown by 6 seconds.
- Mighty Charge: Damaging enemies with Charge makes them Vulnerable for [4] seconds.
Charge Cooldown: 0.25 seconds
Lucky Hit Chance: 25%
Throw out a trio of chains that deal 23% damage and Pull In enemies.
Rank Up:
Damage 23%
Charge Cooldown 0.25 seconds
Charge Cooldown 0.25 seconds
- Enhanced Steel Grasp: Steel Grasp also makes enemies Vulnerable for 3 seconds.
- Fighter's Steel Grasp: If Steel Grasp damages an enemy, gain Berserking for 2 seconds.
- Warrior's Steel Grasp: Steel Grasp gains 1 additional Charge.
Charge Cooldown: 15 seconds
Cooldown: 0 seconds
Lucky Hit Chance: 50%
Attempt a killing strike, dealing 120% damage to enemies in front of you.
If this kills an enemy, its Cooldown is reset.If this kills an enemy, a Charge is refunded.
Rank Up:
Damage 120%
- Enhanced Death Blow: Death Blow deals x150% increased damage to Bosses.
- Fighter's Death Blow: If Death Blow damages at least one enemy, gain 20 Fury.
- Warrior's Death Blow: If Death Blow damages at least one enemy, gain Berserking for 3 seconds.
Charges: 2
Charge Cooldown: 10 seconds
Lucky Hit Chance: 50%
Skewer enemies in front of you, dealing 13% damage, then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them.
Rank Up:
Charge Cooldown: 10 seconds.
{else} Cooldown: 0 seconds.
{else} Cooldown: 0 seconds.
- Enhanced Rupture: Ripping your weapon out of enemies during Rupture causes an explosion that deals 70% Bleeding damage over 5 seconds. This damage is increased by x10% for every 50 Strength you have.
Current Bonus: [0 * 100|%x|] - Fighter's Rupture: Hitting at least 1 enemy with Rupture Heals you for 22% of your Maximum Life ([PlayerHealthMax() * 0.22]).
- Warrior's Rupture: Hitting enemies with Rupture increases your Attack Speed by +40% for 5 seconds.
Explode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds.
- Supreme Wrath of the Berserker: While Wrath of the Berserker is active, every 50 Fury you spend increases Berserking's damage bonus by x25%, up to x100%.
- Prime Wrath of the Berserker: While Wrath of the Berserker is active, gain +20% increased Movement Speed and increase Fury Generation by x30%.
Lucky Hit Chance: [24.1667%
Activate three times to attach chains to each of your weapons and perform an attack:
First, your Two-Handed Bludgeoning weapon slams into the ground, dealing 60% damage and Stunning enemies for 2 seconds.
Next, your Two-Handed Slashing weapon swipes in front of you, dealing 20% damage and inflicting 120% Bleeding damage over 5 seconds.
Finally, your Dual Wield weapons swing around you, dealing 32.5% damage per hit.
- Prime Iron Maelstrom: Iron Maelstrom gains +30% increased Critical Strike Chance and deals x40% increased Critical Strike Damage.
- Supreme Iron Maelstrom: Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second.
Call upon 3 Ancients to aid you in battle for 6 seconds.
Korlic leaps at enemies, dealing 104% damage and swings his weapons in a frenzy, dealing 39% damage per hit.
Talic spins in a whirlwind rapidly attacking enemies for 65% damage.
Madawc upheaves the ground, dealing 195% damage.
- Prime Call of the Ancients: While Call of the Ancients is active, gain +20% bonus Attack Speed and x20% increased damage.
- Supreme Call of the Ancients: Each of the Ancients gains additional power:
Korlic: You gain 10 Fury each time Korlic damages an enemy with his Frenzy.
Talic: Enemies are Slowed by 50% for 1 second when damaged by his Whirlwind.
Madawc: 30% chance to Stun enemies for 3 seconds when using his Upheaval.
Barbarian Skill Tree /130
Require Points: 23
Require Points: 16
Require Points: 11
Require Points: 6
Require Points: 2
Tough as Nails
Increase your Thorns by [3|%+|]. When enemies hit you, they take an additional [10]% of your Thorns as Bleeding damage over 5 seconds.Ranks: 3
Raid Leader
Your Shouts also Heal allies for [1|%|] of their Maximum Life per second.Ranks: 3
Outburst
Gain 0.04 Thorns. Also gain 0.02 Thorns for each 0.1 bonus Maximum Life you have.Ranks: 3
Aggressive Resistance
Gain [4|%|] Damage Reduction while Berserking.Ranks: 3
Quick Impulses
Reduce the duration of Control Impairing Effects by [6|%|].Ranks: 3
Pressure Point
Lucky Hit: Your Core skills have up to a 10% chance to make enemies Vulnerable for 2 seconds.Ranks: 3
Counteroffensive
While you have Fortify for over [50|%|] of your Maximum Life, you deal [4|%x|] increased damage.Ranks: 3
Invigorating Fury
Heal for [3|%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.03)]) for each 100 Fury spent.Ranks: 3
Defensive Stance
Increase the Damage Reduction gained while you are Fortified by an additional [2|%|].Ranks: 3
Prolific Fury
While Berserking, Fury Generation is increased by [6|%x|].Ranks: 3
Whirlwind
Fury Cost: 25 per secondLucky Hit Chance: [20|%|]
Rapidly attack surrounding enemies for 0*100% damage.
Ranks: 5
Furious Whirlwind
While using a Slashing weapon, Whirlwind also inflicts [40|%|] of its Base damage as Bleeding damage over 5 seconds.Violent Whirlwind
After using Whirlwind for 2 seconds, Whirlwind deals [30|%x|] increased damage until it is cancelled.Power War Cry
If at least 6 enemies are Nearby when you cast War Cry, your damage bonus is increased by an additional [10|%x|].Mighty War Cry
War Cry grants you [15|%|] Maximum Life ([Max(1,0.15)|0|]) as Fortify.Furious Upheaval
Dealing direct damage to an enemy with a Skill that is not Upheaval causes your next cast of Upheaval to deal [12|%x|] increased damage, stacking up to 6 times.Violent Upheaval
If Upheaval damages at least [2] enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.Fighter's Rupture
Hitting at least 1 enemy with Rupture Heals you for [22|%|] of your Maximum Life ([PlayerHealthMax() * 0.22]).Warrior's Rupture
Hitting enemies with Rupture increases your Attack Speed by [40|%+|] for 5 seconds.Violent Rend
Rend deals [12|%x|] increased damage to Vulnerable enemies.Furious Rend
Direct damage with Rend grants 4 Fury per enemy hit, up to a maximum of 20 Fury.Tactical Rallying Cry
Rallying Cry generates 20 Fury and grants you an additional [20|%x|] Resource Generation.Strategic Rallying Cry
Rallying Cry grants you [10|%|] Maximum Life ([Max(1,0.1)|0|]) as Fortify. While Rallying Cry is active, you gain an additional [2|%|] Maximum Life ([Max(1,0.02)|0|]) as Fortify each time you take or deal direct damage.Fighter's Steel Grasp
If Steel Grasp damages an enemy, gain Berserking for 2 seconds.Warrior's Steel Grasp
Steel Grasp gains 1 additional Charge.Power Leap
If Leap damages at least one enemy, gain 40 Fury.Mighty Leap
Enemies damaged by Leap are Slowed by [70|%|] for 5 seconds.Strategic Ground Stomp
Reduce the Cooldown of your Ultimate Skill by 2 second for each enemy damaged by Ground Stomp.Tactical Ground Stomp
Ground Stomp generates 40 Fury.Violent Hammer of the Ancients
After Overpowering with Hammer of the Ancients, you deal [30|%x|] more damage for 5 seconds.Furious Hammer of the Ancients
Hammer of the Ancients deals [1|%x|] additional damage for each point of Fury you had when using it.Battle Lunging Strike
Lunging Strike also inflicts 20% Bleeding damage over 5 seconds.Combat Lunging Strike
Critical Strikes with Lunging Strike grant you Berserking for [1.5|1|] seconds.Power Kick
If Kick damages an enemy, it consumes all of your Fury and deals an additional 20% damage per 10 Fury spent. Kick no longer Knocks Back enemies.Mighty Kick
Kicked enemies deal 54% damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down for 2 seconds.Tactical Iron Skin
While Iron Skin is active, Heal for [10|%|] of the Barrier's original amount as Life per second.Strategic Iron Skin
Iron Skin also grants [20|%|] Maximum Life ([0.2|0|]) as Fortify. Double this amount if cast while below [50|%|] Life.Battle Frenzy
While Berserking, your other skills gain [5}|%+|] Attack Speed for each stack of Frenzy you have.Combat Frenzy
You gain [8|%|] Damage Reduction for each stack of Frenzy you currently have.Violent Double Swing
Hitting an enemy with both hits of Double Swing makes them Vulnerable for [2] seconds.Furious Double Swing
Casting Double Swing while Berserking grants 2 additional seconds of Berserking.Power Charge
Reduce Charge's Cooldown by 3 seconds for each enemy it hits, up to 9 seconds. Charging a Boss reduces the Cooldown by 6 seconds.Mighty Charge
Damaging enemies with Charge makes them Vulnerable for [4] seconds.Battle Flay
When Flay deals direct damage to an enemy, they take [10|%x|] increased Bleeding damage from you for the next 3 seconds.Combat Flay
When Flay deals direct damage to an enemy, you gain [3]% Damage Reduction and [0.1] Thorns for [3] seconds. This stacks up to [4] times.Fighter's Death Blow
If Death Blow damages at least one enemy, gain 20 Fury.Warrior's Death Blow
If Death Blow damages at least one enemy, gain Berserking for 3 seconds.Tactical Challenging Shout
While Challenging Shout is active, you gain 3 Fury each time you take damage.Strategic Challenging Shout
While Challenging Shout is active, gain Thorns equal to [30|%|] of your Maximum Life.Combat Bash
After Critically Striking [4] times with Bash using a Two-Handed weapon, your next Core or Weapon Mastery Skill will Overpower.Battle Bash
Damaging a Stunned enemy with Bash generates an additional [5] Fury, or [10] Fury if using a Two-Handed weapon.Require Points: 33
Heavy Handed
While using Two-Handed weapons you deal [5|%x|] increased Critical Strike Damage.Ranks: 3
Unbridled Rage
Core Skills deal [135|%x|] increased damage, but cost [100|%x|] more Fury.Ranks: 1
Walking Arsenal
Dealing direct damage with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants [10|%x|] increased damage for 10 seconds.While all three damage bonuses are active, you gain an additional [20|%x|] increased damage and attack speed.
Ranks: 1
Duelist
Attack Speed is increased by [3|%+|] while using One-Handed weapons.Ranks: 3
Imposing Presence
Gain [6|%x|] additional Maximum Life.Ranks: 3
Endless Fury
Basic Skills generate [10|%x|] more Fury when using Two-Handed weapons.Ranks: 3
Expose Vulnerability
Dealing direct damage with a Weapon Mastery skill causes your next Core Skill to make enemies Vulnerable for [1] |4second:seconds;.Ranks: 3
Guttural Yell
Your Shout Skills cause enemies to deal [4|%|] less damage for 5 seconds.Ranks: 3
Tempered Fury
Increase your Maximum Fury by 3.Ranks: 3
Brute Force
Your Overpowers deal [8|%x|] increased damage when using a Two-Handed weapon.Ranks: 3
Booming Voice
Your Shout Skill effect durations are increased by [8|%x|].Ranks: 3
Wallop
Your Skills using Bludgeoning weapons deal [5|%x|] increased damage if the enemy is Stunned or Vulnerable.Ranks: 3
Martial Vigor
Damage Reduction against Elites is increased by [(0.04*sLevel)*100|%|].Ranks: 3
Unconstrained
Increase Berserking's maximum duration by 5 seconds and increase its damage bonus to [100|%x|].Ranks: 1
Gushing Wounds
When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by [140|%x|] of your Critical Strike Damage bonus.Overpowering a Bleeding enemy creates an explosion that inflicts 85% Bleeding damage over 5 seconds.
Ranks: 1
No Mercy
You have [3|%+|] increased Critical Strike Chance against Immobilized, Stunned, or Slowed enemies.Ranks: 3
Battle Fervor
When a Brawling Skill damages at least one enemy, gain Berserking for 1 |4second.:seconds.Ranks: 3
Cut to the Bone
Your Bleeding effects deal [5|%x|] increased damage to Vulnerable enemies.Ranks: 3
Furious Impulse
Each time you swap weapons, gain 2 Fury.Ranks: 3
Pit Fighter
You deal [3|%x|] increased damage to Close enemies and gain [2|%|] Distant Damage Reduction.Ranks: 3
Hamstring
Your Bleeding effects Slow Healthy enemies by [20|%|].Ranks: 3
Thick Skin
Each time you take direct damage gain [0.36|1%|] Maximum Life ([Max(1,0.0036)|0|]) as Fortify.Ranks: 3
Swiftness
Movement Speed is increased by [0.04*sLevel*100|%+|].Ranks: 3
Concussion
Lucky Hit: Skills using Bludgeoning weapons have up to a 10% chance to Stun enemies for 3 seconds, or up to a 15% chance when using a Two-Handed Bludgeoning weapon.Ranks: 3
Slaying Strike
You deal [7.5|%x|] increased damage against Injured enemies.Ranks: 3
Supreme Iron Maelstrom
Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second.Supreme Call of the Ancients
Each of the Ancients gains additional power:Korlic: You gain 10 Fury each time Korlic damages an enemy with his Frenzy.
Talic: Enemies are Slowed by [50|%|] for 1 second when damaged by his Whirlwind.
Madawc: [30|%|] chance to Stun enemies for 3 seconds when using his Upheaval.
Prime Iron Maelstrom
Iron Maelstrom gains [30|%+|] increased Critical Strike Chance and deals [40|%x|] increased Critical Strike Damage.Wrath of the Berserker
Cooldown: 0 secondsExplode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds.
Prime Call of the Ancients
While Call of the Ancients is active, gain [20|%+|] bonus Attack Speed and [20|%x|] increased damage.Prime Wrath of the Berserker
While Wrath of the Berserker is active, gain [20|%+|] increased Movement Speed and increase Fury Generation by [30|%x|].Call of the Ancients
Cooldown: 0 secondsCall upon 3 Ancients to aid you in battle for 6 seconds.
Korlic leaps at enemies, dealing 104% damage and swings his weapons in a frenzy, dealing 39% damage per hit.
Talic spins in a whirlwind rapidly attacking enemies for 65% damage.
Madawc upheaves the ground, dealing 195% damage.
Ranks: 5
Iron Maelstrom
Cooldown: 0 secondsLucky Hit Chance: [[24.1667|%|]
Activate three times to attach chains to each of your weapons and perform an attack:
First, your Two-Handed Bludgeoning weapon slams into the ground, dealing 60% damage and Stunning enemies for 2 seconds.
Next, your Two-Handed Slashing weapon swipes in front of you, dealing 20% damage and inflicting 120% Bleeding damage over 5 seconds.
Finally, your Dual Wield weapons swing around you, dealing 32.5% damage per hit.
Ranks: 5
Wrath of the Berserker
Cooldown: 0 secondsExplode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds.
Ranks: 5
Charge
Cooldown: 0 secondsLucky Hit Chance: [33|%|]
Become Unstoppable and rush forward, pushing enemies with you then swinging through them for 250% damage and Knocking them Back.
Ranks: 5
Leap
Cooldown: 0 secondsLucky Hit Chance: [66|%|]
Leap forward and then slam down, dealing 42.25% damage and Knocking Back surrounding enemies on impact.
Ranks: 5
War Cry
Cooldown: 0 secondsBellow a mighty war cry, increasing your damage dealt by [15|1%x|] for [6.48|1|] seconds, and Nearby allies for [3.24|1|] seconds.
Ranks: 5
Ground Stomp
Generate Fury: 40Cooldown: 0 seconds
Lucky Hit Chance: [33|%|]
Smash the ground, dealing 9.5% damage and Stunning surrounding enemies for 3 seconds.
Ranks: 5
Death Blow
Charges: 2Charge Cooldown: 15 seconds
Cooldown: 0 seconds
Lucky Hit Chance: [50|%|]
Attempt a killing strike, dealing 120% damage to enemies in front of you.
If this kills an enemy, its Cooldown is reset.If this kills an enemy, a Charge is refunded.
Ranks: 5
Rupture
Cooldown: 0 secondsCharges: 2
Charge Cooldown: 10 seconds
Lucky Hit Chance: [50|%|]
Skewer enemies in front of you, dealing 13% damage, then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them.
Ranks: 5
Rend
Fury Cost: 35Lucky Hit Chance: [33|%|]
Cleave enemies in front of you, dealing 12% damage and inflicting 96% Bleeding damage over 5 seconds.
Ranks: 5
Steel Grasp
Charges: 2Charge Cooldown: 0.25 seconds
Lucky Hit Chance: [25|%|]
Throw out a trio of chains that deal 23% damage and Pull In enemies.
Ranks: 5
Kick
Charges: 2Charge Cooldown: 0.25 seconds
Lucky Hit Chance: [40|%|]
Throw a powerful kick that deals 18% damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 70% damage and are Stunned for 3 seconds.
Ranks: 5
Flay
Generate Fury: 15Lucky Hit Chance: [50|%|]
Flay the enemy, dealing 5.5% damage and inflicting 44% Bleeding damage over 5 seconds.
Ranks: 5
Challenging Shout
Cooldown: 0 secondsTaunt Nearby enemies and gain [40|%|] Damage Reduction for 6.48 seconds.
Ranks: 5
Frenzy
Generate Fury: 4Lucky Hit Chance: [30|%|]
Unleash a rapid flurry of blows, dealing 24% damage with each pair of hits.
If Frenzy hits an enemy, its Attack Speed is increased by [20|%+|] for 3 seconds, up to [60|%+|].
Ranks: 5
Rallying Cry
Generate Fury: 20Cooldown: 0 seconds
Bellow a rallying cry, increasing your Movement Speed by [30|%+|] and Resource Generation by [40|%x|] for [{6.48|1|}] seconds, and Nearby allies for [{3.24|1|}] seconds.
Ranks: 5
Iron Skin
Cooldown: 0 secondsSteel yourself, gaining a Barrier that absorbs [50|%|] of your missing Life for 5 seconds.
Ranks: 5
Upheaval
Fury Cost: 40Lucky Hit Chance: [25|%|]
Tear into the ground with your weapon and fling debris forward, dealing 77% damage.
Ranks: 5
Lunging Strike
Generate Fury: 12Lucky Hit Chance: [50|%|]
Lunge forward and strike an enemy for 33% damage.
Ranks: 5
Hammer of the Ancients
Fury Cost: 35Lucky Hit Chance: [50|%|]
Slam your hammer down with the fury of the Ancients, dealing 50% damage to a concentrated area.
Ranks: 5
Bash
Generate Fury: 15Lucky Hit Chance: [50|%|]
Bash the enemy with your weapon, dealing 33% damage. After bashing enemies [4] times, your next Bash will Stun for 1.25 seconds, this increases to [2] seconds if using a Two-Handed weapon.
Ranks: 5
Double Swing
Fury Cost: 25Lucky Hit Chance: [30|%|]
Sweep your weapons from opposite directions, dealing 50% damage with each weapon. Enemies caught in the center are damaged by both.
Ranks: 5
Enhanced Bash
Damaging a Stunned enemy with Bash grants you [20|%|] Maximum Life ([Max(1,0.2)|0|]) as Fortify. Double this amount when using a Two-Handed weapon.Enhanced Flay
Flay has a [15|%|] chance to make the enemy Vulnerable for [3] seconds. Double this chance when using a Two-Handed weapon.Enhanced Lunging Strike
Lunging Strike deals [30|x%|] increased damage and Heals you for [2|%|] Maximum Life ([PlayerHealthMax() * 0.02]) when it damages a Healthy enemy.Enhanced Frenzy
While Frenzy is granting [60|%+|] bonus Attack Speed, it also generates [3] additional Fury.Enhanced Hammer of the Ancients
Gain [3|%x|] more Fury for [5] seconds for each enemy damaged by Hammer of the Ancients, stacking up to [10] times.Enhanced Rend
Dealing direct damage with Rend extends the duration of Vulnerable on enemies by 2 seconds.Enhanced Whirlwind
Gain 1 Fury each time Whirlwind deals direct damage to an enemy, or 4 Fury against Elite enemies.Enhanced Double Swing
If Double Swing damages a Stunned or Knocked Down enemy, gain 25 Fury.Enhanced Upheaval
Upheaval has a [20|%|] chance to Stun all enemies it damages for [2.5|1|] seconds.Enhanced Ground Stomp
Increase Ground Stomp’s duration by 1 second.Enhanced Challenging Shout
While Challenging Shout is active, gain [20|%x|] bonus Maximum Life.Enhanced Iron Skin
Iron Skin's Barrier absorbs [0 * 100|%|] more of your Maximum Life.Enhanced Rallying Cry
Rallying Cry grants you Unstoppable while active.Enhanced War Cry
War Cry grants you Berserking for 4 seconds.Enhanced Rupture
Ripping your weapon out of enemies during Rupture causes an explosion that deals 70% Bleeding damage over 5 seconds. This damage is increased by [10|%x|] for every 50 Strength you have.Current Bonus: [0 * 100|%x|]
Enhanced Leap
If Leap doesn't damage any enemies, its Cooldown is reduced by 4 seconds.Enhanced Charge
Enemies who are Knocked Back into terrain by Charge take 150% damage and are Stunned for 3 seconds.Enhanced Death Blow
Death Blow deals [150|%x|] increased damage to Bosses.Enhanced Steel Grasp
Steel Grasp also makes enemies Vulnerable for [3|1|] seconds.Enhanced Kick
Damaging enemies with Kick makes them Vulnerable for 4 seconds.Weapon Expertise /7
One-Handed Axe Expertise
[0 * 100 |1%+|] increased Critical Strike Chance against Injured enemies. Double this amount when using two Axes.
Lucky Hit: Critical Strikes have up to a 55% chance to grant [6|%+|] increased Attack Speed for 2 seconds. Double the Attack Speed bonus when using two Axes.
Lucky Hit: Critical Strikes have up to a 55% chance to grant [6|%+|] increased Attack Speed for 2 seconds. Double the Attack Speed bonus when using two Axes.
One-Handed Mace Expertise
[0 * 100|%x|] increased damage to Stunned enemies. Double this amount when using two Maces.
Lucky Hit: Up to a 10% chance to gain Berserking for [1.5 |2|] seconds when you hit a Stunned enemy. Double this chance when using two Maces.
Lucky Hit: Up to a 10% chance to gain Berserking for [1.5 |2|] seconds when you hit a Stunned enemy. Double this chance when using two Maces.
One-Handed Sword Expertise
Lucky Hit: Up to a 0% chance to gain 5 Fury when hitting a Crowd Controlled enemy. Double this chance when using two Swords.
Killing a Crowd Controlled enemy grants [15|%+|] increased Attack Speed for 3 seconds. Double this amount when using two Swords.
Killing a Crowd Controlled enemy grants [15|%+|] increased Attack Speed for 3 seconds. Double this amount when using two Swords.
Two-Handed Axe Expertise
[0 * 100|1%x|] increased damage to Vulnerable enemies.
[10|%+|] increased Critical Strike Chance against Vulnerable enemies.
[10|%+|] increased Critical Strike Chance against Vulnerable enemies.
Two-Handed Mace Expertise
Lucky Hit: Up to 0% chance to gain 2 Fury when hitting an enemy. Double the amount of Fury gained while Berserking.
You deal [15|%x|] increased Critical Strike Damage to Stunned and Vulnerable enemies while Berserking.
You deal [15|%x|] increased Critical Strike Damage to Stunned and Vulnerable enemies while Berserking.
Polearm Expertise
[0 * 100|%x|] increased Lucky Hit Chance.
You deal [10|%x|] increased damage while Healthy.
You deal [10|%x|] increased damage while Healthy.
Two-Handed Sword Expertise
[0 * 100|%+|] of direct damage you deal is inflicted as Bleeding damage over 5 seconds.
You deal [30|%x|] increased Bleeding damage for 5 seconds after killing an enemy.
You deal [30|%x|] increased Bleeding damage for 5 seconds after killing an enemy.
Paragon /96
Legendary Node
Your Bleeding damage is increased by x15% of your Vulnerable Damage Bonus.
Current Bonus: [0 * 100|%x|]
Hemorrhage
Your Bleeding damage is increased by x15% of your Vulnerable Damage Bonus.
Current Bonus: [0 * 100|%x|]
Glyph Socket: 50 Strength, 10 Intelligence, 17 Willpower, 27 Dexterity
Legendary Node
Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. Your damage is increased by x25% of your Damage while Berserking bonus.
Current Bonus: [0 * 100|%x|]
Blood Rage
Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. Your damage is increased by x25% of your Damage while Berserking bonus.
Current Bonus: [0 * 100|%x|]
Glyph Socket: 50 Strength, 10 Intelligence, 15 Willpower, 15 Dexterity
Legendary Node
While Berserking, Critical Strikes increase your Attack Speed by +2%, up to +16%, for [6] seconds.
Carnage
While Berserking, Critical Strikes increase your Attack Speed by +2%, up to +16%, for [6] seconds.
Glyph Socket: 35 Strength, 27 Willpower, 22 Dexterity
Legendary Node
Each time you make an enemy Vulnerable, your damage is increased by x10% for 5 seconds. Overpowering a Vulnerable enemy grants an additional x10% bonus for 5 seconds.
Decimator
Each time you make an enemy Vulnerable, your damage is increased by x10% for 5 seconds. Overpowering a Vulnerable enemy grants an additional x10% bonus for 5 seconds.
Glyph Socket: 50 Strength, 5 Intelligence, 25 Willpower, 10 Dexterity
Legendary Node
Every 12 seconds, your next Skill is guaranteed to Overpower.
Bone Breaker
Every 12 seconds, your next Skill is guaranteed to Overpower.
Glyph Socket: 50 Strength, 5 Intelligence, 10 Willpower, 25 Dexterity
Legendary Node
Damaging enemies with One-Handed Weapons increases your Critical Strike chance by x1% for 4 seconds, up to x8%. This can only happen once per Skill cast, or twice per second while channeling Whirlwind.
Flawless Technique
Damaging enemies with One-Handed Weapons increases your Critical Strike chance by x1% for 4 seconds, up to x8%. This can only happen once per Skill cast, or twice per second while channeling Whirlwind.
Glyph Socket: 45 Strength, 10 Intelligence, 32 Willpower, 17 Dexterity
Legendary Node
For every [75] Fury you spend, gain 15% of your Maximum Life ([0.15 * PlayerHealthMax()]) as Fortify.
Warbringer
For every [75] Fury you spend, gain 15% of your Maximum Life ([0.15 * PlayerHealthMax()]) as Fortify.
Glyph Socket: 50 Strength, 5 Intelligence, 10 Willpower, 25 Dexterity
Legendary Node
Swapping weapons grants you 4% of your Maximum Fury.
Weapons Master
Swapping weapons grants you 4% of your Maximum Fury.
Glyph Socket: 40 Strength, 32 Willpower, 12 Dexterity
Rare Node
+0.1*100% Physical Damage +10 Strength
Raw Power
Bonus: Another +0.1*100% Physical Damage if requirements met:[160 + (90 * EquipIndex)] Dexterity
Rare Node
+[100] Armor +10 Strength
Iron Strength
Bonus: Another +[100] Armor if requirements met:[160 + (90 * EquipIndex)] Willpower
Rare Node
0.04*100% Maximum Life +[100] Armor
Tenacity
Bonus: Another 0.04*100% Maximum Life if requirements met:[160 + (90 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[200 + (130 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[200 + (130 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[160 + (90 * EquipIndex)] Willpower
Rare Node
+0.1*100% Physical Damage 0.04*100% Maximum Life
Brawn
Bonus: Another +0.1*100% Physical Damage if requirements met:[200 + (130 * EquipIndex)] Strength
Rare Node
DamageBonusDot_RareMajor +10 Strength
Butcher
Bonus: Another DamageBonusDot_RareMajor if requirements met:[180 + (90 * EquipIndex)] Dexterity
Rare Node
DamageReductionFromDotted_RareMajor +10 Strength
Grit
Bonus: Another DamageReductionFromDotted_RareMajor if requirements met:[180 + (90 * EquipIndex)] Willpower
Rare Node
+0.1*100% Poison Resistance +[100] Armor
Poison Conditioned
Bonus: Another +0.1*100% Poison Resistance if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Poison Resistance if requirements met:[170 + (90 * EquipIndex)] Intelligence
Rare Node
DamageBonusDot_RareMajor +0.1*100% Damage while Shapeshifted
Flayer
Bonus: Another DamageBonusDot_RareMajor if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Dexterity
Rare Node
0.08*100% Control Impaired Duration Reduction 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction
Fleeting
Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:[160 + (90 * EquipIndex)] Willpower [160 + (90 * EquipIndex)] Dexterity
Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:[170 + (90 * EquipIndex)] Strength
Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:[160 + (90 * EquipIndex)] Dexterity
Rare Node
DamageBonusDot_RareMajor +0.1*100% Physical Damage
Lacerator
Bonus: Another DamageBonusDot_RareMajor if requirements met:[230 + (130 * EquipIndex)] Strength
Rare Node
0.04*100% Potion Cooldown Cooldown 0.04*100% Maximum Life
Restorative
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[170 + (90 * EquipIndex)] Intelligence
Rare Node
0.1*100% Damage Reduction from 0.1 Enemies BerserkDuration_RareMinor
Enraged
Bonus: Another 0.1*100% Damage Reduction from 0.1 Enemies if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Willpower
Rare Node
+0.1*100% Damage while Shapeshifted +10 Strength
Revel
Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:[180 + (90 * EquipIndex)] Dexterity
Rare Node
+0.1*100% Fire Resistance +[100] Armor
Fire Conditioned
Bonus: Another +0.1*100% Fire Resistance if requirements met:[160 + (90 * EquipIndex)] Dexterity
Rare Node
+0.1*100% Damage while Shapeshifted DamageBonusToElite_RareMinor
Craving
Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:[170 + (90 * EquipIndex)] Dexterity
Rare Node
+0.1*100% Cold Resistance +[100] Armor
Cold Conditioned
Bonus: Another +0.1*100% Cold Resistance if requirements met:[160 + (90 * EquipIndex)] Willpower
Rare Node
0.01*100% Damage Reduction from 0.01 Enemies DamageBonusToElite_RareMinor
Berserker
Bonus: Another 0.01*100% Damage Reduction from 0.01 Enemies if requirements met:[180 + (90 * EquipIndex)] Willpower
Rare Node
0.1*100% Damage Reduction from 0.1 Enemies +10 Strength
Fierce
Bonus: Another 0.1*100% Damage Reduction from 0.1 Enemies if requirements met:[180 + (90 * EquipIndex)] Dexterity
Rare Node
0.045*100% Damage Reduction from Distant Enemies +10 Strength
Brash
Bonus: Another 0.045*100% Damage Reduction from Distant Enemies if requirements met:[160 + (90 * EquipIndex)] Willpower
Rare Node
0.04*100% Potion Cooldown Cooldown HPRegen_RareMinor
Recuperate
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Strength
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Intelligence
Rare Node
DamageBonusToVulnerable_RareMajor +10 Strength
Demolish
Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:[180 + (90 * EquipIndex)] Dexterity
Rare Node
[0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills +10 Strength
Arrogance
Bonus: Another [0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills if requirements met:[170 + (90 * EquipIndex)] Willpower
Rare Node
DamageBonusToVulnerable_RareMajor +[100] Armor
Pillage
Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:[220 + (130 * EquipIndex)] Dexterity [170 + (90 * EquipIndex)] Strength
Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Willpower
Rare Node
+0.1*100% Damage with Two-Handed Slashing Weapons DamageBonusToVulnerable_RareMinor
Destroyer
Bonus: Another +0.1*100% Damage with Two-Handed Slashing Weapons if requirements met:[215 + (130 * EquipIndex)] Strength
Rare Node
+0.04*100% Fortify Generation +0.065*100% Damage while Fortified
Bulwark
Bonus: Another +0.04*100% Fortify Generation if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Willpower
Bonus: Another +0.04*100% Fortify Generation if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another +0.04*100% Fortify Generation if requirements met:[215 + (130 * EquipIndex)] Willpower
Rare Node
DamageBonusWhileFortified_RareMajor DamageBonusWhileHealthy_RareMinor
Inner Strength
Bonus: Another DamageBonusWhileFortified_RareMajor if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Dexterity
Bonus: Another DamageBonusWhileFortified_RareMajor if requirements met:[170 + (90 * EquipIndex)] Willpower
Rare Node
+0.1*100% Damage with Two-Handed Bludgeoning Weapons +0.45*100}% Overpower Damage
Bludgeoner
Bonus: Another +0.1*100% Damage with Two-Handed Bludgeoning Weapons if requirements met:[230 + (130 * EquipIndex)] Strength
Rare Node
+0.45*100}% Overpower Damage +10 Strength
Brutality
Bonus: Another +0.45*100}% Overpower Damage if requirements met:[170 + (90 * EquipIndex)] Willpower
Rare Node
+0.05*100% Damage while Healthy +10 Strength
Vigor
Bonus: Another +0.05*100% Damage while Healthy if requirements met:[160 + (90 * EquipIndex)] Dexterity
Rare Node
+0.1*100% Cold Resistance 0.04*100% Maximum Life
Cold Resilience
Bonus: Another +0.1*100% Cold Resistance if requirements met:[170 + (90 * EquipIndex)] Intelligence
Bonus: Another +0.1*100% Cold Resistance if requirements met:[160 + (90 * EquipIndex)] Willpower
Rare Node
+0.1*100% Damage with One-Handed Weapons +[0.025 * 100|1%|] Attack Speed
Wild Force
Bonus: Another +0.1*100% Damage with One-Handed Weapons if requirements met:[180 + (90 * EquipIndex)] Dexterity
Rare Node
+0.15*100% Critical Strike Damage +0.1*100% Physical Damage
Havoc
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[180 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[180 + (90 * EquipIndex)] Intelligence
Rare Node
+[100] Armor 0.04*100% Potion Cooldown Cooldown
Slayer
Bonus: Another +[100] Armor if requirements met:[170 + (90 * EquipIndex)] Strength
Bonus: Another +[100] Armor if requirements met:[160 + (90 * EquipIndex)] Dexterity [160 + (90 * EquipIndex)] Willpower
Bonus: Another +[100] Armor if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Willpower
Bonus: Another +[100] Armor if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Intelligence
Rare Node
+0.15*100% Critical Strike Damage with One-Handed Weapons +10 Strength
Heavy Blows
Bonus: Another +0.15*100% Critical Strike Damage with One-Handed Weapons if requirements met:[180 + (90 * EquipIndex)] Dexterity
Rare Node
+0.1*100% Fire Resistance 0.04*100% Maximum Life
Fire Resilience
Bonus: Another +0.1*100% Fire Resistance if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Fire Resistance if requirements met:[170 + (90 * EquipIndex)] Intelligence
Rare Node
+[8] Maximum Fury +2 Fury On Kill
Hungering Fury
Bonus: Another +[8] Maximum Fury if requirements met:[170 + (90 * EquipIndex)] Willpower
Rare Node
DamageBonus_RareMajor +0.065*100% Damage while Fortified
Guarded Advance
Bonus: Another DamageBonus_RareMajor if requirements met:[180 + (90 * EquipIndex)] Intelligence
Bonus: Another DamageBonus_RareMajor if requirements met:[180 + (90 * EquipIndex)] Willpower
Rare Node
+[8] Maximum Fury 0.04*100% Maximum Life
Core Reserve
Bonus: Another +[8] Maximum Fury if requirements met:[180 + (90 * EquipIndex)] Willpower
Rare Node
+0.03*100% Resistance to All Elements +10 Strength
Conditioned
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (90 * EquipIndex)] Dexterity
Rare Node
DamageBonusToElite_RareMajor MoveSpeedEliteKill_RareMinor MoveSpeedEliteKillDuration
Hunter Killer
Bonus: Another DamageBonusToElite_RareMajor if requirements met:[170 + (90 * EquipIndex)] Dexterity
Bonus: Another DamageBonusToElite_RareMajor if requirements met:[215 + (130 * EquipIndex)] Dexterity
Rare Node
+0.1*100% Physical Damage +[0.025 * 100|1%|] Attack Speed
Brute
Bonus: Another +0.1*100% Physical Damage if requirements met:[230 + (130 * EquipIndex)] Strength
Rare Node
+0.03*100% Resistance to All Elements +[100] Armor
Denial
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[160 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[160 + (90 * EquipIndex)] Strength
Rare Node
+0.1*100% Lightning Resistance +[100] Armor
Lightning Conditioned
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[160 + (90 * EquipIndex)] Dexterity
Magic Node
+0.01*100% Physical Damage
Magic Node
+[25] Armor
Magic Node
+7 Dexterity
Magic Node
+7 Willpower
Magic Node
0.01*100% Maximum Life
Magic Node
DamageBonusDot_Magic
Magic Node
DamageReductionFromDotted_Magic
Magic Node
+0.025*100% Poison Resistance
Magic Node
+0.01*100% Damage while Shapeshifted
Magic Node
0.02*100% Control Impaired Duration Reduction
Magic Node
0.0163*100% TYPE4294967295 Damage Taken Over Time Reduction
Magic Node
0.01*100% Potion Cooldown Cooldown
Magic Node
0.01*100% Damage Reduction from 0.01 Enemies
Magic Node
BerserkDuration_Magic
Magic Node
+0.025*100% Fire Resistance
Magic Node
DamageBonusToElite_Magic
Magic Node
+0.025*100% Cold Resistance
Magic Node
0.0113*100% Damage Reduction from Distant Enemies
Magic Node
HPRegen_Magic
Magic Node
DamageBonusToVulnerable_Magic
Magic Node
[0.01 * 100|1%|] Damage Reduction from Enemies Affected by 0.01 Skills
Magic Node
+0.01*100% Damage with Two-Handed Slashing Weapons
Magic Node
+0.01*100% Fortify Generation
Magic Node
+0.0163*100% Damage while Fortified
Magic Node
DamageBonusWhileFortified_Magic
Magic Node
DamageBonusWhileHealthy_Magic
Magic Node
+0.045*100}% Overpower Damage
Magic Node
+0.01*100% Damage with Two-Handed Bludgeoning Weapons
Magic Node
+0.0125*100% Damage while Healthy
Magic Node
+0.01*100% Damage with One-Handed Weapons
Magic Node
+[0.0025 * 100|1%|] Attack Speed
Magic Node
+0.015*100% Critical Strike Damage
Magic Node
+0.015*100% Critical Strike Damage with One-Handed Weapons
Magic Node
+1 Fury On Kill
Magic Node
+[0.8] Maximum Fury
Magic Node
+0.0075*100% Resistance to All Elements
Magic Node
MoveSpeedEliteKill_Magic MoveSpeedEliteKillDuration
Magic Node
+0.025*100% Lightning Resistance
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Strength
Normal Node
+5 Intelligence
Normal Node
+5 Dexterity
Normal Node
Glyph Socket
Normal Node
Paragon Starting Node
Start Paragon /16
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Strength
Normal Node
+5 Intelligence
Normal Node
+5 Dexterity
Magic Node
+0.01*100% Physical Damage
Magic Node
+[25] Armor
Magic Node
+7 Dexterity
Rare Node
+0.1*100% Physical Damage +10 Strength
Raw Power
Bonus: Another +0.1*100% Physical Damage if requirements met:[160 + (90 * EquipIndex)] Dexterity
Rare Node
+[100] Armor +10 Strength
Iron Strength
Bonus: Another +[100] Armor if requirements met:[160 + (90 * EquipIndex)] Willpower
Magic Node
+7 Willpower
Normal Node
Glyph Socket
Magic Node
0.01*100% Maximum Life
Rare Node
0.04*100% Maximum Life +[100] Armor
Tenacity
Bonus: Another 0.04*100% Maximum Life if requirements met:[160 + (90 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[200 + (130 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[200 + (130 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[160 + (90 * EquipIndex)] Willpower
Rare Node
+0.1*100% Physical Damage 0.04*100% Maximum Life
Brawn
Bonus: Another +0.1*100% Physical Damage if requirements met:[200 + (130 * EquipIndex)] Strength
Normal Node
Paragon Starting Node
Hemorrhage Paragon /23
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Magic Node
DamageBonusDot_Magic
Rare Node
DamageBonusDot_RareMajor +10 Strength
Butcher
Bonus: Another DamageBonusDot_RareMajor if requirements met:[180 + (90 * EquipIndex)] Dexterity
Magic Node
+7 Dexterity
Normal Node
+5 Intelligence
Magic Node
+7 Willpower
Normal Node
Glyph Socket
Magic Node
DamageReductionFromDotted_Magic
Rare Node
DamageReductionFromDotted_RareMajor +10 Strength
Grit
Bonus: Another DamageReductionFromDotted_RareMajor if requirements met:[180 + (90 * EquipIndex)] Willpower
Magic Node
+0.025*100% Poison Resistance
Rare Node
+0.1*100% Poison Resistance +[100] Armor
Poison Conditioned
Bonus: Another +0.1*100% Poison Resistance if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Poison Resistance if requirements met:[170 + (90 * EquipIndex)] Intelligence
Magic Node
+[25] Armor
Magic Node
+0.01*100% Damage while Shapeshifted
Rare Node
DamageBonusDot_RareMajor +0.1*100% Damage while Shapeshifted
Flayer
Bonus: Another DamageBonusDot_RareMajor if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Dexterity
Magic Node
0.02*100% Control Impaired Duration Reduction
Magic Node
0.0163*100% TYPE4294967295 Damage Taken Over Time Reduction
Legendary Node
Your Bleeding damage is increased by x15% of your Vulnerable Damage Bonus.
Current Bonus: [0 * 100|%x|]
Hemorrhage
Your Bleeding damage is increased by x15% of your Vulnerable Damage Bonus.
Current Bonus: [0 * 100|%x|]
Glyph Socket: 50 Strength, 10 Intelligence, 17 Willpower, 27 Dexterity
Rare Node
0.08*100% Control Impaired Duration Reduction 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction
Fleeting
Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:[160 + (90 * EquipIndex)] Willpower [160 + (90 * EquipIndex)] Dexterity
Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:[170 + (90 * EquipIndex)] Strength
Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:[160 + (90 * EquipIndex)] Dexterity
Magic Node
+0.01*100% Physical Damage
Rare Node
DamageBonusDot_RareMajor +0.1*100% Physical Damage
Lacerator
Bonus: Another DamageBonusDot_RareMajor if requirements met:[230 + (130 * EquipIndex)] Strength
Blood Rage Paragon /24
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Strength
Normal Node
+5 Intelligence
Normal Node
+5 Dexterity
Magic Node
0.01*100% Maximum Life
Magic Node
0.01*100% Potion Cooldown Cooldown
Rare Node
0.04*100% Potion Cooldown Cooldown 0.04*100% Maximum Life
Restorative
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[170 + (90 * EquipIndex)] Intelligence
Magic Node
0.01*100% Damage Reduction from 0.01 Enemies
Rare Node
0.1*100% Damage Reduction from 0.1 Enemies BerserkDuration_RareMinor
Enraged
Bonus: Another 0.1*100% Damage Reduction from 0.1 Enemies if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Willpower
Magic Node
BerserkDuration_Magic
Magic Node
DamageReductionFromDotted_Magic
Legendary Node
Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. Your damage is increased by x25% of your Damage while Berserking bonus.
Current Bonus: [0 * 100|%x|]
Blood Rage
Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. Your damage is increased by x25% of your Damage while Berserking bonus.
Current Bonus: [0 * 100|%x|]
Glyph Socket: 50 Strength, 10 Intelligence, 15 Willpower, 15 Dexterity
Magic Node
+7 Willpower
Rare Node
DamageReductionFromDotted_RareMajor +10 Strength
Grit
Bonus: Another DamageReductionFromDotted_RareMajor if requirements met:[180 + (90 * EquipIndex)] Willpower
Magic Node
+7 Dexterity
Magic Node
+0.01*100% Damage while Shapeshifted
Rare Node
+0.1*100% Damage while Shapeshifted +10 Strength
Revel
Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:[180 + (90 * EquipIndex)] Dexterity
Normal Node
Glyph Socket
Magic Node
+0.025*100% Fire Resistance
Magic Node
+[25] Armor
Rare Node
+0.1*100% Fire Resistance +[100] Armor
Fire Conditioned
Bonus: Another +0.1*100% Fire Resistance if requirements met:[160 + (90 * EquipIndex)] Dexterity
Magic Node
DamageBonusToElite_Magic
Rare Node
+0.1*100% Damage while Shapeshifted DamageBonusToElite_RareMinor
Craving
Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:[170 + (90 * EquipIndex)] Dexterity
Carnage Paragon /23
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Magic Node
+0.025*100% Cold Resistance
Magic Node
+[25] Armor
Rare Node
+0.1*100% Cold Resistance +[100] Armor
Cold Conditioned
Bonus: Another +0.1*100% Cold Resistance if requirements met:[160 + (90 * EquipIndex)] Willpower
Normal Node
+5 Intelligence
Rare Node
0.01*100% Damage Reduction from 0.01 Enemies DamageBonusToElite_RareMinor
Berserker
Bonus: Another 0.01*100% Damage Reduction from 0.01 Enemies if requirements met:[180 + (90 * EquipIndex)] Willpower
Magic Node
DamageBonusToElite_Magic
Magic Node
0.01*100% Damage Reduction from 0.01 Enemies
Rare Node
0.1*100% Damage Reduction from 0.1 Enemies +10 Strength
Fierce
Bonus: Another 0.1*100% Damage Reduction from 0.1 Enemies if requirements met:[180 + (90 * EquipIndex)] Dexterity
Magic Node
+7 Dexterity
Legendary Node
While Berserking, Critical Strikes increase your Attack Speed by +2%, up to +16%, for [6] seconds.
Carnage
While Berserking, Critical Strikes increase your Attack Speed by +2%, up to +16%, for [6] seconds.
Glyph Socket: 35 Strength, 27 Willpower, 22 Dexterity
Normal Node
Glyph Socket
Magic Node
+7 Willpower
Magic Node
0.0113*100% Damage Reduction from Distant Enemies
Magic Node
0.01*100% Potion Cooldown Cooldown
Rare Node
0.045*100% Damage Reduction from Distant Enemies +10 Strength
Brash
Bonus: Another 0.045*100% Damage Reduction from Distant Enemies if requirements met:[160 + (90 * EquipIndex)] Willpower
Magic Node
HPRegen_Magic
Rare Node
0.04*100% Potion Cooldown Cooldown HPRegen_RareMinor
Recuperate
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Strength
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Intelligence
Magic Node
BerserkDuration_Magic
Rare Node
0.1*100% Damage Reduction from 0.1 Enemies BerserkDuration_RareMinor
Enraged
Bonus: Another 0.1*100% Damage Reduction from 0.1 Enemies if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Willpower
Decimator Paragon /22
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Strength
Normal Node
+5 Intelligence
Normal Node
+5 Dexterity
Magic Node
+7 Dexterity
Magic Node
DamageBonusToVulnerable_Magic
Magic Node
[0.01 * 100|1%|] Damage Reduction from Enemies Affected by 0.01 Skills
Magic Node
+7 Willpower
Rare Node
DamageBonusToVulnerable_RareMajor +10 Strength
Demolish
Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:[180 + (90 * EquipIndex)] Dexterity
Normal Node
Glyph Socket
Rare Node
[0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills +10 Strength
Arrogance
Bonus: Another [0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills if requirements met:[170 + (90 * EquipIndex)] Willpower
Magic Node
+0.01*100% Physical Damage
Magic Node
0.01*100% Maximum Life
Magic Node
+[25] Armor
Rare Node
+0.1*100% Physical Damage 0.04*100% Maximum Life
Brawn
Bonus: Another +0.1*100% Physical Damage if requirements met:[200 + (130 * EquipIndex)] Strength
Rare Node
DamageBonusToVulnerable_RareMajor +[100] Armor
Pillage
Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:[220 + (130 * EquipIndex)] Dexterity [170 + (90 * EquipIndex)] Strength
Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Willpower
Legendary Node
Each time you make an enemy Vulnerable, your damage is increased by x10% for 5 seconds. Overpowering a Vulnerable enemy grants an additional x10% bonus for 5 seconds.
Decimator
Each time you make an enemy Vulnerable, your damage is increased by x10% for 5 seconds. Overpowering a Vulnerable enemy grants an additional x10% bonus for 5 seconds.
Glyph Socket: 50 Strength, 5 Intelligence, 25 Willpower, 10 Dexterity
Magic Node
+0.01*100% Damage with Two-Handed Slashing Weapons
Rare Node
+0.1*100% Damage with Two-Handed Slashing Weapons DamageBonusToVulnerable_RareMinor
Destroyer
Bonus: Another +0.1*100% Damage with Two-Handed Slashing Weapons if requirements met:[215 + (130 * EquipIndex)] Strength
Rare Node
0.04*100% Potion Cooldown Cooldown 0.04*100% Maximum Life
Restorative
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[170 + (90 * EquipIndex)] Intelligence
Magic Node
0.01*100% Potion Cooldown Cooldown
Bone Breaker Paragon /24
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Normal Node
+5 Intelligence
Legendary Node
Every 12 seconds, your next Skill is guaranteed to Overpower.
Bone Breaker
Every 12 seconds, your next Skill is guaranteed to Overpower.
Glyph Socket: 50 Strength, 5 Intelligence, 10 Willpower, 25 Dexterity
Magic Node
+0.01*100% Fortify Generation
Magic Node
+0.0163*100% Damage while Fortified
Rare Node
+0.04*100% Fortify Generation +0.065*100% Damage while Fortified
Bulwark
Bonus: Another +0.04*100% Fortify Generation if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Willpower
Bonus: Another +0.04*100% Fortify Generation if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another +0.04*100% Fortify Generation if requirements met:[215 + (130 * EquipIndex)] Willpower
Rare Node
0.04*100% Maximum Life +[100] Armor
Tenacity
Bonus: Another 0.04*100% Maximum Life if requirements met:[160 + (90 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[200 + (130 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[200 + (130 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[160 + (90 * EquipIndex)] Willpower
Magic Node
0.01*100% Maximum Life
Magic Node
+[25] Armor
Magic Node
DamageBonusWhileFortified_Magic
Magic Node
DamageBonusWhileHealthy_Magic
Rare Node
DamageBonusWhileFortified_RareMajor DamageBonusWhileHealthy_RareMinor
Inner Strength
Bonus: Another DamageBonusWhileFortified_RareMajor if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Dexterity
Bonus: Another DamageBonusWhileFortified_RareMajor if requirements met:[170 + (90 * EquipIndex)] Willpower
Magic Node
+0.045*100}% Overpower Damage
Magic Node
+0.01*100% Damage with Two-Handed Bludgeoning Weapons
Rare Node
+0.1*100% Damage with Two-Handed Bludgeoning Weapons +0.45*100}% Overpower Damage
Bludgeoner
Bonus: Another +0.1*100% Damage with Two-Handed Bludgeoning Weapons if requirements met:[230 + (130 * EquipIndex)] Strength
Magic Node
+7 Willpower
Rare Node
+0.45*100}% Overpower Damage +10 Strength
Brutality
Bonus: Another +0.45*100}% Overpower Damage if requirements met:[170 + (90 * EquipIndex)] Willpower
Normal Node
Glyph Socket
Magic Node
+0.0125*100% Damage while Healthy
Magic Node
+7 Dexterity
Rare Node
+0.05*100% Damage while Healthy +10 Strength
Vigor
Bonus: Another +0.05*100% Damage while Healthy if requirements met:[160 + (90 * EquipIndex)] Dexterity
Flawless Technique Paragon /25
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Magic Node
0.01*100% Maximum Life
Magic Node
+0.025*100% Cold Resistance
Normal Node
+5 Intelligence
Magic Node
+0.01*100% Damage with One-Handed Weapons
Magic Node
+[0.0025 * 100|1%|] Attack Speed
Rare Node
+0.1*100% Cold Resistance 0.04*100% Maximum Life
Cold Resilience
Bonus: Another +0.1*100% Cold Resistance if requirements met:[170 + (90 * EquipIndex)] Intelligence
Bonus: Another +0.1*100% Cold Resistance if requirements met:[160 + (90 * EquipIndex)] Willpower
Rare Node
+0.1*100% Damage with One-Handed Weapons +[0.025 * 100|1%|] Attack Speed
Wild Force
Bonus: Another +0.1*100% Damage with One-Handed Weapons if requirements met:[180 + (90 * EquipIndex)] Dexterity
Magic Node
+0.01*100% Physical Damage
Magic Node
+0.015*100% Critical Strike Damage
Rare Node
+0.15*100% Critical Strike Damage +0.1*100% Physical Damage
Havoc
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[180 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[180 + (90 * EquipIndex)] Intelligence
Legendary Node
Damaging enemies with One-Handed Weapons increases your Critical Strike chance by x1% for 4 seconds, up to x8%. This can only happen once per Skill cast, or twice per second while channeling Whirlwind.
Flawless Technique
Damaging enemies with One-Handed Weapons increases your Critical Strike chance by x1% for 4 seconds, up to x8%. This can only happen once per Skill cast, or twice per second while channeling Whirlwind.
Glyph Socket: 45 Strength, 10 Intelligence, 32 Willpower, 17 Dexterity
Rare Node
+[100] Armor 0.04*100% Potion Cooldown Cooldown
Slayer
Bonus: Another +[100] Armor if requirements met:[170 + (90 * EquipIndex)] Strength
Bonus: Another +[100] Armor if requirements met:[160 + (90 * EquipIndex)] Dexterity [160 + (90 * EquipIndex)] Willpower
Bonus: Another +[100] Armor if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Willpower
Bonus: Another +[100] Armor if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Intelligence
Magic Node
+[25] Armor
Magic Node
0.01*100% Potion Cooldown Cooldown
Magic Node
+0.015*100% Critical Strike Damage with One-Handed Weapons
Magic Node
+7 Dexterity
Magic Node
+7 Willpower
Magic Node
0.0113*100% Damage Reduction from Distant Enemies
Rare Node
+0.15*100% Critical Strike Damage with One-Handed Weapons +10 Strength
Heavy Blows
Bonus: Another +0.15*100% Critical Strike Damage with One-Handed Weapons if requirements met:[180 + (90 * EquipIndex)] Dexterity
Normal Node
Glyph Socket
Rare Node
0.045*100% Damage Reduction from Distant Enemies +10 Strength
Brash
Bonus: Another 0.045*100% Damage Reduction from Distant Enemies if requirements met:[160 + (90 * EquipIndex)] Willpower
Warbringer Paragon /23
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Strength
Normal Node
+5 Intelligence
Normal Node
+5 Dexterity
Magic Node
+0.025*100% Fire Resistance
Magic Node
0.01*100% Maximum Life
Magic Node
+1 Fury On Kill
Magic Node
+[0.8] Maximum Fury
Rare Node
+0.1*100% Fire Resistance 0.04*100% Maximum Life
Fire Resilience
Bonus: Another +0.1*100% Fire Resistance if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Fire Resistance if requirements met:[170 + (90 * EquipIndex)] Intelligence
Rare Node
+[8] Maximum Fury +2 Fury On Kill
Hungering Fury
Bonus: Another +[8] Maximum Fury if requirements met:[170 + (90 * EquipIndex)] Willpower
Rare Node
DamageBonus_RareMajor +0.065*100% Damage while Fortified
Guarded Advance
Bonus: Another DamageBonus_RareMajor if requirements met:[180 + (90 * EquipIndex)] Intelligence
Bonus: Another DamageBonus_RareMajor if requirements met:[180 + (90 * EquipIndex)] Willpower
Magic Node
+0.0163*100% Damage while Fortified
Magic Node
DamageBonusWhileFortified_Magic
Legendary Node
For every [75] Fury you spend, gain 15% of your Maximum Life ([0.15 * PlayerHealthMax()]) as Fortify.
Warbringer
For every [75] Fury you spend, gain 15% of your Maximum Life ([0.15 * PlayerHealthMax()]) as Fortify.
Glyph Socket: 50 Strength, 5 Intelligence, 10 Willpower, 25 Dexterity
Magic Node
+0.01*100% Physical Damage
Rare Node
+[8] Maximum Fury 0.04*100% Maximum Life
Core Reserve
Bonus: Another +[8] Maximum Fury if requirements met:[180 + (90 * EquipIndex)] Willpower
Magic Node
+7 Dexterity
Rare Node
+0.1*100% Physical Damage +10 Strength
Raw Power
Bonus: Another +0.1*100% Physical Damage if requirements met:[160 + (90 * EquipIndex)] Dexterity
Normal Node
Glyph Socket
Magic Node
+0.0075*100% Resistance to All Elements
Magic Node
+7 Willpower
Rare Node
+0.03*100% Resistance to All Elements +10 Strength
Conditioned
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (90 * EquipIndex)] Dexterity
Weapons Master Paragon /22
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Dexterity
Normal Node
+5 Willpower
Normal Node
+5 Strength
Normal Node
+5 Intelligence
Magic Node
+0.01*100% Physical Damage
Magic Node
+7 Dexterity
Rare Node
+0.1*100% Physical Damage +10 Strength
Raw Power
Bonus: Another +0.1*100% Physical Damage if requirements met:[160 + (90 * EquipIndex)] Dexterity
Normal Node
Glyph Socket
Magic Node
+[25] Armor
Magic Node
+7 Willpower
Magic Node
DamageBonusToElite_Magic
Rare Node
+[100] Armor +10 Strength
Iron Strength
Bonus: Another +[100] Armor if requirements met:[160 + (90 * EquipIndex)] Willpower
Rare Node
DamageBonusToElite_RareMajor MoveSpeedEliteKill_RareMinor MoveSpeedEliteKillDuration
Hunter Killer
Bonus: Another DamageBonusToElite_RareMajor if requirements met:[170 + (90 * EquipIndex)] Dexterity
Bonus: Another DamageBonusToElite_RareMajor if requirements met:[215 + (130 * EquipIndex)] Dexterity
Magic Node
MoveSpeedEliteKill_Magic MoveSpeedEliteKillDuration
Magic Node
+0.0075*100% Resistance to All Elements
Rare Node
+0.1*100% Physical Damage +[0.025 * 100|1%|] Attack Speed
Brute
Bonus: Another +0.1*100% Physical Damage if requirements met:[230 + (130 * EquipIndex)] Strength
Rare Node
+0.03*100% Resistance to All Elements +[100] Armor
Denial
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[160 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[160 + (90 * EquipIndex)] Strength
Magic Node
+[0.0025 * 100|1%|] Attack Speed
Rare Node
+0.1*100% Lightning Resistance +[100] Armor
Lightning Conditioned
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[160 + (90 * EquipIndex)] Dexterity
Magic Node
+0.025*100% Lightning Resistance
Legendary Node
Swapping weapons grants you 4% of your Maximum Fury.
Weapons Master
Swapping weapons grants you 4% of your Maximum Fury.
Glyph Socket: 40 Strength, 32 Willpower, 12 Dexterity