Unique /14
Unique ItemType/Scythe
725 Item Power

856 Damage Per Second
  • [622 – 933] Damage per Hit
  • 1.10 Attacks per Second (Fast)
  • +0.034 Life On Kill

  • +[38 – 52] Intelligence
  • PassiveRankBonus_Necro_Summoning_T2_N2_Always1_UNIQUE
  • +[1.4 – 3] Ranks of All Skills
  • PassiveRankBonus_Necro_Summoning_T3_N2_Always1
  • Corpse Explosion consumes up to 4 additional Corpses around the initial Corpse, dealing x[122 – 130]% increased damage and with a [21 – 25]% larger radius per additional Corpse.
  • "The scrolls describe a river of tar that separated the living from the land of the dead. Any unfortunate soul who tried to cross would be dragged down into oblivion."
    - Notes of Scholar Kamien
    Requires Level 60
    Necromancer
    Unique ItemType/Shield
    725 Item Power

    856 Damage Per Second
    • [684 – 1,027] Damage per Hit
    • 1.00 Attacks per Second
  • 20% Block Chance
  • 60% Blocked Damage Reduction
  • +80% Main Hand Weapon Damage
  • +[0.21] Thorns

  • +[[0.12 – 0.26]] Maximum Life
  • +[4.4 – 10]% Attack Speed
  • Lucky Hit: Up to a 5% Chance to Restore +[7 – 14]% Primary Resource
  • +[[5 – 13]] Maximum Essence
  • Lucky Hit: While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a [5 – 25]% chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increase the chance by 25% and the total additional Bone Storms you can have by +1.
  • Initially an unpopular choice to replace Mendeln as Deathspeaker, Daros quickly proved his worth with the creation of this masterpiece.
    Requires Level 60
    Necromancer
    Unique Two-Handed Scythe
    725 Item Power

    1,711 Damage Per Second
    • [1,521 – 2,281] Damage per Hit
    • 0.90 Attacks per Second (Slow)
  • +0.034 Life On Kill

  • +[10.5 – 17.5]% Darkness Skill Damage
  • Damage_to_Chilled
  • +[38 – 52] Intelligence
  • +[19 – 40]% Cold Resistance
  • Your Darkness Skills Chill enemies for up to 100% and deal [([7 – 10] * 10) - 50|%x|] increased damage to Frozen enemies.

    Lucky Hit: Your Darkness Skills have up to a 100% chance to generate [7 – 10] additional Essence against Frozen targets.
  • "My companion swung her odd weapon in a wide arc, and our pursuer stopped short. The look of horror on his face as his body fell to pieces will haunt me forever."
    - The Ebon Pages, Canto II, Verse XI
    Requires Level 50
    Necromancer
    Unique ItemType/Amulet
    725 Item Power

  • +X% Resistance to All Elements

  • [9.5 – 16.5]% Essence Cost Reduction
  • +[21 – 35]% Summoning Skill Damage
  • +[10.5 – 17.5]% Blood Skill Damage
  • PassiveRankBonus_Necro_Caster_T2_N2_CoalescedBlood
  • Blood Surge casts a mini nova on your Minions, dealing [123.75 – 165] damage. Damage is increased by 10% per target drained by the initial cast, up to 50%.
  • Once a sanctum for Rathma's studies, the Temple of the Deathspeaker became a proving grounds for potential leaders of his priesthood. Its halls are filled with the corpses of those who failed.
    Requires Level 60
    Necromancer
    Unique ItemType/Boots
    725 Item Power

    362 Armor
  • Attacks Reduce Evade's Cooldown by 2 |4Second:Seconds;

  • +[10.5 – 17.5]% Movement Speed
  • [4.2 – 7]% Essence Cost Reduction
  • +[4.4 – 10]% Lucky Hit Chance with 5
  • DamageReduction_ShadowDoT
  • Create Desecrated Ground beneath your Sever spectres as they travel, damaging enemies for [247.5 – 346.5] Shadow damage over 2 seconds.
  • "The massive door to my family's crypt, which had taken a dozen men to close, was thrown open. Had I known the horrors to come I never would have set foot inside!"
    -The Ebon Pages, Canto I, Verse VII
    Requires Level 60
    Necromancer
    Unique Chest Armor
    725 Item Power

    1268 Armor
  • +[28 – 42] Willpower
  • +[12.5 – 19.5]% Total Armor
  • +[7 – 14]% Healing Received
  • +[[0.12 – 0.26]] Maximum Life
  • You are Blood Lanced, and when Blood Lance would deal damage to you, it instead Fortifies you for [1 – 2]% of your Maximum Life and has a 5% chance to form a Blood Orb.

    Blood Lance deals [[1 – 2] * 10|%x|] increased damage.
  • "The Cathedral of Light's earliest attempts at crafting their penitent armor was to infuse the plate with painful blood magic, before such acts were deemed heretical."
    - Barrett's Book of Implements
    Requires Level 60
    Necromancer
    Unique Chest Armor
    725 Item Power

    1268 Armor
  • BloodOrb_Damage
  • +[10.5 – 17.5]% Blood Orb Healing
  • +[[0.12 – 0.26]] Maximum Life
  • +[2 – 3] Ranks of All [2 – 3] Skills
  • When you pick up [5 – 10] Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent.
  • "The infamous Necromancer Gaza-Thul's mastery over blood magic was indisputable. Many suspect that upon his death, his skin was used to fashion this eldritch armor."
    - Barrett's Book of Implements
    Requires Level 50
    Necromancer
    Unique ItemType/Gloves
    725 Item Power

    362 Armor
  • +[5.4 – 11]% Lucky Hit Chance with TYPE4294967295 Damage
  • +[10.5 – 17.5]% Corpse Skill Attack Speed
  • Lucky Hit: Critical Strikes Have Up to a +[7 – 14]% Chance to Stun
  • Lucky Hit: Critical Strikes Have Up to a +[9.5 – 16.5]% Chance to Fear
  • Instead of detonating immediately, Corpse Explosion summons a Volatile Skeleton that charges at a random enemy and explodes. Corpse Explosion's damage is increased by x[30 – 40]%.
  • "Can you not hear it? That endless scream from the cold earth beneath your feet!? They are down there, trapped, blind with rage! Waiting to drag us down into the sod!"
    - Ravings of Madman Gustav
    Requires Level 50
    Necromancer
    Unique ItemType/Helm
    725 Item Power

    906 Armor
  • [3.1 – 7.3]% Damage Reduction while You Have a Barrier
  • +[10.5 – 17.5]% Physical Damage
  • +[14 – 21]% Critical Strike Damage with Bone Skills
  • +[[5 – 13]] Maximum Essence
  • Bone Spear leaves behind echoes as it travels that explode, dealing [206.25 – 288.75] damage, increased by 5% for every 30% of your Critical Strike Damage Bonus.
  • "Rathma is endless. He was the first Ancient, and will remain at the end. He is the master of the Great Cycle of Being. When Death comes for him, why should he fear it?"
    - Vauntus, Acolyte of Rathma
    Requires Level 50
    Necromancer
    Unique Pants
    725 Item Power

    725 Armor
  • PotionGrantsMoveSpeed

  • DamageReduction_Cursed_UNIQUE
  • +[[0.12 – 0.26]] Maximum Life
  • PassiveRankBonus_Necro_Summoning_T3_N1_AmplifyDamage_Always1_UNIQUE
  • +[1.4 – 2] Ranks of All Skills
  • Your Minions have a [3 – 7]% chance to curse enemies.

    Enemies affected by at least 1 of your curses take 70% increased Overpower damage from you.
  • A naturally occurring curiosity, the blood moon persists as a sign of woe for the most superstitious Zakarum faithful. Children born under it are often considered cursed and cast out, lest it spread.
    Requires Level 60
    Necromancer
    Unique ItemType/Ring
    725 Item Power

  • +X% Resistance to All Elements
  • +Y% Shadow Resistance

  • +[3.2 – 6]% Lucky Hit Chance with TYPE4294967295 Damage
  • +[7 – 14]% Companion Movement Speed
  • [17.5 – 31.5]% Maximum Minion Life
  • +[[0.14 – 0.28]] Thorns
  • Lucky Hit: Up to a 10% chance to empower all of your Minions, causing the next attack from each to explode for [2475 – 3300] Physical damage.
  • The signet of Mendeln ul-Diomed, the founder of the Priests of Rathma and the first Necromancer, was lost for over 3,000 years. The immense power over death held within, however, has not diminished.
    Requires Level 60
    Necromancer
    Unique ItemType/Ring
    725 Item Power

  • +X% Resistance to All Elements
  • +Y% Poison Resistance

  • +[[0.12 – 0.26]] Maximum Life
  • +[1.4 – 2] Ranks of All Skills
  • +[4.8 – 9]% Lucky Hit Chance with TYPE4294967295 Damage
  • +[[3 – 9]] Maximum Essence
  • You automatically activate the following equipped Skills on Corpses around you:
    Raise Skeleton every [1 – 2] seconds.
    Corpse Explosion every [1 – 2] seconds.
    Corpse Tendrils every [[1 – 2] * 8] seconds.
  • The mere proximity of a practitioner of such dark arts can rouse the dead and disturb those souls who have earned their rest.
    Requires Level 50
    Necromancer
    Cosmetic ItemType/Focus
    725 Item Power

    856 Damage Per Second
    • [570 – 856] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Necromancer, Sorcerer
    Cosmetic ItemType/Focus
    725 Item Power

    856 Damage Per Second
    • [570 – 856] Damage per Hit
    • 1.20 Attacks per Second (Very Fast)
    Necromancer, Sorcerer
    Legendary /49
    of Ultimate Shadow
    Necromancer, Offensive
  • Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects:
    Enemies damaged by Bone Storm take [354.75 – 396] Shadow damage over 2 seconds.
    Blood Wave creates Desecrated Ground as it travels, dealing [[354.75 – 396]*16] Shadow damage over 4 seconds
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Explosive Mist
    Necromancer, Utility
  • Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by [0.2 – 0.5] seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Each time one of your Summoning Minions damages an enemy, they gain +[10 – 14]% Attack Speed for 3 seconds, up to [[10 – 14]*3|%+|].
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource, Codex of Power
  • After Decompose spawns a Corpse, gain [20 – 40] Essence.
  • Unlocked by completing Nostrava Deepwood in Fractured Peaks
    Allowed Item Types: Ring
    Necromancer, Offensive, Codex of Power
  • Bone Spear's primary attack makes enemies hit beyond the first Vulnerable for 3 seconds. Bone Shards from Bone Spear deal [30 – 60]% bonus damage to Vulnerable enemies and pierce them.
  • Unlocked by completing Guulrahn Slums in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Bone Prison spawns a pool of Blight that deals [75 – 125]% bonus damage over 6 seconds.
  • Unlocked by completing Rimescar Cavern in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of the Void
    Necromancer, Utility
  • Blight's defiled area, when spawned, pulls in enemies around the affected area.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Rotting
    Necromancer, Offensive
  • Decompose can chain and burst up to 2 additional targets. When Decompose spawns a Corpse, it has a [50 – 100]% chance to spawn a Corpse under all afflicted targets.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Damaging enemies with Sever has a [10 – 20]% chance to spawn a pool of Blight under the target that deals [(([10 – 20] - 10) * 4) + 40|%x|] bonus damage. This effect can only happen once every 3 seconds.
  • Unlocked by completing Flooded Depths in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Utility, Codex of Power
  • Every 8 seconds, your Skeletal Mages cast a blizzard that deals [412.5 – 495] Cold damage and continuously Chills enemies for 48/6% over 6 seconds.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Blood Lance deals x[15 – 25]% increased damage to its primary target per lanced enemy.
  • Unlocked by completing Mercy's Reach in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Hungry Blood
    Necromancer, Offensive
  • Each cast of Blood Lance will launch an additional Blood Lance at a Nearby enemy when it first hits an enemy that is already lanced, dealing [38 – 48]% of normal damage.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Occult Dominion
    Necromancer, Utility
  • Your maximum number of Skeletal Mages is increased by 2.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Blood-soaked
    Necromancer, Offensive
  • Blood Mist leaves a trail of Desecrated Ground that lasts for 4 seconds and deals [198 – 255.75] Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while Blood Mist is active.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Bone Spirit's Critical Strike Chance is increased by +[15 – 25]%.

    Your Maximum Essence is increased by 2 for each enemy hit for 15 seconds.
  • Unlocked by completing Hive in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • When a segment of Bone Prison is destroyed or expires, it deals [37.125 – 49.5] damage in an area around itself.
  • Unlocked by completing Path of the Blind in Dry Steppes
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • While Army of the Dead is active, your Minions gain +[70 – 100]% Attack Speed and take 90% reduced damage.
  • Unlocked by completing Faceless Shrine in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Defensive, Codex of Power
  • Each time that Bone Storm damages an enemy, gain a Barrier equal to [2 – 5]% of your Base Life for 10 seconds.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Gain +[10 – 20]% increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal [[10 – 20] * 2|%x|] bonus Critical Strike Damage to enemies damaged by Corpse Tendrils.
  • Unlocked by completing Corrupted Grotto in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Utility, Codex of Power
  • Your maximum number of Skeletal Warriors is increased by 2.
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Resource, Codex of Power
  • Critical Strikes with Bone Skills increase your Essence Regeneration by x[90 – 170]% for [Affix."Affix Value 0"] seconds.
  • Unlocked by completing Black Asylum in Fractured Peaks
    Allowed Item Types: Ring
    Necromancer, Offensive, Codex of Power
  • The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by 1% per Essence above 50, up to x[30 – 40]%.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Osseous Gale
    Necromancer, Offensive
  • Bone Storm consumes up to 8 Corpses to increase its duration by up to [[0.625 – 1.25]*8|1|] seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource, Codex of Power
  • Lucky Hit: Up to a 10% chance to generate [30 – 50] Essence when hitting a Vulnerable enemy.
  • Allowed Item Types: Ring
    Necromancer, Offensive, Codex of Power
  • You deal x[50 – 120]% increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times.
  • Unlocked by completing Akkhan's Grasp in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Utility, Codex of Power
  • Iron Maiden is now also a Darkness Skill and deals Shadow damage. Enemies afflicted by your Iron Maiden have a [15 – 25]% chance to be Stunned for 1 second when they deal direct damage.
  • Unlocked by completing Deserted Underpass in Kehjistan
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • You deal x[40 – 50]% increased Shadow damage to enemies afflicted by both Decrepify and Iron Maiden.
  • Unlocked by completing Uldur's Cave in Kehjistan
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within 10 seconds by x[25 – 45]%, stacking up to 5 times.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Blood Surge’s nova echoes again after a short delay, dealing x[10 – 30]% less damage.
  • Unlocked by completing Hoarfrost Demise in Fractured Peaks
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Tidal
    Necromancer, Offensive
  • Blood Wave fires two additional waves, each dealing x[40 – 50]% less damage than the previous.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource, Codex of Power
  • Blood Orbs reduce your Ultimate Cooldown by [1 – 1.5] seconds.
  • Unlocked by completing Iron Hold in Hawezar
    Allowed Item Types: Ring
    Necromancer, Offensive, Codex of Power
  • Whenever your Blood Skills Overpower you gain +[20 – 50]% Attack Speed for 4 seconds.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of Untimely Death
    Necromancer, Offensive
  • Each percent of your Maximum Life you Heal beyond 100% grants you x0.49999998882413% bonus Overpower damage on your next Overpowering attack, up to a x[20 – 60]% bonus.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource, Codex of Power
  • While Healthy, Blood Orbs grant [10 – 20] Essence.
  • Unlocked by completing Betrayer's Row in Dry Steppes
    Allowed Item Types: Ring
    Necromancer, Utility, Codex of Power
  • Your Golem has a [4 – 10]% chance to reduce its active Cooldown by 2 seconds and a [[4 – 10] / 2|%1|] chance to spawn a Corpse each time it damages an enemy with its normal attack.
  • Unlocked by completing Sepulcher of The Forsworn in Kehjistan
    Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    of Hardened Bones
    Necromancer, Defensive
  • You and your Minions gain [15 – 20]% increased Damage Reduction.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Your Sacrifice bonuses are increased by [15 – 25]%.
  • Unlocked by completing Ruins of Eridu in Hawezar
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource, Codex of Power
  • You gain [3 – 5] Maximum Essence per active Minion.
  • Unlocked by completing Vault of The Forsaken in Scosglen
    Allowed Item Types: Ring
    Necromancer, Offensive, Codex of Power
  • Your Minions gain increased damage while alive, up to x[30 – 40]% after 10 seconds.
  • Unlocked by completing Aldurwood in Scosglen
    Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Cadaverous
    Necromancer, Offensive
  • Consuming a Corpse increases the damage of your next Core Skill by x[5 – 10]%, up to [[5 – 10] * 5|%x|].
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    of the Embalmer
    Necromancer, Defensive
  • Consuming a Corpse has a [20 – 30]% chance to spawn a Blood Orb.
  • Allowed Item Types: Helm, Chest Armor, Pants, Amulet [+50%]
    Necromancer, Offensive, Codex of Power
  • Casting Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals [20 – 50]% of normal damage and prioritizes targeting un-lanced enemies.
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Resource, Codex of Power
  • Lucky Hit: Your Shadow Damage Over Time effects have a [10 – 30]% chance to generate 3 Essence.
    Damage from your Shadowblight Key Passive will always generate 2 Essence.
  • Allowed Item Types: Ring
    Necromancer, Resource, Codex of Power
  • Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing x[200 – 400]% increased damage and generating 6 Essence per enemy hit.
  • Allowed Item Types: Ring
    (PH) Shadow Warriors
    Necromancer, Resource
  • (PH) Your Skeletal Priests now empower your Skeletal Warriors' attacks to deal Shadow damage and have a [5 – 15]% chance to Stun enemies for 1.5 seconds.
  • Allowed Item Types: Ring
    of the Decrepit Aura
    Necromancer, Resource
  • When at least 5 enemies are near you, gain an aura that automatically curses surrounding enemies with Decrepify for [5 – 15] seconds.
  • Allowed Item Types: Ring
    of the Sacrilegious
    Necromancer, Resource
  • Walking near a Corpse automatically activates an equipped Corpse Skill every second, dealing x[30 – 40]% reduced damage.
  • Allowed Item Types: Ring
    of the Great Feast
    Necromancer, Resource
  • Each Minion drains [1 – 2] Essence per second but deals x[50 – 75]% increased damage. With no Minions, this bonus applies to you and drains 5 Essence per second.
  • Allowed Item Types: Ring
    of Frozen Terror
    Necromancer, Resource
  • Lucky Hit: Up to a [10 – 20]% chance of inflicting Fear for 1.5 seconds. Feared enemies are Chilled for 20% every second.
  • Allowed Item Types: Ring
    Necromancer Skills /21
    Generate Essence: 7
    Lucky Hit Chance: 17%
    Fire 3 splinters of bone, dealing 9% damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.
    Rank Up:
    Damage 9%

    • Enhanced Bone Splinters: Bone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more Essence.
    • Acolyte's Bone Splinters: Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants +8% Critical Strike Chance for 4 seconds.
    • Initiate's Bone Splinters: Bone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds.
    Generate Essence: 0 per second
    Lucky Hit Chance: 40%
    Tear the flesh from an enemy, dealing 33% damage per second and forming a usable Corpse with the flesh every 1.5 seconds.
    Rank Up:
    Damage 33%

    • Enhanced Decompose: If an enemy dies while being Decomposed, you gain 10 Essence.
    • Acolyte's Decompose: Every 1.5 seconds, Decompose make enemies Vulnerable for 4 seconds.
    • Initiate's Decompose: Decompose Slows enemies by 50%, and if you channel Decompose for at least 1.5 seconds, you gain +30% Movement Speed for 5 seconds after ending the channel.
    Generate Essence: 4 per enemy hit
    Lucky Hit Chance: 16.6667%
    Sweep an ethereal scythe in front of you, dealing 13% damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 2 seconds.
    Rank Up:
    Damage 13%

    • Enhanced Reap: If an enemy hit by Reap dies within 2 seconds, you gain +30% Attack Speed for 3 seconds.
    • Acolyte's Reap: Reap forms a Corpse under the first enemy hit. Can only occur every 4 seconds.
    • Initiate's Reap: Reap instantly kills enemies below 5% Life. This does not work on Bosses or Players.
    Generate Essence: 9
    Lucky Hit Chance: 35%
    Burst an enemy's blood, dealing 27% damage. Hemorrhage has a 20% chance to form a Blood Orb.
    Rank Up:
    Damage 27%

    • Enhanced Hemorrhage: After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit.
    • Acolyte's Hemorrhage: Hemorrhage gains an additional +20% Attack Speed while Healthy.
    • Initiate's Hemorrhage: Hemorrhage grants 1.6% of your Maximum Life (Max(1,0.016)) as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% of your Maximum Life (Max(1,1)).
    Essence Cost: 25
    Lucky Hit Chance: 50%
    Conjure a bone spear from the ground, dealing 85% damage and piercing through enemies.
    Rank Up:
    Damage 85%

    • Enhanced Bone Spear: Bone Spear breaks into 3 shards when it is destroyed, dealing 25% damage each.
    • Supernatural Bone Spear: Bone Spear makes the first enemy hit Vulnerable for 3 seconds.
    • Paranormal Bone Spear: Bone Spear has a +5% increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed.
    Essence Cost: 25
    Lucky Hit Chance: 40%
    Unleash concentrated blight that deals 40% damage and leaves behind a defiled area, dealing 105% damage over 6 seconds.
    Rank Up:
    Impact Damage 40%
    Damage Over Time 105%

    • Enhanced Blight: Blight Slows enemies by 25%.
    • Supernatural Blight: You and your Minions deal x20% increased damage to enemies within Blight.
    • Paranormal Blight: Blight has a 30% chance to Immobilize enemies for 2.5 seconds on impact.
    Essence Cost: 20
    Lucky Hit Chance: 20%
    A specter of you charges forward and attacks with its scythe for 80% damage then returns to you and attacks again for 30% damage.
    Rank Up:
    Initial Damage 80%
    Return Damage 30%

    • Enhanced Sever: Sever damages enemies along its path for 75% of its initial damage.
    • Supernatural Sever: Sever deals x2% increased damage for each Minion you have upon cast.
    • Paranormal Sever: Every 3rd cast of Sever makes enemies Vulnerable for [3] seconds.
    Essence Cost: 30
    Lucky Hit Chance: 12%
    Draw blood from enemies, dealing 20% damage, and expel a blood nova, dealing 70% damage. Blood Surge's nova damage is increased by x5% per enemy drained, up to x50%.
    Rank Up:
    Initial Damage 20%
    Nova Damage 70%

    • Enhanced Blood Surge: Blood Surge Heals you for 3% of your Maximum Life ([PlayerHealthMax() * 0.03]) when drawing blood from enemies. If 4 or more enemies are drawn from, then Heal for an additional 3% of your Maximum Life ([PlayerHealthMax() * 0.03]).
    • Supernatural Blood Surge: Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1.1% of your Maximum Life (Max(1,0.011)). While you have Fortify for over 50% of your Maximum Life, Blood Surge deals x30% increased damage.
    • Paranormal Blood Surge: If an enemy is damaged by Blood Surge's nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers.
    Essence Cost: 15
    Lucky Hit Chance: 33%
    Throw a blood lance that lingers in an enemy for seconds, dealing 80% damage to the enemy and all other lanced enemies.
    Rank Up:
    Damage 80%

    • Enhanced Blood Lance: Blood Lance pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies after the first.
    • Supernatural Blood Lance: After casting Blood Lance 6 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.
    • Paranormal Blood Lance: While at least 2 enemies or a Boss are affected by Blood Lance, you gain +15% Attack Speed and Blood Lance's Essence cost is reduced by 3.
    Raise a Skeleton from a Corpse to fight for you.

    Once all of your Skeletons have been summoned, Raise Skeleton briefly summons a Skeletal Priest to empower your Minions for 8 seconds, increasing their damage by x30% and healing them for 40% of their Maximum Life.
    Cooldown: 0 seconds
    Passive: You are protected by a Golem with [{pet_health:PET_SPAWN_BLOOD}*1] Life that attacks for 67.76% damage.

    Active: Your Golem becomes Unstoppable and Taunts Nearby enemies and takes 30% reduced damage for the next 6 seconds. It gains 70% of its Armor as Thorns for the duration.Active: Your Golem becomes Unstoppable and drains the blood of enemies in the area, dealing 154% damage and healing 5% of its Life for each enemy drained. Damage and healing received are tripled if only one enemy is drained.Active: Command your Golem to go to the targeted area, they become Unstoppable and slam their fists into the ground, dealing 220% damage and Stunning surrounding enemies for 3 seconds.  This has a 16 second cooldown .

    When your Golem dies, it respawns after 20 seconds.
    Rank Up:
    Life increased to {pet_health:PET_SPAWN_BLOOD}. Attack damage increased to 67.76%.

    Active healing increased to 10% per Corpse.Infusion damage increased to 154%.
    Essence Cost: 10
    Curse the target area. Enemies afflicted by Decrepify are Slowed by 40% and deal 20% less damage for 10 seconds.
    Rank Up:
    Slow 40%
    Damage Reduction 20%

    • Enhanced Decrepify: Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned for 2 seconds.
    • Abhorrent Decrepify: Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active Cooldowns by [1] second.
    • Horrid Decrepify: When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses.
    Cooldown: 0 seconds
    Lucky Hit Chance: 8.7327%
    Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal 1.75% damage to enemies and Heal for 0.5% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.005)|0|]) .
    Rank Up:
    Healing 0.5% Life
    Cooldown 0 seconds

    • Enhanced Blood Mist: Casting a Skill that Overpowers reduces the cooldown of Blood Mist by [2] seconds.
    • Ghastly Blood Mist: Blood Mist leaves behind a Corpse every 0.95 second.
    • Dreadful Blood Mist: You gain +10% Critical Strike Chance for 4 seconds after Blood Mist ends.
    Cooldown: 0 seconds
    Essence Cost: All Remaining Essence
    Lucky Hit Chance: 33%
    Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing 80% damage to the target and all surrounding enemies. Damage is increased by x4% for each point of Essence spent casting Bone Spirit.
    Rank Up:
    Damage 80%

    • Enhanced Bone Spirit: If Bone Spirit Critically Strikes, its Cooldown is reduced by 7 seconds. This effect can only happen once per cast.
    • Ghastly Bone Spirit: Bone Spirit has an additional +10% Critical Strike Chance.
    • Dreadful Bone Spirit: After Bone Spirit hits an enemy, you generate 30% of your Maximum Essence over the next 4 seconds.
    Cooldown: 0 seconds
    Unearth a prison of bone with {pet_health:BoneWall} Life that surrounds the target area for 6 seconds.
    Rank Up:
    Bone Prison Life {pet_health:BoneWall}
    Cooldown 0 seconds

    • Ghastly Bone Prison: If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.
    • Enhanced Bone Prison: Enemies inside of Bone Prison when cast are made Vulnerable for [8] seconds.
    • Dreadful Bone Prison: Reduce your active Cooldowns by 0.5 seconds for each enemy trapped by Bone Prison, up to [3] seconds.
    Essence Cost: 0
    Lucky Hit Chance: 25%
    Release a vile miasma from a Corpse, dealing 109.98% Shadow damage over 6 seconds.{else}Detonate a Corpse, dealing 85% damage to surrounding enemies.
    Rank Up:
    Damage 109.98%{else}85%

    • Enhanced Corpse Explosion: Corpse Explosion's radius is increased by 15%.
    • Blighted Corpse Explosion: Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing 109.98% Shadow damage over 6 seconds.
    • Plagued Corpse Explosion: Corpse Explosion deals x10% increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack.
    Essence Cost: 10
    Curse the target area. Enemies afflicted by Iron Maiden take 30% damage each time they deal direct damage. Lasts 10 seconds.
    Rank Up:
    Damage 30%

    • Enhanced Iron Maiden: Iron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies who are already Cursed with Iron Maiden.
    • Abhorrent Iron Maiden: Heal for 7% of your Maximum Life ([PlayerHealthMax() * 0.07]) when an enemy dies while afflicted with Iron Maiden.
    • Horrid Iron Maiden: When at least 3 enemies are afflicted by Iron Maiden, its damage is increased by x30%.
    Cooldown: 0 seconds
    Lucky Hit Chance: 20%
    Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing 20% damage to them. Does not consume the Corpse.
    Rank Up:
    Damage 20%
    Cooldown 0 seconds

    • Enhanced Corpse Tendrils: Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled.
    • Blighted Corpse Tendrils: Corpse Tendrils has a 35% chance to drop a Blood Orb when damaging enemies.
    • Plagued Corpse Tendrils: Enemies damaged by Corpse Tendrils are made Vulnerable for [3] seconds.
    Cooldown: 0 seconds
    Lucky Hit Chance: 63.7956%
    Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 45% damage.
    • Prime Army of the Dead: When Army of the Dead's Volatile Skeletons explode, they have a 100% chance to leave behind a Corpse.
    • Supreme Army of the Dead: Army of the Dead also raises your Skeletal Warriors and Skeletal Mages.
    Cooldown: 0 seconds
    Lucky Hit Chance: 39.6026%
    A swirling storm of bones appears around you and your Golem, dealing 180% damage to surrounding enemies over 10 seconds.
    • Prime Bone Storm: Your Damage Reduction is increased by 15% while Bone Storm is active.
    • Supreme Bone Storm: Your Critical Strike Chance is increased by +20% while Bone Storm is active.
    Cooldown: 0 seconds
    Lucky Hit Chance: 20%
    Conjure a tidal wave of blood that deals 150% damage and Knocks Back enemies.
    • Prime Blood Wave: Blood Wave Slows enemies by 50% for 4 seconds.
    • Supreme Blood Wave: Blood Wave leaves behind 3 Blood Orbs as it travels.
    Necromancer Skill Tree /115
    Bone Spear
    Essence Cost: 25
    Lucky Hit Chance: [50|%|]
    Conjure a bone spear from the ground, dealing 85% damage and piercing through enemies.
    Ranks: 5
    Bone Splinters
    Generate Essence: 7
    Lucky Hit Chance: [17|%|]
    Fire 3 splinters of bone, dealing 9% damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.
    Ranks: 5
    Bone Spear
    Essence Cost: 25
    Lucky Hit Chance: [50|%|]
    Conjure a bone spear from the ground, dealing 85% damage and piercing through enemies.
    Reap
    Generate Essence: 4 per enemy hit
    Lucky Hit Chance: [16.6667|%|]
    Sweep an ethereal scythe in front of you, dealing 13% damage. Hitting an enemy with Reap increases your Damage Reduction by [15|%|] for 2 seconds.
    Ranks: 5
    Acolyte's Reap
    Reap forms a Corpse under the first enemy hit. Can only occur every 4 seconds.
    Bone Splinters
    Generate Essence: 7
    Lucky Hit Chance: [17|%|]
    Fire 3 splinters of bone, dealing 9% damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.
    Blood Mist
    Cooldown: 0 seconds
    Lucky Hit Chance: [8.7327|%|]
    Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by [20|%|] and you periodically deal 1.75% damage to enemies and Heal for [0.5|1%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.005)|0|]) .
    Ranks: 5
    Blight
    Essence Cost: 25
    Lucky Hit Chance: [40|%|]
    Unleash concentrated blight that deals 40% damage and leaves behind a defiled area, dealing 105% damage over 6 seconds.
    Ranks: 5
    Decompose
    Generate Essence: 0 per second
    Lucky Hit Chance: [40|%|]
    Tear the flesh from an enemy, dealing 33% damage per second and forming a usable Corpse with the flesh every [1.5|1|] seconds.
    Ranks: 5
    Blight
    Essence Cost: 25
    Lucky Hit Chance: [40|%|]
    Unleash concentrated blight that deals 40% damage and leaves behind a defiled area, dealing 105% damage over 6 seconds.
    Decompose
    Generate Essence: 0 per second
    Lucky Hit Chance: [40|%|]
    Tear the flesh from an enemy, dealing 33% damage per second and forming a usable Corpse with the flesh every [1.5|1|] seconds.
    Dreadful Blood Mist
    You gain [10|%+|] Critical Strike Chance for 4 seconds after Blood Mist ends.
    Paranormal Blight
    Blight has a [30|%|] chance to Immobilize enemies for 2.5 seconds on impact.
    Sever
    Essence Cost: 20
    Lucky Hit Chance: [20|%|]
    A specter of you charges forward and attacks with its scythe for 80% damage then returns to you and attacks again for 30% damage.
    Ranks: 5
    Sever
    Essence Cost: 20
    Lucky Hit Chance: [20|%|]
    A specter of you charges forward and attacks with its scythe for 80% damage then returns to you and attacks again for 30% damage.
    Corpse Explosion
    Essence Cost: 0
    Lucky Hit Chance: [25|%|]
    Release a vile miasma from a Corpse, dealing 109.98% Shadow damage over 6 seconds.{else}Detonate a Corpse, dealing 85% damage to surrounding enemies.
    Ranks: 5
    Bone Spirit
    Cooldown: 0 seconds
    Essence Cost: All Remaining Essence
    Lucky Hit Chance: [33|%|]
    Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing 80% damage to the target and all surrounding enemies. Damage is increased by [4|%x|] for each point of Essence spent casting Bone Spirit.
    Ranks: 5
    Blood Surge
    Essence Cost: 30
    Lucky Hit Chance: [12|%|]
    Draw blood from enemies, dealing 20% damage, and expel a blood nova, dealing 70% damage. Blood Surge's nova damage is increased by [5|%x|] per enemy drained, up to [50|%x|].
    Ranks: 5
    Hemorrhage
    Generate Essence: 9
    Lucky Hit Chance: [35|%|]
    Burst an enemy's blood, dealing 27% damage. Hemorrhage has a [20|%|] chance to form a Blood Orb.
    Ranks: 5
    Supernatural Blood Surge
    Each time an enemy is hit by Blood Surge's nova, you are Fortified for [1.1|%|] of your Maximum Life ([Max(1,0.011)|0|]). While you have Fortify for over [50|%|] of your Maximum Life, Blood Surge deals [30|%x|] increased damage.
    Bone Prison
    Cooldown: 0 seconds
    Unearth a prison of bone with {pet_health:BoneWall} Life that surrounds the target area for 6 seconds.
    Ranks: 5
    Blood Lance
    Essence Cost: 15
    Lucky Hit Chance: [33|%|]
    Throw a blood lance that lingers in an enemy for seconds, dealing 80% damage to the enemy and all other lanced enemies.
    Ghastly Bone Prison
    If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.
    Bone Spirit
    Cooldown: 0 seconds
    Essence Cost: All Remaining Essence
    Lucky Hit Chance: [33|%|]
    Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing 80% damage to the target and all surrounding enemies. Damage is increased by [4|%x|] for each point of Essence spent casting Bone Spirit.
    Iron Maiden
    Essence Cost: 10
    Curse the target area. Enemies afflicted by Iron Maiden take 30% damage each time they deal direct damage. Lasts 10 seconds.
    Ranks: 5
    Corpse Tendrils
    Cooldown: 0 seconds
    Lucky Hit Chance: [20|%|]
    Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing 20% damage to them. Does not consume the Corpse.
    Ranks: 5
    Horrid Decrepify
    When you or your Minions hit an enemy afflicted with Decrepify below [10|%|] Life, they are instantly killed. Does not work on Bosses.
    Plagued Corpse Explosion
    Corpse Explosion deals [10|%x|] increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack.
    Army of the Dead
    Cooldown: 0 seconds
    Lucky Hit Chance: [63.7956|%|]
    Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 45% damage.
    Ranks: 5
    Bone Storm
    Cooldown: 0 seconds
    Lucky Hit Chance: [39.6026|%|]
    A swirling storm of bones appears around you and your Golem, dealing 180% damage to surrounding enemies over 10 seconds.
    Ranks: 5
    Blood Wave
    Cooldown: 0 seconds
    Lucky Hit Chance: [20|%|]
    Conjure a tidal wave of blood that deals 150% damage and Knocks Back enemies.
    Ranks: 5
    Abhorrent Iron Maiden
    Heal for [7|%|] of your Maximum Life ([PlayerHealthMax() * 0.07]) when an enemy dies while afflicted with Iron Maiden.
    Prime Army of the Dead
    When Army of the Dead's Volatile Skeletons explode, they have a [100|%|] chance to leave behind a Corpse.
    Prime Bone Storm
    Your Damage Reduction is increased by [15|%|] while Bone Storm is active.
    Prime Blood Wave
    Blood Wave Slows enemies by [50|%|] for 4 seconds.
    Terror
    You deal [3|%x|] increased Shadow damage to enemies who are Slowed or Chilled, and [3|%x|] increased Shadow damage to enemies who are Stunned, Immobilized, or Frozen. These bonuses stack and apply to Shadow damage dealt by your Minions.
    Ranks: 3
    Gloom
    When you damage enemies with Darkness Skills, they take [2|%x|] increased Shadow damage from you and your Minions for 2 seconds, stacking up to 3 times.
    Ranks: 3
    Transfusion
    Lucky Hit: Your Blood Skills have up to a 3% chance to create a Blood Orb at the target's location. This can only occur once every 4 seconds.

    This chance is doubled against Bosses.
    Ranks: 3
    Stand Alone
    Increases Damage Reduction by [6|%|] when you have no minions. Each active minion reduces this bonus by [2|%|].
    Ranks: 3
    Compound Fracture
    After Critically Striking 10 times with Bone Skills, your Bone Skills deal [5|%x|] increased damage for 5 seconds.
    Ranks: 3
    Reaper's Pursuit
    Damaging enemies with Darkness Skills increases your Movement Speed by [5|%+|] for 3 seconds.
    Ranks: 3
    Imperfectly Balanced
    Your Core Skills cost [3|x%|] more Essence, but deal [5|%x|] increased damage.
    Ranks: 3
    Serration
    Your Bone Skills have a [0.3|1%+|] increased Critical Strike Chance for each 30 Essence you have upon cast.
    Ranks: 3
    Ossified Essence
    Your Bone Skills deal [0.5|1%x|] increased damage for each point of Essence you have above [50] upon cast.

    Current Bonus: [0 * 100|1%x|]
    Ranks: 1
    Shadowblight
    Shadow damage infects enemies with Shadowblight for 2 seconds. Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 22% Shadow damage.

    Shadowblight's damage is increased by [100|x%|] of your Shadow Damage Over Time bonus.

    Current Bonus: [0 * 100|%x|]
    Ranks: 1
    Rapid Ossification
    Every 100 Essence you spend reduces the cooldowns of your Bone Skills by [0.5|1|] seconds.
    Ranks: 3
    Coalesced Blood
    While Healthy your Blood Skills deal [6|%x|] increased damage.
    Ranks: 3
    Bonded in Essence
    Every 8 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional [20|%|] of their Maximum Life.
    Ranks: 3
    Evulsion
    Your Bone Skills deal [5|%x|] increased Critical Strike Damage to Vulnerable enemies.
    Ranks: 3
    Grim Harvest
    Consuming a Corpse generates 2 Essence.
    Ranks: 3
    Hewed Flesh
    Lucky Hit: Your damage has up to a 4% chance to create a Corpse at the target's location.

    This chance is doubled against Bosses.
    Ranks: 3
    Necrotic Carapace
    When a Corpse is formed from your Skills or your Minions, Fortify for [2|%|] of your Maximum Life ([Max(1,0.02)|0|]).
    Ranks: 3
    Inspiring Leader
    After you have been Healthy for at least 2 seconds, you and your Minions gain [4|%+|] Attack Speed.
    Ranks: 3
    Memento Mori
    Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by [20|%|].
    Ranks: 3
    Drain Vitality
    Lucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for [2.5|%|] of your Maximum Life ([Max(1,0.025)|0|]).
    Ranks: 3
    Tides of Blood
    Your Blood Skills deal [5|%x|] increased Overpower damage. This bonus is doubled while you are Healthy.
    Ranks: 3
    Rathma's Vigor
    After being Healthy for 12 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for 0 Life.
    Ranks: 1
    Kalan's Edict
    After you have not taken damage in the last 2 seconds, your Minions gain [15|%+|] Attack Speed. While you have at least 7 Minions, this bonus is doubled.
    Ranks: 1
    Hellbent Commander
    Your Minions deal [15|%x|] increased damage while you are Close to them.
    Ranks: 3
    Supreme Blood Wave
    Blood Wave leaves behind 3 Blood Orbs as it travels.
    Supreme Bone Storm
    Your Critical Strike Chance is increased by [20|+%|] while Bone Storm is active.
    Army of the Dead
    Cooldown: 0 seconds
    Lucky Hit Chance: [63.7956|%|]
    Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 45% damage.
    Require Points: 33
    Blood Lance
    Essence Cost: 15
    Lucky Hit Chance: [33|%|]
    Throw a blood lance that lingers in an enemy for seconds, dealing 80% damage to the enemy and all other lanced enemies.
    Ranks: 5
    Decrepify
    Essence Cost: 10
    Curse the target area. Enemies afflicted by Decrepify are Slowed by [40|1%|] and deal [20|1%|] less damage for 10 seconds.
    Ranks: 5
    Initiate's Reap
    Reap instantly kills enemies below [5|%|] Life. This does not work on Bosses or Players.
    Initiate's Bone Splinters
    Bone Splinters has a [20|%|] chance per hit to make enemies Vulnerable for 2 seconds.
    Acolyte's Hemorrhage
    Hemorrhage gains an additional [20|%+|] Attack Speed while Healthy.
    Initiate's Hemorrhage
    Hemorrhage grants [1.6|1%|] of your Maximum Life ([Max(1,0.016)|0|]) as Fortify each time it hits an enemy, and has a [1.5|1%|] chance per enemy hit to Fortify you for [100|%|] of your Maximum Life ([Max(1,1)|0|]).
    Initiate's Decompose
    Decompose Slows enemies by [50|%|], and if you channel Decompose for at least [1.5|1|] seconds, you gain [30|%+|] Movement Speed for 5 seconds after ending the channel.
    Decrepify
    Essence Cost: 10
    Curse the target area. Enemies afflicted by Decrepify are Slowed by [40|1%|] and deal [20|1%|] less damage for 10 seconds.
    Paranormal Sever
    Every 3rd cast of Sever makes enemies Vulnerable for [3] seconds.
    Paranormal Blood Surge
    If an enemy is damaged by Blood Surge's nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers.
    Supernatural Blood Lance
    After casting Blood Lance 6 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.
    Ghastly Blood Mist
    Blood Mist leaves behind a Corpse every 0.95 second.
    Dreadful Bone Spirit
    After Bone Spirit hits an enemy, you generate [30|%|] of your Maximum Essence over the next 4 seconds.
    Dreadful Bone Prison
    Reduce your active Cooldowns by [0.5|1|] seconds for each enemy trapped by Bone Prison, up to [3] seconds.
    Corpse Tendrils
    Cooldown: 0 seconds
    Lucky Hit Chance: [20|%|]
    Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing 20% damage to them. Does not consume the Corpse.
    Plagued Corpse Tendrils
    Enemies damaged by Corpse Tendrils are made Vulnerable for [3] seconds.
    Horrid Iron Maiden
    When at least 3 enemies are afflicted by Iron Maiden, its damage is increased by [30|%x|].
    Blighted Corpse Explosion
    Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing 109.98% Shadow damage over 6 seconds.
    Skeletal Warrior Mastery
    Increase the damage and Life of your Skeletal Warriors by [15|%x|] .
    Ranks: 3
    Skeletal Mage Mastery
    Increase the damage and Life of your Skeletal Mages by [20|%x|] .
    Ranks: 3
    Golem Mastery
    Increase the damage and Life of your Golem by [25|%x|] .
    Ranks: 3
    Paranormal Bone Spear
    Bone Spear has a [5|%+|] increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed.
    Crippling Darkness
    Lucky Hit: Darkness Skills have up to a 15% chance to Stun for 1 seconds and deal 20% Shadow damage to them.
    Ranks: 3
    Death's Defense
    Your Minions gain [4|+%|] increased Armor and [8|+%|] increased Resistance to All Elements.
    Ranks: 3
    Fueled by Death
    You deal [3|%x|] increased damage for 6 seconds after consuming a Corpse.
    Ranks: 3
    Gruesome Mending
    You receive [10|%+|] more Healing from all sources.
    Ranks: 3
    Unliving Energy
    Your maximum Essence is increased by 3.
    Ranks: 3
    Death's Approach
    You gain [4|%x|] Movement Speed.
    Ranks: 3
    Death's Embrace
    Close enemies take [2|%x|] more damage from you and deal [4|%|] less damage to you.
    Ranks: 3
    Spiked Armor
    Gain 0.1 Thorns and [5|%x|] additional Armor.
    Ranks: 3
    Amplify Damage
    You deal [4|%x|] increased damage to Cursed enemies.
    Ranks: 3
    Require Points: 2
    Require Points: 11
    Require Points: 16
    Require Points: 23
    Require Points: 6
    Enhanced Decompose
    If an enemy dies while being Decomposed, you gain 10 Essence.
    Enhanced Reap
    If an enemy hit by Reap dies within 2 seconds, you gain [30|%+|] Attack Speed for 3 seconds.
    Hemorrhage
    Generate Essence: 9
    Lucky Hit Chance: [35|%|]
    Burst an enemy's blood, dealing 27% damage. Hemorrhage has a [20|%|] chance to form a Blood Orb.
    Enhanced Bone Splinters
    Bone Splinters has a [25|%|] chance to fire 2 additional projectiles if cast while you have 50 or more Essence.
    Enhanced Blight
    Blight Slows enemies by [25|%|].
    Enhanced Sever
    Sever damages enemies along its path for [75|%|] of its initial damage.
    Blood Surge
    Essence Cost: 30
    Lucky Hit Chance: [12|%|]
    Draw blood from enemies, dealing 20% damage, and expel a blood nova, dealing 70% damage. Blood Surge's nova damage is increased by [5|%x|] per enemy drained, up to [50|%x|].
    Enhanced Blood Lance
    Blood Lance pierces through enemies who are currently lanced, dealing [10|%|] reduced damage to subsequent enemies after the first.
    Enhanced Bone Spear
    Bone Spear breaks into 3 shards when it is destroyed, dealing 25% damage each.
    Corpse Explosion
    Essence Cost: 0
    Lucky Hit Chance: [25|%|]
    Release a vile miasma from a Corpse, dealing 109.98% Shadow damage over 6 seconds.{else}Detonate a Corpse, dealing 85% damage to surrounding enemies.
    Blood Mist
    Cooldown: 0 seconds
    Lucky Hit Chance: [8.7327|%|]
    Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by [20|%|] and you periodically deal 1.75% damage to enemies and Heal for [0.5|1%|] of your Maximum Life ([Max(1,PlayerHealthMax() * 0.005)|0|]) .
    Enhanced Bone Prison
    Enemies inside of Bone Prison when cast are made Vulnerable for [8] seconds.
    Iron Maiden
    Essence Cost: 10
    Curse the target area. Enemies afflicted by Iron Maiden take 30% damage each time they deal direct damage. Lasts 10 seconds.
    Enhanced Decrepify
    Lucky Hit: Enemies hit while afflicted with Decrepify have up to a [10|%|] chance to be Stunned for 2 seconds.
    Enhanced Corpse Tendrils
    Enemies who are in range of Corpse Tendrils are Slowed by [50|%|] before being Pulled.
    Enhanced Bone Spirit
    If Bone Spirit Critically Strikes, its Cooldown is reduced by 7 seconds. This effect can only happen once per cast.
    Book of the Dead /9
    Skeletal Warriors Skirmishers
    Sword-wielding skeletal minions that deal 30% increased damage but have 15% reduced Life.
  • Upgrade A: You can raise one additional Skirmisher Warrior.
  • Upgrade B: Each time you Critically Strike, your Skirmishers Warriors' next attack Critically Strikes and deals [50|%x|] bonus Critical Strike damage. Can only happen every 3 seconds.
  • Sacrifice: Your Critical Strike Chance is increased by [5|%+|], but you can no longer raise Skeletal Warriors.
  • Skeletal Warriors Defenders
    Durable shield-bearers with 15% increased Life.
  • Upgrade A: Every 6 seconds your Skeletal Defenders negate the next instance of Direct Damage they would take.
  • Upgrade B: Increase the amount of Thorns that Defender Warriors inherit from you from [30}|%|] to [50}|%|].
  • Sacrifice: You gain [20|+%|] Resistance to All Elements, but you can no longer raise Skeletal Warriors.
  • Skeletal Warriors Reapers
    Wields a powerful scythe that has a special wind-up attack, dealing heavy damage every 10 seconds.
  • Upgrade A: Reaper attacks against enemies who are Immobilized, Slowed, Stunned, or Vulnerable reduce the cooldown of their powerful wind-up attack by 2 seconds.
  • Upgrade B: Reapers have a [15|%|] chance to carve the flesh off enemies, forming a Corpse.
  • Sacrifice: You deal [15|%x|] increased Shadow damage, but you can no longer raise Skeletal Warriors.
  • Skeletal Mages Shadow
    Shadow Mages wield power from the beyond dealing moderate Shadow damage.
  • Upgrade A: Shadow Mage attacks have a [10|%|] chance to Stun for 2 seconds. This cannot happen on the same enemy more than once every 5 seconds.
  • Upgrade B: Shadow Mages fire an additional shadow bolt every 4th attack.
  • Sacrifice: Your maximum Essence is increased by 15, but you can no longer raise Skeletal Mages.
  • Skeletal Mages Cold
    Cold Mages attacks will chill enemies eventually freezing them in their tracks.
  • Upgrade A: Each time your Cold Mages damage enemies with their primary attack, you gain 2 Essence.
  • Upgrade B: Enemies who are Frozen by or damaged while Frozen by your Cold Mages' primary attack are made Vulnerable for 4 seconds.
  • Sacrifice: You deal [15|%x|] increased damage to Vulnerable enemies, but you can no longer raise Skeletal Mages.
  • Skeletal Mages Bone
    Bone Mages use their own bodies as projectiles, dealing heavy damage at the cost of their own Life.
  • Upgrade A: Reduce the Life cost of your Bone Mages' attacks from [15|%|] to [10|%|]. After being alive for 5 seconds, Bone Mages deal [40|%x|] increased damage.
  • Upgrade B: Each time a Bone Mage dies from its own attack, they leave behind a Corpse and Fortify you for [20|%|] of your Maximum Life ([Max(1,0.2)|0|]).
  • Sacrifice: Your Overpower damage is increased by [25|%x|], but you can no longer raise Skeletal Mages.
  • Golems Bone
    A horrid protector that taunts enemies, forcing them to attack the Golem.
  • Upgrade A: Each time your Bone Golem takes up to 20% of its Maximum Life as damage, it sheds a Corpse.
  • Upgrade B: Your Bone Golem gains [10|%|] Maximum Life and the amount of Thorns it inherits from you is increased from [30|%|] to [50|%|].
  • Sacrifice: You gain [10|%+|] increased Attack Speed, but you lose the ability to summon a Golem.
  • Golems Blood
    Drains Life from nearby enemies to heal and bolster itself.
  • Upgrade A: Your Blood Golem absorbs [15|%|] of damage you would take.
  • Upgrade B: While Healthy, your Blood Golem gains [25|%|] Damage Reduction and [50|%x|] increased damage.
  • Sacrifice: Your Maximum Life is increased by [10|%x|], but you lose the ability to summon a Golem.
  • Golems Iron
    An amalgamation of steel that slams the ground and Stuns enemies.
  • Upgrade A: Every 4th Iron Golem attack causes a shockwave, dealing 40% damage to the primary enemy and to enemies behind them.
  • Upgrade B: Your Iron Golem's slam attack also makes enemies Vulnerable for 3 seconds.
  • Sacrifice: You deal [30|%x|] increased Critical Strike Damage, but you lose the ability to summon a Golem.
  • Paragon /111
    Legendary Node
    Cult Leader

    Your Minions deal x15% increased damage for each 20% of Attack Speed Bonus they have.
    Glyph Socket: 10 Strength, 50 Intelligence, 17 Willpower, 27 Dexterity
    Legendary Node
    Hulking Monstrosity

    Your Golem has x40% increased Maximum Life and deals x100% increased damage.
    Glyph Socket: 10 Strength, 50 Intelligence, 15 Willpower, 15 Dexterity
    Legendary Node
    Flesh-eater

    Consuming [5] Corpses grants x40% increased damage for 6 seconds.
    Glyph Socket: 35 Intelligence, 27 Willpower, 22 Dexterity
    Legendary Node
    Scent of Death

    With at least 2 Corpses Nearby, you gain 15% Damage Reduction. With no Corpses Nearby, you deal x15% increased damage.
    Glyph Socket: 5 Strength, 50 Intelligence, 25 Willpower, 10 Dexterity
    Legendary Node
    Bone Graft

    Hitting enemies with Bone Skills increases your damage by x1% and your Maximum Essence by 2 for 8 seconds, stacks up to x8% increased damage and [16] Maximum Essence.
    Glyph Socket: 5 Strength, 50 Intelligence, 10 Willpower, 25 Dexterity
    Legendary Node
    Blood Begets Blood

    Blood Orbs grant x5% increased damage, up to x15%, for 5 seconds.
    Glyph Socket: 10 Strength, 45 Intelligence, 32 Willpower, 17 Dexterity
    Legendary Node
    Bloodbath

    Deal x35% increased Overpower damage.
    Glyph Socket: 5 Strength, 50 Intelligence, 10 Willpower, 25 Dexterity
    Legendary Node
    Wither

    Your Shadow damage over time effects have a x5% chance to deal x50% bonus damage each time they deal damage. This chance is increased by x1% and bonus damage is increased by x4% for each [60] Intelligence you have.

    Current Chance: 5%
    Current Bonus: x50%
    Glyph Socket: 40 Intelligence, 32 Willpower, 12 Dexterity
    Rare Node
    Knowledge

  • +0.1*100% Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Preservation

  • +[100] Armor
  • +10 Intelligence
  • Bonus: Another +[100] Armor if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Resilience

  • +0.03*100% Resistance to All Elements
  • 0.04*100% Maximum Life
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Rare Node
    Prime

  • +0.1*100% Damage
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Rare Node
    Overlord

  • 0.1*100% Damage Reduction for Your Minions
  • +10 Intelligence
  • Bonus: Another 0.1*100% Damage Reduction for Your Minions if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Rare Node
    Custody

  • +0.1*100% Minion Attack Speed
  • +10 Intelligence
  • Bonus: Another +0.1*100% Minion Attack Speed if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Infused Caster

  • DamageBonusPetSingle_RareMajor
  • +0.08*100% Minion Resistance to All Elements
  • Bonus: Another DamageBonusPetSingle_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Rare Node
    Puppeteer

  • 0.1*100% Damage Reduction for Your Minions
  • +0.05*100% Companion Movement Speed
  • Bonus: Another 0.1*100% Damage Reduction for Your Minions if requirements met:
  • [230 + (130 * EquipIndex)] Intelligence
  • Rare Node
    Infused Warrior

  • DamageBonusPetSingle_RareMajor
  • +0.14*100% Warriors Attack Speed
  • Bonus: Another DamageBonusPetSingle_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Armor-clad

  • +0.08*100% Minion Armor
  • 0.1*100% Maximum Minion Life
  • Bonus: Another +0.08*100% Minion Armor if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Infused Golem

  • DamageBonusPetSingle_RareMajor
  • Golem Inherit +0.14*100% of Your Thorns
  • Bonus: Another DamageBonusPetSingle_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Rare Node
    Flesh-horror

  • +0.14*100% Golem Attack Speed
  • +0.08*100% Minion Resistance to All Elements
  • Bonus: Another +0.14*100% Golem Attack Speed if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Miscreation

  • +0.14*100% Golem Attack Speed
  • +10 Intelligence
  • Bonus: Another +0.14*100% Golem Attack Speed if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Rare Node
    Mutation

  • DamageBonusPetSingle_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusPetSingle_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Borrowed Strength

  • +0.1 Armor while Golem are Active
  • ArmorBonusWithActivePet_RareMinor
  • Bonus: Another +0.1 Armor while Golem are Active if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Rare Node
    Frenzied Golem

  • DamageBonusPetSingle_RareMajor
  • +0.17*100% Damage while Golem are Active
  • Bonus: Another DamageBonusPetSingle_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Rare Node
    Poison Conditioned

  • +0.1*100% Poison Resistance
  • +[100] Armor
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Stifle

  • DamageBonusToLowHP_RareMajor
  • +0.15*100% Critical Strike Damage
  • Bonus: Another DamageBonusToLowHP_RareMajor if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Targeted

  • DamageBonusToElite_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusToElite_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Erudite

  • +0.03*100% Resistance to All Elements
  • +10 Intelligence
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Rare Node
    Recuperate

  • 0.04*100% Potion Cooldown Cooldown
  • HPRegen_RareMinor
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Culler

  • Execute_RareMajor
  • +[0.025 * 100|1%|] Attack Speed
  • Bonus: Another Execute_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another Execute_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another Execute_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Strength
  • Bonus: Another Execute_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Bonus: Another Execute_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Deathmarked

  • DamageBonusToLowHP_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusToLowHP_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Rare Node
    Deathbringer

  • DamageBonusToLowHP_RareMajor
  • +[100] Armor
  • Bonus: Another DamageBonusToLowHP_RareMajor if requirements met:
  • [200 + (130 * EquipIndex)] Strength
  • Bonus: Another DamageBonusToLowHP_RareMajor if requirements met:
  • [215 + (130 * EquipIndex)] Dexterity
  • Bonus: Another DamageBonusToLowHP_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Corrective

  • +0.15*100% Critical Strike Damage
  • 0.04*100% Potion Cooldown Cooldown
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Rare Node
    Ruin

  • DamageBonusToHealthy_RareMajor
  • +0.15*100% Critical Strike Damage
  • Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Shadow Resilience

  • +0.1*100% Shadow Resistance
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Shadow Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Shadow Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Entomb

  • +0.02*100% Critical Strike Chance with Bone Skills
  • 0.04*100% Potion Cooldown Cooldown
  • Bonus: Another +0.02*100% Critical Strike Chance with Bone Skills if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Bonus: Another +0.02*100% Critical Strike Chance with Bone Skills if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.02*100% Critical Strike Chance with Bone Skills if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Willpower
  • Rare Node
    Tenacity

  • 0.04*100% Maximum Life
  • +[100] Armor
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [160 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [200 + (130 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [200 + (130 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Rare Node
    Calcified

  • +0.15*100% Critical Strike Damage with Bone Skills
  • +0.1*100% Bone Skill Damage
  • Bonus: Another +0.15*100% Critical Strike Damage with Bone Skills if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Reinvigorate

  • +[8] Maximum Essence
  • +2 Essence On Kill
  • Bonus: Another +[8] Maximum Essence if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Rare Node
    Shaper of Bone

  • +0.1*100% Bone Skill Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Bone Skill Damage if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Aggression

  • +0.45*100}% Overpower Damage
  • +0.1*100% Damage
  • Bonus: Another +0.45*100}% Overpower Damage if requirements met:
  • [215 + (130 * EquipIndex)] Dexterity
  • Bonus: Another +0.45*100}% Overpower Damage if requirements met:
  • [215 + (130 * EquipIndex)] Intelligence
  • Rare Node
    Vampiric

  • +0.05*100% Blood Orb Healing
  • 0.04*100% Maximum Life
  • Bonus: Another +0.05*100% Blood Orb Healing if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Rare Node
    Invigorated

  • DamageBonusOnPickBloodOrb_RareMajor
  • DamageBonusOnPickBloodOrbDuration
  • DamageBonusWhileHealthy_RareMinor
  • Bonus: Another DamageBonusOnPickBloodOrb_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Rare Node
    Blood-Empowered

  • DamageBonusOnPickBloodOrbDuration
  • DamageBonusOnPickBloodOrb_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusOnPickBloodOrbDuration if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Blooddrinker

  • +0.05*100% Blood Orb Healing
  • +10 Intelligence
  • Bonus: Another +0.05*100% Blood Orb Healing if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Rare Node
    Guarded Advance

  • DamageBonus_RareMajor
  • +0.065*100% Damage while Fortified
  • Bonus: Another DamageBonus_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Bonus: Another DamageBonus_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Rare Node
    Powerhouse

  • DamageBonusWhileHealthy_RareMajor
  • +0.45*100}% Overpower Damage
  • Bonus: Another DamageBonusWhileHealthy_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Rare Node
    Suffused Resilience

  • 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction
  • +0.03*100% Resistance to All Elements
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Thick Hide

  • DamageBonusWhileFortified_RareMajor
  • 0.04*100% Maximum Life
  • Bonus: Another DamageBonusWhileFortified_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Rare Node
    Hardened

  • DamageBonusWhileFortified_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusWhileFortified_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Remedy

  • +0.04*100% Healing Received
  • +10 Intelligence
  • Bonus: Another +0.04*100% Healing Received if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Rare Node
    Malediction

  • +0.1*100% Shadow Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Shadow Damage if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Rare Node
    Gloom

  • +0.1*100% Shadow Resistance
  • +10 Intelligence
  • Bonus: Another +0.1*100% Shadow Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Lingering Shadows

  • DamageBonusDot_RareMajor
  • +0.1*100% Shadow Damage
  • Bonus: Another DamageBonusDot_RareMajor if requirements met:
  • [230 + (130 * EquipIndex)] Intelligence
  • Rare Node
    Gnawing Darkness

  • +0.1*100% Damage while Shapeshifted
  • DamageBonusToElite_RareMinor
  • Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Dragging Shadows

  • DamageReductionFromDotted_RareMajor
  • +0.1*100% Shadow Resistance
  • Bonus: Another DamageReductionFromDotted_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Restorative

  • 0.04*100% Potion Cooldown Cooldown
  • 0.04*100% Maximum Life
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • +0.01*100% Damage
  • Magic Node
  • +[25] Armor
  • Magic Node
  • +7 Willpower
  • Magic Node
  • +7 Dexterity
  • Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • +0.0075*100% Resistance to All Elements
  • Magic Node
  • 0.01*100% Damage Reduction for Your Minions
  • Magic Node
  • +0.025*100% Minion Attack Speed
  • Magic Node
  • DamageBonusPetSingle_Magic
  • Magic Node
  • +0.02*100% Minion Resistance to All Elements
  • Magic Node
  • +0.005*100% Companion Movement Speed
  • Magic Node
  • DamageBonusPetSingle_Magic
  • Magic Node
  • +0.035*100% Warriors Attack Speed
  • Magic Node
  • +0.02*100% Minion Armor
  • Magic Node
  • 0.025*100% Maximum Minion Life
  • Magic Node
  • Golem Inherit +0.035*100% of Your Thorns
  • Magic Node
  • DamageBonusPetSingle_Magic
  • Magic Node
  • +0.035*100% Golem Attack Speed
  • Magic Node
  • +0.01 Armor while Golem are Active
  • Magic Node
  • ArmorBonusWithActivePet_Magic
  • Magic Node
  • +0.008*100% Damage while Golem are Active
  • Magic Node
  • +0.025*100% Poison Resistance
  • Magic Node
  • +0.015*100% Critical Strike Damage
  • Magic Node
  • DamageBonusToLowHP_Magic
  • Magic Node
  • DamageBonusToElite_Magic
  • Magic Node
  • 0.01*100% Potion Cooldown Cooldown
  • Magic Node
  • HPRegen_Magic
  • Magic Node
  • Execute_Magic
  • Magic Node
  • +[0.0025 * 100|1%|] Attack Speed
  • Magic Node
  • DamageBonusToHealthy_Magic
  • Magic Node
  • +0.025*100% Shadow Resistance
  • Magic Node
  • +0.015*100% Critical Strike Damage with Bone Skills
  • Magic Node
  • +0.01*100% Bone Skill Damage
  • Magic Node
  • +1 Essence On Kill
  • Magic Node
  • +[0.8] Maximum Essence
  • Magic Node
  • +0.045*100}% Overpower Damage
  • Magic Node
  • +0.0125*100% Blood Orb Healing
  • Magic Node
  • DamageBonus_Magic
  • Magic Node
  • DamageBonusWhileHealthy_Magic
  • Magic Node
  • DamageBonusWhileFortified_Magic
  • Magic Node
  • +0.0163*100% Damage while Fortified
  • Magic Node
  • 0.0163*100% TYPE4294967295 Damage Taken Over Time Reduction
  • Magic Node
  • +0.01*100% Healing Received
  • Magic Node
  • +0.01*100% Shadow Damage
  • Magic Node
  • DamageBonusDot_Magic
  • Magic Node
  • DamageReductionFromDotted_Magic
  • Magic Node
  • +0.01*100% Damage while Shapeshifted
  • Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Normal Node
    Glyph Socket

    Normal Node
    Paragon Starting Node

    Start Paragon /17
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Magic Node
  • +0.01*100% Damage
  • Magic Node
  • +[25] Armor
  • Magic Node
  • +7 Willpower
  • Rare Node
    Knowledge

  • +0.1*100% Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Preservation

  • +[100] Armor
  • +10 Intelligence
  • Bonus: Another +[100] Armor if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Magic Node
  • +7 Dexterity
  • Normal Node
    Glyph Socket

    Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • +0.0075*100% Resistance to All Elements
  • Rare Node
    Resilience

  • +0.03*100% Resistance to All Elements
  • 0.04*100% Maximum Life
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Rare Node
    Prime

  • +0.1*100% Damage
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Bonus: Another +0.1*100% Damage if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Normal Node
    Paragon Starting Node

    Cult Leader Paragon /24
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Dexterity
  • Magic Node
  • 0.01*100% Damage Reduction for Your Minions
  • Rare Node
    Overlord

  • 0.1*100% Damage Reduction for Your Minions
  • +10 Intelligence
  • Bonus: Another 0.1*100% Damage Reduction for Your Minions if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Magic Node
  • +7 Willpower
  • Normal Node
  • +5 Strength
  • Magic Node
  • +7 Dexterity
  • Normal Node
    Glyph Socket

    Magic Node
  • +0.025*100% Minion Attack Speed
  • Rare Node
    Custody

  • +0.1*100% Minion Attack Speed
  • +10 Intelligence
  • Bonus: Another +0.1*100% Minion Attack Speed if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Magic Node
  • DamageBonusPetSingle_Magic
  • Rare Node
    Infused Caster

  • DamageBonusPetSingle_RareMajor
  • +0.08*100% Minion Resistance to All Elements
  • Bonus: Another DamageBonusPetSingle_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Magic Node
  • +0.02*100% Minion Resistance to All Elements
  • Magic Node
  • +0.005*100% Companion Movement Speed
  • Rare Node
    Puppeteer

  • 0.1*100% Damage Reduction for Your Minions
  • +0.05*100% Companion Movement Speed
  • Bonus: Another 0.1*100% Damage Reduction for Your Minions if requirements met:
  • [230 + (130 * EquipIndex)] Intelligence
  • Magic Node
  • DamageBonusPetSingle_Magic
  • Magic Node
  • +0.035*100% Warriors Attack Speed
  • Legendary Node
    Cult Leader

    Your Minions deal x15% increased damage for each 20% of Attack Speed Bonus they have.
    Glyph Socket: 10 Strength, 50 Intelligence, 17 Willpower, 27 Dexterity
    Rare Node
    Infused Warrior

  • DamageBonusPetSingle_RareMajor
  • +0.14*100% Warriors Attack Speed
  • Bonus: Another DamageBonusPetSingle_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Dexterity
  • Magic Node
  • +0.02*100% Minion Armor
  • Magic Node
  • 0.025*100% Maximum Minion Life
  • Rare Node
    Armor-clad

  • +0.08*100% Minion Armor
  • 0.1*100% Maximum Minion Life
  • Bonus: Another +0.08*100% Minion Armor if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Hulking Monstrosity Paragon /22
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Magic Node
  • Golem Inherit +0.035*100% of Your Thorns
  • Magic Node
  • DamageBonusPetSingle_Magic
  • Rare Node
    Infused Golem

  • DamageBonusPetSingle_RareMajor
  • Golem Inherit +0.14*100% of Your Thorns
  • Bonus: Another DamageBonusPetSingle_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Magic Node
  • +0.035*100% Golem Attack Speed
  • Rare Node
    Flesh-horror

  • +0.14*100% Golem Attack Speed
  • +0.08*100% Minion Resistance to All Elements
  • Bonus: Another +0.14*100% Golem Attack Speed if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Magic Node
  • +0.02*100% Minion Resistance to All Elements
  • Legendary Node
    Hulking Monstrosity

    Your Golem has x40% increased Maximum Life and deals x100% increased damage.
    Glyph Socket: 10 Strength, 50 Intelligence, 15 Willpower, 15 Dexterity
    Magic Node
  • +7 Willpower
  • Rare Node
    Miscreation

  • +0.14*100% Golem Attack Speed
  • +10 Intelligence
  • Bonus: Another +0.14*100% Golem Attack Speed if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Magic Node
  • +7 Dexterity
  • Rare Node
    Mutation

  • DamageBonusPetSingle_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusPetSingle_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Normal Node
    Glyph Socket

    Magic Node
  • +0.01 Armor while Golem are Active
  • Magic Node
  • ArmorBonusWithActivePet_Magic
  • Rare Node
    Borrowed Strength

  • +0.1 Armor while Golem are Active
  • ArmorBonusWithActivePet_RareMinor
  • Bonus: Another +0.1 Armor while Golem are Active if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Magic Node
  • +0.008*100% Damage while Golem are Active
  • Rare Node
    Frenzied Golem

  • DamageBonusPetSingle_RareMajor
  • +0.17*100% Damage while Golem are Active
  • Bonus: Another DamageBonusPetSingle_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Flesh-eater Paragon /25
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Dexterity
  • Magic Node
  • +0.025*100% Poison Resistance
  • Magic Node
  • +[25] Armor
  • Rare Node
    Poison Conditioned

  • +0.1*100% Poison Resistance
  • +[100] Armor
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Poison Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Normal Node
  • +5 Strength
  • Rare Node
    Stifle

  • DamageBonusToLowHP_RareMajor
  • +0.15*100% Critical Strike Damage
  • Bonus: Another DamageBonusToLowHP_RareMajor if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Magic Node
  • +0.015*100% Critical Strike Damage
  • Magic Node
  • DamageBonusToLowHP_Magic
  • Magic Node
  • DamageBonusToElite_Magic
  • Rare Node
    Targeted

  • DamageBonusToElite_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusToElite_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Magic Node
  • +7 Dexterity
  • Legendary Node
    Flesh-eater

    Consuming [5] Corpses grants x40% increased damage for 6 seconds.
    Glyph Socket: 35 Intelligence, 27 Willpower, 22 Dexterity
    Normal Node
    Glyph Socket

    Magic Node
  • +7 Willpower
  • Magic Node
  • +0.0075*100% Resistance to All Elements
  • Magic Node
  • 0.01*100% Potion Cooldown Cooldown
  • Rare Node
    Erudite

  • +0.03*100% Resistance to All Elements
  • +10 Intelligence
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Magic Node
  • HPRegen_Magic
  • Rare Node
    Recuperate

  • 0.04*100% Potion Cooldown Cooldown
  • HPRegen_RareMinor
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • Execute_Magic
  • Magic Node
  • +[0.0025 * 100|1%|] Attack Speed
  • Rare Node
    Culler

  • Execute_RareMajor
  • +[0.025 * 100|1%|] Attack Speed
  • Bonus: Another Execute_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another Execute_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Dexterity
  • Bonus: Another Execute_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Strength
  • Bonus: Another Execute_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Bonus: Another Execute_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Willpower
  • [170 + (90 * EquipIndex)] Intelligence
  • Scent of Death Paragon /22
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Magic Node
  • +7 Willpower
  • Magic Node
  • DamageBonusToLowHP_Magic
  • Magic Node
  • +[25] Armor
  • Magic Node
  • +7 Dexterity
  • Rare Node
    Deathmarked

  • DamageBonusToLowHP_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusToLowHP_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Normal Node
    Glyph Socket

    Rare Node
    Preservation

  • +[100] Armor
  • +10 Intelligence
  • Bonus: Another +[100] Armor if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • Magic Node
  • +0.015*100% Critical Strike Damage
  • Magic Node
  • 0.01*100% Potion Cooldown Cooldown
  • Rare Node
    Deathbringer

  • DamageBonusToLowHP_RareMajor
  • +[100] Armor
  • Bonus: Another DamageBonusToLowHP_RareMajor if requirements met:
  • [200 + (130 * EquipIndex)] Strength
  • Bonus: Another DamageBonusToLowHP_RareMajor if requirements met:
  • [215 + (130 * EquipIndex)] Dexterity
  • Bonus: Another DamageBonusToLowHP_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Corrective

  • +0.15*100% Critical Strike Damage
  • 0.04*100% Potion Cooldown Cooldown
  • Bonus: Another +0.15*100% Critical Strike Damage if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Legendary Node
    Scent of Death

    With at least 2 Corpses Nearby, you gain 15% Damage Reduction. With no Corpses Nearby, you deal x15% increased damage.
    Glyph Socket: 5 Strength, 50 Intelligence, 25 Willpower, 10 Dexterity
    Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • DamageBonusToHealthy_Magic
  • Rare Node
    Ruin

  • DamageBonusToHealthy_RareMajor
  • +0.15*100% Critical Strike Damage
  • Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Bonus: Another DamageBonusToHealthy_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Shadow Resilience

  • +0.1*100% Shadow Resistance
  • 0.04*100% Maximum Life
  • Bonus: Another +0.1*100% Shadow Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.1*100% Shadow Resistance if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • +0.025*100% Shadow Resistance
  • Bone Graft Paragon /23
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Strength
  • Legendary Node
    Bone Graft

    Hitting enemies with Bone Skills increases your damage by x1% and your Maximum Essence by 2 for 8 seconds, stacks up to x8% increased damage and [16] Maximum Essence.
    Glyph Socket: 5 Strength, 50 Intelligence, 10 Willpower, 25 Dexterity
    Magic Node
  • +0.015*100% Critical Strike Damage with Bone Skills
  • Magic Node
  • 0.01*100% Potion Cooldown Cooldown
  • Rare Node
    Entomb

  • +0.02*100% Critical Strike Chance with Bone Skills
  • 0.04*100% Potion Cooldown Cooldown
  • Bonus: Another +0.02*100% Critical Strike Chance with Bone Skills if requirements met:
  • [170 + (90 * EquipIndex)] Strength
  • Bonus: Another +0.02*100% Critical Strike Chance with Bone Skills if requirements met:
  • [160 + (90 * EquipIndex)] Dexterity
  • [160 + (90 * EquipIndex)] Willpower
  • Bonus: Another +0.02*100% Critical Strike Chance with Bone Skills if requirements met:
  • [220 + (130 * EquipIndex)] Strength
  • [170 + (90 * EquipIndex)] Willpower
  • Rare Node
    Tenacity

  • 0.04*100% Maximum Life
  • +[100] Armor
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [160 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [200 + (130 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [200 + (130 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Maximum Life if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • +[25] Armor
  • Magic Node
  • +0.01*100% Bone Skill Damage
  • Rare Node
    Calcified

  • +0.15*100% Critical Strike Damage with Bone Skills
  • +0.1*100% Bone Skill Damage
  • Bonus: Another +0.15*100% Critical Strike Damage with Bone Skills if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Dexterity
  • Magic Node
  • +1 Essence On Kill
  • Magic Node
  • +[0.8] Maximum Essence
  • Rare Node
    Reinvigorate

  • +[8] Maximum Essence
  • +2 Essence On Kill
  • Bonus: Another +[8] Maximum Essence if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Magic Node
  • +7 Dexterity
  • Rare Node
    Shaper of Bone

  • +0.1*100% Bone Skill Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Bone Skill Damage if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Normal Node
    Glyph Socket

    Magic Node
  • +0.0075*100% Resistance to All Elements
  • Magic Node
  • +7 Willpower
  • Rare Node
    Erudite

  • +0.03*100% Resistance to All Elements
  • +10 Intelligence
  • Bonus: Another +0.03*100% Resistance to All Elements if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Blood Begets Blood Paragon /23
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Dexterity
  • Magic Node
  • HPRegen_Magic
  • Magic Node
  • 0.01*100% Potion Cooldown Cooldown
  • Normal Node
  • +5 Strength
  • Magic Node
  • +0.045*100}% Overpower Damage
  • Magic Node
  • +0.01*100% Damage
  • Rare Node
    Recuperate

  • 0.04*100% Potion Cooldown Cooldown
  • HPRegen_RareMinor
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Strength
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Rare Node
    Aggression

  • +0.45*100}% Overpower Damage
  • +0.1*100% Damage
  • Bonus: Another +0.45*100}% Overpower Damage if requirements met:
  • [215 + (130 * EquipIndex)] Dexterity
  • Bonus: Another +0.45*100}% Overpower Damage if requirements met:
  • [215 + (130 * EquipIndex)] Intelligence
  • Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • +0.0125*100% Blood Orb Healing
  • Rare Node
    Vampiric

  • +0.05*100% Blood Orb Healing
  • 0.04*100% Maximum Life
  • Bonus: Another +0.05*100% Blood Orb Healing if requirements met:
  • [160 + (90 * EquipIndex)] Willpower
  • Legendary Node
    Blood Begets Blood

    Blood Orbs grant x5% increased damage, up to x15%, for 5 seconds.
    Glyph Socket: 10 Strength, 45 Intelligence, 32 Willpower, 17 Dexterity
    Rare Node
    Invigorated

  • DamageBonusOnPickBloodOrb_RareMajor
  • DamageBonusOnPickBloodOrbDuration
  • DamageBonusWhileHealthy_RareMinor
  • Bonus: Another DamageBonusOnPickBloodOrb_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Magic Node
  • DamageBonus_Magic
  • Magic Node
  • DamageBonusWhileHealthy_Magic
  • Magic Node
  • +7 Dexterity
  • Magic Node
  • +7 Willpower
  • Rare Node
    Blood-Empowered

  • DamageBonusOnPickBloodOrbDuration
  • DamageBonusOnPickBloodOrb_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusOnPickBloodOrbDuration if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Normal Node
    Glyph Socket

    Rare Node
    Blooddrinker

  • +0.05*100% Blood Orb Healing
  • +10 Intelligence
  • Bonus: Another +0.05*100% Blood Orb Healing if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bloodbath Paragon /23
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Strength
  • Normal Node
  • +5 Dexterity
  • Magic Node
  • DamageBonusWhileFortified_Magic
  • Magic Node
  • +0.0163*100% Damage while Fortified
  • Magic Node
  • +0.045*100}% Overpower Damage
  • Magic Node
  • DamageBonusWhileHealthy_Magic
  • Rare Node
    Guarded Advance

  • DamageBonus_RareMajor
  • +0.065*100% Damage while Fortified
  • Bonus: Another DamageBonus_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Intelligence
  • Bonus: Another DamageBonus_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Rare Node
    Powerhouse

  • DamageBonusWhileHealthy_RareMajor
  • +0.45*100}% Overpower Damage
  • Bonus: Another DamageBonusWhileHealthy_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Rare Node
    Suffused Resilience

  • 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction
  • +0.03*100% Resistance to All Elements
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.065*100% TYPE4294967295 Damage Taken Over Time Reduction if requirements met:
  • [160 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • +0.0075*100% Resistance to All Elements
  • Magic Node
  • 0.0163*100% TYPE4294967295 Damage Taken Over Time Reduction
  • Legendary Node
    Bloodbath

    Deal x35% increased Overpower damage.
    Glyph Socket: 5 Strength, 50 Intelligence, 10 Willpower, 25 Dexterity
    Rare Node
    Thick Hide

  • DamageBonusWhileFortified_RareMajor
  • 0.04*100% Maximum Life
  • Bonus: Another DamageBonusWhileFortified_RareMajor if requirements met:
  • [220 + (130 * EquipIndex)] Intelligence
  • [170 + (90 * EquipIndex)] Willpower
  • Magic Node
  • 0.01*100% Maximum Life
  • Magic Node
  • +7 Dexterity
  • Rare Node
    Hardened

  • DamageBonusWhileFortified_RareMajor
  • +10 Intelligence
  • Bonus: Another DamageBonusWhileFortified_RareMajor if requirements met:
  • [180 + (90 * EquipIndex)] Dexterity
  • Normal Node
    Glyph Socket

    Magic Node
  • +0.01*100% Healing Received
  • Magic Node
  • +7 Willpower
  • Rare Node
    Remedy

  • +0.04*100% Healing Received
  • +10 Intelligence
  • Bonus: Another +0.04*100% Healing Received if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Wither Paragon /23
    Normal Node
    Board Attachment Gate

  • +5 Strength
  • +5 Intelligence
  • +5 Willpower
  • +5 Dexterity
  • Normal Node
  • +5 Dexterity
  • Normal Node
  • +5 Willpower
  • Normal Node
  • +5 Intelligence
  • Normal Node
  • +5 Strength
  • Magic Node
  • +0.01*100% Shadow Damage
  • Magic Node
  • +7 Willpower
  • Rare Node
    Malediction

  • +0.1*100% Shadow Damage
  • +10 Intelligence
  • Bonus: Another +0.1*100% Shadow Damage if requirements met:
  • [180 + (90 * EquipIndex)] Willpower
  • Normal Node
    Glyph Socket

    Magic Node
  • +0.025*100% Shadow Resistance
  • Magic Node
  • +7 Dexterity
  • Magic Node
  • DamageBonusDot_Magic
  • Rare Node
    Gloom

  • +0.1*100% Shadow Resistance
  • +10 Intelligence
  • Bonus: Another +0.1*100% Shadow Resistance if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Rare Node
    Lingering Shadows

  • DamageBonusDot_RareMajor
  • +0.1*100% Shadow Damage
  • Bonus: Another DamageBonusDot_RareMajor if requirements met:
  • [230 + (130 * EquipIndex)] Intelligence
  • Magic Node
  • DamageReductionFromDotted_Magic
  • Rare Node
    Gnawing Darkness

  • +0.1*100% Damage while Shapeshifted
  • DamageBonusToElite_RareMinor
  • Bonus: Another +0.1*100% Damage while Shapeshifted if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Magic Node
  • +0.01*100% Damage while Shapeshifted
  • Rare Node
    Dragging Shadows

  • DamageReductionFromDotted_RareMajor
  • +0.1*100% Shadow Resistance
  • Bonus: Another DamageReductionFromDotted_RareMajor if requirements met:
  • [170 + (90 * EquipIndex)] Dexterity
  • Magic Node
  • DamageBonusToElite_Magic
  • Magic Node
  • 0.01*100% Maximum Life
  • Rare Node
    Restorative

  • 0.04*100% Potion Cooldown Cooldown
  • 0.04*100% Maximum Life
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [170 + (90 * EquipIndex)] Willpower
  • Bonus: Another 0.04*100% Potion Cooldown Cooldown if requirements met:
  • [170 + (90 * EquipIndex)] Intelligence
  • Magic Node
  • 0.01*100% Potion Cooldown Cooldown
  • Legendary Node
    Wither

    Your Shadow damage over time effects have a x5% chance to deal x50% bonus damage each time they deal damage. This chance is increased by x1% and bonus damage is increased by x4% for each [60] Intelligence you have.

    Current Chance: 5%
    Current Bonus: x50%
    Glyph Socket: 40 Intelligence, 32 Willpower, 12 Dexterity