If all of your Skeletons have been Summoned, Raise Skeleton briefly Summons a Skeletal Priest to empower your Minions for 8 seconds instead, increasing their damage by x50% and healing them for 40% of their Maximum Life.
Affix /4
Unique Ring
800 Item Power
Raise Skeleton every [[0.1 – 0.2) * 1]|1|] seconds.
Corpse Explosion every [[0.1 – 0.2) * 1]|1|] seconds.
Corpse Tendrils every [[0.1 – 0.2) * 1] * 6|1|] seconds.(Necromancer Only)
The mere proximity of a practitioner of such dark arts can rouse the dead and disturb those souls who have earned their rest.
Necromancer
Info /12
| name | desc |
|---|---|
| SF_0 | PowerTag.Necromancer_SkeletonWarrior."Script Formula 3" |
| SF_1 | PowerTag.Necromancer_SkeletonMage."Script Formula 3" |
| SF_2 | PowerTag.Necromancer_SkeletonPriest_Healing."Script Formula 0" |
| SF_3 | PowerTag.Necromancer_SkeletonPriest_Healing."Script Formula 1" |
| SF_4 | PowerTag.Necromancer_SkeletonPriest_Healing."Script Formula 2" |
| SF_5 | 1 + Power_Duration_Bonus_Pct#Necromancer_SkeletonPriest_Healing |
| SF_6 | PowerTag.Necromancer_SkeletonPriest_Healing."Script Formula 0"*1 + Power_Duration_Bonus_Pct#Necromancer_SkeletonPriest_Healing |
| name | Raise Skeleton |
| desc | Summon a Skeleton from a Corpse to fight for you. If all of your Skeletons have been Summoned, Raise Skeleton briefly Summons a Skeletal Priest to empower your Minions for {SF_6} seconds instead, increasing their damage by [{SF_4} * 100|%x|] and healing them for [{SF_3} * 100|%|] of their Maximum Life. |
| {Combat Effect Chance} | 0 |
| {Cooldown Time} | 0 |
| {Recharge Time} | 0 |