Cooldown: 0 seconds
Lucky Hit Chance: 8.7327%
Disperse into a bloody mist, becoming Immune for 3 seconds. You periodically deal 1.75% damage to enemies and Heal for 0.5% of your Maximum Life ([Max(1,PlayerHealthMax() * 0.005)|0|]) .
Rank Up:
Healing 0.5% Life
Cooldown 0 seconds

  • Enhanced Blood Mist: Casting a Skill that Overpowers reduces the cooldown of Blood Mist by [2] seconds.
  • Ghastly Blood Mist: Blood Mist leaves behind a Corpse every 0.95 second.
  • Dreadful Blood Mist: You gain +10% Critical Strike Chance for 4 seconds after Blood Mist ends.
Affix /3
Necromancer, Offensive, Codex of Power
  • Blood Mist leaves a trail of Desecrated Ground that lasts for 4 seconds and deals [1665] Shadow damage per second. Gain [Affix."Static Value100"|+%|] Movement Speed while Blood Mist is active.(Necromancer Only)
  • Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
    Necromancer, Utility, Codex of Power
  • Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by 0.1 seconds.(Necromancer Only)
  • Allowed Item Types: Helm, Chest Armor, Gloves, Boots, Shield, Amulet [+50%]
    Necromancer, Mobility, Codex of Power
  • Gain 20% Evade Cooldown Reduction. You can now Evade during Blood Mist, traveling twice as far.

    Entering or exiting Blood Mist resets your Evade Cooldown.(Necromancer Only)
  • Allowed Item Types: Boots, Amulet [+50%]
    Info /36
    name desc
    SF_03
    SF_124*(1-(1-[1/0.95/0.9/0.86/0.82])*.75)
    SF_30.005 * [1/1.1/1.2/1.3/1.4]
    SF_40.21*0.25/3
    SF_50.25
    SF_60.2
    SF_80.05
    SF_100.95
    SF_112
    SF_123
    SF_132
    SF_14(1-Pow((1-3/100),3))*100
    SF_15Affix_Value_1#legendary_necro_032
    SF_160.3
    SF_17Affix.legendary_necro_032."Static Value 0"
    SF_181
    SF_190.1
    SF_204
    SF_21AffixIsEquipped(SNO.Affix.legendary_necro_032) ? Affix.legendary_necro_032."Static Value 1" : 0 + Percent_Bonus_Projectiles_Per_Power#Necromancer_BloodMist
    SF_22Power_Duration_Bonus_Pct#Necromancer_BloodMist
    nameBlood Mist
    descCooldown: {Cooldown Time} seconds
    Lucky Hit Chance: [{Combat_Effect_Chance_Script_Formula_Override:14}|%|]
    Disperse into a bloody mist, becoming Immune for {buffduration:MISTFORM} seconds. You periodically deal {payload:DAMAGE} damage to enemies and Heal for [{SF_3} * 100|1%|] of your Maximum Life ([Max(1,PlayerHealthMax() * SF_3)|0|]) .
    rankup_desc Healing [{SF_3} * 100|1%|] Life
    Cooldown {Cooldown Time} seconds
    Buff12_NameDreadful Blood Mist
    Buff12_DescriptionCritical Strike Chance increased.
    Mod0_DescriptionCasting a Skill that Overpowers reduces the cooldown of Blood Mist by [{SF_13}] seconds.
    Mod0_NameEnhanced Blood Mist
    Mod1_DescriptionBlood Mist leaves behind a Corpse every {SF_10} second.
    Mod1_NameGhastly Blood Mist
    Mod2_DescriptionYou gain [SF_19 * 100|%+|] Critical Strike Chance for {SF_20} seconds after Blood Mist ends.
    Mod2_NameDreadful Blood Mist
    {buffduration:MISTFORM}3
    {payload:DAMAGE}0.21*0.25/3*100%
    {Combat Effect Chance}3
    {Cooldown Time}0
    {Recharge Time}24