Unique /13
Unique ItemType/Sword
725 Item Power

856 Damage Per Second
  • [622 – 933] Damage per Hit
  • 1.10 Attacks per Second (Fast)
  • +17.5% Critical Strike Damage

  • +[10.5 – 17.5]% Damage with Dual-Wielded Weapons
  • Damage_to_Near
  • +[[12 – 20]] Maximum Fury
  • Lucky Hit: Up to a 5% Chance to Restore +[7 – 14]% Primary Resource
  • Skills using this weapon deal x[0.2 – 0.4]% increased damage per point of Fury you have, but you lose 2 Fury every second.
  • "Without him the wine is less sweet, the hearth less warm, and our blades less keen. Our blood brother is gone, but Bul-Kathos willing, we will meet again one day."
    - Sorrowsong for Ramaladni
    Requires Level 50
    Barbarian
    Unique ItemType/Sword
    725 Item Power

    856 Damage Per Second
    • [622 – 933] Damage per Hit
    • 1.10 Attacks per Second (Fast)
  • +17.5% Critical Strike Damage

  • +[4.4 – 10]% Attack Speed
  • +[12.5 – 19.5]% Core Skill Damage
  • +[31.5 – 52.5]% Non-Physical Damage
  • +[5 – 12]% Damage to [0.05 – 0.12] Enemies
  • Lucky Hit: Your Core Skills have up to a 20% chance to Freeze enemies for 3 seconds and deal [618.75 – 1237.5] Cold damage to them.
  • The ancient runeblade of the angel Izual, Azurewrath was miraculously spared the corruption that consumed its master.
    Requires Level 60
    Barbarian
    Unique Two-Handed Axe
    725 Item Power

    1,711 Damage Per Second
    • [1,521 – 2,281] Damage per Hit
    • 0.90 Attacks per Second (Slow)
  • INHERENT_Damage_to_HighLife

  • Damage_to_Near
  • Damage_to_Vulnerable
  • [7 – 14]% Damage Reduction from [0.07 – 0.14] Enemies
  • +[2 – 3] Ranks of All [2 – 3] Skills
  • Steel Grasp launches 2 additional chains. Enemies hit by Steel Grasp take x[30 – 50]% increased damage from you for 3 seconds.
  • "Weapons wielded by the fiercest warriors often catch the eye of the Ancient spirits. If the wielder is worthy, the spirits may bless the steel with their strength."
    - Gerti, Oxen Tribe Forgemaster
    Requires Level 60
    Barbarian
    Unique Two-Handed Mace
    725 Item Power

    1,711 Damage Per Second
    • [1,521 – 2,281] Damage per Hit
    • 0.90 Attacks per Second (Slow)
  • +52.5}% Overpower Damage

  • +[10.5 – 17.5]% Damage with Two-Handed Bludgeoning Weapons
  • +[1.5 – 2] Ranks of All [1.5 – 2] Skills
  • +[21 – 35]% Damage while Shapeshifted
  • DamageReduction_Burning_Lesser
  • Upheaval ignites the ground Burning enemies for an additional [701.25 – 907.5] damage over 4 seconds.
  • The demon prince Ikonoth slew hundreds of the Heavenly Host with this infernal hammer before falling to none other than the Archangel Imperius himself.
    Requires Level 60
    Barbarian
    Unique Two-Handed Mace
    725 Item Power

    1,711 Damage Per Second
    • [1,521 – 2,281] Damage per Hit
    • 0.90 Attacks per Second (Slow)
  • +52.5}% Overpower Damage

  • +[10.5 – 17.5]% Physical Damage
  • +[[42 – 63]}|1%|] Overpower Damage
  • Damage_to_LowLife
  • +[1.5 – 2] Ranks of All [1.5 – 2] Skills
  • Death Blow creates a shockwave, dealing [24 – 38]% of its Base damage to enemies. Enemies who die to this effect also reset Death Blow’s Cooldown.
  • The malformed snake creatures that live in the swamps are not content with simply killing their prey. They seem to take a malicious pleasure from inflicting as much suffering as possible before death.
    Requires Level 60
    Barbarian
    Unique Two-Handed Sword
    725 Item Power

    1,711 Damage Per Second
    • [1,369 – 2,053] Damage per Hit
    • 1.00 Attacks per Second
  • +17.5% Critical Strike Damage

  • +[10.5 – 17.5]% Damage with Two-Handed Slashing Weapons
  • +[7 – 14]% TYPE4294967295 Damage Over Time
  • +[14 – 21]% Critical Strike Damage
  • [7 – 14]% Rupture Cooldown Reduction
  • While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts [181.5 – 313.5] Bleeding damage over 6 seconds. Enemies standing in the pool take x20% increased Bleeding damage.
  • "We've been fighting these flesh-eaters for so long, been soaked in so much blood, that after a while it's difficult to tell what side you're truly on."
    - Daelyr, Crane Tribe warrior
    Requires Level 50
    Barbarian
    Unique ItemType/Amulet
    725 Item Power

  • +X% Resistance to All Elements

  • [4.2 – 7]% Cooldown Reduction
  • [7 – 14]% Damage Reduction from Distant Enemies
  • +[[3 – 9]] Maximum Fury
  • +[4 – 6] Ranks of All [4 – 6] Skills
  • Increase Frenzy's maximum stacks by 2.  While you have maximum Frenzy, your other Skills gain +[35 – 45]% increased Attack Speed.
  • "The change that overtook my brother in battle was terrifying. His eyes turned hard like diamonds, and the way he moved... it was like he was dancing to music only he could hear."
    - Captain Dervin
    Requires Level 60
    Barbarian
    Unique ItemType/Boots
    725 Item Power

    362 Armor
  • Attacks Reduce Evade's Cooldown by 2 |4Second:Seconds;

  • +[70 – 84] Dexterity
  • +[21 – 35]% Damage while 4294967295
  • +[10.5 – 17.5]% Movement Speed
  • +[2 – 3] Ranks of All [2 – 3] Skills
  • After gaining the final damage bonus from the Walking Arsenal Key Passive, you automatically cast Ground Stomp and gain [32 – 50] Fury. This cannot happen more than once every 15 seconds.
  • "While many Barbarians remained in the Dreadlands, small groups from the Oxen, Crane and Bear tribes instead chose to search the land for a new home."
    - A History of the Children of Bul-Kathos
    Requires Level 50
    Barbarian
    Unique Chest Armor
    725 Item Power

    1268 Armor
  • +[10.5 – 17.5]% Physical Damage
  • +[3 – 8]% Critical Strike Chance with Physical Damage Against Elites
  • DamageReduction_Bleeding_Greater_UNIQUE
  • +[[0.14 – 0.28]] Thorns
  • Lucky Hit: Up to a [20 – 40]% chance to reduce the Cooldowns of your Non-Ultimate Skills by 1.5 seconds when you inflict Bleeding on Elites.
  • Harrogath, the final bastion of resistance against Baal's assault on Mt. Arreat was destroyed along with the Worldstone. The survivors never forgave the betrayal that led to the loss of their home.
    Requires Level 50
    Barbarian
    Unique ItemType/Gloves
    725 Item Power

    362 Armor
  • +[3 – 8]% Critical Strike Chance Against Distant Enemies
  • +[5.4 – 11]% Lucky Hit Chance with TYPE4294967295 Damage
  • +[10.5 – 17.5]% Damage
  • +[3 – 4] Ranks of All [3 – 4] Skills
  • Whirlwind explodes every 2 seconds and after it ends, dealing [25 – 35]% of the Base damage dealt to surrounding enemies as Fire damage.
  • "The brutish construction of these gloves belies the strength they bestow. Gohr was clearly no craftsman, but it would be foolish to ignore the triumph of his work."
    - Barrett's Book of Implements
    Requires Level 60
    Barbarian
    Unique ItemType/Helm
    725 Item Power

    906 Armor
  • [7 – 14]% Damage Reduction from [0.07 – 0.14] Enemies
  • +[[5 – 13]] Maximum Fury
  • +[4.4 – 10]% Attack Speed
  • PassiveRankBonus_Barb_01_AggressiveResistance_UNIQUE
  • When you gain Berserking while already Berserk, you have a [40 – 60]% chance to become more enraged granting xAffix."Static_Value_0"% increased damage, [Affix."Static_Value_1"] Fury per second, and Affix."Static_Value_2"% Cooldown Reduction.
  • As he fought with side by side with Raekor to liberate the labor camp, Joritz claimed this dented helm from a fallen foe. As his legend grew, its unique shape became synonymous with his great deeds.
    Requires Level 60
    Barbarian
    Unique ItemType/Ring
    725 Item Power

  • +X% Resistance to All Elements
  • +Y% Fire Resistance

  • +[[5 – 13]] Maximum Fury
  • [10.5 – 17.5]% Resource Generation
  • +[4.4 – 10]% Attack Speed
  • +[28 – 42] Strength
  • After spending 100 Fury within 3 seconds, your next cast of Hammer of the Ancients, Upheaval, or Death Blow within 5 seconds is a guaranteed Critical Strike and deals x[10 – 30]% bonus Critical Strike Damage.
  • "Anger brings strength but clouds the mind. You must learn to focus your fury, direct it with purpose. Keep our sacred duty at the forefront of your mind, always."
    - Talic, to Madawc
    Requires Level 50
    Barbarian
    Unique ItemType/Ring
    725 Item Power

  • +Y% Shadow Resistance
  • +X% Resistance to All Elements

  • +[3 – 8]% Critical Strike Chance
  • Damage_to_Vulnerable
  • +[1.4 – 2] Ranks of All Skills
  • +[14 – 21]% Damage while Shapeshifted
  • Rend's duration is increased by [2 – 4] seconds.

    Damaging enemies with your Brawling Skills applies 2 stacks of Rend's Bleed. This can only affect each enemy once every 4 seconds.
  • "The hunger, it starts so small, like a tickle in the back of your mind. You believe the lie that you still have control until you're so far gone you can't even recognize yourself."
    - Varyana
    Requires Level 60
    Barbarian
    Legendary /45
    of Burning Rage
    Barbarian, Offensive
  • While Berserking, you deal [247.5 – 313.5] Fire damage every second to surrounding enemies.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • After generating 100 Fury your next Core Skill creates a Dust Devil that deals [198 – 313.5] damage to enemies behind the target.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Each point of Fury you generate while at Maximum Fury grants your next Core Skill within 5 seconds x[1 – 2]% increased damage, up to [[1 – 2] * 15|%x|].
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Hammering
    Barbarian, Offensive
  • (PH) Consecutive Hammer of the Ancients increase the next cast's damage by {[12 – 15]}% up to {{[12 – 15]}*2}% and its radius by {75}% up to {{75}*2}%.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Whenever you deal direct damage while Berserking, inflict [20 – 30]% of the Base damage dealt as additional Bleeding damage over 5 seconds.
  • Unlocked by completing Mournfield in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Ground Stomp creates an Earthquake damaging enemies for [495 – 684.75] Physical damage over [PowerTag.Barbarian_Earthquake."Script Formula 1"] seconds. While standing in Earthquakes, you deal x[15 – 25]% increased damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Skullbreaker's
    Barbarian, Offensive
  • Stunning a Bleeding enemy deals [22 – 40]% of their total Bleeding amount to them as Physical damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Weapon Master's
    Barbarian, Utility
  • Your Weapon Mastery Skills have an additional Charge.

    Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a [37 – 55]% chance to Stun them for 2 seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Defensive, Codex of Power
  • Gain [[10 – 20] / 5 |1%|] Damage Reduction for each Nearby Bleeding enemy up to [10 – 20]% maximum.
  • Unlocked by completing Forgotten Ruins in Kehjistan
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Battle-Mad
    Barbarian
  • Gain Berserking for [2 – 3.5] seconds after swapping weapons 10 times.
  • Barbarian, Resource, Codex of Power
  • You generate [6 – 10] Fury per second while any Shout Skill is active.
  • Unlocked by completing Sirocco Caverns in Kehjistan
    Allowed Item Types: Ring
    Barbarian, Defensive, Codex of Power
  • Iron Skin grants Unstoppable, and [25 – 35]% Damage Reduction.
  • Unlocked by completing Carrion Fields in Dry Steppes
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    of Giant Strides
    Barbarian, Resource
  • Reduces the Cooldown of Leap by [3 – 5] seconds per enemy hit, up to a maximum of 9 seconds.
  • Allowed Item Types: Ring
    Barbarian, Utility, Codex of Power
  • Lucky Hit: Damaging an enemy with a Core Skill has up to a [22 – 40]% chance to extend the duration of Berserking by 2 seconds. Double this duration if it was a Critical Strike.
  • Unlocked by completing Hakan's Refuge in Kehjistan
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Resource, Codex of Power
  • Killing an enemy or hitting a Boss with a Core Skill refunds [20 – 30]% of its base Fury cost. Can only happen once per Skill cast.
  • Unlocked by completing Hallowed Ossuary in Fractured Peaks
    Allowed Item Types: Ring
    Barbarian, Offensive, Codex of Power
  • Lucky Hit: While Call of the Ancients is on your Action Bar, damaging enemies with Leap, Upheaval, or Whirlwind have up to a [50 – 60]% chance to summon an Ancient to perform the same Skill.
  • Unlocked by completing Ancient Reservoir in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Defensive, Codex of Power
  • Each point of Fury generated while at Maximum Fury grants [Max(1, )] Fortify.
  • Unlocked by completing Heathen's Keep in Hawezar
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Enemies damaged by Kick or Charge will explode if they are killed within the next 2 seconds, dealing [1237.5 – 1485] damage to surrounding enemies.
  • Unlocked by completing Haunted Refuge in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Dust Devil's
    Barbarian, Offensive
  • Whirlwind leaves behind Dust Devils that deal [181.5 – 264] damage to surrounding enemies.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • After spending 100 Fury, your next Weapon Mastery Skill within 5 seconds deals x[40 – 60]% increased damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Resource, Codex of Power
  • Gain x[20 – 36]% increased Fury Generation while all damage bonuses from the Walking Arsenal Key Passive are active.
  • Unlocked by completing Calibel's Mine in Scosglen
    Allowed Item Types: Ring
    Barbarian, Resource, Codex of Power
  • You gain [3 – 6] Fury per second while Berserking.
  • Allowed Item Types: Ring
    Barbarian, Offensive, Codex of Power
  • Gain [536.25 – 701.25] Thorns while Berserking.
  • Unlocked by completing Penitent Cairns in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Whirlwind's Critical Strike Chance is increased by +[3 – 8]% for each second it is channeled, up to [[3 – 8] * 3|%+|].
  • Unlocked by completing Garan Hold in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Defensive, Codex of Power
  • Leap creates an Earthquake that deals [495 – 684.75] Physical damage over [PowerTag.Barbarian_Earthquake."Script Formula 1"] seconds. While standing in Earthquakes, you gain [15 – 25]% increased Damage Reduction.
  • Unlocked by completing Light's Refuge in Hawezar
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Windlasher
    Barbarian, Offensive
  • Casting Double Swing twice within 1.5 seconds creates a Dust Devil that deals [181.5 – 264] damage to enemies behind the target.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Each time a Core Skill deals direct damage to an enemy, your next Charge or Leap within 5 seconds deals x[6 – 8]% increased damage, up to [[6 – 8] * 5|%x|].
  • Unlocked by completing Heretics Asylum in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Hammer of the Ancients quakes outward and its damage is increased by x[5 – 15]%.
  • Unlocked by completing Sunken Ruins in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Grasping Whirlwind
    Barbarian, Utility
  • Whirlwind periodically Pulls enemies to you.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Steadfast Berserker's
    Barbarian, Defensive
  • Lucky Hit: Up to a Affix_Value_2% chance to gain Fortify whenever you deal direct damage while Berserking.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Resource, Codex of Power
  • Whenever you cast a Shout Skill, its Cooldown is reduced by [1 – 1.9] seconds per Nearby enemy, up to a maximum of 6 seconds.
  • Allowed Item Types: Ring
    Barbarian, Mobility, Codex of Power
  • Damaging an enemy with Kick or Ground Stomp resets Leap's Cooldown.
  • Unlocked by completing Charnel House in Dry Steppes
    Allowed Item Types: Boots, Amulet [+50%]
    Barbarian, Utility, Codex of Power
  • Lucky Hit: Direct damage against Bleeding enemies has up to a [20 – 30]% chance to Stun them for 2 seconds.
  • Unlocked by completing Kor Dragan Barracks in Fractured Peaks
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Barbarian, Resource, Codex of Power
  • Lucky Hit: You have up to a [40 – 60]% chance to gain 20 Fury when Rend deals direct damage to at least one Bleeding enemy.
  • Unlocked by completing Maulwood in Fractured Peaks
    Allowed Item Types: Ring
    Barbarian, Offensive, Codex of Power
  • After swapping weapons 8 times, your next non-Basic Skill will Overpower and deal x[30 – 50]% increased Overpower damage.
  • Unlocked by completing Maugan's Works in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Defensive, Codex of Power
  • After swapping weapons 6 times, gain Fortify.
  • Unlocked by completing Defiled Catacomb in Fractured Peaks
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Barbarian, Utility, Codex of Power
  • Gain x[12 – 20]% increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Bear Clan Berserker's
    Barbarian, Resource
  • Killing an enemy while Berserking has a 40% chance to grant [16 – 32]% increased Cooldown Reduction to your Brawling Skills for 2 seconds.
  • Allowed Item Types: Ring
    Barbarian, Offensive, Codex of Power
  • Charge calls forth 4 Ancients who also Charge, dealing [20 – 30]% of normal damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Your Rupture does not remove the Bleeding damage from enemies. This can occur once every [30 – 40] seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Barbarian, Offensive, Codex of Power
  • Every 25 seconds, Upheaval is guaranteed to Overpower and deals x[10 – 20]% increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Resurgent Life
    Barbarian, Resource
  • While below [40 – 60]% Life, you receive +[50 – 60]% more Healing from all sources.
  • Allowed Item Types: Ring
    of Focused Rage
    Barbarian, Resource
  • After spending [60 – 100] Fury within 2 seconds, your next Non-Basic Skill's Critical Strike Chance is increased by +[20 – 30]%.
  • Allowed Item Types: Ring
    of Ignoring Pain
    Barbarian, Resource
  • Incoming damage has a [5 – 15]% chance of being ignored and instead Healing you for [Affix_Flat_Value_1].
  • Allowed Item Types: Ring
    of Punishing Speed
    Barbarian, Resource
  • Your Skills have a [20 – 30]% chance to Knock Down all enemies for 1.25 seconds when that Skill's Attack Speed is higher than [20 – 35]%.
  • Allowed Item Types: Ring
    Barbarian Skills /23
    Generate Fury: 15
    Lucky Hit Chance: 50%
    Bash the enemy with your weapon, dealing 33% damage. After bashing enemies [4] times, your next Bash will Stun for 1.25 seconds, this increases to [2] seconds if using a Two-Handed weapon.
    Rank Up:
    Damage 33%

    • Battle Bash: Increases Bash's stun duration to 1.5 seconds, or to 2 seconds if using a two-handed weapon.
    • Enhanced Bash: Damaging a Stunned enemy with Bash grants you 20% Maximum Life (Max(1,0.2)) as Fortify. Double this amount when using a Two-Handed weapon.
    • Battle Bash: Damaging a Stunned enemy with Bash generates an additional [5] Fury, or [10] Fury if using a Two-Handed weapon.
    • Combat Bash: After Critically Striking [4] times with Bash using a Two-Handed weapon, your next Core or Weapon Mastery Skill will Overpower.
    Generate Fury: 15
    Lucky Hit Chance: 50%
    Flay the enemy, dealing 5.5% damage and inflicting 44% Bleeding damage over 5 seconds.
    Rank Up:
    Impact Damage 5.5%
    Bleeding Damage 44%

    • Enhanced Flay: Flay has a 15% chance to make the enemy Vulnerable for [3] seconds. Double this chance when using a Two-Handed weapon.
    • Battle Flay: When Flay deals direct damage to an enemy, they take x10% increased Bleeding damage from you for the next 3 seconds.
    • Combat Flay: When Flay deals direct damage to an enemy, you gain [3]% Damage Reduction and [0.1] Thorns for [3] seconds. This stacks up to [4] times.
    Generate Fury: 4
    Lucky Hit Chance: 30%
    Unleash a rapid flurry of blows, dealing 24% damage with each pair of hits.

    If Frenzy hits an enemy, its Attack Speed is increased by +20% for 3 seconds, up to +60%.
    Rank Up:
    Damage 24%

    • Enhanced Frenzy: While Frenzy is granting +60% bonus Attack Speed, it also generates [3] additional Fury.
    • Battle Frenzy: While Berserking, your other skills gain +5}% Attack Speed for each stack of Frenzy you have.
    • Combat Frenzy: You gain 8% Damage Reduction for each stack of Frenzy you currently have.
    Generate Fury: 12
    Lucky Hit Chance: 50%
    Lunge forward and strike an enemy for 33% damage.
    Rank Up:
    Damage 33%

    • Enhanced Lunging Strike: Lunging Strike deals x30% increased damage and Heals you for 2% Maximum Life ([PlayerHealthMax() * 0.02]) when it damages a Healthy enemy.
    • Battle Lunging Strike: Lunging Strike also inflicts 20% Bleeding damage over 5 seconds.
    • Combat Lunging Strike: Critical Strikes with Lunging Strike grant you Berserking for 1.5 seconds.
    Fury Cost: 35
    Lucky Hit Chance: 50%
    Slam your hammer down with the fury of the Ancients, dealing 50% damage to a concentrated area.
    Rank Up:
    Damage 50%

    • Enhanced Hammer of the Ancients: Gain x3% more Fury for [5] seconds for each enemy damaged by Hammer of the Ancients, stacking up to [10] times.
    • Violent Hammer of the Ancients: After Overpowering with Hammer of the Ancients, you deal x30% more damage for 5 seconds.
    • Furious Hammer of the Ancients: Hammer of the Ancients deals x1% additional damage for each point of Fury you had when using it.
    Fury Cost: 35
    Lucky Hit Chance: 33%
    Cleave enemies in front of you, dealing 12% damage and inflicting 96% Bleeding damage over 5 seconds.
    Rank Up:
    Impact Damage 12%
    Bleeding Damage 96%

    • Enhanced Rend: Dealing direct damage with Rend extends the duration of Vulnerable on enemies by 2 seconds.
    • Violent Rend: Rend deals x12% increased damage to Vulnerable enemies.
    • Furious Rend: Direct damage with Rend grants 4 Fury per enemy hit, up to a maximum of 20 Fury.
    Fury Cost: 25
    Lucky Hit Chance: 30%
    Sweep your weapons from opposite directions, dealing 50% damage with each weapon. Enemies caught in the center are damaged by both.
    Rank Up:
    Damage 50%

    • Enhanced Double Swing: If Double Swing damages a Stunned or Knocked Down enemy, gain 25 Fury.
    • Violent Double Swing: Hitting an enemy with both hits of Double Swing makes them Vulnerable for [2] seconds.
    • Furious Double Swing: Casting Double Swing while Berserking grants 2 additional seconds of Berserking.
    Fury Cost: 40
    Lucky Hit Chance: 25%
    Tear into the ground with your weapon and fling debris forward, dealing 77% damage.
    Rank Up:
    Damage 77%

    • Enhanced Upheaval: Upheaval has a 20% chance to Stun all enemies it damages for 2.5 seconds.
    • Violent Upheaval: If Upheaval damages at least [2] enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.
    • Furious Upheaval: Dealing direct damage to an enemy with a Skill that is not Upheaval causes your next cast of Upheaval to deal x12% increased damage, stacking up to 6 times.
    Fury Cost: 25 per second
    Lucky Hit Chance: 20%
    Rapidly attack surrounding enemies for 0*100% damage.
    Rank Up:
    Damage 0*100%

    • Enhanced Whirlwind: Gain 1 Fury each time Whirlwind deals direct damage to an enemy, or 4 Fury against Elite enemies.
    • Violent Whirlwind: After using Whirlwind for 2 seconds, Whirlwind deals x30% increased damage until it is cancelled.
    • Furious Whirlwind: While using a Slashing weapon, Whirlwind also inflicts 40% of its Base damage as Bleeding damage over 5 seconds.
    Generate Fury: 40
    Cooldown: 0 seconds
    Lucky Hit Chance: 33%
    Smash the ground, dealing 9.5% damage and Stunning surrounding enemies for 3 seconds.
    Rank Up:
    Damage 9.5%
    Cooldown 0 seconds

    • Enhanced Ground Stomp: Increase Ground Stomp’s duration by 1 second.
    • Tactical Ground Stomp: Ground Stomp generates 40 Fury.
    • Strategic Ground Stomp: Reduce the Cooldown of your Ultimate Skill by 2 second for each enemy damaged by Ground Stomp.
    Generate Fury: 20
    Cooldown: 0 seconds
    Bellow a rallying cry, increasing your Movement Speed by +30% and Resource Generation by x40% for [{6.48|1|}] seconds, and Nearby allies for [{3.24|1|}] seconds.
    Rank Up:
    Resource Generation Bonus x40%

    • Enhanced Rallying Cry: Rallying Cry grants you Unstoppable while active.
    • Tactical Rallying Cry: Rallying Cry generates 20 Fury and grants you an additional x20% Resource Generation.
    • Strategic Rallying Cry: Rallying Cry grants you 10% Maximum Life (Max(1,6.484)) as Fortify. While Rallying Cry is active, you gain an additional 2% Maximum Life (Max(1,6.485)) as Fortify each time you take or deal direct damage.
    Cooldown: 0 seconds
    Steel yourself, gaining a Barrier that absorbs 50% of your missing Life for 5 seconds.
    Rank Up:
    Barrier Absorption 50%

    • Enhanced Iron Skin: Iron Skin's Barrier absorbs [0 * 100|%|] more of your Maximum Life.
    • Tactical Iron Skin: While Iron Skin is active, Heal for 10% of the Barrier's original amount as Life per second.
    • Strategic Iron Skin: Iron Skin also grants 20% Maximum Life (0.2) as Fortify. Double this amount if cast while below 50% Life.
    Cooldown: 0 seconds
    Taunt Nearby enemies and gain 40% Damage Reduction for 6.48 seconds.
    Rank Up:
    Damage Reduction 40%

    • Enhanced Challenging Shout: While Challenging Shout is active, gain x20% bonus Maximum Life.
    • Tactical Challenging Shout: While Challenging Shout is active, you gain 3 Fury each time you take damage.
    • Strategic Challenging Shout: While Challenging Shout is active, gain Thorns equal to 30% of your Maximum Life.
    Charges: 2
    Charge Cooldown: 0.25 seconds
    Lucky Hit Chance: 40%
    Throw a powerful kick that deals 18% damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 70% damage and are Stunned for 3 seconds.
    Rank Up:
    Charge Cooldown 0.25 seconds

    • Enhanced Kick: Damaging enemies with Kick makes them Vulnerable for 4 seconds.
    • Power Kick: If Kick damages an enemy, it consumes all of your Fury and deals an additional 20% damage per 10 Fury spent. Kick no longer Knocks Back enemies.
    • Mighty Kick: Kicked enemies deal 54% damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down for 2 seconds.
    Cooldown: 0 seconds
    Bellow a mighty war cry, increasing your damage dealt by x15% for 6.48 seconds, and Nearby allies for 3.24 seconds.
    Rank Up:
    Damage Bonus x15%

    • Enhanced War Cry: War Cry grants you Berserking for 4 seconds.
    • Power War Cry: If at least 6 enemies are Nearby when you cast War Cry, your damage bonus is increased by an additional x10%.
    • Mighty War Cry: War Cry grants you 15% Maximum Life (Max(1,0.15)) as Fortify.
    Cooldown: 0 seconds
    Lucky Hit Chance: 66%
    Leap forward and then slam down, dealing 42.25% damage and Knocking Back surrounding enemies on impact.
    Rank Up:
    Damage 42.25%
    Cooldown 0 seconds

    • Enhanced Leap: If Leap doesn't damage any enemies, its Cooldown is reduced by 4 seconds.
    • Power Leap: If Leap damages at least one enemy, gain 40 Fury.
    • Mighty Leap: Enemies damaged by Leap are Slowed by 70% for 5 seconds.
    Cooldown: 0 seconds
    Lucky Hit Chance: 33%
    Become Unstoppable and rush forward, pushing enemies with you then swinging through them for 250% damage and Knocking them Back.
    Rank Up:
    Damage 250%
    Cooldown 0 seconds

    • Enhanced Charge: Enemies who are Knocked Back into terrain by Charge take 150% damage and are Stunned for 3 seconds.
    • Power Charge: Reduce Charge's Cooldown by 3 seconds for each enemy it hits, up to 9 seconds. Charging a Boss reduces the Cooldown by 6 seconds.
    • Mighty Charge: Damaging enemies with Charge makes them Vulnerable for [4] seconds.
    Charges: 2
    Charge Cooldown: 0.25 seconds
    Lucky Hit Chance: 25%
    Throw out a trio of chains that deal 23% damage and Pull In enemies.
    Rank Up:
    Damage 23%
    Charge Cooldown 0.25 seconds

    • Enhanced Steel Grasp: Steel Grasp also makes enemies Vulnerable for 3 seconds.
    • Fighter's Steel Grasp: If Steel Grasp damages an enemy, gain Berserking for 2 seconds.
    • Warrior's Steel Grasp: Steel Grasp gains 1 additional Charge.
    Charges: 2
    Charge Cooldown: 15 seconds
    Cooldown: 0 seconds
    Lucky Hit Chance: 50%
    Attempt a killing strike, dealing 120% damage to enemies in front of you.

    If this kills an enemy, its Cooldown is reset.If this kills an enemy, a Charge is refunded.
    Rank Up:
    Damage 120%

    • Enhanced Death Blow: Death Blow deals x150% increased damage to Bosses.
    • Fighter's Death Blow: If Death Blow damages at least one enemy, gain 20 Fury.
    • Warrior's Death Blow: If Death Blow damages at least one enemy, gain Berserking for 3 seconds.
    Cooldown: 0 seconds
    Charges: 2
    Charge Cooldown: 10 seconds
    Lucky Hit Chance: 50%
    Skewer enemies in front of you, dealing 13% damage, then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them.
    Rank Up:
    Charge Cooldown: 10 seconds.
    {else} Cooldown: 0 seconds.

    • Enhanced Rupture: Ripping your weapon out of enemies during Rupture causes an explosion that deals 70% Bleeding damage over 5 seconds. This damage is increased by x10% for every 50 Strength you have.

      Current Bonus: [0 * 100|%x|]
    • Fighter's Rupture: Hitting at least 1 enemy with Rupture Heals you for 22% of your Maximum Life ([PlayerHealthMax() * 0.22]).
    • Warrior's Rupture: Hitting enemies with Rupture increases your Attack Speed by +40% for 5 seconds.
    Cooldown: 0 seconds
    Explode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds.
    • Supreme Wrath of the Berserker: While Wrath of the Berserker is active, every 50 Fury you spend increases Berserking's damage bonus by x25%, up to x100%.
    • Prime Wrath of the Berserker: While Wrath of the Berserker is active, gain +20% increased Movement Speed and increase Fury Generation by x30%.
    Cooldown: 0 seconds
    Lucky Hit Chance: [24.1667%
    Activate three times to attach chains to each of your weapons and perform an attack:
    First, your Two-Handed Bludgeoning weapon slams into the ground, dealing 60% damage and Stunning enemies for 2 seconds.
    Next, your Two-Handed Slashing weapon swipes in front of you, dealing 20% damage and inflicting 120% Bleeding damage over 5 seconds.
    Finally, your Dual Wield weapons swing around you, dealing 32.5% damage per hit.
    • Prime Iron Maelstrom: Iron Maelstrom gains +30% increased Critical Strike Chance and deals x40% increased Critical Strike Damage.
    • Supreme Iron Maelstrom: Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second.
    Cooldown: 0 seconds
    Call upon 3 Ancients to aid you in battle for 6 seconds.
    Korlic leaps at enemies, dealing 104% damage and swings his weapons in a frenzy, dealing 39% damage per hit.
    Talic spins in a whirlwind rapidly attacking enemies for 65% damage.
    Madawc upheaves the ground, dealing 195% damage.
    • Prime Call of the Ancients: While Call of the Ancients is active, gain +20% bonus Attack Speed and x20% increased damage.
    • Supreme Call of the Ancients: Each of the Ancients gains additional power:
      Korlic: You gain 10 Fury each time Korlic damages an enemy with his Frenzy.
      Talic: Enemies are Slowed by 50% for 1 second when damaged by his Whirlwind.
      Madawc: 30% chance to Stun enemies for 3 seconds when using his Upheaval.
    Barbarian Skill Tree /130
    Require Points: 23
    Require Points: 16
    Require Points: 11
    Require Points: 6
    Require Points: 2
    Tough as Nails
    Increase your Thorns by [3|%+|]. When enemies hit you, they take an additional [10]% of your Thorns as Bleeding damage over 5 seconds.
    Ranks: 3
    Raid Leader
    Your Shouts also Heal allies for [1|%|] of their Maximum Life per second.
    Ranks: 3
    Outburst
    Gain 0.04 Thorns. Also gain 0.02 Thorns for each 0.1 bonus Maximum Life you have.
    Ranks: 3
    Aggressive Resistance
    Gain [4|%|] Damage Reduction while Berserking.
    Ranks: 3
    Quick Impulses
    Reduce the duration of Control Impairing Effects by [6|%|].
    Ranks: 3
    Pressure Point
    Lucky Hit: Your Core skills have up to a 10% chance to make enemies Vulnerable for 2 seconds.
    Ranks: 3
    Counteroffensive
    While you have Fortify for over [50|%|] of your Maximum Life, you deal [4|%x|] increased damage.
    Ranks: 3
    Invigorating Fury
    Heal for [3|%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.03)]) for each 100 Fury spent.
    Ranks: 3
    Defensive Stance
    Increase the Damage Reduction gained while you are Fortified by an additional [2|%|].
    Ranks: 3
    Prolific Fury
    While Berserking, Fury Generation is increased by [6|%x|].
    Ranks: 3
    Whirlwind
    Fury Cost: 25 per second
    Lucky Hit Chance: [20|%|]
    Rapidly attack surrounding enemies for 0*100% damage.
    Ranks: 5
    Furious Whirlwind
    While using a Slashing weapon, Whirlwind also inflicts [40|%|] of its Base damage as Bleeding damage over 5 seconds.
    Violent Whirlwind
    After using Whirlwind for 2 seconds, Whirlwind deals [30|%x|] increased damage until it is cancelled.
    Power War Cry
    If at least 6 enemies are Nearby when you cast War Cry, your damage bonus is increased by an additional [10|%x|].
    Mighty War Cry
    War Cry grants you [15|%|] Maximum Life ([Max(1,0.15)|0|]) as Fortify.
    Furious Upheaval
    Dealing direct damage to an enemy with a Skill that is not Upheaval causes your next cast of Upheaval to deal [12|%x|] increased damage, stacking up to 6 times.
    Violent Upheaval
    If Upheaval damages at least [2] enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.
    Fighter's Rupture
    Hitting at least 1 enemy with Rupture Heals you for [22|%|] of your Maximum Life ([PlayerHealthMax() * 0.22]).
    Warrior's Rupture
    Hitting enemies with Rupture increases your Attack Speed by [40|%+|] for 5 seconds.
    Violent Rend
    Rend deals [12|%x|] increased damage to Vulnerable enemies.
    Furious Rend
    Direct damage with Rend grants 4 Fury per enemy hit, up to a maximum of 20 Fury.
    Tactical Rallying Cry
    Rallying Cry generates 20 Fury and grants you an additional [20|%x|] Resource Generation.
    Strategic Rallying Cry
    Rallying Cry grants you [10|%|] Maximum Life ([Max(1,0.1)|0|]) as Fortify. While Rallying Cry is active, you gain an additional [2|%|] Maximum Life ([Max(1,0.02)|0|]) as Fortify each time you take or deal direct damage.
    Fighter's Steel Grasp
    If Steel Grasp damages an enemy, gain Berserking for 2 seconds.
    Warrior's Steel Grasp
    Steel Grasp gains 1 additional Charge.
    Power Leap
    If Leap damages at least one enemy, gain 40 Fury.
    Mighty Leap
    Enemies damaged by Leap are Slowed by [70|%|] for 5 seconds.
    Strategic Ground Stomp
    Reduce the Cooldown of your Ultimate Skill by 2 second for each enemy damaged by Ground Stomp.
    Tactical Ground Stomp
    Ground Stomp generates 40 Fury.
    Violent Hammer of the Ancients
    After Overpowering with Hammer of the Ancients, you deal [30|%x|] more damage for 5 seconds.
    Furious Hammer of the Ancients
    Hammer of the Ancients deals [1|%x|] additional damage for each point of Fury you had when using it.
    Battle Lunging Strike
    Lunging Strike also inflicts 20% Bleeding damage over 5 seconds.
    Combat Lunging Strike
    Critical Strikes with Lunging Strike grant you Berserking for [1.5|1|] seconds.
    Power Kick
    If Kick damages an enemy, it consumes all of your Fury and deals an additional 20% damage per 10 Fury spent. Kick no longer Knocks Back enemies.
    Mighty Kick
    Kicked enemies deal 54% damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down for 2 seconds.
    Tactical Iron Skin
    While Iron Skin is active, Heal for [10|%|] of the Barrier's original amount as Life per second.
    Strategic Iron Skin
    Iron Skin also grants [20|%|] Maximum Life ([0.2|0|]) as Fortify. Double this amount if cast while below [50|%|] Life.
    Battle Frenzy
    While Berserking, your other skills gain [5}|%+|] Attack Speed for each stack of Frenzy you have.
    Combat Frenzy
    You gain [8|%|] Damage Reduction for each stack of Frenzy you currently have.
    Violent Double Swing
    Hitting an enemy with both hits of Double Swing makes them Vulnerable for [2] seconds.
    Furious Double Swing
    Casting Double Swing while Berserking grants 2 additional seconds of Berserking.
    Power Charge
    Reduce Charge's Cooldown by 3 seconds for each enemy it hits, up to 9 seconds. Charging a Boss reduces the Cooldown by 6 seconds.
    Mighty Charge
    Damaging enemies with Charge makes them Vulnerable for [4] seconds.
    Battle Flay
    When Flay deals direct damage to an enemy, they take [10|%x|] increased Bleeding damage from you for the next 3 seconds.
    Combat Flay
    When Flay deals direct damage to an enemy, you gain [3]% Damage Reduction and [0.1] Thorns for [3] seconds. This stacks up to [4] times.
    Fighter's Death Blow
    If Death Blow damages at least one enemy, gain 20 Fury.
    Warrior's Death Blow
    If Death Blow damages at least one enemy, gain Berserking for 3 seconds.
    Tactical Challenging Shout
    While Challenging Shout is active, you gain 3 Fury each time you take damage.
    Strategic Challenging Shout
    While Challenging Shout is active, gain Thorns equal to [30|%|] of your Maximum Life.
    Combat Bash
    After Critically Striking [4] times with Bash using a Two-Handed weapon, your next Core or Weapon Mastery Skill will Overpower.
    Battle Bash
    Damaging a Stunned enemy with Bash generates an additional [5] Fury, or [10] Fury if using a Two-Handed weapon.
    Require Points: 33
    Heavy Handed
    While using Two-Handed weapons you deal [5|%x|] increased Critical Strike Damage.
    Ranks: 3
    Unbridled Rage
    Core Skills deal [135|%x|] increased damage, but cost [100|%x|] more Fury.
    Ranks: 1
    Walking Arsenal
    Dealing direct damage with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants [10|%x|] increased damage for 10 seconds.

    While all three damage bonuses are active, you gain an additional [20|%x|] increased damage and attack speed.
    Ranks: 1
    Duelist
    Attack Speed is increased by [3|%+|] while using One-Handed weapons.
    Ranks: 3
    Imposing Presence
    Gain [6|%x|] additional Maximum Life.
    Ranks: 3
    Endless Fury
    Basic Skills generate [10|%x|] more Fury when using Two-Handed weapons.
    Ranks: 3
    Expose Vulnerability
    Dealing direct damage with a Weapon Mastery skill causes your next Core Skill to make enemies Vulnerable for [1] |4second:seconds;.
    Ranks: 3
    Guttural Yell
    Your Shout Skills cause enemies to deal [4|%|] less damage for 5 seconds.
    Ranks: 3
    Tempered Fury
    Increase your Maximum Fury by 3.
    Ranks: 3
    Brute Force
    Your Overpowers deal [8|%x|] increased damage when using a Two-Handed weapon.
    Ranks: 3
    Booming Voice
    Your Shout Skill effect durations are increased by [8|%x|].
    Ranks: 3
    Wallop
    Your Skills using Bludgeoning weapons deal [5|%x|] increased damage if the enemy is Stunned or Vulnerable.
    Ranks: 3
    Martial Vigor
    Damage Reduction against Elites is increased by [(0.04*sLevel)*100|%|].
    Ranks: 3
    Unconstrained
    Increase Berserking's maximum duration by 5 seconds and increase its damage bonus to [100|%x|].
    Ranks: 1
    Gushing Wounds
    When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by [140|%x|] of your Critical Strike Damage bonus.

    Overpowering a Bleeding enemy creates an explosion that inflicts 85% Bleeding damage over 5 seconds.
    Ranks: 1
    No Mercy
    You have [3|%+|] increased Critical Strike Chance against Immobilized, Stunned, or Slowed enemies.
    Ranks: 3
    Battle Fervor
    When a Brawling Skill damages at least one enemy, gain Berserking for 1 |4second.:seconds.
    Ranks: 3
    Cut to the Bone
    Your Bleeding effects deal [5|%x|] increased damage to Vulnerable enemies.
    Ranks: 3
    Furious Impulse
    Each time you swap weapons, gain 2 Fury.
    Ranks: 3
    Pit Fighter
    You deal [3|%x|] increased damage to Close enemies and gain [2|%|] Distant Damage Reduction.
    Ranks: 3
    Hamstring
    Your Bleeding effects Slow Healthy enemies by [20|%|].
    Ranks: 3
    Thick Skin
    Each time you take direct damage gain [0.36|1%|] Maximum Life ([Max(1,0.0036)|0|]) as Fortify.
    Ranks: 3
    Swiftness
    Movement Speed is increased by [0.04*sLevel*100|%+|].
    Ranks: 3
    Concussion
    Lucky Hit: Skills using Bludgeoning weapons have up to a 10% chance to Stun enemies for 3 seconds, or up to a 15% chance when using a Two-Handed Bludgeoning weapon.
    Ranks: 3
    Slaying Strike
    You deal [7.5|%x|] increased damage against Injured enemies.
    Ranks: 3
    Supreme Iron Maelstrom
    Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second.
    Supreme Call of the Ancients
    Each of the Ancients gains additional power:
    Korlic: You gain 10 Fury each time Korlic damages an enemy with his Frenzy.
    Talic: Enemies are Slowed by [50|%|] for 1 second when damaged by his Whirlwind.
    Madawc: [30|%|] chance to Stun enemies for 3 seconds when using his Upheaval.
    Prime Iron Maelstrom
    Iron Maelstrom gains [30|%+|] increased Critical Strike Chance and deals [40|%x|] increased Critical Strike Damage.
    Wrath of the Berserker
    Cooldown: 0 seconds
    Explode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds.
    Prime Call of the Ancients
    While Call of the Ancients is active, gain [20|%+|] bonus Attack Speed and [20|%x|] increased damage.
    Prime Wrath of the Berserker
    While Wrath of the Berserker is active, gain [20|%+|] increased Movement Speed and increase Fury Generation by [30|%x|].
    Call of the Ancients
    Cooldown: 0 seconds
    Call upon 3 Ancients to aid you in battle for 6 seconds.
    Korlic leaps at enemies, dealing 104% damage and swings his weapons in a frenzy, dealing 39% damage per hit.
    Talic spins in a whirlwind rapidly attacking enemies for 65% damage.
    Madawc upheaves the ground, dealing 195% damage.
    Ranks: 5
    Iron Maelstrom
    Cooldown: 0 seconds
    Lucky Hit Chance: [[24.1667|%|]
    Activate three times to attach chains to each of your weapons and perform an attack:
    First, your Two-Handed Bludgeoning weapon slams into the ground, dealing 60% damage and Stunning enemies for 2 seconds.
    Next, your Two-Handed Slashing weapon swipes in front of you, dealing 20% damage and inflicting 120% Bleeding damage over 5 seconds.
    Finally, your Dual Wield weapons swing around you, dealing 32.5% damage per hit.
    Ranks: 5
    Wrath of the Berserker
    Cooldown: 0 seconds
    Explode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds.
    Ranks: 5
    Charge
    Cooldown: 0 seconds
    Lucky Hit Chance: [33|%|]
    Become Unstoppable and rush forward, pushing enemies with you then swinging through them for 250% damage and Knocking them Back.
    Ranks: 5
    Leap
    Cooldown: 0 seconds
    Lucky Hit Chance: [66|%|]
    Leap forward and then slam down, dealing 42.25% damage and Knocking Back surrounding enemies on impact.
    Ranks: 5
    War Cry
    Cooldown: 0 seconds
    Bellow a mighty war cry, increasing your damage dealt by [15|1%x|] for [6.48|1|] seconds, and Nearby allies for [3.24|1|] seconds.
    Ranks: 5
    Ground Stomp
    Generate Fury: 40
    Cooldown: 0 seconds
    Lucky Hit Chance: [33|%|]
    Smash the ground, dealing 9.5% damage and Stunning surrounding enemies for 3 seconds.
    Ranks: 5
    Death Blow
    Charges: 2
    Charge Cooldown: 15 seconds
    Cooldown: 0 seconds
    Lucky Hit Chance: [50|%|]
    Attempt a killing strike, dealing 120% damage to enemies in front of you.

    If this kills an enemy, its Cooldown is reset.If this kills an enemy, a Charge is refunded.
    Ranks: 5
    Rupture
    Cooldown: 0 seconds
    Charges: 2
    Charge Cooldown: 10 seconds
    Lucky Hit Chance: [50|%|]
    Skewer enemies in front of you, dealing 13% damage, then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them.
    Ranks: 5
    Rend
    Fury Cost: 35
    Lucky Hit Chance: [33|%|]
    Cleave enemies in front of you, dealing 12% damage and inflicting 96% Bleeding damage over 5 seconds.
    Ranks: 5
    Steel Grasp
    Charges: 2
    Charge Cooldown: 0.25 seconds
    Lucky Hit Chance: [25|%|]
    Throw out a trio of chains that deal 23% damage and Pull In enemies.
    Ranks: 5
    Kick
    Charges: 2
    Charge Cooldown: 0.25 seconds
    Lucky Hit Chance: [40|%|]
    Throw a powerful kick that deals 18% damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 70% damage and are Stunned for 3 seconds.
    Ranks: 5
    Flay
    Generate Fury: 15
    Lucky Hit Chance: [50|%|]
    Flay the enemy, dealing 5.5% damage and inflicting 44% Bleeding damage over 5 seconds.
    Ranks: 5
    Challenging Shout
    Cooldown: 0 seconds
    Taunt Nearby enemies and gain [40|%|] Damage Reduction for 6.48 seconds.
    Ranks: 5
    Frenzy
    Generate Fury: 4
    Lucky Hit Chance: [30|%|]
    Unleash a rapid flurry of blows, dealing 24% damage with each pair of hits.

    If Frenzy hits an enemy, its Attack Speed is increased by [20|%+|] for 3 seconds, up to [60|%+|].
    Ranks: 5
    Rallying Cry
    Generate Fury: 20
    Cooldown: 0 seconds
    Bellow a rallying cry, increasing your Movement Speed by [30|%+|] and Resource Generation by [40|%x|] for [{6.48|1|}] seconds, and Nearby allies for [{3.24|1|}] seconds.
    Ranks: 5
    Iron Skin
    Cooldown: 0 seconds
    Steel yourself, gaining a Barrier that absorbs [50|%|] of your missing Life for 5 seconds.
    Ranks: 5
    Upheaval
    Fury Cost: 40
    Lucky Hit Chance: [25|%|]
    Tear into the ground with your weapon and fling debris forward, dealing 77% damage.
    Ranks: 5
    Lunging Strike
    Generate Fury: 12
    Lucky Hit Chance: [50|%|]
    Lunge forward and strike an enemy for 33% damage.
    Ranks: 5
    Hammer of the Ancients
    Fury Cost: 35
    Lucky Hit Chance: [50|%|]
    Slam your hammer down with the fury of the Ancients, dealing 50% damage to a concentrated area.
    Ranks: 5
    Bash
    Generate Fury: 15
    Lucky Hit Chance: [50|%|]
    Bash the enemy with your weapon, dealing 33% damage. After bashing enemies [4] times, your next Bash will Stun for 1.25 seconds, this increases to [2] seconds if using a Two-Handed weapon.
    Ranks: 5
    Double Swing
    Fury Cost: 25
    Lucky Hit Chance: [30|%|]
    Sweep your weapons from opposite directions, dealing 50% damage with each weapon. Enemies caught in the center are damaged by both.
    Ranks: 5
    Enhanced Bash
    Damaging a Stunned enemy with Bash grants you [20|%|] Maximum Life ([Max(1,0.2)|0|]) as Fortify. Double this amount when using a Two-Handed weapon.
    Enhanced Flay
    Flay has a [15|%|] chance to make the enemy Vulnerable for [3] seconds. Double this chance when using a Two-Handed weapon.
    Enhanced Lunging Strike
    Lunging Strike deals [30|x%|] increased damage and Heals you for [2|%|] Maximum Life ([PlayerHealthMax() * 0.02]) when it damages a Healthy enemy.
    Enhanced Frenzy
    While Frenzy is granting [60|%+|] bonus Attack Speed, it also generates [3] additional Fury.
    Enhanced Hammer of the Ancients
    Gain [3|%x|] more Fury for [5] seconds for each enemy damaged by Hammer of the Ancients, stacking up to [10] times.
    Enhanced Rend
    Dealing direct damage with Rend extends the duration of Vulnerable on enemies by 2 seconds.
    Enhanced Whirlwind
    Gain 1 Fury each time Whirlwind deals direct damage to an enemy, or 4 Fury against Elite enemies.
    Enhanced Double Swing
    If Double Swing damages a Stunned or Knocked Down enemy, gain 25 Fury.
    Enhanced Upheaval
    Upheaval has a [20|%|] chance to Stun all enemies it damages for [2.5|1|] seconds.
    Enhanced Ground Stomp
    Increase Ground Stomp’s duration by 1 second.
    Enhanced Challenging Shout
    While Challenging Shout is active, gain [20|%x|] bonus Maximum Life.
    Enhanced Iron Skin
    Iron Skin's Barrier absorbs [0 * 100|%|] more of your Maximum Life.
    Enhanced Rallying Cry
    Rallying Cry grants you Unstoppable while active.
    Enhanced War Cry
    War Cry grants you Berserking for 4 seconds.
    Enhanced Rupture
    Ripping your weapon out of enemies during Rupture causes an explosion that deals 70% Bleeding damage over 5 seconds. This damage is increased by [10|%x|] for every 50 Strength you have.

    Current Bonus: [0 * 100|%x|]
    Enhanced Leap
    If Leap doesn't damage any enemies, its Cooldown is reduced by 4 seconds.
    Enhanced Charge
    Enemies who are Knocked Back into terrain by Charge take 150% damage and are Stunned for 3 seconds.
    Enhanced Death Blow
    Death Blow deals [150|%x|] increased damage to Bosses.
    Enhanced Steel Grasp
    Steel Grasp also makes enemies Vulnerable for [3|1|] seconds.
    Enhanced Kick
    Damaging enemies with Kick makes them Vulnerable for 4 seconds.
    Weapon Expertise /7
    One-Handed Axe Expertise

    [0 * 100 |1%+|] increased Critical Strike Chance against Injured enemies. Double this amount when using two Axes.

    Lucky Hit: Critical Strikes have up to a 55% chance to grant [6|%+|] increased Attack Speed for 2 seconds. Double the Attack Speed bonus when using two Axes.

  • Next Rank: Critical Strike Chance against Injured enemies increased to [0.5|1%+|].
  • Rank 10 Additional Bonus: Lucky Hit: Critical Strikes have up to a % chance to grant [ * 100|%x|] increased Attack Speed for seconds. Double the Attack Speed bonus when using two Axes.
  • One-Handed Mace Expertise

    [0 * 100|%x|] increased damage to Stunned enemies. Double this amount when using two Maces.

    Lucky Hit: Up to a 10% chance to gain Berserking for [1.5 |2|] seconds when you hit a Stunned enemy. Double this chance when using two Maces.

  • Next Rank: Damage to Stunned increased to [1|%x|].
  • Rank 10 Additional Bonus: Lucky Hit: Up to a 10% chance to gain Berserking for [1.5 |2|] seconds when you hit a Stunned enemy. Double this chance when using two Maces.
  • One-Handed Sword Expertise

    Lucky Hit: Up to a 0% chance to gain 5 Fury when hitting a Crowd Controlled enemy. Double this chance when using two Swords.

    Killing a Crowd Controlled enemy grants [15|%+|] increased Attack Speed for 3 seconds. Double this amount when using two Swords.

  • Next Rank: Chance to activate Lucky Hit increased to 1%.
  • Rank 10 Additional Bonus: Killing a Crowd Controlled enemy grants [15|%+|] increased Attack Speed for 3 seconds. Double this amount for kills with two Swords.
  • Two-Handed Axe Expertise

    [0 * 100|1%x|] increased damage to Vulnerable enemies.

    [10|%+|] increased Critical Strike Chance against Vulnerable enemies.

  • Next Rank: Damage to Vulnerable enemies increased to [1.5|1%x|].
  • Rank 10 Additional Bonus: [10|%+|] increased Critical Strike Chance against Vulnerable enemies.
  • Two-Handed Mace Expertise

    Lucky Hit: Up to 0% chance to gain 2 Fury when hitting an enemy. Double the amount of Fury gained while Berserking.

    You deal [15|%x|] increased Critical Strike Damage to Stunned and Vulnerable enemies while Berserking.

  • Next Rank: Chance to activate Lucky Hit increased to 1%.
  • Rank 10 Additional Bonus: You deal [15|%x|] increased Critical Strike Damage to Stunned and Vulnerable enemies while Berserking.
  • Polearm Expertise

    [0 * 100|%x|] increased Lucky Hit Chance.

    You deal [10|%x|] increased damage while Healthy.

  • Next Rank: Bonus Lucky Hit Chance increased to [1|%x|].
  • Rank 10 Additional Bonus: You deal [10|%+|] increased damage while Healthy.
  • Two-Handed Sword Expertise

    [0 * 100|%+|] of direct damage you deal is inflicted as Bleeding damage over 5 seconds.

    You deal [30|%x|] increased Bleeding damage for 5 seconds after killing an enemy.

  • Next Rank: Bleeding damage is increased to [2|%+|].
  • Rank 10 Additional Bonus: You deal [30|%x|] increased Bleeding damage for 5 seconds after killing an enemy.
  • Paragon /96
    Legendary Node
    Hemorrhage

    Your Bleeding damage is increased by x15% of your Vulnerable Damage Bonus.

    Current Bonus: [0 * 100|%x|]
    Glyph Socket: 50 Strength, 10 Intelligence, 17 Willpower, 27 Dexterity
    Legendary Node
    Blood Rage

    Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. Your damage is increased by x25% of your Damage while Berserking bonus.

    Current Bonus: [0 * 100|%x|]
    Glyph Socket: 50 Strength, 10 Intelligence, 15 Willpower, 15 Dexterity
    Legendary Node
    Carnage

    While Berserking, Critical Strikes increase your Attack Speed by +2%, up to +16%, for [6] seconds.
    Glyph Socket: 35 Strength, 27 Willpower, 22 Dexterity
    Legendary Node
    Decimator

    Each time you make an enemy Vulnerable, your damage is increased by x10% for 5 seconds. Overpowering a Vulnerable enemy grants an additional x10% bonus for 5 seconds.
    Glyph Socket: 50 Strength, 5 Intelligence, 25 Willpower, 10 Dexterity
    Legendary Node
    Bone Breaker

    Every 12 seconds, your next Skill is guaranteed to Overpower.
    Glyph Socket: 50 Strength, 5 Intelligence, 10 Willpower, 25 Dexterity
    Legendary Node
    Flawless Technique

    Damaging enemies with One-Handed Weapons increases your Critical Strike chance by x1% for 4 seconds, up to x8%. This can only happen once per Skill cast, or twice per second while channeling Whirlwind.
    Glyph Socket: 45 Strength, 10 Intelligence, 32 Willpower, 17 Dexterity
    Legendary Node
    Warbringer

    For every [75] Fury you spend, gain 15% of your Maximum Life ([0.15 * PlayerHealthMax()]) as Fortify.
    Glyph Socket: 50 Strength, 5 Intelligence, 10 Willpower, 25 Dexterity
    Legendary Node
    Weapons Master

    Swapping weapons grants you 4% of your Maximum Fury.
    Glyph Socket: 40 Strength, 32 Willpower, 12 Dexterity
    Rare Node
    Raw Power

  • +0.1*100% Physical Damage
  • +10 Strength
  • Bonus: Another +0.1*100% Physical Damage if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Iron Strength

  • +[100] Armor
  • +10 Strength
  • Bonus: Another +[100] Armor if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Rare Node
    Tenacity

  • 0.04*100% Maximum Life
  • +[100] Armor
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [160 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [200 + (130 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [200 + (130 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Rare Node
    Brawn

  • +0.1*100% Physical Damage
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Physical Damage if requirements met:
  • [200 + (130 * EquipIndex)] Strength
  • Rare Node
    Butcher

  • DamageBonusDot_RareMajor
  • +10 Strength
  • Bonus: Another DamageBonusDot_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Grit

  • DamageReductionFromDotted_RareMajor
  • +10 Strength
  • Bonus: Another DamageReductionFromDotted_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Rare Node
    Poison Conditioned

  • +0.1*100% Poison Resistance
  • +[100] Armor
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Flayer

  • DamageBonusDot_RareMajor
  • +0.1*100% Damage while Shapeshifted
  • Bonus: Another DamageBonusDot_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Fleeting

  • 0.08*100% Control Impaired Duration Reduction
  • 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction
  • Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • [160 + (90 * EquipIndex)] Dexterity
  • Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Lacerator

  • DamageBonusDot_RareMajor
  • +0.1*100% Physical Damage
  • Bonus: Another DamageBonusDot_RareMajor if requirements met:
  • [230 + (130 * EquipIndex)] Strength
  • Rare Node
    Restorative

  • 0.04*100% Potion Cooldown Cooldown
  • 0.04*100% Maximum Life
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Enraged

  • 0.1*100% Damage Reduction from 0.1 Enemies
  • BerserkDuration_RareMinor
  • Bonus: Another 0.1*100% Damage Reduction from 0.1 Enemies if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Willpower
  • Rare Node
    Revel

  • +0.1*100% Damage while Shapeshifted
  • +10 Strength
  • Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Fire Conditioned

  • +0.1*100% Fire Resistance
  • +[100] Armor
  • Bonus: Another +0.1*100% Fire Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Craving

  • +0.1*100% Damage while Shapeshifted
  • DamageBonusToElite_RareMinor
  • Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Cold Conditioned

  • +0.1*100% Cold Resistance
  • +[100] Armor
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Rare Node
    Berserker

  • 0.01*100% Damage Reduction from 0.01 Enemies
  • DamageBonusToElite_RareMinor
  • Bonus: Another 0.01*100% Damage Reduction from 0.01 Enemies if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Rare Node
    Fierce

  • 0.1*100% Damage Reduction from 0.1 Enemies
  • +10 Strength
  • Bonus: Another 0.1*100% Damage Reduction from 0.1 Enemies if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Brash

  • 0.045*100% Damage Reduction from Distant Enemies
  • +10 Strength
  • Bonus: Another 0.045*100% Damage Reduction from Distant Enemies if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Rare Node
    Recuperate

  • 0.04*100% Potion Cooldown Cooldown
  • HPRegen_RareMinor
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Demolish

  • DamageBonusToVulnerable_RareMajor
  • +10 Strength
  • Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Arrogance

  • [0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills
  • +10 Strength
  • Bonus: Another [0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Rare Node
    Pillage

  • DamageBonusToVulnerable_RareMajor
  • +[100] Armor
  • Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (90 * EquipIndex)] Strength
  • Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Willpower
  • Rare Node
    Destroyer

  • +0.1*100% Damage with Two-Handed Slashing Weapons
  • DamageBonusToVulnerable_RareMinor
  • Bonus: Another +0.1*100% Damage with Two-Handed Slashing Weapons if requirements met:
  • [215 + (130 * EquipIndex)] Strength
  • Rare Node
    Bulwark

  • +0.04*100% Fortify Generation
  • +0.065*100% Damage while Fortified
  • Bonus: Another +0.04*100% Fortify Generation if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.04*100% Fortify Generation if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.04*100% Fortify Generation if requirements met:
  • [215 + (130 * EquipIndex)] Willpower
  • Rare Node
    Inner Strength

  • DamageBonusWhileFortified_RareMajor
  • DamageBonusWhileHealthy_RareMinor
  • Bonus: Another DamageBonusWhileFortified_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another DamageBonusWhileFortified_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Rare Node
    Bludgeoner

  • +0.1*100% Damage with Two-Handed Bludgeoning Weapons
  • +0.45*100}% Overpower Damage
  • Bonus: Another +0.1*100% Damage with Two-Handed Bludgeoning Weapons if requirements met:
  • [230 + (130 * EquipIndex)] Strength
  • Rare Node
    Brutality

  • +0.45*100}% Overpower Damage
  • +10 Strength
  • Bonus: Another +0.45*100}% Overpower Damage if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Rare Node
    Vigor

  • +0.05*100% Damage while Healthy
  • +10 Strength
  • Bonus: Another +0.05*100% Damage while Healthy if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Cold Resilience

  • +0.1*100% Cold Resistance
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Rare Node
    Wild Force

  • +0.1*100% Damage with One-Handed Weapons
  • +[0.025 * 100|1%|] Attack Speed
  • Bonus: Another +0.1*100% Damage with One-Handed Weapons if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Havoc

  • +0.15*100% Critical Strike Damage
  • +0.1*100% Physical Damage
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Slayer

  • +[100] Armor
  • 0.04*100% Potion Cooldown Cooldown
  • Bonus: Another +[100] Armor if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Bonus: Another +[100] Armor if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another +[100] Armor if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +[100] Armor if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Heavy Blows

  • +0.15*100% Critical Strike Damage with One-Handed Weapons
  • +10 Strength
  • Bonus: Another +0.15*100% Critical Strike Damage with One-Handed Weapons if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Fire Resilience

  • +0.1*100% Fire Resistance
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Fire Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Fire Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Hungering Fury

  • +[8] Maximum Fury
  • +2 Fury On Kill
  • Bonus: Another +[8] Maximum Fury if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Rare Node
    Guarded Advance

  • DamageBonus_RareMajor
  • +0.065*100% Damage while Fortified
  • Bonus: Another DamageBonus_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Bonus: Another DamageBonus_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Rare Node
    Core Reserve

  • +[8] Maximum Fury
  • 0.04*100% Maximum Life
  • Bonus: Another +[8] Maximum Fury if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Rare Node
    Conditioned

  • +0.03*100% Resistance to All Elements
  • +10 Strength
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Hunter Killer

  • DamageBonusToElite_RareMajor
  • MoveSpeedEliteKill_RareMinor
  • MoveSpeedEliteKillDuration
  • Bonus: Another DamageBonusToElite_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another DamageBonusToElite_RareMajor if requirements met:
  • [215 + (130 * EquipIndex)] Dexterity
  • Rare Node
    Brute

  • +0.1*100% Physical Damage
  • +[0.025 * 100|1%|] Attack Speed
  • Bonus: Another +0.1*100% Physical Damage if requirements met:
  • [230 + (130 * EquipIndex)] Strength
  • Rare Node
    Denial

  • +0.03*100% Resistance to All Elements
  • +[100] Armor
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [160 + (90 * EquipIndex)] Strength
  • Rare Node
    Lightning Conditioned

  • +0.1*100% Lightning Resistance
  • +[100] Armor
  • Bonus: Another +0.1*100% Lightning Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Magic Node
  • +0.01*100% Physical Damage
  • Magic Node
  • +[25] Armor
  • Magic Node
  • +7 Dexterity
  • Magic Node
  • +7 Willpower
  • Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • DamageBonusDot_Magic
  • Magic Node
  • DamageReductionFromDotted_Magic
  • Magic Node
  • +0.025*100% Poison Resistance
  • Magic Node
  • +0.01*100% Damage while Shapeshifted
  • Magic Node
  • 0.02*100% Control Impaired Duration Reduction
  • Magic Node
  • 0.0163*100% TYPE4294967295 Damage Taken Over Time Reduction
  • Magic Node
  • 0.01*100% Potion Cooldown Cooldown
  • Magic Node
  • 0.01*100% Damage Reduction from 0.01 Enemies
  • Magic Node
  • BerserkDuration_Magic
  • Magic Node
  • +0.025*100% Fire Resistance
  • Magic Node
  • DamageBonusToElite_Magic
  • Magic Node
  • +0.025*100% Cold Resistance
  • Magic Node
  • 0.0113*100% Damage Reduction from Distant Enemies
  • Magic Node
  • HPRegen_Magic
  • Magic Node
  • DamageBonusToVulnerable_Magic
  • Magic Node
  • [0.01 * 100|1%|] Damage Reduction from Enemies Affected by 0.01 Skills
  • Magic Node
  • +0.01*100% Damage with Two-Handed Slashing Weapons
  • Magic Node
  • +0.01*100% Fortify Generation
  • Magic Node
  • +0.0163*100% Damage while Fortified
  • Magic Node
  • DamageBonusWhileFortified_Magic
  • Magic Node
  • DamageBonusWhileHealthy_Magic
  • Magic Node
  • +0.045*100}% Overpower Damage
  • Magic Node
  • +0.01*100% Damage with Two-Handed Bludgeoning Weapons
  • Magic Node
  • +0.0125*100% Damage while Healthy
  • Magic Node
  • +0.01*100% Damage with One-Handed Weapons
  • Magic Node
  • +[0.0025 * 100|1%|] Attack Speed
  • Magic Node
  • +0.015*100% Critical Strike Damage
  • Magic Node
  • +0.015*100% Critical Strike Damage with One-Handed Weapons
  • Magic Node
  • +1 Fury On Kill
  • Magic Node
  • +[0.8] Maximum Fury
  • Magic Node
  • +0.0075*100% Resistance to All Elements
  • Magic Node
  • MoveSpeedEliteKill_Magic
  • MoveSpeedEliteKillDuration
  • Magic Node
  • +0.025*100% Lightning Resistance
  • Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Dexterity
  • Normal Node
    Glyph Socket

    Normal Node
    Paragon Starting Node

    Start Paragon /16
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Dexterity
  • Magic Node
  • +0.01*100% Physical Damage
  • Magic Node
  • +[25] Armor
  • Magic Node
  • +7 Dexterity
  • Rare Node
    Raw Power

  • +0.1*100% Physical Damage
  • +10 Strength
  • Bonus: Another +0.1*100% Physical Damage if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Iron Strength

  • +[100] Armor
  • +10 Strength
  • Bonus: Another +[100] Armor if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Magic Node
  • +7 Willpower
  • Normal Node
    Glyph Socket

    Magic Node
  • 0.01*100% Maximum Life
  • Rare Node
    Tenacity

  • 0.04*100% Maximum Life
  • +[100] Armor
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [160 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [200 + (130 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [200 + (130 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Rare Node
    Brawn

  • +0.1*100% Physical Damage
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Physical Damage if requirements met:
  • [200 + (130 * EquipIndex)] Strength
  • Normal Node
    Paragon Starting Node

    Hemorrhage Paragon /23
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Magic Node
  • DamageBonusDot_Magic
  • Rare Node
    Butcher

  • DamageBonusDot_RareMajor
  • +10 Strength
  • Bonus: Another DamageBonusDot_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Magic Node
  • +7 Dexterity
  • Normal Node
  • +5 Intelligence
  • Magic Node
  • +7 Willpower
  • Normal Node
    Glyph Socket

    Magic Node
  • DamageReductionFromDotted_Magic
  • Rare Node
    Grit

  • DamageReductionFromDotted_RareMajor
  • +10 Strength
  • Bonus: Another DamageReductionFromDotted_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Magic Node
  • +0.025*100% Poison Resistance
  • Rare Node
    Poison Conditioned

  • +0.1*100% Poison Resistance
  • +[100] Armor
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • +[25] Armor
  • Magic Node
  • +0.01*100% Damage while Shapeshifted
  • Rare Node
    Flayer

  • DamageBonusDot_RareMajor
  • +0.1*100% Damage while Shapeshifted
  • Bonus: Another DamageBonusDot_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Dexterity
  • Magic Node
  • 0.02*100% Control Impaired Duration Reduction
  • Magic Node
  • 0.0163*100% TYPE4294967295 Damage Taken Over Time Reduction
  • Legendary Node
    Hemorrhage

    Your Bleeding damage is increased by x15% of your Vulnerable Damage Bonus.

    Current Bonus: [0 * 100|%x|]
    Glyph Socket: 50 Strength, 10 Intelligence, 17 Willpower, 27 Dexterity
    Rare Node
    Fleeting

  • 0.08*100% Control Impaired Duration Reduction
  • 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction
  • Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • [160 + (90 * EquipIndex)] Dexterity
  • Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Magic Node
  • +0.01*100% Physical Damage
  • Rare Node
    Lacerator

  • DamageBonusDot_RareMajor
  • +0.1*100% Physical Damage
  • Bonus: Another DamageBonusDot_RareMajor if requirements met:
  • [230 + (130 * EquipIndex)] Strength
  • Blood Rage Paragon /24
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Dexterity
  • Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • 0.01*100% Potion Cooldown Cooldown
  • Rare Node
    Restorative

  • 0.04*100% Potion Cooldown Cooldown
  • 0.04*100% Maximum Life
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • 0.01*100% Damage Reduction from 0.01 Enemies
  • Rare Node
    Enraged

  • 0.1*100% Damage Reduction from 0.1 Enemies
  • BerserkDuration_RareMinor
  • Bonus: Another 0.1*100% Damage Reduction from 0.1 Enemies if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Willpower
  • Magic Node
  • BerserkDuration_Magic
  • Magic Node
  • DamageReductionFromDotted_Magic
  • Legendary Node
    Blood Rage

    Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. Your damage is increased by x25% of your Damage while Berserking bonus.

    Current Bonus: [0 * 100|%x|]
    Glyph Socket: 50 Strength, 10 Intelligence, 15 Willpower, 15 Dexterity
    Magic Node
  • +7 Willpower
  • Rare Node
    Grit

  • DamageReductionFromDotted_RareMajor
  • +10 Strength
  • Bonus: Another DamageReductionFromDotted_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Magic Node
  • +7 Dexterity
  • Magic Node
  • +0.01*100% Damage while Shapeshifted
  • Rare Node
    Revel

  • +0.1*100% Damage while Shapeshifted
  • +10 Strength
  • Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Normal Node
    Glyph Socket

    Magic Node
  • +0.025*100% Fire Resistance
  • Magic Node
  • +[25] Armor
  • Rare Node
    Fire Conditioned

  • +0.1*100% Fire Resistance
  • +[100] Armor
  • Bonus: Another +0.1*100% Fire Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Magic Node
  • DamageBonusToElite_Magic
  • Rare Node
    Craving

  • +0.1*100% Damage while Shapeshifted
  • DamageBonusToElite_RareMinor
  • Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Carnage Paragon /23
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Magic Node
  • +0.025*100% Cold Resistance
  • Magic Node
  • +[25] Armor
  • Rare Node
    Cold Conditioned

  • +0.1*100% Cold Resistance
  • +[100] Armor
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Normal Node
  • +5 Intelligence
  • Rare Node
    Berserker

  • 0.01*100% Damage Reduction from 0.01 Enemies
  • DamageBonusToElite_RareMinor
  • Bonus: Another 0.01*100% Damage Reduction from 0.01 Enemies if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Magic Node
  • DamageBonusToElite_Magic
  • Magic Node
  • 0.01*100% Damage Reduction from 0.01 Enemies
  • Rare Node
    Fierce

  • 0.1*100% Damage Reduction from 0.1 Enemies
  • +10 Strength
  • Bonus: Another 0.1*100% Damage Reduction from 0.1 Enemies if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Magic Node
  • +7 Dexterity
  • Legendary Node
    Carnage

    While Berserking, Critical Strikes increase your Attack Speed by +2%, up to +16%, for [6] seconds.
    Glyph Socket: 35 Strength, 27 Willpower, 22 Dexterity
    Normal Node
    Glyph Socket

    Magic Node
  • +7 Willpower
  • Magic Node
  • 0.0113*100% Damage Reduction from Distant Enemies
  • Magic Node
  • 0.01*100% Potion Cooldown Cooldown
  • Rare Node
    Brash

  • 0.045*100% Damage Reduction from Distant Enemies
  • +10 Strength
  • Bonus: Another 0.045*100% Damage Reduction from Distant Enemies if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Magic Node
  • HPRegen_Magic
  • Rare Node
    Recuperate

  • 0.04*100% Potion Cooldown Cooldown
  • HPRegen_RareMinor
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • BerserkDuration_Magic
  • Rare Node
    Enraged

  • 0.1*100% Damage Reduction from 0.1 Enemies
  • BerserkDuration_RareMinor
  • Bonus: Another 0.1*100% Damage Reduction from 0.1 Enemies if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Willpower
  • Decimator Paragon /22
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Dexterity
  • Magic Node
  • +7 Dexterity
  • Magic Node
  • DamageBonusToVulnerable_Magic
  • Magic Node
  • [0.01 * 100|1%|] Damage Reduction from Enemies Affected by 0.01 Skills
  • Magic Node
  • +7 Willpower
  • Rare Node
    Demolish

  • DamageBonusToVulnerable_RareMajor
  • +10 Strength
  • Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Normal Node
    Glyph Socket

    Rare Node
    Arrogance

  • [0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills
  • +10 Strength
  • Bonus: Another [0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Magic Node
  • +0.01*100% Physical Damage
  • Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • +[25] Armor
  • Rare Node
    Brawn

  • +0.1*100% Physical Damage
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Physical Damage if requirements met:
  • [200 + (130 * EquipIndex)] Strength
  • Rare Node
    Pillage

  • DamageBonusToVulnerable_RareMajor
  • +[100] Armor
  • Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Dexterity
  • [170 + (90 * EquipIndex)] Strength
  • Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Willpower
  • Legendary Node
    Decimator

    Each time you make an enemy Vulnerable, your damage is increased by x10% for 5 seconds. Overpowering a Vulnerable enemy grants an additional x10% bonus for 5 seconds.
    Glyph Socket: 50 Strength, 5 Intelligence, 25 Willpower, 10 Dexterity
    Magic Node
  • +0.01*100% Damage with Two-Handed Slashing Weapons
  • Rare Node
    Destroyer

  • +0.1*100% Damage with Two-Handed Slashing Weapons
  • DamageBonusToVulnerable_RareMinor
  • Bonus: Another +0.1*100% Damage with Two-Handed Slashing Weapons if requirements met:
  • [215 + (130 * EquipIndex)] Strength
  • Rare Node
    Restorative

  • 0.04*100% Potion Cooldown Cooldown
  • 0.04*100% Maximum Life
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • 0.01*100% Potion Cooldown Cooldown
  • Bone Breaker Paragon /24
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Intelligence
  • Legendary Node
    Bone Breaker

    Every 12 seconds, your next Skill is guaranteed to Overpower.
    Glyph Socket: 50 Strength, 5 Intelligence, 10 Willpower, 25 Dexterity
    Magic Node
  • +0.01*100% Fortify Generation
  • Magic Node
  • +0.0163*100% Damage while Fortified
  • Rare Node
    Bulwark

  • +0.04*100% Fortify Generation
  • +0.065*100% Damage while Fortified
  • Bonus: Another +0.04*100% Fortify Generation if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.04*100% Fortify Generation if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.04*100% Fortify Generation if requirements met:
  • [215 + (130 * EquipIndex)] Willpower
  • Rare Node
    Tenacity

  • 0.04*100% Maximum Life
  • +[100] Armor
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [160 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [200 + (130 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [200 + (130 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • +[25] Armor
  • Magic Node
  • DamageBonusWhileFortified_Magic
  • Magic Node
  • DamageBonusWhileHealthy_Magic
  • Rare Node
    Inner Strength

  • DamageBonusWhileFortified_RareMajor
  • DamageBonusWhileHealthy_RareMinor
  • Bonus: Another DamageBonusWhileFortified_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another DamageBonusWhileFortified_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Magic Node
  • +0.045*100}% Overpower Damage
  • Magic Node
  • +0.01*100% Damage with Two-Handed Bludgeoning Weapons
  • Rare Node
    Bludgeoner

  • +0.1*100% Damage with Two-Handed Bludgeoning Weapons
  • +0.45*100}% Overpower Damage
  • Bonus: Another +0.1*100% Damage with Two-Handed Bludgeoning Weapons if requirements met:
  • [230 + (130 * EquipIndex)] Strength
  • Magic Node
  • +7 Willpower
  • Rare Node
    Brutality

  • +0.45*100}% Overpower Damage
  • +10 Strength
  • Bonus: Another +0.45*100}% Overpower Damage if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Normal Node
    Glyph Socket

    Magic Node
  • +0.0125*100% Damage while Healthy
  • Magic Node
  • +7 Dexterity
  • Rare Node
    Vigor

  • +0.05*100% Damage while Healthy
  • +10 Strength
  • Bonus: Another +0.05*100% Damage while Healthy if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Flawless Technique Paragon /25
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • +0.025*100% Cold Resistance
  • Normal Node
  • +5 Intelligence
  • Magic Node
  • +0.01*100% Damage with One-Handed Weapons
  • Magic Node
  • +[0.0025 * 100|1%|] Attack Speed
  • Rare Node
    Cold Resilience

  • +0.1*100% Cold Resistance
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Rare Node
    Wild Force

  • +0.1*100% Damage with One-Handed Weapons
  • +[0.025 * 100|1%|] Attack Speed
  • Bonus: Another +0.1*100% Damage with One-Handed Weapons if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Magic Node
  • +0.01*100% Physical Damage
  • Magic Node
  • +0.015*100% Critical Strike Damage
  • Rare Node
    Havoc

  • +0.15*100% Critical Strike Damage
  • +0.1*100% Physical Damage
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Legendary Node
    Flawless Technique

    Damaging enemies with One-Handed Weapons increases your Critical Strike chance by x1% for 4 seconds, up to x8%. This can only happen once per Skill cast, or twice per second while channeling Whirlwind.
    Glyph Socket: 45 Strength, 10 Intelligence, 32 Willpower, 17 Dexterity
    Rare Node
    Slayer

  • +[100] Armor
  • 0.04*100% Potion Cooldown Cooldown
  • Bonus: Another +[100] Armor if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Bonus: Another +[100] Armor if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another +[100] Armor if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +[100] Armor if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • +[25] Armor
  • Magic Node
  • 0.01*100% Potion Cooldown Cooldown
  • Magic Node
  • +0.015*100% Critical Strike Damage with One-Handed Weapons
  • Magic Node
  • +7 Dexterity
  • Magic Node
  • +7 Willpower
  • Magic Node
  • 0.0113*100% Damage Reduction from Distant Enemies
  • Rare Node
    Heavy Blows

  • +0.15*100% Critical Strike Damage with One-Handed Weapons
  • +10 Strength
  • Bonus: Another +0.15*100% Critical Strike Damage with One-Handed Weapons if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Normal Node
    Glyph Socket

    Rare Node
    Brash

  • 0.045*100% Damage Reduction from Distant Enemies
  • +10 Strength
  • Bonus: Another 0.045*100% Damage Reduction from Distant Enemies if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Warbringer Paragon /23
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Dexterity
  • Magic Node
  • +0.025*100% Fire Resistance
  • Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • +1 Fury On Kill
  • Magic Node
  • +[0.8] Maximum Fury
  • Rare Node
    Fire Resilience

  • +0.1*100% Fire Resistance
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Fire Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Fire Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Hungering Fury

  • +[8] Maximum Fury
  • +2 Fury On Kill
  • Bonus: Another +[8] Maximum Fury if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Rare Node
    Guarded Advance

  • DamageBonus_RareMajor
  • +0.065*100% Damage while Fortified
  • Bonus: Another DamageBonus_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Bonus: Another DamageBonus_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Magic Node
  • +0.0163*100% Damage while Fortified
  • Magic Node
  • DamageBonusWhileFortified_Magic
  • Legendary Node
    Warbringer

    For every [75] Fury you spend, gain 15% of your Maximum Life ([0.15 * PlayerHealthMax()]) as Fortify.
    Glyph Socket: 50 Strength, 5 Intelligence, 10 Willpower, 25 Dexterity
    Magic Node
  • +0.01*100% Physical Damage
  • Rare Node
    Core Reserve

  • +[8] Maximum Fury
  • 0.04*100% Maximum Life
  • Bonus: Another +[8] Maximum Fury if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Magic Node
  • +7 Dexterity
  • Rare Node
    Raw Power

  • +0.1*100% Physical Damage
  • +10 Strength
  • Bonus: Another +0.1*100% Physical Damage if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Normal Node
    Glyph Socket

    Magic Node
  • +0.0075*100% Resistance to All Elements
  • Magic Node
  • +7 Willpower
  • Rare Node
    Conditioned

  • +0.03*100% Resistance to All Elements
  • +10 Strength
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Weapons Master Paragon /22
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Intelligence
  • Magic Node
  • +0.01*100% Physical Damage
  • Magic Node
  • +7 Dexterity
  • Rare Node
    Raw Power

  • +0.1*100% Physical Damage
  • +10 Strength
  • Bonus: Another +0.1*100% Physical Damage if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Normal Node
    Glyph Socket

    Magic Node
  • +[25] Armor
  • Magic Node
  • +7 Willpower
  • Magic Node
  • DamageBonusToElite_Magic
  • Rare Node
    Iron Strength

  • +[100] Armor
  • +10 Strength
  • Bonus: Another +[100] Armor if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Rare Node
    Hunter Killer

  • DamageBonusToElite_RareMajor
  • MoveSpeedEliteKill_RareMinor
  • MoveSpeedEliteKillDuration
  • Bonus: Another DamageBonusToElite_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another DamageBonusToElite_RareMajor if requirements met:
  • [215 + (130 * EquipIndex)] Dexterity
  • Magic Node
  • MoveSpeedEliteKill_Magic
  • MoveSpeedEliteKillDuration
  • Magic Node
  • +0.0075*100% Resistance to All Elements
  • Rare Node
    Brute

  • +0.1*100% Physical Damage
  • +[0.025 * 100|1%|] Attack Speed
  • Bonus: Another +0.1*100% Physical Damage if requirements met:
  • [230 + (130 * EquipIndex)] Strength
  • Rare Node
    Denial

  • +0.03*100% Resistance to All Elements
  • +[100] Armor
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [160 + (90 * EquipIndex)] Strength
  • Magic Node
  • +[0.0025 * 100|1%|] Attack Speed
  • Rare Node
    Lightning Conditioned

  • +0.1*100% Lightning Resistance
  • +[100] Armor
  • Bonus: Another +0.1*100% Lightning Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Magic Node
  • +0.025*100% Lightning Resistance
  • Legendary Node
    Weapons Master

    Swapping weapons grants you 4% of your Maximum Fury.
    Glyph Socket: 40 Strength, 32 Willpower, 12 Dexterity