Lucky Hit Chance: 50%
Throw a blood lance that lingers in an enemy for seconds, dealing *100% damage to the enemy and all other lanced enemies.
Blood Lance applies the lanced effect to another surrounding enemy, and if it initially hit a lanced enemy, it deals 100% increased damage.
Rank Up:
Damage *100%
- Supernatural Blood Lance: Blood Lance deals x15% increased Critical Strike Damage and x15% increased Overpower damage.
- Enhanced Blood Lance: After casting Blood Lance 6 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.
- Paranormal Blood Lance: While at least 2 targets or a Boss are affected by Blood Lance, you gain +15% Attack Speed and Blood Lance's Essence cost is reduced by 3.
Affix /4
Unique Chest Armor
800 Item Power
1,400 Armor
Blood Lance deals [[1.0 – 4.0] * 10|%x|] increased damage.(Necromancer Only)
"The Cathedral of Light's earliest attempts at crafting their penitent armor was to infuse the plate with painful blood magic, before such acts were deemed heretical."
- Barrett's Book of Implements
- Barrett's Book of Implements
Necromancer
Necromancer, Offensive, Codex of Power
While Healthy, your Blood Lances deal x25% increased Critical Strike Damage.(Necromancer Only)
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Necromancer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Necromancer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Info /43
| name | desc |
|---|---|
| SF_0 | PowerTag.SystemsTuningGlobals."Script Formula 0" |
| SF_1 | 17 |
| SF_2 | PowerTag.SystemsTuningGlobals."Script Formula 0" / 17 |
| SF_3 | .8 * [1/1.1/1.2/1.3/1.4] |
| SF_4 | .8 |
| SF_5 | 15 |
| SF_6 | 3+Mod.Duration |
| SF_7 | Affix_Value_1#legendary_necro_028 / 100 |
| SF_9 | .8 * Table(34, 3) * 100 |
| SF_10 | 6 |
| SF_11 | 3 |
| SF_12 | 2 |
| SF_13 | 0.15 |
| SF_14 | 1 |
| SF_15 | 50 |
| SF_16 | 6 |
| SF_17 | Affix_Value_1#legendary_necro_029 /100 |
| SF_18 | Affix_Value_1#Chest_Unique_Necro_100 / 100 |
| SF_19 | Affix_Value_1#Chest_Unique_Necro_100 * Affix.Chest_Unique_Necro_100."Static Value 0" |
| SF_20 | Affix.Chest_Unique_Necro_100."Static Value 1" / 100 |
| SF_21 | Percent_Bonus_Projectiles_Per_Power#Necromancer_BloodLance + Percent_Bonus_Projectiles_All |
| SF_22 | Chance_To_Hit_Twice_Per_Power#Necromancer_BloodLance |
| SF_23 | 0.15 |
| SF_24 | 0.15 |
| SF_25 | Chance_For_Double_Damage_Per_Power#Necromancer_BloodLance |
| SF_26 | .4 |
| name | Blood Lance |
| desc | Essence Cost: {Resource Cost} Lucky Hit Chance: [{Combat Effect Chance}|%|] Throw a blood lance that lingers in an enemy for {buffduration:LANCED} seconds, dealing {payload:DAMAGE} damage to the enemy and all other lanced enemies. Blood Lance applies the lanced effect to another surrounding enemy, and if it initially hit a lanced enemy, it deals [{SF_14} * 100|%|] increased damage. |
| rankup_desc | Damage {payload:DAMAGE} |
| Buff7_Name | Blood Lance Upgrade |
| Buff7_Description | Blood Lance costs less Essence and you gain Attack Speed |
| Mod2_Description | Blood Lance deals [{SF_23} * 100|%x|] increased Critical Strike Damage and [{SF_24} * 100|%x|] increased Overpower damage. |
| Mod2_Name | Supernatural Blood Lance |
| Mod1_Description | After casting Blood Lance {SF_10} times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit. |
| Mod1_Name | Enhanced Blood Lance |
| Mod0_Description | While at least {SF_12} targets or a Boss are affected by Blood Lance, you gain [{SF_13} * 100|%+|] Attack Speed and Blood Lance's Essence cost is reduced by {SF_11}. |
| Mod0_Name | Paranormal Blood Lance |
| {buffduration:LANCED} | 3+Mod.Duration |
| {payload:DAMAGE} | .8 * [1/1.1/1.2/1.3/1.4]*100% |
| {Combat Effect Chance} | 50 |
| {Cooldown Time} | 0 |
| {Recharge Time} | 0 |
| {Resource Cost} | 15 |