Unique /12
icon | name |
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![]() | Unique ItemType/Wand 725 Item Power 856 Damage Per Second
The burn may heal, but the pain is eternal. Requires Level 60 Sorcerer |
![]() | Unique ItemType/Wand 725 Item Power 856 Damage Per Second
"The rhythm of the orb, which had pulsed steadily for five centuries, quickened as its owner took his final ragged breaths. It were as if some intelligence within reveled in the sight." - Master Eos Requires Level 60 Sorcerer |
![]() | Unique ItemType/Staff 725 Item Power 1,711 Damage Per Second
"Leaving even blackened bones for your kin to mourn is too good an end for you." - Josiah Requires Level 50 Sorcerer |
![]() | Unique ItemType/Staff 725 Item Power 1,711 Damage Per Second
"Also known as the Greatstaff of the Old Religion, this powerful relic is one of only a small handful of Skatsimi artifacts that have survived to this day." - Barrett's Book of Implements Requires Level 50 Sorcerer |
![]() | Unique ItemType/Amulet 725 Item Power The only thing more potent than Esadora's magic was her endless hatred of humanity. As she lay dying, the pale amulet around her neck drank in both. Requires Level 60 Sorcerer |
![]() | Unique ItemType/Boots 725 Item Power 362 Armor "While scholars have proven these boots were not created by Esu herself, it is noteworthy that they have been passed down since the formation of the Mage Clans." - Barrett's Book of Implements Requires Level 50 Sorcerer |
![]() | Unique Chest Armor 725 Item Power 1268 Armor The power you have is never enough. Requires Level 60 Sorcerer |
![]() | Unique ItemType/Gloves 725 Item Power 362 Armor After Inarius returned to Sanctuary, he sought a way back to the High Heavens. His first step was to reignite the religion he had abandoned millennia before: the Cathedral of Light. Requires Level 60 Sorcerer |
![]() | Unique Pants 725 Item Power 725 Armor The mad artisan saw his fingers turn black from frostbite as he worked the cloth, but refused to stay the needle and thread for even a moment. Requires Level 50 Sorcerer |
![]() | Unique ItemType/Ring 725 Item Power "Her lover's spirit faded, and in her sorrow she wept frozen tears. Where they fell, roses of the purest ice would blossom each winter." - Greenslade's Tales, Chapter 7: "The Myth of Irina Coldheart" Requires Level 60 Sorcerer |
![]() | Unique ItemType/Ring 725 Item Power "Fool said he dug it out of the sands near Lut Gholein with a few other 'worthless trinkets'. I hid my delight at receiving such a treasure in exchange for a meager handful of coins." - Rakhaan Requires Level 50 Sorcerer |
![]() | Unique ItemType/Staff 725 Item Power 1,711 Damage Per Second
Sorcerer |
Legendary /50
icon | name |
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![]() | of Frozen Memories Sorcerer, Offensive Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | of Abundant Energy Sorcerer, Offensive Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Shattered Sorcerer, Offensive Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | of Binding Embers Sorcerer, Utility Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%] |
![]() | Sorcerer, Defensive, Codex of Power Unlocked by completing Fetid Mausoleum in Hawezar Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%] |
![]() | Sorcerer, Offensive, Codex of Power Unlocked by completing Serpent's Lair in Hawezar Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Sorcerer, Offensive, Codex of Power Unlocked by completing Wretched Delve in Scosglen Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Sorcerer, Defensive, Codex of Power Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%] |
![]() | Sorcerer, Mobility, Codex of Power Unlocked by completing Maddux Watch in Scosglen Allowed Item Types: Boots, Amulet [+50%] |
![]() | (PH) of Ensnaring Current Sorcerer, Offensive Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Sorcerer, Offensive, Codex of Power Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Serpentine Sorcerer, Offensive Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | of Armageddon Sorcerer, Offensive Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Sorcerer, Offensive, Codex of Power Unlocked by completing Light's Watch in Fractured Peaks Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Sorcerer, Offensive, Codex of Power Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | of Engulfing Flames Sorcerer, Offensive While enemies are affected by more Damage Over Time than their total Life, you deal x[80 – 100]% increased Burning damage to them. Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Sorcerer, Resource, Codex of Power Unlocked by completing Tomb of the Saints in Kehjistan Allowed Item Types: Ring |
![]() | Sorcerer, Utility, Codex of Power Unlocked by completing Earthen Wound in Hawezar Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%] |
![]() | Sorcerer, Mobility, Codex of Power Unlocked by completing Cultist Refuge in Fractured Peaks Allowed Item Types: Boots, Amulet [+50%] |
![]() | of Shattered Stars Sorcerer, Offensive Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Glacial Sorcerer, Offensive Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Sorcerer, Defensive, Codex of Power Unlocked by completing Sarat's Lair in Scosglen Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%] |
![]() | of the Frozen Wake Sorcerer, Offensive Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Sorcerer, Offensive, Codex of Power Unlocked by completing Dead Man's Dredge in Fractured Peaks Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Encased Sorcerer, Defensive Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%] |
![]() | of Fortune Sorcerer, Utility Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%] |
![]() | Sorcerer, Offensive, Codex of Power Unlocked by completing Forgotten Depths in Dry Steppes Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Sorcerer, Offensive, Codex of Power Unlocked by completing Onyx Hold in Dry Steppes Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | of the Frozen Tundra Sorcerer, Offensive Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | of Overwhelming Currents Sorcerer, Offensive Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Sorcerer, Resource, Codex of Power Unlocked by completing Zenith in Fractured Peaks Allowed Item Types: Ring |
![]() | Sorcerer, Offensive, Codex of Power Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Mage-Lord's Sorcerer, Defensive Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%] |
![]() | Sorcerer, Offensive, Codex of Power Unlocked by completing Crumbling Hekma in Kehjistan Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Sorcerer, Offensive, Codex of Power Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Sorcerer, Mobility, Codex of Power Unlocked by completing Komdor Temple in Dry Steppes Allowed Item Types: Boots, Amulet [+50%] |
![]() | Sorcerer, Offensive, Codex of Power Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Sorcerer, Resource, Codex of Power Unlocked by completing Witchwater in Hawezar Allowed Item Types: Ring |
![]() | Sorcerer, Defensive, Codex of Power Unlocked by completing Putrid Aquifer in Kehjistan Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%] |
![]() | Sorcerer, Offensive, Codex of Power Unlocked by completing Pallid Delve in Dry Steppes Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | of Concentration Sorcerer, Resource Allowed Item Types: Ring |
![]() | Sorcerer, Offensive, Codex of Power Unlocked by completing Sunken Library in Kehjistan Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Everliving Sorcerer, Defensive Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%] |
![]() | Sorcerer, Resource, Codex of Power Unlocked by completing Domhainne Tunnels in Scosglen Allowed Item Types: Ring |
![]() | Sorcerer, Defensive, Codex of Power Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%] |
![]() | Sorcerer, Offensive, Codex of Power Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | of Spellbreaking Sorcerer, Defensive Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%] |
![]() | of Tal'Rasha Sorcerer, Resource Allowed Item Types: Ring |
![]() | of Omnipower Sorcerer, Resource Allowed Item Types: Ring |
![]() | of Spite Sorcerer, Resource Allowed Item Types: Ring |
Sorcerer Skills /24
icon | name |
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![]() | Launch a bolt of lightning that shocks an enemy 4 times, dealing 10% damage each hit. Rank Up: Damage 10%
Enchantment Effect: Killing an enemy has a 14% chance to form a Crackling Energy. |
![]() | Hurl a flaming bolt, dealing 18% damage and Burning for 43.98% damage over 6 seconds. Rank Up: Damage 18% Burning Damage 43.98%
Enchantment Effect: Direct damage from Skills applies up to an additional 23.44% Burning damage over 8 seconds. |
![]() | Throw a bolt of frost at an enemy, dealing 38% damage and Chilling them for 15%. Rank Up: Damage 38%
Enchantment Effect: Direct damage from Skills applies up to 15% Chill. |
![]() | Unleash arcing lightning that deals 42% damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds. Rank Up: Damage 42%
Enchantment Effect: When you use a Cooldown, enemies around you are Stunned for 0.5 seconds. |
![]() | Lucky Hit Chance: 33% Hurl an exploding ball of fire, dealing 60% damage to surrounding enemies. Rank Up: Damage 60%
Enchantment Effect: When you kill an enemy, they explode in a Fireball for 50% of its damage. |
![]() | Lucky Hit Chance: 16% Launch 5 shards that deal 25% damage each. Deals x25% increased damage to Frozen enemies. Rank Up: Damage 25%
Enchantment Effect: Ice Shards automatically conjure and fly towards Frozen enemies. |
![]() | Lucky Hit Chance: 25% Unleash a stream of lightning that deals 36% damage and chains between Nearby enemies and you up to 5 times, prioritizing enemies. Rank Up: Damage 36%
Enchantment Effect: Chain Lightning forms automatically after spending 100 Mana. |
![]() | Lucky Hit Chance: 20% Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing 30% damage each. Rank Up: Damage 30%
Enchantment Effect: When you Stun an enemy, there's a 40% chance to release 3 Charged Bolts from them. |
![]() | Lucky Hit Chance: 8.3485% Channel a beam of fire, Burning enemies for 54% damage per second. Damage per second increases over 2 seconds, up to 72.9%. Rank Up: Burning Damage 54% Burning Damage Maximum 72.9%
Enchantment Effect: Every 14 seconds, a serpent spawns and Incinerates enemies for 8 seconds. |
![]() | Lucky Hit Chance: 4% Unleash an orb that Chills for 34% and expels piercing shards, dealing a total of 36% damage. Upon expiration, Frozen Orb explodes, dealing 34% damage and Chilling enemies for 8.7%. Rank Up: Shards Damage 36% Explosion Damage 34%
Enchantment Effect: Whenever you cast a Non-Basic Skill, you have a 30% chance to launch a Frozen Orb at a Nearby enemy. |
![]() | Lucky Hit Chance: 35% Engulf yourself in flames for 2 seconds, Burning surrounding enemies for 40% damage per second. While Flame Shield is active, you are Immune. Rank Up: Duration 2 Burning Damage 40%
Enchantment Effect: Flame Shield automatically activates when you take fatal damage. Can only happen once every 120 seconds. |
![]() | Charges: 2 Charge Cooldown: 24 seconds Unleash a torrent of frost, Freezing enemies around you for 3 seconds. Rank Up: Cooldown 0 Charge Cooldown 24
Enchantment Effect: Lucky Hit: Your Conjuration Skills have up to a 30% chance to unleash a Frost Nova when hitting enemies. |
![]() | A Barrier of ice forms around you for 6 seconds, absorbing 30% of your Base Life ({shield:ICE_BARRIER}) in damage. While Ice Armor is active, 5% of your damage dealt is added to its Barrier. Rank Up: Barrier Amount {shield:ICE_BARRIER}
Enchantment Effect: Upon getting hit, you have a 5% chance to apply Ice Armor. |
![]() | Lucky Hit Chance: 65% Transform into lightning, becoming Unstoppable and surging to the target location, dealing 25% damage around you upon arrival. Rank Up: Damage 25% Cooldown 0
Enchantment Effect: Evade is replaced with a short range Teleport on a 17 second Cooldown. This version of Teleport does not make you Unstoppable. |
![]() | Lucky Hit Chance: 15% Conjure a pair of ice blades for 6 seconds that rapidly slash enemies for 23% damage and have a 40% chance to make them Vulnerable for 2 seconds. Rank Up: Damage 23%
Enchantment Effect: For every 40 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy. |
![]() | Lucky Hit Chance: 2.5% Summon a 3-headed hydra for 10 seconds. Each head spits fire at enemies, dealing 12% damage. Maximum 1 active |4Hydra:Hydras; at a time. Rank Up: Damage 12%
Enchantment Effect: After spending 200 Mana, a 5-headed Hydra spawns for 5 seconds. |
![]() | Lucky Hit Chance: 5% Conjure a spear of lightning that seeks out enemies for 6 seconds, dealing 15% damage per hit. Rank Up: Damage 15%
Enchantment Effect: Absorbing Crackling Energy has a 10% chance to conjure a Lightning Spear. |
![]() | Lucky Hit Chance: 30% Create a wall of flames that Burns enemies for 160% damage over 8 seconds. Rank Up: Damage 160%
Enchantment Effect: Lucky Hit: Up to 25% chance when dealing Burning damage to spawn 2 Firewalls for 3 seconds. |
![]() | Lucky Hit Chance: 33% Summon a frigid blizzard that deals 1040% damage and continually Chills enemies for 18% over 8 seconds. Rank Up: Damage 1040%
Enchantment Effect: Every 15 seconds, a Blizzard forms over you and follows you for 6 seconds. |
![]() | Lucky Hit Chance: 40% Summon a meteor that strikes the target location, dealing 80% damage and Burning the ground for 35% damage over 3 seconds. Rank Up: Impact Damage 80% Burning Damage 35%
Enchantment Effect: Lucky Hit: Up to a 8% chance for a Meteor to fall on enemies. |
![]() | Lucky Hit Chance: 5% Discharge a ball of lightning that slowly moves forward, continually zapping enemies for 60% damage. Rank Up: Damage 60%
Enchantment Effect: Lucky Hit: Critical Strikes have up to a 25% chance to spawn a static Ball Lightning. |
![]() | Lucky Hit Chance: 10% Summon a fiery serpent that continually constricts the target area, Burning enemies for 295% damage over 8 seconds.
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![]() | Lucky Hit Chance: 2% Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals an additional 100% damage. Casting Deep Freeze again ends the effect early.
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![]() | Lightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery Shock Skill is also cast.
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Sorcerer Skill Tree /136
icon | name |
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![]() | Flame Shield Cooldown: 0 secondsLucky Hit Chance: [35|%|] Engulf yourself in flames for 2 seconds, Burning surrounding enemies for 40% damage per second. While Flame Shield is active, you are Immune. Ranks: 5 |
![]() | Frost Nova Cooldown: 0 secondsCharges: 2 Charge Cooldown: 24 seconds Unleash a torrent of frost, Freezing enemies around you for 3 seconds. Ranks: 5 |
![]() | Ice Armor Cooldown: 0 secondsA Barrier of ice forms around you for 6 seconds, absorbing [30|%|] of your Base Life ({shield:ICE_BARRIER}) in damage. While Ice Armor is active, [5|%|] of your damage dealt is added to its Barrier. Ranks: 5 |
![]() | Charged Bolts Mana Cost: 30Lucky Hit Chance: [20|%|] Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing 30% damage each. Ranks: 5 |
![]() | Hydra Mana Cost: 20Lucky Hit Chance: [2.5|%|] Summon a 3-headed hydra for [10|1|] seconds. Each head spits fire at enemies, dealing 12% damage. Maximum 1 active |4Hydra:Hydras; at a time. Ranks: 5 |
![]() | Ice Blades Cooldown: 0 secondsLucky Hit Chance: [15|%|] Conjure a pair of ice blades for [6|1|] seconds that rapidly slash enemies for 23% damage and have a [40|%|] chance to make them Vulnerable for 2 seconds. Ranks: 5 |
![]() | Meteor Mana Cost: 40Lucky Hit Chance: [40|%|] Summon a meteor that strikes the target location, dealing 80% damage and Burning the ground for 35% damage over 3 seconds. Ranks: 5 |
![]() | Blizzard Mana Cost: 40Lucky Hit Chance: [33|%|] Summon a frigid blizzard that deals 1040% damage and continually Chills enemies for [18|%|] over 8 seconds. Ranks: 5 |
![]() | Frozen Orb Mana Cost: 40Lucky Hit Chance: [4|%|] Unleash an orb that Chills for [34|%|] and expels piercing shards, dealing a total of 36% damage. Upon expiration, Frozen Orb explodes, dealing 34% damage and Chilling enemies for [8.7|%|]. Ranks: 5 |
![]() | Lightning Spear Cooldown: 0 secondsLucky Hit Chance: [5|%|] Conjure a spear of lightning that seeks out enemies for [6|1|] seconds, dealing 15% damage per hit. Ranks: 5 |
![]() | Teleport Cooldown: 0 secondsLucky Hit Chance: [65|%|] Transform into lightning, becoming Unstoppable and surging to the target location, dealing 25% damage around you upon arrival. Ranks: 5 |
![]() | Ball Lightning Mana Cost: 50Lucky Hit Chance: [5|%|] Discharge a ball of lightning that slowly moves forward, continually zapping enemies for 60% damage. Ranks: 5 |
![]() | Inferno Cooldown: 0 secondsLucky Hit Chance: [10|%|] Summon a fiery serpent that continually constricts the target area, Burning enemies for 295% damage over 8 seconds. Ranks: 5 |
![]() | Unstable Currents Cooldown: 0 secondsLightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery Shock Skill is also cast. Ranks: 5 |
![]() | Prime Inferno Inferno repeatedly Pulls enemies to its center. |
![]() | Deep Freeze Cooldown: 0 secondsLucky Hit Chance: [2|%|] Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for [14|%|]. When Deep Freeze expires, it deals an additional 100% damage. Casting Deep Freeze again ends the effect early. Ranks: 5 |
![]() | Supreme Unstable Currents While Unstable Currents is active, Crackling Energy pulses [25|%|] faster and costs no charges. |
![]() | Supreme Inferno While Inferno is active, your Pyromancy Skills cost no Mana. |
![]() | Deep Freeze Cooldown: 0 secondsLucky Hit Chance: [2|%|] Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for [14|%|]. When Deep Freeze expires, it deals an additional 100% damage. Casting Deep Freeze again ends the effect early. |
![]() | Unstable Currents Cooldown: 0 secondsLightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery Shock Skill is also cast. |
![]() | Supreme Deep Freeze When Deep Freeze ends, your Non-Ultimate Cooldowns are reset. |
Permafrost Frost Skills deal [5|%x|] increased damage to Elites.Ranks: 3 | |
Conjuration Mastery You deal [1|%x|] increased damage for each active Conjuration.Ranks: 3 | |
Hoarfrost You deal [3|%x|] increased damage to Chilled enemies, and [6|%x|] increased damage to Frozen enemies.Ranks: 3 | |
Icy Touch You deal [4|%x|] increased Cold damage to Vulnerable enemies.Ranks: 3 | |
Shatter After Freeze expires, enemies explode for [25|%|] of the damage you dealt to them while Frozen.Ranks: 1 | |
Avalanche Lucky Hit: Your Frost Skills have up to a [10|%|] chance to make your next cast of Ice Shards, Frozen Orb, or Blizzard consume no Mana and deal [40|%x|]{/if} increased damage. Chance is doubled against Vulnerable enemies.Ranks: 1 | |
Elemental Dominance Your Core and Mastery Skills deal [3|%x|] increased damage when cast above 50 Mana.Ranks: 3 | |
Elemental Attunement Lucky Hit: Critical Strikes have up to a [5|%|] chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds.Ranks: 3 | |
Glass Cannon You deal [6|%x|] increased damage, but take [3|%x|] more damage.Ranks: 3 | |
Warmth Every 1 second, you Heal for [0.3|1%|] of your Maximum Life ([PlayerHealthMax() * 0.003|1|]) for each Nearby Burning enemy. Healing increased to [0.6|1%|] from Bosses.Ranks: 3 | |
Inner Flames Your Pyromancy Skills deal [3|%x|] increased damage while you are Healthy.Ranks: 3 | |
Endless Pyre You deal increased Burning damage to enemies for each second they remain Burning, up to [5|%x|] after 5 seconds.Ranks: 3 | |
Soulfire After standing still for [1.5|1|] seconds, your Pyromancy Skills cost [5|%|] less Mana.Ranks: 3 | |
Combustion Your Burning effects deal [20|%x|] increased damage, and an additional [2|%x|] per unique source of Burning you have applied to the enemy.Ranks: 1 | |
Esu's Ferocity Your Fire Critical Strike Damage is increased by [25|%x|] against enemies above 50% Life. Your Fire Critical Strike Chance is increased by [5|%+|] against enemies below 50% Life.Critical Strikes that kill enemies or hit a Boss grant both bonuses against all enemies for 3 seconds. Ranks: 1 | |
Coursing Currents Hitting enemies with Shock Skills increases your Critical Strike Chance by [1|%+|]. Resets upon getting a Critical Strike.Ranks: 3 | |
Invigorating Conduit Upon absorbing Crackling Energy, you gain 4 Mana.Ranks: 3 | |
Conduction Critical Strikes with Shock Skills increase your Movement Speed by [3|%+|] for 3 seconds.Ranks: 3 | |
Static Discharge Lucky Hit: Critical Strikes with Shock Skills have up to a [5|%|] chance to form a Crackling Energy.Ranks: 3 | |
Overflowing Energy Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by [0.1|1|] seconds, increased to [0.25|2|] seconds against Elites.Ranks: 1 | |
Vyr's Mastery Close enemies take [15|%x|] increased damage from your Shock Skills and deal [20|%|] less damage to you. Critical Strikes increase these bonuses by [25|%|] for 3 seconds.Ranks: 1 | |
![]() | Incinerate Mana Cost: [12.5] per secondLucky Hit Chance: [8.3485|%|] Channel a beam of fire, Burning enemies for 54% damage per second. Damage per second increases over 2 seconds, up to 72.9%. Ranks: 5 |
Require Points: 11 | |
Require Points: 23 | |
Require Points: 16 | |
Frigid Breeze Lucky Hit: Cold damage against Vulnerable enemies has up to a [20|%|] chance to generate 5 Mana.Ranks: 3 | |
Precision Magic Your Lucky Hit Chance is increased by [5|+%|].Ranks: 3 | |
![]() | Spark Lucky Hit Chance: [9|%|]Launch a bolt of lightning that shocks an enemy 4 times, dealing 10% damage each hit. Ranks: 5 |
Shocking Impact Every time you Stun an enemy, you deal 15% Lightning damage to them.Ranks: 3 | |
![]() | Fire Bolt Lucky Hit Chance: [35|%|]Hurl a flaming bolt, dealing 18% damage and Burning for 43.98% damage over 6 seconds. Ranks: 5 |
![]() | Arc Lash Lucky Hit Chance: [14|%|]Unleash arcing lightning that deals 42% damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds. Ranks: 5 |
Devastation Your Maximum Mana is increased by 3.Ranks: 3 | |
![]() | Fireball Mana Cost: 35Lucky Hit Chance: [33|%|] Hurl an exploding ball of fire, dealing 60% damage to surrounding enemies. Ranks: 5 |
![]() | Chain Lightning Mana Cost: 35Lucky Hit Chance: [25|%|] Unleash a stream of lightning that deals 36% damage and chains between Nearby enemies and you up to 5 times, prioritizing enemies. Ranks: 5 |
Protection Using a Cooldown grants [10|%|] of your Maximum Life ([PlayerHealthMax() * 0.1]) as a Barrier for 3 seconds.Ranks: 3 | |
Crippling Flames Lucky Hit: Your Pyromancy Skills have up to a [5]% chance to Immobilize enemies for 2 seconds. This chance is doubled while you are Healthy.Ranks: 3 | |
![]() | Ice Shards Mana Cost: 30Lucky Hit Chance: [16|%|] Launch 5 shards that deal 25% damage each. Deals [25|%x|] increased damage to Frozen enemies. Ranks: 5 |
![]() | Frost Bolt Lucky Hit Chance: [40|%|]Throw a bolt of frost at an enemy, dealing 38% damage and Chilling them for [15|%|]. Ranks: 5 |
Require Points: 33 | |
![]() | Firewall Mana Cost: 30Lucky Hit Chance: [30|%|] Create a wall of flames that Burns enemies for 160% damage over 8 seconds. Ranks: 5 |
![]() | Flickering Arc Lash Gain [6|%+|] Movement Speed for 5 seconds per enemy hit with Arc Lash, up to [18|%+|]. |
![]() | Mage's Blizzard When cast above 50 Mana, Blizzard's duration is increased by 4 seconds. |
![]() | Destructive Chain Lightning When Chain Lightning Critically Strikes, it has a [30|%|] chance to form a Crackling Energy. |
![]() | Destructive Charged Bolts Hitting an enemy with Charged Bolts reduces their damage dealt by [25|%|] for 3 seconds. |
![]() | Destructive Fireball Fireball's Critical Strike Damage is increased by [20|%+|], increased to [30|%+|] when hitting at least 3 enemies. |
![]() | Flickering Fire Bolt Fire Bolt generates 2 Mana when hitting an enemy. |
![]() | Mage's Firewall Enemies continue Burning for 3 seconds after leaving Firewall. |
![]() | Mystical Flame Shield You gain [25|%|] Mana Cost Reduction while Flame Shield is active. |
![]() | Flickering Frost Bolt Frost Bolt makes Frozen enemies Vulnerable for 3 seconds. |
![]() | Mystical Frost Nova Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses. |
![]() | Destructive Frozen Orb Frozen Orb's explosion restores 5 Mana when hitting a Frozen enemy. |
![]() | Summoned Hydra Hydra also Burns enemies for an additional [60|%|] of its Base damage dealt over 6 seconds. |
![]() | Mystical Ice Armor Damage against Vulnerable enemies contributes [50|%|] more to Ice Armor's Barrier. |
![]() | Summoned Ice Blades [20|%|] of Enhanced Ice Blades's Cooldown reduction is applied to your other Skills. |
![]() | Destructive Ice Shards Hitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds. |
![]() | Incinerate Mana Cost: [12.5] per secondLucky Hit Chance: [8.3485|%|] Channel a beam of fire, Burning enemies for 54% damage per second. Damage per second increases over 2 seconds, up to 72.9%. |
![]() | Flickering Spark Each time Spark hits an enemy it has a [4|%|] chance to form a Crackling Energy. |
![]() | Summoned Lightning Spear Collecting Crackling Energy increases the damage of your next Lightning Spear cast by [20|%x|], up to [160|%x|]. |
![]() | Mage's Meteor Meteor falls [30|%|] faster. |
![]() | Mystical Teleport For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies. |
![]() | Shimmering Teleport After Teleporting, you gain [30|%|] Damage Reduction for 3 seconds. |
![]() | Wizard's Meteor Meteor’s impact Immobilizes enemies for 2 seconds. |
![]() | Invoked Lightning Spear Lightning Spear Stuns enemies for 2 seconds when Critically Striking. |
![]() | Glinting Spark Spark grants [2|%+|] increased Critical Strike Chance per cast for 5 seconds, up to [8|%+|]. |
![]() | Greater Fireball Fireball deals [10|%|] of the Burning damage you've applied to enemies as additional direct damage. |
![]() | Greater Incinerate Every 3 seconds an enemy has been hit by Incinerate, they are Immobilized for 1 |4second.:seconds. |
![]() | Ice Shards Mana Cost: 30Lucky Hit Chance: [16|%|] Launch 5 shards that deal 25% damage each. Deals [25|%x|] increased damage to Frozen enemies. |
![]() | Invoked Ice Blades Your Ice Blades gain [10|%+|] increased Attack Speed per active Ice Blades. |
![]() | Shimmering Ice Armor Enemies that hit you while Ice Armor is active have a [15|%|] chance to become Frozen for 3 seconds. |
![]() | Invoked Hydra After you Critically Strike, your Hydras gain [30|%+|] Critical Strike Chance for 3 seconds. |
![]() | Greater Frozen Orb Frozen Orb's explosion has a [30|%|] chance to make all enemies hit Vulnerable for 2 seconds. Frozen Orb always makes Frozen enemies Vulnerable. |
![]() | Frost Nova Cooldown: 0 secondsCharges: 2 Charge Cooldown: 24 seconds Unleash a torrent of frost, Freezing enemies around you for 3 seconds. |
![]() | Glinting Frost Bolt Frost Bolt generates 4 Mana when hitting Chilled or Frozen enemies. |
![]() | Shimmering Flame Shield Flame Shield Heals you for [50|%|] of your missing Life. |
![]() | Wizard's Firewall You gain [5|%x|] increased Mana Regeneration per active Firewall, up to [35|%x|]. |
![]() | Glinting Fire Bolt Fire Bolt increase the Burning damage you deal to the enemy by [25|%x|] for 3 seconds. |
![]() | Greater Charged Bolts Charged Bolts deals [25|%x|] increased damage to Stunned enemies. |
![]() | Greater Chain Lightning Each time Chain Lightning bounces, it deals [5|%x|] increased damage for its duration. |
![]() | Wizard's Blizzard While you have an active Blizzard, your Core Skills cost [20|%|] less Mana. |
![]() | Glinting Arc Lash Hitting a Stunned enemy with Arc Lash reduces your Cooldowns by [0.15|2|] seconds. |
![]() | Mage's Ball Lightning After hitting Close enemies 50 times with Ball Lightning, your next cast of it Stuns enemies hit for 1 |4second:seconds;. |
![]() | Wizard's Ball Lightning If an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen 2 times per cast. |
Snap Freeze Lucky Hit: Frost Skills have up to a 3% chance to instantly Freeze.Ranks: 3 | |
Cold Front While you have a Barrier active, you apply [8|x%|] more Chill.Ranks: 3 | |
Mana Shield Every time you spend 100 Mana, you gain [7|%|] Damage Reduction for 5 seconds.Ranks: 3 | |
Icy Veil Your Barriers have a [5|%+|] increased duration.Ranks: 3 | |
Fiery Surge Killing a Burning enemy increases your Mana Regeneration by [15|%+|] for 3 seconds.Ranks: 3 | |
Convulsions Lucky Hit: Shock Skills have up to a [3|%|] chance to Stun enemies for 3 seconds.Ranks: 3 | |
Electrocution Enemies deal [5|%|] less damage for 5 seconds after being Critically Struck by your Shock Skills.Ranks: 3 | |
Devouring Blaze You deal [7|%x|] increased Critical Strike Damage against Burning enemies. If they are also Immobilized, this bonus is increased to [10|%x|].Ranks: 3 | |
Potent Warding After casting a Non-Basic Skill, you gain [3|+%|] All Resistance and [1|+%|] Maximum Resistance to that Skill's element for 9 seconds.Ranks: 3 | |
Align the Elements You gain 3% Damage Reduction against Elites for each second you haven't taken damage from one, up to 40%. This bonus persists for 2 seconds after taking damage.Ranks: 3 | |
Require Points: 6 | |
Require Points: 2 | |
![]() | Enhanced Fire Bolt Fire Bolt pierces through Burning enemies. |
![]() | Frost Bolt Lucky Hit Chance: [40|%|]Throw a bolt of frost at an enemy, dealing 38% damage and Chilling them for [15|%|]. |
![]() | Enhanced Spark Each time Spark hits its primary target, it has a [40|%|] chance to hit up to 3 additional enemies, dealing 7% damage. If there are no other enemies to hit, Spark instead deals [20|%x|] increased damage to its primary target. |
![]() | Enhanced Arc Lash If Arc Lash's initial swipe Critically Strikes, it swipes an additional time. |
![]() | Enhanced Frozen Orb When cast above 40 Mana, Frozen Orb's explosion damage is increased by [45|%x|] against Elites and [30|%x|] against all other enemies. |
![]() | Enhanced Ice Shards Ice Shards have a [40|%|] chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies. |
![]() | Chain Lightning Mana Cost: 35Lucky Hit Chance: [25|%|] Unleash a stream of lightning that deals 36% damage and chains between Nearby enemies and you up to 5 times, prioritizing enemies. |
![]() | Enhanced Charged Bolts The 3rd time an enemy is hit by a single cast of Charged Bolts, that bolt surges upon impact, dealing its damage in an area. |
![]() | Enhanced Incinerate While channeling Incinerate, you Burn enemies around you for [25|%|] of the damage per second. |
![]() | Enhanced Fireball Casting Fireball increases its radius by [50|%|]. |
![]() | Flame Shield Cooldown: 0 secondsLucky Hit Chance: [35|%|] Engulf yourself in flames for 2 seconds, Burning surrounding enemies for 40% damage per second. While Flame Shield is active, you are Immune. |
![]() | Enhanced Frost Nova Killing enemies Frozen by Frost Nova reduces its Cooldown by 1 seconds, up to 4 seconds per cast. |
![]() | Enhanced Ice Armor While Ice Armor is active, your Mana Regeneration is increased by [25|%x|]. |
![]() | Enhanced Teleport Teleport’s Cooldown is decreased by [0.5|1|] seconds per enemy hit, up to 3 seconds. |
![]() | Enhanced Ice Blades Ice Blades's Cooldown is reduced by [0.5|1|] seconds each time it hits a Vulnerable enemy. |
![]() | Enhanced Hydra While Healthy, your casts of Hydra gain 1 additional head. |
![]() | Enhanced Lightning Spear After Critically Striking, Lightning Spear gains a [5|%+|] increased stacking Critical Strike Chance for its duration. |
![]() | Enhanced Blizzard Blizzard deals [25|%x|] increased damage to Frozen enemies. |
![]() | Enhanced Ball Lightning Ball Lightning's damage rate is increased by [200|%|] of your Attack Speed Bonus. |
![]() | Enhanced Firewall Enemies take [25|%x|] increased Burning damage from you while standing in Firewall. |
![]() | Enhanced Meteor If a cast of Meteor hits 3 or more enemies, there is a [30|%|] chance an additional Meteor falls on the same location. |
Enchantments /23
icon | name |
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ArcLash When you use a Cooldown, enemies around you are Stunned for [0.5|1|] seconds. | |
BallLightning Lucky Hit: Critical Strikes have up to a [25|%|] chance to spawn a static Ball Lightning. | |
Blizzard Every 15 seconds, a Blizzard forms over you and follows you for 6 seconds. | |
ChainLightning Chain Lightning forms automatically after spending 100 Mana. | |
ChargedBolt When you Stun an enemy, there's a [40|%|] chance to release 3 Charged Bolts from them. | |
FireBall When you kill an enemy, they explode in a Fireball for [50|%|] of its damage. | |
Firebolt Direct damage from Skills applies up to an additional 23.44% Burning damage over 8 seconds. | |
Firewall Lucky Hit: Up to [25|%|] chance when dealing Burning damage to spawn 2 Firewalls for 3 seconds. | |
FlameShield Flame Shield automatically activates when you take fatal damage. Can only happen once every 120 seconds. | |
FrostNova Lucky Hit: Your Conjuration Skills have up to a [30|%|] chance to unleash a Frost Nova when hitting enemies. | |
Frostbolt Direct damage from Skills applies up to [15|%|] Chill. | |
FrozenOrb Whenever you cast a Non-Basic Skill, you have a [30|%|] chance to launch a Frozen Orb at a Nearby enemy. | |
Hydra After spending 200 Mana, a 5-headed Hydra spawns for 5 seconds. | |
IceArmor Upon getting hit, you have a [5|%|] chance to apply Ice Armor. | |
IceBlades For every 40 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy. | |
IceShards Ice Shards automatically conjure and fly towards Frozen enemies. | |
Incinerate Every 14 seconds, a serpent spawns and Incinerates enemies for 8 seconds. | |
Incinerate_Focus_Target | |
LightningSpear Absorbing Crackling Energy has a [10|%|] chance to conjure a Lightning Spear. | |
Meteor Lucky Hit: Up to a [8|%|] chance for a Meteor to fall on enemies. | |
Spark Killing an enemy has a [14|%|] chance to form a Crackling Energy. | |
Teleport Evade is replaced with a short range Teleport on a [17|1|] second Cooldown. This version of Teleport does not make you Unstoppable. | |
Teleport_Active Teleport description here - since this is a skill that replaces your Evade button, you should never see this. |
Paragon /91
icon | name |
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![]() | Legendary Node Searing Heat Pyromancy Skills have a +10% increased Critical Strike Chance and deal increased Direct damage equal to 10% of your Damage with Fire bonus, up to x30%. Current Direct Damage Bonus: [0 * 100|%x|] Glyph Socket: 10 Strength, 50 Intelligence, 17 Willpower, 27 Dexterity |
![]() | Legendary Node Burning Instinct Your Burning damage is increased by x10% of your Critical Strike Damage Bonus, plus x1% for every 75 Intelligence you have. Current Burning Damage Bonus: [0 * 100|%x|] Glyph Socket: 5 Strength, 50 Intelligence, 10 Willpower, 25 Dexterity |
![]() | Legendary Node Frigid Fate You deal bonus damage to Vulnerable enemies equal to x10% of the total amount of your Bonus Damage with Cold, up to a maximum of x30%. Current Bonus: [0 * 100|x%|] Glyph Socket: 10 Strength, 50 Intelligence, 15 Willpower, 15 Dexterity |
![]() | Legendary Node Icefall Your Frost Skills deal x15% increased damage to Vulnerable enemies. This bonus is doubled if the enemy is also Frozen. Glyph Socket: 10 Strength, 45 Intelligence, 32 Willpower, 17 Dexterity |
![]() | Legendary Node Static Surge After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and restores 10% of your Mana. This Mana cost requirement is reduced by Mana Cost Reduction bonuses. Glyph Socket: 35 Intelligence, 27 Willpower, 22 Dexterity |
![]() | Legendary Node Ceaseless Conduit Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy's damage is increased by x3% per 20 total Intelligence you have. Current Bonus: [0 * 100|x%|] Glyph Socket: 5 Strength, 50 Intelligence, 10 Willpower, 25 Dexterity |
![]() | Legendary Node Elemental Summoner Your Conjuration Skills have a 10|%x|% reduced Cooldown or Mana cost. They also deal bonus damage equal to x3% of the total amount of your Bonus Damage with Fire, Lightning, and Cold. Current Bonus: [0 * 100|x%|] Glyph Socket: 5 Strength, 50 Intelligence, 25 Willpower, 10 Dexterity |
![]() | Legendary Node Enchantment Master Your Enchantments are 20% stronger. Glyph Socket: 40 Intelligence, 32 Willpower, 12 Dexterity |
![]() | Rare Node Elemental Balance Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met: |
![]() | Rare Node Erudite Bonus: Another +0.03*100% Resistance to All Elements if requirements met: |
![]() | Rare Node Resilience Bonus: Another +0.03*100% Resistance to All Elements if requirements met: Bonus: Another +0.03*100% Resistance to All Elements if requirements met: Bonus: Another +0.03*100% Resistance to All Elements if requirements met: |
![]() | Rare Node Elementalist Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met: |
![]() | Rare Node Flame-touched Bonus: Another +0.1*100% Fire Damage if requirements met: |
![]() | Rare Node Ashes Bonus: Another +0.1*100% Fire Resistance if requirements met: |
![]() | Rare Node Keeper of Flames Bonus: Another 0.05*100% Damage Reduction from Burning Enemies if requirements met: |
![]() | Rare Node Combustion Bonus: Another +0.1*100% Fire Damage if requirements met: |
![]() | Rare Node Recuperate Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: |
![]() | Rare Node Pyromancy Bonus: Another +0.1*100% Fire Damage if requirements met: |
![]() | Rare Node Safeguard Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met: Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met: Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met: Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met: |
![]() | Rare Node Kindling Bonus: Another +0.1*100% Damage to Burning Enemies if requirements met: |
![]() | Rare Node Culler Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met: Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met: Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met: Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met: Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met: |
![]() | Rare Node Cinders Bonus: Another +0.1*100% Damage to Burning Enemies if requirements met: |
![]() | Rare Node Smoldering Embers Bonus: Another 0.05*100% Damage Reduction from Burning Enemies if requirements met: |
![]() | Rare Node Restorative Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: |
![]() | Rare Node Advantage Bonus: Another +0.1*100% Cold Resistance if requirements met: |
![]() | Rare Node Chilling Bonus: Another +0.1*100% Cold Resistance if requirements met: |
![]() | Rare Node Weakness Bonus: Another +0.1*100% Vulnerable Damage if requirements met: |
![]() | Rare Node Guarded Bonus: Another 0.05*100% Damage Reduction from Vulnerable Enemies if requirements met: |
![]() | Rare Node Oppressive Bonus: Another +0.1*100% Vulnerable Damage if requirements met: |
![]() | Rare Node Keeper of Winter Bonus: Another 0.06*100% Damage Reduction from Chilled Enemies if requirements met: |
![]() | Rare Node Cryomancy Bonus: Another +0.1*100% Cold Damage if requirements met: |
![]() | Rare Node Polar Rime Bonus: Another +0.15*100% Damage to Chilled Enemies if requirements met: Bonus: Another +0.15*100% Damage to Chilled Enemies if requirements met: |
![]() | Rare Node Frosts Bonus: Another +0.15*100% Damage to Chilled Enemies if requirements met: |
![]() | Rare Node Frigid Bonus: Another 0.06*100% Damage Reduction from Chilled Enemies if requirements met: |
![]() | Rare Node Lightning Resilience Bonus: Another +0.1*100% Lightning Resistance if requirements met: Bonus: Another +0.1*100% Lightning Resistance if requirements met: |
![]() | Rare Node Overwhelming Bonus: Another +0.15*100% Damage to Stun Enemies if requirements met: |
![]() | Rare Node Incapacitate Bonus: Another +0.15*100% Damage to Stun Enemies if requirements met: |
![]() | Rare Node Electro Bonus: Another +0.1*100% Lightning Resistance if requirements met: |
![]() | Rare Node Paralyzing Bonus: Another +0.15*100% Damage to Stun Enemies if requirements met: |
![]() | Rare Node Suffused Resilience Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met: Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met: Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met: |
![]() | Rare Node Conduit Bonus: Another +0.17*100% Crackling Energy Damage if requirements met: |
![]() | Rare Node Hunter Killer Bonus: Another +0.16*100% Damage to Elites if requirements met: Bonus: Another +0.16*100% Damage to Elites if requirements met: |
![]() | Rare Node Galvanic Catalyst Bonus: Another +0.1*100% Lightning Damage if requirements met: |
![]() | Rare Node Conjurer Bonus: Another +0.15*100% Conjuration Skill Damage if requirements met: |
![]() | Rare Node Reservoir Bonus: Another +[8] Maximum Mana if requirements met: |
![]() | Rare Node Keeper of Elements Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met: |
![]() | Rare Node Swift Conjurer Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met: Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met: |
![]() | Rare Node Fleeting Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met: Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met: Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met: |
![]() | Rare Node Ruinous Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met: |
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![]() | Normal Node Board Attachment Gate |
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Start Paragon /16
icon | name |
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![]() | Normal Node Board Attachment Gate |
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![]() | Rare Node Elemental Balance Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met: |
![]() | Rare Node Erudite Bonus: Another +0.03*100% Resistance to All Elements if requirements met: |
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![]() | Normal Node Glyph Socket |
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![]() | Rare Node Resilience Bonus: Another +0.03*100% Resistance to All Elements if requirements met: Bonus: Another +0.03*100% Resistance to All Elements if requirements met: Bonus: Another +0.03*100% Resistance to All Elements if requirements met: |
![]() | Rare Node Elementalist Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met: |
![]() | Normal Node Paragon Starting Node |
Searing Heat Paragon /22
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![]() | Normal Node Board Attachment Gate |
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![]() | Rare Node Flame-touched Bonus: Another +0.1*100% Fire Damage if requirements met: |
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![]() | Rare Node Ashes Bonus: Another +0.1*100% Fire Resistance if requirements met: |
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![]() | Rare Node Keeper of Flames Bonus: Another 0.05*100% Damage Reduction from Burning Enemies if requirements met: |
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![]() | Rare Node Combustion Bonus: Another +0.1*100% Fire Damage if requirements met: |
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![]() | Legendary Node Searing Heat Pyromancy Skills have a +10% increased Critical Strike Chance and deal increased Direct damage equal to 10% of your Damage with Fire bonus, up to x30%. Current Direct Damage Bonus: [0 * 100|%x|] Glyph Socket: 10 Strength, 50 Intelligence, 17 Willpower, 27 Dexterity |
![]() | Rare Node Recuperate Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: |
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![]() | Rare Node Pyromancy Bonus: Another +0.1*100% Fire Damage if requirements met: |
Burning Instinct Paragon /23
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![]() | Legendary Node Burning Instinct Your Burning damage is increased by x10% of your Critical Strike Damage Bonus, plus x1% for every 75 Intelligence you have. Current Burning Damage Bonus: [0 * 100|%x|] Glyph Socket: 5 Strength, 50 Intelligence, 10 Willpower, 25 Dexterity |
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![]() | Rare Node Keeper of Flames Bonus: Another 0.05*100% Damage Reduction from Burning Enemies if requirements met: |
![]() | Rare Node Safeguard Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met: Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met: Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met: Bonus: Another 0.065*100% Damage Reduction from Elites if requirements met: |
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![]() | Rare Node Kindling Bonus: Another +0.1*100% Damage to Burning Enemies if requirements met: |
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![]() | Rare Node Culler Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met: Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met: Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met: Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met: Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met: |
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![]() | Rare Node Cinders Bonus: Another +0.1*100% Damage to Burning Enemies if requirements met: |
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![]() | Rare Node Smoldering Embers Bonus: Another 0.05*100% Damage Reduction from Burning Enemies if requirements met: |
Frigid Fate Paragon /21
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![]() | Normal Node Board Attachment Gate |
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![]() | Rare Node Restorative Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: |
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![]() | Rare Node Advantage Bonus: Another +0.1*100% Cold Resistance if requirements met: |
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![]() | Legendary Node Frigid Fate You deal bonus damage to Vulnerable enemies equal to x10% of the total amount of your Bonus Damage with Cold, up to a maximum of x30%. Current Bonus: [0 * 100|x%|] Glyph Socket: 10 Strength, 50 Intelligence, 15 Willpower, 15 Dexterity |
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![]() | Rare Node Chilling Bonus: Another +0.1*100% Cold Resistance if requirements met: |
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![]() | Rare Node Weakness Bonus: Another +0.1*100% Vulnerable Damage if requirements met: |
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![]() | Rare Node Guarded Bonus: Another 0.05*100% Damage Reduction from Vulnerable Enemies if requirements met: |
![]() | Rare Node Oppressive Bonus: Another +0.1*100% Vulnerable Damage if requirements met: |
Icefall Paragon /23
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![]() | Normal Node Board Attachment Gate |
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![]() | Rare Node Keeper of Winter Bonus: Another 0.06*100% Damage Reduction from Chilled Enemies if requirements met: |
![]() | Rare Node Cryomancy Bonus: Another +0.1*100% Cold Damage if requirements met: |
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![]() | Rare Node Polar Rime Bonus: Another +0.15*100% Damage to Chilled Enemies if requirements met: Bonus: Another +0.15*100% Damage to Chilled Enemies if requirements met: |
![]() | Legendary Node Icefall Your Frost Skills deal x15% increased damage to Vulnerable enemies. This bonus is doubled if the enemy is also Frozen. Glyph Socket: 10 Strength, 45 Intelligence, 32 Willpower, 17 Dexterity |
![]() | Rare Node Recuperate Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: |
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![]() | Rare Node Frosts Bonus: Another +0.15*100% Damage to Chilled Enemies if requirements met: |
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![]() | Rare Node Frigid Bonus: Another 0.06*100% Damage Reduction from Chilled Enemies if requirements met: |
Static Surge Paragon /21
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![]() | Normal Node Board Attachment Gate |
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![]() | Rare Node Lightning Resilience Bonus: Another +0.1*100% Lightning Resistance if requirements met: Bonus: Another +0.1*100% Lightning Resistance if requirements met: |
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![]() | Rare Node Overwhelming Bonus: Another +0.15*100% Damage to Stun Enemies if requirements met: |
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![]() | Rare Node Incapacitate Bonus: Another +0.15*100% Damage to Stun Enemies if requirements met: |
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![]() | Legendary Node Static Surge After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and restores 10% of your Mana. This Mana cost requirement is reduced by Mana Cost Reduction bonuses. Glyph Socket: 35 Intelligence, 27 Willpower, 22 Dexterity |
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![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Electro Bonus: Another +0.1*100% Lightning Resistance if requirements met: |
![]() | Rare Node Restorative Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: |
![]() | Magic Node |
![]() | Rare Node Paralyzing Bonus: Another +0.15*100% Damage to Stun Enemies if requirements met: |
Ceaseless Conduit Paragon /24
icon | name |
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![]() | Normal Node Board Attachment Gate |
![]() | Normal Node |
![]() | Normal Node |
![]() | Normal Node |
![]() | Normal Node |
![]() | Magic Node |
![]() | Magic Node |
![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Suffused Resilience Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met: Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met: Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met: |
![]() | Rare Node Conduit Bonus: Another +0.17*100% Crackling Energy Damage if requirements met: |
![]() | Rare Node Recuperate Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: |
![]() | Magic Node |
![]() | Magic Node |
![]() | Legendary Node Ceaseless Conduit Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy's damage is increased by x3% per 20 total Intelligence you have. Current Bonus: [0 * 100|x%|] Glyph Socket: 5 Strength, 50 Intelligence, 10 Willpower, 25 Dexterity |
![]() | Magic Node |
![]() | Rare Node Hunter Killer Bonus: Another +0.16*100% Damage to Elites if requirements met: Bonus: Another +0.16*100% Damage to Elites if requirements met: |
![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Galvanic Catalyst Bonus: Another +0.1*100% Lightning Damage if requirements met: |
![]() | Normal Node Glyph Socket |
![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Electro Bonus: Another +0.1*100% Lightning Resistance if requirements met: |
Elemental Summoner Paragon /23
icon | name |
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![]() | Normal Node Board Attachment Gate |
![]() | Normal Node |
![]() | Normal Node |
![]() | Normal Node |
![]() | Normal Node |
![]() | Magic Node |
![]() | Magic Node |
![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Conjurer Bonus: Another +0.15*100% Conjuration Skill Damage if requirements met: |
![]() | Normal Node Glyph Socket |
![]() | Rare Node Erudite Bonus: Another +0.03*100% Resistance to All Elements if requirements met: |
![]() | Magic Node |
![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Reservoir Bonus: Another +[8] Maximum Mana if requirements met: |
![]() | Rare Node Keeper of Elements Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met: |
![]() | Legendary Node Elemental Summoner Your Conjuration Skills have a 10|%x|% reduced Cooldown or Mana cost. They also deal bonus damage equal to x3% of the total amount of your Bonus Damage with Fire, Lightning, and Cold. Current Bonus: [0 * 100|x%|] Glyph Socket: 5 Strength, 50 Intelligence, 25 Willpower, 10 Dexterity |
![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Swift Conjurer Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met: Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met: |
![]() | Rare Node Fleeting Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met: Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met: Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met: |
![]() | Magic Node |
Enchantment Master Paragon /22
icon | name |
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![]() | Normal Node Board Attachment Gate |
![]() | Normal Node |
![]() | Normal Node |
![]() | Normal Node |
![]() | Normal Node |
![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Elemental Balance Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met: |
![]() | Normal Node Glyph Socket |
![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Erudite Bonus: Another +0.03*100% Resistance to All Elements if requirements met: |
![]() | Rare Node Elementalist Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met: |
![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Ruinous Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met: |
![]() | Rare Node Suffused Resilience Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met: Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met: Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met: |
![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Recuperate Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: |
![]() | Magic Node |
![]() | Legendary Node Enchantment Master Your Enchantments are 20% stronger. Glyph Socket: 40 Intelligence, 32 Willpower, 12 Dexterity |