Lucky Hit Chance: 30%
Sweep your weapons from opposite directions, dealing 50% damage with each weapon. Enemies caught in the center are damaged by both.
Rank Up:
Damage 50%
- Enhanced Double Swing: If Double Swing damages a Stunned or Knocked Down enemy, gain 25 Fury.
- Violent Double Swing: Hitting an enemy with both hits of Double Swing makes them Vulnerable for [2] seconds.
- Furious Double Swing: Casting Double Swing while Berserking grants 2 additional seconds of Berserking.
Affix /2
Barbarian, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Unique Gloves
800 Item Power
400 Armor
"When hitting it once doesn't kill it, hit it twice."
- Bear Tribe Proverb
- Bear Tribe Proverb
Barbarian
Info /32
name | desc |
---|---|
SF_0 | 0.5 * [1/1.1/1.2/1.3/1.4] |
SF_1 | 0.5 |
SF_2 | 60 |
SF_3 | 20 |
SF_4 | 2.3 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Barbarian_DoubleSwing / 2)) |
SF_5 | 0.5 * 100 * Table(34,3) |
SF_6 | 2 |
SF_8 | 25 |
SF_9 | 2 |
SF_10 | Affix.legendary_barb_027."Static Value 0" |
SF_11 | 0 |
SF_12 | 30 |
SF_13 | Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Barbarian_DoubleSwing / 2)) |
SF_14 | Affix.Gloves_Unique_Barb_100."Static Value 1" |
SF_15 | 3/60 |
SF_16 | Affix_Value_1#Gloves_Unique_Barb_100 /100 |
SF_17 | Chance_To_Hit_Twice_Per_Power#Barbarian_DoubleSwing |
name | Double Swing |
desc | Fury Cost: {Resource Cost} Lucky Hit Chance: [{Combat Effect Chance}|%|] Sweep your weapons from opposite directions, dealing {payload:DAMAGE} damage with each weapon. Enemies caught in the center are damaged by both. |
simple_desc | Fury Skill: While dual wielding, sweep your weapons inward, dealing damage with each weapon. |
rankup_desc | Damage {payload:DAMAGE} |
Mod4_Description | If Double Swing damages a Stunned or Knocked Down enemy, gain {SF_8} Fury. |
Mod4_Name | Enhanced Double Swing |
Mod5_Description | Hitting an enemy with both hits of Double Swing makes them Vulnerable for [{SF_6}] seconds. |
Mod5_Name | Violent Double Swing |
Mod7_Description | Casting Double Swing while Berserking grants {SF_9} additional seconds of Berserking. |
Mod7_Name | Furious Double Swing |
{payload:DAMAGE} | 0.5 * [1/1.1/1.2/1.3/1.4]*100% |
{Combat Effect Chance} | 30 |
{Cooldown Time} | 0 |
{Recharge Time} | 0 |
{Resource Cost} | 25 |