Essence Cost: All Remaining Essence
Lucky Hit Chance: 33%
Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing 80% damage to the target and all surrounding enemies. Damage is increased by x4% for each point of Essence spent casting Bone Spirit.
Rank Up:
Damage 80%
- Enhanced Bone Spirit: If Bone Spirit Critically Strikes, its Cooldown is reduced by 7 seconds. This effect can only happen once per cast.
- Ghastly Bone Spirit: Bone Spirit has an additional +10% Critical Strike Chance.
- Dreadful Bone Spirit: After Bone Spirit hits an enemy, you generate 30% of your Maximum Essence over the next 4 seconds.
Affix /5
Necromancer, Offensive, Codex of Power
Each enemy hit by Bone Spirit increases your Maximum Essence by 2, for 15 seconds, up to 50 Essence.(Necromancer Only)
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Unique Gloves
800 Item Power
400 Armor
"The infamous Necromancer Gaza-Thul's mastery over blood magic was indisputable. Many suspect that upon his death, his skin was used to fashion this eldritch armor."
- Barrett's Book of Implements
- Barrett's Book of Implements
Necromancer
Necromancer, Resource, Codex of Power
Allowed Item Types: Ring
Necromancer, Offensive, Codex of Power
Bone Spirit now prioritizes enemies inside a Bone Prison.(Necromancer Only)
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Necromancer, Offensive, Codex of Power
Allowed Item Types: Gloves, Offhand, 1H Weapon, 2H Weapon [+100%], Ring, Amulet [+50%]
Info /47
name | desc |
---|---|
SF_0 | 0.8 * [1/1.1/1.2/1.3/1.4] |
SF_2 | Resource_Cur#Essence |
SF_3 | 2.5 |
SF_4 | 10 |
SF_5 | 60 |
SF_6 | 2.5 |
SF_7 | 5*5 |
SF_9 | 3 |
SF_11 | Affix_Value_1#legendary_necro_036 / 100 |
SF_12 | 12 |
SF_13 | 0.04 |
SF_14 | 2.75 * Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Necromancer_BoneSpirit / 2)) |
SF_15 | 7 |
SF_16 | 0.1 |
SF_17 | 0.3 |
SF_18 | 4 |
SF_19 | 0.5 |
SF_20 | (0.3 / 4) * 0.5 |
SF_21 | 33 |
SF_22 | Hitpoints_Cur * 100 |
SF_23 | Affix.legendary_necro_036."Static Value 0" |
SF_24 | Affix.legendary_necro_036."Static Value 1" |
SF_25 | Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Necromancer_BoneSpirit / 2)) |
SF_26 | Affix_Value_1#legendary_necro_133 / 100 |
SF_27 | Chance_For_Double_Damage_Per_Power#Necromancer_BoneSpirit |
SF_28 | 4 |
SF_29 | Affix_Value_1#x1_legendary_necro_129 / 100 |
SF_30 | Affix.legendary_necro_036."Static Value 2" |
SF_31 | Ceil(Affix.legendary_necro_036."Static Value 2" / Affix.legendary_necro_036."Static Value 0") |
name | Bone Spirit |
desc | Cooldown: {Cooldown Time} seconds Essence Cost: All Remaining Essence Lucky Hit Chance: [{Combat Effect Chance}|%|] Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing {Payload:DAMAGE} damage to the target and all surrounding enemies. Damage is increased by [{SF_13} * 100|%x|] for each point of Essence spent casting Bone Spirit. |
rankup_desc | Damage {payload:DAMAGE} |
Buff9_Name | Swelling Curse |
Buff9_Description | Increased Maximum Essence |
Mod2_Description | If Bone Spirit Critically Strikes, its Cooldown is reduced by {SF_15} seconds. This effect can only happen once per cast. |
Mod2_Name | Enhanced Bone Spirit |
Mod0_Description | Bone Spirit has an additional [{SF_16} * 100|%+|] Critical Strike Chance. |
Mod0_Name | Ghastly Bone Spirit |
Mod1_Description | After Bone Spirit hits an enemy, you generate [SF_17 * 100|%|] of your Maximum Essence over the next {buffduration:MANA_REGEN} seconds. |
Mod1_Name | Dreadful Bone Spirit |
{buffduration:MANA_REGEN} | 4 |
{Payload:DAMAGE} | 0.8 * [1/1.1/1.2/1.3/1.4]*100% |
{payload:DAMAGE} | 0.8 * [1/1.1/1.2/1.3/1.4]*100% |
{Combat Effect Chance} | 33 |
{Cooldown Time} | 0 |
{Recharge Time} | 12 |
{Resource Cost} | 0 |