Unique /13
Unique ItemType/Wand
725 Item Power
856 Damage Per Second
- [570 – 856] Damage per Hit
- 1.20 Attacks per Second (Very Fast)
The burn may heal, but the pain is eternal.
Requires Level 60
Sorcerer
Unique ItemType/Wand
725 Item Power
856 Damage Per Second
- [570 – 856] Damage per Hit
- 1.20 Attacks per Second (Very Fast)
"The rhythm of the orb, which had pulsed steadily for five centuries, quickened as its owner took his final ragged breaths. It were as if some intelligence within reveled in the sight."
- Master Eos
- Master Eos
Requires Level 60
Sorcerer
Unique ItemType/Staff
725 Item Power
1,711 Damage Per Second
- [1,369 – 2,053] Damage per Hit
- 1.00 Attacks per Second
"Leaving even blackened bones for your kin to mourn is too good an end for you."
- Josiah
- Josiah
Requires Level 50
Sorcerer
Unique ItemType/Staff
725 Item Power
1,711 Damage Per Second
- [1,369 – 2,053] Damage per Hit
- 1.00 Attacks per Second
"Also known as the Greatstaff of the Old Religion, this powerful relic is one of only a small handful of Skatsimi artifacts that have survived to this day."
- Barrett's Book of Implements
- Barrett's Book of Implements
Requires Level 50
Sorcerer
Unique ItemType/Amulet
725 Item Power
The only thing more potent than Esadora's magic was her endless hatred of humanity. As she lay dying, the pale amulet around her neck drank in both.
Requires Level 60
Sorcerer
Unique ItemType/Boots
725 Item Power
362 Armor
"While scholars have proven these boots were not created by Esu herself, it is noteworthy that they have been passed down since the formation of the Mage Clans."
- Barrett's Book of Implements
- Barrett's Book of Implements
Requires Level 50
Sorcerer
Unique Chest Armor
725 Item Power
1268 Armor
The power you have is never enough.
Requires Level 60
Sorcerer
Unique ItemType/Gloves
725 Item Power
362 Armor
After Inarius returned to Sanctuary, he sought a way back to the High Heavens. His first step was to reignite the religion he had abandoned millennia before: the Cathedral of Light.
Requires Level 60
Sorcerer
Unique ItemType/Helm
725 Item Power
906 Armor
Meteor's Enchantment Effect and Enhanced Meteor drop 1 additional meteor.
"The elders say they saw a star falling from the sky many years ago. A sign from the heavens that the end times were nigh. A rallying cry to take up arms and protect Sanctuary!"
- Crusader Hamilton
- Crusader Hamilton
Requires Level 60
Sorcerer
Unique Pants
725 Item Power
725 Armor
The mad artisan saw his fingers turn black from frostbite as he worked the cloth, but refused to stay the needle and thread for even a moment.
Requires Level 50
Sorcerer
Unique ItemType/Ring
725 Item Power
"Her lover's spirit faded, and in her sorrow she wept frozen tears. Where they fell, roses of the purest ice would blossom each winter."
- Greenslade's Tales, Chapter 7: "The Myth of Irina Coldheart"
- Greenslade's Tales, Chapter 7: "The Myth of Irina Coldheart"
Requires Level 60
Sorcerer
Unique ItemType/Ring
725 Item Power
"Fool said he dug it out of the sands near Lut Gholein with a few other 'worthless trinkets'. I hid my delight at receiving such a treasure in exchange for a meager handful of coins."
- Rakhaan
- Rakhaan
Requires Level 50
Sorcerer
Legendary /52
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
of Abundant Energy
Sorcerer, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Shattered
Sorcerer, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
of Binding Embers
Sorcerer, Utility
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Sorcerer, Defensive, Codex of Power
Unlocked by completing Fetid Mausoleum in Hawezar
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Unlocked by completing Serpent's Lair in Hawezar
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Unlocked by completing Wretched Delve in Scosglen
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Sorcerer, Mobility, Codex of Power
Unlocked by completing Maddux Watch in Scosglen
Allowed Item Types: Boots, Amulet [+50%]
(PH) of Ensnaring Current
Sorcerer, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Serpentine
Sorcerer, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
of Armageddon
Sorcerer, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Unlocked by completing Light's Watch in Fractured Peaks
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
of Engulfing Flames
Sorcerer, Offensive
While enemies are affected by more Damage Over Time than their total Life, you deal x[80 – 100]% increased Burning damage to them.
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Resource, Codex of Power
Unlocked by completing Tomb of the Saints in Kehjistan
Allowed Item Types: Ring
Sorcerer, Utility, Codex of Power
Unlocked by completing Earthen Wound in Hawezar
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Sorcerer, Mobility, Codex of Power
Unlocked by completing Cultist Refuge in Fractured Peaks
Allowed Item Types: Boots, Amulet [+50%]
of Shattered Stars
Sorcerer, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Glacial
Sorcerer, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Defensive, Codex of Power
Unlocked by completing Sarat's Lair in Scosglen
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
of the Frozen Wake
Sorcerer, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Unlocked by completing Dead Man's Dredge in Fractured Peaks
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Encased
Sorcerer, Defensive
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
of Fortune
Sorcerer, Utility
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Unlocked by completing Forgotten Depths in Dry Steppes
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Unlocked by completing Onyx Hold in Dry Steppes
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
of the Frozen Tundra
Sorcerer, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
of Overwhelming Currents
Sorcerer, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Resource, Codex of Power
Unlocked by completing Zenith in Fractured Peaks
Allowed Item Types: Ring
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Mage-Lord's
Sorcerer, Defensive
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Unlocked by completing Crumbling Hekma in Kehjistan
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Mobility, Codex of Power
Unlocked by completing Komdor Temple in Dry Steppes
Allowed Item Types: Boots, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Resource, Codex of Power
Unlocked by completing Witchwater in Hawezar
Allowed Item Types: Ring
Sorcerer, Defensive, Codex of Power
Unlocked by completing Putrid Aquifer in Kehjistan
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Unlocked by completing Pallid Delve in Dry Steppes
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
of Concentration
Sorcerer, Resource
Allowed Item Types: Ring
Sorcerer, Offensive, Codex of Power
Unlocked by completing Sunken Library in Kehjistan
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Sorcerer, Resource, Codex of Power
Unlocked by completing Domhainne Tunnels in Scosglen
Allowed Item Types: Ring
Sorcerer, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Sorcerer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
(PH) Split Incinerate
Sorcerer, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
of Spellbreaking
Sorcerer, Defensive
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
of Tal'Rasha
Sorcerer, Resource
Allowed Item Types: Ring
of Omnipower
Sorcerer, Resource
Allowed Item Types: Ring
of Spite
Sorcerer, Resource
Allowed Item Types: Ring
Sorcerer Skills /24
Launch a bolt of lightning that shocks an enemy 4 times, dealing 10% damage each hit.
Rank Up:
Damage 10%
- Enhanced Spark: Each time Spark hits its primary target, it has a 40% chance to hit up to 3 additional enemies, dealing 7% damage. If there are no other enemies to hit, Spark instead deals x20% increased damage to its primary target.
- Flickering Spark: Each time Spark hits an enemy it has a 4% chance to form a Crackling Energy.
- Glinting Spark: Spark grants +2% increased Critical Strike Chance per cast for 5 seconds, up to +8%.
Enchantment Effect: Killing an enemy has a 14% chance to form a Crackling Energy.
Hurl a flaming bolt, dealing 18% damage and Burning for 43.98% damage over 6 seconds.
Rank Up:
Damage 18%
Burning Damage 43.98%
Burning Damage 43.98%
- Enhanced Fire Bolt: Fire Bolt pierces through Burning enemies.
- Flickering Fire Bolt: Fire Bolt generates 2 Mana when hitting an enemy.
- Glinting Fire Bolt: Fire Bolt increase the Burning damage you deal to the enemy by x25% for 3 seconds.
Enchantment Effect: Direct damage from Skills applies up to an additional 23.44% Burning damage over 8 seconds.
Throw a bolt of frost at an enemy, dealing 38% damage and Chilling them for 15%.
Rank Up:
Damage 38%
- Enhanced Frost Bolt: Frost Bolt has a 15% chance to explode on Chilled enemies, hitting surrounding enemies. Chance increased to 100% against Frozen enemies.
- Flickering Frost Bolt: Frost Bolt makes Frozen enemies Vulnerable for 3 seconds.
- Glinting Frost Bolt: Frost Bolt generates 4 Mana when hitting Chilled or Frozen enemies.
Enchantment Effect: Direct damage from Skills applies up to 15% Chill.
Unleash arcing lightning that deals 42% damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds.
Rank Up:
Damage 42%
- Enhanced Arc Lash: If Arc Lash's initial swipe Critically Strikes, it swipes an additional time.
- Flickering Arc Lash: Gain +6% Movement Speed for 5 seconds per enemy hit with Arc Lash, up to +18%.
- Glinting Arc Lash: Hitting a Stunned enemy with Arc Lash reduces your Cooldowns by 0.15 seconds.
Enchantment Effect: When you use a Cooldown, enemies around you are Stunned for 0.5 seconds.
Lucky Hit Chance: 33%
Hurl an exploding ball of fire, dealing 60% damage to surrounding enemies.
Rank Up:
Damage 60%
- Enhanced Fireball: Casting Fireball increases its radius by 50%.
- Destructive Fireball: Fireball's Critical Strike Damage is increased by +20%, increased to +30% when hitting at least 3 enemies.
- Greater Fireball: Fireball deals 10% of the Burning damage you've applied to enemies as additional direct damage.
Enchantment Effect: When you kill an enemy, they explode in a Fireball for 50% of its damage.
Lucky Hit Chance: 16%
Launch 5 shards that deal 25% damage each. Deals x25% increased damage to Frozen enemies.
Rank Up:
Damage 25%
- Enhanced Ice Shards: Ice Shards have a 40% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies.
- Destructive Ice Shards: Hitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds.
- Greater Ice Shards: While you have a Barrier active, Ice Shards always receives its bonuses against Frozen enemies.
Enchantment Effect: Ice Shards automatically conjure and fly towards Frozen enemies.
Lucky Hit Chance: 25%
Unleash a stream of lightning that deals 36% damage and chains between Nearby enemies and you up to 5 times, prioritizing enemies.
Rank Up:
Damage 36%
- Enhanced Chain Lightning: Chain Lightning gains a +3% increased Critical Strike Chance per bounce.
- Destructive Chain Lightning: When Chain Lightning Critically Strikes, it has a 30% chance to form a Crackling Energy.
- Greater Chain Lightning: Each time Chain Lightning bounces, it deals x5% increased damage for its duration.
Enchantment Effect: Chain Lightning forms automatically after spending 100 Mana.
Lucky Hit Chance: 20%
Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing 30% damage each.
Rank Up:
Damage 30%
- Enhanced Charged Bolts: The 3rd time an enemy is hit by a single cast of Charged Bolts, that bolt surges upon impact, dealing its damage in an area.
- Destructive Charged Bolts: Hitting an enemy with Charged Bolts reduces their damage dealt by 25% for 3 seconds.
- Greater Charged Bolts: Charged Bolts deals x25% increased damage to Stunned enemies.
Enchantment Effect: When you Stun an enemy, there's a 40% chance to release 3 Charged Bolts from them.
Lucky Hit Chance: 8.3485%
Channel a beam of fire, Burning enemies for 76% damage per second. Damage per second increases over 2 seconds, up to 102.6%.
Rank Up:
Burning Damage 76%
Burning Damage Maximum 102.6%
Burning Damage Maximum 102.6%
- Enhanced Incinerate: While channeling Incinerate, you Burn enemies around you for 50% of the damage per second.
- Destructive Incinerate: Enemies deal 30% less damage while Burning from Incinerate.
- Greater Incinerate: Every 3 seconds an enemy has been hit by Incinerate, they are Immobilized for 1.5 seconds.
Enchantment Effect: Every 14 seconds, a serpent spawns and Incinerates enemies for 8 seconds.
Lucky Hit Chance: 4%
Unleash an orb that Chills for 34% and expels piercing shards, dealing a total of 36% damage. Upon expiration, Frozen Orb explodes, dealing 34% damage and Chilling enemies for 8.7%.
Rank Up:
Shards Damage 36%
Explosion Damage 34%
Explosion Damage 34%
- Enhanced Frozen Orb: When cast above 40 Mana, Frozen Orb's explosion damage is increased by x45% against Elites and x30% against all other enemies.
- Destructive Frozen Orb: Frozen Orb's explosion restores 5 Mana when hitting a Frozen enemy.
- Greater Frozen Orb: Frozen Orb's explosion has a 30% chance to make all enemies hit Vulnerable for 2 seconds. Frozen Orb always makes Frozen enemies Vulnerable.
Enchantment Effect: Whenever you cast a Non-Basic Skill, you have a 30% chance to launch a Frozen Orb at a Nearby enemy.
Lucky Hit Chance: 35%
Engulf yourself in flames for 2 seconds, Burning surrounding enemies for 40% damage per second.
While Flame Shield is active, you are Immune.
Rank Up:
Duration 2
Burning Damage 40%
Burning Damage 40%
- Enhanced Flame Shield: Flame Shield grants +25% Movement Speed while active.
- Mystical Flame Shield: You gain 25% Mana Cost Reduction while Flame Shield is active.
- Shimmering Flame Shield: Flame Shield Heals you for 50% of your missing Life.
Enchantment Effect: Flame Shield automatically activates when you take fatal damage. Can only happen once every 120 seconds.
Charges: 2
Charge Cooldown: 24 seconds
Unleash a torrent of frost, Freezing enemies around you for 3 seconds.
Rank Up:
Cooldown 0 Charge Cooldown 24
- Enhanced Frost Nova: Killing enemies Frozen by Frost Nova reduces its Cooldown by 1 seconds, up to 4 seconds per cast.
- Mystical Frost Nova: Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.
- Shimmering Frost Nova: Frost Nova generates 4 Mana per enemy hit.
Enchantment Effect: Lucky Hit: Your Conjuration Skills have up to a 30% chance to unleash a Frost Nova when hitting enemies.
A Barrier of ice forms around you for 6 seconds, absorbing 30% of your Base Life ({shield:ICE_BARRIER}) in damage. While Ice Armor is active, 5% of your damage dealt is added to its Barrier.
Rank Up:
Barrier Amount {shield:ICE_BARRIER}
- Enhanced Ice Armor: While Ice Armor is active, your Mana Regeneration is increased by x25%.
- Mystical Ice Armor: Damage against Vulnerable enemies contributes 50% more to Ice Armor's Barrier.
- Shimmering Ice Armor: Enemies that hit you while Ice Armor is active have a 15% chance to become Frozen for 3 seconds.
Enchantment Effect: Upon getting hit, you have a 5% chance to apply Ice Armor.
Lucky Hit Chance: 65%
Transform into lightning, becoming Unstoppable and surging to the target location, dealing 25% damage around you upon arrival.
Rank Up:
Damage 25%
Cooldown 0
Cooldown 0
- Shimmering Teleport: After Teleporting, you gain 30% Damage Reduction for 3 seconds.
- Mystical Teleport: For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies.
- Enhanced Teleport: Teleport’s Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds.
Enchantment Effect: Evade is replaced with a short range Teleport on a 17 second Cooldown. This version of Teleport does not make you Unstoppable.
Lucky Hit Chance: 15%
Conjure a pair of ice blades for 6 seconds that rapidly slash enemies for 23% damage and have a 40% chance to make them Vulnerable for 2 seconds.
Rank Up:
Damage 23%
- Enhanced Ice Blades: Ice Blades's Cooldown is reduced by 0.5 seconds each time it hits a Vulnerable enemy.
- Summoned Ice Blades: 20% of Enhanced Ice Blades's Cooldown reduction is applied to your other Skills.
- Invoked Ice Blades: Your Ice Blades gain +10% increased Attack Speed per active Ice Blades.
Enchantment Effect: For every 40 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy.
Lucky Hit Chance: 2.5%
Summon a 3-headed hydra for 10 seconds. Each head spits fire at enemies, dealing 14% damage.
Maximum 1 active |4Hydra:Hydras; at a time.
Rank Up:
Damage 14%
- Enhanced Hydra: While Healthy, your casts of Hydra gain 1 additional head.
- Summoned Hydra: Hydra also Burns enemies for an additional 60% of its Base damage dealt over 6 seconds.
- Invoked Hydra: After you Critically Strike, your Hydras gain +30% Critical Strike Chance for 3 seconds.
Enchantment Effect: After spending 200 Mana, a 5-headed Hydra spawns for 5 seconds.
Lucky Hit Chance: 5%
Conjure a spear of lightning that seeks out enemies for 6 seconds, dealing 15% damage per hit. Critical Strikes apply Vulnerable for 3 seconds.
Rank Up:
Damage 15%
- Enhanced Lightning Spear: After Critically Striking, Lightning Spear gains a +5% increased stacking Critical Strike Chance for its duration.
- Summoned Lightning Spear: Collecting Crackling Energy increases the damage of your next Lightning Spear cast by x20%, up to x160%.
- Invoked Lightning Spear: Lightning Spear Stuns enemies for 2 seconds when Critically Striking.
Enchantment Effect: Absorbing Crackling Energy has a 10% chance to conjure a Lightning Spear.
Lucky Hit Chance: 30%
Create a wall of flames that Burns enemies for 160% damage over 8 seconds.
Rank Up:
Damage 160%
- Enhanced Firewall: Enemies take x25% increased Burning damage from you while standing in Firewall.
- Mage's Firewall: Enemies continue Burning for 3 seconds after leaving Firewall.
- Wizard's Firewall: You gain x5% increased Mana Regeneration per active Firewall, up to x35%.
Enchantment Effect: Lucky Hit: Up to 25% chance when dealing Burning damage to spawn 2 Firewalls for 3 seconds.
Lucky Hit Chance: 33%
Summon a frigid blizzard that deals 1040% damage and continually Chills enemies for 18% over 8 seconds.
Rank Up:
Damage 1040%
- Enhanced Blizzard: Blizzard deals x25% increased damage to Frozen enemies.
- Mage's Blizzard: Blizzard's duration is increased by 4 seconds.
- Wizard's Blizzard: While you have an active Blizzard, your Core Skills cost 20% less Mana.
Enchantment Effect: Every 15 seconds, a Blizzard forms over you and follows you for 6 seconds.
Charge Cooldown: 0 seconds
Mana Cost: 40
Lucky Hit Chance: 40%
Summon a meteor that strikes the target location, dealing 80% damage and Burning the ground for 35% damage over 3 seconds.
Rank Up:
Impact Damage 80%
Burning Damage 35%
Burning Damage 35%
- Enhanced Meteor: If a cast of Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location.
- Mage's Meteor: Meteor falls 30% faster.
- Wizard's Meteor: Meteor’s impact Immobilizes enemies for 2 seconds.
Enchantment Effect: Lucky Hit: Up to a 8% chance for a Meteor to fall on enemies.
Lucky Hit Chance: 5%
Discharge a ball of lightning that slowly moves forward, continually zapping enemies for 19.8% damage.
Rank Up:
Damage 19.8%
- Enhanced Ball Lightning: Ball Lightning's attack rate is increased by your Attack Speed Bonus, up to 0.06/24%.
- Mage's Ball Lightning: After hitting Close enemies 50 times with Ball Lightning, your next cast of it Stuns enemies hit for 1 |4second:seconds;.
- Wizard's Ball Lightning: If an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen 2 times per cast.
Enchantment Effect: Lucky Hit: Critical Strikes have up to a 25% chance to spawn a static Ball Lightning.
Lucky Hit Chance: 10%
Summon a fiery serpent that continually constricts the target area, Burning enemies for 295% damage over 8 seconds.
- Prime Inferno: Inferno repeatedly Pulls enemies to its center.
- Supreme Inferno: While Inferno is active, your Pyromancy Skills cost no Mana.
Lucky Hit Chance: 2%
Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals an additional 100% damage.
Casting Deep Freeze again ends the effect early.
- Prime Deep Freeze: When Deep Freeze ends, gain 10% of your Base Life ({Shield:BARRIER_TOOLTIP}) as a Barrier for 6 seconds for each enemy you Froze while it was active.
- Supreme Deep Freeze: When Deep Freeze ends, your Non-Ultimate Cooldowns are reset.
Lightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery Shock Skill is also cast.
- Prime Unstable Currents: Unstable Currents increases your Attack Speed by +25% while active.
- Supreme Unstable Currents: While Unstable Currents is active, Crackling Energy pulses 25% faster and costs no charges.
Sorcerer Skill Tree /136
Flame Shield
Cooldown: 0 secondsLucky Hit Chance: [35|%|]
Engulf yourself in flames for 2 seconds, Burning surrounding enemies for 40% damage per second.
While Flame Shield is active, you are Immune.
Ranks: 5
Frost Nova
Cooldown: 0 secondsCharges: 2
Charge Cooldown: 24 seconds
Unleash a torrent of frost, Freezing enemies around you for 3 seconds.
Ranks: 5
Ice Armor
Cooldown: 0 secondsA Barrier of ice forms around you for 6 seconds, absorbing [30|%|] of your Base Life ({shield:ICE_BARRIER}) in damage. While Ice Armor is active, [5|%|] of your damage dealt is added to its Barrier.
Ranks: 5
Charged Bolts
Mana Cost: 30Lucky Hit Chance: [20|%|]
Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing 30% damage each.
Ranks: 5
Hydra
Mana Cost: 20Lucky Hit Chance: [2.5|%|]
Summon a 3-headed hydra for [10|1|] seconds. Each head spits fire at enemies, dealing 14% damage.
Maximum 1 active |4Hydra:Hydras; at a time.
Ranks: 5
Ice Blades
Cooldown: 0 secondsLucky Hit Chance: [15|%|]
Conjure a pair of ice blades for [6|1|] seconds that rapidly slash enemies for 23% damage and have a [40|%|] chance to make them Vulnerable for 2 seconds.
Ranks: 5
Meteor
Charges: 0Charge Cooldown: 0 seconds
Mana Cost: 40
Lucky Hit Chance: [40|%|]
Summon a meteor that strikes the target location, dealing 80% damage and Burning the ground for 35% damage over 3 seconds.
Ranks: 5
Blizzard
Mana Cost: 40Lucky Hit Chance: [33|%|]
Summon a frigid blizzard that deals 1040% damage and continually Chills enemies for [18|%|] over 8 seconds.
Ranks: 5
Frozen Orb
Mana Cost: 40Lucky Hit Chance: [4|%|]
Unleash an orb that Chills for [34|%|] and expels piercing shards, dealing a total of 36% damage. Upon expiration, Frozen Orb explodes, dealing 34% damage and Chilling enemies for [8.7|%|].
Ranks: 5
Lightning Spear
Cooldown: 0 secondsLucky Hit Chance: [5|%|]
Conjure a spear of lightning that seeks out enemies for [6|1|] seconds, dealing 15% damage per hit. Critical Strikes apply Vulnerable for 3 seconds.
Ranks: 5
Teleport
Cooldown: 0 secondsLucky Hit Chance: [65|%|]
Transform into lightning, becoming Unstoppable and surging to the target location, dealing 25% damage around you upon arrival.
Ranks: 5
Ball Lightning
Mana Cost: 50Lucky Hit Chance: [5|%|]
Discharge a ball of lightning that slowly moves forward, continually zapping enemies for 19.8% damage.
Ranks: 5
Inferno
Cooldown: 0 secondsLucky Hit Chance: [10|%|]
Summon a fiery serpent that continually constricts the target area, Burning enemies for 295% damage over 8 seconds.
Ranks: 5
Unstable Currents
Cooldown: 0 secondsLightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery Shock Skill is also cast.
Ranks: 5
Prime Inferno
Inferno repeatedly Pulls enemies to its center.Deep Freeze
Cooldown: 0 secondsLucky Hit Chance: [2|%|]
Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for [14|%|]. When Deep Freeze expires, it deals an additional 100% damage.
Casting Deep Freeze again ends the effect early.
Ranks: 5
Supreme Unstable Currents
While Unstable Currents is active, Crackling Energy pulses [25|%|] faster and costs no charges.Supreme Inferno
While Inferno is active, your Pyromancy Skills cost no Mana.Deep Freeze
Cooldown: 0 secondsLucky Hit Chance: [2|%|]
Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for [14|%|]. When Deep Freeze expires, it deals an additional 100% damage.
Casting Deep Freeze again ends the effect early.
Unstable Currents
Cooldown: 0 secondsLightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery Shock Skill is also cast.
Supreme Deep Freeze
When Deep Freeze ends, your Non-Ultimate Cooldowns are reset.Permafrost
Frost Skills deal [5|%x|] increased damage to Elites.Ranks: 3
Conjuration Mastery
You deal [1|%x|] increased damage for each active Conjuration.Ranks: 3
Hoarfrost
You deal [3|%x|] increased damage to Chilled enemies, and [6|%x|] increased damage to Frozen enemies.Ranks: 3
Icy Touch
You deal [4|%x|] increased Cold damage to Vulnerable enemies.Ranks: 3
Shatter
After Freeze expires, enemies explode for [25|%|] of the damage you dealt to them while Frozen.Ranks: 1
Avalanche
Lucky Hit: Your Frost Skills have up to a [10|%|] chance to make your next cast of Ice Shards, Frozen Orb, or Blizzard consume no Mana and deal [45|%x|]{/if} increased damage. Chance is doubled against Vulnerable enemies.Ranks: 1
Elemental Dominance
Your Core and Mastery Skills deal [3|%x|] increased damage when cast above 50 Mana.Ranks: 3
Elemental Attunement
Lucky Hit: Critical Strikes have up to a [5|%|] chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds.Ranks: 3
Glass Cannon
You deal [6|%x|] increased damage, but take [3|%x|] more damage.Ranks: 3
Warmth
Every 1 second, you Heal for [0.3|1%|] of your Maximum Life ([PlayerHealthMax() * 0.003|1|]) for each Nearby Burning enemy. Healing increased to [0.6|1%|] from Bosses.Ranks: 3
Inner Flames
Your Pyromancy Skills deal [3|%x|] increased damage while you are Healthy.Ranks: 3
Endless Pyre
You deal increased Burning damage to enemies for each second they remain Burning, up to [5|%x|] after 5 seconds.Ranks: 3
Soulfire
Your Pyromancy Skills cost [4|%|] less Mana and deal [2|%x|] increased damage. Double these bonuses after standing still for [2||] seconds.Ranks: 3
Combustion
Your Burning effects deal [20|%x|] increased damage, and an additional [2|%x|] per unique source of Burning you have applied to the enemy.Ranks: 1
Esu's Ferocity
Your Fire Critical Strike Damage is increased by [25|%x|] against enemies above 50% Life. Your Fire Critical Strike Chance is increased by [5|%+|] against enemies below 50% Life.Critical Strikes that kill enemies or hit a Boss grant both bonuses against all enemies for 3 seconds.
Ranks: 1
Coursing Currents
Hitting enemies with Shock Skills increases your Critical Strike Chance by [1|%+|]. Resets upon getting a Critical Strike.Ranks: 3
Invigorating Conduit
Upon absorbing Crackling Energy, you gain 4 Mana.Ranks: 3
Conduction
Critical Strikes with Shock Skills increase your Movement Speed by [3|%+|] for 3 seconds.Ranks: 3
Static Discharge
Lucky Hit: Critical Strikes with Shock Skills have up to a [5|%|] chance to form a Crackling Energy.Ranks: 3
Overflowing Energy
Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by [0.1|1|] seconds, increased to [0.25|2|] seconds against Elites.Ranks: 1
Vyr's Mastery
Close enemies take [15|%x|] increased damage from your Shock Skills and deal [20|%|] less damage to you. Critical Strikes increase these bonuses to [20|%x|] and [25|%x|] respectively for 3 seconds.Ranks: 1
Incinerate
Mana Cost: [12.5] per secondLucky Hit Chance: [8.3485|%|]
Channel a beam of fire, Burning enemies for 76% damage per second. Damage per second increases over 2 seconds, up to 102.6%.
Ranks: 5
Require Points: 11
Require Points: 23
Require Points: 16
Frigid Breeze
Lucky Hit: Cold damage against Vulnerable enemies has up to a [20|%|] chance to generate 5 Mana.Ranks: 3
Precision Magic
Your Lucky Hit Chance is increased by [5|+%|].Ranks: 3
Spark
Lucky Hit Chance: [9|%|]Launch a bolt of lightning that shocks an enemy 4 times, dealing 10% damage each hit.
Ranks: 5
Shocking Impact
Every time you Stun an enemy, you deal 20% Lightning damage to them.Ranks: 3
Fire Bolt
Lucky Hit Chance: [35|%|]Hurl a flaming bolt, dealing 18% damage and Burning for 43.98% damage over 6 seconds.
Ranks: 5
Arc Lash
Lucky Hit Chance: [14|%|]Unleash arcing lightning that deals 42% damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds.
Ranks: 5
Devastation
Your Maximum Mana is increased by 3.Ranks: 3
Fireball
Mana Cost: 35Lucky Hit Chance: [33|%|]
Hurl an exploding ball of fire, dealing 60% damage to surrounding enemies.
Ranks: 5
Chain Lightning
Mana Cost: 35Lucky Hit Chance: [25|%|]
Unleash a stream of lightning that deals 36% damage and chains between Nearby enemies and you up to 5 times, prioritizing enemies.
Ranks: 5
Protection
Using a Cooldown grants [10|%|] of your Maximum Life ([PlayerHealthMax() * 0.1]) as a Barrier for 3 seconds.Ranks: 3
Crippling Flames
Lucky Hit: Your Pyromancy Skills have up to a [5]% chance to Immobilize enemies for 2 seconds. This chance is doubled while you are Healthy.Ranks: 3
Ice Shards
Mana Cost: 30Lucky Hit Chance: [16|%|]
Launch 5 shards that deal 25% damage each. Deals [25|%x|] increased damage to Frozen enemies.
Ranks: 5
Frost Bolt
Lucky Hit Chance: [40|%|]Throw a bolt of frost at an enemy, dealing 38% damage and Chilling them for [15|%|].
Ranks: 5
Require Points: 33
Firewall
Mana Cost: 30Lucky Hit Chance: [30|%|]
Create a wall of flames that Burns enemies for 160% damage over 8 seconds.
Ranks: 5
Flickering Arc Lash
Gain [6|%+|] Movement Speed for 5 seconds per enemy hit with Arc Lash, up to [18|%+|].Mage's Blizzard
Blizzard's duration is increased by 4 seconds.Destructive Chain Lightning
When Chain Lightning Critically Strikes, it has a [30|%|] chance to form a Crackling Energy.Destructive Charged Bolts
Hitting an enemy with Charged Bolts reduces their damage dealt by [25|%|] for 3 seconds.Destructive Fireball
Fireball's Critical Strike Damage is increased by [20|%+|], increased to [30|%+|] when hitting at least 3 enemies.Flickering Fire Bolt
Fire Bolt generates 2 Mana when hitting an enemy.Mage's Firewall
Enemies continue Burning for 3 seconds after leaving Firewall.Mystical Flame Shield
You gain [25|%|] Mana Cost Reduction while Flame Shield is active.Flickering Frost Bolt
Frost Bolt makes Frozen enemies Vulnerable for 3 seconds.Mystical Frost Nova
Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.Destructive Frozen Orb
Frozen Orb's explosion restores 5 Mana when hitting a Frozen enemy.Summoned Hydra
Hydra also Burns enemies for an additional [60|%|] of its Base damage dealt over 6 seconds.Mystical Ice Armor
Damage against Vulnerable enemies contributes [50|%|] more to Ice Armor's Barrier.Summoned Ice Blades
[20|%|] of Enhanced Ice Blades's Cooldown reduction is applied to your other Skills.Destructive Ice Shards
Hitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds.Incinerate
Mana Cost: [12.5] per secondLucky Hit Chance: [8.3485|%|]
Channel a beam of fire, Burning enemies for 76% damage per second. Damage per second increases over 2 seconds, up to 102.6%.
Flickering Spark
Each time Spark hits an enemy it has a [4|%|] chance to form a Crackling Energy.Summoned Lightning Spear
Collecting Crackling Energy increases the damage of your next Lightning Spear cast by [20|%x|], up to [160|%x|].Mage's Meteor
Meteor falls [30|%|] faster.Mystical Teleport
For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies.Shimmering Teleport
After Teleporting, you gain [30|%|] Damage Reduction for 3 seconds.Wizard's Meteor
Meteor’s impact Immobilizes enemies for 2 seconds.Invoked Lightning Spear
Lightning Spear Stuns enemies for 2 seconds when Critically Striking.Glinting Spark
Spark grants [2|%+|] increased Critical Strike Chance per cast for 5 seconds, up to [8|%+|].Greater Fireball
Fireball deals [10|%|] of the Burning damage you've applied to enemies as additional direct damage.Greater Incinerate
Every 3 seconds an enemy has been hit by Incinerate, they are Immobilized for [1.5|1|] seconds.Ice Shards
Mana Cost: 30Lucky Hit Chance: [16|%|]
Launch 5 shards that deal 25% damage each. Deals [25|%x|] increased damage to Frozen enemies.
Invoked Ice Blades
Your Ice Blades gain [10|%+|] increased Attack Speed per active Ice Blades.Shimmering Ice Armor
Enemies that hit you while Ice Armor is active have a [15|%|] chance to become Frozen for 3 seconds.Invoked Hydra
After you Critically Strike, your Hydras gain [30|%+|] Critical Strike Chance for 3 seconds.Greater Frozen Orb
Frozen Orb's explosion has a [30|%|] chance to make all enemies hit Vulnerable for 2 seconds. Frozen Orb always makes Frozen enemies Vulnerable.Frost Nova
Cooldown: 0 secondsCharges: 2
Charge Cooldown: 24 seconds
Unleash a torrent of frost, Freezing enemies around you for 3 seconds.
Glinting Frost Bolt
Frost Bolt generates 4 Mana when hitting Chilled or Frozen enemies.Shimmering Flame Shield
Flame Shield Heals you for [50|%|] of your missing Life.Wizard's Firewall
You gain [5|%x|] increased Mana Regeneration per active Firewall, up to [35|%x|].Glinting Fire Bolt
Fire Bolt increase the Burning damage you deal to the enemy by [25|%x|] for 3 seconds.Greater Charged Bolts
Charged Bolts deals [25|%x|] increased damage to Stunned enemies.Greater Chain Lightning
Each time Chain Lightning bounces, it deals [5|%x|] increased damage for its duration.Wizard's Blizzard
While you have an active Blizzard, your Core Skills cost [20|%|] less Mana.Glinting Arc Lash
Hitting a Stunned enemy with Arc Lash reduces your Cooldowns by [0.15|2|] seconds.Mage's Ball Lightning
After hitting Close enemies 50 times with Ball Lightning, your next cast of it Stuns enemies hit for 1 |4second:seconds;.Wizard's Ball Lightning
If an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen 2 times per cast.Snap Freeze
Lucky Hit: Frost Skills have up to a 5% chance to instantly Freeze.Ranks: 3
Cold Front
While you have a Barrier active, you apply [8|x%|] more Chill.Ranks: 3
Mana Shield
Every time you spend 100 Mana, you gain [7|%|] Damage Reduction for 5 seconds.Ranks: 3
Icy Veil
Your Barriers have an [8|%+|] increased duration.Ranks: 3
Fiery Surge
Killing a Burning enemy increases your Mana Regeneration by [15|%+|] for 3 seconds.Ranks: 3
Convulsions
Lucky Hit: Shock Skills have up to a [3|%|] chance to Stun enemies for 3 seconds.Ranks: 3
Electrocution
Enemies deal [5|%|] less damage for 5 seconds after being Critically Struck by your Shock Skills.Ranks: 3
Devouring Blaze
You deal [7|%x|] increased Critical Strike Damage against Burning enemies. If they are also Immobilized, this bonus is increased to [10|%x|].Ranks: 3
Potent Warding
After casting a Non-Basic Skill, you gain [3|+%|] All Resistance and [1|+%|] Maximum Resistance to that Skill's element for 9 seconds.Ranks: 3
Align the Elements
You gain 3% Damage Reduction against Elites for each second you haven't taken damage from one, up to 40%. This bonus persists for 2 seconds after taking damage.Ranks: 3
Require Points: 6
Require Points: 2
Enhanced Fire Bolt
Fire Bolt pierces through Burning enemies.Frost Bolt
Lucky Hit Chance: [40|%|]Throw a bolt of frost at an enemy, dealing 38% damage and Chilling them for [15|%|].
Enhanced Spark
Each time Spark hits its primary target, it has a [40|%|] chance to hit up to 3 additional enemies, dealing 7% damage. If there are no other enemies to hit, Spark instead deals [20|%x|] increased damage to its primary target.Enhanced Arc Lash
If Arc Lash's initial swipe Critically Strikes, it swipes an additional time.Enhanced Frozen Orb
When cast above 40 Mana, Frozen Orb's explosion damage is increased by [45|%x|] against Elites and [30|%x|] against all other enemies.Enhanced Ice Shards
Ice Shards have a [40|%|] chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies.Chain Lightning
Mana Cost: 35Lucky Hit Chance: [25|%|]
Unleash a stream of lightning that deals 36% damage and chains between Nearby enemies and you up to 5 times, prioritizing enemies.
Enhanced Charged Bolts
The 3rd time an enemy is hit by a single cast of Charged Bolts, that bolt surges upon impact, dealing its damage in an area.Enhanced Incinerate
While channeling Incinerate, you Burn enemies around you for [50|%|] of the damage per second.Enhanced Fireball
Casting Fireball increases its radius by [50|%|].Flame Shield
Cooldown: 0 secondsLucky Hit Chance: [35|%|]
Engulf yourself in flames for 2 seconds, Burning surrounding enemies for 40% damage per second.
While Flame Shield is active, you are Immune.
Enhanced Frost Nova
Killing enemies Frozen by Frost Nova reduces its Cooldown by 1 seconds, up to 4 seconds per cast.Enhanced Ice Armor
While Ice Armor is active, your Mana Regeneration is increased by [25|%x|].Enhanced Teleport
Teleport’s Cooldown is decreased by [0.5|1|] seconds per enemy hit, up to 3 seconds.Enhanced Ice Blades
Ice Blades's Cooldown is reduced by [0.5|1|] seconds each time it hits a Vulnerable enemy.Enhanced Hydra
While Healthy, your casts of Hydra gain 1 additional head.Enhanced Lightning Spear
After Critically Striking, Lightning Spear gains a [5|%+|] increased stacking Critical Strike Chance for its duration.Enhanced Blizzard
Blizzard deals [25|%x|] increased damage to Frozen enemies.Enhanced Ball Lightning
Ball Lightning's attack rate is increased by your Attack Speed Bonus, up to [0.06/24|%|].Enhanced Firewall
Enemies take [25|%x|] increased Burning damage from you while standing in Firewall.Enhanced Meteor
If a cast of Meteor hits 3 or more enemies, there is a [30|%|] chance an additional Meteor falls on the same location.Enchantments /23
ArcLash
When you use a Cooldown, enemies around you are Stunned for [0.5|1|] seconds.
BallLightning
Lucky Hit: Critical Strikes have up to a [25|%|] chance to spawn a static Ball Lightning.
Blizzard
Every 15 seconds, a Blizzard forms over you and follows you for 6 seconds.
ChainLightning
Chain Lightning forms automatically after spending 100 Mana.
ChargedBolt
When you Stun an enemy, there's a [40|%|] chance to release 3 Charged Bolts from them.
FireBall
When you kill an enemy, they explode in a Fireball for [50|%|] of its damage.
Firebolt
Direct damage from Skills applies up to an additional 23.44% Burning damage over 8 seconds.
Firewall
Lucky Hit: Up to [25|%|] chance when dealing Burning damage to spawn 2 Firewalls for 3 seconds.
FlameShield
Flame Shield automatically activates when you take fatal damage. Can only happen once every 120 seconds.
FrostNova
Lucky Hit: Your Conjuration Skills have up to a [30|%|] chance to unleash a Frost Nova when hitting enemies.
Frostbolt
Direct damage from Skills applies up to [15|%|] Chill.
FrozenOrb
Whenever you cast a Non-Basic Skill, you have a [30|%|] chance to launch a Frozen Orb at a Nearby enemy.
Hydra
After spending 200 Mana, a 5-headed Hydra spawns for 5 seconds.
IceArmor
Upon getting hit, you have a [5|%|] chance to apply Ice Armor.
IceBlades
For every 40 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy.
IceShards
Ice Shards automatically conjure and fly towards Frozen enemies.
Incinerate
Every 14 seconds, a serpent spawns and Incinerates enemies for 8 seconds.
Incinerate_Focus_Target
LightningSpear
Absorbing Crackling Energy has a [10|%|] chance to conjure a Lightning Spear.
Meteor
Lucky Hit: Up to a [8|%|] chance for a Meteor to fall on enemies.
Spark
Killing an enemy has a [14|%|] chance to form a Crackling Energy.
Teleport
Evade is replaced with a short range Teleport on a [17|1|] second Cooldown. This version of Teleport does not make you Unstoppable.
Teleport_Active
Teleport description here - since this is a skill that replaces your Evade button, you should never see this.
Paragon /91
Legendary Node
Pyromancy Skills have a +12% increased Critical Strike Chance and deal increased Direct damage equal to 10% of your Damage with Fire bonus, up to x30%.
Current Direct Damage Bonus: [0 * 100|%x|]
Searing Heat
Pyromancy Skills have a +12% increased Critical Strike Chance and deal increased Direct damage equal to 10% of your Damage with Fire bonus, up to x30%.
Current Direct Damage Bonus: [0 * 100|%x|]
Glyph Socket: 10 Strength, 50 Intelligence, 17 Willpower, 27 Dexterity
Legendary Node
Your Burning damage is increased by x10% of your Critical Strike Damage Bonus, plus x1% for every 25 Intelligence you have.
Current Burning Damage Bonus: [0 * 100|%x|]
Burning Instinct
Your Burning damage is increased by x10% of your Critical Strike Damage Bonus, plus x1% for every 25 Intelligence you have.
Current Burning Damage Bonus: [0 * 100|%x|]
Glyph Socket: 5 Strength, 50 Intelligence, 10 Willpower, 25 Dexterity
Legendary Node
You deal bonus damage to Vulnerable enemies equal to x10% of the total amount of your Bonus Damage with Cold, up to a maximum of x30%.
Current Bonus: [0 * 100|x%|]
Frigid Fate
You deal bonus damage to Vulnerable enemies equal to x10% of the total amount of your Bonus Damage with Cold, up to a maximum of x30%.
Current Bonus: [0 * 100|x%|]
Glyph Socket: 10 Strength, 50 Intelligence, 15 Willpower, 15 Dexterity
Legendary Node
Your Frost Skills deal x15% increased damage to Vulnerable enemies. This bonus is doubled if the enemy is also Frozen.
Icefall
Your Frost Skills deal x15% increased damage to Vulnerable enemies. This bonus is doubled if the enemy is also Frozen.
Glyph Socket: 10 Strength, 45 Intelligence, 32 Willpower, 17 Dexterity
Legendary Node
After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and restores 10% of your Mana.
This Mana cost requirement is reduced by Mana Cost Reduction bonuses.
Static Surge
After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and restores 10% of your Mana.
This Mana cost requirement is reduced by Mana Cost Reduction bonuses.
Glyph Socket: 35 Intelligence, 27 Willpower, 22 Dexterity
Legendary Node
Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy's damage is increased by x3% per 20 total Intelligence you have.
Current Bonus: [0 * 100|x%|]
Ceaseless Conduit
Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy's damage is increased by x3% per 20 total Intelligence you have.
Current Bonus: [0 * 100|x%|]
Glyph Socket: 5 Strength, 50 Intelligence, 10 Willpower, 25 Dexterity
Legendary Node
Your Conjuration Skills have a 10|%x|% reduced Cooldown or Mana cost. They also deal bonus damage equal to x5% of the total amount of your Bonus Damage with Fire, Lightning, and Cold.
Current Bonus: [0 * 100|x%|]
Elemental Summoner
Your Conjuration Skills have a 10|%x|% reduced Cooldown or Mana cost. They also deal bonus damage equal to x5% of the total amount of your Bonus Damage with Fire, Lightning, and Cold.
Current Bonus: [0 * 100|x%|]
Glyph Socket: 5 Strength, 50 Intelligence, 25 Willpower, 10 Dexterity
Legendary Node
Your Enchantments are 20% stronger.
Enchantment Master
Your Enchantments are 20% stronger.
Glyph Socket: 40 Intelligence, 32 Willpower, 12 Dexterity
Rare Node
+[0.1 * 100|1%|] Non-Physical Damage +10 Intelligence
Elemental Balance
Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:[170 + (90 * EquipIndex)] Dexterity
Rare Node
+0.03*100% Resistance to All Elements +10 Intelligence
Erudite
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (90 * EquipIndex)] Willpower
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Resilience
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (90 * EquipIndex)] Strength
Rare Node
+[0.1 * 100|1%|] Non-Physical Damage 0.04*100% Maximum Life
Elementalist
Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:[200 + (130 * EquipIndex)] Intelligence
Rare Node
+0.1*100% Fire Damage +10 Intelligence
Flame-touched
Bonus: Another +0.1*100% Fire Damage if requirements met:[170 + (90 * EquipIndex)] Willpower
Rare Node
+0.1*100% Fire Resistance +10 Intelligence
Ashes
Bonus: Another +0.1*100% Fire Resistance if requirements met:[160 + (90 * EquipIndex)] Dexterity
Rare Node
DamageReductionFromDotted_RareMajor_Sorc +0.1*100% Fire Resistance
Keeper of Flames
Bonus: Another DamageReductionFromDotted_RareMajor_Sorc if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Willpower
Rare Node
+0.1*100% Fire Damage +0.15*100% Critical Strike Damage
Combustion
Bonus: Another +0.1*100% Fire Damage if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Dexterity
Rare Node
0.04*100% Potion Cooldown Cooldown HPRegen_RareMinor
Recuperate
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Strength
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Intelligence
Rare Node
+0.1*100% Fire Damage DamageBonusDot_RareMinor
Pyromancy
Bonus: Another +0.1*100% Fire Damage if requirements met:[215 + (130 * EquipIndex)] Intelligence
Rare Node
+0.065*100% Damage to Elites +[100] Armor
Safeguard
Bonus: Another +0.065*100% Damage to Elites if requirements met:[200 + (130 * EquipIndex)] Willpower
Bonus: Another +0.065*100% Damage to Elites if requirements met:[215 + (130 * EquipIndex)] Intelligence
Bonus: Another +0.065*100% Damage to Elites if requirements met:[215 + (130 * EquipIndex)] Dexterity
Bonus: Another +0.065*100% Damage to Elites if requirements met:[200 + (130 * EquipIndex)] Strength
Rare Node
+0.1*100% Damage while Shapeshifted DamageBonusToElite_RareMinor
Kindling
Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:[180 + (90 * EquipIndex)] Willpower
Rare Node
Execute_RareMajor +[0.025 * 100|1%|] Attack Speed
Culler
Bonus: Another Execute_RareMajor if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Dexterity
Bonus: Another Execute_RareMajor if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Dexterity
Bonus: Another Execute_RareMajor if requirements met:[180 + (90 * EquipIndex)] Strength
Bonus: Another Execute_RareMajor if requirements met:[180 + (90 * EquipIndex)] Willpower
Bonus: Another Execute_RareMajor if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Intelligence
Rare Node
+0.1*100% Damage while Shapeshifted +10 Intelligence
Cinders
Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:[180 + (90 * EquipIndex)] Willpower
Rare Node
DamageReductionFromDotted_RareMajor_Sorc +10 Intelligence
Smoldering Embers
Bonus: Another DamageReductionFromDotted_RareMajor_Sorc if requirements met:[160 + (90 * EquipIndex)] Dexterity
Rare Node
0.04*100% Potion Cooldown Cooldown 0.04*100% Maximum Life
Restorative
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[170 + (90 * EquipIndex)] Intelligence
Rare Node
+0.1*100% Cold Resistance +0.05*100% Lucky Hit Chance with TYPE4294967295 Damage
Advantage
Bonus: Another +0.1*100% Cold Resistance if requirements met:[200 + (130 * EquipIndex)] Intelligence
Rare Node
+0.1*100% Cold Resistance +10 Intelligence
Chilling
Bonus: Another +0.1*100% Cold Resistance if requirements met:[180 + (90 * EquipIndex)] Dexterity
Rare Node
DamageBonusToVulnerable_RareMajor +10 Intelligence
Weakness
Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:[160 + (90 * EquipIndex)] Willpower
Rare Node
[0.05 * 100|1%|] Damage Reduction from Enemies Affected by 0.05 Skills +0.1*100% Cold Resistance
Guarded
Bonus: Another [0.05 * 100|1%|] Damage Reduction from Enemies Affected by 0.05 Skills if requirements met:[180 + (90 * EquipIndex)] Dexterity
Rare Node
DamageBonusToVulnerable_RareMajor [0.05 * 100|1%|] Damage Reduction from Enemies Affected by 0.05 Skills
Oppressive
Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:[170 + (90 * EquipIndex)] Dexterity
Rare Node
DamageReductionFromCC_RareMajor +0.1*100% Cold Resistance
Keeper of Winter
Bonus: Another DamageReductionFromCC_RareMajor if requirements met:[180 + (90 * EquipIndex)] Dexterity
Rare Node
+0.1*100% Cold Damage 0.02*100% Chill Application
Cryomancy
Bonus: Another +0.1*100% Cold Damage if requirements met:[200 + (130 * EquipIndex)] Intelligence
Rare Node
DamageBonusToCC_RareMajor +[0.1 * 100|1%|] Non-Physical Damage
Polar Rime
Bonus: Another DamageBonusToCC_RareMajor if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another DamageBonusToCC_RareMajor if requirements met:[180 + (90 * EquipIndex)] Intelligence
Rare Node
DamageBonusToCC_RareMajor +10 Intelligence
Frosts
Bonus: Another DamageBonusToCC_RareMajor if requirements met:[160 + (90 * EquipIndex)] Willpower
Rare Node
DamageReductionFromCC_RareMajor +10 Intelligence
Frigid
Bonus: Another DamageReductionFromCC_RareMajor if requirements met:[170 + (90 * EquipIndex)] Dexterity
Rare Node
+0.1*100% Lightning Resistance 0.06*100% Maximum Life
Lightning Resilience
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[160 + (90 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[160 + (90 * EquipIndex)] Intelligence
Rare Node
DamageBonusToCC_RareMajor DamageBonusToElite_RareMinor
Overwhelming
Bonus: Another DamageBonusToCC_RareMajor if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Dexterity
Rare Node
DamageBonusToCC_RareMajor +10 Intelligence
Incapacitate
Bonus: Another DamageBonusToCC_RareMajor if requirements met:[180 + (90 * EquipIndex)] Dexterity
Rare Node
+0.1*100% Lightning Resistance +10 Intelligence
Electro
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[160 + (90 * EquipIndex)] Willpower
Rare Node
DamageBonusToCC_RareMajor +[8] Maximum Mana
Paralyzing
Bonus: Another DamageBonusToCC_RareMajor if requirements met:[215 + (130 * EquipIndex)] Intelligence
Rare Node
0.065*100% TYPE4294967295 Damage Taken Over Time Reduction +0.03*100% Resistance to All Elements
Suffused Resilience
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[160 + (90 * EquipIndex)] Intelligence
Rare Node
CracklingEnergyDamageBonus_RareMajor +0.1*100% Lightning Damage
Conduit
Bonus: Another CracklingEnergyDamageBonus_RareMajor if requirements met:[180 + (90 * EquipIndex)] Dexterity
Rare Node
DamageBonusToElite_RareMajor MoveSpeedEliteKill_RareMinor MoveSpeedEliteKillDuration
Hunter Killer
Bonus: Another DamageBonusToElite_RareMajor if requirements met:[170 + (90 * EquipIndex)] Dexterity
Bonus: Another DamageBonusToElite_RareMajor if requirements met:[215 + (130 * EquipIndex)] Dexterity
Rare Node
+0.1*100% Lightning Damage +10 Intelligence
Galvanic Catalyst
Bonus: Another +0.1*100% Lightning Damage if requirements met:[180 + (90 * EquipIndex)] Dexterity
Rare Node
+0.15*100% Conjuration Skill Damage +10 Intelligence
Conjurer
Bonus: Another +0.15*100% Conjuration Skill Damage if requirements met:[170 + (90 * EquipIndex)] Dexterity
Rare Node
+[8] Maximum Mana 0.04*100% Maximum Life
Reservoir
Bonus: Another +[8] Maximum Mana if requirements met:[160 + (90 * EquipIndex)] Willpower
Rare Node
+[0.1 * 100|1%|] Non-Physical Damage +0.03*100% Resistance to All Elements
Keeper of Elements
Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:[230 + (130 * EquipIndex)] Intelligence
Rare Node
+[0.025 * 100|1%|] Attack Speed +0.15*100% Conjuration Skill Damage
Swift Conjurer
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[180 + (90 * EquipIndex)] Dexterity
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[230 + (130 * EquipIndex)] Dexterity
Rare Node
0.08*100% Control Impaired Duration Reduction 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction
Fleeting
Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:[160 + (90 * EquipIndex)] Willpower [160 + (90 * EquipIndex)] Dexterity
Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:[170 + (90 * EquipIndex)] Strength
Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:[160 + (90 * EquipIndex)] Dexterity
Rare Node
+[0.1 * 100|1%|] Non-Physical Damage DamageBonusToElite_RareMinor
Ruinous
Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:[160 + (90 * EquipIndex)] Willpower
Magic Node
+[0.01 * 100|1%|] Non-Physical Damage
Magic Node
+0.0075*100% Resistance to All Elements
Magic Node
+7 Dexterity
Magic Node
+7 Willpower
Magic Node
0.01*100% Maximum Life
Magic Node
+0.01*100% Fire Damage
Magic Node
+0.025*100% Fire Resistance
Magic Node
DamageReductionFromDotted_Magic
Magic Node
+0.015*100% Critical Strike Damage
Magic Node
0.01*100% Potion Cooldown Cooldown
Magic Node
HPRegen_Magic
Magic Node
DamageBonusDot_Magic
Magic Node
+0.0163*100% Damage to Elites
Magic Node
+[25] Armor
Magic Node
+0.01*100% Damage while Shapeshifted
Magic Node
DamageBonusToElite_Magic
Magic Node
+[0.0025 * 100|1%|] Attack Speed
Magic Node
Execute_Magic
Magic Node
+0.025*100% Cold Resistance
Magic Node
+0.005*100% Lucky Hit Chance with TYPE4294967295 Damage
Magic Node
DamageBonusToVulnerable_Magic
Magic Node
[0.01 * 100|1%|] Damage Reduction from Enemies Affected by 0.01 Skills
Magic Node
DamageReductionFromCC_Magic
Magic Node
+0.01*100% Cold Damage
Magic Node
0.02*100% Chill Application
Magic Node
DamageBonusToCC_Magic
Magic Node
+0.025*100% Lightning Resistance
Magic Node
DamageBonusToCC_Magic
Magic Node
+[0.8] Maximum Mana
Magic Node
0.0163*100% TYPE4294967295 Damage Taken Over Time Reduction
Magic Node
+0.01*100% Lightning Damage
Magic Node
CracklingEnergyDamageBonus_Magic
Magic Node
MoveSpeedEliteKill_Magic MoveSpeedEliteKillDuration
Magic Node
+0.015*100% Conjuration Skill Damage
Magic Node
0.02*100% Control Impaired Duration Reduction
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Normal Node
Glyph Socket
Normal Node
Paragon Starting Node
Start Paragon /16
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Magic Node
+[0.01 * 100|1%|] Non-Physical Damage
Magic Node
+0.0075*100% Resistance to All Elements
Magic Node
+7 Dexterity
Rare Node
+[0.1 * 100|1%|] Non-Physical Damage +10 Intelligence
Elemental Balance
Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:[170 + (90 * EquipIndex)] Dexterity
Rare Node
+0.03*100% Resistance to All Elements +10 Intelligence
Erudite
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (90 * EquipIndex)] Willpower
Magic Node
+7 Willpower
Normal Node
Glyph Socket
Magic Node
0.01*100% Maximum Life
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Resilience
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (90 * EquipIndex)] Strength
Rare Node
+[0.1 * 100|1%|] Non-Physical Damage 0.04*100% Maximum Life
Elementalist
Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:[200 + (130 * EquipIndex)] Intelligence
Normal Node
Paragon Starting Node
Searing Heat Paragon /22
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Normal Node
+5 Dexterity
Magic Node
+0.01*100% Fire Damage
Rare Node
+0.1*100% Fire Damage +10 Intelligence
Flame-touched
Bonus: Another +0.1*100% Fire Damage if requirements met:[170 + (90 * EquipIndex)] Willpower
Magic Node
+7 Willpower
Normal Node
+5 Strength
Magic Node
+7 Dexterity
Normal Node
Glyph Socket
Magic Node
+0.025*100% Fire Resistance
Rare Node
+0.1*100% Fire Resistance +10 Intelligence
Ashes
Bonus: Another +0.1*100% Fire Resistance if requirements met:[160 + (90 * EquipIndex)] Dexterity
Magic Node
DamageReductionFromDotted_Magic
Rare Node
DamageReductionFromDotted_RareMajor_Sorc +0.1*100% Fire Resistance
Keeper of Flames
Bonus: Another DamageReductionFromDotted_RareMajor_Sorc if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Willpower
Magic Node
+0.015*100% Critical Strike Damage
Rare Node
+0.1*100% Fire Damage +0.15*100% Critical Strike Damage
Combustion
Bonus: Another +0.1*100% Fire Damage if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Dexterity
Magic Node
0.01*100% Potion Cooldown Cooldown
Magic Node
HPRegen_Magic
Legendary Node
Pyromancy Skills have a +12% increased Critical Strike Chance and deal increased Direct damage equal to 10% of your Damage with Fire bonus, up to x30%.
Current Direct Damage Bonus: [0 * 100|%x|]
Searing Heat
Pyromancy Skills have a +12% increased Critical Strike Chance and deal increased Direct damage equal to 10% of your Damage with Fire bonus, up to x30%.
Current Direct Damage Bonus: [0 * 100|%x|]
Glyph Socket: 10 Strength, 50 Intelligence, 17 Willpower, 27 Dexterity
Rare Node
0.04*100% Potion Cooldown Cooldown HPRegen_RareMinor
Recuperate
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Strength
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Intelligence
Magic Node
DamageBonusDot_Magic
Rare Node
+0.1*100% Fire Damage DamageBonusDot_RareMinor
Pyromancy
Bonus: Another +0.1*100% Fire Damage if requirements met:[215 + (130 * EquipIndex)] Intelligence
Burning Instinct Paragon /23
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Normal Node
+5 Dexterity
Normal Node
+5 Strength
Legendary Node
Your Burning damage is increased by x10% of your Critical Strike Damage Bonus, plus x1% for every 25 Intelligence you have.
Current Burning Damage Bonus: [0 * 100|%x|]
Burning Instinct
Your Burning damage is increased by x10% of your Critical Strike Damage Bonus, plus x1% for every 25 Intelligence you have.
Current Burning Damage Bonus: [0 * 100|%x|]
Glyph Socket: 5 Strength, 50 Intelligence, 10 Willpower, 25 Dexterity
Magic Node
DamageReductionFromDotted_Magic
Magic Node
+0.025*100% Fire Resistance
Rare Node
DamageReductionFromDotted_RareMajor_Sorc +0.1*100% Fire Resistance
Keeper of Flames
Bonus: Another DamageReductionFromDotted_RareMajor_Sorc if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Willpower
Rare Node
+0.065*100% Damage to Elites +[100] Armor
Safeguard
Bonus: Another +0.065*100% Damage to Elites if requirements met:[200 + (130 * EquipIndex)] Willpower
Bonus: Another +0.065*100% Damage to Elites if requirements met:[215 + (130 * EquipIndex)] Intelligence
Bonus: Another +0.065*100% Damage to Elites if requirements met:[215 + (130 * EquipIndex)] Dexterity
Bonus: Another +0.065*100% Damage to Elites if requirements met:[200 + (130 * EquipIndex)] Strength
Magic Node
+0.0163*100% Damage to Elites
Magic Node
+[25] Armor
Magic Node
+0.01*100% Damage while Shapeshifted
Magic Node
DamageBonusToElite_Magic
Rare Node
+0.1*100% Damage while Shapeshifted DamageBonusToElite_RareMinor
Kindling
Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:[180 + (90 * EquipIndex)] Willpower
Magic Node
+[0.0025 * 100|1%|] Attack Speed
Magic Node
Execute_Magic
Rare Node
Execute_RareMajor +[0.025 * 100|1%|] Attack Speed
Culler
Bonus: Another Execute_RareMajor if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Dexterity
Bonus: Another Execute_RareMajor if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Dexterity
Bonus: Another Execute_RareMajor if requirements met:[180 + (90 * EquipIndex)] Strength
Bonus: Another Execute_RareMajor if requirements met:[180 + (90 * EquipIndex)] Willpower
Bonus: Another Execute_RareMajor if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Intelligence
Magic Node
+7 Willpower
Rare Node
+0.1*100% Damage while Shapeshifted +10 Intelligence
Cinders
Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:[180 + (90 * EquipIndex)] Willpower
Normal Node
Glyph Socket
Magic Node
+7 Dexterity
Rare Node
DamageReductionFromDotted_RareMajor_Sorc +10 Intelligence
Smoldering Embers
Bonus: Another DamageReductionFromDotted_RareMajor_Sorc if requirements met:[160 + (90 * EquipIndex)] Dexterity
Frigid Fate Paragon /21
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Magic Node
0.01*100% Maximum Life
Magic Node
0.01*100% Potion Cooldown Cooldown
Rare Node
0.04*100% Potion Cooldown Cooldown 0.04*100% Maximum Life
Restorative
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[170 + (90 * EquipIndex)] Intelligence
Magic Node
+0.025*100% Cold Resistance
Rare Node
+0.1*100% Cold Resistance +0.05*100% Lucky Hit Chance with TYPE4294967295 Damage
Advantage
Bonus: Another +0.1*100% Cold Resistance if requirements met:[200 + (130 * EquipIndex)] Intelligence
Magic Node
+0.005*100% Lucky Hit Chance with TYPE4294967295 Damage
Legendary Node
You deal bonus damage to Vulnerable enemies equal to x10% of the total amount of your Bonus Damage with Cold, up to a maximum of x30%.
Current Bonus: [0 * 100|x%|]
Frigid Fate
You deal bonus damage to Vulnerable enemies equal to x10% of the total amount of your Bonus Damage with Cold, up to a maximum of x30%.
Current Bonus: [0 * 100|x%|]
Glyph Socket: 10 Strength, 50 Intelligence, 15 Willpower, 15 Dexterity
Magic Node
+7 Dexterity
Rare Node
+0.1*100% Cold Resistance +10 Intelligence
Chilling
Bonus: Another +0.1*100% Cold Resistance if requirements met:[180 + (90 * EquipIndex)] Dexterity
Magic Node
+7 Willpower
Magic Node
DamageBonusToVulnerable_Magic
Rare Node
DamageBonusToVulnerable_RareMajor +10 Intelligence
Weakness
Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:[160 + (90 * EquipIndex)] Willpower
Normal Node
Glyph Socket
Magic Node
[0.01 * 100|1%|] Damage Reduction from Enemies Affected by 0.01 Skills
Rare Node
[0.05 * 100|1%|] Damage Reduction from Enemies Affected by 0.05 Skills +0.1*100% Cold Resistance
Guarded
Bonus: Another [0.05 * 100|1%|] Damage Reduction from Enemies Affected by 0.05 Skills if requirements met:[180 + (90 * EquipIndex)] Dexterity
Rare Node
DamageBonusToVulnerable_RareMajor [0.05 * 100|1%|] Damage Reduction from Enemies Affected by 0.05 Skills
Oppressive
Bonus: Another DamageBonusToVulnerable_RareMajor if requirements met:[170 + (90 * EquipIndex)] Dexterity
Icefall Paragon /23
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Normal Node
+5 Dexterity
Magic Node
+0.025*100% Cold Resistance
Magic Node
DamageReductionFromCC_Magic
Normal Node
+5 Strength
Magic Node
+0.01*100% Cold Damage
Magic Node
0.02*100% Chill Application
Rare Node
DamageReductionFromCC_RareMajor +0.1*100% Cold Resistance
Keeper of Winter
Bonus: Another DamageReductionFromCC_RareMajor if requirements met:[180 + (90 * EquipIndex)] Dexterity
Rare Node
+0.1*100% Cold Damage 0.02*100% Chill Application
Cryomancy
Bonus: Another +0.1*100% Cold Damage if requirements met:[200 + (130 * EquipIndex)] Intelligence
Magic Node
+[0.01 * 100|1%|] Non-Physical Damage
Magic Node
DamageBonusToCC_Magic
Rare Node
DamageBonusToCC_RareMajor +[0.1 * 100|1%|] Non-Physical Damage
Polar Rime
Bonus: Another DamageBonusToCC_RareMajor if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another DamageBonusToCC_RareMajor if requirements met:[180 + (90 * EquipIndex)] Intelligence
Legendary Node
Your Frost Skills deal x15% increased damage to Vulnerable enemies. This bonus is doubled if the enemy is also Frozen.
Icefall
Your Frost Skills deal x15% increased damage to Vulnerable enemies. This bonus is doubled if the enemy is also Frozen.
Glyph Socket: 10 Strength, 45 Intelligence, 32 Willpower, 17 Dexterity
Rare Node
0.04*100% Potion Cooldown Cooldown HPRegen_RareMinor
Recuperate
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Strength
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Intelligence
Magic Node
0.01*100% Potion Cooldown Cooldown
Magic Node
HPRegen_Magic
Magic Node
+7 Willpower
Magic Node
+7 Dexterity
Rare Node
DamageBonusToCC_RareMajor +10 Intelligence
Frosts
Bonus: Another DamageBonusToCC_RareMajor if requirements met:[160 + (90 * EquipIndex)] Willpower
Normal Node
Glyph Socket
Rare Node
DamageReductionFromCC_RareMajor +10 Intelligence
Frigid
Bonus: Another DamageReductionFromCC_RareMajor if requirements met:[170 + (90 * EquipIndex)] Dexterity
Static Surge Paragon /21
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Normal Node
+5 Dexterity
Magic Node
+0.025*100% Lightning Resistance
Magic Node
0.01*100% Maximum Life
Rare Node
+0.1*100% Lightning Resistance 0.06*100% Maximum Life
Lightning Resilience
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[160 + (90 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[160 + (90 * EquipIndex)] Intelligence
Normal Node
+5 Strength
Rare Node
DamageBonusToCC_RareMajor DamageBonusToElite_RareMinor
Overwhelming
Bonus: Another DamageBonusToCC_RareMajor if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Dexterity
Magic Node
DamageBonusToElite_Magic
Magic Node
DamageBonusToCC_Magic
Rare Node
DamageBonusToCC_RareMajor +10 Intelligence
Incapacitate
Bonus: Another DamageBonusToCC_RareMajor if requirements met:[180 + (90 * EquipIndex)] Dexterity
Magic Node
+7 Dexterity
Legendary Node
After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and restores 10% of your Mana.
This Mana cost requirement is reduced by Mana Cost Reduction bonuses.
Static Surge
After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and restores 10% of your Mana.
This Mana cost requirement is reduced by Mana Cost Reduction bonuses.
Glyph Socket: 35 Intelligence, 27 Willpower, 22 Dexterity
Normal Node
Glyph Socket
Magic Node
+7 Willpower
Magic Node
0.01*100% Potion Cooldown Cooldown
Rare Node
+0.1*100% Lightning Resistance +10 Intelligence
Electro
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[160 + (90 * EquipIndex)] Willpower
Rare Node
0.04*100% Potion Cooldown Cooldown 0.04*100% Maximum Life
Restorative
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[170 + (90 * EquipIndex)] Intelligence
Magic Node
+[0.8] Maximum Mana
Rare Node
DamageBonusToCC_RareMajor +[8] Maximum Mana
Paralyzing
Bonus: Another DamageBonusToCC_RareMajor if requirements met:[215 + (130 * EquipIndex)] Intelligence
Ceaseless Conduit Paragon /24
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Magic Node
0.0163*100% TYPE4294967295 Damage Taken Over Time Reduction
Magic Node
+0.0075*100% Resistance to All Elements
Magic Node
+0.01*100% Lightning Damage
Magic Node
CracklingEnergyDamageBonus_Magic
Rare Node
0.065*100% TYPE4294967295 Damage Taken Over Time Reduction +0.03*100% Resistance to All Elements
Suffused Resilience
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[160 + (90 * EquipIndex)] Intelligence
Rare Node
CracklingEnergyDamageBonus_RareMajor +0.1*100% Lightning Damage
Conduit
Bonus: Another CracklingEnergyDamageBonus_RareMajor if requirements met:[180 + (90 * EquipIndex)] Dexterity
Rare Node
0.04*100% Potion Cooldown Cooldown HPRegen_RareMinor
Recuperate
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Strength
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Intelligence
Magic Node
HPRegen_Magic
Magic Node
0.01*100% Potion Cooldown Cooldown
Legendary Node
Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy's damage is increased by x3% per 20 total Intelligence you have.
Current Bonus: [0 * 100|x%|]
Ceaseless Conduit
Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy's damage is increased by x3% per 20 total Intelligence you have.
Current Bonus: [0 * 100|x%|]
Glyph Socket: 5 Strength, 50 Intelligence, 10 Willpower, 25 Dexterity
Magic Node
DamageBonusToElite_Magic
Rare Node
DamageBonusToElite_RareMajor MoveSpeedEliteKill_RareMinor MoveSpeedEliteKillDuration
Hunter Killer
Bonus: Another DamageBonusToElite_RareMajor if requirements met:[170 + (90 * EquipIndex)] Dexterity
Bonus: Another DamageBonusToElite_RareMajor if requirements met:[215 + (130 * EquipIndex)] Dexterity
Magic Node
MoveSpeedEliteKill_Magic MoveSpeedEliteKillDuration
Magic Node
+7 Dexterity
Rare Node
+0.1*100% Lightning Damage +10 Intelligence
Galvanic Catalyst
Bonus: Another +0.1*100% Lightning Damage if requirements met:[180 + (90 * EquipIndex)] Dexterity
Normal Node
Glyph Socket
Magic Node
+0.025*100% Lightning Resistance
Magic Node
+7 Willpower
Rare Node
+0.1*100% Lightning Resistance +10 Intelligence
Electro
Bonus: Another +0.1*100% Lightning Resistance if requirements met:[160 + (90 * EquipIndex)] Willpower
Elemental Summoner Paragon /23
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Magic Node
+7 Dexterity
Magic Node
+0.015*100% Conjuration Skill Damage
Magic Node
+0.0075*100% Resistance to All Elements
Magic Node
+7 Willpower
Rare Node
+0.15*100% Conjuration Skill Damage +10 Intelligence
Conjurer
Bonus: Another +0.15*100% Conjuration Skill Damage if requirements met:[170 + (90 * EquipIndex)] Dexterity
Normal Node
Glyph Socket
Rare Node
+0.03*100% Resistance to All Elements +10 Intelligence
Erudite
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (90 * EquipIndex)] Willpower
Magic Node
+[0.8] Maximum Mana
Magic Node
+[0.01 * 100|1%|] Non-Physical Damage
Magic Node
0.01*100% Maximum Life
Rare Node
+[8] Maximum Mana 0.04*100% Maximum Life
Reservoir
Bonus: Another +[8] Maximum Mana if requirements met:[160 + (90 * EquipIndex)] Willpower
Rare Node
+[0.1 * 100|1%|] Non-Physical Damage +0.03*100% Resistance to All Elements
Keeper of Elements
Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:[230 + (130 * EquipIndex)] Intelligence
Legendary Node
Your Conjuration Skills have a 10|%x|% reduced Cooldown or Mana cost. They also deal bonus damage equal to x5% of the total amount of your Bonus Damage with Fire, Lightning, and Cold.
Current Bonus: [0 * 100|x%|]
Elemental Summoner
Your Conjuration Skills have a 10|%x|% reduced Cooldown or Mana cost. They also deal bonus damage equal to x5% of the total amount of your Bonus Damage with Fire, Lightning, and Cold.
Current Bonus: [0 * 100|x%|]
Glyph Socket: 5 Strength, 50 Intelligence, 25 Willpower, 10 Dexterity
Magic Node
0.0163*100% TYPE4294967295 Damage Taken Over Time Reduction
Magic Node
+[0.0025 * 100|1%|] Attack Speed
Rare Node
+[0.025 * 100|1%|] Attack Speed +0.15*100% Conjuration Skill Damage
Swift Conjurer
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[180 + (90 * EquipIndex)] Dexterity
Bonus: Another +[0.025 * 100|1%|] Attack Speed if requirements met:[230 + (130 * EquipIndex)] Dexterity
Rare Node
0.08*100% Control Impaired Duration Reduction 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction
Fleeting
Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:[160 + (90 * EquipIndex)] Willpower [160 + (90 * EquipIndex)] Dexterity
Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:[170 + (90 * EquipIndex)] Strength
Bonus: Another 0.08*100% Control Impaired Duration Reduction if requirements met:[160 + (90 * EquipIndex)] Dexterity
Magic Node
0.02*100% Control Impaired Duration Reduction
Enchantment Master Paragon /22
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Dexterity
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Normal Node
+5 Strength
Magic Node
+[0.01 * 100|1%|] Non-Physical Damage
Magic Node
+7 Dexterity
Rare Node
+[0.1 * 100|1%|] Non-Physical Damage +10 Intelligence
Elemental Balance
Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:[170 + (90 * EquipIndex)] Dexterity
Normal Node
Glyph Socket
Magic Node
+0.0075*100% Resistance to All Elements
Magic Node
+7 Willpower
Rare Node
+0.03*100% Resistance to All Elements +10 Intelligence
Erudite
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (90 * EquipIndex)] Willpower
Rare Node
+[0.1 * 100|1%|] Non-Physical Damage 0.04*100% Maximum Life
Elementalist
Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:[200 + (130 * EquipIndex)] Intelligence
Magic Node
0.01*100% Maximum Life
Magic Node
0.0163*100% TYPE4294967295 Damage Taken Over Time Reduction
Rare Node
+[0.1 * 100|1%|] Non-Physical Damage DamageBonusToElite_RareMinor
Ruinous
Bonus: Another +[0.1 * 100|1%|] Non-Physical Damage if requirements met:[160 + (90 * EquipIndex)] Willpower
Rare Node
0.065*100% TYPE4294967295 Damage Taken Over Time Reduction +0.03*100% Resistance to All Elements
Suffused Resilience
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[160 + (90 * EquipIndex)] Intelligence
Magic Node
DamageBonusToElite_Magic
Magic Node
HPRegen_Magic
Rare Node
0.04*100% Potion Cooldown Cooldown HPRegen_RareMinor
Recuperate
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Strength
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Intelligence
Magic Node
0.01*100% Potion Cooldown Cooldown
Legendary Node
Your Enchantments are 20% stronger.
Enchantment Master
Your Enchantments are 20% stronger.
Glyph Socket: 40 Intelligence, 32 Willpower, 12 Dexterity