Lucky Hit Chance: 9%
Launch a bolt of lightning that shocks an enemy 4 times, dealing 12% damage each hit.
Rank Up:
Damage 12%
- Enhanced Spark: Each time Spark hits its primary target, it has a 40% chance to hit up to 3 additional enemies, dealing 9% damage. If there are no other enemies to hit, Spark instead deals x20% increased damage to its primary target.
- Flickering Spark: Each time Spark hits an enemy it has a 4% chance to form a Crackling Energy.
- Glinting Spark: Spark grants +2% increased Critical Strike Chance per cast for 5 seconds, up to +8%. At max stacks, your Spark hits grant 1 Mana.
Enchantment Effect: Killing an enemy has a [0 * 100|%|] chance to form a Crackling Energy.
Affix /2
Unique Sword
800 Item Power
1,838 Damage Per Second
- [1,337 – 2,005] Damage per Hit
- 1.10 Attacks per Second (Fast)
This blade once bore divine purpose wielded by the angel Verathiel. Like its keeper, the sword fell to Infernal depths. Yet beneath this corruption, is a heartbeat of a past memory, holding steadfast.
Unique Staff
800 Item Power
3,677 Damage Per Second
- [2,941 – 4,412] Damage per Hit
- 1.00 Attacks per Second
Your incantations are echoed by a chorus of the damned. Wield their torment, their vengeance, their pain against the Hellborne that tortured them.
Sorcerer
Info /38
name | desc |
---|---|
SF_0 | 0.12 * [1/1.1/1.2/1.3/1.4] |
SF_1 | 0.12 * [1/1.1/1.2/1.3/1.4]*0.75 |
SF_2 | 4 |
SF_3 | 25 |
SF_4 | PowerTag.SystemsTuningGlobals."Script Formula 0" |
SF_5 | PowerTag.SystemsTuningGlobals."Script Formula 0"/25 |
SF_6 | 0.4 |
SF_7 | 3 |
SF_8 | 0.2 |
SF_9 | 0.1 |
SF_10 | [1/1.1/1.2/1.3/1.4] |
SF_11 | 0.12 |
SF_12 | 0.12 * 100 * Table(34,3) |
SF_14 | .04 |
SF_15 | .02 |
SF_16 | 5 |
SF_17 | .08 |
SF_18 | floor(.08/.02) |
SF_19 | 0.5 |
SF_21 | 9 |
SF_22 | Percent_Bonus_Projectiles_Per_Power#Sorcerer_Spark + Percent_Bonus_Projectiles_All + Percent_Bonus_Projectiles_Per_Skill_Tag#Skill_Primary_Basic |
SF_23 | AffixIsEquipped(SNO.Affix.S05_BSK_Generic_004) > 0 |
SF_24 | Affix.S05_BSK_Generic_004."Static Value 1" |
name | Spark |
desc | Mana Cost: {Resource Cost} Lucky Hit Chance: [{Combat Effect Chance}|%|] Launch a bolt of lightning that shocks an enemy {SF_2} times, dealing {payload:PAYLOAD_PROJECTILE} damage each hit. |
rankup_desc | Damage {payload:PAYLOAD_PROJECTILE} |
Mod1_Description | Each time Spark hits its primary target, it has a [{SF_6} * 100|%|] chance to hit up to {SF_7} additional enemies, dealing {payload:PAYLOAD_FORK_1} damage. If there are no other enemies to hit, Spark instead deals [{SF_8} * 100|%x|] increased damage to its primary target. |
Mod1_Name | Enhanced Spark |
Mod2_Description | Each time Spark hits an enemy it has a [{SF_14} * 100|%|] chance to form a Crackling Energy. |
Mod2_Name | Flickering Spark |
Mod3_Description | Spark grants [{SF_15}*100|%+|] increased Critical Strike Chance per cast for {SF_16} seconds, up to [{SF_17}*100|%+|]. At max stacks, your Spark hits grant 1 Mana. |
Mod3_Name | Glinting Spark |
{payload:PAYLOAD_PROJECTILE} | 0.12 * [1/1.1/1.2/1.3/1.4]*100% |
{payload:PAYLOAD_FORK_1} | 0.12 * [1/1.1/1.2/1.3/1.4]*0.75*100% |
{Combat Effect Chance} | 9 |
{Cooldown Time} | 0 |
{Recharge Time} | 0 |
{Resource Cost} | 0 |