Unique /14
Unique ItemType/Scythe
725 Item Power
856 Damage Per Second
- [622 – 933] Damage per Hit
- 1.10 Attacks per Second (Fast)
"The scrolls describe a river of tar that separated the living from the land of the dead. Any unfortunate soul who tried to cross would be dragged down into oblivion."
- Notes of Scholar Kamien
- Notes of Scholar Kamien
Requires Level 60
Necromancer
Unique ItemType/Shield
725 Item Power
856 Damage Per Second
- [684 – 1,027] Damage per Hit
- 1.00 Attacks per Second
Initially an unpopular choice to replace Mendeln as Deathspeaker, Daros quickly proved his worth with the creation of this masterpiece.
Requires Level 60
Necromancer
Unique Two-Handed Scythe
725 Item Power
1,711 Damage Per Second
- [1,521 – 2,281] Damage per Hit
- 0.90 Attacks per Second (Slow)
Lucky Hit: Your Darkness Skills have up to a 100% chance to generate [7 – 10] additional Essence against Frozen targets.
"My companion swung her odd weapon in a wide arc, and our pursuer stopped short. The look of horror on his face as his body fell to pieces will haunt me forever."
- The Ebon Pages, Canto II, Verse XI
- The Ebon Pages, Canto II, Verse XI
Requires Level 50
Necromancer
Unique ItemType/Amulet
725 Item Power
Once a sanctum for Rathma's studies, the Temple of the Deathspeaker became a proving grounds for potential leaders of his priesthood. Its halls are filled with the corpses of those who failed.
Requires Level 60
Necromancer
Unique ItemType/Boots
725 Item Power
362 Armor
"The massive door to my family's crypt, which had taken a dozen men to close, was thrown open. Had I known the horrors to come I never would have set foot inside!"
-The Ebon Pages, Canto I, Verse VII
-The Ebon Pages, Canto I, Verse VII
Requires Level 60
Necromancer
Unique Chest Armor
725 Item Power
1268 Armor
Blood Lance deals [[1 – 2] * 10|%x|] increased damage.
"The Cathedral of Light's earliest attempts at crafting their penitent armor was to infuse the plate with painful blood magic, before such acts were deemed heretical."
- Barrett's Book of Implements
- Barrett's Book of Implements
Requires Level 60
Necromancer
Unique Chest Armor
725 Item Power
1268 Armor
"The infamous Necromancer Gaza-Thul's mastery over blood magic was indisputable. Many suspect that upon his death, his skin was used to fashion this eldritch armor."
- Barrett's Book of Implements
- Barrett's Book of Implements
Requires Level 50
Necromancer
Unique ItemType/Gloves
725 Item Power
362 Armor
"Can you not hear it? That endless scream from the cold earth beneath your feet!? They are down there, trapped, blind with rage! Waiting to drag us down into the sod!"
- Ravings of Madman Gustav
- Ravings of Madman Gustav
Requires Level 50
Necromancer
Unique ItemType/Helm
725 Item Power
906 Armor
"Rathma is endless. He was the first Ancient, and will remain at the end. He is the master of the Great Cycle of Being. When Death comes for him, why should he fear it?"
- Vauntus, Acolyte of Rathma
- Vauntus, Acolyte of Rathma
Requires Level 50
Necromancer
Unique Pants
725 Item Power
725 Armor
Enemies affected by at least 1 of your curses take 70% increased Overpower damage from you.
A naturally occurring curiosity, the blood moon persists as a sign of woe for the most superstitious Zakarum faithful. Children born under it are often considered cursed and cast out, lest it spread.
Requires Level 60
Necromancer
Unique ItemType/Ring
725 Item Power
The signet of Mendeln ul-Diomed, the founder of the Priests of Rathma and the first Necromancer, was lost for over 3,000 years. The immense power over death held within, however, has not diminished.
Requires Level 60
Necromancer
Unique ItemType/Ring
725 Item Power
Raise Skeleton every [1 – 2] seconds.
Corpse Explosion every [1 – 2] seconds.
Corpse Tendrils every [[1 – 2] * 8] seconds.
The mere proximity of a practitioner of such dark arts can rouse the dead and disturb those souls who have earned their rest.
Requires Level 50
Necromancer
Cosmetic ItemType/Focus
725 Item Power
856 Damage Per Second
- [570 – 856] Damage per Hit
- 1.20 Attacks per Second (Very Fast)
Necromancer, Sorcerer
Cosmetic ItemType/Focus
725 Item Power
856 Damage Per Second
- [570 – 856] Damage per Hit
- 1.20 Attacks per Second (Very Fast)
Necromancer, Sorcerer
Legendary /49
of Ultimate Shadow
Necromancer, Offensive
Enemies damaged by Bone Storm take [354.75 – 396] Shadow damage over 2 seconds.
Blood Wave creates Desecrated Ground as it travels, dealing [[354.75 – 396]*16] Shadow damage over 4 seconds
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
of Explosive Mist
Necromancer, Utility
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Necromancer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Necromancer, Resource, Codex of Power
Unlocked by completing Nostrava Deepwood in Fractured Peaks
Allowed Item Types: Ring
Necromancer, Offensive, Codex of Power
Unlocked by completing Guulrahn Slums in Dry Steppes
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Necromancer, Offensive, Codex of Power
Unlocked by completing Rimescar Cavern in Fractured Peaks
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
of the Void
Necromancer, Utility
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Rotting
Necromancer, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Necromancer, Offensive, Codex of Power
Unlocked by completing Flooded Depths in Scosglen
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Necromancer, Utility, Codex of Power
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Necromancer, Offensive, Codex of Power
Unlocked by completing Mercy's Reach in Fractured Peaks
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
of Hungry Blood
Necromancer, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
of Occult Dominion
Necromancer, Utility
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Blood-soaked
Necromancer, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Necromancer, Offensive, Codex of Power
Your Maximum Essence is increased by 2 for each enemy hit for 15 seconds.
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Necromancer, Offensive, Codex of Power
Unlocked by completing Path of the Blind in Dry Steppes
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Necromancer, Offensive, Codex of Power
Unlocked by completing Faceless Shrine in Hawezar
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Necromancer, Defensive, Codex of Power
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Necromancer, Offensive, Codex of Power
Unlocked by completing Corrupted Grotto in Kehjistan
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Necromancer, Utility, Codex of Power
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Necromancer, Resource, Codex of Power
Unlocked by completing Black Asylum in Fractured Peaks
Allowed Item Types: Ring
Necromancer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Osseous Gale
Necromancer, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Necromancer, Resource, Codex of Power
Allowed Item Types: Ring
Necromancer, Offensive, Codex of Power
Unlocked by completing Akkhan's Grasp in Hawezar
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Necromancer, Utility, Codex of Power
Unlocked by completing Deserted Underpass in Kehjistan
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
Necromancer, Offensive, Codex of Power
Unlocked by completing Uldur's Cave in Kehjistan
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Necromancer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Necromancer, Offensive, Codex of Power
Unlocked by completing Hoarfrost Demise in Fractured Peaks
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Tidal
Necromancer, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Necromancer, Resource, Codex of Power
Allowed Item Types: Ring
Necromancer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
of Untimely Death
Necromancer, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Necromancer, Resource, Codex of Power
Unlocked by completing Betrayer's Row in Dry Steppes
Allowed Item Types: Ring
Necromancer, Utility, Codex of Power
Unlocked by completing Sepulcher of The Forsworn in Kehjistan
Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
of Hardened Bones
Necromancer, Defensive
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Necromancer, Offensive, Codex of Power
Unlocked by completing Ruins of Eridu in Hawezar
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Necromancer, Resource, Codex of Power
Unlocked by completing Vault of The Forsaken in Scosglen
Allowed Item Types: Ring
Necromancer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Cadaverous
Necromancer, Offensive
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
of the Embalmer
Necromancer, Defensive
Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
Necromancer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Necromancer, Resource, Codex of Power
Damage from your Shadowblight Key Passive will always generate 2 Essence.
Allowed Item Types: Ring
Necromancer, Resource, Codex of Power
Allowed Item Types: Ring
(PH) Shadow Warriors
Necromancer, Resource
Allowed Item Types: Ring
of the Decrepit Aura
Necromancer, Resource
Allowed Item Types: Ring
of the Sacrilegious
Necromancer, Resource
Allowed Item Types: Ring
of the Great Feast
Necromancer, Resource
Allowed Item Types: Ring
of Frozen Terror
Necromancer, Resource
Allowed Item Types: Ring
Necromancer Skills /21
Lucky Hit Chance: 17%
Fire 3 splinters of bone, dealing 9% damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.
Rank Up:
Damage 9%
- Enhanced Bone Splinters: Bone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more Essence.
- Acolyte's Bone Splinters: Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants +8% Critical Strike Chance for 4 seconds.
- Initiate's Bone Splinters: Bone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds.
Lucky Hit Chance: 40%
Tear the flesh from an enemy, dealing 33% damage per second and forming a usable Corpse with the flesh every 1.5 seconds.
Rank Up:
Damage 33%
- Enhanced Decompose: If an enemy dies while being Decomposed, you gain 10 Essence.
- Acolyte's Decompose: Every 1.5 seconds, Decompose make enemies Vulnerable for 4 seconds.
- Initiate's Decompose: Decompose Slows enemies by 50%, and if you channel Decompose for at least 1.5 seconds, you gain +30% Movement Speed for 5 seconds after ending the channel.
Lucky Hit Chance: 16.6667%
Sweep an ethereal scythe in front of you, dealing 13% damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 2 seconds.
Rank Up:
Damage 13%
- Enhanced Reap: If an enemy hit by Reap dies within 2 seconds, you gain +30% Attack Speed for 3 seconds.
- Acolyte's Reap: Reap forms a Corpse under the first enemy hit. Can only occur every 4 seconds.
- Initiate's Reap: Reap instantly kills enemies below 5% Life. This does not work on Bosses or Players.
Lucky Hit Chance: 35%
Burst an enemy's blood, dealing 27% damage. Hemorrhage has a 20% chance to form a Blood Orb.
Rank Up:
Damage 27%
- Enhanced Hemorrhage: After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit.
- Acolyte's Hemorrhage: Hemorrhage gains an additional +20% Attack Speed while Healthy.
- Initiate's Hemorrhage: Hemorrhage grants 1.6% of your Maximum Life (Max(1,0.016)) as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% of your Maximum Life (Max(1,1)).
Lucky Hit Chance: 50%
Conjure a bone spear from the ground, dealing 85% damage and piercing through enemies.
Rank Up:
Damage 85%
- Enhanced Bone Spear: Bone Spear breaks into 3 shards when it is destroyed, dealing 25% damage each.
- Supernatural Bone Spear: Bone Spear makes the first enemy hit Vulnerable for 3 seconds.
- Paranormal Bone Spear: Bone Spear has a +5% increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed.
Lucky Hit Chance: 40%
Unleash concentrated blight that deals 40% damage and leaves behind a defiled area, dealing 105% damage over 6 seconds.
Rank Up:
Impact Damage 40%
Damage Over Time 105%
Damage Over Time 105%
- Enhanced Blight: Blight Slows enemies by 25%.
- Supernatural Blight: You and your Minions deal x20% increased damage to enemies within Blight.
- Paranormal Blight: Blight has a 30% chance to Immobilize enemies for 2.5 seconds on impact.
Lucky Hit Chance: 20%
A specter of you charges forward and attacks with its scythe for 80% damage then returns to you and attacks again for 30% damage.
Rank Up:
Initial Damage 80%
Return Damage 30%
Return Damage 30%
- Enhanced Sever: Sever damages enemies along its path for 75% of its initial damage.
- Supernatural Sever: Sever deals x2% increased damage for each Minion you have upon cast.
- Paranormal Sever: Every 3rd cast of Sever makes enemies Vulnerable for [3] seconds.
Lucky Hit Chance: 12%
Draw blood from enemies, dealing 20% damage, and expel a blood nova, dealing 70% damage. Blood Surge's nova damage is increased by x5% per enemy drained, up to x50%.
Rank Up:
Initial Damage 20%
Nova Damage 70%
Nova Damage 70%
- Enhanced Blood Surge: Blood Surge Heals you for 3% of your Maximum Life ([PlayerHealthMax() * 0.03]) when drawing blood from enemies. If 4 or more enemies are drawn from, then Heal for an additional 3% of your Maximum Life ([PlayerHealthMax() * 0.03]).
- Supernatural Blood Surge: Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1.1% of your Maximum Life (Max(1,0.011)). While you have Fortify for over 50% of your Maximum Life, Blood Surge deals x30% increased damage.
- Paranormal Blood Surge: If an enemy is damaged by Blood Surge's nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers.
Lucky Hit Chance: 33%
Throw a blood lance that lingers in an enemy for seconds, dealing 80% damage to the enemy and all other lanced enemies.
Rank Up:
Damage 80%
- Enhanced Blood Lance: Blood Lance pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies after the first.
- Supernatural Blood Lance: After casting Blood Lance 6 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.
- Paranormal Blood Lance: While at least 2 enemies or a Boss are affected by Blood Lance, you gain +15% Attack Speed and Blood Lance's Essence cost is reduced by 3.
Raise a Skeleton from a Corpse to fight for you.
Once all of your Skeletons have been summoned, Raise Skeleton briefly summons a Skeletal Priest to empower your Minions for 8 seconds, increasing their damage by x30% and healing them for 40% of their Maximum Life.
Once all of your Skeletons have been summoned, Raise Skeleton briefly summons a Skeletal Priest to empower your Minions for 8 seconds, increasing their damage by x30% and healing them for 40% of their Maximum Life.
Passive: You are protected by a Golem with [{pet_health:PET_SPAWN_BLOOD}*1] Life that attacks for 67.76% damage.
Active: Your Golem becomes Unstoppable and Taunts Nearby enemies and takes 30% reduced damage for the next 6 seconds. It gains 70% of its Armor as Thorns for the duration.Active: Your Golem becomes Unstoppable and drains the blood of enemies in the area, dealing 154% damage and healing 5% of its Life for each enemy drained. Damage and healing received are tripled if only one enemy is drained.Active: Command your Golem to go to the targeted area, they become Unstoppable and slam their fists into the ground, dealing 220% damage and Stunning surrounding enemies for 3 seconds. This has a 16 second cooldown .
When your Golem dies, it respawns after 20 seconds.
Rank Up:
Life increased to {pet_health:PET_SPAWN_BLOOD}. Attack damage increased to 67.76%.
Active healing increased to 10% per Corpse.Infusion damage increased to 154%.
Active healing increased to 10% per Corpse.Infusion damage increased to 154%.
Curse the target area. Enemies afflicted by Decrepify are Slowed by 40% and deal 20% less damage for 10 seconds.
Rank Up:
Slow 40%
Damage Reduction 20%
Damage Reduction 20%
- Enhanced Decrepify: Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned for 2 seconds.
- Abhorrent Decrepify: Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active Cooldowns by [1] second.
- Horrid Decrepify: When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses.
Lucky Hit Chance: 8.7327%
Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal 1.75% damage to enemies and Heal for 0.5% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.005)|0|]) .
Rank Up:
Healing 0.5% Life
Cooldown 0 seconds
Cooldown 0 seconds
- Enhanced Blood Mist: Casting a Skill that Overpowers reduces the cooldown of Blood Mist by [2] seconds.
- Ghastly Blood Mist: Blood Mist leaves behind a Corpse every 0.95 second.
- Dreadful Blood Mist: You gain +10% Critical Strike Chance for 4 seconds after Blood Mist ends.
Essence Cost: All Remaining Essence
Lucky Hit Chance: 33%
Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing 80% damage to the target and all surrounding enemies. Damage is increased by x4% for each point of Essence spent casting Bone Spirit.
Rank Up:
Damage 80%
- Enhanced Bone Spirit: If Bone Spirit Critically Strikes, its Cooldown is reduced by 7 seconds. This effect can only happen once per cast.
- Ghastly Bone Spirit: Bone Spirit has an additional +10% Critical Strike Chance.
- Dreadful Bone Spirit: After Bone Spirit hits an enemy, you generate 30% of your Maximum Essence over the next 4 seconds.
Unearth a prison of bone with {pet_health:BoneWall} Life that surrounds the target area for 6 seconds.
Rank Up:
Bone Prison Life {pet_health:BoneWall}
Cooldown 0 seconds
Cooldown 0 seconds
- Ghastly Bone Prison: If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.
- Enhanced Bone Prison: Enemies inside of Bone Prison when cast are made Vulnerable for [8] seconds.
- Dreadful Bone Prison: Reduce your active Cooldowns by 0.5 seconds for each enemy trapped by Bone Prison, up to [3] seconds.
Lucky Hit Chance: 25%
Release a vile miasma from a Corpse, dealing 109.98% Shadow damage over 6 seconds.{else}Detonate a Corpse, dealing 85% damage to surrounding enemies.
Rank Up:
Damage 109.98%{else}85%
- Enhanced Corpse Explosion: Corpse Explosion's radius is increased by 15%.
- Blighted Corpse Explosion: Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing 109.98% Shadow damage over 6 seconds.
- Plagued Corpse Explosion: Corpse Explosion deals x10% increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack.
Curse the target area. Enemies afflicted by Iron Maiden take 30% damage each time they deal direct damage. Lasts 10 seconds.
Rank Up:
Damage 30%
- Enhanced Iron Maiden: Iron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies who are already Cursed with Iron Maiden.
- Abhorrent Iron Maiden: Heal for 7% of your Maximum Life ([PlayerHealthMax() * 0.07]) when an enemy dies while afflicted with Iron Maiden.
- Horrid Iron Maiden: When at least 3 enemies are afflicted by Iron Maiden, its damage is increased by x30%.
Lucky Hit Chance: 20%
Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing 20% damage to them. Does not consume the Corpse.
Rank Up:
Damage 20%
Cooldown 0 seconds
Cooldown 0 seconds
- Enhanced Corpse Tendrils: Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled.
- Blighted Corpse Tendrils: Corpse Tendrils has a 35% chance to drop a Blood Orb when damaging enemies.
- Plagued Corpse Tendrils: Enemies damaged by Corpse Tendrils are made Vulnerable for [3] seconds.
Lucky Hit Chance: 63.7956%
Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 45% damage.
- Prime Army of the Dead: When Army of the Dead's Volatile Skeletons explode, they have a 100% chance to leave behind a Corpse.
- Supreme Army of the Dead: Army of the Dead also raises your Skeletal Warriors and Skeletal Mages.
Lucky Hit Chance: 39.6026%
A swirling storm of bones appears around you and your Golem, dealing 180% damage to surrounding enemies over 10 seconds.
- Prime Bone Storm: Your Damage Reduction is increased by 15% while Bone Storm is active.
- Supreme Bone Storm: Your Critical Strike Chance is increased by +20% while Bone Storm is active.
Lucky Hit Chance: 20%
Conjure a tidal wave of blood that deals 150% damage and Knocks Back enemies.
- Prime Blood Wave: Blood Wave Slows enemies by 50% for 4 seconds.
- Supreme Blood Wave: Blood Wave leaves behind 3 Blood Orbs as it travels.
Necromancer Skill Tree /115
Bone Spear
Essence Cost: 25Lucky Hit Chance: [50|%|]
Conjure a bone spear from the ground, dealing 85% damage and piercing through enemies.
Ranks: 5
Bone Splinters
Generate Essence: 7Lucky Hit Chance: [17|%|]
Fire 3 splinters of bone, dealing 9% damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.
Ranks: 5
Bone Spear
Essence Cost: 25Lucky Hit Chance: [50|%|]
Conjure a bone spear from the ground, dealing 85% damage and piercing through enemies.
Reap
Generate Essence: 4 per enemy hitLucky Hit Chance: [16.6667|%|]
Sweep an ethereal scythe in front of you, dealing 13% damage. Hitting an enemy with Reap increases your Damage Reduction by [15|%|] for 2 seconds.
Ranks: 5
Acolyte's Reap
Reap forms a Corpse under the first enemy hit. Can only occur every 4 seconds.Bone Splinters
Generate Essence: 7Lucky Hit Chance: [17|%|]
Fire 3 splinters of bone, dealing 9% damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.
Blood Mist
Cooldown: 0 secondsLucky Hit Chance: [8.7327|%|]
Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by [20|%|] and you periodically deal 1.75% damage to enemies and Heal for [0.5|1%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.005)|0|]) .
Ranks: 5
Blight
Essence Cost: 25Lucky Hit Chance: [40|%|]
Unleash concentrated blight that deals 40% damage and leaves behind a defiled area, dealing 105% damage over 6 seconds.
Ranks: 5
Decompose
Generate Essence: 0 per secondLucky Hit Chance: [40|%|]
Tear the flesh from an enemy, dealing 33% damage per second and forming a usable Corpse with the flesh every [1.5|1|] seconds.
Ranks: 5
Blight
Essence Cost: 25Lucky Hit Chance: [40|%|]
Unleash concentrated blight that deals 40% damage and leaves behind a defiled area, dealing 105% damage over 6 seconds.
Decompose
Generate Essence: 0 per secondLucky Hit Chance: [40|%|]
Tear the flesh from an enemy, dealing 33% damage per second and forming a usable Corpse with the flesh every [1.5|1|] seconds.
Dreadful Blood Mist
You gain [10|%+|] Critical Strike Chance for 4 seconds after Blood Mist ends.Paranormal Blight
Blight has a [30|%|] chance to Immobilize enemies for 2.5 seconds on impact.Sever
Essence Cost: 20Lucky Hit Chance: [20|%|]
A specter of you charges forward and attacks with its scythe for 80% damage then returns to you and attacks again for 30% damage.
Ranks: 5
Sever
Essence Cost: 20Lucky Hit Chance: [20|%|]
A specter of you charges forward and attacks with its scythe for 80% damage then returns to you and attacks again for 30% damage.
Corpse Explosion
Essence Cost: 0Lucky Hit Chance: [25|%|]
Release a vile miasma from a Corpse, dealing 109.98% Shadow damage over 6 seconds.{else}Detonate a Corpse, dealing 85% damage to surrounding enemies.
Ranks: 5
Bone Spirit
Cooldown: 0 secondsEssence Cost: All Remaining Essence
Lucky Hit Chance: [33|%|]
Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing 80% damage to the target and all surrounding enemies. Damage is increased by [4|%x|] for each point of Essence spent casting Bone Spirit.
Ranks: 5
Blood Surge
Essence Cost: 30Lucky Hit Chance: [12|%|]
Draw blood from enemies, dealing 20% damage, and expel a blood nova, dealing 70% damage. Blood Surge's nova damage is increased by [5|%x|] per enemy drained, up to [50|%x|].
Ranks: 5
Hemorrhage
Generate Essence: 9Lucky Hit Chance: [35|%|]
Burst an enemy's blood, dealing 27% damage. Hemorrhage has a [20|%|] chance to form a Blood Orb.
Ranks: 5
Supernatural Blood Surge
Each time an enemy is hit by Blood Surge's nova, you are Fortified for [1.1|%|] of your Maximum Life ([Max(1,0.011)|0|]). While you have Fortify for over [50|%|] of your Maximum Life, Blood Surge deals [30|%x|] increased damage.Bone Prison
Cooldown: 0 secondsUnearth a prison of bone with {pet_health:BoneWall} Life that surrounds the target area for 6 seconds.
Ranks: 5
Blood Lance
Essence Cost: 15Lucky Hit Chance: [33|%|]
Throw a blood lance that lingers in an enemy for seconds, dealing 80% damage to the enemy and all other lanced enemies.
Ghastly Bone Prison
If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.Bone Spirit
Cooldown: 0 secondsEssence Cost: All Remaining Essence
Lucky Hit Chance: [33|%|]
Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing 80% damage to the target and all surrounding enemies. Damage is increased by [4|%x|] for each point of Essence spent casting Bone Spirit.
Iron Maiden
Essence Cost: 10Curse the target area. Enemies afflicted by Iron Maiden take 30% damage each time they deal direct damage. Lasts 10 seconds.
Ranks: 5
Corpse Tendrils
Cooldown: 0 secondsLucky Hit Chance: [20|%|]
Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing 20% damage to them. Does not consume the Corpse.
Ranks: 5
Horrid Decrepify
When you or your Minions hit an enemy afflicted with Decrepify below [10|%|] Life, they are instantly killed. Does not work on Bosses.Plagued Corpse Explosion
Corpse Explosion deals [10|%x|] increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack.Army of the Dead
Cooldown: 0 secondsLucky Hit Chance: [63.7956|%|]
Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 45% damage.
Ranks: 5
Bone Storm
Cooldown: 0 secondsLucky Hit Chance: [39.6026|%|]
A swirling storm of bones appears around you and your Golem, dealing 180% damage to surrounding enemies over 10 seconds.
Ranks: 5
Blood Wave
Cooldown: 0 secondsLucky Hit Chance: [20|%|]
Conjure a tidal wave of blood that deals 150% damage and Knocks Back enemies.
Ranks: 5
Abhorrent Iron Maiden
Heal for [7|%|] of your Maximum Life ([PlayerHealthMax() * 0.07]) when an enemy dies while afflicted with Iron Maiden.Prime Army of the Dead
When Army of the Dead's Volatile Skeletons explode, they have a [100|%|] chance to leave behind a Corpse.Prime Bone Storm
Your Damage Reduction is increased by [15|%|] while Bone Storm is active.Prime Blood Wave
Blood Wave Slows enemies by [50|%|] for 4 seconds.Terror
You deal [3|%x|] increased Shadow damage to enemies who are Slowed or Chilled, and [3|%x|] increased Shadow damage to enemies who are Stunned, Immobilized, or Frozen. These bonuses stack and apply to Shadow damage dealt by your Minions.Ranks: 3
Gloom
When you damage enemies with Darkness Skills, they take [2|%x|] increased Shadow damage from you and your Minions for 2 seconds, stacking up to 3 times.Ranks: 3
Transfusion
Lucky Hit: Your Blood Skills have up to a 3% chance to create a Blood Orb at the target's location. This can only occur once every 4 seconds.This chance is doubled against Bosses.
Ranks: 3
Stand Alone
Increases Damage Reduction by [6|%|] when you have no minions. Each active minion reduces this bonus by [2|%|].Ranks: 3
Compound Fracture
After Critically Striking 10 times with Bone Skills, your Bone Skills deal [5|%x|] increased damage for 5 seconds.Ranks: 3
Reaper's Pursuit
Damaging enemies with Darkness Skills increases your Movement Speed by [5|%+|] for 3 seconds.Ranks: 3
Imperfectly Balanced
Your Core Skills cost [3|x%|] more Essence, but deal [5|%x|] increased damage.Ranks: 3
Serration
Your Bone Skills have a [0.3|1%+|] increased Critical Strike Chance for each 30 Essence you have upon cast.Ranks: 3
Ossified Essence
Your Bone Skills deal [0.5|1%x|] increased damage for each point of Essence you have above [50] upon cast.Current Bonus: [0 * 100|1%x|]
Ranks: 1
Shadowblight
Shadow damage infects enemies with Shadowblight for 2 seconds. Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 22% Shadow damage. Shadowblight's damage is increased by [100|x%|] of your Shadow Damage Over Time bonus.
Current Bonus: [0 * 100|%x|]
Ranks: 1
Rapid Ossification
Every 100 Essence you spend reduces the cooldowns of your Bone Skills by [0.5|1|] seconds.Ranks: 3
Coalesced Blood
While Healthy your Blood Skills deal [6|%x|] increased damage.Ranks: 3
Bonded in Essence
Every 8 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional [20|%|] of their Maximum Life.Ranks: 3
Evulsion
Your Bone Skills deal [5|%x|] increased Critical Strike Damage to Vulnerable enemies.Ranks: 3
Grim Harvest
Consuming a Corpse generates 2 Essence.Ranks: 3
Hewed Flesh
Lucky Hit: Your damage has up to a 4% chance to create a Corpse at the target's location. This chance is doubled against Bosses.
Ranks: 3
Necrotic Carapace
When a Corpse is formed from your Skills or your Minions, Fortify for [2|%|] of your Maximum Life ([Max(1,0.02)|0|]).Ranks: 3
Inspiring Leader
After you have been Healthy for at least 2 seconds, you and your Minions gain [4|%+|] Attack Speed.Ranks: 3
Memento Mori
Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by [20|%|].Ranks: 3
Drain Vitality
Lucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for [2.5|%|] of your Maximum Life ([Max(1,0.025)|0|]).Ranks: 3
Tides of Blood
Your Blood Skills deal [5|%x|] increased Overpower damage. This bonus is doubled while you are Healthy.Ranks: 3
Rathma's Vigor
After being Healthy for 12 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for 0 Life.Ranks: 1
Kalan's Edict
After you have not taken damage in the last 2 seconds, your Minions gain [15|%+|] Attack Speed. While you have at least 7 Minions, this bonus is doubled.Ranks: 1
Hellbent Commander
Your Minions deal [15|%x|] increased damage while you are Close to them.Ranks: 3
Supreme Blood Wave
Blood Wave leaves behind 3 Blood Orbs as it travels.Supreme Bone Storm
Your Critical Strike Chance is increased by [20|+%|] while Bone Storm is active.Army of the Dead
Cooldown: 0 secondsLucky Hit Chance: [63.7956|%|]
Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 45% damage.
Require Points: 33
Blood Lance
Essence Cost: 15Lucky Hit Chance: [33|%|]
Throw a blood lance that lingers in an enemy for seconds, dealing 80% damage to the enemy and all other lanced enemies.
Ranks: 5
Decrepify
Essence Cost: 10Curse the target area. Enemies afflicted by Decrepify are Slowed by [40|1%|] and deal [20|1%|] less damage for 10 seconds.
Ranks: 5
Initiate's Reap
Reap instantly kills enemies below [5|%|] Life. This does not work on Bosses or Players.Initiate's Bone Splinters
Bone Splinters has a [20|%|] chance per hit to make enemies Vulnerable for 2 seconds.Acolyte's Hemorrhage
Hemorrhage gains an additional [20|%+|] Attack Speed while Healthy.Initiate's Hemorrhage
Hemorrhage grants [1.6|1%|] of your Maximum Life ([Max(1,0.016)|0|]) as Fortify each time it hits an enemy, and has a [1.5|1%|] chance per enemy hit to Fortify you for [100|%|] of your Maximum Life ([Max(1,1)|0|]).Initiate's Decompose
Decompose Slows enemies by [50|%|], and if you channel Decompose for at least [1.5|1|] seconds, you gain [30|%+|] Movement Speed for 5 seconds after ending the channel.Decrepify
Essence Cost: 10Curse the target area. Enemies afflicted by Decrepify are Slowed by [40|1%|] and deal [20|1%|] less damage for 10 seconds.
Paranormal Sever
Every 3rd cast of Sever makes enemies Vulnerable for [3] seconds.Paranormal Blood Surge
If an enemy is damaged by Blood Surge's nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers.Supernatural Blood Lance
After casting Blood Lance 6 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.Ghastly Blood Mist
Blood Mist leaves behind a Corpse every 0.95 second.Dreadful Bone Spirit
After Bone Spirit hits an enemy, you generate [30|%|] of your Maximum Essence over the next 4 seconds.Dreadful Bone Prison
Reduce your active Cooldowns by [0.5|1|] seconds for each enemy trapped by Bone Prison, up to [3] seconds.Corpse Tendrils
Cooldown: 0 secondsLucky Hit Chance: [20|%|]
Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing 20% damage to them. Does not consume the Corpse.
Plagued Corpse Tendrils
Enemies damaged by Corpse Tendrils are made Vulnerable for [3] seconds.Horrid Iron Maiden
When at least 3 enemies are afflicted by Iron Maiden, its damage is increased by [30|%x|].Blighted Corpse Explosion
Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing 109.98% Shadow damage over 6 seconds.Skeletal Warrior Mastery
Increase the damage and Life of your Skeletal Warriors by [15|%x|] .Ranks: 3
Skeletal Mage Mastery
Increase the damage and Life of your Skeletal Mages by [20|%x|] .Ranks: 3
Golem Mastery
Increase the damage and Life of your Golem by [25|%x|] .Ranks: 3
Paranormal Bone Spear
Bone Spear has a [5|%+|] increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed.Crippling Darkness
Lucky Hit: Darkness Skills have up to a 15% chance to Stun for 1 seconds and deal 20% Shadow damage to them.Ranks: 3
Death's Defense
Your Minions gain [4|+%|] increased Armor and [8|+%|] increased Resistance to All Elements.Ranks: 3
Fueled by Death
You deal [3|%x|] increased damage for 6 seconds after consuming a Corpse.Ranks: 3
Gruesome Mending
You receive [10|%+|] more Healing from all sources.Ranks: 3
Unliving Energy
Your maximum Essence is increased by 3.Ranks: 3
Death's Approach
You gain [4|%x|] Movement Speed.Ranks: 3
Death's Embrace
Close enemies take [2|%x|] more damage from you and deal [4|%|] less damage to you.Ranks: 3
Spiked Armor
Gain 0.1 Thorns and [5|%x|] additional Armor.Ranks: 3
Amplify Damage
You deal [4|%x|] increased damage to Cursed enemies.Ranks: 3
Require Points: 2
Require Points: 11
Require Points: 16
Require Points: 23
Require Points: 6
Enhanced Decompose
If an enemy dies while being Decomposed, you gain 10 Essence.Enhanced Reap
If an enemy hit by Reap dies within 2 seconds, you gain [30|%+|] Attack Speed for 3 seconds.Hemorrhage
Generate Essence: 9Lucky Hit Chance: [35|%|]
Burst an enemy's blood, dealing 27% damage. Hemorrhage has a [20|%|] chance to form a Blood Orb.
Enhanced Bone Splinters
Bone Splinters has a [25|%|] chance to fire 2 additional projectiles if cast while you have 50 or more Essence.Enhanced Blight
Blight Slows enemies by [25|%|].Enhanced Sever
Sever damages enemies along its path for [75|%|] of its initial damage.Blood Surge
Essence Cost: 30Lucky Hit Chance: [12|%|]
Draw blood from enemies, dealing 20% damage, and expel a blood nova, dealing 70% damage. Blood Surge's nova damage is increased by [5|%x|] per enemy drained, up to [50|%x|].
Enhanced Blood Lance
Blood Lance pierces through enemies who are currently lanced, dealing [10|%|] reduced damage to subsequent enemies after the first.Enhanced Bone Spear
Bone Spear breaks into 3 shards when it is destroyed, dealing 25% damage each.Corpse Explosion
Essence Cost: 0Lucky Hit Chance: [25|%|]
Release a vile miasma from a Corpse, dealing 109.98% Shadow damage over 6 seconds.{else}Detonate a Corpse, dealing 85% damage to surrounding enemies.
Blood Mist
Cooldown: 0 secondsLucky Hit Chance: [8.7327|%|]
Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by [20|%|] and you periodically deal 1.75% damage to enemies and Heal for [0.5|1%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.005)|0|]) .
Enhanced Bone Prison
Enemies inside of Bone Prison when cast are made Vulnerable for [8] seconds.Iron Maiden
Essence Cost: 10Curse the target area. Enemies afflicted by Iron Maiden take 30% damage each time they deal direct damage. Lasts 10 seconds.
Enhanced Decrepify
Lucky Hit: Enemies hit while afflicted with Decrepify have up to a [10|%|] chance to be Stunned for 2 seconds.Enhanced Corpse Tendrils
Enemies who are in range of Corpse Tendrils are Slowed by [50|%|] before being Pulled.Enhanced Bone Spirit
If Bone Spirit Critically Strikes, its Cooldown is reduced by 7 seconds. This effect can only happen once per cast.Book of the Dead /9
Skeletal Warriors Skirmishers
Sword-wielding skeletal minions that deal 30% increased damage but have 15% reduced Life.Upgrade A: You can raise one additional Skirmisher Warrior. Upgrade B: Each time you Critically Strike, your Skirmishers Warriors' next attack Critically Strikes and deals [50|%x|] bonus Critical Strike damage. Can only happen every 3 seconds. Sacrifice: Your Critical Strike Chance is increased by [5|%+|], but you can no longer raise Skeletal Warriors.
Sword-wielding skeletal minions that deal 30% increased damage but have 15% reduced Life.
Skeletal Warriors Defenders
Durable shield-bearers with 15% increased Life.Upgrade A: Every 6 seconds your Skeletal Defenders negate the next instance of Direct Damage they would take. Upgrade B: Increase the amount of Thorns that Defender Warriors inherit from you from [30}|%|] to [50}|%|]. Sacrifice: You gain [20|+%|] Resistance to All Elements, but you can no longer raise Skeletal Warriors.
Durable shield-bearers with 15% increased Life.
Skeletal Warriors Reapers
Wields a powerful scythe that has a special wind-up attack, dealing heavy damage every 10 seconds.Upgrade A: Reaper attacks against enemies who are Immobilized, Slowed, Stunned, or Vulnerable reduce the cooldown of their powerful wind-up attack by 2 seconds. Upgrade B: Reapers have a [15|%|] chance to carve the flesh off enemies, forming a Corpse. Sacrifice: You deal [15|%x|] increased Shadow damage, but you can no longer raise Skeletal Warriors.
Wields a powerful scythe that has a special wind-up attack, dealing heavy damage every 10 seconds.
Skeletal Mages Shadow
Shadow Mages wield power from the beyond dealing moderate Shadow damage.Upgrade A: Shadow Mage attacks have a [10|%|] chance to Stun for 2 seconds. This cannot happen on the same enemy more than once every 5 seconds. Upgrade B: Shadow Mages fire an additional shadow bolt every 4th attack. Sacrifice: Your maximum Essence is increased by 15, but you can no longer raise Skeletal Mages.
Shadow Mages wield power from the beyond dealing moderate Shadow damage.
Skeletal Mages Cold
Cold Mages attacks will chill enemies eventually freezing them in their tracks.Upgrade A: Each time your Cold Mages damage enemies with their primary attack, you gain 2 Essence. Upgrade B: Enemies who are Frozen by or damaged while Frozen by your Cold Mages' primary attack are made Vulnerable for 4 seconds. Sacrifice: You deal [15|%x|] increased damage to Vulnerable enemies, but you can no longer raise Skeletal Mages.
Cold Mages attacks will chill enemies eventually freezing them in their tracks.
Skeletal Mages Bone
Bone Mages use their own bodies as projectiles, dealing heavy damage at the cost of their own Life.Upgrade A: Reduce the Life cost of your Bone Mages' attacks from [15|%|] to [10|%|]. After being alive for 5 seconds, Bone Mages deal [40|%x|] increased damage. Upgrade B: Each time a Bone Mage dies from its own attack, they leave behind a Corpse and Fortify you for [20|%|] of your Maximum Life ([Max(1,0.2)|0|]). Sacrifice: Your Overpower damage is increased by [25|%x|], but you can no longer raise Skeletal Mages.
Bone Mages use their own bodies as projectiles, dealing heavy damage at the cost of their own Life.
Golems Bone
A horrid protector that taunts enemies, forcing them to attack the Golem.Upgrade A: Each time your Bone Golem takes up to 20% of its Maximum Life as damage, it sheds a Corpse. Upgrade B: Your Bone Golem gains [10|%|] Maximum Life and the amount of Thorns it inherits from you is increased from [30|%|] to [50|%|]. Sacrifice: You gain [10|%+|] increased Attack Speed, but you lose the ability to summon a Golem.
A horrid protector that taunts enemies, forcing them to attack the Golem.
Golems Blood
Drains Life from nearby enemies to heal and bolster itself.Upgrade A: Your Blood Golem absorbs [15|%|] of damage you would take. Upgrade B: While Healthy, your Blood Golem gains [25|%|] Damage Reduction and [50|%x|] increased damage. Sacrifice: Your Maximum Life is increased by [10|%x|], but you lose the ability to summon a Golem.
Drains Life from nearby enemies to heal and bolster itself.
Golems Iron
An amalgamation of steel that slams the ground and Stuns enemies.Upgrade A: Every 4th Iron Golem attack causes a shockwave, dealing 40% damage to the primary enemy and to enemies behind them. Upgrade B: Your Iron Golem's slam attack also makes enemies Vulnerable for 3 seconds. Sacrifice: You deal [30|%x|] increased Critical Strike Damage, but you lose the ability to summon a Golem.
An amalgamation of steel that slams the ground and Stuns enemies.
Paragon /111
Legendary Node
Your Minions deal x15% increased damage for each 20% of Attack Speed Bonus they have.
Cult Leader
Your Minions deal x15% increased damage for each 20% of Attack Speed Bonus they have.
Glyph Socket: 10 Strength, 50 Intelligence, 17 Willpower, 27 Dexterity
Legendary Node
Your Golem has x40% increased Maximum Life and deals x100% increased damage.
Hulking Monstrosity
Your Golem has x40% increased Maximum Life and deals x100% increased damage.
Glyph Socket: 10 Strength, 50 Intelligence, 15 Willpower, 15 Dexterity
Legendary Node
Consuming [5] Corpses grants x40% increased damage for 6 seconds.
Flesh-eater
Consuming [5] Corpses grants x40% increased damage for 6 seconds.
Glyph Socket: 35 Intelligence, 27 Willpower, 22 Dexterity
Legendary Node
With at least 2 Corpses Nearby, you gain 15% Damage Reduction. With no Corpses Nearby, you deal x15% increased damage.
Scent of Death
With at least 2 Corpses Nearby, you gain 15% Damage Reduction. With no Corpses Nearby, you deal x15% increased damage.
Glyph Socket: 5 Strength, 50 Intelligence, 25 Willpower, 10 Dexterity
Legendary Node
Hitting enemies with Bone Skills increases your damage by x1% and your Maximum Essence by 2 for 8 seconds, stacks up to x8% increased damage and [16] Maximum Essence.
Bone Graft
Hitting enemies with Bone Skills increases your damage by x1% and your Maximum Essence by 2 for 8 seconds, stacks up to x8% increased damage and [16] Maximum Essence.
Glyph Socket: 5 Strength, 50 Intelligence, 10 Willpower, 25 Dexterity
Legendary Node
Blood Orbs grant x5% increased damage, up to x15%, for 5 seconds.
Blood Begets Blood
Blood Orbs grant x5% increased damage, up to x15%, for 5 seconds.
Glyph Socket: 10 Strength, 45 Intelligence, 32 Willpower, 17 Dexterity
Legendary Node
Deal x35% increased Overpower damage.
Bloodbath
Deal x35% increased Overpower damage.
Glyph Socket: 5 Strength, 50 Intelligence, 10 Willpower, 25 Dexterity
Legendary Node
Your Shadow damage over time effects have a x5% chance to deal x50% bonus damage each time they deal damage. This chance is increased by x1% and bonus damage is increased by x4% for each [60] Intelligence you have.
Current Chance: 5%
Current Bonus: x50%
Wither
Your Shadow damage over time effects have a x5% chance to deal x50% bonus damage each time they deal damage. This chance is increased by x1% and bonus damage is increased by x4% for each [60] Intelligence you have.
Current Chance: 5%
Current Bonus: x50%
Glyph Socket: 40 Intelligence, 32 Willpower, 12 Dexterity
Rare Node
+0.1*100% Damage +10 Intelligence
Knowledge
Bonus: Another +0.1*100% Damage if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Damage if requirements met:[170 + (90 * EquipIndex)] Intelligence
Rare Node
+[100] Armor +10 Intelligence
Preservation
Bonus: Another +[100] Armor if requirements met:[160 + (90 * EquipIndex)] Dexterity
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Resilience
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (90 * EquipIndex)] Strength
Rare Node
+0.1*100% Damage 0.04*100% Maximum Life
Prime
Bonus: Another +0.1*100% Damage if requirements met:[160 + (90 * EquipIndex)] Intelligence
Bonus: Another +0.1*100% Damage if requirements met:[160 + (90 * EquipIndex)] Willpower
Rare Node
0.1*100% Damage Reduction for Your Minions +10 Intelligence
Overlord
Bonus: Another 0.1*100% Damage Reduction for Your Minions if requirements met:[180 + (90 * EquipIndex)] Willpower
Rare Node
+0.1*100% Minion Attack Speed +10 Intelligence
Custody
Bonus: Another +0.1*100% Minion Attack Speed if requirements met:[170 + (90 * EquipIndex)] Dexterity
Rare Node
DamageBonusPetSingle_RareMajor +0.08*100% Minion Resistance to All Elements
Infused Caster
Bonus: Another DamageBonusPetSingle_RareMajor if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Willpower
Rare Node
0.1*100% Damage Reduction for Your Minions +0.05*100% Companion Movement Speed
Puppeteer
Bonus: Another 0.1*100% Damage Reduction for Your Minions if requirements met:[230 + (130 * EquipIndex)] Intelligence
Rare Node
DamageBonusPetSingle_RareMajor +0.14*100% Warriors Attack Speed
Infused Warrior
Bonus: Another DamageBonusPetSingle_RareMajor if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Dexterity
Rare Node
+0.08*100% Minion Armor 0.1*100% Maximum Minion Life
Armor-clad
Bonus: Another +0.08*100% Minion Armor if requirements met:[170 + (90 * EquipIndex)] Dexterity
Rare Node
DamageBonusPetSingle_RareMajor Golem Inherit +0.14*100% of Your Thorns
Infused Golem
Bonus: Another DamageBonusPetSingle_RareMajor if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Willpower
Rare Node
+0.14*100% Golem Attack Speed +0.08*100% Minion Resistance to All Elements
Flesh-horror
Bonus: Another +0.14*100% Golem Attack Speed if requirements met:[160 + (90 * EquipIndex)] Dexterity
Rare Node
+0.14*100% Golem Attack Speed +10 Intelligence
Miscreation
Bonus: Another +0.14*100% Golem Attack Speed if requirements met:[170 + (90 * EquipIndex)] Willpower
Rare Node
DamageBonusPetSingle_RareMajor +10 Intelligence
Mutation
Bonus: Another DamageBonusPetSingle_RareMajor if requirements met:[180 + (90 * EquipIndex)] Dexterity
Rare Node
+0.1 Armor while Golem are Active ArmorBonusWithActivePet_RareMinor
Borrowed Strength
Bonus: Another +0.1 Armor while Golem are Active if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Willpower
Rare Node
DamageBonusPetSingle_RareMajor +0.17*100% Damage while Golem are Active
Frenzied Golem
Bonus: Another DamageBonusPetSingle_RareMajor if requirements met:[180 + (90 * EquipIndex)] Willpower
Rare Node
+0.1*100% Poison Resistance +[100] Armor
Poison Conditioned
Bonus: Another +0.1*100% Poison Resistance if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Poison Resistance if requirements met:[170 + (90 * EquipIndex)] Intelligence
Rare Node
DamageBonusToLowHP_RareMajor +0.15*100% Critical Strike Damage
Stifle
Bonus: Another DamageBonusToLowHP_RareMajor if requirements met:[160 + (90 * EquipIndex)] Dexterity
Rare Node
DamageBonusToElite_RareMajor +10 Intelligence
Targeted
Bonus: Another DamageBonusToElite_RareMajor if requirements met:[180 + (90 * EquipIndex)] Dexterity
Rare Node
+0.03*100% Resistance to All Elements +10 Intelligence
Erudite
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (90 * EquipIndex)] Willpower
Rare Node
0.04*100% Potion Cooldown Cooldown HPRegen_RareMinor
Recuperate
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Strength
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Intelligence
Rare Node
Execute_RareMajor +[0.025 * 100|1%|] Attack Speed
Culler
Bonus: Another Execute_RareMajor if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Dexterity
Bonus: Another Execute_RareMajor if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Dexterity
Bonus: Another Execute_RareMajor if requirements met:[180 + (90 * EquipIndex)] Strength
Bonus: Another Execute_RareMajor if requirements met:[180 + (90 * EquipIndex)] Willpower
Bonus: Another Execute_RareMajor if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Intelligence
Rare Node
DamageBonusToLowHP_RareMajor +10 Intelligence
Deathmarked
Bonus: Another DamageBonusToLowHP_RareMajor if requirements met:[180 + (90 * EquipIndex)] Willpower
Rare Node
DamageBonusToLowHP_RareMajor +[100] Armor
Deathbringer
Bonus: Another DamageBonusToLowHP_RareMajor if requirements met:[200 + (130 * EquipIndex)] Strength
Bonus: Another DamageBonusToLowHP_RareMajor if requirements met:[215 + (130 * EquipIndex)] Dexterity
Bonus: Another DamageBonusToLowHP_RareMajor if requirements met:[170 + (90 * EquipIndex)] Dexterity
Rare Node
+0.15*100% Critical Strike Damage 0.04*100% Potion Cooldown Cooldown
Corrective
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[180 + (90 * EquipIndex)] Willpower
Rare Node
DamageBonusToHealthy_RareMajor +0.15*100% Critical Strike Damage
Ruin
Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:[180 + (90 * EquipIndex)] Dexterity
Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:[180 + (90 * EquipIndex)] Intelligence
Rare Node
+0.1*100% Shadow Resistance 0.04*100% Maximum Life
Shadow Resilience
Bonus: Another +0.1*100% Shadow Resistance if requirements met:[160 + (90 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Shadow Resistance if requirements met:[160 + (90 * EquipIndex)] Intelligence
Rare Node
+0.02*100% Critical Strike Chance with Bone Skills 0.04*100% Potion Cooldown Cooldown
Entomb
Bonus: Another +0.02*100% Critical Strike Chance with Bone Skills if requirements met:[170 + (90 * EquipIndex)] Strength
Bonus: Another +0.02*100% Critical Strike Chance with Bone Skills if requirements met:[160 + (90 * EquipIndex)] Dexterity [160 + (90 * EquipIndex)] Willpower
Bonus: Another +0.02*100% Critical Strike Chance with Bone Skills if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Willpower
Rare Node
0.04*100% Maximum Life +[100] Armor
Tenacity
Bonus: Another 0.04*100% Maximum Life if requirements met:[160 + (90 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[200 + (130 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[200 + (130 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[160 + (90 * EquipIndex)] Willpower
Rare Node
+0.15*100% Critical Strike Damage with Bone Skills +0.1*100% Bone Skill Damage
Calcified
Bonus: Another +0.15*100% Critical Strike Damage with Bone Skills if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Dexterity
Rare Node
+[8] Maximum Essence +2 Essence On Kill
Reinvigorate
Bonus: Another +[8] Maximum Essence if requirements met:[160 + (90 * EquipIndex)] Willpower
Rare Node
+0.1*100% Bone Skill Damage +10 Intelligence
Shaper of Bone
Bonus: Another +0.1*100% Bone Skill Damage if requirements met:[180 + (90 * EquipIndex)] Dexterity
Rare Node
+0.45*100}% Overpower Damage +0.1*100% Damage
Aggression
Bonus: Another +0.45*100}% Overpower Damage if requirements met:[215 + (130 * EquipIndex)] Dexterity
Bonus: Another +0.45*100}% Overpower Damage if requirements met:[215 + (130 * EquipIndex)] Intelligence
Rare Node
+0.05*100% Blood Orb Healing 0.04*100% Maximum Life
Vampiric
Bonus: Another +0.05*100% Blood Orb Healing if requirements met:[160 + (90 * EquipIndex)] Willpower
Rare Node
DamageBonusOnPickBloodOrb_RareMajor DamageBonusOnPickBloodOrbDuration DamageBonusWhileHealthy_RareMinor
Invigorated
Bonus: Another DamageBonusOnPickBloodOrb_RareMajor if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Willpower
Rare Node
DamageBonusOnPickBloodOrbDuration DamageBonusOnPickBloodOrb_RareMajor +10 Intelligence
Blood-Empowered
Bonus: Another DamageBonusOnPickBloodOrbDuration if requirements met:[180 + (90 * EquipIndex)] Dexterity
Rare Node
+0.05*100% Blood Orb Healing +10 Intelligence
Blooddrinker
Bonus: Another +0.05*100% Blood Orb Healing if requirements met:[170 + (90 * EquipIndex)] Willpower
Rare Node
DamageBonus_RareMajor +0.065*100% Damage while Fortified
Guarded Advance
Bonus: Another DamageBonus_RareMajor if requirements met:[180 + (90 * EquipIndex)] Intelligence
Bonus: Another DamageBonus_RareMajor if requirements met:[180 + (90 * EquipIndex)] Willpower
Rare Node
DamageBonusWhileHealthy_RareMajor +0.45*100}% Overpower Damage
Powerhouse
Bonus: Another DamageBonusWhileHealthy_RareMajor if requirements met:[180 + (90 * EquipIndex)] Willpower
Rare Node
0.065*100% TYPE4294967295 Damage Taken Over Time Reduction +0.03*100% Resistance to All Elements
Suffused Resilience
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[160 + (90 * EquipIndex)] Intelligence
Rare Node
DamageBonusWhileFortified_RareMajor 0.04*100% Maximum Life
Thick Hide
Bonus: Another DamageBonusWhileFortified_RareMajor if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Willpower
Rare Node
DamageBonusWhileFortified_RareMajor +10 Intelligence
Hardened
Bonus: Another DamageBonusWhileFortified_RareMajor if requirements met:[180 + (90 * EquipIndex)] Dexterity
Rare Node
+0.04*100% Healing Received +10 Intelligence
Remedy
Bonus: Another +0.04*100% Healing Received if requirements met:[170 + (90 * EquipIndex)] Willpower
Rare Node
+0.1*100% Shadow Damage +10 Intelligence
Malediction
Bonus: Another +0.1*100% Shadow Damage if requirements met:[180 + (90 * EquipIndex)] Willpower
Rare Node
+0.1*100% Shadow Resistance +10 Intelligence
Gloom
Bonus: Another +0.1*100% Shadow Resistance if requirements met:[170 + (90 * EquipIndex)] Dexterity
Rare Node
DamageBonusDot_RareMajor +0.1*100% Shadow Damage
Lingering Shadows
Bonus: Another DamageBonusDot_RareMajor if requirements met:[230 + (130 * EquipIndex)] Intelligence
Rare Node
+0.1*100% Damage while Shapeshifted DamageBonusToElite_RareMinor
Gnawing Darkness
Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:[170 + (90 * EquipIndex)] Dexterity
Rare Node
DamageReductionFromDotted_RareMajor +0.1*100% Shadow Resistance
Dragging Shadows
Bonus: Another DamageReductionFromDotted_RareMajor if requirements met:[170 + (90 * EquipIndex)] Dexterity
Rare Node
0.04*100% Potion Cooldown Cooldown 0.04*100% Maximum Life
Restorative
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[170 + (90 * EquipIndex)] Intelligence
Magic Node
+0.01*100% Damage
Magic Node
+[25] Armor
Magic Node
+7 Willpower
Magic Node
+7 Dexterity
Magic Node
0.01*100% Maximum Life
Magic Node
+0.0075*100% Resistance to All Elements
Magic Node
0.01*100% Damage Reduction for Your Minions
Magic Node
+0.025*100% Minion Attack Speed
Magic Node
DamageBonusPetSingle_Magic
Magic Node
+0.02*100% Minion Resistance to All Elements
Magic Node
+0.005*100% Companion Movement Speed
Magic Node
DamageBonusPetSingle_Magic
Magic Node
+0.035*100% Warriors Attack Speed
Magic Node
+0.02*100% Minion Armor
Magic Node
0.025*100% Maximum Minion Life
Magic Node
Golem Inherit +0.035*100% of Your Thorns
Magic Node
DamageBonusPetSingle_Magic
Magic Node
+0.035*100% Golem Attack Speed
Magic Node
+0.01 Armor while Golem are Active
Magic Node
ArmorBonusWithActivePet_Magic
Magic Node
+0.008*100% Damage while Golem are Active
Magic Node
+0.025*100% Poison Resistance
Magic Node
+0.015*100% Critical Strike Damage
Magic Node
DamageBonusToLowHP_Magic
Magic Node
DamageBonusToElite_Magic
Magic Node
0.01*100% Potion Cooldown Cooldown
Magic Node
HPRegen_Magic
Magic Node
Execute_Magic
Magic Node
+[0.0025 * 100|1%|] Attack Speed
Magic Node
DamageBonusToHealthy_Magic
Magic Node
+0.025*100% Shadow Resistance
Magic Node
+0.015*100% Critical Strike Damage with Bone Skills
Magic Node
+0.01*100% Bone Skill Damage
Magic Node
+1 Essence On Kill
Magic Node
+[0.8] Maximum Essence
Magic Node
+0.045*100}% Overpower Damage
Magic Node
+0.0125*100% Blood Orb Healing
Magic Node
DamageBonus_Magic
Magic Node
DamageBonusWhileHealthy_Magic
Magic Node
DamageBonusWhileFortified_Magic
Magic Node
+0.0163*100% Damage while Fortified
Magic Node
0.0163*100% TYPE4294967295 Damage Taken Over Time Reduction
Magic Node
+0.01*100% Healing Received
Magic Node
+0.01*100% Shadow Damage
Magic Node
DamageBonusDot_Magic
Magic Node
DamageReductionFromDotted_Magic
Magic Node
+0.01*100% Damage while Shapeshifted
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Normal Node
Glyph Socket
Normal Node
Paragon Starting Node
Start Paragon /17
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Magic Node
+0.01*100% Damage
Magic Node
+[25] Armor
Magic Node
+7 Willpower
Rare Node
+0.1*100% Damage +10 Intelligence
Knowledge
Bonus: Another +0.1*100% Damage if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Damage if requirements met:[170 + (90 * EquipIndex)] Intelligence
Rare Node
+[100] Armor +10 Intelligence
Preservation
Bonus: Another +[100] Armor if requirements met:[160 + (90 * EquipIndex)] Dexterity
Magic Node
+7 Dexterity
Normal Node
Glyph Socket
Magic Node
0.01*100% Maximum Life
Magic Node
+0.0075*100% Resistance to All Elements
Rare Node
+0.03*100% Resistance to All Elements 0.04*100% Maximum Life
Resilience
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (90 * EquipIndex)] Dexterity
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (90 * EquipIndex)] Strength
Rare Node
+0.1*100% Damage 0.04*100% Maximum Life
Prime
Bonus: Another +0.1*100% Damage if requirements met:[160 + (90 * EquipIndex)] Intelligence
Bonus: Another +0.1*100% Damage if requirements met:[160 + (90 * EquipIndex)] Willpower
Normal Node
Paragon Starting Node
Cult Leader Paragon /24
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Normal Node
+5 Dexterity
Magic Node
0.01*100% Damage Reduction for Your Minions
Rare Node
0.1*100% Damage Reduction for Your Minions +10 Intelligence
Overlord
Bonus: Another 0.1*100% Damage Reduction for Your Minions if requirements met:[180 + (90 * EquipIndex)] Willpower
Magic Node
+7 Willpower
Normal Node
+5 Strength
Magic Node
+7 Dexterity
Normal Node
Glyph Socket
Magic Node
+0.025*100% Minion Attack Speed
Rare Node
+0.1*100% Minion Attack Speed +10 Intelligence
Custody
Bonus: Another +0.1*100% Minion Attack Speed if requirements met:[170 + (90 * EquipIndex)] Dexterity
Magic Node
DamageBonusPetSingle_Magic
Rare Node
DamageBonusPetSingle_RareMajor +0.08*100% Minion Resistance to All Elements
Infused Caster
Bonus: Another DamageBonusPetSingle_RareMajor if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Willpower
Magic Node
+0.02*100% Minion Resistance to All Elements
Magic Node
+0.005*100% Companion Movement Speed
Rare Node
0.1*100% Damage Reduction for Your Minions +0.05*100% Companion Movement Speed
Puppeteer
Bonus: Another 0.1*100% Damage Reduction for Your Minions if requirements met:[230 + (130 * EquipIndex)] Intelligence
Magic Node
DamageBonusPetSingle_Magic
Magic Node
+0.035*100% Warriors Attack Speed
Legendary Node
Your Minions deal x15% increased damage for each 20% of Attack Speed Bonus they have.
Cult Leader
Your Minions deal x15% increased damage for each 20% of Attack Speed Bonus they have.
Glyph Socket: 10 Strength, 50 Intelligence, 17 Willpower, 27 Dexterity
Rare Node
DamageBonusPetSingle_RareMajor +0.14*100% Warriors Attack Speed
Infused Warrior
Bonus: Another DamageBonusPetSingle_RareMajor if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Dexterity
Magic Node
+0.02*100% Minion Armor
Magic Node
0.025*100% Maximum Minion Life
Rare Node
+0.08*100% Minion Armor 0.1*100% Maximum Minion Life
Armor-clad
Bonus: Another +0.08*100% Minion Armor if requirements met:[170 + (90 * EquipIndex)] Dexterity
Hulking Monstrosity Paragon /22
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Magic Node
Golem Inherit +0.035*100% of Your Thorns
Magic Node
DamageBonusPetSingle_Magic
Rare Node
DamageBonusPetSingle_RareMajor Golem Inherit +0.14*100% of Your Thorns
Infused Golem
Bonus: Another DamageBonusPetSingle_RareMajor if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Willpower
Magic Node
+0.035*100% Golem Attack Speed
Rare Node
+0.14*100% Golem Attack Speed +0.08*100% Minion Resistance to All Elements
Flesh-horror
Bonus: Another +0.14*100% Golem Attack Speed if requirements met:[160 + (90 * EquipIndex)] Dexterity
Magic Node
+0.02*100% Minion Resistance to All Elements
Legendary Node
Your Golem has x40% increased Maximum Life and deals x100% increased damage.
Hulking Monstrosity
Your Golem has x40% increased Maximum Life and deals x100% increased damage.
Glyph Socket: 10 Strength, 50 Intelligence, 15 Willpower, 15 Dexterity
Magic Node
+7 Willpower
Rare Node
+0.14*100% Golem Attack Speed +10 Intelligence
Miscreation
Bonus: Another +0.14*100% Golem Attack Speed if requirements met:[170 + (90 * EquipIndex)] Willpower
Magic Node
+7 Dexterity
Rare Node
DamageBonusPetSingle_RareMajor +10 Intelligence
Mutation
Bonus: Another DamageBonusPetSingle_RareMajor if requirements met:[180 + (90 * EquipIndex)] Dexterity
Normal Node
Glyph Socket
Magic Node
+0.01 Armor while Golem are Active
Magic Node
ArmorBonusWithActivePet_Magic
Rare Node
+0.1 Armor while Golem are Active ArmorBonusWithActivePet_RareMinor
Borrowed Strength
Bonus: Another +0.1 Armor while Golem are Active if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Willpower
Magic Node
+0.008*100% Damage while Golem are Active
Rare Node
DamageBonusPetSingle_RareMajor +0.17*100% Damage while Golem are Active
Frenzied Golem
Bonus: Another DamageBonusPetSingle_RareMajor if requirements met:[180 + (90 * EquipIndex)] Willpower
Flesh-eater Paragon /25
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Normal Node
+5 Dexterity
Magic Node
+0.025*100% Poison Resistance
Magic Node
+[25] Armor
Rare Node
+0.1*100% Poison Resistance +[100] Armor
Poison Conditioned
Bonus: Another +0.1*100% Poison Resistance if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Poison Resistance if requirements met:[170 + (90 * EquipIndex)] Intelligence
Normal Node
+5 Strength
Rare Node
DamageBonusToLowHP_RareMajor +0.15*100% Critical Strike Damage
Stifle
Bonus: Another DamageBonusToLowHP_RareMajor if requirements met:[160 + (90 * EquipIndex)] Dexterity
Magic Node
+0.015*100% Critical Strike Damage
Magic Node
DamageBonusToLowHP_Magic
Magic Node
DamageBonusToElite_Magic
Rare Node
DamageBonusToElite_RareMajor +10 Intelligence
Targeted
Bonus: Another DamageBonusToElite_RareMajor if requirements met:[180 + (90 * EquipIndex)] Dexterity
Magic Node
+7 Dexterity
Legendary Node
Consuming [5] Corpses grants x40% increased damage for 6 seconds.
Flesh-eater
Consuming [5] Corpses grants x40% increased damage for 6 seconds.
Glyph Socket: 35 Intelligence, 27 Willpower, 22 Dexterity
Normal Node
Glyph Socket
Magic Node
+7 Willpower
Magic Node
+0.0075*100% Resistance to All Elements
Magic Node
0.01*100% Potion Cooldown Cooldown
Rare Node
+0.03*100% Resistance to All Elements +10 Intelligence
Erudite
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (90 * EquipIndex)] Willpower
Magic Node
HPRegen_Magic
Rare Node
0.04*100% Potion Cooldown Cooldown HPRegen_RareMinor
Recuperate
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Strength
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Intelligence
Magic Node
Execute_Magic
Magic Node
+[0.0025 * 100|1%|] Attack Speed
Rare Node
Execute_RareMajor +[0.025 * 100|1%|] Attack Speed
Culler
Bonus: Another Execute_RareMajor if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Dexterity
Bonus: Another Execute_RareMajor if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Dexterity
Bonus: Another Execute_RareMajor if requirements met:[180 + (90 * EquipIndex)] Strength
Bonus: Another Execute_RareMajor if requirements met:[180 + (90 * EquipIndex)] Willpower
Bonus: Another Execute_RareMajor if requirements met:[220 + (130 * EquipIndex)] Willpower [170 + (90 * EquipIndex)] Intelligence
Scent of Death Paragon /22
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Magic Node
+7 Willpower
Magic Node
DamageBonusToLowHP_Magic
Magic Node
+[25] Armor
Magic Node
+7 Dexterity
Rare Node
DamageBonusToLowHP_RareMajor +10 Intelligence
Deathmarked
Bonus: Another DamageBonusToLowHP_RareMajor if requirements met:[180 + (90 * EquipIndex)] Willpower
Normal Node
Glyph Socket
Rare Node
+[100] Armor +10 Intelligence
Preservation
Bonus: Another +[100] Armor if requirements met:[160 + (90 * EquipIndex)] Dexterity
Magic Node
+0.015*100% Critical Strike Damage
Magic Node
0.01*100% Potion Cooldown Cooldown
Rare Node
DamageBonusToLowHP_RareMajor +[100] Armor
Deathbringer
Bonus: Another DamageBonusToLowHP_RareMajor if requirements met:[200 + (130 * EquipIndex)] Strength
Bonus: Another DamageBonusToLowHP_RareMajor if requirements met:[215 + (130 * EquipIndex)] Dexterity
Bonus: Another DamageBonusToLowHP_RareMajor if requirements met:[170 + (90 * EquipIndex)] Dexterity
Rare Node
+0.15*100% Critical Strike Damage 0.04*100% Potion Cooldown Cooldown
Corrective
Bonus: Another +0.15*100% Critical Strike Damage if requirements met:[180 + (90 * EquipIndex)] Willpower
Legendary Node
With at least 2 Corpses Nearby, you gain 15% Damage Reduction. With no Corpses Nearby, you deal x15% increased damage.
Scent of Death
With at least 2 Corpses Nearby, you gain 15% Damage Reduction. With no Corpses Nearby, you deal x15% increased damage.
Glyph Socket: 5 Strength, 50 Intelligence, 25 Willpower, 10 Dexterity
Magic Node
0.01*100% Maximum Life
Magic Node
DamageBonusToHealthy_Magic
Rare Node
DamageBonusToHealthy_RareMajor +0.15*100% Critical Strike Damage
Ruin
Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:[180 + (90 * EquipIndex)] Dexterity
Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:[180 + (90 * EquipIndex)] Intelligence
Rare Node
+0.1*100% Shadow Resistance 0.04*100% Maximum Life
Shadow Resilience
Bonus: Another +0.1*100% Shadow Resistance if requirements met:[160 + (90 * EquipIndex)] Willpower
Bonus: Another +0.1*100% Shadow Resistance if requirements met:[160 + (90 * EquipIndex)] Intelligence
Magic Node
+0.025*100% Shadow Resistance
Bone Graft Paragon /23
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Normal Node
+5 Dexterity
Normal Node
+5 Strength
Legendary Node
Hitting enemies with Bone Skills increases your damage by x1% and your Maximum Essence by 2 for 8 seconds, stacks up to x8% increased damage and [16] Maximum Essence.
Bone Graft
Hitting enemies with Bone Skills increases your damage by x1% and your Maximum Essence by 2 for 8 seconds, stacks up to x8% increased damage and [16] Maximum Essence.
Glyph Socket: 5 Strength, 50 Intelligence, 10 Willpower, 25 Dexterity
Magic Node
+0.015*100% Critical Strike Damage with Bone Skills
Magic Node
0.01*100% Potion Cooldown Cooldown
Rare Node
+0.02*100% Critical Strike Chance with Bone Skills 0.04*100% Potion Cooldown Cooldown
Entomb
Bonus: Another +0.02*100% Critical Strike Chance with Bone Skills if requirements met:[170 + (90 * EquipIndex)] Strength
Bonus: Another +0.02*100% Critical Strike Chance with Bone Skills if requirements met:[160 + (90 * EquipIndex)] Dexterity [160 + (90 * EquipIndex)] Willpower
Bonus: Another +0.02*100% Critical Strike Chance with Bone Skills if requirements met:[220 + (130 * EquipIndex)] Strength [170 + (90 * EquipIndex)] Willpower
Rare Node
0.04*100% Maximum Life +[100] Armor
Tenacity
Bonus: Another 0.04*100% Maximum Life if requirements met:[160 + (90 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[200 + (130 * EquipIndex)] Strength
Bonus: Another 0.04*100% Maximum Life if requirements met:[200 + (130 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Maximum Life if requirements met:[160 + (90 * EquipIndex)] Willpower
Magic Node
0.01*100% Maximum Life
Magic Node
+[25] Armor
Magic Node
+0.01*100% Bone Skill Damage
Rare Node
+0.15*100% Critical Strike Damage with Bone Skills +0.1*100% Bone Skill Damage
Calcified
Bonus: Another +0.15*100% Critical Strike Damage with Bone Skills if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Dexterity
Magic Node
+1 Essence On Kill
Magic Node
+[0.8] Maximum Essence
Rare Node
+[8] Maximum Essence +2 Essence On Kill
Reinvigorate
Bonus: Another +[8] Maximum Essence if requirements met:[160 + (90 * EquipIndex)] Willpower
Magic Node
+7 Dexterity
Rare Node
+0.1*100% Bone Skill Damage +10 Intelligence
Shaper of Bone
Bonus: Another +0.1*100% Bone Skill Damage if requirements met:[180 + (90 * EquipIndex)] Dexterity
Normal Node
Glyph Socket
Magic Node
+0.0075*100% Resistance to All Elements
Magic Node
+7 Willpower
Rare Node
+0.03*100% Resistance to All Elements +10 Intelligence
Erudite
Bonus: Another +0.03*100% Resistance to All Elements if requirements met:[170 + (90 * EquipIndex)] Willpower
Blood Begets Blood Paragon /23
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Normal Node
+5 Dexterity
Magic Node
HPRegen_Magic
Magic Node
0.01*100% Potion Cooldown Cooldown
Normal Node
+5 Strength
Magic Node
+0.045*100}% Overpower Damage
Magic Node
+0.01*100% Damage
Rare Node
0.04*100% Potion Cooldown Cooldown HPRegen_RareMinor
Recuperate
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Strength
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[180 + (90 * EquipIndex)] Intelligence
Rare Node
+0.45*100}% Overpower Damage +0.1*100% Damage
Aggression
Bonus: Another +0.45*100}% Overpower Damage if requirements met:[215 + (130 * EquipIndex)] Dexterity
Bonus: Another +0.45*100}% Overpower Damage if requirements met:[215 + (130 * EquipIndex)] Intelligence
Magic Node
0.01*100% Maximum Life
Magic Node
+0.0125*100% Blood Orb Healing
Rare Node
+0.05*100% Blood Orb Healing 0.04*100% Maximum Life
Vampiric
Bonus: Another +0.05*100% Blood Orb Healing if requirements met:[160 + (90 * EquipIndex)] Willpower
Legendary Node
Blood Orbs grant x5% increased damage, up to x15%, for 5 seconds.
Blood Begets Blood
Blood Orbs grant x5% increased damage, up to x15%, for 5 seconds.
Glyph Socket: 10 Strength, 45 Intelligence, 32 Willpower, 17 Dexterity
Rare Node
DamageBonusOnPickBloodOrb_RareMajor DamageBonusOnPickBloodOrbDuration DamageBonusWhileHealthy_RareMinor
Invigorated
Bonus: Another DamageBonusOnPickBloodOrb_RareMajor if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Willpower
Magic Node
DamageBonus_Magic
Magic Node
DamageBonusWhileHealthy_Magic
Magic Node
+7 Dexterity
Magic Node
+7 Willpower
Rare Node
DamageBonusOnPickBloodOrbDuration DamageBonusOnPickBloodOrb_RareMajor +10 Intelligence
Blood-Empowered
Bonus: Another DamageBonusOnPickBloodOrbDuration if requirements met:[180 + (90 * EquipIndex)] Dexterity
Normal Node
Glyph Socket
Rare Node
+0.05*100% Blood Orb Healing +10 Intelligence
Blooddrinker
Bonus: Another +0.05*100% Blood Orb Healing if requirements met:[170 + (90 * EquipIndex)] Willpower
Bloodbath Paragon /23
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Normal Node
+5 Strength
Normal Node
+5 Dexterity
Magic Node
DamageBonusWhileFortified_Magic
Magic Node
+0.0163*100% Damage while Fortified
Magic Node
+0.045*100}% Overpower Damage
Magic Node
DamageBonusWhileHealthy_Magic
Rare Node
DamageBonus_RareMajor +0.065*100% Damage while Fortified
Guarded Advance
Bonus: Another DamageBonus_RareMajor if requirements met:[180 + (90 * EquipIndex)] Intelligence
Bonus: Another DamageBonus_RareMajor if requirements met:[180 + (90 * EquipIndex)] Willpower
Rare Node
DamageBonusWhileHealthy_RareMajor +0.45*100}% Overpower Damage
Powerhouse
Bonus: Another DamageBonusWhileHealthy_RareMajor if requirements met:[180 + (90 * EquipIndex)] Willpower
Rare Node
0.065*100% TYPE4294967295 Damage Taken Over Time Reduction +0.03*100% Resistance to All Elements
Suffused Resilience
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:[160 + (90 * EquipIndex)] Intelligence
Magic Node
+0.0075*100% Resistance to All Elements
Magic Node
0.0163*100% TYPE4294967295 Damage Taken Over Time Reduction
Legendary Node
Deal x35% increased Overpower damage.
Bloodbath
Deal x35% increased Overpower damage.
Glyph Socket: 5 Strength, 50 Intelligence, 10 Willpower, 25 Dexterity
Rare Node
DamageBonusWhileFortified_RareMajor 0.04*100% Maximum Life
Thick Hide
Bonus: Another DamageBonusWhileFortified_RareMajor if requirements met:[220 + (130 * EquipIndex)] Intelligence [170 + (90 * EquipIndex)] Willpower
Magic Node
0.01*100% Maximum Life
Magic Node
+7 Dexterity
Rare Node
DamageBonusWhileFortified_RareMajor +10 Intelligence
Hardened
Bonus: Another DamageBonusWhileFortified_RareMajor if requirements met:[180 + (90 * EquipIndex)] Dexterity
Normal Node
Glyph Socket
Magic Node
+0.01*100% Healing Received
Magic Node
+7 Willpower
Rare Node
+0.04*100% Healing Received +10 Intelligence
Remedy
Bonus: Another +0.04*100% Healing Received if requirements met:[170 + (90 * EquipIndex)] Willpower
Wither Paragon /23
Normal Node
+5 Strength +5 Intelligence +5 Willpower +5 Dexterity
Board Attachment Gate
Normal Node
+5 Dexterity
Normal Node
+5 Willpower
Normal Node
+5 Intelligence
Normal Node
+5 Strength
Magic Node
+0.01*100% Shadow Damage
Magic Node
+7 Willpower
Rare Node
+0.1*100% Shadow Damage +10 Intelligence
Malediction
Bonus: Another +0.1*100% Shadow Damage if requirements met:[180 + (90 * EquipIndex)] Willpower
Normal Node
Glyph Socket
Magic Node
+0.025*100% Shadow Resistance
Magic Node
+7 Dexterity
Magic Node
DamageBonusDot_Magic
Rare Node
+0.1*100% Shadow Resistance +10 Intelligence
Gloom
Bonus: Another +0.1*100% Shadow Resistance if requirements met:[170 + (90 * EquipIndex)] Dexterity
Rare Node
DamageBonusDot_RareMajor +0.1*100% Shadow Damage
Lingering Shadows
Bonus: Another DamageBonusDot_RareMajor if requirements met:[230 + (130 * EquipIndex)] Intelligence
Magic Node
DamageReductionFromDotted_Magic
Rare Node
+0.1*100% Damage while Shapeshifted DamageBonusToElite_RareMinor
Gnawing Darkness
Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:[170 + (90 * EquipIndex)] Dexterity
Magic Node
+0.01*100% Damage while Shapeshifted
Rare Node
DamageReductionFromDotted_RareMajor +0.1*100% Shadow Resistance
Dragging Shadows
Bonus: Another DamageReductionFromDotted_RareMajor if requirements met:[170 + (90 * EquipIndex)] Dexterity
Magic Node
DamageBonusToElite_Magic
Magic Node
0.01*100% Maximum Life
Rare Node
0.04*100% Potion Cooldown Cooldown 0.04*100% Maximum Life
Restorative
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[170 + (90 * EquipIndex)] Willpower
Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:[170 + (90 * EquipIndex)] Intelligence
Magic Node
0.01*100% Potion Cooldown Cooldown
Legendary Node
Your Shadow damage over time effects have a x5% chance to deal x50% bonus damage each time they deal damage. This chance is increased by x1% and bonus damage is increased by x4% for each [60] Intelligence you have.
Current Chance: 5%
Current Bonus: x50%
Wither
Your Shadow damage over time effects have a x5% chance to deal x50% bonus damage each time they deal damage. This chance is increased by x1% and bonus damage is increased by x4% for each [60] Intelligence you have.
Current Chance: 5%
Current Bonus: x50%
Glyph Socket: 40 Intelligence, 32 Willpower, 12 Dexterity