Unique /18
Unique Axe
800 Item Power
1,838 Damage Per Second
- [1,337 – 2,005] Damage per Hit
- 1.10 Attacks per Second (Fast)
The nights preceding the full moon are sometimes far more dangerous than the event itself. The frenzy has begun to rise, yet the night is just dark enough to obscure a hunter from their prey's sight.
Druid
Unique Mace
800 Item Power
1,838 Damage Per Second
- [1,337 – 2,005] Damage per Hit
- 1.10 Attacks per Second (Fast)
Current Bonus: [Floor(Owner.Willpower_Total / 100) * 50|x%|](Druid Only)
"This weapon is a reminder of the unbridled savagery of our druidic ancestors, the wisdom of which I see more clearly with every day that passes."
- Moreg, Druidic Scholar
- Moreg, Druidic Scholar
Druid
Unique Staff
800 Item Power
3,677 Damage Per Second
- [2,941 – 4,412] Damage per Hit
- 1.00 Attacks per Second
"She has existed in Scosglen since before Fiacla-Géar walked the land. Her purpose is a mystery to us all. However, approach her with deference; she may grant you her counsel."
- Airidah, to Donan
- Airidah, to Donan
Druid
Unique Amulet
800 Item Power
You may have up to 10 Boulders active at a time.(Druid Only)
As the hateful mob beat on his door, he gripped the pulsing shard tightly and screamed for calm. When he opened his eyes, all that greeted him was silence and the blood-smeared ruins of his cottage.
Druid
Unique Boots
800 Item Power
400 Armor
Do not seek comfort in the shapes of the moon, beastwalker. Its pallid light awakens a yawning hunger. Call the beast, but do not tarry. Lest you never return to your own skin.
Druid
Unique Chest Armor
800 Item Power
1,400 Armor
“He was not a victim of the curse - he sought it out. As his skin split and his bones cracked, his laughter never ceased."
– Tale of the Mad Nobleman
– Tale of the Mad Nobleman
Druid
Unique Chest Armor
800 Item Power
1,400 Armor
When the Days of Ash began, the great druid Nafain reminded his disciples that nothing, not even the loss of their humanity, was too great a sacrifice to protect Túr Dúlra from Astaroth's flames.
Druid
Unique Gloves
800 Item Power
400 Armor
Lightning Storm Critical Strikes cause lightning to strike twice, dealing x[10 – 40]% increased damage.(Druid Only)
"The storm caller returns, day after day, demanding to meet the Tree. He beats his chest and demonstrates his powers, refusing to believe that he will never be chosen."
- Excerpt from Gulyas' Diary
- Excerpt from Gulyas' Diary
Druid
Unique Gloves
800 Item Power
400 Armor
While Cataclysm is active, you gain unlimited Spirit and deal x[40 – 100]% increased damage.(Druid Only)
Few skalds still recite the Björnfang Saga, tale of the first bears to walk Sanctuary. The Saga's final line goes as such, "One who wields the Björnfang's tooth, shall thus become its maw."
Druid
Unique Helm
800 Item Power
1,000 Armor
Your base Storm Skills are now also Werewolf Skills.(Druid Only)
"Listen, child, to the music of the storm. It has its own rhythm. Its own melody. Hear how beautifully it sings, and perhaps one day you will be able to join in its harmony."
– Airidah
– Airidah
Druid
Unique Helm
800 Item Power
1,000 Armor
"Roots from the Great Oak growing at the seaward statue of Vasily will, on rare occasions, be found twisted back upon themselves, suffused with ferocious magic."
- Barrett's Book of Implements
- Barrett's Book of Implements
Druid
Unique Pants
800 Item Power
800 Armor
"The storm's rage is my own, brother. I call, and the skies roar in reply."
- Vasily, to Bul-Kathos
- Vasily, to Bul-Kathos
Druid
Unique Ring
800 Item Power
Casting a Shapeshifting Skill reduces this timer by 1 second, or [2] seconds if it changes you to a new animal form.(Druid Only)
"By fang, claw, spear, or sword - send the bastards back to the flames from which they crawled! Soak the peat with their blood! For Fiacla-Géar! For Scosglen!"
- Nafain, during the Days of Ash
- Nafain, during the Days of Ash
Druid
Unique Ring
800 Item Power
Current Bonus: [Floor(Owner.Willpower_Total) * (0.02 * 100) / 1|x%|](Druid Only)
"When I was born, I breathed in the wind and the storm and they gave me life. When I die, I will breath out, and return that gift to the skies."
- Journal excerpt
- Journal excerpt
Druid
Unique Ring
800 Item Power
Spawning a Landslide pillar within Tectonic Spikes has a [20 – 30]% chance to spawn two instead.(Druid Only)
When Arreat was sundered, the world quaked. The Druid Aglainn journeyed far to chronicle the aftermath. Grief-stricken by the great mountain king's fall, he rent the earth anew.
Druid
Unique Ring
800 Item Power
A singed wedding band, faintly crackling. It evokes an old rhyme where a bride receives a ring from her beloved, causing them to be struck thrice by lightning. Only the bride was unscathed.
Druid
Unique Staff
800 Item Power
3,677 Damage Per Second
- [2,941 – 4,412] Damage per Hit
- 1.00 Attacks per Second
"Well did she feed her children, and well did her children feed her." -Scosglen folktale
Druid
Unique Totem
800 Item Power
1,838 Damage Per Second
- [1,337 – 2,005] Damage per Hit
- 1.10 Attacks per Second (Fast)
Stone Burst's final explosion deals x[10 – 15]% increased damage, further increased by x[10 – 15]% for each size increase.(Druid Only)
Long ago, the Stone Clan laid the foundations of Old Kurast. They shaped earthen marvels, but wars with the Vizjerei turned chisel into spear. Now the only stone they wield is when cast against foe.
Druid
Legendary /52
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Resource, Codex of Power
Allowed Item Types: Ring
Druid, Defensive, Codex of Power
Your Companions cannot die.(Druid Only)
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Druid, Resource, Codex of Power
Allowed Item Types: Ring
Druid, Resource, Codex of Power
Unlocked by completing Immortal Emanation in Fractured Peaks OR salvaging a Legendary item with {s3}
Allowed Item Types: Ring
Druid, Resource, Codex of Power
Lucky Hit: Wind Shear has up to a 6% chance to fully restore your Spirit.(Druid Only)
Allowed Item Types: Ring
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Utility, Codex of Power
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Offensive, Codex of Power
Casting a Earth Skill increases the Critical Strike Chance of Storm Skills by [30 /3.75|1%+|] for 4 seconds.(Druid Only)
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Resource, Codex of Power
Allowed Item Types: Ring
Druid, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Druid, Utility, Codex of Power
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Utility, Codex of Power
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Druid, Utility, Codex of Power
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Offensive, Codex of Power
Your Lightning Bolts deal x20% increased damage.(Druid Only)
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Utility, Codex of Power
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Druid, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Utility, Codex of Power
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Druid, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Druid, Mobility, Codex of Power
Allowed Item Types: Boots, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Utility, Codex of Power
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Druid Skills /25
Generate Spirit: 16
Lucky Hit Chance: 35%
Sunder the earth, impaling the first enemy hit for 19% damage.
Rank Up:
Damage 19%
- Enhanced Earth Spike: Earth Spike has a 15% chance to Stun for 2.5 seconds.
- Fierce Earth Spike: Fortify for 12% of your Maximum Life (Max(1,0.12)) whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.
- Wild Earth Spike: Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.
- Unbalancing Earth Spike: Generate [2] additional Spirit when hitting Stunned enemies. Earth Spike's chance to Stun is increased to 25%.
Generate Spirit: 15
Lucky Hit Chance: 50%
Shapeshift into a Werewolf and claw at an enemy for 28% damage.
Rank Up:
Damage 28%
- Enhanced Claw: Claw's Attack Speed is increased by +20%.
- Fierce Claw: Claw applies 19.98% Poisoning damage over 6 seconds.
- Wild Claw: Claw has a 15% chance to attack twice.
Generate Spirit: 15
Lucky Hit Chance: 25%
Electricity gathers around your weapon, dealing 20% damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains.
You gain 15% Damage Reduction for 3 seconds after dealing damage with Storm Strike .
Rank Up:
Damage 20%
- Enhanced Storm Strike: Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds.
- Fierce Storm Strike: Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.
- Wild Storm Strike: Storm Strike chains to [2] additional targets.
- Empowering Storm Strike: When Storm Strike hits only one targets, generate [2] additional Spirit.
Generate Spirit: 16
Lucky Hit Chance: 20%
Conjure a piercing blade of wind, dealing 20% damage.
Rank Up:
Damage 20%
- Enhanced Wind Shear: Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds.
- Fierce Wind Shear: Each enemy hit by Wind Shear increases your Movement Speed by +5% for 5 seconds, up to +20%.
- Wild Wind Shear: Wind Shear grants 4 additional Spirit for each enemy hit beyond the first.
- Forceful Wind Shear: After you hit [5] times with Wind Shear, your next Wind Shear will knockback the target.
Generate Spirit: 20
Lucky Hit Chance: 30%
Shapeshift into a Werebear and maul enemies in front of you, dealing 26% damage.
Rank Up:
Damage 26%
- Enhanced Maul: If an enemy is hit by Maul, then Fortify for 8% of your Maximum Life (Max(1,0.08)).
- Fierce Maul: Increases the range and radius of Maul by 25%.
- Wild Maul: Maul has a 20% chance to Knock Down enemies for 2 seconds.
Lucky Hit Chance: 25%
Shapeshift into a Werebear and slam the ground, dealing 92.5% damage to surrounding enemies.
Rank Up:
Damage 92.5%
- Enhanced Pulverize: Your next Pulverize will Overpower every 12 seconds while you remain Healthy.
- Primal Pulverize: Enemies hit with Pulverize deal 20% reduced damage for 4 seconds.
- Raging Pulverize: Pulverize deals x75% increased Overpower Damage. Enemies Overpowered by Pulverize are Stunned for 3 seconds.
- Rampaging Pulverize: Pulverize costs x50% more Spirit, and deals x75% more damage.
Lucky Hit Chance: 8%
Conjure a swirling tornado that deals 65% damage.
Rank Up:
Damage 65%
- Enhanced Tornado: Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado.
- Raging Tornado: Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds.
- Primal Tornado: Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%.
- Voracious Tornado: Enemies have a 5% chance to be pulled to a Tornado every 0.5 seconds.
Lucky Hit Chance: 15%
Conjure a growing lightning storm that deals 74% damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of [5] at once.
Rank Up:
Damage 74%
- Enhanced Lightning Storm: The size of your Lightning Storm is preserved for 6 seconds after channeling.
- Raging Lightning Storm: Lightning Storm gains 1 additional lightning strike.
- Primal Lightning Storm: Lightning Storm has a 12% chance to Immobilize enemies hit for 3 seconds.
- Enduring Lightning Storm: While channeling Lightning Storm, gain 5% of life as Fortify each [{0|1|}] seconds.
Lucky Hit Chance: 20%
Shapeshift into a Werewolf and dash at the target, performing a trio of combo attacks:{else}Shapeshift into a Werewolf and perform a trio of combo attacks:
1st Attack: Deal{else}Dash towards the target and deal 52% damage.
2nd Attack: Deal 72% damage.
3rd Attack: Perform a larger finishing move dealing 143% damage.
Rank Up:
1st Attack Damage 52%
2nd Attack Damage 72%
3rd Attack Damage 143%
2nd Attack Damage 72%
3rd Attack Damage 143%
- Enhanced Shred: Shred gains +30% Attack Speed and Heals for 4% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.04)]) if an enemy is struck.
- Primal Shred: Shred's second and third attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by x30%.
- Raging Shred: Shred's third combo attack is larger and applies an additional 143% Poisoning damage over 5 seconds.
- DEPRECATED: DEPRECATED
Lucky Hit Chance: 25%
Gather stones beneath your enemies then detonate them dealing 120% damage.
Channeling deals 20% damage and increases the size of the affected area, up to a [0 * 100|%|] increase after 0 seconds.
Rank Up:
Damage 120%
- Enhanced Stone Burst: Stone Burst's final explosion damage is increased by x25% on enemies in the initial area.
- Primal Stone Burst: While Channeling Stone Burst and for [2] seconds afterwards, you gain +30% Attack Speed.
- Raging Stone Burst: Stone Burst costs x66% more Spirit, and its final explosion deals x50% more damage.
Lucky Hit Chance: 30%
Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Maximum Life ({shield:BUFF_SHIELD}) in damage.
Rank Up:
Barrier Amount 45%
- Enhanced Earthen Bulwark: Earthen Bulwark makes you Unstoppable while active.
- Innate Earthen Bulwark: Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 60% to surrounding enemies. This damage is increased by Barrier bonuses.
- Preserving Earthen Bulwark: Casting Earthen Bulwark grants 18% of your Maximum Life (Max(1,0.18)) as Fortify.
Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by 40% for 4 seconds.
Rank Up:
Cooldown 0 seconds
- Enhanced Debilitating Roar: Debilitating Roar also Fortifies you for 22% of your Maximum Life (Max(1,0.22)).
- Preserving Debilitating Roar: Debilitating Roar also Heals you for 6% of your Maximum Life ([PlayerHealthMax() * 0.06]) each second for its duration.
- Innate Debilitating Roar: You deal x15% increased damage while Debilitating Roar is active.
Lucky Hit Chance: 25%
Passive: Powerful winds surround you, granting 15% Non-Physical Damage Reduction.
Active: The winds rapidly expand, Knocking Back enemies and dealing 30% damage.
Rank Up:
Non-Physical Damage Reduction 15%
Damage 30%
Damage 30%
- Enhanced Cyclone Armor: Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds.
- Preserving Cyclone Armor: Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.
- Innate Cyclone Armor: Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.
Cooldown: 0 seconds
Shapeshift into a Werewolf and howl furiously, Healing you for 20% of your Maximum Life ([PlayerHealthMax() * 0.2]).
Rank Up:
Healing 20% Life
- Enhanced Blood Howl: Kills reduce the Cooldown of Blood Howl by 1 second.
- Innate Blood Howl: Blood Howl also generates 20 Spirit.
- Preserving Blood Howl: Blood Howl also increases your Attack Speed by +15% for 4 seconds.
Cooldown: 0 seconds
Lucky Hit Chance: 20%
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back enemies.
Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned for 3 seconds.
Rank Up:
Damage 75%
Terrain Impact Damage 45%
Terrain Impact Damage 45%
- Enhanced Trample: Trample deals x150% bonus damage. This bonus is reduced by x50% for each enemy hit after the first.
- Natural Trample: Casting Trample grants 20% of your Maximum Life (Max(1,0.2)) as Fortify.
- Savage Trample: Casting Trample grants 40 Spirit.
Lucky Hit Chance: 22.4238%
Form a hurricane around you that deals 346% damage to surrounding enemies over 8.4 seconds.
Rank Up:
Damage 346%
- Enhanced Hurricane: Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds.
- Natural Hurricane: Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds.
- Savage Hurricane: Enemies affected by Hurricane deal 20% less damage.
Lucky Hit Chance: 4%
Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing 70% damage with each hit.
Rank Up:
Damage 70%
- Enhanced Boulder: When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead.
- Natural Boulder: While you have any Fortify, Boulder has +20% increased Critical Strike Chance.
- Savage Boulder: Boulder's Critical Strike Chance is increased by +3% each time it deals damage.
Lucky Hit Chance: 45%
Passive: 1 + (Mod.UpgradeB ? 2 : 0) + 0 + SkillRank(SNO.Power.X1_Druid_Talent_Hybrid_T5_N6) * PowerTag.X1_Druid_Talent_Hybrid_T5_N6."0.31" |4Raven:Ravens; |4flies:fly; above you and periodically |4attacks:attack; your enemies for 31% damage every 5 seconds.
Active: The target area is swarmed with ravens, dealing 300% damage over 6 seconds.
Rank Up:
Passive Damage 31%
Active Damage 300%
Active Damage 300%
- Enhanced Ravens: You have +8% increased Critical Strike Chance against enemies for 6 seconds after they are hit by Ravens.
- Ferocious Ravens: Enemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds.
- Brutal Ravens: 2 additional Ravens periodically attack enemies. Increases the passive damage of Ravens by x40%.
Lucky Hit Chance: 28%
Passive: 1 + 0 + SkillRank(SNO.Power.X1_Druid_Talent_Hybrid_T5_N6) * PowerTag.X1_Druid_Talent_Hybrid_T5_N6."7" |4poison creeper:poison creepers; periodically |4emerges:emerge; from the ground every 7 seconds, applying [0*]*100% Poisoning damage over 0 seconds to an enemy in the area.
Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and Poisoning them for [0*0.63]*100% damage over 0 seconds.
Rank Up:
Passive Damage [0*]*100%
Active Damage [0*0.63]*100%
Active Damage [0*0.63]*100%
- Enhanced Poison Creeper: Poison Creeper's Immobilize and Poison durations are increased by 1 second.
- Ferocious Poison Creeper: Poison Creeper's active Poisoning duration is increased by 3 seconds.
- Brutal Poison Creeper: Your Critical Strike Chance is increased by +20% against enemies strangled by Poison Creeper.
Lucky Hit Chance: 50%
Passive: Summon 2 + 0 + 0 + SkillRank(SNO.Power.X1_Druid_Talent_Hybrid_T5_N6) * PowerTag.X1_Druid_Talent_Hybrid_T5_N6."2 + 0 + 0 + SkillRank(SNO.Power.X1_Druid_Talent_Hybrid_T5_N6) * PowerTag.X1_Druid_Talent_Hybrid_T5_N6."2 + 0 + 0 + SkillRank(SNO.Power.X1_Druid_Talent_Hybrid_T5_N6) * PowerTag.X1_Druid_Talent_Hybrid_T5_N6."2 + SF_8 + SF_22 + SF_23""" wolf companions that bite enemies for 14%{else}14% damage.
Active: Direct your wolves to focus an enemy, becoming Unstoppable and leaping at them to strike for 200%{else}200% damage.
Rank Up:
Passive Damage 14%{else}14%
Active Damage 200%{else}200%
Active Damage 200%{else}200%
- Enhanced Wolf Pack: Wolves deal x25% increased damage to Immobilized, Stunned, Slowed, or Poisoned enemies.
- Brutal Wolf Pack: When you Critically Strike, your Wolves gain +25% Attack Speed for 3 seconds.
- Ferocious Wolf Pack: Lucky Hit: Your Wolves' attacks have up to a 40% chance to Fortify you for 8% of your Maximum Life (Max(1,0.08)).
Lucky Hit Chance: 50%
Shapeshift into a Werewolf and perform an infectious bite against enemies in front of you, dealing 28% damage and applying an additional 175.02% Poisoning damage over 6 seconds.
Infected enemies spread Rabies to other surrounding targets.
Rank Up:
Initial Damage 28%
Poisoning Damage 175.02%
Poisoning Damage 175.02%
- Enhanced Rabies: Rabies' Poisoning damage also increases over the lifetime of the disease, dealing x60% bonus damage at max duration.
- Natural Rabies: Rabies spread distance is increased by 70%.
- Savage Rabies: Rabies deals its total Poisoning damage in [4] seconds instead of [6].
Lucky Hit Chance: 62%
A massive storm follows you for 8.4 seconds. Twisters Knock Back enemies dealing 46% damage, and lightning strikes wildly dealing 115% damage.
Rank Up:
Twister Damage 46%
Lightning Damage 115%
Cooldown 0 seconds
Lightning Damage 115%
Cooldown 0 seconds
- Prime Cataclysm: Cataclysm's duration is increased by 4 seconds.
- Supreme Cataclysm: Lightning strikes from Cataclysm make enemies Vulnerable for 6 seconds.
Shapeshift into an Unstoppable{else}a Dire Werebear for 10 seconds gaining x30% bonus damage and 20% Damage Reduction{/if}. Damage bonus is increased by 3% each second while in this form, up to a maximum of 75%.
Kills extend the duration by 1 second, and Overpowering Bosses extend the duration by 5 seconds, but the duration cannot go above 10 seconds.
Rank Up:
Cooldown 0 seconds
- Prime Grizzly Rage: Grizzly Rage makes you Unstoppable for 6 seconds.
- Supreme Grizzly Rage: Gain 8% of your Maximum Life (Max(1,0.08)) as Fortify per second while Grizzly Rage is active.
Lucky Hit Chance: 7%
Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 560% damage.
Rank Up:
Damage 560%
Cooldown 0 seconds
Cooldown 0 seconds
- Prime Lacerate: Lacerate hits Heal for 3% Maximum Life ([PlayerHealthMax() * 0.03]), doubled on Critical Strikes. The first Critical Strike is guaranteed and deals x150% increased damage.
- Supreme Lacerate: Whenever Lacerate Critically Strikes, your Skills deal x4% increased damage for 10 seconds, up to x40%.
Cooldown: 0 seconds
Encase all Nearby enemies in stone, Stunning them for 4 seconds.
Rank Up:
Cooldown 0 seconds
- Prime Petrify: You deal x30% increased Critical Strike Damage to enemies affected by Petrify. Against Bosses, the Critical Strike Damage bonus is increased to x50% and its duration is increased to 7 seconds.
- Supreme Petrify: Killing an enemy affected by Petrify reduces its Cooldown by 1 second. Hitting a Boss with Petrify reduces its Cooldown by 10 seconds.
Druid Skill Tree /152
Digitigrade Gait
You gain [4|%+|] Movement Speed while in Werewolf form.This bonus persists for 3 seconds after leaving Werewolf form.
Ranks: 3
Elemental Exposure
Lucky Hit: Your Storm Skills have up to a 10% chance to make enemies Vulnerable for [1|1|] seconds.Ranks: 3
Require Points: 2
Require Points: 6
Require Points: 11
Require Points: 16
Require Points: 23
Mending
While in Werebear form, you receive [6|%+|] additional Healing from all sources and gain [4|%x|] increased Maximum Life.Ranks: 3
Nature's Reach
Deal [5|%x|] increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back.Ranks: 3
Abundance
Basic Skills generate [6|%x|] more Spirit.Ranks: 3
Iron Fur
You gain [4|%|] Damage Reduction while in Werebear form.This bonus persists for 3 seconds after leaving Werebear form.
Ranks: 3
Clarity
After casting a Companion Skill, your next Core or Wrath Skill's damage and Critical Strike Chance are increased by [5|%x|], up to [15|%x|].Ranks: 3
Toxic Claws
Critical Strikes with Werewolf Skills deal [12|%|] of their Base damage as Poisoning damage over 4 seconds.Ranks: 3
Thick Hide
Whenever you are Stunned, Immobilized or Knocked Down, Fortify for [10|%|] of your Maximum Life ([Max(1,0.1)|0|]).Ranks: 3
Nature's Resolve
[5|%|] chance when struck to Fortify you for [4.4|%|] of your Maximum Life ([Max(1,0.044)|0|]).Ranks: 3
Wild Impulses
Your Core Skills cost [3|%x|] more Spirit but deal [5|%x|] increased damage.Ranks: 3
Defensive Posture
Increases the amount of Fortify you gain from all sources by [5|%+|] and you gain [3|%|] Damage Reduction while Fortified.Ranks: 3
Safeguard
Critical Strikes with Earth Skills Fortify you for [3|%|] of your Maximum Life ([Max(1,0.03)|0|]).Ranks: 3
Stone Guard
While you have Fortify for over [50|%|] of your Maximum Life, your Earth Skills deal [4|%x|] increased damage.Ranks: 3
Nature's Fury
Casting an Earth Skill has a 35% chance to trigger a free Storm Skill of the same category, and vice versa.In addition, these free Skills count as both Earth and Storm Skills.
Ranks: 1
Boulder
Spirit Cost: 0{else}Cooldown: 0 secondsLucky Hit Chance: [4|%|]
Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing 70% damage with each hit.
Savage Boulder
Boulder's Critical Strike Chance is increased by [3|%+|] each time it deals damage.Brutal Wolf Pack
When you Critically Strike, your Wolves gain [25|%+|] Attack Speed for 3 seconds.Ferocious Wolf Pack
Lucky Hit: Your Wolves' attacks have up to a [40|%|] chance to Fortify you for [8|%|] of your Maximum Life ([Max(1,0.08)|0|]).Brutal Poison Creeper
Your Critical Strike Chance is increased by [20|%+|] against enemies strangled by Poison Creeper.Ferocious Poison Creeper
Poison Creeper's active Poisoning duration is increased by 3 seconds.Brutal Ravens
2 additional Ravens periodically attack enemies. Increases the passive damage of Ravens by [40|%x|].Ravens
Cooldown: 0 secondsLucky Hit Chance: [45|%|]
Passive: 1 + (Mod.UpgradeB ? 2 : 0) + 0 + SkillRank(SNO.Power.X1_Druid_Talent_Hybrid_T5_N6) * PowerTag.X1_Druid_Talent_Hybrid_T5_N6."0.31" |4Raven:Ravens; |4flies:fly; above you and periodically |4attacks:attack; your enemies for 31% damage every 5 seconds.
Active: The target area is swarmed with ravens, dealing 300% damage over 6 seconds.
Savage Rabies
Rabies deals its total Poisoning damage in [4] seconds instead of [6].Savage Hurricane
Enemies affected by Hurricane deal [20|%|] less damage.Savage Trample
Casting Trample grants 40 Spirit.Preserving Blood Howl
Blood Howl also increases your Attack Speed by [15|%+|] for 4 seconds.Innate Cyclone Armor
Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.Innate Debilitating Roar
You deal [15|%x|] increased damage while Debilitating Roar is active.Preserving Debilitating Roar
Debilitating Roar also Heals you for [6|%|] of your Maximum Life ([PlayerHealthMax() * 0.06]) each second for its duration.Preserving Earthen Bulwark
Casting Earthen Bulwark grants [18|%|] of your Maximum Life ([Max(1,0.18)|0|]) as Fortify.Shred
Spirit Cost: 35Lucky Hit Chance: [20|%|]
Shapeshift into a Werewolf and dash at the target, performing a trio of combo attacks:{else}Shapeshift into a Werewolf and perform a trio of combo attacks:
1st Attack: Deal{else}Dash towards the target and deal 52% damage.
2nd Attack: Deal 72% damage.
3rd Attack: Perform a larger finishing move dealing 143% damage.
Primal Lightning Storm
Lightning Storm has a [12|%|] chance to Immobilize enemies hit for 3 seconds.Raging Tornado
Enemies hit with Tornado have a [10|%|] chance to become Vulnerable for 3 seconds.Raging Pulverize
Pulverize deals [75|x%|] increased Overpower Damage. Enemies Overpowered by Pulverize are Stunned for 3 seconds.Wild Maul
Maul has a [20|%|] chance to Knock Down enemies for 2 seconds.Wild Wind Shear
Wind Shear grants 4 additional Spirit for each enemy hit beyond the first.Wild Storm Strike
Storm Strike chains to [2] additional targets.Wild Claw
Claw has a [15|%|] chance to attack twice.Wild Earth Spike
Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.Require Points: 33
Debilitating Roar
Cooldown: 0 secondsShapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by [40|%|] for 4 seconds.
Ranks: 5
Poison Creeper
Cooldown: 0 secondsLucky Hit Chance: [28|%|]
Passive: 1 + 0 + SkillRank(SNO.Power.X1_Druid_Talent_Hybrid_T5_N6) * PowerTag.X1_Druid_Talent_Hybrid_T5_N6."7" |4poison creeper:poison creepers; periodically |4emerges:emerge; from the ground every 7 seconds, applying [0*]*100% Poisoning damage over 0 seconds to an enemy in the area.
Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and Poisoning them for [0*0.63]*100% damage over 0 seconds.
Ranks: 5
Wind Shear
Spirit Cost: 0Generate Spirit: 16
Lucky Hit Chance: [20|%|]
Conjure a piercing blade of wind, dealing 20% damage.
Ranks: 5
Lightning Storm
Spirit Cost: 15 per strikeLucky Hit Chance: [15|%|]
Conjure a growing lightning storm that deals 74% damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of [5] at once.
Ranks: 5
Crushing Earth
Earth Skills deal [5|%x|] increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.Ranks: 3
Bestial Rampage
When Shapeshifting, Werebear grants [30|%x|] increased damage and Werewolf grants [20|%+|] Attack Speed. Both bonuses persist as long as you are in either animal form and are lost after 3 seconds in Human form.
Ranks: 1
Lupine Ferocity
Every 3rd Werewolf Skill hit Critically Strikes and deals [70|1%x|] increased damage, doubled to [140|1%x|] against Injured enemies.Ranks: 1
Ursine Strength
Gain [30|1%x|] additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.While Healthy, deal [15|1%x|] increased damage, and [45|1%x|] increased Overpower damage.
Ranks: 1
Neurotoxin
Poisoned enemies are slowed by [8|%|].Ranks: 3
Quickshift
Shapeshifting into a new animal form grants [1|%x|] increased damage, up to [6|%x|]. This bonus is lost after 3 seconds in Human form.Ranks: 3
Natural Fortitude
Shapeshifting Fortifies you for [2|%|] of your Maximum Life ([Max(1,0.02)|0|]).Ranks: 3
Defiance
Nature Magic Skills deal [4|%x|] increased damage to Elites.Ranks: 3
Heart of the Wild
Maximum Spirit is increased by 3.Ranks: 3
Call of the Wild
Your Companion Skills deal [12|%x|] bonus damage.Ranks: 3
Charged Atmosphere
Every 14 seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage.Ranks: 3
Provocation
When you remain in Werebear form for at least 20 seconds, your next non-Defensive Skill will Overpower.Ranks: 3
Vigilance
You gain [7|%|] Damage Reduction for 6 seconds after using a Defensive Skill.Ranks: 3
Heightened Senses
When Shapeshifting, Werebear grants [3|%|] Damage Reduction and Werewolf grants [2|%+|] Movement Speed. Both bonuses persist as long as you are in either animal form and are doubled while both are active. They are lost after 3 seconds in Human form.
Ranks: 3
Perfect Storm
Storm Skills that you cast grant 1 Spirit and deal [45|%x|] increased damage when damaging a Vulnerable, Immobilized or Slowed enemy.Ranks: 1
Earthen Might
Lucky Hit: Damaging enemies with Earth Skills has up to a 10% chance to:Restore all of your Spirit
Cause your attacks to be guaranteed Critical Strikes for 5 seconds
This chance is increased by:
10% for Critical Strikes
10% if the target is Stunned, Immobilized, or Knocked Back
Ranks: 1
Unrestrained
Reduce the duration of Control Impairing Effects by [5|%|]. Double this effect while you have Fortify for over [50|%|] of your Maximum Life.Ranks: 3
Natural Disaster
Your Earth Skills deal [4|%x|] increased damage to Vulnerable enemies.Your Storm Skills deal [4|%x|] increased damage to enemies that are Stunned, Immobilized or Knocked Back.
Ranks: 3
Electric Shock
Lucky Hit: Dealing Lightning damage to enemies has up to a 8% chance to Immobilize them for 3 seconds.If the target is already Immobilized, the Lightning damage dealt to them is increased by [7|%x|] instead.
Ranks: 3
Endless Tempest
Increase the duration of Hurricane and Cataclysm by [5|%x|].Ranks: 3
Resonance
Nature Magic Skills deal [2|%x|] increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.Ranks: 3
Predatory Instinct
Critical Strike Chance against Close enemies is increased by [2|%+|].Ranks: 3
Bad Omen
Lucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing 55% damage.Ranks: 3
Ancestral Fortitude
Increase your Non-Physical Resistances by [5|+%|].Ranks: 3
Circle of Life
Nature Magic Skills that consume Spirit, Heal you for [1|%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.01)|0|]).Ranks: 3
Supreme Lacerate
Whenever Lacerate Critically Strikes, your Skills deal [4|%x|] increased damage for 10 seconds, up to [40|%x|].Supreme Grizzly Rage
Gain [8|%|] of your Maximum Life ([Max(1,0.08)|0|]) as Fortify per second while Grizzly Rage is active.Cataclysm
Cooldown: 0 secondsLucky Hit Chance: [62|%|]
A massive storm follows you for 8.4 seconds. Twisters Knock Back enemies dealing 46% damage, and lightning strikes wildly dealing 115% damage.
Supreme Petrify
Killing an enemy affected by Petrify reduces its Cooldown by 1 second. Hitting a Boss with Petrify reduces its Cooldown by 10 seconds.Prime Lacerate
Lacerate hits Heal for [3|%|] Maximum Life ([PlayerHealthMax() * 0.03]), doubled on Critical Strikes. The first Critical Strike is guaranteed and deals [150|%x|] increased damage.Grizzly Rage
Cooldown: 0 secondsShapeshift into an Unstoppable{else}a Dire Werebear for 10 seconds gaining [30|%x|] bonus damage and [20|%|] Damage Reduction{/if}. Damage bonus is increased by [3|%|] each second while in this form, up to a maximum of [75|%|].
Kills extend the duration by 1 second, and Overpowering Bosses extend the duration by 5 seconds, but the duration cannot go above 10 seconds.
Prime Cataclysm
Cataclysm's duration is increased by 4 seconds.Prime Petrify
You deal [30|%x|] increased Critical Strike Damage to enemies affected by Petrify. Against Bosses, the Critical Strike Damage bonus is increased to [50|%x|] and its duration is increased to 7 seconds.Lacerate
Cooldown: 0 secondsLucky Hit Chance: [7|%|]
Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 560% damage.
Ranks: 5
Grizzly Rage
Cooldown: 0 secondsShapeshift into an Unstoppable{else}a Dire Werebear for 10 seconds gaining [30|%x|] bonus damage and [20|%|] Damage Reduction{/if}. Damage bonus is increased by [3|%|] each second while in this form, up to a maximum of [75|%|].
Kills extend the duration by 1 second, and Overpowering Bosses extend the duration by 5 seconds, but the duration cannot go above 10 seconds.
Ranks: 5
Cataclysm
Cooldown: 0 secondsLucky Hit Chance: [62|%|]
A massive storm follows you for 8.4 seconds. Twisters Knock Back enemies dealing 46% damage, and lightning strikes wildly dealing 115% damage.
Ranks: 5
Petrify
Generate Spirit: 100Cooldown: 0 seconds
Encase all Nearby enemies in stone, Stunning them for 4 seconds.
Ranks: 5
Rabies
Cooldown: 0 secondsLucky Hit Chance: [50|%|]
Shapeshift into a Werewolf and perform an infectious bite against enemies in front of you, dealing 28% damage and applying an additional 175.02% Poisoning damage over 6 seconds.
Infected enemies spread Rabies to other surrounding targets.
Rabies
Cooldown: 0 secondsLucky Hit Chance: [50|%|]
Shapeshift into a Werewolf and perform an infectious bite against enemies in front of you, dealing 28% damage and applying an additional 175.02% Poisoning damage over 6 seconds.
Infected enemies spread Rabies to other surrounding targets.
Ranks: 5
Natural Trample
Casting Trample grants [20|%|] of your Maximum Life ([Max(1,0.2)|0|]) as Fortify.Cyclone Armor
Cooldown: 0 secondsLucky Hit Chance: [25|%|]
Passive: Powerful winds surround you, granting [15|1%|] Non-Physical Damage Reduction.
Active: The winds rapidly expand, Knocking Back enemies and dealing 30% damage.
Trample
Generates Spirit: 40Cooldown: 0 seconds
Lucky Hit Chance: [20|%|]
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing 75% damage and Knocking Back enemies.
Enemies who are Knocked Back into terrain take an additional 45% damage and are Stunned for 3 seconds.
Ranks: 5
Wolves
Cooldown: 0 secondsLucky Hit Chance: [50|%|]
Passive: Summon 2 + 0 + 0 + SkillRank(SNO.Power.X1_Druid_Talent_Hybrid_T5_N6) * PowerTag.X1_Druid_Talent_Hybrid_T5_N6."2 + 0 + 0 + SkillRank(SNO.Power.X1_Druid_Talent_Hybrid_T5_N6) * PowerTag.X1_Druid_Talent_Hybrid_T5_N6."2 + 0 + 0 + SkillRank(SNO.Power.X1_Druid_Talent_Hybrid_T5_N6) * PowerTag.X1_Druid_Talent_Hybrid_T5_N6."2 + SF_8 + SF_22 + SF_23""" wolf companions that bite enemies for 14%{else}14% damage.
Active: Direct your wolves to focus an enemy, becoming Unstoppable and leaping at them to strike for 200%{else}200% damage.
Ranks: 5
Cyclone Armor
Cooldown: 0 secondsLucky Hit Chance: [25|%|]
Passive: Powerful winds surround you, granting [15|1%|] Non-Physical Damage Reduction.
Active: The winds rapidly expand, Knocking Back enemies and dealing 30% damage.
Ranks: 5
Ravens
Cooldown: 0 secondsLucky Hit Chance: [45|%|]
Passive: 1 + (Mod.UpgradeB ? 2 : 0) + 0 + SkillRank(SNO.Power.X1_Druid_Talent_Hybrid_T5_N6) * PowerTag.X1_Druid_Talent_Hybrid_T5_N6."0.31" |4Raven:Ravens; |4flies:fly; above you and periodically |4attacks:attack; your enemies for 31% damage every 5 seconds.
Active: The target area is swarmed with ravens, dealing 300% damage over 6 seconds.
Ranks: 5
Raging Shred
Shred's third combo attack is larger and applies an additional 143% Poisoning damage over 5 seconds.Natural Hurricane
Hurricane has a [15|%|] chance to make enemies Vulnerable for 3 seconds.Shred
Spirit Cost: 35Lucky Hit Chance: [20|%|]
Shapeshift into a Werewolf and dash at the target, performing a trio of combo attacks:{else}Shapeshift into a Werewolf and perform a trio of combo attacks:
1st Attack: Deal{else}Dash towards the target and deal 52% damage.
2nd Attack: Deal 72% damage.
3rd Attack: Perform a larger finishing move dealing 143% damage.
Ranks: 5
Hurricane
Cooldown: 0 secondsLucky Hit Chance: [22.4238|%|]
Form a hurricane around you that deals 346% damage to surrounding enemies over 8.4 seconds.
Ranks: 5
Lightning Storm
Spirit Cost: 15 per strikeLucky Hit Chance: [15|%|]
Conjure a growing lightning storm that deals 74% damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of [5] at once.
Fierce Maul
Increases the range and radius of Maul by [25|%|].Wind Shear
Spirit Cost: 0Generate Spirit: 16
Lucky Hit Chance: [20|%|]
Conjure a piercing blade of wind, dealing 20% damage.
Boulder
Spirit Cost: 0{else}Cooldown: 0 secondsLucky Hit Chance: [4|%|]
Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing 70% damage with each hit.
Ranks: 5
Fierce Storm Strike
Storm Strike has a [50|%|] chance to make enemies Vulnerable for 3 seconds.Maul
Spirit Cost: 0Generate Spirit: 20
Lucky Hit Chance: [30|%|]
Shapeshift into a Werebear and maul enemies in front of you, dealing 26% damage.
Ranks: 5
Storm Strike
Spirit Cost: 0Generate Spirit: 15
Lucky Hit Chance: [25|%|]
Electricity gathers around your weapon, dealing 20% damage to your target and chaining to up to 3 surrounding enemies, dealing [20|%|] less damage each time it chains.
You gain [15|%|] Damage Reduction for 3 seconds after dealing damage with Storm Strike .
Ranks: 5
Innate Blood Howl
Blood Howl also generates 20 Spirit.Claw
Spirit Cost: 0Generate Spirit: 15
Lucky Hit Chance: [50|%|]
Shapeshift into a Werewolf and claw at an enemy for 28% damage.
Earthen Bulwark
Cooldown: 0 secondsLucky Hit Chance: [30|%|]
Rocks surround you for 3 seconds, granting a Barrier that absorbs [45|%|] of your Maximum Life ({shield:BUFF_SHIELD}) in damage.
Earthen Bulwark
Cooldown: 0 secondsLucky Hit Chance: [30|%|]
Rocks surround you for 3 seconds, granting a Barrier that absorbs [45|%|] of your Maximum Life ({shield:BUFF_SHIELD}) in damage.
Ranks: 5
Blood Howl
Generate Spirit: 20Cooldown: 0 seconds
Shapeshift into a Werewolf and howl furiously, Healing you for [20|1%|] of your Maximum Life ([PlayerHealthMax() * 0.2]).
Ranks: 5
Ranks: 5
Earth Spike
Spirit Cost: 0Generate Spirit: 16
Lucky Hit Chance: [35|%|]
Sunder the earth, impaling the first enemy hit for 19% damage.
Claw
Spirit Cost: 0Generate Spirit: 15
Lucky Hit Chance: [50|%|]
Shapeshift into a Werewolf and claw at an enemy for 28% damage.
Ranks: 5
Pulverize
Spirit Cost: 35Lucky Hit Chance: [25|%|]
Shapeshift into a Werebear and slam the ground, dealing 92.5% damage to surrounding enemies.
Primal Tornado
Enemies damaged by Tornado are Slowed by [8|%|] for 3 seconds, stacking up to [40|%|].Pulverize
Spirit Cost: 35Lucky Hit Chance: [25|%|]
Shapeshift into a Werebear and slam the ground, dealing 92.5% damage to surrounding enemies.
Ranks: 5
Earth Spike
Spirit Cost: 0Generate Spirit: 16
Lucky Hit Chance: [35|%|]
Sunder the earth, impaling the first enemy hit for 19% damage.
Ranks: 5
Tornado
Spirit Cost: 40Lucky Hit Chance: [8|%|]
Conjure a swirling tornado that deals 65% damage.
Enhanced Claw
Claw's Attack Speed is increased by [20|%+|].Maul
Spirit Cost: 0Generate Spirit: 20
Lucky Hit Chance: [30|%|]
Shapeshift into a Werebear and maul enemies in front of you, dealing 26% damage.
Enhanced Earth Spike
Earth Spike has a [15|%|] chance to Stun for [2.5|1|] seconds.Enhanced Wind Shear
Wind Shear has a [20|%|] chance to make enemies Vulnerable for 4 seconds.Enhanced Storm Strike
Storm Strike has a [15|%|] chance to Immobilize all enemies hit for [2.5|1|] seconds.Tornado
Spirit Cost: 40Lucky Hit Chance: [8|%|]
Conjure a swirling tornado that deals 65% damage.
Enhanced Lightning Storm
The size of your Lightning Storm is preserved for 6 seconds after channeling.Enhanced Shred
Shred gains [30|%+|] Attack Speed and Heals for [4|%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.04)]) if an enemy is struck.Enhanced Pulverize
Your next Pulverize will Overpower every 12 seconds while you remain Healthy.Enhanced Cyclone Armor
Enemies who are Knocked Back by Cyclone Armor are also Slowed by [70|%|] for 2 seconds.Enhanced Earthen Bulwark
Earthen Bulwark makes you Unstoppable while active.Enhanced Debilitating Roar
Debilitating Roar also Fortifies you for [22|%|] of your Maximum Life ([Max(1,0.22)|0|]).Blood Howl
Generate Spirit: 20Cooldown: 0 seconds
Shapeshift into a Werewolf and howl furiously, Healing you for [20|1%|] of your Maximum Life ([PlayerHealthMax() * 0.2]).
Enhanced Poison Creeper
Poison Creeper's Immobilize and Poison durations are increased by 1 second.Enhanced Wolf Pack
Wolves deal [25|%x|] increased damage to Immobilized, Stunned, Slowed, or Poisoned enemies.Enhanced Ravens
You have [8|%+|] increased Critical Strike Chance against enemies for 6 seconds after they are hit by Ravens.Enhanced Hurricane
Enemies who are damaged by Hurricane are Slowed by [25|%|] for 2 seconds.Enhanced Boulder
When Boulder reaches the end of its path, enemies hit are Slowed by [30|%|] for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead.Enhanced Rabies
Rabies' Poisoning damage also increases over the lifetime of the disease, dealing [60|%x|] bonus damage at max duration.Enhanced Trample
Trample deals [150|%x|] bonus damage. This bonus is reduced by [50|%x|] for each enemy hit after the first.Envenom
You and your Companions gain [10|%x|] bonus Critical Strike Damage against Poisoned enemies.Ranks: 3
Stone Burst
Spirit Cost: 30Lucky Hit Chance: [25|%|]
Gather stones beneath your enemies then detonate them dealing 120% damage.
Channeling deals 20% damage and increases the size of the affected area, up to a [0 * 100|%|] increase after [0|1|] seconds.
Ranks: 5
Stone Burst
Spirit Cost: 30Lucky Hit Chance: [25|%|]
Gather stones beneath your enemies then detonate them dealing 120% damage.
Channeling deals 20% damage and increases the size of the affected area, up to a [0 * 100|%|] increase after [0|1|] seconds.
Raging Stone Burst
Stone Burst costs [66|%x|] more Spirit, and its final explosion deals [50|%x|] more damage.Primal Stone Burst
While Channeling Stone Burst and for [2] seconds afterwards, you gain [30|%+|] Attack Speed.One With Nature
Your Companion Skills each gain [1] additional |4companion:companions; and deal [60|x%|] increased damage.Gain the Passive Effect of Ravens, Wolves and Poison Creeper.
Ranks: 1
Humanity
You deal [5|x%|] increased damage while in Human form.Ranks: 3
Catastrophe
You deal [5|x%|] increased damage for [8] seconds after casting an Ultimate Skill.Ranks: 3
Feral Aptitude
You deal [3|%x|] increased damage while Healthy and [3|%x|] increased damage while above [100|%|] Movement Speed. These bonuses can stack.Ranks: 3
Backlash
You deal [4|%x|] increased damage for 5 seconds after casting a Defensive Skill.Ranks: 3
Paragon /113
Legendary Node
Storm Skills deal increased damage equal to x20% of your Damage vs Close and Damage vs Distant bonuses, up to x60%.
Current Bonus: [0 * 100|%x|]
Thunderstruck
Storm Skills deal increased damage equal to x20% of your Damage vs Close and Damage vs Distant bonuses, up to x60%.
Current Bonus: [0 * 100|%x|]
Glyph Socket: 10 Strength, 15 Intelligence, 60 Willpower, 25 Dexterity
Legendary Node
Your Earth Skills deal x10% increased Critical Strike Damage, increased by x20% of your Damage vs Crowd Controlled bonus, up to x60%.
Current Bonus: x10%
Earthen Devastation
Your Earth Skills deal x10% increased Critical Strike Damage, increased by x20% of your Damage vs Crowd Controlled bonus, up to x60%.
Current Bonus: x10%
Glyph Socket: 15 Strength, 20 Intelligence, 60 Willpower, 20 Dexterity
Legendary Node
While in Werebear form, you deal x1% increased damage, up to x60%, for every 1% difference in current Life percent between you and the enemy.
Survival Instincts
While in Werebear form, you deal x1% increased damage, up to x60%, for every 1% difference in current Life percent between you and the enemy.
Glyph Socket: 5 Strength, 20 Intelligence, 40 Willpower, 15 Dexterity
Legendary Node
Critical Strikes with Werewolf Skills restore 2 Spirit and deal x50% increased damage.
Lust for Carnage
Critical Strikes with Werewolf Skills restore 2 Spirit and deal x50% increased damage.
Glyph Socket: 5 Strength, 25 Intelligence, 55 Willpower, 15 Dexterity
Legendary Node
While there are 3 or more Poisoned enemies Nearby, you deal x45% increased damage.
Heightened Malice
While there are 3 or more Poisoned enemies Nearby, you deal x45% increased damage.
Glyph Socket: 5 Strength, 15 Intelligence, 55 Willpower, 25 Dexterity
Legendary Node
After Shapeshifting, your Spirit costs are reduced by 4.5% for 10 seconds, up to 45%. If you reach 10 stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by 5 seconds.
Inner Beast
After Shapeshifting, your Spirit costs are reduced by 4.5% for 10 seconds, up to 45%. If you reach 10 stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by 5 seconds.
Glyph Socket: 10 Strength, 25 Intelligence, 50 Willpower, 15 Dexterity
Legendary Node
Lucky Hit: Nature Magic Skills have up to a 15% chance to entangle the enemy with vines, Immobilizing them for [2] seconds and Poisoning them for x150% of the Base damage dealt over [4] seconds.
Constricting Tendrils
Lucky Hit: Nature Magic Skills have up to a 15% chance to entangle the enemy with vines, Immobilizing them for [2] seconds and Poisoning them for x150% of the Base damage dealt over [4] seconds.
Glyph Socket: 5 Strength, 10 Intelligence, 55 Willpower, 30 Dexterity
Legendary Node
After spending 75 Spirit, you deal x40% increased damage for 5 seconds.
Ancestral Guidance
After spending 75 Spirit, you deal x40% increased damage for 5 seconds.
Glyph Socket: 5 Strength, 30 Intelligence, 40 Willpower, 15 Dexterity
Legendary Node
Casting a Companion Skill grants x20% increased Companion damage for [5] seconds, stacking up to x80%.
Untamed
Casting a Companion Skill grants x20% increased Companion damage for [5] seconds, stacking up to x80%.
Glyph Socket: 10 Strength, 25 Intelligence, 25 Willpower, 20 Dexterity
Rare Node
+0.2*100% Damage +10 Willpower
Impel
Bonus: Another +0.2*100% Damage if requirements met:[210 + (75 * EquipIndex)] Intelligence
Rare Node
+0.3*100% Damage to Elites +10 Willpower
Reclaim
Bonus: Another +0.3*100% Damage to Elites if requirements met:[230 + (75 * EquipIndex)] Dexterity
Rare Node
0.04*100% Maximum Life +[30] Armor
Tenacity
Bonus: Another 0.04*100% Maximum Life if requirements met:[190 + (75 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[630 + (455 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[630 + (455 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[190 + (75 * EquipIndex)] Willpower
Rare Node
+0.2*100% Damage 0.04*100% Maximum Life
Prime
Bonus: Another +0.2*100% Damage if requirements met:[190 + (75 * EquipIndex)] Intelligence
Bonus: Another +0.2*100% Damage if requirements met:[190 + (75 * EquipIndex)] Willpower
Rare Node
+0.2*100% Storm Damage +10 Willpower
Stormcaller
Bonus: Another +0.2*100% Storm Damage if requirements met:[210 + (75 * EquipIndex)] Dexterity
Rare Node
+0.24*100% Damage to Close Enemies +10 Willpower
Concentrated
Bonus: Another +0.24*100% Damage to Close Enemies if requirements met:[210 + (75 * EquipIndex)] Intelligence
Rare Node
+0.1*100% Lightning Resistance +0.02*100% Maximum Lightning Resistance
Lightning Resilience
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[190 + (75 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[190 + (75 * EquipIndex)] Intelligence
Rare Node
+0.4*100% Damage to Distant Enemies +0.35*100% Damage to Crowd Controlled Enemies
Deluge
Bonus: Another +0.4*100% Damage to Distant Enemies if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Intelligence
Rare Node
0.06*100% Damage Reduction from Vulnerable Enemies +0.06*100% Healing Received
Hubris
Bonus: Another 0.06*100% Damage Reduction from Vulnerable Enemies if requirements met:[210 + (75 * EquipIndex)] Intelligence
Rare Node
+0.02*100% Critical Strike Chance +0.25*100% Vulnerable Damage
Tempest
Bonus: Another +0.02*100% Critical Strike Chance if requirements met:[890 + (455 * EquipIndex)] Strength
Bonus: Another +0.02*100% Critical Strike Chance if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Dexterity
Bonus: Another +0.02*100% Critical Strike Chance if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Dexterity
Rare Node
+0.35*100% Damage to Crowd Controlled Enemies +0.3*100% Critical Strike Damage
Oppress
Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:[190 + (75 * EquipIndex)] Willpower
Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:[190 + (75 * EquipIndex)] Intelligence
Rare Node
0.05*100% Damage Reduction +0.03*100% Resistance to All Elements
Suffused Resilience
Bonus: Another 0.05*100% Damage Reduction if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Willpower
Bonus: Another 0.05*100% Damage Reduction if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another 0.05*100% Damage Reduction if requirements met:[190 + (75 * EquipIndex)] Intelligence
Rare Node
+0.35*100% Damage to Crowd Controlled Enemies +10 Willpower
Crushing Earth
Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:[210 + (75 * EquipIndex)] Dexterity
Rare Node
+0.2*100% Earth Damage +10 Willpower
Earthen Power
Bonus: Another +0.2*100% Earth Damage if requirements met:[190 + (75 * EquipIndex)] Intelligence
Rare Node
+[30] Armor 0.04*100% Maximum Life
Slayer
Bonus: Another +[30] Armor if requirements met:[210 + (75 * EquipIndex)] Strength
Bonus: Another +[30] Armor if requirements met:[190 + (70 * EquipIndex)] Dexterity [185 + (70 * EquipIndex)] Willpower
Bonus: Another +[30] Armor if requirements met:[700 + (455 * EquipIndex)] Strength [190 + (70 * EquipIndex)] Willpower
Bonus: Another +[30] Armor if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Intelligence
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Resolve
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[230 + (75 * EquipIndex)] Dexterity
Rare Node
+0.25*100% Damage while Healthy +[30] Armor
Zealous
Bonus: Another +0.25*100% Damage while Healthy if requirements met:[630 + (455 * EquipIndex)] Strength
Bonus: Another +0.25*100% Damage while Healthy if requirements met:[760 + (455 * EquipIndex)] Dexterity
Bonus: Another +0.25*100% Damage while Healthy if requirements met:[210 + (75 * EquipIndex)] Dexterity
Rare Node
+0.25*100% Damage to Healthy Enemies 0.04*100% Maximum Life
Spearhead
Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:[190 + (75 * EquipIndex)] Willpower
Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:[190 + (75 * EquipIndex)] Intelligence
Rare Node
+0.2*100% Damage while in Bear +10 Willpower
Grizzly
Bonus: Another +0.2*100% Damage while in Bear if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rare Node
+[5] Maximum Life +10 Willpower
Battleworn Hide
Bonus: Another +[5] Maximum Life if requirements met:[190 + (75 * EquipIndex)] Dexterity
Rare Node
0.06*100% Damage Reduction while Fortified +0.065*100% Fortify Generation
Bulwark
Bonus: Another 0.06*100% Damage Reduction while Fortified if requirements met:[700 + (455 * EquipIndex)] Strength [190 + (70 * EquipIndex)] Willpower
Bonus: Another 0.06*100% Damage Reduction while Fortified if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another 0.06*100% Damage Reduction while Fortified if requirements met:[760 + (455 * EquipIndex)] Willpower
Rare Node
+0.03*100% Total Armor 0.04*100% Maximum Life
Ursine
Bonus: Another +0.03*100% Total Armor if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Intelligence
Rare Node
+0.2*100% Werewolf Damage +10 Willpower
Feral
Bonus: Another +0.2*100% Werewolf Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Rare Node
+0.3*100% Critical Strike Damage +10 Willpower
Ripper
Bonus: Another +0.3*100% Critical Strike Damage if requirements met:[210 + (75 * EquipIndex)] Intelligence
Rare Node
0.04*100% Maximum Life +[0.05*5] Life per 5 Seconds
Recuperate
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rare Node
+[0.025 * 100|1%|] Attack Speed +[8] Maximum Spirit
Wild's Call
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Dexterity
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Ferocity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Dexterity
Rare Node
0.12*100% Impairment Reduction [0.02 * 100|1%|] Dodge Chance
Fleeting
Bonus: Another 0.12*100% Impairment Reduction if requirements met:[190 + (70 * EquipIndex)] Willpower [185 + (70 * EquipIndex)] Dexterity
Bonus: Another 0.12*100% Impairment Reduction if requirements met:[210 + (75 * EquipIndex)] Strength
Bonus: Another 0.12*100% Impairment Reduction if requirements met:[190 + (75 * EquipIndex)] Dexterity
Rare Node
+0.1*100% Poison Resistance +0.02*100% Maximum Poison Resistance
Poison Resilience
Bonus: Another +0.1*100% Poison Resistance if requirements met:[210 + (75 * EquipIndex)] Dexterity
Bonus: Another +0.1*100% Poison Resistance if requirements met:[190 + (75 * EquipIndex)] Strength
Rare Node
+0.03*100% Resistance to All Elements +[30] Armor
Denial
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[190 + (75 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[190 + (75 * EquipIndex)] Strength
Rare Node
0.06*100% Damage Reduction from Poisoned Enemies +0.06*100% Healing Received
Nature-born
Bonus: Another 0.06*100% Damage Reduction from Poisoned Enemies if requirements met:[210 + (75 * EquipIndex)] Intelligence
Rare Node
0.04*100% Maximum Life +0.06*100% Healing Received
Restorative
Bonus: Another 0.04*100% Maximum Life if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[210 + (75 * EquipIndex)] Intelligence
Rare Node
+0.2*100% Damage to Poisoned Enemies +10 Willpower
Sinking Fangs
Bonus: Another +0.2*100% Damage to Poisoned Enemies if requirements met:[230 + (75 * EquipIndex)] Dexterity
Rare Node
+0.03*100% Resistance to All Elements +0.06*100% Healing Received
Wilds
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[230 + (75 * EquipIndex)] Dexterity
Rare Node
+[0.025 * 100|1%|] Attack Speed +0.2*100% Damage
Nimble
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[230 + (75 * EquipIndex)] Dexterity
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[890 + (455 * EquipIndex)] Dexterity
Rare Node
+0.2*100% Shapeshifting Damage +10 Willpower
Shapeshifter
Bonus: Another +0.2*100% Shapeshifting Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Rare Node
+0.05*100% Lucky Hit Chance 0.04*100% Maximum Life
Superiority
Bonus: Another +0.05*100% Lucky Hit Chance if requirements met:[630 + (455 * EquipIndex)] Intelligence
Bonus: Another +0.05*100% Lucky Hit Chance if requirements met:[630 + (455 * EquipIndex)] Willpower
Rare Node
0.04*100% Maximum Life +[30] Armor
Courage
Bonus: Another 0.04*100% Maximum Life if requirements met:[210 + (75 * EquipIndex)] Dexterity
Rare Node
+0.2*100% Nature Magic Damage +10 Willpower
Nature's Will
Bonus: Another +0.2*100% Nature Magic Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rare Node
+0.2*100% Damage +10 Willpower
Devastation
Bonus: Another +0.2*100% Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Rare Node
+0.28*100% Core Damage +10 Willpower
Harmony
Bonus: Another +0.28*100% Core Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Rare Node
+0.2*100% Damage +10 Willpower
Guidance
Bonus: Another +0.2*100% Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rare Node
0.04*100% Resource Generation 0.04*100% Maximum Life
Natural Attunement
Bonus: Another 0.04*100% Resource Generation if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rare Node
+0.28*100% Core Damage +[0.05 * 100|1%|] Basic Attack Speed
Spiritual Power
Bonus: Another +0.28*100% Core Damage if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Intelligence
Rare Node
+[8] Maximum Spirit +2 Spirit On Kill
Reclamation
Bonus: Another +[8] Maximum Spirit if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rare Node
+0.3*100% Companion Damage +10 Willpower
Apex
Bonus: Another +0.3*100% Companion Damage if requirements met:[210 + (75 * EquipIndex)] Dexterity
Rare Node
+0.3*100% Companion Damage +10 Willpower
Fortune
Bonus: Another +0.3*100% Companion Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rare Node
[0.03 * 100|1%|] Companion Cooldown Reduction +[30] Armor
Ferocity
Bonus: Another [0.03 * 100|1%|] Companion Cooldown Reduction if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rare Node
0.04*100% Maximum Life 0.065*100% Damage Reduction from Elites
Eminence
Bonus: Another 0.04*100% Maximum Life if requirements met:[630 + (455 * EquipIndex)] Intelligence
Bonus: Another 0.04*100% Maximum Life if requirements met:[630 + (455 * EquipIndex)] Willpower
Rare Node
+0.05*100% Lucky Hit Chance +0.25*100% Vulnerable Damage
Lucky Winds
Bonus: Another +0.05*100% Lucky Hit Chance if requirements met:[890 + (455 * EquipIndex)] Strength
Bonus: Another +0.05*100% Lucky Hit Chance if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Dexterity
Bonus: Another +0.05*100% Lucky Hit Chance if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Dexterity
Magic Node
+7 Intelligence
Magic Node
+0.02*100% Damage
Magic Node
+0.03*100% Damage to Elites
Magic Node
+7 Dexterity
Magic Node
0.01*100% Maximum Life
Magic Node
+[7.5] Armor
Magic Node
+0.02*100% Storm Damage
Magic Node
+0.024*100% Damage to Close Enemies
Magic Node
+0.025*100% Lightning Resistance
Magic Node
+0.005*100% Maximum Lightning Resistance
Magic Node
+0.04*100% Damage to Distant Enemies
Magic Node
+0.035*100% Damage to Crowd Controlled Enemies
Magic Node
0.015*100% Damage Reduction from Vulnerable Enemies
Magic Node
+0.015*100% Healing Received
Magic Node
+0.01*100% Critical Strike Chance
Magic Node
+0.025*100% Vulnerable Damage
Magic Node
+0.03*100% Critical Strike Damage
Magic Node
0.0125*100% Damage Reduction
Magic Node
+0.0075*100% Resistance to All Elements
Magic Node
+0.02*100% Earth Damage
Magic Node
+0.025*100% Damage while Healthy
Magic Node
+0.025*100% Damage to Healthy Enemies
Magic Node
+0.02*100% Damage while in Bear
Magic Node
+[2.5] Maximum Life
Magic Node
0.015*100% Damage Reduction while Fortified
Magic Node
+0.0163*100% Fortify Generation
Magic Node
+0.0075*100% Total Armor
Magic Node
+0.02*100% Werewolf Damage
Magic Node
+[0.005 * 100|1%|] Attack Speed
Magic Node
+[0.025*5] Life per 5 Seconds
Magic Node
+[0.8] Maximum Spirit
Magic Node
[0.005 * 100|1%|] Dodge Chance
Magic Node
0.03*100% Impairment Reduction
Magic Node
+0.025*100% Poison Resistance
Magic Node
+0.005*100% Maximum Poison Resistance
Magic Node
0.015*100% Damage Reduction from Poisoned Enemies
Magic Node
+0.02*100% Damage to Poisoned Enemies
Magic Node
+0.02*100% Shapeshifting Damage
Magic Node
+0.005*100% Lucky Hit Chance
Magic Node
+0.02*100% Nature Magic Damage
Magic Node
+0.028*100% Core Damage
Magic Node
0.01*100% Resource Generation
Magic Node
+1 Spirit On Kill
Magic Node
+[0.005 * 100|1%|] Basic Attack Speed
Magic Node
+0.03*100% Companion Damage
Magic Node
[0.0075 * 100|1%|] Companion Cooldown Reduction
Magic Node
0.0163*100% Damage Reduction from Elites
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Intelligence
Normal Node
+5 Willpower
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Normal Node
Glyph Socket
Normal Node
Paragon Starting Node
Start Paragon /17
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Intelligence
Normal Node
+5 Willpower
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Magic Node
+7 Intelligence
Magic Node
+0.02*100% Damage
Magic Node
+0.03*100% Damage to Elites
Magic Node
+7 Dexterity
Rare Node
+0.2*100% Damage +10 Willpower
Impel
Bonus: Another +0.2*100% Damage if requirements met:[210 + (75 * EquipIndex)] Intelligence
Rare Node
+0.3*100% Damage to Elites +10 Willpower
Reclaim
Bonus: Another +0.3*100% Damage to Elites if requirements met:[230 + (75 * EquipIndex)] Dexterity
Normal Node
Glyph Socket
Magic Node
0.01*100% Maximum Life
Magic Node
+[7.5] Armor
Rare Node
0.04*100% Maximum Life +[30] Armor
Tenacity
Bonus: Another 0.04*100% Maximum Life if requirements met:[190 + (75 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[630 + (455 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[630 + (455 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[190 + (75 * EquipIndex)] Willpower
Rare Node
+0.2*100% Damage 0.04*100% Maximum Life
Prime
Bonus: Another +0.2*100% Damage if requirements met:[190 + (75 * EquipIndex)] Intelligence
Bonus: Another +0.2*100% Damage if requirements met:[190 + (75 * EquipIndex)] Willpower
Normal Node
Paragon Starting Node
Thunderstruck Paragon /25
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Normal Node
+5 Dexterity
Magic Node
+7 Dexterity
Magic Node
+0.02*100% Storm Damage
Rare Node
+0.2*100% Storm Damage +10 Willpower
Stormcaller
Bonus: Another +0.2*100% Storm Damage if requirements met:[210 + (75 * EquipIndex)] Dexterity
Normal Node
+5 Strength
Magic Node
+7 Intelligence
Normal Node
Glyph Socket
Magic Node
+0.024*100% Damage to Close Enemies
Rare Node
+0.24*100% Damage to Close Enemies +10 Willpower
Concentrated
Bonus: Another +0.24*100% Damage to Close Enemies if requirements met:[210 + (75 * EquipIndex)] Intelligence
Magic Node
+0.025*100% Lightning Resistance
Rare Node
+0.1*100% Lightning Resistance +0.02*100% Maximum Lightning Resistance
Lightning Resilience
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[190 + (75 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[190 + (75 * EquipIndex)] Intelligence
Magic Node
+0.005*100% Maximum Lightning Resistance
Magic Node
+0.04*100% Damage to Distant Enemies
Magic Node
+0.035*100% Damage to Crowd Controlled Enemies
Rare Node
+0.4*100% Damage to Distant Enemies +0.35*100% Damage to Crowd Controlled Enemies
Deluge
Bonus: Another +0.4*100% Damage to Distant Enemies if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Intelligence
Magic Node
0.015*100% Damage Reduction from Vulnerable Enemies
Magic Node
+0.015*100% Healing Received
Legendary Node
Storm Skills deal increased damage equal to x20% of your Damage vs Close and Damage vs Distant bonuses, up to x60%.
Current Bonus: [0 * 100|%x|]
Thunderstruck
Storm Skills deal increased damage equal to x20% of your Damage vs Close and Damage vs Distant bonuses, up to x60%.
Current Bonus: [0 * 100|%x|]
Glyph Socket: 10 Strength, 15 Intelligence, 60 Willpower, 25 Dexterity
Rare Node
0.06*100% Damage Reduction from Vulnerable Enemies +0.06*100% Healing Received
Hubris
Bonus: Another 0.06*100% Damage Reduction from Vulnerable Enemies if requirements met:[210 + (75 * EquipIndex)] Intelligence
Magic Node
+0.01*100% Critical Strike Chance
Magic Node
+0.025*100% Vulnerable Damage
Rare Node
+0.02*100% Critical Strike Chance +0.25*100% Vulnerable Damage
Tempest
Bonus: Another +0.02*100% Critical Strike Chance if requirements met:[890 + (455 * EquipIndex)] Strength
Bonus: Another +0.02*100% Critical Strike Chance if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Dexterity
Bonus: Another +0.02*100% Critical Strike Chance if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Dexterity
Earthen Devastation Paragon /22
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Intelligence
Normal Node
+5 Willpower
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Magic Node
+0.03*100% Critical Strike Damage
Magic Node
+0.035*100% Damage to Crowd Controlled Enemies
Rare Node
+0.35*100% Damage to Crowd Controlled Enemies +0.3*100% Critical Strike Damage
Oppress
Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:[190 + (75 * EquipIndex)] Willpower
Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:[190 + (75 * EquipIndex)] Intelligence
Magic Node
0.0125*100% Damage Reduction
Rare Node
0.05*100% Damage Reduction +0.03*100% Resistance to All Elements
Suffused Resilience
Bonus: Another 0.05*100% Damage Reduction if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Willpower
Bonus: Another 0.05*100% Damage Reduction if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another 0.05*100% Damage Reduction if requirements met:[190 + (75 * EquipIndex)] Intelligence
Magic Node
+0.0075*100% Resistance to All Elements
Magic Node
+7 Dexterity
Legendary Node
Your Earth Skills deal x10% increased Critical Strike Damage, increased by x20% of your Damage vs Crowd Controlled bonus, up to x60%.
Current Bonus: x10%
Earthen Devastation
Your Earth Skills deal x10% increased Critical Strike Damage, increased by x20% of your Damage vs Crowd Controlled bonus, up to x60%.
Current Bonus: x10%
Glyph Socket: 15 Strength, 20 Intelligence, 60 Willpower, 20 Dexterity
Rare Node
+0.35*100% Damage to Crowd Controlled Enemies +10 Willpower
Crushing Earth
Bonus: Another +0.35*100% Damage to Crowd Controlled Enemies if requirements met:[210 + (75 * EquipIndex)] Dexterity
Magic Node
+7 Intelligence
Magic Node
+0.02*100% Earth Damage
Rare Node
+0.2*100% Earth Damage +10 Willpower
Earthen Power
Bonus: Another +0.2*100% Earth Damage if requirements met:[190 + (75 * EquipIndex)] Intelligence
Normal Node
Glyph Socket
Magic Node
+[7.5] Armor
Magic Node
0.01*100% Maximum Life
Rare Node
+[30] Armor 0.04*100% Maximum Life
Slayer
Bonus: Another +[30] Armor if requirements met:[210 + (75 * EquipIndex)] Strength
Bonus: Another +[30] Armor if requirements met:[190 + (70 * EquipIndex)] Dexterity [185 + (70 * EquipIndex)] Willpower
Bonus: Another +[30] Armor if requirements met:[700 + (455 * EquipIndex)] Strength [190 + (70 * EquipIndex)] Willpower
Bonus: Another +[30] Armor if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Intelligence
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Resolve
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[230 + (75 * EquipIndex)] Dexterity
Survival Instincts Paragon /24
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Intelligence
Normal Node
+5 Willpower
Normal Node
+5 Dexterity
Magic Node
+0.025*100% Damage while Healthy
Magic Node
+[7.5] Armor
Rare Node
+0.25*100% Damage while Healthy +[30] Armor
Zealous
Bonus: Another +0.25*100% Damage while Healthy if requirements met:[630 + (455 * EquipIndex)] Strength
Bonus: Another +0.25*100% Damage while Healthy if requirements met:[760 + (455 * EquipIndex)] Dexterity
Bonus: Another +0.25*100% Damage while Healthy if requirements met:[210 + (75 * EquipIndex)] Dexterity
Normal Node
+5 Strength
Rare Node
+0.25*100% Damage to Healthy Enemies 0.04*100% Maximum Life
Spearhead
Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:[190 + (75 * EquipIndex)] Willpower
Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met:[190 + (75 * EquipIndex)] Intelligence
Magic Node
0.01*100% Maximum Life
Magic Node
+0.025*100% Damage to Healthy Enemies
Magic Node
+7 Intelligence
Magic Node
+0.02*100% Damage while in Bear
Rare Node
+0.2*100% Damage while in Bear +10 Willpower
Grizzly
Bonus: Another +0.2*100% Damage while in Bear if requirements met:[230 + (75 * EquipIndex)] Intelligence
Legendary Node
While in Werebear form, you deal x1% increased damage, up to x60%, for every 1% difference in current Life percent between you and the enemy.
Survival Instincts
While in Werebear form, you deal x1% increased damage, up to x60%, for every 1% difference in current Life percent between you and the enemy.
Glyph Socket: 5 Strength, 20 Intelligence, 40 Willpower, 15 Dexterity
Normal Node
Glyph Socket
Magic Node
+7 Dexterity
Magic Node
+[2.5] Maximum Life
Magic Node
0.015*100% Damage Reduction while Fortified
Rare Node
+[5] Maximum Life +10 Willpower
Battleworn Hide
Bonus: Another +[5] Maximum Life if requirements met:[190 + (75 * EquipIndex)] Dexterity
Magic Node
+0.0163*100% Fortify Generation
Rare Node
0.06*100% Damage Reduction while Fortified +0.065*100% Fortify Generation
Bulwark
Bonus: Another 0.06*100% Damage Reduction while Fortified if requirements met:[700 + (455 * EquipIndex)] Strength [190 + (70 * EquipIndex)] Willpower
Bonus: Another 0.06*100% Damage Reduction while Fortified if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another 0.06*100% Damage Reduction while Fortified if requirements met:[760 + (455 * EquipIndex)] Willpower
Magic Node
+0.0075*100% Total Armor
Rare Node
+0.03*100% Total Armor 0.04*100% Maximum Life
Ursine
Bonus: Another +0.03*100% Total Armor if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Intelligence
Lust for Carnage Paragon /24
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Intelligence
Normal Node
+5 Willpower
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Magic Node
+7 Dexterity
Magic Node
+7 Intelligence
Magic Node
+0.02*100% Werewolf Damage
Rare Node
+0.2*100% Werewolf Damage +10 Willpower
Feral
Bonus: Another +0.2*100% Werewolf Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Normal Node
Glyph Socket
Magic Node
+0.03*100% Critical Strike Damage
Rare Node
+0.3*100% Critical Strike Damage +10 Willpower
Ripper
Bonus: Another +0.3*100% Critical Strike Damage if requirements met:[210 + (75 * EquipIndex)] Intelligence
Magic Node
0.01*100% Maximum Life
Magic Node
+[0.005 * 100|1%|] Attack Speed
Magic Node
+[0.025*5] Life per 5 Seconds
Magic Node
+[0.8] Maximum Spirit
Rare Node
0.04*100% Maximum Life +[0.05*5] Life per 5 Seconds
Recuperate
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rare Node
+[0.025 * 100|1%|] Attack Speed +[8] Maximum Spirit
Wild's Call
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Dexterity
Legendary Node
Critical Strikes with Werewolf Skills restore 2 Spirit and deal x50% increased damage.
Lust for Carnage
Critical Strikes with Werewolf Skills restore 2 Spirit and deal x50% increased damage.
Glyph Socket: 5 Strength, 25 Intelligence, 55 Willpower, 15 Dexterity
Magic Node
[0.005 * 100|1%|] Dodge Chance
Magic Node
+0.0075*100% Resistance to All Elements
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Ferocity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Dexterity
Rare Node
0.12*100% Impairment Reduction [0.02 * 100|1%|] Dodge Chance
Fleeting
Bonus: Another 0.12*100% Impairment Reduction if requirements met:[190 + (70 * EquipIndex)] Willpower [185 + (70 * EquipIndex)] Dexterity
Bonus: Another 0.12*100% Impairment Reduction if requirements met:[210 + (75 * EquipIndex)] Strength
Bonus: Another 0.12*100% Impairment Reduction if requirements met:[190 + (75 * EquipIndex)] Dexterity
Magic Node
0.03*100% Impairment Reduction
Heightened Malice Paragon /24
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Intelligence
Normal Node
+5 Willpower
Normal Node
+5 Dexterity
Normal Node
+5 Strength
Legendary Node
While there are 3 or more Poisoned enemies Nearby, you deal x45% increased damage.
Heightened Malice
While there are 3 or more Poisoned enemies Nearby, you deal x45% increased damage.
Glyph Socket: 5 Strength, 15 Intelligence, 55 Willpower, 25 Dexterity
Magic Node
+0.025*100% Poison Resistance
Magic Node
+0.005*100% Maximum Poison Resistance
Rare Node
+0.1*100% Poison Resistance +0.02*100% Maximum Poison Resistance
Poison Resilience
Bonus: Another +0.1*100% Poison Resistance if requirements met:[210 + (75 * EquipIndex)] Dexterity
Bonus: Another +0.1*100% Poison Resistance if requirements met:[190 + (75 * EquipIndex)] Strength
Rare Node
+0.03*100% Resistance to All Elements +[30] Armor
Denial
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[190 + (75 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[190 + (75 * EquipIndex)] Strength
Magic Node
+0.0075*100% Resistance to All Elements
Magic Node
+[7.5] Armor
Magic Node
0.015*100% Damage Reduction from Poisoned Enemies
Magic Node
+0.015*100% Healing Received
Rare Node
0.06*100% Damage Reduction from Poisoned Enemies +0.06*100% Healing Received
Nature-born
Bonus: Another 0.06*100% Damage Reduction from Poisoned Enemies if requirements met:[210 + (75 * EquipIndex)] Intelligence
Magic Node
0.01*100% Maximum Life
Rare Node
0.04*100% Maximum Life +0.06*100% Healing Received
Restorative
Bonus: Another 0.04*100% Maximum Life if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[210 + (75 * EquipIndex)] Intelligence
Magic Node
+7 Dexterity
Magic Node
+0.02*100% Damage to Poisoned Enemies
Rare Node
+0.2*100% Damage to Poisoned Enemies +10 Willpower
Sinking Fangs
Bonus: Another +0.2*100% Damage to Poisoned Enemies if requirements met:[230 + (75 * EquipIndex)] Dexterity
Normal Node
Glyph Socket
Magic Node
+0.02*100% Damage
Magic Node
+7 Intelligence
Rare Node
+0.2*100% Damage +10 Willpower
Impel
Bonus: Another +0.2*100% Damage if requirements met:[210 + (75 * EquipIndex)] Intelligence
Inner Beast Paragon /22
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Intelligence
Normal Node
+5 Willpower
Normal Node
+5 Dexterity
Magic Node
0.01*100% Maximum Life
Magic Node
+[7.5] Armor
Normal Node
+5 Strength
Magic Node
+0.0075*100% Resistance to All Elements
Magic Node
+0.015*100% Healing Received
Rare Node
+[30] Armor 0.04*100% Maximum Life
Slayer
Bonus: Another +[30] Armor if requirements met:[210 + (75 * EquipIndex)] Strength
Bonus: Another +[30] Armor if requirements met:[190 + (70 * EquipIndex)] Dexterity [185 + (70 * EquipIndex)] Willpower
Bonus: Another +[30] Armor if requirements met:[700 + (455 * EquipIndex)] Strength [190 + (70 * EquipIndex)] Willpower
Bonus: Another +[30] Armor if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Intelligence
Rare Node
+0.03*100% Resistance to All Elements +0.06*100% Healing Received
Wilds
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[230 + (75 * EquipIndex)] Dexterity
Legendary Node
After Shapeshifting, your Spirit costs are reduced by 4.5% for 10 seconds, up to 45%. If you reach 10 stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by 5 seconds.
Inner Beast
After Shapeshifting, your Spirit costs are reduced by 4.5% for 10 seconds, up to 45%. If you reach 10 stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by 5 seconds.
Glyph Socket: 10 Strength, 25 Intelligence, 50 Willpower, 15 Dexterity
Magic Node
+0.02*100% Damage
Magic Node
+[0.005 * 100|1%|] Attack Speed
Rare Node
+[0.025 * 100|1%|] Attack Speed +0.2*100% Damage
Nimble
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[230 + (75 * EquipIndex)] Dexterity
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[890 + (455 * EquipIndex)] Dexterity
Rare Node
0.04*100% Maximum Life +[30] Armor
Tenacity
Bonus: Another 0.04*100% Maximum Life if requirements met:[190 + (75 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[630 + (455 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[630 + (455 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[190 + (75 * EquipIndex)] Willpower
Magic Node
+7 Dexterity
Magic Node
+0.02*100% Shapeshifting Damage
Magic Node
+7 Intelligence
Rare Node
+0.2*100% Shapeshifting Damage +10 Willpower
Shapeshifter
Bonus: Another +0.2*100% Shapeshifting Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Normal Node
Glyph Socket
Rare Node
+0.2*100% Damage +10 Willpower
Impel
Bonus: Another +0.2*100% Damage if requirements met:[210 + (75 * EquipIndex)] Intelligence
Constricting Tendrils Paragon /22
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Intelligence
Normal Node
+5 Willpower
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Magic Node
+0.0075*100% Resistance to All Elements
Magic Node
+[7.5] Armor
Magic Node
0.0125*100% Damage Reduction
Rare Node
+0.03*100% Resistance to All Elements +[30] Armor
Denial
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[190 + (75 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[190 + (75 * EquipIndex)] Strength
Rare Node
0.05*100% Damage Reduction +0.03*100% Resistance to All Elements
Suffused Resilience
Bonus: Another 0.05*100% Damage Reduction if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Willpower
Bonus: Another 0.05*100% Damage Reduction if requirements met:[210 + (75 * EquipIndex)] Willpower
Bonus: Another 0.05*100% Damage Reduction if requirements met:[190 + (75 * EquipIndex)] Intelligence
Rare Node
+0.05*100% Lucky Hit Chance 0.04*100% Maximum Life
Superiority
Bonus: Another +0.05*100% Lucky Hit Chance if requirements met:[630 + (455 * EquipIndex)] Intelligence
Bonus: Another +0.05*100% Lucky Hit Chance if requirements met:[630 + (455 * EquipIndex)] Willpower
Magic Node
0.01*100% Maximum Life
Magic Node
+0.005*100% Lucky Hit Chance
Legendary Node
Lucky Hit: Nature Magic Skills have up to a 15% chance to entangle the enemy with vines, Immobilizing them for [2] seconds and Poisoning them for x150% of the Base damage dealt over [4] seconds.
Constricting Tendrils
Lucky Hit: Nature Magic Skills have up to a 15% chance to entangle the enemy with vines, Immobilizing them for [2] seconds and Poisoning them for x150% of the Base damage dealt over [4] seconds.
Glyph Socket: 5 Strength, 10 Intelligence, 55 Willpower, 30 Dexterity
Magic Node
+7 Intelligence
Magic Node
+0.02*100% Nature Magic Damage
Rare Node
0.04*100% Maximum Life +[30] Armor
Courage
Bonus: Another 0.04*100% Maximum Life if requirements met:[210 + (75 * EquipIndex)] Dexterity
Rare Node
+0.2*100% Nature Magic Damage +10 Willpower
Nature's Will
Bonus: Another +0.2*100% Nature Magic Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Normal Node
Glyph Socket
Magic Node
+0.02*100% Damage
Magic Node
+7 Dexterity
Rare Node
+0.2*100% Damage +10 Willpower
Devastation
Bonus: Another +0.2*100% Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Ancestral Guidance Paragon /23
Normal Node
+5 Willpower
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Dexterity
Normal Node
+5 Intelligence
Normal Node
+5 Strength
Magic Node
+7 Dexterity
Magic Node
+0.028*100% Core Damage
Rare Node
+0.28*100% Core Damage +10 Willpower
Harmony
Bonus: Another +0.28*100% Core Damage if requirements met:[230 + (75 * EquipIndex)] Dexterity
Normal Node
Glyph Socket
Magic Node
+7 Intelligence
Magic Node
+0.02*100% Damage
Magic Node
0.01*100% Resource Generation
Rare Node
+0.2*100% Damage +10 Willpower
Guidance
Bonus: Another +0.2*100% Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rare Node
0.04*100% Resource Generation 0.04*100% Maximum Life
Natural Attunement
Bonus: Another 0.04*100% Resource Generation if requirements met:[230 + (75 * EquipIndex)] Intelligence
Magic Node
0.01*100% Maximum Life
Magic Node
+[0.8] Maximum Spirit
Rare Node
+0.28*100% Core Damage +[0.05 * 100|1%|] Basic Attack Speed
Spiritual Power
Bonus: Another +0.28*100% Core Damage if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Intelligence
Rare Node
+[8] Maximum Spirit +2 Spirit On Kill
Reclamation
Bonus: Another +[8] Maximum Spirit if requirements met:[230 + (75 * EquipIndex)] Intelligence
Magic Node
+1 Spirit On Kill
Magic Node
+[0.005 * 100|1%|] Basic Attack Speed
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Resolve
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[230 + (75 * EquipIndex)] Dexterity
Magic Node
+0.0075*100% Resistance to All Elements
Legendary Node
After spending 75 Spirit, you deal x40% increased damage for 5 seconds.
Ancestral Guidance
After spending 75 Spirit, you deal x40% increased damage for 5 seconds.
Glyph Socket: 5 Strength, 30 Intelligence, 40 Willpower, 15 Dexterity
Untamed Paragon /23
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Normal Node
+5 Dexterity
Normal Node
+5 Strength
Magic Node
+7 Dexterity
Magic Node
+0.03*100% Companion Damage
Magic Node
+7 Intelligence
Rare Node
+0.3*100% Companion Damage +10 Willpower
Apex
Bonus: Another +0.3*100% Companion Damage if requirements met:[210 + (75 * EquipIndex)] Dexterity
Rare Node
+0.3*100% Companion Damage +10 Willpower
Fortune
Bonus: Another +0.3*100% Companion Damage if requirements met:[230 + (75 * EquipIndex)] Intelligence
Normal Node
Glyph Socket
Magic Node
+[7.5] Armor
Magic Node
[0.0075 * 100|1%|] Companion Cooldown Reduction
Magic Node
0.01*100% Maximum Life
Magic Node
0.0163*100% Damage Reduction from Elites
Rare Node
[0.03 * 100|1%|] Companion Cooldown Reduction +[30] Armor
Ferocity
Bonus: Another [0.03 * 100|1%|] Companion Cooldown Reduction if requirements met:[230 + (75 * EquipIndex)] Intelligence
Rare Node
0.04*100% Maximum Life 0.065*100% Damage Reduction from Elites
Eminence
Bonus: Another 0.04*100% Maximum Life if requirements met:[630 + (455 * EquipIndex)] Intelligence
Bonus: Another 0.04*100% Maximum Life if requirements met:[630 + (455 * EquipIndex)] Willpower
Legendary Node
Casting a Companion Skill grants x20% increased Companion damage for [5] seconds, stacking up to x80%.
Untamed
Casting a Companion Skill grants x20% increased Companion damage for [5] seconds, stacking up to x80%.
Glyph Socket: 10 Strength, 25 Intelligence, 25 Willpower, 20 Dexterity
Magic Node
+0.025*100% Vulnerable Damage
Magic Node
+0.005*100% Lucky Hit Chance
Magic Node
+0.0075*100% Resistance to All Elements
Rare Node
+0.05*100% Lucky Hit Chance +0.25*100% Vulnerable Damage
Lucky Winds
Bonus: Another +0.05*100% Lucky Hit Chance if requirements met:[890 + (455 * EquipIndex)] Strength
Bonus: Another +0.05*100% Lucky Hit Chance if requirements met:[700 + (455 * EquipIndex)] Intelligence [190 + (70 * EquipIndex)] Dexterity
Bonus: Another +0.05*100% Lucky Hit Chance if requirements met:[700 + (455 * EquipIndex)] Willpower [190 + (70 * EquipIndex)] Dexterity
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Resolve
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[230 + (75 * EquipIndex)] Dexterity