Fury Cost: 25
Lucky Hit Chance: 30%
Sweep your weapons from opposite directions, dealing 50% damage with each weapon. Enemies caught in the center are damaged by both.
Rank Up:
Damage 50%

  • Enhanced Double Swing: If Double Swing damages a Stunned or Knocked Down enemy, gain 25 Fury.
  • Violent Double Swing: Hitting an enemy with both hits of Double Swing makes them Vulnerable for [2] seconds.
  • Furious Double Swing: Casting Double Swing while Berserking grants 2 additional seconds of Berserking.
Affix /2
Barbarian, Offensive, Codex of Power
  • Casting Double Swing creates a Dust Devil that deals [1295] damage to enemies in its path.(Barbarian Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Unique Gloves
    800 Item Power

    400 Armor
  • +[15.5 – 20]% Attack Speed
  • +[9 – 11]% Critical Strike Chance
  • +[107 – 121] Strength
  • +[7.5 – 8.5] to Double Swing
  • After casting Double Swing [4] times, your next Double Swing will hit 2 additional times, each dealing x[30 – 60]% increased damage.(Barbarian Only)
  • "When hitting it once doesn't kill it, hit it twice."
    - Bear Tribe Proverb
    Barbarian
    Info /32
    name desc
    SF_00.5 * [1/1.1/1.2/1.3/1.4]
    SF_10.5
    SF_260
    SF_320
    SF_42.3 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Barbarian_DoubleSwing / 2))
    SF_50.5 * 100 * Table(34,3)
    SF_62
    SF_825
    SF_92
    SF_10Affix.legendary_barb_027."Static Value 0"
    SF_110
    SF_1230
    SF_13Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Barbarian_DoubleSwing / 2))
    SF_14Affix.Gloves_Unique_Barb_100."Static Value 1"
    SF_153/60
    SF_16Affix_Value_1#Gloves_Unique_Barb_100 /100
    SF_17Chance_To_Hit_Twice_Per_Power#Barbarian_DoubleSwing
    nameDouble Swing
    descFury Cost: {Resource Cost}
    Lucky Hit Chance: [{Combat Effect Chance}|%|]
    Sweep your weapons from opposite directions, dealing {payload:DAMAGE} damage with each weapon. Enemies caught in the center are damaged by both.
    simple_descFury Skill: While dual wielding, sweep your weapons inward, dealing damage with each weapon.
    rankup_desc Damage {payload:DAMAGE}
    Mod4_DescriptionIf Double Swing damages a Stunned or Knocked Down enemy, gain {SF_8} Fury.
    Mod4_NameEnhanced Double Swing
    Mod5_DescriptionHitting an enemy with both hits of Double Swing makes them Vulnerable for [{SF_6}] seconds.
    Mod5_NameViolent Double Swing
    Mod7_DescriptionCasting Double Swing while Berserking grants {SF_9} additional seconds of Berserking.
    Mod7_NameFurious Double Swing
    {payload:DAMAGE}0.5 * [1/1.1/1.2/1.3/1.4]*100%
    {Combat Effect Chance}30
    {Cooldown Time}0
    {Recharge Time}0
    {Resource Cost}25