Raise a Skeleton from a Corpse to fight for you.

Once all of your Skeletons have been summoned, Raise Skeleton briefly summons a Skeletal Priest to empower your Minions for 8 seconds, increasing their damage by x30% and healing them for 40% of their Maximum Life.
Affix /2
Unique Ring
800 Item Power

  • +12.5% Resistance to All Elements
  • +12.5% Poison Resistance

  • +[7.5 – 8.5] to Grim Harvest
  • +[6.5 – 7.5] to Corpse Skills
  • +[5.2 – 6]% Lucky Hit Chance
  • +X% Movement Speed
  • You automatically activate the following equipped Skills on Corpses around you:
    Raise Skeleton every [1 – 2] seconds.
    Corpse Explosion every [1 – 2] seconds.
    Corpse Tendrils every [[1 – 2] * 6|1|] seconds.(Necromancer Only)
  • The mere proximity of a practitioner of such dark arts can rouse the dead and disturb those souls who have earned their rest.
    Necromancer
    Info /12
    name desc
    SF_0PowerTag.Necromancer_SkeletonWarrior."Script Formula 3"
    SF_1PowerTag.Necromancer_SkeletonMage."Script Formula 3"
    SF_2PowerTag.Necromancer_SkeletonPriest_Healing."Script Formula 0"
    SF_3PowerTag.Necromancer_SkeletonPriest_Healing."Script Formula 1"
    SF_4PowerTag.Necromancer_SkeletonPriest_Healing."Script Formula 2"
    SF_51 + Power_Duration_Bonus_Pct#Necromancer_SkeletonPriest_Healing
    SF_6PowerTag.Necromancer_SkeletonPriest_Healing."Script Formula 0"*1 + Power_Duration_Bonus_Pct#Necromancer_SkeletonPriest_Healing
    nameRaise Skeleton
    descRaise a Skeleton from a Corpse to fight for you.

    Once all of your Skeletons have been summoned, Raise Skeleton briefly summons a Skeletal Priest to empower your Minions for {SF_6} seconds, increasing their damage by [{SF_4} * 100|%x|] and healing them for [{SF_3} * 100|%|] of their Maximum Life.
    {Combat Effect Chance}0
    {Cooldown Time}0
    {Recharge Time}0