Lucky Hit Chance: 7%
Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 560% damage.
Rank Up:
Damage 560%
Cooldown 0 seconds
Cooldown 0 seconds
- Prime Lacerate: Lacerate hits Heal for 3% Maximum Life ([PlayerHealthMax() * 0.03]), doubled on Critical Strikes. The first Critical Strike is guaranteed and deals x150% increased damage.
- Supreme Lacerate: Whenever Lacerate Critically Strikes, your Skills deal x4% increased damage for 10 seconds, up to x40%.
Affix /1
Info /32
name | desc |
---|---|
SF_0 | 5 |
SF_1 | 2 * 1 + PowerTag.Druid_Passive_Wolf_04."5" |
SF_2 | 0.2 |
SF_3 | 35 * ([1/0.95/0.9/0.86/0.82]) |
SF_4 | 0.56 * [1/1.1/1.2/1.3/1.4] |
SF_5 | 0.56 * [1/1.1/1.2/1.3/1.4] * 100 |
SF_6 | 1 + Power_Duration_Bonus_Pct#Druid_Lacerate ? ((2 * 1 + PowerTag.Druid_Passive_Wolf_04."5"*1 + Power_Duration_Bonus_Pct#Druid_Lacerate)/0.2) : (2 * 1 + PowerTag.Druid_Passive_Wolf_04."5"/0.2) |
SF_7 | 2 |
SF_8 | 7 |
SF_10 | 0.6 |
SF_13 | 1 + PowerTag.Druid_Passive_Wolf_04."5" |
SF_14 | 0.03 |
SF_15 | 1.5 |
SF_16 | 2 |
SF_17 | .04 |
SF_18 | 10 |
SF_19 | 10 |
SF_20 | .04 * 10 |
SF_21 | 1 + Power_Duration_Bonus_Pct#Druid_Lacerate |
name | Lacerate |
desc | Cooldown: {Cooldown Time} seconds Lucky Hit Chance: [{Combat Effect Chance}|%|] Shapeshift into a Werewolf, become Immune and quickly dash {SF_6} times between enemies in the area dealing up to {PAYLOAD:TOOLTIP_DAMAGE} damage. |
rankup_desc | Damage {PAYLOAD:TOOLTIP_DAMAGE} Cooldown {Cooldown Time} seconds |
Buff5_Name | Vicious Laceration |
Buff5_Description | Your Skills are dealing increased damage. |
Mod1_Description | Lacerate hits Heal for [{SF_14}*100|%|] Maximum Life ([PlayerHealthMax() * SF_14]), doubled on Critical Strikes. The first Critical Strike is guaranteed and deals [{SF_15}*100|%x|] increased damage. |
Mod1_Name | Prime Lacerate |
Mod2_Description | Whenever Lacerate Critically Strikes, your Skills deal [{SF_17}*100|%x|] increased damage for {SF_18} seconds, up to [{SF_20}*100|%x|]. |
Mod2_Name | Supreme Lacerate |
{PAYLOAD:TOOLTIP_DAMAGE} | 0.56 * [1/1.1/1.2/1.3/1.4] * 1 + Power_Duration_Bonus_Pct#Druid_Lacerate ? ((2 * 1 + PowerTag.Druid_Passive_Wolf_04."5"*1 + Power_Duration_Bonus_Pct#Druid_Lacerate)/0.2) : (2 * 1 + PowerTag.Druid_Passive_Wolf_04."5"/0.2)*100% |
{Combat Effect Chance} | 7 |
{Cooldown Time} | 0 |
{Recharge Time} | 35 |