Unique /13
Unique ItemType/Axe
725 Item Power

856 Damage Per Second
  • [622 – 933] Damage per Hit
  • 1.10 Attacks per Second (Fast)
  • INHERENT_Damage_to_HighLife

  • +[14 – 21]% Critical Strike Damage
  • Damage_to_Near
  • Damage_to_LowLife
  • +[0.02 – 0.048] Life On Kill
  • Gain Stealth for 2 seconds when killing enemies with Shred. Breaking Stealth with an attack grants Ambush which guarantees Critical Strikes for [1 – 2.5] seconds.
  • The nights preceding the full moon are sometimes far more dangerous than the event itself. The frenzy has begun to rise, yet the night is just dark enough to obscure a hunter from their prey's sight.
    Requires Level 60
    Druid
    Unique ItemType/Mace
    725 Item Power

    856 Damage Per Second
    • [622 – 933] Damage per Hit
    • 1.10 Attacks per Second (Fast)
  • +52.5}% Overpower Damage

  • +[21 – 35]% Damage while in [0.21 – 0.35]
  • +[7 – 14]% Damage while Shapeshifted
  • +[12.5 – 19.5]% Core Skill Damage
  • +[1.4 – 2] Ranks of All Skills
  • Debilitating Roar and Blood Howl deal [412.5 – 825] damage to Nearby Poisoned enemies, increased by 10% for every 100 Willpower you have.
  • "This weapon is a reminder of the unbridled savagery of our druidic ancestors, the wisdom of which I see more clearly with every day that passes."
    - Moreg, Druidic Scholar
    Requires Level 60
    Druid
    Unique ItemType/Staff
    725 Item Power

    1,711 Damage Per Second
    • [1,369 – 2,053] Damage per Hit
    • 1.00 Attacks per Second
  • +17.5% Damage to 0.175 Enemies

  • Damage_to_Near
  • +[5 – 12]% Damage to [0.05 – 0.12] Enemies
  • +[10.5 – 17.5]% Non-Physical Damage
  • +[2 – 3] Ranks of All [2 – 3] Skills
  • Claw is now a Storm Skill and also casts Storm Strike at [120 – 150]% normal damage.
  • "She has existed in Scosglen since before Fiacla-Géar walked the land. Her purpose is a mystery to us all. However, approach her with deference; she may grant you her counsel."
    - Airidah, to Donan
    Requires Level 60
    Druid
    Unique ItemType/Amulet
    725 Item Power

  • +X% Resistance to All Elements

  • +[2 – 3] Ranks of All Skills
  • [7 – 14]% Nature Magic Skill Cooldown Reduction
  • [5 – 12]% Resource Generation
  • +[[0.12 – 0.26]] Maximum Life
  • Casting Boulder while Hurricane is active will cause your boulders to rotate around you.
  • As the hateful mob beat on his door, he gripped the pulsing shard tightly and screamed for calm. When he opened his eyes, all that greeted him was silence and the blood-smeared ruins of his cottage.
    Requires Level 60
    Druid
    Unique Chest Armor
    725 Item Power

    1268 Armor
  • +[16.5 – 23.5]% Damage
  • +[[0.12 – 0.26]] Maximum Life
  • DamageReduction_Poisoned
  • +[4.4 – 10]% Movement Speed
  • Werewolf form is now your true form, and you gain +3 Ranks to all Werewolf Skills.
  • “He was not a victim of the curse - he sought it out. As his skin split and his bones cracked, his laughter never ceased."
    – Tale of the Mad Nobleman
    Requires Level 50
    Druid
    Unique Chest Armor
    725 Item Power

    1268 Armor
  • +[10.5 – 17.5]% Physical Damage
  • +[[0.84 – 1.26]*100}|1%|] Overpower Damage
  • +[4.9 – 10.5]% Fortify Generation
  • +[25.5 – 46.5]% Total Armor while in Werebear Form
  • Werebear form is now your true form, and you gain +3 Ranks to all Werebear Skills.
  • When the Days of Ash began, the great druid Nafain reminded his disciples that nothing, not even the loss of their humanity, was too great a sacrifice to protect Túr Dúlra from Astaroth's flames.
    Requires Level 50
    Druid
    Unique ItemType/Gloves
    725 Item Power

    362 Armor
  • +[9.5 – 16.5]% Lucky Hit Chance with TYPE4294967295 Damage
  • +[2 – 3] Ranks of All [2 – 3] Skills
  • +[3 – 8]% Critical Strike Chance
  • PassiveRankBonus_Druid_NatureMagic_T4_N2_Defiance
  • Lightning Storm gains 1 additional strike each times it grows.

    Lightning Storm Critical Strikes cause lightning to strike twice, dealing x[10 – 20]% increased damage.
  • "The storm caller returns, day after day, demanding to meet the Tree. He beats his chest and demonstrates his powers, refusing to believe that he will never be chosen."
    - Excerpt from Gulyas' Diary
    Requires Level 60
    Druid
    Unique ItemType/Gloves
    725 Item Power

    362 Armor
  • +[19 – 40]% Lightning Resistance
  • +[2 – 3] Ranks of All [2 – 3] Skills
  • +[3 – 8]% Critical Strike Chance
  • PassiveRankBonus_Druid_NatureMagic_T4_N2_Defiance
  • Lightning Storm gains 1 additional strike each times it grows.

    Lightning Storm Critical Strikes cause lightning to strike twice, dealing x[10 – 20]% increased damage.
  • Requires Level 50
    Druid
    Unique ItemType/Helm
    725 Item Power

    906 Armor
  • +[10.5 – 17.5]% Damage while in [0.105 – 0.175]
  • +[14 – 21]% Critical Strike Damage
  • +[[5 – 13]] Maximum Spirit
  • +[19 – 40]% Poison Resistance
  • Lucky Hit: Storm Skills have up to a [15 – 25]% chance to grant 4 Spirit.

    Your base Storm Skills are now also Werewolf Skills
  • "Listen, child, to the music of the storm. It has its own rhythm. Its own melody. Hear how beautifully it sings, and perhaps one day you will be able to join in its harmony."
    – Airidah
    Requires Level 60
    Druid
    Unique ItemType/Helm
    725 Item Power

    906 Armor
  • +[10.5 – 17.5]% Damage while in [0.105 – 0.175]
  • +[[42 – 63]}|1%|] Overpower Damage
  • +[[0.12 – 0.26]] Maximum Life
  • +[19 – 40]% Lightning Resistance
  • Your Earth Skills are now also Werebear Skills and Fortify you for .
  • "Roots from the Great Oak growing at the seaward statue of Vasily will, on rare occasions, be found twisted back upon themselves, suffused with ferocious magic."
    - Barrett's Book of Implements
    Requires Level 50
    Druid
    Unique Pants
    725 Item Power

    725 Armor
  • PotionGrantsMoveSpeed

  • +[[0.12 – 0.26]] Maximum Life
  • PetMoveSpeed_Druid
  • [3.1 – 7.3]% Damage Reduction while You Have a Barrier
  • +[4 – 5] Ranks of All [4 – 5] Skills
  • Your Wolf Companions are infused with the power of the storm, dealing Lightning damage and gaining the Storm Howl ability.
  • "The storm's rage is my own, brother. I call, and the skies roar in reply."
    - Vasily, to Bul-Kathos
    Requires Level 60
    Druid
    Unique ItemType/Ring
    725 Item Power

  • +X% Resistance to All Elements
  • +Y% Lightning Resistance

  • +[14 – 28]% Damage while in [0.14 – 0.28]
  • +[1.8 – 5]% Critical Strike Chance
  • PassiveRankBonus_Druid_Shapeshifting_T1_N1_HeightenedSenses_UNIQUE
  • PassiveRankBonus_Druid_Shapeshifting_T4_N1_Quickshift_Greater_UNIQUE_S2Rebalance
  • Gain a bonus when you kill with a Shapeshifting Skill:
    Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown.
    Werebear: Your next Werewolf Skill will Heal you for when damage is first dealt.
  • "By fang, claw, spear, or sword - send the bastards back to the flames from which they crawled! Soak the peat with their blood! For Fiacla-Géar! For Scosglen!"
    - Nafain, during the Days of Ash
    Requires Level 50
    Druid
    Unique ItemType/Ring
    725 Item Power

  • +X% Resistance to All Elements
  • +Y% Lightning Resistance

  • Damage_to_Near
  • +[4.9 – 10.5]% Willpower
  • +[3.2 – 6]% Lucky Hit Chance with TYPE4294967295 Damage
  • [4.4 – 10]% Ultimate Skill Cooldown Reduction
  • When casting an Ultimate Skill and again 5 seconds after, you Pull in Distant enemies and deal [Affix_Flat_Value_1] Physical damage to them. This damage is increased by x1% per 1 point of Willpower you have.
  • "When I was born, I breathed in the wind and the storm and they gave me life. When I die, I will breath out, and return that gift to the skies."
    - Journal excerpt
    Requires Level 50
    Druid
    Legendary /47
    Druid, Offensive, Codex of Power
  • Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing [577.5 – 660] Lightning damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Grizzly Rage is now a Werewolf Skill and Shapeshifts you into a Dire Werewolf. Dire Werewolves gain +[15 – 25]% Movement Speed and [[15 – 25]*2|%|] Spirit Cost Reduction instead of Damage Reduction. In addition, kills Heal you for 10% of your Maximum Life.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Gain 1 additional Companion. In addition, your Companion Skills deal x[16 – 26]% bonus damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Boulder is now a Core Skill and costs 40 Spirit to cast dealing [100 – 120]% of normal damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of the Blurred Beast
    Druid, Offensive
  • While dashing, Shred seeks out Nearby Poisoned enemies and deals x[20 – 40]% increased damage to them.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Resource, Codex of Power
  • After killing an enemy with Shred, your next Werewolf Skill generates x[30 – 40]% more Spirit and deals x[30 – 40]% increased damage.
  • Unlocked by completing Tormented Ruins in Fractured Peaks
    Allowed Item Types: Ring
    Druid, Resource, Codex of Power
  • When you are struck as a Werebear you have a [30 – 40]% chance to gain 3 Spirit.
  • Unlocked by completing Immortal Emanation in Fractured Peaks
    Allowed Item Types: Ring
    Druid, Resource, Codex of Power
  • Lucky Hit: Wind Shear has up to a [7 – 12]% chance to fully restore your Spirit.
  • Unlocked by completing Grinning Labyrinth in Dry Steppes
    Allowed Item Types: Ring
    Druid, Offensive, Codex of Power
  • Hurricane damage is increased by x[10 – 18]% each second while active.
  • Unlocked by completing Blind Burrows in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Utility, Codex of Power
  • Damage from Earth Skills Slow enemies hit by [25 – 50]% for 5 seconds.
  • Unlocked by completing Ferals' Den in Scosglen
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Earth Skills deal x[30 – 40]% more Critical Strike Damage to Crowd Controlled enemies.
  • Unlocked by completing Stockades in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Defensive, Codex of Power
  • The duration of Earthen Bulwark is increased by [Affix_Value_2] seconds. In addition, killing an enemy with Earth Skills replenishes of your active Earthen Bulwark's Barrier.
  • Unlocked by completing Sealed Archives in Dry Steppes
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Lucky Hit: Up to a [10 – 20]% chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse 577.5 additional damage to surrounding enemies.
  • Unlocked by completing Mariner's Refuge in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Casting a Storm Skill grants your Earth Skills x[30 – 45]% Critical Strike Damage for 4 seconds.

    Casting a Earth Skill increases the Critical Strike Chance of Storm Skills by [[30 – 45] /3.75|1%+|] for 4 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Damaging a Poisoned enemy with a Werebear Skill will instantly deal [120 – 150]% of the Poisoning damage and consume the Poisoning.
  • Unlocked by completing Conclave in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Defensive, Codex of Power
  • When you use a Shapeshifting Skill that changes your form, gain Life. If you are at full Life, gain the same amount as Fortify.
  • Unlocked by completing Fading Echo in Kehjistan
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Seismic-shift
    Druid, Offensive
  • Earth Spike deals x[35 – 50]% increased damage, launches spikes in a line, and has a [[1 – 2]||]second Cooldown.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of the Trampled Earth
    Druid, Offensive
  • Trample now summons 6 Landslide pillars of earth during its duration that deal [70 – 80]% normal damage. Trample is now also a Nature Magic and Earth Skill.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Critical Strikes with Shred deal [20 – 30]% of the damage dealt as Lightning damage to the target and surrounding enemies.
  • Unlocked by completing Anica's Claim in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Balanced
    Druid, Resource
  • Increase your Maximum Spirit by [60 – 80] and Spirit Generation by x20% while Grizzly Rage is active.
  • Allowed Item Types: Ring
    Druid, Defensive, Codex of Power
  • Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies.
  • Unlocked by completing Collapsed Vault in Kehjistan
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    of The Aftershock
    Druid, Offensive
  • Landslide's earth pillars each strike a second time and deal an additional [6 – 12]% bonus damage per hit.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Pulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal [288.75 – 412.5] damage over 2 seconds.
  • Unlocked by completing Belfry Zakara in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Your Core Skills deal up to x[20 – 30]% increased damage based on your amount of Fortify.
  • Unlocked by completing Seaside Descent in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Pulverize creates a shockwave that travels forward, dealing [60 – 100]% of its damage to targets in the path.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal x[90 – 115]% additional damage and can spread Rabies.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Blood Howl increases Critical Strike Chance by +[5 – 10]%. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds.
  • Unlocked by completing Forbidden City in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Core Skills deal an additional x[6 – 10]% damage for each active Companion.
  • Unlocked by completing Bloodsoaked Crag in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Defensive, Codex of Power
  • Gain [10 – 15]% Damage Reduction while Shapeshifted into a Werewolf.
  • Unlocked by completing Steadfast Barracks in Hawezar
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Druid, Utility, Codex of Power
  • Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for [2 – 4] seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • The duration of Grizzly Rage is increased by [1 – 5] seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by x10% for the duration, up to a maximum of 200%.
  • Unlocked by completing Endless Gates in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of the Wildrage
    Druid, Offensive
  • Your Companions also gain the bonuses from the Bestial Rampage Key Passive when you do.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Utility, Codex of Power
  • When you have Fortify your Earth Skills gain +2 Ranks.
  • Unlocked by completing Whispering Pines in Scosglen
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Druid, Utility, Codex of Power
  • While Hurricane is active, gain +2 Ranks to your Shapeshifting Skills.
  • Unlocked by completing Crusaders' Cathedral in Kehjistan
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Stormchaser's
    Druid, Offensive
  • Tornado will seek up to [1 – 3] targets.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Runeworker's Conduit
    Druid, Offensive
  • Critical Strikes with Storm Skills that you cast charge the air around you for [1 – 2] seconds causing a Lightning Bolt to periodically hit an enemy in the area for 1155 Lightning damage. This duration can be extended by additional Critical Strikes.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Mighty Storm's
    Druid, Offensive
  • The Earthen Might Key Passive also applies to your Storm Skills.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Symbiotic
    Druid, Utility
  • When the Nature's Fury Key Passive triggers a free Skill, your non-Ultimate Cooldowns of the opposite type are reduced by [3 – 5] seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Earthguard
    Druid, Defensive
  • Gain [15 – 25]% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • Poison Creeper's active also casts Landslide in a circle around you. Earth Skills deal [10 – 20]% increased damage to Poisoned enemies.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Offensive, Codex of Power
  • After you hit 15 enemies with your Werebear Skills, your next Werebear Skill will deal x[30 – 50]% more damage and Stun enemies for 2 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Druid, Utility, Codex of Power
  • When Rabies infects an enemy, reduce its Cooldown by [0.3 – 0.6] seconds. This Cooldown reduction is tripled when infecting Elite enemies.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    of the Agitated Winds
    Druid, Resource
  • When [8 – 13] Close enemies, automatically cast Cyclone Armor. This cannot occur more than once every [10 – 20] seconds.
  • Allowed Item Types: Ring
    of the Moonrage
    Druid, Resource
  • Kills have a 5% chance to summon a Wolf Companion to your side for [20 – 30] seconds. This effect is a Lucky Hit against bosses. In addition, gain +3 Ranks to Wolves.
  • Allowed Item Types: Ring
    of the Unconstrained Beast
    Druid, Resource
  • When you are hit with a Stun, Freeze or Knock Down effect, there is a [40 – 60]% chance to automatically activate Grizzly Rage for 1 seconds.
  • Allowed Item Types: Ring
    of Inexorable Force
    Druid, Resource
  • Up to [30 – 50] Distant enemies are pulled toward you while you have an Ultimate Skill active.
  • Allowed Item Types: Ring
    Druid Skills /24
    Cooldown: 0 seconds
    Generate Spirit: 16
    Lucky Hit Chance: 35%
    Sunder the earth, impaling the first enemy hit for 19% damage.
    Rank Up:
    Damage 19%

    • Enhanced Earth Spike: Earth Spike has a 15% chance to Stun for 2.5 seconds.
    • Fierce Earth Spike: Fortify for 12% of your Maximum Life (Max(1,0.12)) whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.
    • Wild Earth Spike: Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.
    Generate Spirit: 15
    Lucky Hit Chance: 50%
    Shapeshift into a Werewolf and claw at an enemy for 25% damage.
    Rank Up:
    Damage 25%

    • Enhanced Claw: Claw's Attack Speed is increased by +15%.
    • Fierce Claw: Claw applies 19.98% Poisoning damage over 6 seconds.
    • Wild Claw: Claw has a 15% chance to attack twice.
    Generate Spirit: 15
    Lucky Hit Chance: 25%
    Electricity gathers around your weapon, dealing 20% damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains.

    You gain 15% Damage Reduction for 3 seconds after dealing damage with Storm Strike .
    Rank Up:
    Damage 20%

    • Enhanced Storm Strike: Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds.
    • Fierce Storm Strike: Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.
    • Wild Storm Strike: Storm Strike chains to [2] additional targets.
    Generate Spirit: 16
    Lucky Hit Chance: 20%
    Conjure a piercing blade of wind, dealing 20% damage.
    Rank Up:
    Damage 20%

    • Enhanced Wind Shear: Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds.
    • Fierce Wind Shear: Each enemy hit by Wind Shear increases your Movement Speed by +5% for 5 seconds, up to +20%.
    • Wild Wind Shear: Wind Shear grants 4 additional Spirit for each enemy hit beyond the first.
    Generate Spirit: 20
    Lucky Hit Chance: 30%
    Shapeshift into a Werebear and maul enemies in front of you, dealing 24% damage.
    Rank Up:
    Damage 24%

    • Enhanced Maul: If an enemy is hit by Maul, then Fortify for 5% of your Maximum Life (Max(1,0.05)).
    • Fierce Maul: Increases the range and radius of Maul by 25%.
    • Wild Maul: Maul has a 20% chance to Knock Down enemies for 2 seconds.
    Spirit Cost: 35
    Lucky Hit Chance: 25%
    Shapeshift into a Werebear and slam the ground, dealing 50% damage to surrounding enemies.
    Rank Up:
    Damage 50%

    • Enhanced Pulverize: Your next Pulverize will Overpower every 12 seconds while you remain Healthy.
    • Primal Pulverize: Enemies hit with Pulverize deal 20% reduced damage for 4 seconds.
    • Raging Pulverize: Enemies Overpowered by Pulverize are Stunned for 2 seconds.
    Spirit Cost: 40
    Lucky Hit Chance: 8%
    Conjure a swirling tornado that deals 35% damage.
    Rank Up:
    Damage 35%

    • Enhanced Tornado: Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado.
    • Raging Tornado: Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds.
    • Primal Tornado: Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%.
    Spirit Cost: 15 per strike
    Lucky Hit Chance: 15%
    Conjure a growing lightning storm that deals 40% damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of [5] at once.
    Rank Up:
    Damage 40%

    • Enhanced Lightning Storm: The size of your Lightning Storm is preserved for 6 seconds after channeling.
    • Raging Lightning Storm: Lightning Storm gains 1 additional lightning strike.
    • Primal Lightning Storm: Lightning Storm has a 12% chance to Immobilize enemies hit for 3 seconds.
    Spirit Cost: 35
    Lucky Hit Chance: 20%
    Shapeshift into a Werewolf and dash at the target, performing a trio of combo attacks:{else}Shapeshift into a Werewolf and perform a trio of combo attacks:
    1st Attack: Deal{else}Dash towards the target and deal 25% damage.
    2nd Attack: Deal 35% damage.
    3rd Attack: Perform a larger finishing move dealing 70% damage.
    Rank Up:
    1st Attack Damage 25%
    2nd Attack Damage 35%
    3rd Attack Damage 70%

    • Enhanced Shred: Shred gains +30% Attack Speed and Heals for 2% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.02)]) if an enemy is struck.
    • Primal Shred: Shred's second and third attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by x30%.
    • Raging Shred: Shred's third combo attack is larger and applies an additional 70% Poisoning damage over 5 seconds.
    Cooldown: 0 seconds
    Lucky Hit Chance: 30%
    Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Base Life ({shield:BUFF_SHIELD}) in damage.
    Rank Up:
    Barrier Amount 45%

    • Enhanced Earthen Bulwark: Earthen Bulwark makes you Unstoppable while active.
    • Innate Earthen Bulwark: Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 30% to surrounding enemies. This damage is increased by Barrier bonuses.
    • Preserving Earthen Bulwark: Casting Earthen Bulwark grants 18% of your Maximum Life (Max(1,0.18)) as Fortify.
    Cooldown: 0 seconds
    Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by 70% for 4 seconds.
    Rank Up:
    Cooldown 0 seconds

    • Enhanced Debilitating Roar: Debilitating Roar also Fortifies you for 22% of your Maximum Life (Max(1,0.22)).
    • Preserving Debilitating Roar: Debilitating Roar also Heals you for 4% of your Maximum Life ([PlayerHealthMax() * 0.04]) each second for its duration.
    • Innate Debilitating Roar: Debilitating Roar also Slows enemies by 65% for its duration.
    Cooldown: 0 seconds
    Lucky Hit Chance: 25%
    Passive: Powerful winds surround you, granting 10% Non-Physical Damage Reduction.

    Active: The winds rapidly expand, Knocking Back enemies and dealing 30% damage.
    Rank Up:
    Non-Physical Damage Reduction 10%
    Damage 30%

    • Preserving Cyclone Armor: Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.
    • Innate Cyclone Armor: Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.
    • Enhanced Cyclone Armor: Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds.
    Generate Spirit: 20
    Cooldown: 0 seconds
    Shapeshift into a Werewolf and howl furiously, Healing you for 20% of your Maximum Life ([PlayerHealthMax() * 0.2]).
    Rank Up:
    Healing 20% Life

    • Enhanced Blood Howl: Kills reduce the Cooldown of Blood Howl by 1 second.
    • Innate Blood Howl: Blood Howl also generates 20 Spirit.
    • Preserving Blood Howl: Blood Howl also increases your Attack Speed by +15% for 4 seconds.
    Generates Spirit: 40
    Cooldown: 0 seconds
    Lucky Hit Chance: 20%
    Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back enemies.

    Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned for 3 seconds.
    Rank Up:
    Damage 75%
    Terrain Impact Damage 45%

    • Enhanced Trample: Trample deals x150% bonus damage. This bonus is reduced by x50% for each enemy hit after the first.
    • Natural Trample: Casting Trample grants 20% of your Maximum Life (Max(1,0.2)) as Fortify.
    • Savage Trample: Casting Trample grants 40 Spirit.
    Cooldown: 0 seconds
    Lucky Hit Chance: 22.4238%
    Form a hurricane around you that deals 134% damage to surrounding enemies over 8.4 seconds.
    Rank Up:
    Damage 134%

    • Enhanced Hurricane: Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds.
    • Natural Hurricane: Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds.
    • Savage Hurricane: Enemies affected by Hurricane deal 20% less damage.
    Spirit Cost: 0{else}Cooldown: 0 seconds
    Lucky Hit Chance: 4%
    Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing 46% damage with each hit.
    Rank Up:
    Damage 46%

    • Enhanced Boulder: When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead.
    • Natural Boulder: While you have any Fortify, Boulder has +20% increased Critical Strike Chance.
    • Savage Boulder: Boulder's Critical Strike Chance is increased by +3% each time it deals damage.
    Cooldown: 0 seconds
    Lucky Hit Chance: 45%
    Passive: 1 |4Raven:Ravens; |4flies:fly; above you and periodically |4attacks:attack; your enemies for 31% damage every 5 seconds.

    Active: The target area is swarmed with ravens, dealing 300% damage over 6 seconds.
    Rank Up:
    Passive Damage 31%
    Active Damage 300%

    • Enhanced Ravens: You have +8% increased Critical Strike Chance against enemies for 6 seconds after they are hit by Ravens .
    • Ferocious Ravens: Enemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds.
    • Brutal Ravens: 2 additional Ravens periodically attack enemies. Increases the passive damage of Ravens by x40%.
    Cooldown: 0 seconds
    Lucky Hit Chance: 28%
    Passive: 1 |4poison creeper:poison creepers; periodically |4emerges:emerge; from the ground every 7 seconds, applying 47% Poisoning damage over 6 seconds to an enemy in the area.

    Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and Poisoning them for 126% damage over 2 seconds.
    Rank Up:
    Passive Damage 47%
    Active Damage 126%

    • Enhanced Poison Creeper: Poison Creeper's Immobilize duration is increased by 1 second.
    • Ferocious Poison Creeper: Poison Creeper's active Poisoning duration is increased by 3 seconds.
    • Brutal Poison Creeper: Your Critical Strike Chance is increased by +20% against enemies strangled by Poison Creeper.
    Cooldown: 0 seconds
    Lucky Hit Chance: 50%
    Passive: Summon 2 wolf companions that bite enemies for 14% damage.

    Active: Direct your wolves to focus an enemy, leaping to them and striking for 200% damage.
    Rank Up:
    Passive Damage 14%
    Active Damage 200%

    • Enhanced Wolf Pack: Wolves deal x25% increased damage to Immobilized, Stunned, Slowed, or Poisoned enemies.
    • Brutal Wolf Pack: When you Critically Strike, your Wolves gain +25% Attack Speed for 3 seconds.
    • Ferocious Wolf Pack: Lucky Hit: Your Wolves' attacks have up to a 40% chance to Fortify you for 8% of your Maximum Life (Max(1,0.08)).
    Cooldown: 0 seconds
    Lucky Hit Chance: 50%
    Shapeshift into a Werewolf and perform an infectious bite against enemies in front of you, dealing 28% damage and applying an additional 139.98% Poisoning damage over 6 seconds.

    Infected enemies spread Rabies to other surrounding targets.
    Rank Up:
    Initial Damage 28%
    Poisoning Damage 139.98%

    • Enhanced Rabies: Rabies' Poisoning damage also increases over the lifetime of the disease, dealing x60% bonus damage at max duration.
    • Natural Rabies: Rabies spreads 50% faster.
    • Savage Rabies: Rabies deals its total Poisoning damage in [4] seconds instead of [6].
    Cooldown: 0 seconds
    Lucky Hit Chance: 63.9702%
    A massive storm follows you for 8.4 seconds. Twisters Knock Back enemies dealing 46% damage, and lightning strikes wildly dealing 95% damage.
    • Prime Cataclysm: Cataclysm's duration is increased by 4 seconds.
    • Supreme Cataclysm: Lightning strikes from Cataclysm make enemies Vulnerable for 6 seconds.
    Cooldown: 0 seconds
    Shapeshift into an Unstoppable{else}a Dire Werebear for 10 seconds gaining x20% bonus damage and 20% Damage Reduction{/if}. Damage bonus is increased by 3% each second while in this form.

    Kills extend the duration by 1 second up to 5 additional seconds.

    Casting Grizzly Rage causes enemies in the area to take 0*100% damage and be Slowed by 50% for 6 seconds.

    • Prime Grizzly Rage: Grizzly Rage makes you Unstoppable for 6 seconds.
    • Supreme Grizzly Rage: Gain 8% of your Maximum Life (Max(1,0.08)) as Fortify per second while Grizzly Rage is active.
    Cooldown: 0 seconds
    Lucky Hit Chance: 7%
    Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 460% damage.
    • Prime Lacerate: Lacerate hits Heal for 3% Maximum Life ([PlayerHealthMax() * 0.03]), doubled on Critical Strikes.
    • Supreme Lacerate: Lacerate's initial strike is guaranteed to Critically Strike and deals x150% increased damage.
    Cooldown: 0 seconds
    Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal x30% increased Critical Strike Damage to enemies affected by Petrify.

    Against Bosses, the Critical Strike Damage bonus is increased to x50% and its duration is increased to 6 seconds.
    • Prime Petrify: Petrify's effect durations are increased by 1 second.
    • Supreme Petrify: Killing an enemy affected by Petrify grants 25 Spirit.
    Druid Skill Tree /143
    Digitigrade Gait
    You gain [3|%+|] Movement Speed while in Werewolf form.

    This bonus persists for 3 seconds after leaving Werewolf form.
    Ranks: 3
    Elemental Exposure
    Lucky Hit: Your Storm Skills have up to a 10% chance to make enemies Vulnerable for [1|1|] seconds.
    Ranks: 3
    Require Points: 2
    Require Points: 6
    Require Points: 11
    Require Points: 16
    Require Points: 23
    Mending
    While in Werebear form, you receive [6|%+|] additional Healing from all sources.
    Ranks: 3
    Nature's Reach
    Deal [3|%x|] increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back.
    Ranks: 3
    Abundance
    Basic Skills generate [6|%x|] more Spirit.
    Ranks: 3
    Iron Fur
    You gain [3|%|] Damage Reduction while in Werebear form.

    This bonus persists for 3 seconds after leaving Werebear form.
    Ranks: 3
    Clarity
    Gain 2 Spirit when transforming into Human form.
    Ranks: 3
    Toxic Claws
    Critical Strikes with Werewolf Skills deal [7.5|%|] of their Base damage as Poisoning damage over 4 seconds.
    Ranks: 3
    Thick Hide
    Whenever you are Stunned, Immobilized or Knocked Down, Fortify for [10|%|] of your Maximum Life ([Max(1,0.1)|0|]).
    Ranks: 3
    Nature's Resolve
    [5|%|] chance when struck to Fortify you for [4.4|%|] of your Maximum Life ([Max(1,0.044)|0|]).
    Ranks: 3
    Wild Impulses
    Your Core Skills cost [3|%x|] more Spirit but deal [5|%x|] increased damage.
    Ranks: 3
    Defensive Posture
    Increases the amount of Fortify you gain from all sources by [5|%+|].
    Ranks: 3
    Safeguard
    Critical Strikes with Earth Skills Fortify you for [2.2|%|] Base Life ([Max(1,0.022)|0|]).
    Ranks: 3
    Stone Guard
    While you have Fortify for over [50|%|] of your Maximum Life, your Earth Skills deal [4|%x|] increased damage.
    Ranks: 3
    Nature's Fury
    Casting an Earth Skill has a 30% chance to trigger a free Storm Skill of the same category, and vice versa.

    In addition, these free Skills count as both Earth and Storm Skills.
    Ranks: 1
    Boulder
    Spirit Cost: 0{else}Cooldown: 0 seconds
    Lucky Hit Chance: [4|%|]
    Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing 46% damage with each hit.
    Savage Boulder
    Boulder's Critical Strike Chance is increased by [3|%+|] each time it deals damage.
    Brutal Wolf Pack
    When you Critically Strike, your Wolves gain [25|%+|] Attack Speed for 3 seconds.
    Ferocious Wolf Pack
    Lucky Hit: Your Wolves' attacks have up to a [40|%|] chance to Fortify you for [8|%|] of your Maximum Life ([Max(1,0.08)|0|]).
    Brutal Poison Creeper
    Your Critical Strike Chance is increased by [20|%+|] against enemies strangled by Poison Creeper.
    Ferocious Poison Creeper
    Poison Creeper's active Poisoning duration is increased by 3 seconds.
    Brutal Ravens
    2 additional Ravens periodically attack enemies. Increases the passive damage of Ravens by [40|%x|].
    Ravens
    Cooldown: 0 seconds
    Lucky Hit Chance: [45|%|]
    Passive: 1 |4Raven:Ravens; |4flies:fly; above you and periodically |4attacks:attack; your enemies for 31% damage every 5 seconds.

    Active: The target area is swarmed with ravens, dealing 300% damage over 6 seconds.
    Savage Rabies
    Rabies deals its total Poisoning damage in [4] seconds instead of [6].
    Savage Hurricane
    Enemies affected by Hurricane deal [20|%|] less damage.
    Savage Trample
    Casting Trample grants 40 Spirit.
    Preserving Blood Howl
    Blood Howl also increases your Attack Speed by [15|%+|] for 4 seconds.
    Innate Cyclone Armor
    Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.
    Innate Debilitating Roar
    Debilitating Roar also Slows enemies by [65|%|] for its duration.
    Preserving Debilitating Roar
    Debilitating Roar also Heals you for [4|%|] of your Maximum Life ([PlayerHealthMax() * 0.04]) each second for its duration.
    Preserving Earthen Bulwark
    Casting Earthen Bulwark grants [18|%|] of your Maximum Life ([Max(1,0.18)|0|]) as Fortify.
    Shred
    Spirit Cost: 35
    Lucky Hit Chance: [20|%|]
    Shapeshift into a Werewolf and dash at the target, performing a trio of combo attacks:{else}Shapeshift into a Werewolf and perform a trio of combo attacks:
    1st Attack: Deal{else}Dash towards the target and deal 25% damage.
    2nd Attack: Deal 35% damage.
    3rd Attack: Perform a larger finishing move dealing 70% damage.
    Primal Lightning Storm
    Lightning Storm has a [12|%|] chance to Immobilize enemies hit for 3 seconds.
    Raging Tornado
    Enemies hit with Tornado have a [10|%|] chance to become Vulnerable for 3 seconds.
    Raging Pulverize
    Enemies Overpowered by Pulverize are Stunned for 2 seconds.
    Wild Maul
    Maul has a [20|%|] chance to Knock Down enemies for 2 seconds.
    Wild Wind Shear
    Wind Shear grants 4 additional Spirit for each enemy hit beyond the first.
    Wild Storm Strike
    Storm Strike chains to [2] additional targets.
    Wild Claw
    Claw has a [15|%|] chance to attack twice.
    Wild Earth Spike
    Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.
    Require Points: 33
    Debilitating Roar
    Cooldown: 0 seconds
    Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by [70|%|] for 4 seconds.
    Ranks: 5
    Poison Creeper
    Cooldown: 0 seconds
    Lucky Hit Chance: [28|%|]
    Passive: 1 |4poison creeper:poison creepers; periodically |4emerges:emerge; from the ground every 7 seconds, applying 47% Poisoning damage over 6 seconds to an enemy in the area.

    Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and Poisoning them for 126% damage over 2 seconds.
    Ranks: 5
    Wind Shear
    Generate Spirit: 16
    Lucky Hit Chance: [20|%|]
    Conjure a piercing blade of wind, dealing 20% damage.
    Ranks: 5
    Lightning Storm
    Spirit Cost: 15 per strike
    Lucky Hit Chance: [15|%|]
    Conjure a growing lightning storm that deals 40% damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of [5] at once.
    Ranks: 5
    Crushing Earth
    Earth Skills deal [5|%x|] increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.
    Ranks: 3
    Bestial Rampage
    After being a Werewolf for 2 seconds, gain [30|%+|] Attack Speed for 15 seconds.

    After being a Werebear for 2 seconds, deal [50|%x|] increased damage for 15 seconds.
    Ranks: 1
    Lupine Ferocity
    Every 6th Werewolf Skill hit Critically Strikes and deals [70|%x|] increased damage, increased to [140|%x|] against Injured enemies.
    Ranks: 1
    Ursine Strength
    Gain [20|%x|] additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.

    While Healthy, deal [30|%x|] increased damage, and [30|%x|] increased Overpower damage.
    Ranks: 1
    Neurotoxin
    Poisoned enemies are slowed by [8|%|].
    Ranks: 3
    Quickshift
    When a Shapeshifting Skill transforms you into a different form, it deals [7|%x|] increased damage.
    Ranks: 3
    Natural Fortitude
    Shapeshifting Fortifies you for [2|%|] of your Maximum Life ([Max(1,0.02)|0|]).
    Ranks: 3
    Defiance
    Nature Magic Skills deal [4|%x|] increased damage to Elites.
    Ranks: 3
    Heart of the Wild
    Maximum Spirit is increased by 3.
    Ranks: 3
    Call of the Wild
    Your Companion Skills deal [10|%x|] bonus damage.
    Ranks: 3
    Charged Atmosphere
    Every 14 seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage.
    Ranks: 3
    Provocation
    When you remain in Werebear form for at least 24 seconds, your next non-Defensive Skill will Overpower.
    Ranks: 3
    Vigilance
    You gain [5|%|] Damage Reduction for 6 seconds after using a Defensive Skill.
    Ranks: 3
    Heightened Senses
    Upon Shapeshifting into a Werewolf or Werebear, gain [4|%|] Damage Reduction against Elites for 5 seconds.
    Ranks: 3
    Perfect Storm
    Storm Skills that you cast grant 1 Spirit and deal [20|%x|] increased damage when damaging a Vulnerable, Immobilized or Slowed enemy.
    Ranks: 1
    Earthen Might
    Lucky Hit: Damaging enemies with Earth Skills has up to a 5% chance to:
    Restore all of your Spirit
    Cause your attacks to be guaranteed Critical Strikes for 5 seconds

    This chance is increased by:
    10% for Critical Strikes
    10% if the target is Stunned, Immobilized, or Knocked Back
    Ranks: 1
    Unrestrained
    Reduce the duration of Control Impairing Effects by [5|%|]. Double this effect while you have Fortify for over [50|%|] of your Maximum Life.
    Ranks: 3
    Natural Disaster
    Your Earth Skills deal [4|%x|] increased damage to Vulnerable enemies.

    Your Storm Skills deal [4|%x|] increased damage to enemies that are Stunned, Immobilized or Knocked Back.
    Ranks: 3
    Electric Shock
    Lucky Hit: Dealing Lightning damage to enemies has up to a 8% chance to Immobilize them for 3 seconds.

    If the target is already Immobilized, the Lightning damage dealt to them is increased by [7|%x|] instead.
    Ranks: 3
    Endless Tempest
    Increase the duration of Hurricane and Cataclysm by [5|%x|].
    Ranks: 3
    Resonance
    Nature Magic Skills deal [2|%x|] increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.
    Ranks: 3
    Predatory Instinct
    Critical Strike Chance against Close enemies is increased by [2|%+|].
    Ranks: 3
    Bad Omen
    Lucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing 55% damage.
    Ranks: 3
    Ancestral Fortitude
    Increase your Non-Physical Resistances by [5|+%|].
    Ranks: 3
    Circle of Life
    Nature Magic Skills that consume Spirit, Heal you for [1|%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.01)|0|]).
    Ranks: 3
    Supreme Lacerate
    Lacerate's initial strike is guaranteed to Critically Strike and deals [150|%x|] increased damage.
    Supreme Grizzly Rage
    Gain [8|%|] of your Maximum Life ([Max(1,0.08)|0|]) as Fortify per second while Grizzly Rage is active.
    Cataclysm
    Cooldown: 0 seconds
    Lucky Hit Chance: [63.9702|%|]
    A massive storm follows you for 8.4 seconds. Twisters Knock Back enemies dealing 46% damage, and lightning strikes wildly dealing 95% damage.
    Supreme Petrify
    Killing an enemy affected by Petrify grants 25 Spirit.
    Prime Lacerate
    Lacerate hits Heal for [3|%|] Maximum Life ([PlayerHealthMax() * 0.03]), doubled on Critical Strikes.
    Grizzly Rage
    Cooldown: 0 seconds
    Shapeshift into an Unstoppable{else}a Dire Werebear for 10 seconds gaining [20|%x|] bonus damage and [20|%|] Damage Reduction{/if}. Damage bonus is increased by [3|%|] each second while in this form.

    Kills extend the duration by 1 second up to 5 additional seconds.

    Casting Grizzly Rage causes enemies in the area to take 0*100% damage and be Slowed by [50|%|] for 6 seconds.
    Prime Cataclysm
    Cataclysm's duration is increased by 4 seconds.
    Prime Petrify
    Petrify's effect durations are increased by 1 second.
    Lacerate
    Cooldown: 0 seconds
    Lucky Hit Chance: [7|%|]
    Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 460% damage.
    Ranks: 5
    Grizzly Rage
    Cooldown: 0 seconds
    Shapeshift into an Unstoppable{else}a Dire Werebear for 10 seconds gaining [20|%x|] bonus damage and [20|%|] Damage Reduction{/if}. Damage bonus is increased by [3|%|] each second while in this form.

    Kills extend the duration by 1 second up to 5 additional seconds.

    Casting Grizzly Rage causes enemies in the area to take 0*100% damage and be Slowed by [50|%|] for 6 seconds.
    Ranks: 5
    Cataclysm
    Cooldown: 0 seconds
    Lucky Hit Chance: [63.9702|%|]
    A massive storm follows you for 8.4 seconds. Twisters Knock Back enemies dealing 46% damage, and lightning strikes wildly dealing 95% damage.
    Ranks: 5
    Petrify
    Cooldown: 0 seconds
    Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal [30|%x|] increased Critical Strike Damage to enemies affected by Petrify.

    Against Bosses, the Critical Strike Damage bonus is increased to [50|%x|] and its duration is increased to 6 seconds.
    Ranks: 5
    Rabies
    Cooldown: 0 seconds
    Lucky Hit Chance: [50|%|]
    Shapeshift into a Werewolf and perform an infectious bite against enemies in front of you, dealing 28% damage and applying an additional 139.98% Poisoning damage over 6 seconds.

    Infected enemies spread Rabies to other surrounding targets.
    Rabies
    Cooldown: 0 seconds
    Lucky Hit Chance: [50|%|]
    Shapeshift into a Werewolf and perform an infectious bite against enemies in front of you, dealing 28% damage and applying an additional 139.98% Poisoning damage over 6 seconds.

    Infected enemies spread Rabies to other surrounding targets.
    Ranks: 5
    Natural Trample
    Casting Trample grants [20|%|] of your Maximum Life ([Max(1,0.2)|0|]) as Fortify.
    Cyclone Armor
    Cooldown: 0 seconds
    Lucky Hit Chance: [25|%|]
    Passive: Powerful winds surround you, granting [10|1%|] Non-Physical Damage Reduction.

    Active: The winds rapidly expand, Knocking Back enemies and dealing 30% damage.
    Trample
    Generates Spirit: 40
    Cooldown: 0 seconds
    Lucky Hit Chance: [20|%|]
    Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back enemies.

    Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned for 3 seconds.
    Ranks: 5
    Wolves
    Cooldown: 0 seconds
    Lucky Hit Chance: [50|%|]
    Passive: Summon 2 wolf companions that bite enemies for 14% damage.

    Active: Direct your wolves to focus an enemy, leaping to them and striking for 200% damage.
    Ranks: 5
    Cyclone Armor
    Cooldown: 0 seconds
    Lucky Hit Chance: [25|%|]
    Passive: Powerful winds surround you, granting [10|1%|] Non-Physical Damage Reduction.

    Active: The winds rapidly expand, Knocking Back enemies and dealing 30% damage.
    Ranks: 5
    Ravens
    Cooldown: 0 seconds
    Lucky Hit Chance: [45|%|]
    Passive: 1 |4Raven:Ravens; |4flies:fly; above you and periodically |4attacks:attack; your enemies for 31% damage every 5 seconds.

    Active: The target area is swarmed with ravens, dealing 300% damage over 6 seconds.
    Ranks: 5
    Raging Shred
    Shred's third combo attack is larger and applies an additional 70% Poisoning damage over 5 seconds.
    Natural Hurricane
    Hurricane has a [15|%|] chance to make enemies Vulnerable for 3 seconds.
    Shred
    Spirit Cost: 35
    Lucky Hit Chance: [20|%|]
    Shapeshift into a Werewolf and dash at the target, performing a trio of combo attacks:{else}Shapeshift into a Werewolf and perform a trio of combo attacks:
    1st Attack: Deal{else}Dash towards the target and deal 25% damage.
    2nd Attack: Deal 35% damage.
    3rd Attack: Perform a larger finishing move dealing 70% damage.
    Ranks: 5
    Hurricane
    Cooldown: 0 seconds
    Lucky Hit Chance: [22.4238|%|]
    Form a hurricane around you that deals 134% damage to surrounding enemies over 8.4 seconds.
    Ranks: 5
    Lightning Storm
    Spirit Cost: 15 per strike
    Lucky Hit Chance: [15|%|]
    Conjure a growing lightning storm that deals 40% damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of [5] at once.
    Fierce Maul
    Increases the range and radius of Maul by [25|%|].
    Wind Shear
    Generate Spirit: 16
    Lucky Hit Chance: [20|%|]
    Conjure a piercing blade of wind, dealing 20% damage.
    Boulder
    Spirit Cost: 0{else}Cooldown: 0 seconds
    Lucky Hit Chance: [4|%|]
    Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing 46% damage with each hit.
    Ranks: 5
    Fierce Storm Strike
    Storm Strike has a [50|%|] chance to make enemies Vulnerable for 3 seconds.
    Maul
    Generate Spirit: 20
    Lucky Hit Chance: [30|%|]
    Shapeshift into a Werebear and maul enemies in front of you, dealing 24% damage.
    Ranks: 5
    Storm Strike
    Generate Spirit: 15
    Lucky Hit Chance: [25|%|]
    Electricity gathers around your weapon, dealing 20% damage to your target and chaining to up to 3 surrounding enemies, dealing [20|%|] less damage each time it chains.

    You gain [15|%|] Damage Reduction for 3 seconds after dealing damage with Storm Strike .
    Ranks: 5
    Innate Blood Howl
    Blood Howl also generates 20 Spirit.
    Claw
    Generate Spirit: 15
    Lucky Hit Chance: [50|%|]
    Shapeshift into a Werewolf and claw at an enemy for 25% damage.
    Earthen Bulwark
    Cooldown: 0 seconds
    Lucky Hit Chance: [30|%|]
    Rocks surround you for 3 seconds, granting a Barrier that absorbs [45|%|] of your Base Life ({shield:BUFF_SHIELD}) in damage.
    Earthen Bulwark
    Cooldown: 0 seconds
    Lucky Hit Chance: [30|%|]
    Rocks surround you for 3 seconds, granting a Barrier that absorbs [45|%|] of your Base Life ({shield:BUFF_SHIELD}) in damage.
    Ranks: 5
    Blood Howl
    Generate Spirit: 20
    Cooldown: 0 seconds
    Shapeshift into a Werewolf and howl furiously, Healing you for [20|1%|] of your Maximum Life ([PlayerHealthMax() * 0.2]).
    Ranks: 5
    Ranks: 5
    Earth Spike
    Cooldown: [0|1|] seconds
    Generate Spirit: 16
    Lucky Hit Chance: [35|%|]
    Sunder the earth, impaling the first enemy hit for 19% damage.
    Claw
    Generate Spirit: 15
    Lucky Hit Chance: [50|%|]
    Shapeshift into a Werewolf and claw at an enemy for 25% damage.
    Ranks: 5
    Pulverize
    Spirit Cost: 35
    Lucky Hit Chance: [25|%|]
    Shapeshift into a Werebear and slam the ground, dealing 50% damage to surrounding enemies.
    Primal Tornado
    Enemies damaged by Tornado are Slowed by [8|%|] for 3 seconds, stacking up to [40|%|].
    Pulverize
    Spirit Cost: 35
    Lucky Hit Chance: [25|%|]
    Shapeshift into a Werebear and slam the ground, dealing 50% damage to surrounding enemies.
    Ranks: 5
    Earth Spike
    Cooldown: [0|1|] seconds
    Generate Spirit: 16
    Lucky Hit Chance: [35|%|]
    Sunder the earth, impaling the first enemy hit for 19% damage.
    Ranks: 5
    Tornado
    Spirit Cost: 40
    Lucky Hit Chance: [8|%|]
    Conjure a swirling tornado that deals 35% damage.
    Enhanced Claw
    Claw's Attack Speed is increased by [15|%+|].
    Maul
    Generate Spirit: 20
    Lucky Hit Chance: [30|%|]
    Shapeshift into a Werebear and maul enemies in front of you, dealing 24% damage.
    Enhanced Earth Spike
    Earth Spike has a [15|%|] chance to Stun for [2.5|1|] seconds.
    Enhanced Wind Shear
    Wind Shear has a [20|%|] chance to make enemies Vulnerable for 4 seconds.
    Enhanced Storm Strike
    Storm Strike has a [15|%|] chance to Immobilize all enemies hit for [2.5|1|] seconds.
    Tornado
    Spirit Cost: 40
    Lucky Hit Chance: [8|%|]
    Conjure a swirling tornado that deals 35% damage.
    Enhanced Lightning Storm
    The size of your Lightning Storm is preserved for 6 seconds after channeling.
    Enhanced Shred
    Shred gains [30|%+|] Attack Speed and Heals for [2|%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.02)]) if an enemy is struck.
    Enhanced Pulverize
    Your next Pulverize will Overpower every 12 seconds while you remain Healthy.
    Enhanced Cyclone Armor
    Enemies who are Knocked Back by Cyclone Armor are also Slowed by [70|%|] for 2 seconds.
    Enhanced Earthen Bulwark
    Earthen Bulwark makes you Unstoppable while active.
    Enhanced Debilitating Roar
    Debilitating Roar also Fortifies you for [22|%|] of your Maximum Life ([Max(1,0.22)|0|]).
    Blood Howl
    Generate Spirit: 20
    Cooldown: 0 seconds
    Shapeshift into a Werewolf and howl furiously, Healing you for [20|1%|] of your Maximum Life ([PlayerHealthMax() * 0.2]).
    Enhanced Poison Creeper
    Poison Creeper's Immobilize duration is increased by 1 second.
    Enhanced Wolf Pack
    Wolves deal [25|%x|] increased damage to Immobilized, Stunned, Slowed, or Poisoned enemies.
    Enhanced Ravens
    You have [8|%+|] increased Critical Strike Chance against enemies for 6 seconds after they are hit by Ravens .
    Enhanced Hurricane
    Enemies who are damaged by Hurricane are Slowed by [25|%|] for 2 seconds.
    Enhanced Boulder
    When Boulder reaches the end of its path, enemies hit are Slowed by [30|%|] for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead.
    Enhanced Rabies
    Rabies' Poisoning damage also increases over the lifetime of the disease, dealing [60|%x|] bonus damage at max duration.
    Enhanced Trample
    Trample deals [150|%x|] bonus damage. This bonus is reduced by [50|%x|] for each enemy hit after the first.
    Envenom
    You and your Companions gain [10|%x|] bonus Critical Strike Damage against Poisoned enemies.
    Ranks: 3
    Paragon /103
    Legendary Node
    Thunderstruck

    Storm Skills deal increased damage equal to x20% of your Damage vs Close and Damage vs Distant bonuses.

    Current Bonus: [0 * 100|%x|]
    Glyph Socket: 10 Strength, 17 Intelligence, 50 Willpower, 27 Dexterity
    Legendary Node
    Earthen Devastation

    Your Earth Skills deal x10% increased Critical Strike Damage, increased by x20% of your Damage vs Crowd Controlled bonus, up to x40%.

    Current Bonus: x10%
    Glyph Socket: 10 Strength, 15 Intelligence, 50 Willpower, 15 Dexterity
    Legendary Node
    Survival Instincts

    While in Werebear form, you deal x1% increased damage, up to x50%, for every 1% difference in current Life percent between you and the enemy.
    Glyph Socket: 27 Intelligence, 35 Willpower, 22 Dexterity
    Legendary Node
    Lust for Carnage

    Critical Strikes with Werewolf Skills restore 2 Spirit.
    Glyph Socket: 5 Strength, 25 Intelligence, 50 Willpower, 10 Dexterity
    Legendary Node
    Heightened Malice

    While there are 3 or more Poisoned enemies Nearby, you deal x45% increased damage.
    Glyph Socket: 5 Strength, 10 Intelligence, 50 Willpower, 25 Dexterity
    Legendary Node
    Inner Beast

    After Shapeshifting, your Spirit costs are reduced by 10% for 5 seconds, up to 30%.
    Glyph Socket: 10 Strength, 32 Intelligence, 45 Willpower, 17 Dexterity
    Legendary Node
    Constricting Tendrils

    Lucky Hit: Nature Magic Skills have up to a 15% chance to entangle the enemy with vines, Immobilizing them for [2] seconds and Poisoning them for 120% of the Base damage dealt over [4] seconds.
    Glyph Socket: 5 Strength, 10 Intelligence, 50 Willpower, 25 Dexterity
    Legendary Node
    Ancestral Guidance

    After spending 75 Spirit, you deal x30% increased damage for 5 seconds.
    Glyph Socket: 32 Intelligence, 40 Willpower, 12 Dexterity
    Rare Node
    Impel

  • +0.1*100% Damage
  • +10 Willpower
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Resolve

  • +0.03*100% Resistance to All Elements
  • +10 Willpower
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Tenacity

  • 0.04*100% Maximum Life
  • +[100] Armor
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [160 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [200 + (130 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [200 + (130 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Rare Node
    Prime

  • +0.1*100% Damage
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Rare Node
    Stormcaller

  • +0.1*100% Storm Skill Damage
  • +10 Willpower
  • Bonus: Another +0.1*100% Storm Skill Damage if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Hubris

  • [0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills
  • +10 Willpower
  • Bonus: Another [0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Lightning Resilience

  • +0.1*100% Lightning Resistance
  • 0.06*100% Maximum Life
  • Bonus: Another +0.1*100% Lightning Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Lightning Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Deluge

  • +0.15*100% Critical Strike Damage
  • +0.15*100% Damage to 0.15 Enemies
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Restorative

  • 0.04*100% Potion Cooldown Cooldown
  • 0.04*100% Maximum Life
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Tempest

  • +0.15*100% Critical Strike Damage
  • DamageBonusToVulnerable_RareMinor
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [230 + (130 * EquipIndex)] Strength
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Oppress

  • +0.15*100% Damage to 0.15 Enemies
  • +0.15*100% Critical Strike Damage to Crowd Controlled Enemies
  • Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Suffused Resilience

  • 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction
  • +0.03*100% Resistance to All Elements
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Earthen Power

  • +0.15*100% Critical Strike Damage with Earth Skills
  • +10 Willpower
  • Bonus: Another +0.15*100% Critical Strike Damage with Earth Skills if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Slayer

  • +[100] Armor
  • 0.04*100% Potion Cooldown Cooldown
  • Bonus: Another +[100] Armor if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Bonus: Another +[100] Armor if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another +[100] Armor if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +[100] Armor if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Crushing Earth

  • +0.1*100% Earth Skill Damage
  • +0.15*100% Critical Strike Damage to Crowd Controlled Enemies
  • Bonus: Another +0.1*100% Earth Skill Damage if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Zealous

  • DamageBonusWhileHealthy_RareMajor
  • +[100] Armor
  • Bonus: Another DamageBonusWhileHealthy_RareMajor if requirements met:
  • [200 + (130 * EquipIndex)] Strength
  • Bonus: Another DamageBonusWhileHealthy_RareMajor if requirements met:
  • [215 + (130 * EquipIndex)] Dexterity
  • Bonus: Another DamageBonusWhileHealthy_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Spearhead

  • DamageBonusToHealthy_RareMajor
  • +[100] Armor
  • Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Grizzly

  • DamageBonus_RareMajor
  • +10 Willpower
  • Bonus: Another DamageBonus_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Battleworn Hide

  • +0.02*100% Total Armor while in Werebear Form
  • +10 Willpower
  • Bonus: Another +0.02*100% Total Armor while in Werebear Form if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Bulwark

  • +0.04*100% Fortify Generation
  • +0.065*100% Damage while Fortified
  • Bonus: Another +0.04*100% Fortify Generation if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.04*100% Fortify Generation if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.04*100% Fortify Generation if requirements met:
  • [215 + (130 * EquipIndex)] Willpower
  • Rare Node
    Ursine

  • +0.1*100% Werebear Skill Damage
  • +0.45*100}% Overpower Damage
  • Bonus: Another +0.1*100% Werebear Skill Damage if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Feral

  • +0.1*100% Werewolf Skill Damage
  • +10 Willpower
  • Bonus: Another +0.1*100% Werewolf Skill Damage if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Regenerative

  • +0.04*100% Healing Received
  • +10 Willpower
  • Bonus: Another +0.04*100% Healing Received if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Recuperate

  • 0.04*100% Potion Cooldown Cooldown
  • HPRegen_RareMinor
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Wild's Call

  • +[0.025 * 100|1%|] Attack Speed
  • +[8] Maximum Spirit
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Ferocity

  • +0.1*100% Werewolf Skill Damage
  • +0.15*100% Critical Strike Damage
  • Bonus: Another +0.1*100% Werewolf Skill Damage if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Fleeting

  • 0.08*100% Control Impaired Duration Reduction
  • 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction
  • Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • [160 + (90 * EquipIndex)] Dexterity
  • Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Poison Resilience

  • +0.1*100% Poison Resistance
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Strength
  • Rare Node
    Poison Conditioned

  • +0.1*100% Poison Resistance
  • +[100] Armor
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Toxic Bane

  • +0.1*100% Damage while Shapeshifted
  • +0.1*100% Poison Damage
  • Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Overturn

  • +0.1*100% Damage while Shapeshifted
  • DamageBonusToElite_RareMinor
  • Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Sinking Fangs

  • +0.1*100% Damage while Shapeshifted
  • +10 Willpower
  • Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Nature-born

  • DamageReductionFromDotted_RareMajor
  • +10 Willpower
  • Bonus: Another DamageReductionFromDotted_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Havoc

  • +0.15*100% Critical Strike Damage
  • +0.1*100% Physical Damage
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Nimble

  • +[0.025 * 100|1%|] Attack Speed
  • +0.1*100% Damage
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [230 + (130 * EquipIndex)] Dexterity
  • Rare Node
    Shapeshifter

  • +0.1*100% Shapeshifting Skill Damage
  • +10 Willpower
  • Bonus: Another +0.1*100% Shapeshifting Skill Damage if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Determination

  • +[100] Armor
  • +10 Willpower
  • Bonus: Another +[100] Armor if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Denial

  • +0.03*100% Resistance to All Elements
  • +[100] Armor
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [160 + (90 * EquipIndex)] Strength
  • Rare Node
    Superiority

  • +0.15*100% Damage to 0.15 Enemies
  • 0.04*100% Maximum Life
  • Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:
  • [200 + (130 * EquipIndex)] Intelligence
  • Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:
  • [200 + (130 * EquipIndex)] Willpower
  • Rare Node
    Devastation

  • +0.1*100% Nature Magic Skill Damage
  • DamageBonusToElite_RareMinor
  • Bonus: Another +0.1*100% Nature Magic Skill Damage if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Nature's Will

  • +0.1*100% Nature Magic Skill Damage
  • +10 Willpower
  • Bonus: Another +0.1*100% Nature Magic Skill Damage if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Courage

  • 0.04*100% Maximum Life
  • +10 Willpower
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Harmony

  • +0.14*100% Core Skill Damage
  • +10 Willpower
  • Bonus: Another +0.14*100% Core Skill Damage if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Natural Attunement

  • +[8] Maximum Spirit
  • 0.04*100% Maximum Life
  • Bonus: Another +[8] Maximum Spirit if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Spiritual Power

  • +0.14*100% Core Skill Damage
  • +0.35*100% Basic Skill Damage
  • Bonus: Another +0.14*100% Core Skill Damage if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Reclamation

  • +[8] Maximum Spirit
  • +2 Spirit On Kill
  • Bonus: Another +[8] Maximum Spirit if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • +0.01*100% Damage
  • Magic Node
  • +0.0075*100% Resistance to All Elements
  • Magic Node
  • +7 Intelligence
  • Magic Node
  • +7 Dexterity
  • Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • +[25] Armor
  • Magic Node
  • +0.01*100% Storm Skill Damage
  • Magic Node
  • [0.01 * 100|1%|] Damage Reduction from Enemies Affected by 0.01 Skills
  • Magic Node
  • +0.025*100% Lightning Resistance
  • Magic Node
  • +0.015*100% Critical Strike Damage
  • Magic Node
  • +0.015*100% Damage to 0.015 Enemies
  • Magic Node
  • 0.01*100% Potion Cooldown Cooldown
  • Magic Node
  • DamageBonusToVulnerable_Magic
  • Magic Node
  • +0.02*100% Critical Strike Damage to Crowd Controlled Enemies
  • Magic Node
  • 0.0163*100% TYPE4294967295 Damage Taken Over Time Reduction
  • Magic Node
  • +0.015*100% Critical Strike Damage with Earth Skills
  • Magic Node
  • +0.01*100% Earth Skill Damage
  • Magic Node
  • DamageBonusWhileHealthy_Magic
  • Magic Node
  • DamageBonusToHealthy_Magic
  • Magic Node
  • DamageBonus_Magic
  • Magic Node
  • +0.005*100% Total Armor while in Werebear Form
  • Magic Node
  • +0.01*100% Fortify Generation
  • Magic Node
  • +0.0163*100% Damage while Fortified
  • Magic Node
  • +0.01*100% Werebear Skill Damage
  • Magic Node
  • +0.045*100}% Overpower Damage
  • Magic Node
  • +0.01*100% Werewolf Skill Damage
  • Magic Node
  • +0.01*100% Healing Received
  • Magic Node
  • +[0.0025 * 100|1%|] Attack Speed
  • Magic Node
  • HPRegen_Magic
  • Magic Node
  • +[0.8] Maximum Spirit
  • Magic Node
  • 0.02*100% Control Impaired Duration Reduction
  • Magic Node
  • +0.025*100% Poison Resistance
  • Magic Node
  • +0.01*100% Damage while Shapeshifted
  • Magic Node
  • +0.01*100% Poison Damage
  • Magic Node
  • DamageBonusToElite_Magic
  • Magic Node
  • DamageReductionFromDotted_Magic
  • Magic Node
  • +0.01*100% Physical Damage
  • Magic Node
  • +0.01*100% Shapeshifting Skill Damage
  • Magic Node
  • +0.01*100% Nature Magic Skill Damage
  • Magic Node
  • +0.014*100% Core Skill Damage
  • Magic Node
  • +1 Spirit On Kill
  • Magic Node
  • +0.035*100% Basic Skill Damage
  • Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Normal Node
    Glyph Socket

    Normal Node
    Paragon Starting Node

    Start Paragon /17
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Magic Node
  • +0.01*100% Damage
  • Magic Node
  • +0.0075*100% Resistance to All Elements
  • Magic Node
  • +7 Intelligence
  • Rare Node
    Impel

  • +0.1*100% Damage
  • +10 Willpower
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Resolve

  • +0.03*100% Resistance to All Elements
  • +10 Willpower
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Magic Node
  • +7 Dexterity
  • Normal Node
    Glyph Socket

    Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • +[25] Armor
  • Rare Node
    Tenacity

  • 0.04*100% Maximum Life
  • +[100] Armor
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [160 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [200 + (130 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [200 + (130 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Rare Node
    Prime

  • +0.1*100% Damage
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Normal Node
    Paragon Starting Node

    Thunderstruck Paragon /23
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Dexterity
  • Magic Node
  • +0.01*100% Storm Skill Damage
  • Rare Node
    Stormcaller

  • +0.1*100% Storm Skill Damage
  • +10 Willpower
  • Bonus: Another +0.1*100% Storm Skill Damage if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Magic Node
  • +7 Dexterity
  • Normal Node
  • +5 Strength
  • Magic Node
  • +7 Intelligence
  • Normal Node
    Glyph Socket

    Magic Node
  • [0.01 * 100|1%|] Damage Reduction from Enemies Affected by 0.01 Skills
  • Rare Node
    Hubris

  • [0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills
  • +10 Willpower
  • Bonus: Another [0.04 * 100|1%|] Damage Reduction from Enemies Affected by 0.04 Skills if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • +0.025*100% Lightning Resistance
  • Rare Node
    Lightning Resilience

  • +0.1*100% Lightning Resistance
  • 0.06*100% Maximum Life
  • Bonus: Another +0.1*100% Lightning Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Lightning Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • +0.015*100% Critical Strike Damage
  • Magic Node
  • +0.015*100% Damage to 0.015 Enemies
  • Rare Node
    Deluge

  • +0.15*100% Critical Strike Damage
  • +0.15*100% Damage to 0.15 Enemies
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • 0.01*100% Potion Cooldown Cooldown
  • Legendary Node
    Thunderstruck

    Storm Skills deal increased damage equal to x20% of your Damage vs Close and Damage vs Distant bonuses.

    Current Bonus: [0 * 100|%x|]
    Glyph Socket: 10 Strength, 17 Intelligence, 50 Willpower, 27 Dexterity
    Rare Node
    Restorative

  • 0.04*100% Potion Cooldown Cooldown
  • 0.04*100% Maximum Life
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • DamageBonusToVulnerable_Magic
  • Rare Node
    Tempest

  • +0.15*100% Critical Strike Damage
  • DamageBonusToVulnerable_RareMinor
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [230 + (130 * EquipIndex)] Strength
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Dexterity
  • Earthen Devastation Paragon /23
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Magic Node
  • +0.02*100% Critical Strike Damage to Crowd Controlled Enemies
  • Magic Node
  • +0.015*100% Damage to 0.015 Enemies
  • Rare Node
    Oppress

  • +0.15*100% Damage to 0.15 Enemies
  • +0.15*100% Critical Strike Damage to Crowd Controlled Enemies
  • Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • 0.0163*100% TYPE4294967295 Damage Taken Over Time Reduction
  • Rare Node
    Suffused Resilience

  • 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction
  • +0.03*100% Resistance to All Elements
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • +0.0075*100% Resistance to All Elements
  • Legendary Node
    Earthen Devastation

    Your Earth Skills deal x10% increased Critical Strike Damage, increased by x20% of your Damage vs Crowd Controlled bonus, up to x40%.

    Current Bonus: x10%
    Glyph Socket: 10 Strength, 15 Intelligence, 50 Willpower, 15 Dexterity
    Magic Node
  • +7 Dexterity
  • Rare Node
    Resolve

  • +0.03*100% Resistance to All Elements
  • +10 Willpower
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Magic Node
  • +7 Intelligence
  • Magic Node
  • +0.015*100% Critical Strike Damage with Earth Skills
  • Rare Node
    Earthen Power

  • +0.15*100% Critical Strike Damage with Earth Skills
  • +10 Willpower
  • Bonus: Another +0.15*100% Critical Strike Damage with Earth Skills if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Normal Node
    Glyph Socket

    Magic Node
  • +[25] Armor
  • Magic Node
  • 0.01*100% Potion Cooldown Cooldown
  • Rare Node
    Slayer

  • +[100] Armor
  • 0.04*100% Potion Cooldown Cooldown
  • Bonus: Another +[100] Armor if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Bonus: Another +[100] Armor if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another +[100] Armor if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +[100] Armor if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • +0.01*100% Earth Skill Damage
  • Rare Node
    Crushing Earth

  • +0.1*100% Earth Skill Damage
  • +0.15*100% Critical Strike Damage to Crowd Controlled Enemies
  • Bonus: Another +0.1*100% Earth Skill Damage if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Dexterity
  • Survival Instincts Paragon /24
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Dexterity
  • Magic Node
  • DamageBonusWhileHealthy_Magic
  • Magic Node
  • +[25] Armor
  • Rare Node
    Zealous

  • DamageBonusWhileHealthy_RareMajor
  • +[100] Armor
  • Bonus: Another DamageBonusWhileHealthy_RareMajor if requirements met:
  • [200 + (130 * EquipIndex)] Strength
  • Bonus: Another DamageBonusWhileHealthy_RareMajor if requirements met:
  • [215 + (130 * EquipIndex)] Dexterity
  • Bonus: Another DamageBonusWhileHealthy_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Normal Node
  • +5 Strength
  • Rare Node
    Spearhead

  • DamageBonusToHealthy_RareMajor
  • +[100] Armor
  • Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • DamageBonusToHealthy_Magic
  • Magic Node
  • DamageBonus_Magic
  • Rare Node
    Grizzly

  • DamageBonus_RareMajor
  • +10 Willpower
  • Bonus: Another DamageBonus_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • +7 Intelligence
  • Legendary Node
    Survival Instincts

    While in Werebear form, you deal x1% increased damage, up to x50%, for every 1% difference in current Life percent between you and the enemy.
    Glyph Socket: 27 Intelligence, 35 Willpower, 22 Dexterity
    Normal Node
    Glyph Socket

    Magic Node
  • +7 Dexterity
  • Magic Node
  • +0.005*100% Total Armor while in Werebear Form
  • Magic Node
  • +0.01*100% Fortify Generation
  • Rare Node
    Battleworn Hide

  • +0.02*100% Total Armor while in Werebear Form
  • +10 Willpower
  • Bonus: Another +0.02*100% Total Armor while in Werebear Form if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Magic Node
  • +0.0163*100% Damage while Fortified
  • Rare Node
    Bulwark

  • +0.04*100% Fortify Generation
  • +0.065*100% Damage while Fortified
  • Bonus: Another +0.04*100% Fortify Generation if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.04*100% Fortify Generation if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.04*100% Fortify Generation if requirements met:
  • [215 + (130 * EquipIndex)] Willpower
  • Magic Node
  • +0.01*100% Werebear Skill Damage
  • Magic Node
  • +0.045*100}% Overpower Damage
  • Rare Node
    Ursine

  • +0.1*100% Werebear Skill Damage
  • +0.45*100}% Overpower Damage
  • Bonus: Another +0.1*100% Werebear Skill Damage if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Intelligence
  • Lust for Carnage Paragon /24
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Magic Node
  • +7 Dexterity
  • Magic Node
  • +0.01*100% Werewolf Skill Damage
  • Magic Node
  • +0.01*100% Healing Received
  • Magic Node
  • +7 Intelligence
  • Rare Node
    Feral

  • +0.1*100% Werewolf Skill Damage
  • +10 Willpower
  • Bonus: Another +0.1*100% Werewolf Skill Damage if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Normal Node
    Glyph Socket

    Rare Node
    Regenerative

  • +0.04*100% Healing Received
  • +10 Willpower
  • Bonus: Another +0.04*100% Healing Received if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • 0.01*100% Potion Cooldown Cooldown
  • Magic Node
  • +[0.0025 * 100|1%|] Attack Speed
  • Magic Node
  • HPRegen_Magic
  • Magic Node
  • +[0.8] Maximum Spirit
  • Rare Node
    Recuperate

  • 0.04*100% Potion Cooldown Cooldown
  • HPRegen_RareMinor
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Wild's Call

  • +[0.025 * 100|1%|] Attack Speed
  • +[8] Maximum Spirit
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Dexterity
  • Magic Node
  • +0.015*100% Critical Strike Damage
  • Legendary Node
    Lust for Carnage

    Critical Strikes with Werewolf Skills restore 2 Spirit.
    Glyph Socket: 5 Strength, 25 Intelligence, 50 Willpower, 10 Dexterity
    Magic Node
  • 0.0163*100% TYPE4294967295 Damage Taken Over Time Reduction
  • Rare Node
    Ferocity

  • +0.1*100% Werewolf Skill Damage
  • +0.15*100% Critical Strike Damage
  • Bonus: Another +0.1*100% Werewolf Skill Damage if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Fleeting

  • 0.08*100% Control Impaired Duration Reduction
  • 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction
  • Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • [160 + (90 * EquipIndex)] Dexterity
  • Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Magic Node
  • 0.02*100% Control Impaired Duration Reduction
  • Heightened Malice Paragon /22
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Strength
  • Legendary Node
    Heightened Malice

    While there are 3 or more Poisoned enemies Nearby, you deal x45% increased damage.
    Glyph Socket: 5 Strength, 10 Intelligence, 50 Willpower, 25 Dexterity
    Magic Node
  • +0.025*100% Poison Resistance
  • Magic Node
  • 0.01*100% Maximum Life
  • Rare Node
    Poison Resilience

  • +0.1*100% Poison Resistance
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Strength
  • Rare Node
    Poison Conditioned

  • +0.1*100% Poison Resistance
  • +[100] Armor
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • +[25] Armor
  • Magic Node
  • +0.01*100% Damage while Shapeshifted
  • Magic Node
  • +0.01*100% Poison Damage
  • Rare Node
    Toxic Bane

  • +0.1*100% Damage while Shapeshifted
  • +0.1*100% Poison Damage
  • Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • DamageBonusToElite_Magic
  • Rare Node
    Overturn

  • +0.1*100% Damage while Shapeshifted
  • DamageBonusToElite_RareMinor
  • Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Magic Node
  • +7 Dexterity
  • Rare Node
    Sinking Fangs

  • +0.1*100% Damage while Shapeshifted
  • +10 Willpower
  • Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Normal Node
    Glyph Socket

    Magic Node
  • DamageReductionFromDotted_Magic
  • Magic Node
  • +7 Intelligence
  • Rare Node
    Nature-born

  • DamageReductionFromDotted_RareMajor
  • +10 Willpower
  • Bonus: Another DamageReductionFromDotted_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Inner Beast Paragon /23
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Dexterity
  • Magic Node
  • 0.01*100% Potion Cooldown Cooldown
  • Magic Node
  • +[25] Armor
  • Normal Node
  • +5 Strength
  • Magic Node
  • +0.015*100% Critical Strike Damage
  • Magic Node
  • +0.01*100% Physical Damage
  • Rare Node
    Slayer

  • +[100] Armor
  • 0.04*100% Potion Cooldown Cooldown
  • Bonus: Another +[100] Armor if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Bonus: Another +[100] Armor if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another +[100] Armor if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +[100] Armor if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Havoc

  • +0.15*100% Critical Strike Damage
  • +0.1*100% Physical Damage
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • +0.01*100% Damage
  • Magic Node
  • +[0.0025 * 100|1%|] Attack Speed
  • Rare Node
    Nimble

  • +[0.025 * 100|1%|] Attack Speed
  • +0.1*100% Damage
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [230 + (130 * EquipIndex)] Dexterity
  • Legendary Node
    Inner Beast

    After Shapeshifting, your Spirit costs are reduced by 10% for 5 seconds, up to 30%.
    Glyph Socket: 10 Strength, 32 Intelligence, 45 Willpower, 17 Dexterity
    Rare Node
    Tenacity

  • 0.04*100% Maximum Life
  • +[100] Armor
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [160 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [200 + (130 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [200 + (130 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • +0.01*100% Shapeshifting Skill Damage
  • Magic Node
  • +7 Dexterity
  • Magic Node
  • +7 Intelligence
  • Rare Node
    Shapeshifter

  • +0.1*100% Shapeshifting Skill Damage
  • +10 Willpower
  • Bonus: Another +0.1*100% Shapeshifting Skill Damage if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Normal Node
    Glyph Socket

    Rare Node
    Determination

  • +[100] Armor
  • +10 Willpower
  • Bonus: Another +[100] Armor if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Constricting Tendrils Paragon /22
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Magic Node
  • +0.0075*100% Resistance to All Elements
  • Magic Node
  • +[25] Armor
  • Magic Node
  • 0.0163*100% TYPE4294967295 Damage Taken Over Time Reduction
  • Rare Node
    Denial

  • +0.03*100% Resistance to All Elements
  • +[100] Armor
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [160 + (90 * EquipIndex)] Strength
  • Rare Node
    Suffused Resilience

  • 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction
  • +0.03*100% Resistance to All Elements
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Superiority

  • +0.15*100% Damage to 0.15 Enemies
  • 0.04*100% Maximum Life
  • Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:
  • [200 + (130 * EquipIndex)] Intelligence
  • Bonus: Another +0.15*100% Damage to 0.15 Enemies if requirements met:
  • [200 + (130 * EquipIndex)] Willpower
  • Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • +0.015*100% Damage to 0.015 Enemies
  • Legendary Node
    Constricting Tendrils

    Lucky Hit: Nature Magic Skills have up to a 15% chance to entangle the enemy with vines, Immobilizing them for [2] seconds and Poisoning them for 120% of the Base damage dealt over [4] seconds.
    Glyph Socket: 5 Strength, 10 Intelligence, 50 Willpower, 25 Dexterity
    Magic Node
  • +0.01*100% Nature Magic Skill Damage
  • Rare Node
    Devastation

  • +0.1*100% Nature Magic Skill Damage
  • DamageBonusToElite_RareMinor
  • Bonus: Another +0.1*100% Nature Magic Skill Damage if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • DamageBonusToElite_Magic
  • Magic Node
  • +7 Intelligence
  • Rare Node
    Nature's Will

  • +0.1*100% Nature Magic Skill Damage
  • +10 Willpower
  • Bonus: Another +0.1*100% Nature Magic Skill Damage if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Normal Node
    Glyph Socket

    Magic Node
  • +7 Dexterity
  • Rare Node
    Courage

  • 0.04*100% Maximum Life
  • +10 Willpower
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Ancestral Guidance Paragon /23
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Strength
  • Magic Node
  • +0.014*100% Core Skill Damage
  • Magic Node
  • +7 Intelligence
  • Rare Node
    Harmony

  • +0.14*100% Core Skill Damage
  • +10 Willpower
  • Bonus: Another +0.14*100% Core Skill Damage if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Normal Node
    Glyph Socket

    Magic Node
  • +0.0075*100% Resistance to All Elements
  • Magic Node
  • +7 Dexterity
  • Magic Node
  • +[0.8] Maximum Spirit
  • Rare Node
    Resolve

  • +0.03*100% Resistance to All Elements
  • +10 Willpower
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Natural Attunement

  • +[8] Maximum Spirit
  • 0.04*100% Maximum Life
  • Bonus: Another +[8] Maximum Spirit if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • 0.01*100% Maximum Life
  • Rare Node
    Spiritual Power

  • +0.14*100% Core Skill Damage
  • +0.35*100% Basic Skill Damage
  • Bonus: Another +0.14*100% Core Skill Damage if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Reclamation

  • +[8] Maximum Spirit
  • +2 Spirit On Kill
  • Bonus: Another +[8] Maximum Spirit if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • +1 Spirit On Kill
  • Magic Node
  • +0.035*100% Basic Skill Damage
  • Magic Node
  • HPRegen_Magic
  • Rare Node
    Recuperate

  • 0.04*100% Potion Cooldown Cooldown
  • HPRegen_RareMinor
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • 0.01*100% Potion Cooldown Cooldown
  • Legendary Node
    Ancestral Guidance

    After spending 75 Spirit, you deal x30% increased damage for 5 seconds.
    Glyph Socket: 32 Intelligence, 40 Willpower, 12 Dexterity