Unique /13
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![]() | Unique ItemType/Scythe 725 Item Power 856 Damage Per Second
"The scrolls describe a river of tar that separated the living from the land of the dead. Any unfortunate soul who tried to cross would be dragged down into oblivion." - Notes of Scholar Kamien Requires Level 60 Necromancer |
![]() | Unique ItemType/Shield 725 Item Power 856 Damage Per Second
Initially an unpopular choice to replace Mendeln as Deathspeaker, Daros quickly proved his worth with the creation of this masterpiece. Requires Level 60 Necromancer |
![]() | Unique Two-Handed Scythe 725 Item Power 1,711 Damage Per Second
Lucky Hit: Your Darkness Skills have up to a 100% chance to generate [7 – 10] additional Essence against Frozen targets. "My companion swung her odd weapon in a wide arc, and our pursuer stopped short. The look of horror on his face as his body fell to pieces will haunt me forever." - The Ebon Pages, Canto II, Verse XI Requires Level 50 Necromancer |
![]() | Unique ItemType/Amulet 725 Item Power Once a sanctum for Rathma's studies, the Temple of the Deathspeaker became a proving grounds for potential leaders of his priesthood. Its halls are filled with the corpses of those who failed. Requires Level 60 Necromancer |
![]() | Unique ItemType/Boots 725 Item Power 362 Armor "The massive door to my family's crypt, which had taken a dozen men to close, was thrown open. Had I known the horrors to come I never would have set foot inside!" -The Ebon Pages, Canto I, Verse VII Requires Level 60 Necromancer |
![]() | Unique Chest Armor 725 Item Power 1268 Armor "The infamous Necromancer Gaza-Thul's mastery over blood magic was indisputable. Many suspect that upon his death, his skin was used to fashion this eldritch armor." - Barrett's Book of Implements Requires Level 50 Necromancer |
![]() | Unique ItemType/Gloves 725 Item Power 362 Armor "Can you not hear it? That endless scream from the cold earth beneath your feet!? They are down there, trapped, blind with rage! Waiting to drag us down into the sod!" - Ravings of Madman Gustav Requires Level 50 Necromancer |
![]() | Unique ItemType/Helm 725 Item Power 906 Armor "Rathma is endless. He was the first Ancient, and will remain at the end. He is the master of the Great Cycle of Being. When Death comes for him, why should he fear it?" - Vauntus, Acolyte of Rathma Requires Level 50 Necromancer |
![]() | Unique Pants 725 Item Power 725 Armor Enemies affected by at least 1 of your curses take 70% increased Overpower damage from you. A naturally occurring curiosity, the blood moon persists as a sign of woe for the most superstitious Zakarum faithful. Children born under it are often considered cursed and cast out, lest it spread. Requires Level 60 Necromancer |
![]() | Unique ItemType/Ring 725 Item Power The signet of Mendeln ul-Diomed, the founder of the Priests of Rathma and the first Necromancer, was lost for over 3,000 years. The immense power over death held within, however, has not diminished. Requires Level 60 Necromancer |
![]() | Unique ItemType/Ring 725 Item Power Raise Skeleton every [1 – 2] seconds. Corpse Explosion every [1 – 2] seconds. Corpse Tendrils every [[1 – 2] * 8] seconds. The mere proximity of a practitioner of such dark arts can rouse the dead and disturb those souls who have earned their rest. Requires Level 50 Necromancer |
![]() | Cosmetic ItemType/Focus 725 Item Power 856 Damage Per Second
Necromancer, Sorcerer |
![]() | Cosmetic ItemType/Focus 725 Item Power 856 Damage Per Second
Necromancer, Sorcerer |
Legendary /47
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![]() | of Ultimate Shadow Necromancer, Offensive Enemies damaged by Bone Storm take [354.75 – 396] Shadow damage over 2 seconds. Blood Wave creates Desecrated Ground as it travels, dealing [[354.75 – 396]*16] Shadow damage over 4 seconds Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | of Explosive Mist Necromancer, Utility Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%] |
![]() | Necromancer, Offensive, Codex of Power Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Necromancer, Resource, Codex of Power Unlocked by completing Nostrava Deepwood in Fractured Peaks Allowed Item Types: Ring |
![]() | Necromancer, Offensive, Codex of Power Unlocked by completing Guulrahn Slums in Dry Steppes Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Necromancer, Offensive, Codex of Power Unlocked by completing Rimescar Cavern in Fractured Peaks Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | of the Void Necromancer, Utility Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%] |
![]() | Rotting Necromancer, Offensive Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Necromancer, Offensive, Codex of Power Unlocked by completing Flooded Depths in Scosglen Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Necromancer, Utility, Codex of Power Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%] |
![]() | Necromancer, Offensive, Codex of Power Unlocked by completing Mercy's Reach in Fractured Peaks Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | of Hungry Blood Necromancer, Offensive Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | of Occult Dominion Necromancer, Utility Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%] |
![]() | Blood-soaked Necromancer, Offensive Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Necromancer, Offensive, Codex of Power Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Necromancer, Offensive, Codex of Power Unlocked by completing Path of the Blind in Dry Steppes Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Necromancer, Offensive, Codex of Power Unlocked by completing Faceless Shrine in Hawezar Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Necromancer, Defensive, Codex of Power Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%] |
![]() | Necromancer, Offensive, Codex of Power Unlocked by completing Corrupted Grotto in Kehjistan Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Blood Getter's Necromancer, Utility Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%] |
![]() | Necromancer, Resource, Codex of Power Unlocked by completing Black Asylum in Fractured Peaks Allowed Item Types: Ring |
![]() | of Serration Necromancer, Offensive Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Osseous Gale Necromancer, Offensive Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Necromancer, Resource, Codex of Power Allowed Item Types: Ring |
![]() | Necromancer, Offensive, Codex of Power Unlocked by completing Akkhan's Grasp in Hawezar Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Necromancer, Utility, Codex of Power Unlocked by completing Deserted Underpass in Kehjistan Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%] |
![]() | Necromancer, Offensive, Codex of Power Unlocked by completing Uldur's Cave in Kehjistan Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Necromancer, Offensive, Codex of Power Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Necromancer, Offensive, Codex of Power Unlocked by completing Hoarfrost Demise in Fractured Peaks Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Tidal Necromancer, Offensive Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Necromancer, Resource, Codex of Power Allowed Item Types: Ring |
![]() | Necromancer, Offensive, Codex of Power Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | of Untimely Death Necromancer, Offensive Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Necromancer, Resource, Codex of Power Unlocked by completing Betrayer's Row in Dry Steppes Allowed Item Types: Ring |
![]() | Necromancer, Utility, Codex of Power Unlocked by completing Sepulcher of The Forsworn in Kehjistan Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%] |
![]() | of Hardened Bones Necromancer, Defensive Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%] |
![]() | Necromancer, Offensive, Codex of Power Unlocked by completing Ruins of Eridu in Hawezar Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Necromancer, Resource, Codex of Power Unlocked by completing Vault of The Forsaken in Scosglen Allowed Item Types: Ring |
![]() | Necromancer, Offensive, Codex of Power Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Cadaverous Necromancer, Offensive Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | of the Embalmer Necromancer, Defensive Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%] |
![]() | Necromancer, Offensive, Codex of Power Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%] |
![]() | Necromancer, Resource, Codex of Power Damage from your Shadowblight Key Passive will always generate 2 Essence. Allowed Item Types: Ring |
![]() | of the Decrepit Aura Necromancer, Resource Allowed Item Types: Ring |
![]() | of the Sacrilegious Necromancer, Resource Allowed Item Types: Ring |
![]() | of the Great Feast Necromancer, Resource Allowed Item Types: Ring |
![]() | of Frozen Terror Necromancer, Resource Allowed Item Types: Ring |
Necromancer Skills /21
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![]() | Lucky Hit Chance: 17% Fire 3 splinters of bone, dealing 9% damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence. Rank Up: Damage 9%
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![]() | Lucky Hit Chance: 40% Tear the flesh from an enemy, dealing 33% damage per second and forming a usable Corpse with the flesh every 1.5 seconds. Rank Up: Damage 33%
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![]() | Lucky Hit Chance: 16.6667% Sweep an ethereal scythe in front of you, dealing 13% damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 2 seconds. Rank Up: Damage 13%
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![]() | Lucky Hit Chance: 35% Burst an enemy's blood, dealing 27% damage. Hemorrhage has a 20% chance to form a Blood Orb. Rank Up: Damage 27%
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![]() | Lucky Hit Chance: 50% Conjure a bone spear from the ground, dealing 85% damage and piercing through enemies. Rank Up: Damage 85%
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![]() | Lucky Hit Chance: 40% Unleash concentrated blight that deals 30% damage and leaves behind a defiled area, dealing 79.98% damage over 6 seconds. Rank Up: Impact Damage 30% Damage Over Time 79.98%
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![]() | Lucky Hit Chance: 20% A specter of you charges forward and attacks with its scythe for 66% damage then returns to you and attacks again for 21% damage. Rank Up: Initial Damage 66% Return Damage 21%
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![]() | Lucky Hit Chance: 12% Draw blood from enemies, dealing 20% damage, and expel a blood nova, dealing 50% damage. Blood Surge's nova damage is increased by x10% per enemy drained, up to x50%. Rank Up: Initial Damage 20% Nova Damage 50%
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![]() | Lucky Hit Chance: 33% Throw a blood lance that lingers in an enemy for seconds, dealing 80% damage to the enemy and all other lanced enemies. Rank Up: Damage 80%
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![]() | Raise a Skeleton from a Corpse to fight for you. Once all of your Skeletons have been summoned, Raise Skeleton briefly summons a Skeletal Priest to empower your Minions for 8 seconds, increasing their damage by 30% and healing them for 25% of their Maximum Life. |
![]() | Passive: You are protected by a Golem with [{pet_health:PET_SPAWN_BLOOD}*1] Life that attacks for 52.118% damage. Active: Your Golem becomes Unstoppable and Taunts Nearby enemies and takes 30% reduced damage for the next 6 seconds.Active: Your Golem becomes Unstoppable and drains the blood of enemies in the area, dealing 154% damage and healing 5% of its Life for each enemy drained. Damage and healing received are tripled if only one enemy is drained.Active: Command your Golem to go to the targeted area, they become Unstoppable and slam their fists into the ground, dealing 220% damage and Stunning surrounding enemies for 3 seconds. This has a 16 second cooldown . When your Golem dies, it respawns after 20 seconds. Rank Up: Life increased to {pet_health:PET_SPAWN_BLOOD}. Attack damage increased to 52.118%. Active healing increased to 10% per Corpse.Infusion damage increased to 154%. |
![]() | Curse the target area. Enemies afflicted by Decrepify are Slowed by 40% and deal 20% less damage for 10 seconds. Rank Up: Slow 40% Damage Reduction 20%
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![]() | Lucky Hit Chance: 8.7327% Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal 1.75% damage to enemies and Heal for 0.5% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.005)|0|]) . Rank Up: Healing 0.5% Life Cooldown 0 seconds
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![]() | Essence Cost: All Remaining Essence Lucky Hit Chance: 33% Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing 80% damage to the target and all surrounding enemies. Damage is increased by x3% for each point of Essence spent casting Bone Spirit. Rank Up: Damage 80%
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![]() | Unearth a prison of bone with {pet_health:BoneWall} Life that surrounds the target area for 6 seconds. Rank Up: Bone Prison Life {pet_health:BoneWall} Cooldown 0 seconds
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![]() | Lucky Hit Chance: 40% Release a vile miasma from a Corpse, dealing 109.98% Shadow damage over 6 seconds.{else}Detonate a Corpse, dealing 50% damage to surrounding enemies. Rank Up: Damage 109.98%{else}50%
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![]() | Curse the target area. Enemies afflicted by Iron Maiden take 20% damage each time they deal direct damage. Lasts 10 seconds. Rank Up: Damage 20%
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![]() | Lucky Hit Chance: 20% Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing 20% damage to them. Does not consume the Corpse. Rank Up: Damage 20% Cooldown 0 seconds
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![]() | Lucky Hit Chance: 63.7956% Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 45% damage.
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![]() | Lucky Hit Chance: 39.6026% A swirling storm of bones appears around you and your Golem, dealing 180% damage to surrounding enemies over 10 seconds.
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![]() | Lucky Hit Chance: 20% Conjure a tidal wave of blood that deals 120% damage and Knocks Back enemies.
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Necromancer Skill Tree /115
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![]() | Bone Spear Essence Cost: 25Lucky Hit Chance: [50|%|] Conjure a bone spear from the ground, dealing 85% damage and piercing through enemies. Ranks: 5 |
![]() | Bone Splinters Generate Essence: 7Lucky Hit Chance: [17|%|] Fire 3 splinters of bone, dealing 9% damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence. Ranks: 5 |
![]() | Bone Spear Essence Cost: 25Lucky Hit Chance: [50|%|] Conjure a bone spear from the ground, dealing 85% damage and piercing through enemies. |
![]() | Reap Generate Essence: 4 per enemy hitLucky Hit Chance: [16.6667|%|] Sweep an ethereal scythe in front of you, dealing 13% damage. Hitting an enemy with Reap increases your Damage Reduction by [15|%|] for 2 seconds. Ranks: 5 |
![]() | Acolyte's Reap Reap forms a Corpse under the first enemy hit. Can only occur every 4 seconds. |
![]() | Bone Splinters Generate Essence: 7Lucky Hit Chance: [17|%|] Fire 3 splinters of bone, dealing 9% damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence. |
![]() | Blood Mist Cooldown: 0 secondsLucky Hit Chance: [8.7327|%|] Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by [20|%|] and you periodically deal 1.75% damage to enemies and Heal for [0.5|1%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.005)|0|]) . Ranks: 5 |
![]() | Blight Essence Cost: 25Lucky Hit Chance: [40|%|] Unleash concentrated blight that deals 30% damage and leaves behind a defiled area, dealing 79.98% damage over 6 seconds. Ranks: 5 |
![]() | Decompose Generate Essence: 0 per secondLucky Hit Chance: [40|%|] Tear the flesh from an enemy, dealing 33% damage per second and forming a usable Corpse with the flesh every [1.5|1|] seconds. Ranks: 5 |
![]() | Blight Essence Cost: 25Lucky Hit Chance: [40|%|] Unleash concentrated blight that deals 30% damage and leaves behind a defiled area, dealing 79.98% damage over 6 seconds. |
![]() | Decompose Generate Essence: 0 per secondLucky Hit Chance: [40|%|] Tear the flesh from an enemy, dealing 33% damage per second and forming a usable Corpse with the flesh every [1.5|1|] seconds. |
![]() | Dreadful Blood Mist Blood Mist Fortifies you for [0.5|1%|] of your Maximum Life ([Max(1,0.005)|0|]) each time it hits an enemy. |
![]() | Paranormal Blight Blight has a [30|%|] chance to Immobilize enemies for 1.5 seconds on impact. |
![]() | Sever Essence Cost: 20Lucky Hit Chance: [20|%|] A specter of you charges forward and attacks with its scythe for 66% damage then returns to you and attacks again for 21% damage. Ranks: 5 |
![]() | Sever Essence Cost: 20Lucky Hit Chance: [20|%|] A specter of you charges forward and attacks with its scythe for 66% damage then returns to you and attacks again for 21% damage. |
![]() | Corpse Explosion Essence Cost: 0Lucky Hit Chance: [40|%|] Release a vile miasma from a Corpse, dealing 109.98% Shadow damage over 6 seconds.{else}Detonate a Corpse, dealing 50% damage to surrounding enemies. Ranks: 5 |
![]() | Bone Spirit Cooldown: 0 secondsEssence Cost: All Remaining Essence Lucky Hit Chance: [33|%|] Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing 80% damage to the target and all surrounding enemies. Damage is increased by [3|%x|] for each point of Essence spent casting Bone Spirit. Ranks: 5 |
![]() | Blood Surge Essence Cost: 30Lucky Hit Chance: [12|%|] Draw blood from enemies, dealing 20% damage, and expel a blood nova, dealing 50% damage. Blood Surge's nova damage is increased by [10|%x|] per enemy drained, up to [50|%x|]. Ranks: 5 |
![]() | Hemorrhage Generate Essence: 9Lucky Hit Chance: [35|%|] Burst an enemy's blood, dealing 27% damage. Hemorrhage has a [20|%|] chance to form a Blood Orb. Ranks: 5 |
![]() | Supernatural Blood Surge Each time an enemy is hit by Blood Surge's nova, you are Fortified for [1.1|%|] of your Maximum Life ([Max(1,0.011)|0|]). While you have Fortify for over [50|%|] of your Maximum Life, Blood Surge deals [20|%x|] increased damage. |
![]() | Bone Prison Cooldown: 0 secondsUnearth a prison of bone with {pet_health:BoneWall} Life that surrounds the target area for 6 seconds. Ranks: 5 |
![]() | Blood Lance Essence Cost: 15Lucky Hit Chance: [33|%|] Throw a blood lance that lingers in an enemy for seconds, dealing 80% damage to the enemy and all other lanced enemies. |
![]() | Ghastly Bone Prison Enemies inside of Bone Prison are Vulnerable. |
![]() | Bone Spirit Cooldown: 0 secondsEssence Cost: All Remaining Essence Lucky Hit Chance: [33|%|] Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing 80% damage to the target and all surrounding enemies. Damage is increased by [3|%x|] for each point of Essence spent casting Bone Spirit. |
![]() | Iron Maiden Essence Cost: 10Curse the target area. Enemies afflicted by Iron Maiden take 20% damage each time they deal direct damage. Lasts 10 seconds. Ranks: 5 |
![]() | Corpse Tendrils Cooldown: 0 secondsLucky Hit Chance: [20|%|] Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing 20% damage to them. Does not consume the Corpse. Ranks: 5 |
![]() | Horrid Decrepify When you or your Minions hit an enemy afflicted with Decrepify below [10|%|] Life, they are instantly killed. Does not work on Bosses. |
![]() | Plagued Corpse Explosion Corpse Explosion deals [8|%x|] increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack. |
![]() | Army of the Dead Cooldown: 0 secondsLucky Hit Chance: [63.7956|%|] Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 45% damage. Ranks: 5 |
![]() | Bone Storm Cooldown: 0 secondsLucky Hit Chance: [39.6026|%|] A swirling storm of bones appears around you and your Golem, dealing 180% damage to surrounding enemies over 10 seconds. Ranks: 5 |
![]() | Blood Wave Cooldown: 0 secondsLucky Hit Chance: [20|%|] Conjure a tidal wave of blood that deals 120% damage and Knocks Back enemies. Ranks: 5 |
![]() | Abhorrent Iron Maiden Heal for [7|%|] of your Maximum Life ([PlayerHealthMax() * 0.07]) when an enemy dies while afflicted with Iron Maiden. |
![]() | Prime Army of the Dead When Army of the Dead's Volatile Skeletons explode, they have a [100|%|] chance to leave behind a Corpse. |
![]() | Prime Bone Storm Your Damage Reduction is increased by [15|%|] while Bone Storm is active. |
![]() | Prime Blood Wave Blood Wave Slows enemies by [50|%|] for 4 seconds. |
Terror You deal [3|%x|] increased Shadow damage to enemies who are Slowed or Chilled, and [3|%x|] increased Shadow damage to enemies who are Stunned, Immobilized, or Frozen. These bonuses stack and apply to Shadow damage dealt by your Minions.Ranks: 3 | |
Gloom When you damage enemies with Darkness Skills, they take [2|%x|] increased Shadow damage from you and your Minions for 2 seconds, stacking up to 3 times.Ranks: 3 | |
Transfusion Lucky Hit: Your Blood Skills have up to a 3% chance to create a Blood Orb at the target's location. This can only occur once every 4 seconds.This chance is doubled against Bosses. Ranks: 3 | |
Stand Alone Increases Damage Reduction by [6|%|] when you have no minions. Each active minion reduces this bonus by [2|%|].Ranks: 3 | |
Compound Fracture After Critically Striking 10 times with Bone Skills, your Bone Skills deal [5|%x|] increased damage for 5 seconds.Ranks: 3 | |
Reaper's Pursuit Damaging enemies with Darkness Skills increases your Movement Speed by [5|%+|] for 3 seconds.Ranks: 3 | |
Imperfectly Balanced Your Core Skills cost [3|x%|] more Essence, but deal [5|%x|] increased damage.Ranks: 3 | |
Serration Your Bone Skills have a [0.3|1%+|] increased Critical Strike Chance for each 30 Essence you have upon cast.Ranks: 3 | |
Ossified Essence Your Bone Skills deal [0.5|1%x|] increased damage for each point of Essence you have above [50] upon cast.Ranks: 1 | |
Shadowblight Shadow damage infects enemies with Shadowblight for 2 seconds. Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 22% Shadow damage. Shadowblight's damage is increased by [100|x%|] of your Shadow Damage Over Time bonus. Current Bonus: [0 * 100|%x|] Ranks: 1 | |
Rapid Ossification Every 100 Essence you spend reduces the cooldowns of your Bone Skills by [0.5|1|] seconds.Ranks: 3 | |
Coalesced Blood While Healthy your Blood Skills deal [6|%x|] increased damage.Ranks: 3 | |
Bonded in Essence Every 8 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional [20|%|] of their Maximum Life.Ranks: 3 | |
Evulsion Your Bone Skills deal [5|%x|] increased Critical Strike Damage to Vulnerable enemies.Ranks: 3 | |
Grim Harvest Consuming a Corpse generates 2 Essence.Ranks: 3 | |
Hewed Flesh Lucky Hit: Your damage has up to a 4% chance to create a Corpse at the target's location. This chance is doubled against Bosses. Ranks: 3 | |
Necrotic Carapace When a Corpse is formed from your Skills or your Minions, Fortify for [2|%|] of your Maximum Life ([Max(1,0.02)|0|]).Ranks: 3 | |
Inspiring Leader After you have been Healthy for at least 2 seconds, you and your Minions gain [4|%+|] Attack Speed.Ranks: 3 | |
Memento Mori Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by [20|%|].Ranks: 3 | |
Drain Vitality Lucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for [2.5|%|] of your Maximum Life ([Max(1,0.025)|0|]).Ranks: 3 | |
Tides of Blood Your Blood Skills deal [5|%x|] increased Overpower damage. This bonus is doubled while you are Healthy.Ranks: 3 | |
Rathma's Vigor After being Healthy for 12 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for 0 Life.Ranks: 1 | |
Kalan's Edict After you have not taken damage in the last 2 seconds, your Minions gain [15|%+|] Attack Speed. While you have at least 7 Minions, this bonus is doubled.Ranks: 1 | |
Hellbent Commander Your Minions deal [10|%x|] increased damage while you are Close to them.Ranks: 3 | |
![]() | Supreme Blood Wave Blood Wave leaves behind 3 Blood Orbs as it travels. |
![]() | Supreme Bone Storm Your Critical Strike Chance is increased by [20|+%|] while Bone Storm is active. |
![]() | Army of the Dead Cooldown: 0 secondsLucky Hit Chance: [63.7956|%|] Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 45% damage. |
Require Points: 33 | |
![]() | Blood Lance Essence Cost: 15Lucky Hit Chance: [33|%|] Throw a blood lance that lingers in an enemy for seconds, dealing 80% damage to the enemy and all other lanced enemies. Ranks: 5 |
![]() | Decrepify Essence Cost: 10Curse the target area. Enemies afflicted by Decrepify are Slowed by [40|1%|] and deal [20|1%|] less damage for 10 seconds. Ranks: 5 |
![]() | Initiate's Reap Reap instantly kills enemies below [5|%|] Life. This does not work on Bosses or Players. |
![]() | Initiate's Bone Splinters Bone Splinters has a [20|%|] chance per hit to make enemies Vulnerable for 2 seconds. |
![]() | Acolyte's Hemorrhage Hemorrhage gains an additional [20|%+|] Attack Speed while Healthy. |
![]() | Initiate's Hemorrhage Hemorrhage grants [1.6|1%|] of your Maximum Life ([Max(1,0.016)|0|]) as Fortify each time it hits an enemy, and has a [1.5|1%|] chance per enemy hit to Fortify you for [100|%|] of your Maximum Life ([Max(1,1)|0|]). |
![]() | Initiate's Decompose Decompose Slows enemies by [50|%|]. |
![]() | Decrepify Essence Cost: 10Curse the target area. Enemies afflicted by Decrepify are Slowed by [40|1%|] and deal [20|1%|] less damage for 10 seconds. |
![]() | Paranormal Sever Every 3rd cast of Sever makes enemies Vulnerable for [2] seconds. |
![]() | Paranormal Blood Surge If an enemy is damaged by Blood Surge's nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers. |
![]() | Supernatural Blood Lance After casting Blood Lance 6 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit. |
![]() | Ghastly Blood Mist Blood Mist leaves behind a Corpse every 0.95 second. |
![]() | Dreadful Bone Spirit After Bone Spirit hits an enemy, you generate 30 Essence over the next 4 seconds. |
![]() | Dreadful Bone Prison Fortify for [8|%|] of your Maximum Life ([Max(1,0.08)|0|]) for each enemy trapped by Bone Prison. |
![]() | Corpse Tendrils Cooldown: 0 secondsLucky Hit Chance: [20|%|] Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing 20% damage to them. Does not consume the Corpse. |
![]() | Plagued Corpse Tendrils Enemies damaged by Corpse Tendrils are made Vulnerable for [3] seconds. |
![]() | Horrid Iron Maiden When at least 3 enemies are afflicted by Iron Maiden, its damage is increased by [20|%x|]. |
![]() | Blighted Corpse Explosion Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing 109.98% Shadow damage over 6 seconds. |
Skeletal Warrior Mastery Increase the damage and Life of your Skeletal Warriors by [15|%x|] .Ranks: 3 | |
Skeletal Mage Mastery Increase the damage and Life of your Skeletal Mages by [20|%x|] .Ranks: 3 | |
Golem Mastery Increase the damage and Life of your Golem by [25|%x|] .Ranks: 3 | |
![]() | Paranormal Bone Spear Bone Spear has a [5|%+|] increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed. |
Crippling Darkness Lucky Hit: Darkness Skills have up to a 15% chance to Stun for 1 seconds.Ranks: 3 | |
Death's Defense Your Minions gain [4|+%|] increased Armor and [8|+%|] increased Resistance to All Elements.Ranks: 3 | |
Fueled by Death You deal [3|%x|] increased damage for 6 seconds after consuming a Corpse.Ranks: 3 | |
Gruesome Mending You receive [10|%+|] more Healing from all sources.Ranks: 3 | |
Unliving Energy Your maximum Essence is increased by 3.Ranks: 3 | |
Death's Reach You deal [4|%x|] increased damage to Distant enemies.Ranks: 3 | |
Death's Embrace Close enemies take [2|%x|] more damage from you and deal [3|%|] less damage to you.Ranks: 3 | |
Spiked Armor Gain 0.1 Thorns.Ranks: 3 | |
Amplify Damage You deal [4|%x|] increased damage to Cursed enemies.Ranks: 3 | |
Require Points: 2 | |
Require Points: 11 | |
Require Points: 16 | |
Require Points: 23 | |
Require Points: 6 | |
![]() | Enhanced Decompose If an enemy dies while being Decomposed, you gain 10 Essence. |
![]() | Enhanced Reap If an enemy hit by Reap dies within 2 seconds, you gain [30|%+|] Attack Speed for 3 seconds. |
![]() | Hemorrhage Generate Essence: 9Lucky Hit Chance: [35|%|] Burst an enemy's blood, dealing 27% damage. Hemorrhage has a [20|%|] chance to form a Blood Orb. |
![]() | Enhanced Bone Splinters Bone Splinters has a [25|%|] chance to fire 2 additional projectiles if cast while you have 50 or more Essence. |
![]() | Enhanced Blight Blight Slows enemies by [25|%|]. |
![]() | Enhanced Sever Sever damages enemies along its path for [40|%|] of its initial damage. |
![]() | Blood Surge Essence Cost: 30Lucky Hit Chance: [12|%|] Draw blood from enemies, dealing 20% damage, and expel a blood nova, dealing 50% damage. Blood Surge's nova damage is increased by [10|%x|] per enemy drained, up to [50|%x|]. |
![]() | Enhanced Blood Lance Blood Lance pierces through enemies who are currently lanced, dealing [10|%|] reduced damage to subsequent enemies after the first. |
![]() | Enhanced Bone Spear Bone Spear breaks into 3 shards when it is destroyed, dealing 25% damage each. |
![]() | Corpse Explosion Essence Cost: 0Lucky Hit Chance: [40|%|] Release a vile miasma from a Corpse, dealing 109.98% Shadow damage over 6 seconds.{else}Detonate a Corpse, dealing 50% damage to surrounding enemies. |
![]() | Blood Mist Cooldown: 0 secondsLucky Hit Chance: [8.7327|%|] Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by [20|%|] and you periodically deal 1.75% damage to enemies and Heal for [0.5|1%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.005)|0|]) . |
![]() | Enhanced Bone Prison If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped. |
![]() | Iron Maiden Essence Cost: 10Curse the target area. Enemies afflicted by Iron Maiden take 20% damage each time they deal direct damage. Lasts 10 seconds. |
![]() | Enhanced Decrepify Lucky Hit: Enemies hit while afflicted with Decrepify have up to a [10|%|] chance to be Stunned for 2 seconds. |
![]() | Enhanced Corpse Tendrils Enemies who are in range of Corpse Tendrils are Slowed by [50|%|] before being Pulled. |
![]() | Enhanced Bone Spirit If Bone Spirit Critically Strikes, its Cooldown is reduced by 7 seconds. This effect can only happen once per cast. |
Book of the Dead /9
icon | name |
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Skeletal Warriors Skirmishers Sword-wielding skeletal minions that deal 30% increased damage but have 15% reduced Life. | |
Skeletal Warriors Defenders Durable shield-bearers with 15% increased Life. | |
Skeletal Warriors Reapers Wields a powerful scythe that has a special wind-up attack, dealing heavy damage every 10 seconds. | |
Skeletal Mages Shadow Shadow Mages wield power from the beyond dealing moderate Shadow damage. | |
Skeletal Mages Cold Cold Mages attacks will chill enemies eventually freezing them in their tracks. | |
Skeletal Mages Bone Bone Mages use their own bodies as projectiles, dealing heavy damage at the cost of their own Life. | |
Golems Bone A horrid protector that taunts enemies, forcing them to attack the Golem. | |
Golems Blood Drains Life from nearby enemies to heal and bolster itself. | |
Golems Iron An amalgamation of steel that slams the ground and Stuns enemies. |
Paragon /111
icon | name |
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![]() | Legendary Node Cult Leader Your Minions deal x15% increased damage for each Minion type you have active. This only applies to the Minion types: Skeletal Warrior, Skeletal Mage, and Golem. Glyph Socket: 10 Strength, 50 Intelligence, 17 Willpower, 27 Dexterity |
![]() | Legendary Node Hulking Monstrosity Your Golem has x40% increased Maximum Life and deals x100% increased damage. Glyph Socket: 10 Strength, 50 Intelligence, 15 Willpower, 15 Dexterity |
![]() | Legendary Node Flesh-eater Consuming [5] Corpses grants x40% increased damage for 6 seconds. Glyph Socket: 35 Intelligence, 27 Willpower, 22 Dexterity |
![]() | Legendary Node Scent of Death With at least 2 Corpses Nearby, you gain 15% Damage Reduction. With no Corpses Nearby, you deal x15% increased damage. Glyph Socket: 5 Strength, 50 Intelligence, 25 Willpower, 10 Dexterity |
![]() | Legendary Node Bone Graft Hitting enemies with Bone Skills increases your damage by x1% and your Maximum Essence by 2 for 8 seconds, stacks up to x8% increased damage and [16] Maximum Essence. Glyph Socket: 5 Strength, 50 Intelligence, 10 Willpower, 25 Dexterity |
![]() | Legendary Node Blood Begets Blood Blood Orbs grant x5% increased damage, up to x15%, for 5 seconds. Glyph Socket: 10 Strength, 45 Intelligence, 32 Willpower, 17 Dexterity |
![]() | Legendary Node Bloodbath Deal x35% increased Overpower damage. Glyph Socket: 5 Strength, 50 Intelligence, 10 Willpower, 25 Dexterity |
![]() | Legendary Node Wither Your Shadow damage over time effects have a x5% chance to deal x50% bonus damage each time they deal damage. This chance is increased by x1% and bonus damage is increased by x4% for each [60] Intelligence you have. Current Chance: 5% Current Bonus: x50% Glyph Socket: 40 Intelligence, 32 Willpower, 12 Dexterity |
![]() | Rare Node Knowledge Bonus: Another +0.1*100% Damage if requirements met: Bonus: Another +0.1*100% Damage if requirements met: |
![]() | Rare Node Preservation Bonus: Another +[100] Armor if requirements met: |
![]() | Rare Node Resilience Bonus: Another +0.03*100% Resistance to All Elements if requirements met: Bonus: Another +0.03*100% Resistance to All Elements if requirements met: Bonus: Another +0.03*100% Resistance to All Elements if requirements met: |
![]() | Rare Node Prime Bonus: Another +0.1*100% Damage if requirements met: Bonus: Another +0.1*100% Damage if requirements met: |
![]() | Rare Node Overlord Bonus: Another +0.1*100% Minion Damage if requirements met: |
![]() | Rare Node Custody Bonus: Another 0.1*100% Damage Reduction for Your Minions if requirements met: |
![]() | Rare Node Infused Caster Bonus: Another +0.25*100% Mages Damage if requirements met: |
![]() | Rare Node Puppeteer Bonus: Another +0.1*100% Minion Damage if requirements met: |
![]() | Rare Node Infused Warrior Bonus: Another +0.25*100% Warriors Damage if requirements met: |
![]() | Rare Node Armor-clad Bonus: Another +0.08*100% Minion Armor if requirements met: |
![]() | Rare Node Infused Golem Bonus: Another +0.25*100% Golem Damage if requirements met: |
![]() | Rare Node Flesh-horror Bonus: Another +0.14*100% Golem Armor if requirements met: |
![]() | Rare Node Miscreation Bonus: Another +0.14*100% Golem Armor if requirements met: |
![]() | Rare Node Mutation Bonus: Another +0.25*100% Golem Damage if requirements met: |
![]() | Rare Node Borrowed Strength Bonus: Another +0.1*100% Damage while Golem are Active if requirements met: |
![]() | Rare Node Frenzied Golem Bonus: Another +0.25*100% Golem Damage if requirements met: |
![]() | Rare Node Poison Conditioned Bonus: Another +0.1*100% Poison Resistance if requirements met: Bonus: Another +0.1*100% Poison Resistance if requirements met: |
![]() | Rare Node Stifle Bonus: Another +0.25*100% Damage to Injured Enemies if requirements met: |
![]() | Rare Node Targeted Bonus: Another +0.16*100% Damage to Elites if requirements met: |
![]() | Rare Node Erudite Bonus: Another +0.03*100% Resistance to All Elements if requirements met: |
![]() | Rare Node Recuperate Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: |
![]() | Rare Node Culler Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met: Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met: Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met: Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met: Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met: |
![]() | Rare Node Deathmarked Bonus: Another +0.25*100% Damage to Injured Enemies if requirements met: |
![]() | Rare Node Deathbringer Bonus: Another +0.25*100% Damage to Injured Enemies if requirements met: Bonus: Another +0.25*100% Damage to Injured Enemies if requirements met: Bonus: Another +0.25*100% Damage to Injured Enemies if requirements met: |
![]() | Rare Node Corrective Bonus: Another +0.15*100% Critical Strike Damage if requirements met: |
![]() | Rare Node Ruin Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met: Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met: |
![]() | Rare Node Shadow Resilience Bonus: Another +0.1*100% Shadow Resistance if requirements met: Bonus: Another +0.1*100% Shadow Resistance if requirements met: |
![]() | Rare Node Entomb Bonus: Another +0.02*100% Critical Strike Chance with Bone Skills if requirements met: Bonus: Another +0.02*100% Critical Strike Chance with Bone Skills if requirements met: Bonus: Another +0.02*100% Critical Strike Chance with Bone Skills if requirements met: |
![]() | Rare Node Tenacity Bonus: Another 0.04*100% Maximum Life if requirements met: Bonus: Another 0.04*100% Maximum Life if requirements met: Bonus: Another 0.04*100% Maximum Life if requirements met: Bonus: Another 0.04*100% Maximum Life if requirements met: |
![]() | Rare Node Calcified Bonus: Another +0.15*100% Critical Strike Damage with Bone Skills if requirements met: |
![]() | Rare Node Reinvigorate Bonus: Another +[8] Maximum Essence if requirements met: |
![]() | Rare Node Shaper of Bone Bonus: Another +0.1*100% Bone Skill Damage if requirements met: |
![]() | Rare Node Aggression Bonus: Another +0.45*100}% Overpower Damage if requirements met: Bonus: Another +0.45*100}% Overpower Damage if requirements met: |
![]() | Rare Node Vampiric Bonus: Another +0.05*100% Blood Orb Healing if requirements met: |
![]() | Rare Node Invigorated Bonus: Another DamageBonusOnPickBloodOrb_RareMajor if requirements met: |
![]() | Rare Node Blood-Empowered Bonus: Another DamageBonusOnPickBloodOrbDuration if requirements met: |
![]() | Rare Node Blooddrinker Bonus: Another +0.05*100% Blood Orb Healing if requirements met: |
![]() | Rare Node Guarded Advance Bonus: Another +0.1*100% Damage while Fortified if requirements met: Bonus: Another +0.1*100% Damage while Fortified if requirements met: |
![]() | Rare Node Powerhouse Bonus: Another +0.125*100% Damage while Healthy if requirements met: |
![]() | Rare Node Suffused Resilience Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met: Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met: Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met: |
![]() | Rare Node Thick Hide Bonus: Another +0.1*100% Damage while Fortified if requirements met: |
![]() | Rare Node Hardened Bonus: Another +0.1*100% Damage while Fortified if requirements met: |
![]() | Rare Node Remedy Bonus: Another +0.04*100% Healing Received if requirements met: |
![]() | Rare Node Malediction Bonus: Another +0.1*100% Shadow Damage if requirements met: |
![]() | Rare Node Gloom Bonus: Another +0.1*100% Shadow Resistance if requirements met: |
![]() | Rare Node Lingering Shadows Bonus: Another +0.1*100% Shadow Damage Over Time if requirements met: |
![]() | Rare Node Gnawing Darkness Bonus: Another +0.1*100% Damage to Shadow Damage Over Time-Affected Enemies if requirements met: |
![]() | Rare Node Dragging Shadows Bonus: Another 0.04*100% Damage Reduction from Shadow Damage Over Time-Affected Enemies if requirements met: |
![]() | Rare Node Restorative Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: |
![]() | Magic Node |
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![]() | Normal Node Board Attachment Gate |
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![]() | Normal Node Glyph Socket |
![]() | Normal Node Paragon Starting Node |
Start Paragon /17
icon | name |
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![]() | Normal Node Board Attachment Gate |
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![]() | Rare Node Knowledge Bonus: Another +0.1*100% Damage if requirements met: Bonus: Another +0.1*100% Damage if requirements met: |
![]() | Rare Node Preservation Bonus: Another +[100] Armor if requirements met: |
![]() | Magic Node |
![]() | Normal Node Glyph Socket |
![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Resilience Bonus: Another +0.03*100% Resistance to All Elements if requirements met: Bonus: Another +0.03*100% Resistance to All Elements if requirements met: Bonus: Another +0.03*100% Resistance to All Elements if requirements met: |
![]() | Rare Node Prime Bonus: Another +0.1*100% Damage if requirements met: Bonus: Another +0.1*100% Damage if requirements met: |
![]() | Normal Node Paragon Starting Node |
Cult Leader Paragon /24
icon | name |
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![]() | Normal Node Board Attachment Gate |
![]() | Normal Node |
![]() | Normal Node |
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![]() | Rare Node Overlord Bonus: Another +0.1*100% Minion Damage if requirements met: |
![]() | Magic Node |
![]() | Normal Node |
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![]() | Normal Node Glyph Socket |
![]() | Magic Node |
![]() | Rare Node Custody Bonus: Another 0.1*100% Damage Reduction for Your Minions if requirements met: |
![]() | Magic Node |
![]() | Rare Node Infused Caster Bonus: Another +0.25*100% Mages Damage if requirements met: |
![]() | Magic Node |
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![]() | Rare Node Puppeteer Bonus: Another +0.1*100% Minion Damage if requirements met: |
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![]() | Legendary Node Cult Leader Your Minions deal x15% increased damage for each Minion type you have active. This only applies to the Minion types: Skeletal Warrior, Skeletal Mage, and Golem. Glyph Socket: 10 Strength, 50 Intelligence, 17 Willpower, 27 Dexterity |
![]() | Rare Node Infused Warrior Bonus: Another +0.25*100% Warriors Damage if requirements met: |
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![]() | Rare Node Armor-clad Bonus: Another +0.08*100% Minion Armor if requirements met: |
Hulking Monstrosity Paragon /22
icon | name |
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![]() | Normal Node Board Attachment Gate |
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![]() | Rare Node Infused Golem Bonus: Another +0.25*100% Golem Damage if requirements met: |
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![]() | Rare Node Flesh-horror Bonus: Another +0.14*100% Golem Armor if requirements met: |
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![]() | Legendary Node Hulking Monstrosity Your Golem has x40% increased Maximum Life and deals x100% increased damage. Glyph Socket: 10 Strength, 50 Intelligence, 15 Willpower, 15 Dexterity |
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![]() | Rare Node Miscreation Bonus: Another +0.14*100% Golem Armor if requirements met: |
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![]() | Rare Node Mutation Bonus: Another +0.25*100% Golem Damage if requirements met: |
![]() | Normal Node Glyph Socket |
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![]() | Rare Node Borrowed Strength Bonus: Another +0.1*100% Damage while Golem are Active if requirements met: |
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![]() | Rare Node Frenzied Golem Bonus: Another +0.25*100% Golem Damage if requirements met: |
Flesh-eater Paragon /25
icon | name |
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![]() | Normal Node Board Attachment Gate |
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![]() | Rare Node Poison Conditioned Bonus: Another +0.1*100% Poison Resistance if requirements met: Bonus: Another +0.1*100% Poison Resistance if requirements met: |
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![]() | Rare Node Stifle Bonus: Another +0.25*100% Damage to Injured Enemies if requirements met: |
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![]() | Rare Node Targeted Bonus: Another +0.16*100% Damage to Elites if requirements met: |
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![]() | Legendary Node Flesh-eater Consuming [5] Corpses grants x40% increased damage for 6 seconds. Glyph Socket: 35 Intelligence, 27 Willpower, 22 Dexterity |
![]() | Normal Node Glyph Socket |
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![]() | Rare Node Erudite Bonus: Another +0.03*100% Resistance to All Elements if requirements met: |
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![]() | Rare Node Recuperate Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: |
![]() | Magic Node |
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![]() | Rare Node Culler Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met: Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met: Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met: Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met: Bonus: Another Lucky Hit: Up to a +0.1*100% Chance to Execute Injured Non-Elites if requirements met: |
Scent of Death Paragon /22
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![]() | Normal Node Board Attachment Gate |
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![]() | Rare Node Deathmarked Bonus: Another +0.25*100% Damage to Injured Enemies if requirements met: |
![]() | Normal Node Glyph Socket |
![]() | Rare Node Preservation Bonus: Another +[100] Armor if requirements met: |
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![]() | Rare Node Deathbringer Bonus: Another +0.25*100% Damage to Injured Enemies if requirements met: Bonus: Another +0.25*100% Damage to Injured Enemies if requirements met: Bonus: Another +0.25*100% Damage to Injured Enemies if requirements met: |
![]() | Rare Node Corrective Bonus: Another +0.15*100% Critical Strike Damage if requirements met: |
![]() | Legendary Node Scent of Death With at least 2 Corpses Nearby, you gain 15% Damage Reduction. With no Corpses Nearby, you deal x15% increased damage. Glyph Socket: 5 Strength, 50 Intelligence, 25 Willpower, 10 Dexterity |
![]() | Magic Node |
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![]() | Rare Node Ruin Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met: Bonus: Another +0.25*100% Damage to Healthy Enemies if requirements met: |
![]() | Rare Node Shadow Resilience Bonus: Another +0.1*100% Shadow Resistance if requirements met: Bonus: Another +0.1*100% Shadow Resistance if requirements met: |
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Bone Graft Paragon /23
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![]() | Normal Node Board Attachment Gate |
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![]() | Legendary Node Bone Graft Hitting enemies with Bone Skills increases your damage by x1% and your Maximum Essence by 2 for 8 seconds, stacks up to x8% increased damage and [16] Maximum Essence. Glyph Socket: 5 Strength, 50 Intelligence, 10 Willpower, 25 Dexterity |
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![]() | Rare Node Entomb Bonus: Another +0.02*100% Critical Strike Chance with Bone Skills if requirements met: Bonus: Another +0.02*100% Critical Strike Chance with Bone Skills if requirements met: Bonus: Another +0.02*100% Critical Strike Chance with Bone Skills if requirements met: |
![]() | Rare Node Tenacity Bonus: Another 0.04*100% Maximum Life if requirements met: Bonus: Another 0.04*100% Maximum Life if requirements met: Bonus: Another 0.04*100% Maximum Life if requirements met: Bonus: Another 0.04*100% Maximum Life if requirements met: |
![]() | Magic Node |
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![]() | Rare Node Calcified Bonus: Another +0.15*100% Critical Strike Damage with Bone Skills if requirements met: |
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![]() | Rare Node Reinvigorate Bonus: Another +[8] Maximum Essence if requirements met: |
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![]() | Rare Node Shaper of Bone Bonus: Another +0.1*100% Bone Skill Damage if requirements met: |
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![]() | Rare Node Erudite Bonus: Another +0.03*100% Resistance to All Elements if requirements met: |
Blood Begets Blood Paragon /23
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![]() | Rare Node Recuperate Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: |
![]() | Rare Node Aggression Bonus: Another +0.45*100}% Overpower Damage if requirements met: Bonus: Another +0.45*100}% Overpower Damage if requirements met: |
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![]() | Rare Node Vampiric Bonus: Another +0.05*100% Blood Orb Healing if requirements met: |
![]() | Legendary Node Blood Begets Blood Blood Orbs grant x5% increased damage, up to x15%, for 5 seconds. Glyph Socket: 10 Strength, 45 Intelligence, 32 Willpower, 17 Dexterity |
![]() | Rare Node Invigorated Bonus: Another DamageBonusOnPickBloodOrb_RareMajor if requirements met: |
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![]() | Rare Node Blood-Empowered Bonus: Another DamageBonusOnPickBloodOrbDuration if requirements met: |
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![]() | Rare Node Blooddrinker Bonus: Another +0.05*100% Blood Orb Healing if requirements met: |
Bloodbath Paragon /23
icon | name |
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![]() | Normal Node Board Attachment Gate |
![]() | Normal Node |
![]() | Normal Node |
![]() | Normal Node |
![]() | Normal Node |
![]() | Magic Node |
![]() | Magic Node |
![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Guarded Advance Bonus: Another +0.1*100% Damage while Fortified if requirements met: Bonus: Another +0.1*100% Damage while Fortified if requirements met: |
![]() | Rare Node Powerhouse Bonus: Another +0.125*100% Damage while Healthy if requirements met: |
![]() | Rare Node Suffused Resilience Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met: Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met: Bonus: Another 0.065*100% Damage Taken Over Time Reduction if requirements met: |
![]() | Magic Node |
![]() | Magic Node |
![]() | Legendary Node Bloodbath Deal x35% increased Overpower damage. Glyph Socket: 5 Strength, 50 Intelligence, 10 Willpower, 25 Dexterity |
![]() | Rare Node Thick Hide Bonus: Another +0.1*100% Damage while Fortified if requirements met: |
![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Hardened Bonus: Another +0.1*100% Damage while Fortified if requirements met: |
![]() | Normal Node Glyph Socket |
![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Remedy Bonus: Another +0.04*100% Healing Received if requirements met: |
Wither Paragon /23
icon | name |
---|---|
![]() | Normal Node Board Attachment Gate |
![]() | Normal Node |
![]() | Normal Node |
![]() | Normal Node |
![]() | Normal Node |
![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Malediction Bonus: Another +0.1*100% Shadow Damage if requirements met: |
![]() | Normal Node Glyph Socket |
![]() | Magic Node |
![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Gloom Bonus: Another +0.1*100% Shadow Resistance if requirements met: |
![]() | Rare Node Lingering Shadows Bonus: Another +0.1*100% Shadow Damage Over Time if requirements met: |
![]() | Magic Node |
![]() | Rare Node Gnawing Darkness Bonus: Another +0.1*100% Damage to Shadow Damage Over Time-Affected Enemies if requirements met: |
![]() | Magic Node |
![]() | Rare Node Dragging Shadows Bonus: Another 0.04*100% Damage Reduction from Shadow Damage Over Time-Affected Enemies if requirements met: |
![]() | Magic Node |
![]() | Magic Node |
![]() | Rare Node Restorative Bonus: Another +0.04*100% Potion Healing if requirements met: Bonus: Another +0.04*100% Potion Healing if requirements met: |
![]() | Magic Node |
![]() | Legendary Node Wither Your Shadow damage over time effects have a x5% chance to deal x50% bonus damage each time they deal damage. This chance is increased by x1% and bonus damage is increased by x4% for each [60] Intelligence you have. Current Chance: 5% Current Bonus: x50% Glyph Socket: 40 Intelligence, 32 Willpower, 12 Dexterity |