Cooldown: 0 seconds
Lucky Hit Chance: 7%
Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 560% damage.
Rank Up:
Damage 560%
Cooldown 0 seconds

  • Prime Lacerate: Lacerate hits Heal for 3% Maximum Life ([PlayerHealthMax() * 0.03]), doubled on Critical Strikes. The first Critical Strike is guaranteed and deals x150% increased damage.
  • Supreme Lacerate: Whenever Lacerate Critically Strikes, your Skills deal x4% increased damage for 10 seconds, up to x40%.
Affix /1
Extend the duration of Ultimate Skills by 25%.
Info /32
name desc
SF_05
SF_12 * 1 + PowerTag.Druid_Passive_Wolf_04."5"
SF_20.2
SF_335 * ([1/0.95/0.9/0.86/0.82])
SF_40.56 * [1/1.1/1.2/1.3/1.4]
SF_50.56 * [1/1.1/1.2/1.3/1.4] * 100
SF_61 + Power_Duration_Bonus_Pct#Druid_Lacerate ? ((2 * 1 + PowerTag.Druid_Passive_Wolf_04."5"*1 + Power_Duration_Bonus_Pct#Druid_Lacerate)/0.2) : (2 * 1 + PowerTag.Druid_Passive_Wolf_04."5"/0.2)
SF_72
SF_87
SF_100.6
SF_131 + PowerTag.Druid_Passive_Wolf_04."5"
SF_140.03
SF_151.5
SF_162
SF_17.04
SF_1810
SF_1910
SF_20.04 * 10
SF_211 + Power_Duration_Bonus_Pct#Druid_Lacerate
nameLacerate
descCooldown: {Cooldown Time} seconds
Lucky Hit Chance: [{Combat Effect Chance}|%|]
Shapeshift into a Werewolf, become Immune and quickly dash {SF_6} times between enemies in the area dealing up to {PAYLOAD:TOOLTIP_DAMAGE} damage.
rankup_desc Damage {PAYLOAD:TOOLTIP_DAMAGE}
Cooldown {Cooldown Time} seconds
Buff5_NameVicious Laceration
Buff5_DescriptionYour Skills are dealing increased damage.
Mod1_DescriptionLacerate hits Heal for [{SF_14}*100|%|] Maximum Life ([PlayerHealthMax() * SF_14]), doubled on Critical Strikes. The first Critical Strike is guaranteed and deals [{SF_15}*100|%x|] increased damage.
Mod1_NamePrime Lacerate
Mod2_DescriptionWhenever Lacerate Critically Strikes, your Skills deal [{SF_17}*100|%x|] increased damage for {SF_18} seconds, up to [{SF_20}*100|%x|].
Mod2_NameSupreme Lacerate
{PAYLOAD:TOOLTIP_DAMAGE}0.56 * [1/1.1/1.2/1.3/1.4] * 1 + Power_Duration_Bonus_Pct#Druid_Lacerate ? ((2 * 1 + PowerTag.Druid_Passive_Wolf_04."5"*1 + Power_Duration_Bonus_Pct#Druid_Lacerate)/0.2) : (2 * 1 + PowerTag.Druid_Passive_Wolf_04."5"/0.2)*100%
{Combat Effect Chance}7
{Cooldown Time}0
{Recharge Time}35