Unique /13
Unique ItemType/Wand
725 Item Power

856 Damage Per Second
  • [570 – 856] Damage per Hit
  • 1.20 Attacks per Second (Very Fast)
  • +10% Lucky Hit Chance with TYPE4294967295 Damage

  • +[7 – 14]% Damage while Shapeshifted
  • [4.2 – 7]% Mana Cost Reduction
  • +[4.4 – 10]% Lucky Hit Chance with 1
  • +[4 – 5] Ranks of All [4 – 5] Skills
  • While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing [165 – 247.5] Fire damage.
  • The burn may heal, but the pain is eternal.
    Requires Level 60
    Sorcerer
    Unique ItemType/Wand
    725 Item Power

    856 Damage Per Second
    • [570 – 856] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
  • +10% Lucky Hit Chance with TYPE4294967295 Damage

  • Attacks Reduce Evade's Cooldown by [1.4 – 2] |4Second:Seconds;
  • Evade Grants +[60 – 80]% Movement Speed for 1 Second
  • +[17.5 – 31.5]% Damage
  • +[5 – 10] Ranks of All [5 – 10] Skills
  • Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment you are taken to a random location.
  • "The rhythm of the orb, which had pulsed steadily for five centuries, quickened as its owner took his final ragged breaths. It were as if some intelligence within reveled in the sight."
    - Master Eos
    Requires Level 60
    Sorcerer
    Unique ItemType/Staff
    725 Item Power

    1,711 Damage Per Second
    • [1,369 – 2,053] Damage per Hit
    • 1.00 Attacks per Second
  • +17.5% Damage to 0.175 Enemies

  • +[12.5 – 19.5]% Core Skill Damage
  • Damage_to_Near
  • +[10.5 – 17.5]% Fire Damage
  • PassiveRankBonus_Sorc_Fire_T1_N2_InnerFlames_Scaled2H
  • Every 3rd cast of Fireball launches 2 additional projectiles and deals x[20 – 40]% increased damage.
  • "Leaving even blackened bones for your kin to mourn is too good an end for you."
    - Josiah
    Requires Level 50
    Sorcerer
    Unique ItemType/Staff
    725 Item Power

    1,711 Damage Per Second
    • [1,369 – 2,053] Damage per Hit
    • 1.00 Attacks per Second
  • +17.5% Damage to 0.175 Enemies

  • +[10.5 – 17.5]% Lightning Damage
  • Damage_to_Near
  • +[14 – 21]% Critical Strike Damage
  • Lucky Hit: Up to a 5% Chance to Restore +[7 – 14]% Primary Resource
  • Your casts of Charged Bolts have a [40 – 60]% chance to be attracted to enemies and last 300% longer.
  • "Also known as the Greatstaff of the Old Religion, this powerful relic is one of only a small handful of Skatsimi artifacts that have survived to this day."
    - Barrett's Book of Implements
    Requires Level 50
    Sorcerer
    Unique ItemType/Amulet
    725 Item Power

  • +X% Resistance to All Elements

  • [4.2 – 7]% Cooldown Reduction
  • Damage_CracklingEnergy_UNIQUE
  • PassiveRankBonus_Sorc_Lightning_T2_N1_ShockingImpact
  • +[10.5 – 17.5]% Movement Speed
  • Upon collecting Crackling Energy, there's a 15% chance to release a lightning nova, dealing [511.5 – 660] Lightning damage, increased by 50% for every 100 Intelligence you have.
  • The only thing more potent than Esadora's magic was her endless hatred of humanity. As she lay dying, the pale amulet around her neck drank in both.
    Requires Level 60
    Sorcerer
    Unique ItemType/Boots
    725 Item Power

    362 Armor
  • Evade_MovementSpeed_Longer_UNIQUE

  • +[10.5 – 17.5]% Movement Speed
  • Elite_Kill_Movement_Speed
  • [4.2 – 7]% Mana Cost Reduction
  • +[14 – 21]% Critical Strike Damage
  • Your Critical Strike Chance is increased by [20 – 30]% of your Movement Speed bonus.
  • "While scholars have proven these boots were not created by Esu herself, it is noteworthy that they have been passed down since the formation of the Mage Clans."
    - Barrett's Book of Implements
    Requires Level 50
    Sorcerer
    Unique Chest Armor
    725 Item Power

    1268 Armor
  • +[28 – 42] Intelligence
  • Damage_to_Near
  • Damage_to_Stunned
  • PassiveRankBonus_Sorc_Elemental_T2_N2_Always1
  • After using Teleport, Close enemies are Pulled to you and Stunned for [2 – 3] seconds, but Teleport's Cooldown is increased by 20%.
  • The power you have is never enough.
    Requires Level 60
    Sorcerer
    Unique ItemType/Gloves
    725 Item Power

    362 Armor
  • +[3 – 8]% Critical Strike Chance
  • +[4.2 – 7]% Fireball Attack Speed
  • Lucky Hit: Up to a 5% Chance to Restore +[13 – 20]% Primary Resource
  • +[2 – 3] Ranks of All [2 – 3] Skills
  • Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals [25 – 35]% less damage.
  • After Inarius returned to Sanctuary, he sought a way back to the High Heavens. His first step was to reignite the religion he had abandoned millennia before: the Cathedral of Light.
    Requires Level 60
    Sorcerer
    Unique ItemType/Helm
    725 Item Power

    906 Armor
  • +[2 – 3] Ranks of All [2 – 3] Skills
  • [4.2 – 7]% Cooldown Reduction
  • +[9.5 – 16.5]% Lucky Hit Chance with TYPE4294967295 Damage
  • +[[0.12 – 0.26]] Maximum Life
  • Meteor now has 2 charges with a [6 – 11] second Charge Cooldown instead of a Mana cost, and drops 3 additional meteors around the target.

    Meteor's Enchantment Effect and Enhanced Meteor drop 1 additional meteor.
  • "The elders say they saw a star falling from the sky many years ago. A sign from the heavens that the end times were nigh. A rallying cry to take up arms and protect Sanctuary!"
    - Crusader Hamilton
    Requires Level 60
    Sorcerer
    Unique Pants
    725 Item Power

    725 Armor
  • While Injured, Your Potion Also Grants 2000% Movement Speed for 2 Seconds

  • +[[0.12 – 0.26]] Maximum Life
  • Damage_to_Frozen
  • [3.1 – 7.3]% Damage Reduction while You Have a Barrier
  • +[5 – 12]% Freeze Duration
  • Enemies that die while Frozen have a [21 – 30]% chance to unleash a Frost Nova.
  • The mad artisan saw his fingers turn black from frostbite as he worked the cloth, but refused to stay the needle and thread for even a moment.
    Requires Level 50
    Sorcerer
    Unique ItemType/Ring
    725 Item Power

  • +X% Resistance to All Elements
  • +Y% Cold Resistance

  • +[3.2 – 6]% Lucky Hit Chance with TYPE4294967295 Damage
  • Damage_IceSpikes_UNIQUE
  • +[14 – 21]% Critical Strike Damage
  • [9.5 – 16.5]% Mana Cost Reduction
  • Lucky Hit: Damaging an enemy has up to a 30% chance to form an exploding Ice Spike, dealing [206.25 – 288.75] Cold damage. Triple this chance if the enemy is Frozen.
  • "Her lover's spirit faded, and in her sorrow she wept frozen tears. Where they fell, roses of the purest ice would blossom each winter."
    - Greenslade's Tales, Chapter 7: "The Myth of Irina Coldheart"
    Requires Level 60
    Sorcerer
    Unique ItemType/Ring
    725 Item Power

  • +X% Resistance to All Elements
  • +X% Resistance to All Elements

  • +[19 – 26]% Non-Physical Damage
  • [5 – 12]% Resource Generation
  • +[3.2 – 6]% Lucky Hit Chance with TYPE4294967295 Damage
  • [4.2 – 7]% Cooldown Reduction
  • For each type of Elemental damage you deal, gain x[10 – 15]% increased damage for 4 seconds. Dealing Elemental damage refreshes all bonuses.
  • "Fool said he dug it out of the sands near Lut Gholein with a few other 'worthless trinkets'. I hid my delight at receiving such a treasure in exchange for a meager handful of coins."
    - Rakhaan
    Requires Level 50
    Sorcerer
    Unique ItemType/Staff
    725 Item Power

    1,711 Damage Per Second
    • [1,369 – 2,053] Damage per Hit
    • 1.00 Attacks per Second
    Sorcerer
    Legendary /52
    Sorcerer, Offensive, Codex of Power
  • The Avalanche Key Passive now applies to 1 additional |4cast:casts;.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Abundant Energy
    Sorcerer, Offensive
  • Crackling Energy has a [30 – 40]% chance to chain to an additional enemy.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Shattered
    Sorcerer, Offensive
  • Explosions from the Shatter Key Passive deal x[30 – 40]% increased damage if enemies die while Frozen.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Binding Embers
    Sorcerer, Utility
  • Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for [2 – 3] seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Sorcerer, Defensive, Codex of Power
  • While within your own Blizzard and for 3 seconds after leaving it, you take [20 – 25]% less damage.
  • Unlocked by completing Fetid Mausoleum in Hawezar
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Increase the Critical Strike Damage of Meteor and Fireball by x[20 – 40]%. Double this bonus against Healthy targets.
  • Unlocked by completing Serpent's Lair in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Charged Bolts pierce, but deal x[40 – 60]% less damage to targets hit after the first.
  • Unlocked by completing Wretched Delve in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Defensive, Codex of Power
  • Frost Nova gains an additional Charge but the Cooldown per Charge is increased by [30 – 40]%.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Mobility, Codex of Power
  • Collecting Crackling Energy increases your Movement Speed by +[10 – 15]% for 8 seconds.
  • Unlocked by completing Maddux Watch in Scosglen
    Allowed Item Types: Boots, Amulet [+50%]
    (PH) of Ensnaring Current
    Sorcerer, Offensive
  • Ball Lightning pulls enemies with it as it travels.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Frozen Orb stays in place after reaching its destination and explodes 2 additional times for [30 – 40]% of its damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Serpentine
    Sorcerer, Offensive
  • You may have 1 additional Hydra active, and Hydra’s duration is increased by [14 – 24]%.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Armageddon
    Sorcerer, Offensive
  • A hail of Meteorites falls during Inferno, dealing [288.75 – 330] Fire damage on impact. Your Meteorites Immobilize enemies for [Affix_Value_2] seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • While channeling Incinerate, your Burning damage is increased by x[20 – 40]%.
  • Unlocked by completing Light's Watch in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • While both bonuses from the Esu’s Ferocity Key Passive are active, your Attack Speed is increased by [40 – 50]%.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Engulfing Flames
    Sorcerer, Offensive
  • You deal x[10 – 30]% increased Burning damage to enemies below 50% Life.

    While enemies are affected by more Damage Over Time than their total Life, you deal x[80 – 100]% increased Burning damage to them.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Resource, Codex of Power
  • Lucky Hit: Damage from your Pyromancy Skills has up to a [12 – 17]% chance to restore 10 Mana.
  • Unlocked by completing Tomb of the Saints in Kehjistan
    Allowed Item Types: Ring
    Sorcerer, Utility, Codex of Power
  • After Immobilize wears off, enemies are Slowed by [40 – 60]% for 4 seconds.
  • Unlocked by completing Earthen Wound in Hawezar
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Sorcerer, Mobility, Codex of Power
  • Coming in contact with your Firewall grants you +[15 – 25]% Movement Speed for 6 seconds.
  • Unlocked by completing Cultist Refuge in Fractured Peaks
    Allowed Item Types: Boots, Amulet [+50%]
    of Shattered Stars
    Sorcerer, Offensive
  • Meteorites fall around Meteor, dealing [20 – 30]% of Meteor's damage on impact. Your Meteorites additionally Burn enemies they hit for [[165 – 206.25] * 3] damage over 6 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Glacial
    Sorcerer, Offensive
  • When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal [206.25 – 288.75] damage. Your Ice Spikes deal x15% increased damage to Frozen enemies.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Defensive, Codex of Power
  • Casting Ice Armor makes you Unstoppable and grants +30% increased Armor for [3 – 5] seconds.
  • Unlocked by completing Sarat's Lair in Scosglen
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    of the Frozen Wake
    Sorcerer, Offensive
  • While Ice Armor is active, you leave behind exploding Ice Spikes that deal [206.25 – 288.75] damage. Your Ice Spikes Chill enemies for 15%.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Ice Shards pierce [ceil(1/([20 – 25]/100))-1] times, dealing [20 – 25]% less damage per subsequent enemy hit.
  • Unlocked by completing Dead Man's Dredge in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Encased
    Sorcerer, Defensive
  • While Deep Freeze is active, you restore [20 – 30]% of your Maximum Life and Mana per second.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    of Fortune
    Sorcerer, Utility
  • Your Lucky Hit Chance is increased by +[10 – 20]% while you have a Barrier active.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • When you Freeze an enemy there is a [30 – 40]% chance they become Vulnerable for 3 seconds.
  • Unlocked by completing Forgotten Depths in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • You deal x[21 – 30]% increased damage to Vulnerable enemies while you have a Barrier.
  • Unlocked by completing Onyx Hold in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of the Frozen Tundra
    Sorcerer, Offensive
  • While Deep Freeze is active, exploding Ice Spikes form in the area, dealing [247.5 – 330] Cold damage. Your Ice Spikes have a 50% increased explosion radius.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Overwhelming Currents
    Sorcerer, Offensive
  • Unstable Currents has a [15 – 30]% chance to cast an additional Shock Skill.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Resource, Codex of Power
  • Each time Chain Lightning bounces, gain [1.5 – 3] Mana.
  • Unlocked by completing Zenith in Fractured Peaks
    Allowed Item Types: Ring
    Sorcerer, Offensive, Codex of Power
  • Ball Lightning orbits around you and deals x[15 – 25]% increased damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Mage-Lord's
    Sorcerer, Defensive
  • The Vyr’s Mastery Key Passive also grants x[6 – 9]% Damage Reduction for each Close enemy, up to [[6 – 9] * 3|1%|].
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Lightning Spear has a [41 – 50]% chance to spawn an additional Lightning Spear when you cast it.
  • Unlocked by completing Crumbling Hekma in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Chain Lightning has a [30 – 40]% chance to chain 4 additional times.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Mobility, Codex of Power
  • Gain [25 – 30]% Movement Speed for 3 seconds after Teleporting.
  • Unlocked by completing Komdor Temple in Dry Steppes
    Allowed Item Types: Boots, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • While Unstable Currents is not active, your Shock Skills have a [7 – 12]% chance to trigger a free cast from it.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Resource, Codex of Power
  • Using a Cooldown restores [15 – 25] Mana.
  • Unlocked by completing Witchwater in Hawezar
    Allowed Item Types: Ring
    Sorcerer, Defensive, Codex of Power
  • Taking direct damage has a [2 – 6]% chance to reset the Cooldown of one of your Defensive Skills.
  • Unlocked by completing Putrid Aquifer in Kehjistan
    Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Core or Mastery Skills cast at or above 100 Mana gain a +[20 – 40]% increased Critical Strike Chance.
  • Unlocked by completing Pallid Delve in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Concentration
    Sorcerer, Resource
  • Your Mana Regeneration is increased by x[40 – 50]% if you have not taken damage in the last 2 seconds.
  • Allowed Item Types: Ring
    Sorcerer, Offensive, Codex of Power
  • You deal x[25 – 35]% more damage to Immobilized, Stunned, or Frozen enemies.
  • Unlocked by completing Sunken Library in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Defensive, Codex of Power
  • You take [20 – 25]% less damage from Crowd Controlled or Vulnerable enemies.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Resource, Codex of Power
  • Casting a Basic Skill reduces the Mana cost of your next Core or Mastery Skill by [15 – 25]%.
  • Unlocked by completing Domhainne Tunnels in Scosglen
    Allowed Item Types: Ring
    Sorcerer, Defensive, Codex of Power
  • After spending [75 – 125] Mana your next Firewall is free to cast and will destroy incoming Small Missiles.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Lucky Hit: When your Conjuration Skills hit you have up to a [30 – 40]% chance to gain +1 Rank to your Conjuration skills for 12 seconds. This can stack up to 3 times.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Sorcerer, Offensive, Codex of Power
  • Ice Blades' chance to apply Vulnerable is increased by +20% and the Vulnerable duration is increased by 4 seconds. You gain x[15 – 25]% Vulnerable Damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    (PH) Split Incinerate
    Sorcerer, Offensive
  • (PH) Incinerate now splits into 3 beams, each dealing x[20 – 40]% reduced damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Spellbreaking
    Sorcerer, Defensive
  • After taking Elemental Damage, gain x[5 – 15]% Damage Reduction for 4 seconds.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    of Tal'Rasha
    Sorcerer, Resource
  • For each unique element you deal damage with, you deal x[7 – 12]% increased damage for [1 – 7] seconds.
  • Allowed Item Types: Ring
    of Omnipower
    Sorcerer, Resource
  • Core Skills that launch a projectile consume extra Mana. For every [35 – 45] extra Mana consumed, you launch an additional projectile and the damage is increased by x[3 – 5]%.
  • Allowed Item Types: Ring
    of Spite
    Sorcerer, Resource
  • When you are afflicted with a Crowd Control effect, there is a [20 – 40]% chance that the same enemy and enemies around you are also afflicted with the same effect for 1 seconds.
  • Allowed Item Types: Ring
    Sorcerer Skills /24
    Lucky Hit Chance: 9%
    Launch a bolt of lightning that shocks an enemy 4 times, dealing 10% damage each hit.
    Rank Up:
    Damage 10%

    • Enhanced Spark: Each time Spark hits its primary target, it has a 40% chance to hit up to 3 additional enemies, dealing 7% damage. If there are no other enemies to hit, Spark instead deals x20% increased damage to its primary target.
    • Flickering Spark: Each time Spark hits an enemy it has a 4% chance to form a Crackling Energy.
    • Glinting Spark: Spark grants +2% increased Critical Strike Chance per cast for 5 seconds, up to +8%.

    Enchantment Effect: Killing an enemy has a 14% chance to form a Crackling Energy.
    Lucky Hit Chance: 35%
    Hurl a flaming bolt, dealing 18% damage and Burning for 43.98% damage over 6 seconds.
    Rank Up:
    Damage 18%
    Burning Damage 43.98%

    • Enhanced Fire Bolt: Fire Bolt pierces through Burning enemies.
    • Flickering Fire Bolt: Fire Bolt generates 2 Mana when hitting an enemy.
    • Glinting Fire Bolt: Fire Bolt increase the Burning damage you deal to the enemy by x25% for 3 seconds.

    Enchantment Effect: Direct damage from Skills applies up to an additional 23.44% Burning damage over 8 seconds.
    Lucky Hit Chance: 40%
    Throw a bolt of frost at an enemy, dealing 38% damage and Chilling them for 15%.
    Rank Up:
    Damage 38%

    • Enhanced Frost Bolt: Frost Bolt has a 15% chance to explode on Chilled enemies, hitting surrounding enemies. Chance increased to 100% against Frozen enemies.
    • Flickering Frost Bolt: Frost Bolt makes Frozen enemies Vulnerable for 3 seconds.
    • Glinting Frost Bolt: Frost Bolt generates 4 Mana when hitting Chilled or Frozen enemies.

    Enchantment Effect: Direct damage from Skills applies up to 15% Chill.
    Lucky Hit Chance: 14%
    Unleash arcing lightning that deals 42% damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds.
    Rank Up:
    Damage 42%

    • Enhanced Arc Lash: If Arc Lash's initial swipe Critically Strikes, it swipes an additional time.
    • Flickering Arc Lash: Gain +6% Movement Speed for 5 seconds per enemy hit with Arc Lash, up to +18%.
    • Glinting Arc Lash: Hitting a Stunned enemy with Arc Lash reduces your Cooldowns by 0.15 seconds.

    Enchantment Effect: When you use a Cooldown, enemies around you are Stunned for 0.5 seconds.
    Mana Cost: 35
    Lucky Hit Chance: 33%
    Hurl an exploding ball of fire, dealing 60% damage to surrounding enemies.
    Rank Up:
    Damage 60%

    • Enhanced Fireball: Casting Fireball increases its radius by 50%.
    • Destructive Fireball: Fireball's Critical Strike Damage is increased by +20%, increased to +30% when hitting at least 3 enemies.
    • Greater Fireball: Fireball deals 10% of the Burning damage you've applied to enemies as additional direct damage.

    Enchantment Effect: When you kill an enemy, they explode in a Fireball for 50% of its damage.
    Mana Cost: 30
    Lucky Hit Chance: 16%
    Launch 5 shards that deal 25% damage each. Deals x25% increased damage to Frozen enemies.
    Rank Up:
    Damage 25%

    • Enhanced Ice Shards: Ice Shards have a 40% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies.
    • Destructive Ice Shards: Hitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds.
    • Greater Ice Shards: While you have a Barrier active, Ice Shards always receives its bonuses against Frozen enemies.

    Enchantment Effect: Ice Shards automatically conjure and fly towards Frozen enemies.
    Mana Cost: 35
    Lucky Hit Chance: 25%
    Unleash a stream of lightning that deals 36% damage and chains between Nearby enemies and you up to 5 times, prioritizing enemies.
    Rank Up:
    Damage 36%

    • Enhanced Chain Lightning: Chain Lightning gains a +3% increased Critical Strike Chance per bounce.
    • Destructive Chain Lightning: When Chain Lightning Critically Strikes, it has a 30% chance to form a Crackling Energy.
    • Greater Chain Lightning: Each time Chain Lightning bounces, it deals x5% increased damage for its duration.

    Enchantment Effect: Chain Lightning forms automatically after spending 100 Mana.
    Mana Cost: 30
    Lucky Hit Chance: 20%
    Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing 30% damage each.
    Rank Up:
    Damage 30%

    • Enhanced Charged Bolts: The 3rd time an enemy is hit by a single cast of Charged Bolts, that bolt surges upon impact, dealing its damage in an area.
    • Destructive Charged Bolts: Hitting an enemy with Charged Bolts reduces their damage dealt by 25% for 3 seconds.
    • Greater Charged Bolts: Charged Bolts deals x25% increased damage to Stunned enemies.

    Enchantment Effect: When you Stun an enemy, there's a 40% chance to release 3 Charged Bolts from them.
    Mana Cost: [12.5] per second
    Lucky Hit Chance: 8.3485%
    Channel a beam of fire, Burning enemies for 76% damage per second. Damage per second increases over 2 seconds, up to 102.6%.
    Rank Up:
    Burning Damage 76%
    Burning Damage Maximum 102.6%

    • Enhanced Incinerate: While channeling Incinerate, you Burn enemies around you for 50% of the damage per second.
    • Destructive Incinerate: Enemies deal 30% less damage while Burning from Incinerate.
    • Greater Incinerate: Every 3 seconds an enemy has been hit by Incinerate, they are Immobilized for 1.5 seconds.

    Enchantment Effect: Every 14 seconds, a serpent spawns and Incinerates enemies for 8 seconds.
    Mana Cost: 40
    Lucky Hit Chance: 4%
    Unleash an orb that Chills for 34% and expels piercing shards, dealing a total of 36% damage. Upon expiration, Frozen Orb explodes, dealing 34% damage and Chilling enemies for 8.7%.
    Rank Up:
    Shards Damage 36%
    Explosion Damage 34%

    • Enhanced Frozen Orb: When cast above 40 Mana, Frozen Orb's explosion damage is increased by x45% against Elites and x30% against all other enemies.
    • Destructive Frozen Orb: Frozen Orb's explosion restores 5 Mana when hitting a Frozen enemy.
    • Greater Frozen Orb: Frozen Orb's explosion has a 30% chance to make all enemies hit Vulnerable for 2 seconds. Frozen Orb always makes Frozen enemies Vulnerable.

    Enchantment Effect: Whenever you cast a Non-Basic Skill, you have a 30% chance to launch a Frozen Orb at a Nearby enemy.
    Cooldown: 0 seconds
    Lucky Hit Chance: 35%
    Engulf yourself in flames for 2 seconds, Burning surrounding enemies for 40% damage per second.

    While Flame Shield is active, you are Immune.
    Rank Up:
    Duration 2
    Burning Damage 40%

    • Enhanced Flame Shield: Flame Shield grants +25% Movement Speed while active.
    • Mystical Flame Shield: You gain 25% Mana Cost Reduction while Flame Shield is active.
    • Shimmering Flame Shield: Flame Shield Heals you for 50% of your missing Life.

    Enchantment Effect: Flame Shield automatically activates when you take fatal damage. Can only happen once every 120 seconds.
    Cooldown: 0 seconds
    Charges: 2
    Charge Cooldown: 24 seconds
    Unleash a torrent of frost, Freezing enemies around you for 3 seconds.
    Rank Up:
    Cooldown 0 Charge Cooldown 24

    • Enhanced Frost Nova: Killing enemies Frozen by Frost Nova reduces its Cooldown by 1 seconds, up to 4 seconds per cast.
    • Mystical Frost Nova: Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.
    • Shimmering Frost Nova: Frost Nova generates 4 Mana per enemy hit.

    Enchantment Effect: Lucky Hit: Your Conjuration Skills have up to a 30% chance to unleash a Frost Nova when hitting enemies.
    Cooldown: 0 seconds
    A Barrier of ice forms around you for 6 seconds, absorbing 30% of your Base Life ({shield:ICE_BARRIER}) in damage. While Ice Armor is active, 5% of your damage dealt is added to its Barrier.
    Rank Up:
    Barrier Amount {shield:ICE_BARRIER}

    • Enhanced Ice Armor: While Ice Armor is active, your Mana Regeneration is increased by x25%.
    • Mystical Ice Armor: Damage against Vulnerable enemies contributes 50% more to Ice Armor's Barrier.
    • Shimmering Ice Armor: Enemies that hit you while Ice Armor is active have a 15% chance to become Frozen for 3 seconds.

    Enchantment Effect: Upon getting hit, you have a 5% chance to apply Ice Armor.
    Cooldown: 0 seconds
    Lucky Hit Chance: 65%
    Transform into lightning, becoming Unstoppable and surging to the target location, dealing 25% damage around you upon arrival.
    Rank Up:
    Damage 25%
    Cooldown 0

    • Shimmering Teleport: After Teleporting, you gain 30% Damage Reduction for 3 seconds.
    • Mystical Teleport: For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies.
    • Enhanced Teleport: Teleport’s Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds.

    Enchantment Effect: Evade is replaced with a short range Teleport on a 17 second Cooldown. This version of Teleport does not make you Unstoppable.
    Cooldown: 0 seconds
    Lucky Hit Chance: 15%
    Conjure a pair of ice blades for 6 seconds that rapidly slash enemies for 23% damage and have a 40% chance to make them Vulnerable for 2 seconds.
    Rank Up:
    Damage 23%

    • Enhanced Ice Blades: Ice Blades's Cooldown is reduced by 0.5 seconds each time it hits a Vulnerable enemy.
    • Summoned Ice Blades: 20% of Enhanced Ice Blades's Cooldown reduction is applied to your other Skills.
    • Invoked Ice Blades: Your Ice Blades gain +10% increased Attack Speed per active Ice Blades.

    Enchantment Effect: For every 40 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy.
    Mana Cost: 20
    Lucky Hit Chance: 2.5%
    Summon a 3-headed hydra for 10 seconds. Each head spits fire at enemies, dealing 14% damage.

    Maximum 1 active |4Hydra:Hydras; at a time.
    Rank Up:
    Damage 14%

    • Enhanced Hydra: While Healthy, your casts of Hydra gain 1 additional head.
    • Summoned Hydra: Hydra also Burns enemies for an additional 60% of its Base damage dealt over 6 seconds.
    • Invoked Hydra: After you Critically Strike, your Hydras gain +30% Critical Strike Chance for 3 seconds.

    Enchantment Effect: After spending 200 Mana, a 5-headed Hydra spawns for 5 seconds.
    Cooldown: 0 seconds
    Lucky Hit Chance: 5%
    Conjure a spear of lightning that seeks out enemies for 6 seconds, dealing 15% damage per hit. Critical Strikes apply Vulnerable for 3 seconds.
    Rank Up:
    Damage 15%

    • Enhanced Lightning Spear: After Critically Striking, Lightning Spear gains a +5% increased stacking Critical Strike Chance for its duration.
    • Summoned Lightning Spear: Collecting Crackling Energy increases the damage of your next Lightning Spear cast by x20%, up to x160%.
    • Invoked Lightning Spear: Lightning Spear Stuns enemies for 2 seconds when Critically Striking.

    Enchantment Effect: Absorbing Crackling Energy has a 10% chance to conjure a Lightning Spear.
    Mana Cost: 30
    Lucky Hit Chance: 30%
    Create a wall of flames that Burns enemies for 160% damage over 8 seconds.
    Rank Up:
    Damage 160%

    • Enhanced Firewall: Enemies take x25% increased Burning damage from you while standing in Firewall.
    • Mage's Firewall: Enemies continue Burning for 3 seconds after leaving Firewall.
    • Wizard's Firewall: You gain x5% increased Mana Regeneration per active Firewall, up to x35%.

    Enchantment Effect: Lucky Hit: Up to 25% chance when dealing Burning damage to spawn 2 Firewalls for 3 seconds.
    Mana Cost: 40
    Lucky Hit Chance: 33%
    Summon a frigid blizzard that deals 1040% damage and continually Chills enemies for 18% over 8 seconds.
    Rank Up:
    Damage 1040%

    • Enhanced Blizzard: Blizzard deals x25% increased damage to Frozen enemies.
    • Mage's Blizzard: Blizzard's duration is increased by 4 seconds.
    • Wizard's Blizzard: While you have an active Blizzard, your Core Skills cost 20% less Mana.

    Enchantment Effect: Every 15 seconds, a Blizzard forms over you and follows you for 6 seconds.
    Charges: 0
    Charge Cooldown: 0 seconds
    Mana Cost: 40
    Lucky Hit Chance: 40%
    Summon a meteor that strikes the target location, dealing 80% damage and Burning the ground for 35% damage over 3 seconds.
    Rank Up:
    Impact Damage 80%
    Burning Damage 35%

    • Enhanced Meteor: If a cast of Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location.
    • Mage's Meteor: Meteor falls 30% faster.
    • Wizard's Meteor: Meteor’s impact Immobilizes enemies for 2 seconds.

    Enchantment Effect: Lucky Hit: Up to a 8% chance for a Meteor to fall on enemies.
    Mana Cost: 50
    Lucky Hit Chance: 5%
    Discharge a ball of lightning that slowly moves forward, continually zapping enemies for 19.8% damage.
    Rank Up:
    Damage 19.8%

    • Enhanced Ball Lightning: Ball Lightning's attack rate is increased by your Attack Speed Bonus, up to 0.06/24%.
    • Mage's Ball Lightning: After hitting Close enemies 50 times with Ball Lightning, your next cast of it Stuns enemies hit for 1 |4second:seconds;.
    • Wizard's Ball Lightning: If an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen 2 times per cast.

    Enchantment Effect: Lucky Hit: Critical Strikes have up to a 25% chance to spawn a static Ball Lightning.
    Cooldown: 0 seconds
    Lucky Hit Chance: 10%
    Summon a fiery serpent that continually constricts the target area, Burning enemies for 295% damage over 8 seconds.
    • Prime Inferno: Inferno repeatedly Pulls enemies to its center.
    • Supreme Inferno: While Inferno is active, your Pyromancy Skills cost no Mana.
    Cooldown: 0 seconds
    Lucky Hit Chance: 2%
    Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals an additional 100% damage.

    Casting Deep Freeze again ends the effect early.
    • Prime Deep Freeze: When Deep Freeze ends, gain 10% of your Base Life ({Shield:BARRIER_TOOLTIP}) as a Barrier for 6 seconds for each enemy you Froze while it was active.
    • Supreme Deep Freeze: When Deep Freeze ends, your Non-Ultimate Cooldowns are reset.
    Cooldown: 0 seconds
    Lightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery Shock Skill is also cast.
    • Prime Unstable Currents: Unstable Currents increases your Attack Speed by +25% while active.
    • Supreme Unstable Currents: While Unstable Currents is active, Crackling Energy pulses 25% faster and costs no charges.
    Sorcerer Skill Tree /136
    Flame Shield
    Cooldown: 0 seconds
    Lucky Hit Chance: [35|%|]
    Engulf yourself in flames for 2 seconds, Burning surrounding enemies for 40% damage per second.

    While Flame Shield is active, you are Immune.
    Ranks: 5
    Frost Nova
    Cooldown: 0 seconds
    Charges: 2
    Charge Cooldown: 24 seconds
    Unleash a torrent of frost, Freezing enemies around you for 3 seconds.
    Ranks: 5
    Ice Armor
    Cooldown: 0 seconds
    A Barrier of ice forms around you for 6 seconds, absorbing [30|%|] of your Base Life ({shield:ICE_BARRIER}) in damage. While Ice Armor is active, [5|%|] of your damage dealt is added to its Barrier.
    Ranks: 5
    Charged Bolts
    Mana Cost: 30
    Lucky Hit Chance: [20|%|]
    Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing 30% damage each.
    Ranks: 5
    Hydra
    Mana Cost: 20
    Lucky Hit Chance: [2.5|%|]
    Summon a 3-headed hydra for [10|1|] seconds. Each head spits fire at enemies, dealing 14% damage.

    Maximum 1 active |4Hydra:Hydras; at a time.
    Ranks: 5
    Ice Blades
    Cooldown: 0 seconds
    Lucky Hit Chance: [15|%|]
    Conjure a pair of ice blades for [6|1|] seconds that rapidly slash enemies for 23% damage and have a [40|%|] chance to make them Vulnerable for 2 seconds.
    Ranks: 5
    Meteor
    Charges: 0
    Charge Cooldown: 0 seconds
    Mana Cost: 40
    Lucky Hit Chance: [40|%|]
    Summon a meteor that strikes the target location, dealing 80% damage and Burning the ground for 35% damage over 3 seconds.
    Ranks: 5
    Blizzard
    Mana Cost: 40
    Lucky Hit Chance: [33|%|]
    Summon a frigid blizzard that deals 1040% damage and continually Chills enemies for [18|%|] over 8 seconds.
    Ranks: 5
    Frozen Orb
    Mana Cost: 40
    Lucky Hit Chance: [4|%|]
    Unleash an orb that Chills for [34|%|] and expels piercing shards, dealing a total of 36% damage. Upon expiration, Frozen Orb explodes, dealing 34% damage and Chilling enemies for [8.7|%|].
    Ranks: 5
    Lightning Spear
    Cooldown: 0 seconds
    Lucky Hit Chance: [5|%|]
    Conjure a spear of lightning that seeks out enemies for [6|1|] seconds, dealing 15% damage per hit. Critical Strikes apply Vulnerable for 3 seconds.
    Ranks: 5
    Teleport
    Cooldown: 0 seconds
    Lucky Hit Chance: [65|%|]
    Transform into lightning, becoming Unstoppable and surging to the target location, dealing 25% damage around you upon arrival.
    Ranks: 5
    Ball Lightning
    Mana Cost: 50
    Lucky Hit Chance: [5|%|]
    Discharge a ball of lightning that slowly moves forward, continually zapping enemies for 19.8% damage.
    Ranks: 5
    Inferno
    Cooldown: 0 seconds
    Lucky Hit Chance: [10|%|]
    Summon a fiery serpent that continually constricts the target area, Burning enemies for 295% damage over 8 seconds.
    Ranks: 5
    Unstable Currents
    Cooldown: 0 seconds
    Lightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery Shock Skill is also cast.
    Ranks: 5
    Prime Inferno
    Inferno repeatedly Pulls enemies to its center.
    Deep Freeze
    Cooldown: 0 seconds
    Lucky Hit Chance: [2|%|]
    Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for [14|%|]. When Deep Freeze expires, it deals an additional 100% damage.

    Casting Deep Freeze again ends the effect early.
    Ranks: 5
    Supreme Unstable Currents
    While Unstable Currents is active, Crackling Energy pulses [25|%|] faster and costs no charges.
    Supreme Inferno
    While Inferno is active, your Pyromancy Skills cost no Mana.
    Deep Freeze
    Cooldown: 0 seconds
    Lucky Hit Chance: [2|%|]
    Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for [14|%|]. When Deep Freeze expires, it deals an additional 100% damage.

    Casting Deep Freeze again ends the effect early.
    Unstable Currents
    Cooldown: 0 seconds
    Lightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery Shock Skill is also cast.
    Supreme Deep Freeze
    When Deep Freeze ends, your Non-Ultimate Cooldowns are reset.
    Permafrost
    Frost Skills deal [5|%x|] increased damage to Elites.
    Ranks: 3
    Conjuration Mastery
    You deal [1|%x|] increased damage for each active Conjuration.
    Ranks: 3
    Hoarfrost
    You deal [3|%x|] increased damage to Chilled enemies, and [6|%x|] increased damage to Frozen enemies.
    Ranks: 3
    Icy Touch
    You deal [4|%x|] increased Cold damage to Vulnerable enemies.
    Ranks: 3
    Shatter
    After Freeze expires, enemies explode for [25|%|] of the damage you dealt to them while Frozen.
    Ranks: 1
    Avalanche
    Lucky Hit: Your Frost Skills have up to a [10|%|] chance to make your next cast of Ice Shards, Frozen Orb, or Blizzard consume no Mana and deal [45|%x|]{/if} increased damage. Chance is doubled against Vulnerable enemies.
    Ranks: 1
    Elemental Dominance
    Your Core and Mastery Skills deal [3|%x|] increased damage when cast above 50 Mana.
    Ranks: 3
    Elemental Attunement
    Lucky Hit: Critical Strikes have up to a [5|%|] chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds.
    Ranks: 3
    Glass Cannon
    You deal [6|%x|] increased damage, but take [3|%x|] more damage.
    Ranks: 3
    Warmth
    Every 1 second, you Heal for [0.3|1%|] of your Maximum Life ([PlayerHealthMax() * 0.003|1|]) for each Nearby Burning enemy. Healing increased to [0.6|1%|] from Bosses.
    Ranks: 3
    Inner Flames
    Your Pyromancy Skills deal [3|%x|] increased damage while you are Healthy.
    Ranks: 3
    Endless Pyre
    You deal increased Burning damage to enemies for each second they remain Burning, up to [5|%x|] after 5 seconds.
    Ranks: 3
    Soulfire
    Your Pyromancy Skills cost [4|%|] less Mana and deal [2|%x|] increased damage. Double these bonuses after standing still for [2||] seconds.
    Ranks: 3
    Combustion
    Your Burning effects deal [20|%x|] increased damage, and an additional [2|%x|] per unique source of Burning you have applied to the enemy.
    Ranks: 1
    Esu's Ferocity
    Your Fire Critical Strike Damage is increased by [25|%x|] against enemies above 50% Life. Your Fire Critical Strike Chance is increased by [5|%+|] against enemies below 50% Life.

    Critical Strikes that kill enemies or hit a Boss grant both bonuses against all enemies for 3 seconds.
    Ranks: 1
    Coursing Currents
    Hitting enemies with Shock Skills increases your Critical Strike Chance by [1|%+|]. Resets upon getting a Critical Strike.
    Ranks: 3
    Invigorating Conduit
    Upon absorbing Crackling Energy, you gain 4 Mana.
    Ranks: 3
    Conduction
    Critical Strikes with Shock Skills increase your Movement Speed by [3|%+|] for 3 seconds.
    Ranks: 3
    Static Discharge
    Lucky Hit: Critical Strikes with Shock Skills have up to a [5|%|] chance to form a Crackling Energy.
    Ranks: 3
    Overflowing Energy
    Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by [0.1|1|] seconds, increased to [0.25|2|] seconds against Elites.
    Ranks: 1
    Vyr's Mastery
    Close enemies take [15|%x|] increased damage from your Shock Skills and deal [20|%|] less damage to you. Critical Strikes increase these bonuses to [20|%x|] and [25|%x|] respectively for 3 seconds.
    Ranks: 1
    Incinerate
    Mana Cost: [12.5] per second
    Lucky Hit Chance: [8.3485|%|]
    Channel a beam of fire, Burning enemies for 76% damage per second. Damage per second increases over 2 seconds, up to 102.6%.
    Ranks: 5
    Require Points: 11
    Require Points: 23
    Require Points: 16
    Frigid Breeze
    Lucky Hit: Cold damage against Vulnerable enemies has up to a [20|%|] chance to generate 5 Mana.
    Ranks: 3
    Precision Magic
    Your Lucky Hit Chance is increased by [5|+%|].
    Ranks: 3
    Spark
    Lucky Hit Chance: [9|%|]
    Launch a bolt of lightning that shocks an enemy 4 times, dealing 10% damage each hit.
    Ranks: 5
    Shocking Impact
    Every time you Stun an enemy, you deal 20% Lightning damage to them.
    Ranks: 3
    Fire Bolt
    Lucky Hit Chance: [35|%|]
    Hurl a flaming bolt, dealing 18% damage and Burning for 43.98% damage over 6 seconds.
    Ranks: 5
    Arc Lash
    Lucky Hit Chance: [14|%|]
    Unleash arcing lightning that deals 42% damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds.
    Ranks: 5
    Devastation
    Your Maximum Mana is increased by 3.
    Ranks: 3
    Fireball
    Mana Cost: 35
    Lucky Hit Chance: [33|%|]
    Hurl an exploding ball of fire, dealing 60% damage to surrounding enemies.
    Ranks: 5
    Chain Lightning
    Mana Cost: 35
    Lucky Hit Chance: [25|%|]
    Unleash a stream of lightning that deals 36% damage and chains between Nearby enemies and you up to 5 times, prioritizing enemies.
    Ranks: 5
    Protection
    Using a Cooldown grants [10|%|] of your Maximum Life ([PlayerHealthMax() * 0.1]) as a Barrier for 3 seconds.
    Ranks: 3
    Crippling Flames
    Lucky Hit: Your Pyromancy Skills have up to a [5]% chance to Immobilize enemies for 2 seconds. This chance is doubled while you are Healthy.
    Ranks: 3
    Ice Shards
    Mana Cost: 30
    Lucky Hit Chance: [16|%|]
    Launch 5 shards that deal 25% damage each. Deals [25|%x|] increased damage to Frozen enemies.
    Ranks: 5
    Frost Bolt
    Lucky Hit Chance: [40|%|]
    Throw a bolt of frost at an enemy, dealing 38% damage and Chilling them for [15|%|].
    Ranks: 5
    Require Points: 33
    Firewall
    Mana Cost: 30
    Lucky Hit Chance: [30|%|]
    Create a wall of flames that Burns enemies for 160% damage over 8 seconds.
    Ranks: 5
    Flickering Arc Lash
    Gain [6|%+|] Movement Speed for 5 seconds per enemy hit with Arc Lash, up to [18|%+|].
    Mage's Blizzard
    Blizzard's duration is increased by 4 seconds.
    Destructive Chain Lightning
    When Chain Lightning Critically Strikes, it has a [30|%|] chance to form a Crackling Energy.
    Destructive Charged Bolts
    Hitting an enemy with Charged Bolts reduces their damage dealt by [25|%|] for 3 seconds.
    Destructive Fireball
    Fireball's Critical Strike Damage is increased by [20|%+|], increased to [30|%+|] when hitting at least 3 enemies.
    Flickering Fire Bolt
    Fire Bolt generates 2 Mana when hitting an enemy.
    Mage's Firewall
    Enemies continue Burning for 3 seconds after leaving Firewall.
    Mystical Flame Shield
    You gain [25|%|] Mana Cost Reduction while Flame Shield is active.
    Flickering Frost Bolt
    Frost Bolt makes Frozen enemies Vulnerable for 3 seconds.
    Mystical Frost Nova
    Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.
    Destructive Frozen Orb
    Frozen Orb's explosion restores 5 Mana when hitting a Frozen enemy.
    Summoned Hydra
    Hydra also Burns enemies for an additional [60|%|] of its Base damage dealt over 6 seconds.
    Mystical Ice Armor
    Damage against Vulnerable enemies contributes [50|%|] more to Ice Armor's Barrier.
    Summoned Ice Blades
    [20|%|] of Enhanced Ice Blades's Cooldown reduction is applied to your other Skills.
    Destructive Ice Shards
    Hitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds.
    Incinerate
    Mana Cost: [12.5] per second
    Lucky Hit Chance: [8.3485|%|]
    Channel a beam of fire, Burning enemies for 76% damage per second. Damage per second increases over 2 seconds, up to 102.6%.
    Flickering Spark
    Each time Spark hits an enemy it has a [4|%|] chance to form a Crackling Energy.
    Summoned Lightning Spear
    Collecting Crackling Energy increases the damage of your next Lightning Spear cast by [20|%x|], up to [160|%x|].
    Mage's Meteor
    Meteor falls [30|%|] faster.
    Mystical Teleport
    For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies.
    Shimmering Teleport
    After Teleporting, you gain [30|%|] Damage Reduction for 3 seconds.
    Wizard's Meteor
    Meteor’s impact Immobilizes enemies for 2 seconds.
    Invoked Lightning Spear
    Lightning Spear Stuns enemies for 2 seconds when Critically Striking.
    Glinting Spark
    Spark grants [2|%+|] increased Critical Strike Chance per cast for 5 seconds, up to [8|%+|].
    Greater Fireball
    Fireball deals [10|%|] of the Burning damage you've applied to enemies as additional direct damage.
    Greater Incinerate
    Every 3 seconds an enemy has been hit by Incinerate, they are Immobilized for [1.5|1|] seconds.
    Ice Shards
    Mana Cost: 30
    Lucky Hit Chance: [16|%|]
    Launch 5 shards that deal 25% damage each. Deals [25|%x|] increased damage to Frozen enemies.
    Invoked Ice Blades
    Your Ice Blades gain [10|%+|] increased Attack Speed per active Ice Blades.
    Shimmering Ice Armor
    Enemies that hit you while Ice Armor is active have a [15|%|] chance to become Frozen for 3 seconds.
    Invoked Hydra
    After you Critically Strike, your Hydras gain [30|%+|] Critical Strike Chance for 3 seconds.
    Greater Frozen Orb
    Frozen Orb's explosion has a [30|%|] chance to make all enemies hit Vulnerable for 2 seconds. Frozen Orb always makes Frozen enemies Vulnerable.
    Frost Nova
    Cooldown: 0 seconds
    Charges: 2
    Charge Cooldown: 24 seconds
    Unleash a torrent of frost, Freezing enemies around you for 3 seconds.
    Glinting Frost Bolt
    Frost Bolt generates 4 Mana when hitting Chilled or Frozen enemies.
    Shimmering Flame Shield
    Flame Shield Heals you for [50|%|] of your missing Life.
    Wizard's Firewall
    You gain [5|%x|] increased Mana Regeneration per active Firewall, up to [35|%x|].
    Glinting Fire Bolt
    Fire Bolt increase the Burning damage you deal to the enemy by [25|%x|] for 3 seconds.
    Greater Charged Bolts
    Charged Bolts deals [25|%x|] increased damage to Stunned enemies.
    Greater Chain Lightning
    Each time Chain Lightning bounces, it deals [5|%x|] increased damage for its duration.
    Wizard's Blizzard
    While you have an active Blizzard, your Core Skills cost [20|%|] less Mana.
    Glinting Arc Lash
    Hitting a Stunned enemy with Arc Lash reduces your Cooldowns by [0.15|2|] seconds.
    Mage's Ball Lightning
    After hitting Close enemies 50 times with Ball Lightning, your next cast of it Stuns enemies hit for 1 |4second:seconds;.
    Wizard's Ball Lightning
    If an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen 2 times per cast.
    Snap Freeze
    Lucky Hit: Frost Skills have up to a 5% chance to instantly Freeze.
    Ranks: 3
    Cold Front
    While you have a Barrier active, you apply [8|x%|] more Chill.
    Ranks: 3
    Mana Shield
    Every time you spend 100 Mana, you gain [7|%|] Damage Reduction for 5 seconds.
    Ranks: 3
    Icy Veil
    Your Barriers have an [8|%+|] increased duration.
    Ranks: 3
    Fiery Surge
    Killing a Burning enemy increases your Mana Regeneration by [15|%+|] for 3 seconds.
    Ranks: 3
    Convulsions
    Lucky Hit: Shock Skills have up to a [3|%|] chance to Stun enemies for 3 seconds.
    Ranks: 3
    Electrocution
    Enemies deal [5|%|] less damage for 5 seconds after being Critically Struck by your Shock Skills.
    Ranks: 3
    Devouring Blaze
    You deal [7|%x|] increased Critical Strike Damage against Burning enemies. If they are also Immobilized, this bonus is increased to [10|%x|].
    Ranks: 3
    Potent Warding
    After casting a Non-Basic Skill, you gain [3|+%|] All Resistance and [1|+%|] Maximum Resistance to that Skill's element for 9 seconds.
    Ranks: 3
    Align the Elements
    You gain 3% Damage Reduction against Elites for each second you haven't taken damage from one, up to 40%. This bonus persists for 2 seconds after taking damage.
    Ranks: 3
    Require Points: 6
    Require Points: 2
    Enhanced Fire Bolt
    Fire Bolt pierces through Burning enemies.
    Frost Bolt
    Lucky Hit Chance: [40|%|]
    Throw a bolt of frost at an enemy, dealing 38% damage and Chilling them for [15|%|].
    Enhanced Spark
    Each time Spark hits its primary target, it has a [40|%|] chance to hit up to 3 additional enemies, dealing 7% damage. If there are no other enemies to hit, Spark instead deals [20|%x|] increased damage to its primary target.
    Enhanced Arc Lash
    If Arc Lash's initial swipe Critically Strikes, it swipes an additional time.
    Enhanced Frozen Orb
    When cast above 40 Mana, Frozen Orb's explosion damage is increased by [45|%x|] against Elites and [30|%x|] against all other enemies.
    Enhanced Ice Shards
    Ice Shards have a [40|%|] chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies.
    Chain Lightning
    Mana Cost: 35
    Lucky Hit Chance: [25|%|]
    Unleash a stream of lightning that deals 36% damage and chains between Nearby enemies and you up to 5 times, prioritizing enemies.
    Enhanced Charged Bolts
    The 3rd time an enemy is hit by a single cast of Charged Bolts, that bolt surges upon impact, dealing its damage in an area.
    Enhanced Incinerate
    While channeling Incinerate, you Burn enemies around you for [50|%|] of the damage per second.
    Enhanced Fireball
    Casting Fireball increases its radius by [50|%|].
    Flame Shield
    Cooldown: 0 seconds
    Lucky Hit Chance: [35|%|]
    Engulf yourself in flames for 2 seconds, Burning surrounding enemies for 40% damage per second.

    While Flame Shield is active, you are Immune.
    Enhanced Frost Nova
    Killing enemies Frozen by Frost Nova reduces its Cooldown by 1 seconds, up to 4 seconds per cast.
    Enhanced Ice Armor
    While Ice Armor is active, your Mana Regeneration is increased by [25|%x|].
    Enhanced Teleport
    Teleport’s Cooldown is decreased by [0.5|1|] seconds per enemy hit, up to 3 seconds.
    Enhanced Ice Blades
    Ice Blades's Cooldown is reduced by [0.5|1|] seconds each time it hits a Vulnerable enemy.
    Enhanced Hydra
    While Healthy, your casts of Hydra gain 1 additional head.
    Enhanced Lightning Spear
    After Critically Striking, Lightning Spear gains a [5|%+|] increased stacking Critical Strike Chance for its duration.
    Enhanced Blizzard
    Blizzard deals [25|%x|] increased damage to Frozen enemies.
    Enhanced Ball Lightning
    Ball Lightning's attack rate is increased by your Attack Speed Bonus, up to [0.06/24|%|].
    Enhanced Firewall
    Enemies take [25|%x|] increased Burning damage from you while standing in Firewall.
    Enhanced Meteor
    If a cast of Meteor hits 3 or more enemies, there is a [30|%|] chance an additional Meteor falls on the same location.
    Enchantments /23
    ArcLash
    When you use a Cooldown, enemies around you are Stunned for [0.5|1|] seconds.
    BallLightning
    Lucky Hit: Critical Strikes have up to a [25|%|] chance to spawn a static Ball Lightning.
    Blizzard
    Every 15 seconds, a Blizzard forms over you and follows you for 6 seconds.
    ChainLightning
    Chain Lightning forms automatically after spending 100 Mana.
    ChargedBolt
    When you Stun an enemy, there's a [40|%|] chance to release 3 Charged Bolts from them.
    FireBall
    When you kill an enemy, they explode in a Fireball for [50|%|] of its damage.
    Firebolt
    Direct damage from Skills applies up to an additional 23.44% Burning damage over 8 seconds.
    Firewall
    Lucky Hit: Up to [25|%|] chance when dealing Burning damage to spawn 2 Firewalls for 3 seconds.
    FlameShield
    Flame Shield automatically activates when you take fatal damage. Can only happen once every 120 seconds.
  • Flame Shield Enchant Cooldown
  • Flame Shield Enchant Cooldown
  • FrostNova
    Lucky Hit: Your Conjuration Skills have up to a [30|%|] chance to unleash a Frost Nova when hitting enemies.
    Frostbolt
    Direct damage from Skills applies up to [15|%|] Chill.
    FrozenOrb
    Whenever you cast a Non-Basic Skill, you have a [30|%|] chance to launch a Frozen Orb at a Nearby enemy.
    Hydra
    After spending 200 Mana, a 5-headed Hydra spawns for 5 seconds.
  • Hydra Enchantment
  • Spending Mana spawns a Hydra.
  • IceArmor
    Upon getting hit, you have a [5|%|] chance to apply Ice Armor.
    IceBlades
    For every 40 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy.
  • Ice Blades Enchantment
  • Cooldowns spawn Ice Blades.
  • IceShards
    Ice Shards automatically conjure and fly towards Frozen enemies.
    Incinerate
    Every 14 seconds, a serpent spawns and Incinerates enemies for 8 seconds.
    Incinerate_Focus_Target
    LightningSpear
    Absorbing Crackling Energy has a [10|%|] chance to conjure a Lightning Spear.
    Meteor
    Lucky Hit: Up to a [8|%|] chance for a Meteor to fall on enemies.
    Spark
    Killing an enemy has a [14|%|] chance to form a Crackling Energy.
    Teleport
    Evade is replaced with a short range Teleport on a [17|1|] second Cooldown. This version of Teleport does not make you Unstoppable.
    Teleport_Active
    Teleport description here - since this is a skill that replaces your Evade button, you should never see this.
  • Teleport - Evade Version
  • Paragon /91
    Legendary Node
    Searing Heat

    Pyromancy Skills have a +12% increased Critical Strike Chance and deal increased Direct damage equal to 10% of your Damage with Fire bonus, up to x30%.

    Current Direct Damage Bonus: [0 * 100|%x|]
    Glyph Socket: 10 Strength, 50 Intelligence, 17 Willpower, 27 Dexterity
    Legendary Node
    Burning Instinct

    Your Burning damage is increased by x10% of your Critical Strike Damage Bonus, plus x1% for every 25 Intelligence you have.

    Current Burning Damage Bonus: [0 * 100|%x|]
    Glyph Socket: 5 Strength, 50 Intelligence, 10 Willpower, 25 Dexterity
    Legendary Node
    Frigid Fate

    You deal bonus damage to Vulnerable enemies equal to x10% of the total amount of your Bonus Damage with Cold, up to a maximum of x30%.

    Current Bonus: [0 * 100|x%|]
    Glyph Socket: 10 Strength, 50 Intelligence, 15 Willpower, 15 Dexterity
    Legendary Node
    Icefall

    Your Frost Skills deal x15% increased damage to Vulnerable enemies. This bonus is doubled if the enemy is also Frozen.
    Glyph Socket: 10 Strength, 45 Intelligence, 32 Willpower, 17 Dexterity
    Legendary Node
    Static Surge

    After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and restores 10% of your Mana.

    This Mana cost requirement is reduced by Mana Cost Reduction bonuses.
    Glyph Socket: 35 Intelligence, 27 Willpower, 22 Dexterity
    Legendary Node
    Ceaseless Conduit

    Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy's damage is increased by x3% per 20 total Intelligence you have.

    Current Bonus: [0 * 100|x%|]
    Glyph Socket: 5 Strength, 50 Intelligence, 10 Willpower, 25 Dexterity
    Legendary Node
    Elemental Summoner

    Your Conjuration Skills have a 10|%x|% reduced Cooldown or Mana cost. They also deal bonus damage equal to x5% of the total amount of your Bonus Damage with Fire, Lightning, and Cold.

    Current Bonus: [0 * 100|x%|]
    Glyph Socket: 5 Strength, 50 Intelligence, 25 Willpower, 10 Dexterity
    Legendary Node
    Enchantment Master

    Your Enchantments are 20% stronger.
    Glyph Socket: 40 Intelligence, 32 Willpower, 12 Dexterity
    Rare Node
    Elemental Balance

  • +[0.1 * 100|1%|] Non-Physical Damage
  • +10 Intelligence
  • Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Erudite

  • +0.03*100% Resistance to All Elements
  • +10 Intelligence
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Rare Node
    Resilience

  • +0.03*100% Resistance to All Elements
  • 0.04*100% Maximum Life
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Rare Node
    Elementalist

  • +[0.1 * 100|1%|] Non-Physical Damage
  • 0.04*100% Maximum Life
  • Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:
  • [200 + (130 * EquipIndex)] Intelligence
  • Rare Node
    Flame-touched

  • +0.1*100% Fire Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Fire Damage if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Rare Node
    Ashes

  • +0.1*100% Fire Resistance
  • +10 Intelligence
  • Bonus: Another +0.1*100% Fire Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Keeper of Flames

  • DamageReductionFromDotted_RareMajor_Sorc
  • +0.1*100% Fire Resistance
  • Bonus: Another DamageReductionFromDotted_RareMajor_Sorc if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Rare Node
    Combustion

  • +0.1*100% Fire Damage
  • +0.15*100% Critical Strike Damage
  • Bonus: Another +0.1*100% Fire Damage if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Recuperate

  • 0.04*100% Potion Cooldown Cooldown
  • HPRegen_RareMinor
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Pyromancy

  • +0.1*100% Fire Damage
  • DamageBonusDot_RareMinor
  • Bonus: Another +0.1*100% Fire Damage if requirements met:
  • [215 + (130 * EquipIndex)] Intelligence
  • Rare Node
    Safeguard

  • +0.065*100% Damage to Elites
  • +[100] Armor
  • Bonus: Another +0.065*100% Damage to Elites if requirements met:
  • [200 + (130 * EquipIndex)] Willpower
  • Bonus: Another +0.065*100% Damage to Elites if requirements met:
  • [215 + (130 * EquipIndex)] Intelligence
  • Bonus: Another +0.065*100% Damage to Elites if requirements met:
  • [215 + (130 * EquipIndex)] Dexterity
  • Bonus: Another +0.065*100% Damage to Elites if requirements met:
  • [200 + (130 * EquipIndex)] Strength
  • Rare Node
    Kindling

  • +0.1*100% Damage while Shapeshifted
  • DamageBonusToElite_RareMinor
  • Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Rare Node
    Culler

  • Execute_RareMajor
  • +[0.025 * 100|1%|] Attack Speed
  • Bonus: Another Execute_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another Execute_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another Execute_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Strength
  • Bonus: Another Execute_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Bonus: Another Execute_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Cinders

  • +0.1*100% Damage while Shapeshifted
  • +10 Intelligence
  • Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Rare Node
    Smoldering Embers

  • DamageReductionFromDotted_RareMajor_Sorc
  • +10 Intelligence
  • Bonus: Another DamageReductionFromDotted_RareMajor_Sorc if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Restorative

  • 0.04*100% Potion Cooldown Cooldown
  • 0.04*100% Maximum Life
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Advantage

  • +0.1*100% Cold Resistance
  • +0.05*100% Lucky Hit Chance with TYPE4294967295 Damage
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [200 + (130 * EquipIndex)] Intelligence
  • Rare Node
    Chilling

  • +0.1*100% Cold Resistance
  • +10 Intelligence
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Weakness

  • DamageBonusToVulnerable_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Rare Node
    Guarded

  • [0.05 * 100|1%|] Damage Reduction from Enemies Affected by 0.05 Skills
  • +0.1*100% Cold Resistance
  • Bonus: Another [0.05 * 100|1%|] Damage Reduction from Enemies Affected by 0.05 Skills if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Oppressive

  • DamageBonusToVulnerable_RareMajor
  • [0.05 * 100|1%|] Damage Reduction from Enemies Affected by 0.05 Skills
  • Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Keeper of Winter

  • DamageReductionFromCC_RareMajor
  • +0.1*100% Cold Resistance
  • Bonus: Another DamageReductionFromCC_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Cryomancy

  • +0.1*100% Cold Damage
  • 0.02*100% Chill Application
  • Bonus: Another +0.1*100% Cold Damage if requirements met:
  • [200 + (130 * EquipIndex)] Intelligence
  • Rare Node
    Polar Rime

  • DamageBonusToCC_RareMajor
  • +[0.1 * 100|1%|] Non-Physical Damage
  • Bonus: Another DamageBonusToCC_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another DamageBonusToCC_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Frosts

  • DamageBonusToCC_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusToCC_RareMajor if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Rare Node
    Frigid

  • DamageReductionFromCC_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageReductionFromCC_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Lightning Resilience

  • +0.1*100% Lightning Resistance
  • 0.06*100% Maximum Life
  • Bonus: Another +0.1*100% Lightning Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Lightning Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Overwhelming

  • DamageBonusToCC_RareMajor
  • DamageBonusToElite_RareMinor
  • Bonus: Another DamageBonusToCC_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Incapacitate

  • DamageBonusToCC_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusToCC_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Electro

  • +0.1*100% Lightning Resistance
  • +10 Intelligence
  • Bonus: Another +0.1*100% Lightning Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Rare Node
    Paralyzing

  • DamageBonusToCC_RareMajor
  • +[8] Maximum Mana
  • Bonus: Another DamageBonusToCC_RareMajor if requirements met:
  • [215 + (130 * EquipIndex)] Intelligence
  • Rare Node
    Suffused Resilience

  • 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction
  • +0.03*100% Resistance to All Elements
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Conduit

  • CracklingEnergyDamageBonus_RareMajor
  • +0.1*100% Lightning Damage
  • Bonus: Another CracklingEnergyDamageBonus_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Hunter Killer

  • DamageBonusToElite_RareMajor
  • MoveSpeedEliteKill_RareMinor
  • MoveSpeedEliteKillDuration
  • Bonus: Another DamageBonusToElite_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another DamageBonusToElite_RareMajor if requirements met:
  • [215 + (130 * EquipIndex)] Dexterity
  • Rare Node
    Galvanic Catalyst

  • +0.1*100% Lightning Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Lightning Damage if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Conjurer

  • +0.15*100% Conjuration Skill Damage
  • +10 Intelligence
  • Bonus: Another +0.15*100% Conjuration Skill Damage if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Reservoir

  • +[8] Maximum Mana
  • 0.04*100% Maximum Life
  • Bonus: Another +[8] Maximum Mana if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Rare Node
    Keeper of Elements

  • +[0.1 * 100|1%|] Non-Physical Damage
  • +0.03*100% Resistance to All Elements
  • Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:
  • [230 + (130 * EquipIndex)] Intelligence
  • Rare Node
    Swift Conjurer

  • +[0.025 * 100|1%|] Attack Speed
  • +0.15*100% Conjuration Skill Damage
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [230 + (130 * EquipIndex)] Dexterity
  • Rare Node
    Fleeting

  • 0.08*100% Control Impaired Duration Reduction
  • 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction
  • Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • [160 + (90 * EquipIndex)] Dexterity
  • Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Ruinous

  • +[0.1 * 100|1%|] Non-Physical Damage
  • DamageBonusToElite_RareMinor
  • Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Magic Node
  • +[0.01 * 100|1%|] Non-Physical Damage
  • Magic Node
  • +0.0075*100% Resistance to All Elements
  • Magic Node
  • +7 Dexterity
  • Magic Node
  • +7 Willpower
  • Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • +0.01*100% Fire Damage
  • Magic Node
  • +0.025*100% Fire Resistance
  • Magic Node
  • DamageReductionFromDotted_Magic
  • Magic Node
  • +0.015*100% Critical Strike Damage
  • Magic Node
  • 0.01*100% Potion Cooldown Cooldown
  • Magic Node
  • HPRegen_Magic
  • Magic Node
  • DamageBonusDot_Magic
  • Magic Node
  • +0.0163*100% Damage to Elites
  • Magic Node
  • +[25] Armor
  • Magic Node
  • +0.01*100% Damage while Shapeshifted
  • Magic Node
  • DamageBonusToElite_Magic
  • Magic Node
  • +[0.0025 * 100|1%|] Attack Speed
  • Magic Node
  • Execute_Magic
  • Magic Node
  • +0.025*100% Cold Resistance
  • Magic Node
  • +0.005*100% Lucky Hit Chance with TYPE4294967295 Damage
  • Magic Node
  • DamageBonusToVulnerable_Magic
  • Magic Node
  • [0.01 * 100|1%|] Damage Reduction from Enemies Affected by 0.01 Skills
  • Magic Node
  • DamageReductionFromCC_Magic
  • Magic Node
  • +0.01*100% Cold Damage
  • Magic Node
  • 0.02*100% Chill Application
  • Magic Node
  • DamageBonusToCC_Magic
  • Magic Node
  • +0.025*100% Lightning Resistance
  • Magic Node
  • DamageBonusToCC_Magic
  • Magic Node
  • +[0.8] Maximum Mana
  • Magic Node
  • 0.0163*100% TYPE4294967295 Damage Taken Over Time Reduction
  • Magic Node
  • +0.01*100% Lightning Damage
  • Magic Node
  • CracklingEnergyDamageBonus_Magic
  • Magic Node
  • MoveSpeedEliteKill_Magic
  • MoveSpeedEliteKillDuration
  • Magic Node
  • +0.015*100% Conjuration Skill Damage
  • Magic Node
  • 0.02*100% Control Impaired Duration Reduction
  • Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Normal Node
    Glyph Socket

    Normal Node
    Paragon Starting Node

    Start Paragon /16
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Magic Node
  • +[0.01 * 100|1%|] Non-Physical Damage
  • Magic Node
  • +0.0075*100% Resistance to All Elements
  • Magic Node
  • +7 Dexterity
  • Rare Node
    Elemental Balance

  • +[0.1 * 100|1%|] Non-Physical Damage
  • +10 Intelligence
  • Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Erudite

  • +0.03*100% Resistance to All Elements
  • +10 Intelligence
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Magic Node
  • +7 Willpower
  • Normal Node
    Glyph Socket

    Magic Node
  • 0.01*100% Maximum Life
  • Rare Node
    Resilience

  • +0.03*100% Resistance to All Elements
  • 0.04*100% Maximum Life
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Rare Node
    Elementalist

  • +[0.1 * 100|1%|] Non-Physical Damage
  • 0.04*100% Maximum Life
  • Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:
  • [200 + (130 * EquipIndex)] Intelligence
  • Normal Node
    Paragon Starting Node

    Searing Heat Paragon /22
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Dexterity
  • Magic Node
  • +0.01*100% Fire Damage
  • Rare Node
    Flame-touched

  • +0.1*100% Fire Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Fire Damage if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Magic Node
  • +7 Willpower
  • Normal Node
  • +5 Strength
  • Magic Node
  • +7 Dexterity
  • Normal Node
    Glyph Socket

    Magic Node
  • +0.025*100% Fire Resistance
  • Rare Node
    Ashes

  • +0.1*100% Fire Resistance
  • +10 Intelligence
  • Bonus: Another +0.1*100% Fire Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Magic Node
  • DamageReductionFromDotted_Magic
  • Rare Node
    Keeper of Flames

  • DamageReductionFromDotted_RareMajor_Sorc
  • +0.1*100% Fire Resistance
  • Bonus: Another DamageReductionFromDotted_RareMajor_Sorc if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Magic Node
  • +0.015*100% Critical Strike Damage
  • Rare Node
    Combustion

  • +0.1*100% Fire Damage
  • +0.15*100% Critical Strike Damage
  • Bonus: Another +0.1*100% Fire Damage if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Dexterity
  • Magic Node
  • 0.01*100% Potion Cooldown Cooldown
  • Magic Node
  • HPRegen_Magic
  • Legendary Node
    Searing Heat

    Pyromancy Skills have a +12% increased Critical Strike Chance and deal increased Direct damage equal to 10% of your Damage with Fire bonus, up to x30%.

    Current Direct Damage Bonus: [0 * 100|%x|]
    Glyph Socket: 10 Strength, 50 Intelligence, 17 Willpower, 27 Dexterity
    Rare Node
    Recuperate

  • 0.04*100% Potion Cooldown Cooldown
  • HPRegen_RareMinor
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • DamageBonusDot_Magic
  • Rare Node
    Pyromancy

  • +0.1*100% Fire Damage
  • DamageBonusDot_RareMinor
  • Bonus: Another +0.1*100% Fire Damage if requirements met:
  • [215 + (130 * EquipIndex)] Intelligence
  • Burning Instinct Paragon /23
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Strength
  • Legendary Node
    Burning Instinct

    Your Burning damage is increased by x10% of your Critical Strike Damage Bonus, plus x1% for every 25 Intelligence you have.

    Current Burning Damage Bonus: [0 * 100|%x|]
    Glyph Socket: 5 Strength, 50 Intelligence, 10 Willpower, 25 Dexterity
    Magic Node
  • DamageReductionFromDotted_Magic
  • Magic Node
  • +0.025*100% Fire Resistance
  • Rare Node
    Keeper of Flames

  • DamageReductionFromDotted_RareMajor_Sorc
  • +0.1*100% Fire Resistance
  • Bonus: Another DamageReductionFromDotted_RareMajor_Sorc if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Rare Node
    Safeguard

  • +0.065*100% Damage to Elites
  • +[100] Armor
  • Bonus: Another +0.065*100% Damage to Elites if requirements met:
  • [200 + (130 * EquipIndex)] Willpower
  • Bonus: Another +0.065*100% Damage to Elites if requirements met:
  • [215 + (130 * EquipIndex)] Intelligence
  • Bonus: Another +0.065*100% Damage to Elites if requirements met:
  • [215 + (130 * EquipIndex)] Dexterity
  • Bonus: Another +0.065*100% Damage to Elites if requirements met:
  • [200 + (130 * EquipIndex)] Strength
  • Magic Node
  • +0.0163*100% Damage to Elites
  • Magic Node
  • +[25] Armor
  • Magic Node
  • +0.01*100% Damage while Shapeshifted
  • Magic Node
  • DamageBonusToElite_Magic
  • Rare Node
    Kindling

  • +0.1*100% Damage while Shapeshifted
  • DamageBonusToElite_RareMinor
  • Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Magic Node
  • +[0.0025 * 100|1%|] Attack Speed
  • Magic Node
  • Execute_Magic
  • Rare Node
    Culler

  • Execute_RareMajor
  • +[0.025 * 100|1%|] Attack Speed
  • Bonus: Another Execute_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another Execute_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another Execute_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Strength
  • Bonus: Another Execute_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Bonus: Another Execute_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • +7 Willpower
  • Rare Node
    Cinders

  • +0.1*100% Damage while Shapeshifted
  • +10 Intelligence
  • Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Normal Node
    Glyph Socket

    Magic Node
  • +7 Dexterity
  • Rare Node
    Smoldering Embers

  • DamageReductionFromDotted_RareMajor_Sorc
  • +10 Intelligence
  • Bonus: Another DamageReductionFromDotted_RareMajor_Sorc if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Frigid Fate Paragon /21
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • 0.01*100% Potion Cooldown Cooldown
  • Rare Node
    Restorative

  • 0.04*100% Potion Cooldown Cooldown
  • 0.04*100% Maximum Life
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • +0.025*100% Cold Resistance
  • Rare Node
    Advantage

  • +0.1*100% Cold Resistance
  • +0.05*100% Lucky Hit Chance with TYPE4294967295 Damage
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [200 + (130 * EquipIndex)] Intelligence
  • Magic Node
  • +0.005*100% Lucky Hit Chance with TYPE4294967295 Damage
  • Legendary Node
    Frigid Fate

    You deal bonus damage to Vulnerable enemies equal to x10% of the total amount of your Bonus Damage with Cold, up to a maximum of x30%.

    Current Bonus: [0 * 100|x%|]
    Glyph Socket: 10 Strength, 50 Intelligence, 15 Willpower, 15 Dexterity
    Magic Node
  • +7 Dexterity
  • Rare Node
    Chilling

  • +0.1*100% Cold Resistance
  • +10 Intelligence
  • Bonus: Another +0.1*100% Cold Resistance if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Magic Node
  • +7 Willpower
  • Magic Node
  • DamageBonusToVulnerable_Magic
  • Rare Node
    Weakness

  • DamageBonusToVulnerable_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Normal Node
    Glyph Socket

    Magic Node
  • [0.01 * 100|1%|] Damage Reduction from Enemies Affected by 0.01 Skills
  • Rare Node
    Guarded

  • [0.05 * 100|1%|] Damage Reduction from Enemies Affected by 0.05 Skills
  • +0.1*100% Cold Resistance
  • Bonus: Another [0.05 * 100|1%|] Damage Reduction from Enemies Affected by 0.05 Skills if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Oppressive

  • DamageBonusToVulnerable_RareMajor
  • [0.05 * 100|1%|] Damage Reduction from Enemies Affected by 0.05 Skills
  • Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Icefall Paragon /23
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Dexterity
  • Magic Node
  • +0.025*100% Cold Resistance
  • Magic Node
  • DamageReductionFromCC_Magic
  • Normal Node
  • +5 Strength
  • Magic Node
  • +0.01*100% Cold Damage
  • Magic Node
  • 0.02*100% Chill Application
  • Rare Node
    Keeper of Winter

  • DamageReductionFromCC_RareMajor
  • +0.1*100% Cold Resistance
  • Bonus: Another DamageReductionFromCC_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Cryomancy

  • +0.1*100% Cold Damage
  • 0.02*100% Chill Application
  • Bonus: Another +0.1*100% Cold Damage if requirements met:
  • [200 + (130 * EquipIndex)] Intelligence
  • Magic Node
  • +[0.01 * 100|1%|] Non-Physical Damage
  • Magic Node
  • DamageBonusToCC_Magic
  • Rare Node
    Polar Rime

  • DamageBonusToCC_RareMajor
  • +[0.1 * 100|1%|] Non-Physical Damage
  • Bonus: Another DamageBonusToCC_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another DamageBonusToCC_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Legendary Node
    Icefall

    Your Frost Skills deal x15% increased damage to Vulnerable enemies. This bonus is doubled if the enemy is also Frozen.
    Glyph Socket: 10 Strength, 45 Intelligence, 32 Willpower, 17 Dexterity
    Rare Node
    Recuperate

  • 0.04*100% Potion Cooldown Cooldown
  • HPRegen_RareMinor
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • 0.01*100% Potion Cooldown Cooldown
  • Magic Node
  • HPRegen_Magic
  • Magic Node
  • +7 Willpower
  • Magic Node
  • +7 Dexterity
  • Rare Node
    Frosts

  • DamageBonusToCC_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusToCC_RareMajor if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Normal Node
    Glyph Socket

    Rare Node
    Frigid

  • DamageReductionFromCC_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageReductionFromCC_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Static Surge Paragon /21
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Dexterity
  • Magic Node
  • +0.025*100% Lightning Resistance
  • Magic Node
  • 0.01*100% Maximum Life
  • Rare Node
    Lightning Resilience

  • +0.1*100% Lightning Resistance
  • 0.06*100% Maximum Life
  • Bonus: Another +0.1*100% Lightning Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Lightning Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Normal Node
  • +5 Strength
  • Rare Node
    Overwhelming

  • DamageBonusToCC_RareMajor
  • DamageBonusToElite_RareMinor
  • Bonus: Another DamageBonusToCC_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Dexterity
  • Magic Node
  • DamageBonusToElite_Magic
  • Magic Node
  • DamageBonusToCC_Magic
  • Rare Node
    Incapacitate

  • DamageBonusToCC_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusToCC_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Magic Node
  • +7 Dexterity
  • Legendary Node
    Static Surge

    After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and restores 10% of your Mana.

    This Mana cost requirement is reduced by Mana Cost Reduction bonuses.
    Glyph Socket: 35 Intelligence, 27 Willpower, 22 Dexterity
    Normal Node
    Glyph Socket

    Magic Node
  • +7 Willpower
  • Magic Node
  • 0.01*100% Potion Cooldown Cooldown
  • Rare Node
    Electro

  • +0.1*100% Lightning Resistance
  • +10 Intelligence
  • Bonus: Another +0.1*100% Lightning Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Rare Node
    Restorative

  • 0.04*100% Potion Cooldown Cooldown
  • 0.04*100% Maximum Life
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • +[0.8] Maximum Mana
  • Rare Node
    Paralyzing

  • DamageBonusToCC_RareMajor
  • +[8] Maximum Mana
  • Bonus: Another DamageBonusToCC_RareMajor if requirements met:
  • [215 + (130 * EquipIndex)] Intelligence
  • Ceaseless Conduit Paragon /24
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Magic Node
  • 0.0163*100% TYPE4294967295 Damage Taken Over Time Reduction
  • Magic Node
  • +0.0075*100% Resistance to All Elements
  • Magic Node
  • +0.01*100% Lightning Damage
  • Magic Node
  • CracklingEnergyDamageBonus_Magic
  • Rare Node
    Suffused Resilience

  • 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction
  • +0.03*100% Resistance to All Elements
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Conduit

  • CracklingEnergyDamageBonus_RareMajor
  • +0.1*100% Lightning Damage
  • Bonus: Another CracklingEnergyDamageBonus_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Recuperate

  • 0.04*100% Potion Cooldown Cooldown
  • HPRegen_RareMinor
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • HPRegen_Magic
  • Magic Node
  • 0.01*100% Potion Cooldown Cooldown
  • Legendary Node
    Ceaseless Conduit

    Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy's damage is increased by x3% per 20 total Intelligence you have.

    Current Bonus: [0 * 100|x%|]
    Glyph Socket: 5 Strength, 50 Intelligence, 10 Willpower, 25 Dexterity
    Magic Node
  • DamageBonusToElite_Magic
  • Rare Node
    Hunter Killer

  • DamageBonusToElite_RareMajor
  • MoveSpeedEliteKill_RareMinor
  • MoveSpeedEliteKillDuration
  • Bonus: Another DamageBonusToElite_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another DamageBonusToElite_RareMajor if requirements met:
  • [215 + (130 * EquipIndex)] Dexterity
  • Magic Node
  • MoveSpeedEliteKill_Magic
  • MoveSpeedEliteKillDuration
  • Magic Node
  • +7 Dexterity
  • Rare Node
    Galvanic Catalyst

  • +0.1*100% Lightning Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Lightning Damage if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Normal Node
    Glyph Socket

    Magic Node
  • +0.025*100% Lightning Resistance
  • Magic Node
  • +7 Willpower
  • Rare Node
    Electro

  • +0.1*100% Lightning Resistance
  • +10 Intelligence
  • Bonus: Another +0.1*100% Lightning Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Elemental Summoner Paragon /23
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Magic Node
  • +7 Dexterity
  • Magic Node
  • +0.015*100% Conjuration Skill Damage
  • Magic Node
  • +0.0075*100% Resistance to All Elements
  • Magic Node
  • +7 Willpower
  • Rare Node
    Conjurer

  • +0.15*100% Conjuration Skill Damage
  • +10 Intelligence
  • Bonus: Another +0.15*100% Conjuration Skill Damage if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Normal Node
    Glyph Socket

    Rare Node
    Erudite

  • +0.03*100% Resistance to All Elements
  • +10 Intelligence
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Magic Node
  • +[0.8] Maximum Mana
  • Magic Node
  • +[0.01 * 100|1%|] Non-Physical Damage
  • Magic Node
  • 0.01*100% Maximum Life
  • Rare Node
    Reservoir

  • +[8] Maximum Mana
  • 0.04*100% Maximum Life
  • Bonus: Another +[8] Maximum Mana if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Rare Node
    Keeper of Elements

  • +[0.1 * 100|1%|] Non-Physical Damage
  • +0.03*100% Resistance to All Elements
  • Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:
  • [230 + (130 * EquipIndex)] Intelligence
  • Legendary Node
    Elemental Summoner

    Your Conjuration Skills have a 10|%x|% reduced Cooldown or Mana cost. They also deal bonus damage equal to x5% of the total amount of your Bonus Damage with Fire, Lightning, and Cold.

    Current Bonus: [0 * 100|x%|]
    Glyph Socket: 5 Strength, 50 Intelligence, 25 Willpower, 10 Dexterity
    Magic Node
  • 0.0163*100% TYPE4294967295 Damage Taken Over Time Reduction
  • Magic Node
  • +[0.0025 * 100|1%|] Attack Speed
  • Rare Node
    Swift Conjurer

  • +[0.025 * 100|1%|] Attack Speed
  • +0.15*100% Conjuration Skill Damage
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:
  • [230 + (130 * EquipIndex)] Dexterity
  • Rare Node
    Fleeting

  • 0.08*100% Control Impaired Duration Reduction
  • 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction
  • Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • [160 + (90 * EquipIndex)] Dexterity
  • Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Magic Node
  • 0.02*100% Control Impaired Duration Reduction
  • Enchantment Master Paragon /22
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Strength
  • Magic Node
  • +[0.01 * 100|1%|] Non-Physical Damage
  • Magic Node
  • +7 Dexterity
  • Rare Node
    Elemental Balance

  • +[0.1 * 100|1%|] Non-Physical Damage
  • +10 Intelligence
  • Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Normal Node
    Glyph Socket

    Magic Node
  • +0.0075*100% Resistance to All Elements
  • Magic Node
  • +7 Willpower
  • Rare Node
    Erudite

  • +0.03*100% Resistance to All Elements
  • +10 Intelligence
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Rare Node
    Elementalist

  • +[0.1 * 100|1%|] Non-Physical Damage
  • 0.04*100% Maximum Life
  • Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:
  • [200 + (130 * EquipIndex)] Intelligence
  • Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • 0.0163*100% TYPE4294967295 Damage Taken Over Time Reduction
  • Rare Node
    Ruinous

  • +[0.1 * 100|1%|] Non-Physical Damage
  • DamageBonusToElite_RareMinor
  • Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Rare Node
    Suffused Resilience

  • 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction
  • +0.03*100% Resistance to All Elements
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • DamageBonusToElite_Magic
  • Magic Node
  • HPRegen_Magic
  • Rare Node
    Recuperate

  • 0.04*100% Potion Cooldown Cooldown
  • HPRegen_RareMinor
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • 0.01*100% Potion Cooldown Cooldown
  • Legendary Node
    Enchantment Master

    Your Enchantments are 20% stronger.
    Glyph Socket: 40 Intelligence, 32 Willpower, 12 Dexterity